Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2024
1st Half Result Presentation
November 7, 2023

FY2024.3 1st Half Resultsbillion yen
FY 2023.3
1st HalfResults

FY 2024.3
1st Half Forecast(as of Aug. 2023)

FY 2024.3
1st HalfResults

Vs. Previous
Year’s Results

Vs. Previous
Forecast

Net Sales

477.6

475.0

502.0

+24.4

+27.0

Operating Profit

81.6

60.0

65.4

-16.2

+5.4

Recurring Profit

92.3

65.0

73.9

-18.4

+8.9

Profit Attributable toOwners of Parent

66.5

44.0

52.1

-14.4

+8.1

Capital Investments

16.513.0

16.8+0.3+3.8

Depreciation

11.2

12.0

14.5+3.3+2.5

Advertising Expenses

22.4

34.0

28.0+5.6-6.0

Personnel Expenses

39.0

42.0

43.8+4.8+1.8

FY2024.3 1st Half Resultsbillion yen
FY 2023.3
1st HalfResults

DigitalToys and Hobby
IP Production
Amusement
OtherElimination andCorporate
Consolidated

FY 2024.3
1st Half Forecast(as of Aug. 2023)

FY 2024.3
1st HalfResults

Vs. Previous
Year’s Results

Vs. Previous
Forecast

Segment sales

193.8

160.0

174.3

-19.5

+14.3

Segment profit

44.6

17.0

15.5-29.1-1.5

Segment sales

213.3

240.0

249.8

+36.5

+9.8

Segment profit

33.5

40.0

45.7

+12.2

+5.7

Segment sales

35.0

36.0

33.3

-1.7

-2.7

Segment profit

3.4

4.0

2.3

-1.1

-1.7

Segment sales

48.6

57.0

59.2

+10.6+2.2

Segment profit

4.8

5.0

6.9

+2.1

+1.9

Segment sales

15.0

15.0

16.0

+1.0

+1.0

Segment profit

0.4

0.5

0.6

+0.2

+0.1

Segment sales

-28.4

-33.0

-30.7

-2.3+2.3

Segment profit

-5.3

-6.5

-5.7

-0.4

+0.8

Net sales

477.6

475.0

502.0

+24.4

+27.0

Operating profit

81.6

60.0

65.4

-16.2

+5.4

FY2024.3 1st Half Results
Entertainment Unit
Digital Business : Network content• Favorable results with major app titles, such as DRAGON BALL and ONE PIECE• Start of new online PC game
Home console games Differences in title lineup and product mix had an influence• ARMORED CORE VI — Worldwide hit→ Amortization of development expenses, upfront marketing costs• Repeat title unit sales — Down in comparison with previous year, whenresults were favorable
Toys and Hobby : Continued popularity of categories recording solid results around the worldBusiness• Favorable results with products for the mature fan base, card products, capsule toys, etc.
• Favorable results with established IP products• Proactive commercialization of non-IP products

FY2024.3 1st Half Results
IP Production Unit
• Production of multiple major visual works
Hit status of Mobile Suit Gundam THE WITCH FROM MERCURY influenced popularity of Groupproducts and services• Favorable results in licensing, etc.
• Influence of YoY difference in packaged product lineup, decline in number of major events held

Amusement Unit
• Favorable sales of new amusement machines, update kits
• Sales at existing facilities in Japan up 2.4% YoY• Popularity enjoyed by facilities collaborating with IP, products, and services and leveraging
Bandai Namco’s distinctive strengths

Forecast for Full-Year of FY2024.3
FY2024.3
Initial Full-Year
Forecast

FY2024.3
Latest Full-Year
Forecast

Net Sales

1,000.0

1,000.0

Operating Profit

125.0

125.0

Recurring Profit

129.0

134.0

Profit Attributable toOwners of Parent

91.0

91.0

Capital Investments

28.0

28.0

Depreciation

27.027.0Advertising Expenses

66.066.0

Personnel Expenses

83.083.0

We revised the recurring profit
forecast due to our expectation
for an increase in non-operating
income resulting from foreignexchange gains.

Forecast for Full-Year of FY2024.3
DigitalToys and Hobby
IP Production
Amusement
Other
Elimination andCorporate
Consolidated

FY2024.3
Initial Full-Year
Forecast

FY2024.3
Latest Full-Year
Forecast

Segment sales

390.0

360.0

-30.0

Segment profit

58.0

41.0

-17.0

Segment sales

450.0

480.0

+30.0

Segment profit

63.0

75.0

+12.0

Segment sales

83.083.0—Segment profit11.0

11.0

—

Segment sales

110.0110.0—

Segment profit

5.08.0+3.0

Segment sales

31.031.0—

Segment profit

1.01.0—

Segment sales-64.0-64.0—

Segment profit

-13.0

-11.0

+2.0

Net sales

1,000.0

1,000.0—

Operating profit

125.0

125.0

—

Vs. Initial
ForecastTrends in the Digital BusinessNetwork content

Home console games

Favorable results with key app titles
Second halfStrengthening business foundation through analysis of user Launching multiple major titles
trend data
Promoting longer product lives

Start of sales planned for November 16, 2023

Launching new titles with a focus on quality
Securing a high level ofapproval worldwide

Start of sales planned for January 26, 2024

Strengthening development capabilities→ Portfolio that enables us to demonstrate strengths→ Implementing development on a business-wide basis while
mutually leveraging know-howTrends in the Toys and Hobby Business
Items for the year-end selling season in JapanTAMASHII NATIONS STORE NEW YORK
opened in September

Securing new fans with major promotion for one-year
anniversary of launch

Aiming to build into an established categoryin overseas markets
Expanding awareness of product brands through initiatives combining
digital and real elements

Trends in the IP Production Business
Gundam seriesContinually creating buzz among multiple generations of fans

Strengthening IP creation abilities
Strengthening ability to create original IP
 Creating diverse IP through the use of external networks
 Enhancing production environments anddeveloping human resources Implementing monetization in alignment
with IP worldviews


Promising products in the 2nd half and thereafter

Providing diverse products through a variety of approaches

Trends in the Amusement BusinessDeveloping amusement machines that reflect user needs

Implementing worldwide development of facilities thatleverage Bandai Namco’s distinctive strengths

Opening Bandai Namco Cross Store Camden, London

Starting online operationsin inland China

Implementing new openings and post-renovation openings
in the second half and thereafter

Bandai Namco Cross Store TOKYO

Bandai Namco Cross Store KYOTO

VS PARK AEON MALL KYOTO

Note on Projections
This document contains forward looking statements and information related to the BandaiNamco Group that are based on our knowledge as well as various assumptions made on thebasis of information currently available. The words “forecast,” “plan,” “target,”“estimation,” “projection,” “intend,” “will” and similar expressions, as related to the Group,
are intended to identify forward looking statements and information. Actual results could
differ materially from those projected in such forward-looking statements.

©尾田栄一郎／2022「ワンピース」製作委員会 ©尾田栄一郎／集英社・フジテレビ・東映アニメーション ©Bandai Namco Entertainment Inc.
THE IDOLM@STER™& ©Bandai Namco Entertainment Inc. ©創通・サンライズ ©Bandai Namco Entertainment Inc.
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Ⓒ実樹ぶきみ（秋田書店）／SHY 製作委員会 Ⓒ中村力斗・野澤ゆき子／集英社・君のことが大大大大大好きな製作委員会 ⒸGIRLS und PANZER Finale ProjektⒸ士郎正宗・Production I.G/講談社・攻殻機動隊 2045 製作委員会Ⓒ川上泰樹・伏瀬・講談社／転スラ製作委員 Taiko no Tatsujin�Series & ©Bandai Namco Entertainment Inc. ©Michiharu Kusunoki/Kodansha Ltd. All rights reserved.
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Information Meeting
Fiscal Year Ending March 2024
1st Half Result Presentation
November 7, 2023