Learning from Cycling:
Discovering Lessons Learned from CyclingHCI
Andrii Matviienko

Mario Boot

andriim@kth.se
KTH Royal Institute of Technology,
Sweden & Monash University
Melbourne, Australia

m.r.boot@utwente.nl
University of Twente
Enschede, Netherlands

Bastian Pfleging

Markus Löchtefeld

bastian.pfleging@informatik.tufreiberg.de
TU Bergakademie Freiberg
Freiberg, Germany

Gian-Luca Savino

gian-luca.savino@unisg.ch
University of St. Gallen
St. Gallen, Switzerland

Kristy Elizabeth Boyerkeboyer@ufl.edu
University of Florida
Gainesville, United States

mloc@create.aau.dk
Aalborg University
Aalborg, Denmark

Miriam Sturdee

Andreas Löcken

andreas.loecken@carissma.eu
Technische Hochschule Ingolstadt
CARISSMA Institute of AutomatedDriving
Ingolstadt, Germany

Tamara von Sawitzky

Tamara.vonSawitzky@thi.deTechnische Hochschule Ingolstadt
Ingolstadt, Germany
Johannes Kepler University
Linz, Austria

Josh Anders

ms535@st-andrews.ac.uk
University of St. Andrews
St. Andrews, United Kingdom

josh.andres@anu.edu.au
The Australian National University
Canberra, Australia

Stephen Brewster

Florian ’Floyd’ Mueller

stephen.brewster@glasgow.ac.uk
University of Glasgow
Glasgow, United Kingdom

floyd@floydmueller.com
Monash University
Melbourne, Australia

ABSTRACTKEYWORDS

Cycling plays an essential role in sustainable mobility, health, andsocializing. This workshop aims to collect and discuss the lessons
learned from Cycling Human-Computer Interaction (CyclingHCI).
For this, we will gather researchers and experts in the field to discuss what we learned from designing, building, and evaluating
CyclingHCI systems. We will start the workshop with three lessons
learned from CyclingHCI defined by the organizers and their experience in the field, which include (1) a lack of theories, tools, andperspectives, (2) knowledge about designing for safety and inclusive cycling, and (3) evaluation methods and environments. Taken
together, with this work, we aim to promote interactive technology
to get more people cycling, profiting from the many associatedbenefits.

cycling, lessons learned, urban interaction, bicycles

CCS CONCEPTS• Human-centered computing → Interactive systems andtools.
Permission to make digital or hard copies of part or all of this work for personal orclassroom use is granted without fee provided that copies are not made or distributedfor profit or commercial advantage and that copies bear this notice and the full citationon the first page. Copyrights for third-party components of this work must be honored.
For all other uses, contact the owner/author(s).
CHI EA ’24, May 11–16, 2024, Honolulu, HI, USA© 2024 Copyright held by the owner/author(s).
ACM ISBN 979-8-4007-0331-7/24/05.
https://doi.org/10.1145/3613905.3636291

ACM Reference Format:
Andrii Matviienko, Mario Boot, Andreas Löcken, Bastian Pfleging, Markus
Löchtefeld, Tamara von Sawitzky, Gian-Luca Savino, Miriam Sturdee, Josh
Anders, Kristy Elizabeth Boyer, Stephen Brewster, and Florian ’Floyd’ Mueller.
2024. Learning from Cycling: Discovering Lessons Learned from CyclingHCI.
In Extended Abstracts of the CHI Conference on Human Factors in Computing
Systems (CHI EA ’24), May 11–16, 2024, Honolulu, HI, USA. ACM, New York,NY, USA, 5 pages. https://doi.org/10.1145/3613905.3636291

1

MOTIVATION

Cycling plays an essential role in sustainable mobility, health, andsocializing. For many people worldwide, it is becoming a comfortable, fast, and accessible transportation modality for work,
leisure, and sports. With this, more cyclists tend to interact on
the go, e.g., with their smartphones [29] or smart glasses [12]. Researchers and practitioners design and develop new technological advancements for cyclists by augmenting helmets, bicycles,
and the environment around them [4, 8, 10, 15–18, 20, 32–35]. Recent works aimed to measure and evaluate subjective experiences[1, 3, 5, 6, 9, 11, 13, 19, 20, 23, 27], address safe and potentially realistic bicycle simulators [7, 14, 22, 25, 26, 37], and even propose
self-driving bikes [24, 39]. Given the increasing popularity of bicycle research in the HCI community reflected in a high number ofprevious workshops and cycling events [2, 21, 30, 31, 36, 38], we
believe there is a lot we can learn from these emerging research

CHI EA ’24, May 11–16, 2024, Honolulu, HI, USA

projects for interaction design regarding cycling for researchers,
designers, and practitioners. Therefore, we aim to collect and discuss these lessons learned to determine how they can be employed
to advance the field of CyclingHCI.
This workshop is a follow-up to the Cycling@CHI workshop
held in 2021 [30], which gathered over 35 online participants. Our
workshop builds on this workshop through a hybrid format inwhich onsite participants can interact with online participants, e.g.,on their bicycle trainers at home. For this version, we aim to collect,discuss, and explore the lessons learned from CyclingHCI. We willbuild our discussions on the work by Rowland et al. [28], who
conducted two studies of mobile-based experiences and presented
eight lessons learned focused on interactive cycling and designingmobile experiences. Since many things have changed since 2009
regarding technological advancements, such as eBikes or mixed
reality, we find it necessary to put a new effort into articulating thefield’s lessons learned. The workshop will achieve this goal throughdiscussions and presentations of workshop attendees during several
sessions. While many lessons learned from CyclingHCI are going
to be contributed by the attendees with their workshop proposals,
we defined some of them to create the core of the workshop:(1) A lack of theories, tools, and perspectives regarding
which theoretical knowledge we built on to develop anddesign technologies for cycling.
(2) A limited collected knowledge about designing for inclusive cycling designing for elderly, children, and people
with disabilities.
(3) Limited understanding of evaluation methods to designindoor and outdoor experiments and studies to evaluate qualitatively and quantitatively the experiential, instrumental,social and societal effects of cycling prototypes.

2

ORGANIZERSThe organizers form a team of experts in the field of HCI with astrong focus on HCI for cyclists, multimodal interfaces, exertion
games, navigation, and spatial orientation. Detailed information
about the organizers is shown in the following.
Andrii Matviienko (main contact) is an assistant professor at
KTH Royal Institute of Technology, Sweden. His research focuseson assisting technology in urban environments, particularly designing, constructing, and evaluating multimodal and mixed-reality
interfaces for vulnerable road users.
Mario Boot is a Ph.D. student at the University of Twente working on methods that use wearable sensors to evaluate whether
bike-HCI leads to new and better subjective cycling experiences.
His research is part of the interdisciplinary “Smart Connected Bicycles” research project in which 6 PhDs from multiple universities
collaborate on cycling experience, B2X communication, data analytics, control systems, and traffic safety.
Andreas Löcken is a postdoctoral HCI researcher at the Technische Hochschule Ingolstadt (THI) and the CARISSMA Instituteof Automated Driving (C-IAD). His current research focuses on theinteraction between automated vehicles and humans, including theperspectives of passengers in the vehicle and vulnerable road users,
such as cyclists, outside the vehicle.

Matviienko et al.

Bastian Pfleging is a Full Professor for Ubiquitous Computing
and Smart Systems at TU Bergakademie Freiberg, Germany. His
research interests cover HCI-related aspects of future mobility, witha special focus on automated driving and cycling.
Markus Löchtefeld is an Associate Professor at Aalborg University in the Department of Architecture, Design and Media Technology. His research focuses on mobile- and wearable computing
as well as sustainability in design.
Tamara von Sawitzky is a research assistant at Technische
Hochschule Ingolstadt and a doctoral candidate at Johannes Kepler
University. Her current research is on smart bicycle helmets and, inparticular, how cyclists could be made aware of potentially safetycritical traffic situations through connected traffic technologies.
The focus is on the design and impact of multimodal augmented
reality messages on the cyclist (experience, performance, perceived
safety).
Gian-Luca Savino is a postdoctoral researcher at the HumanComputer Interaction Group at the University of St. Gallen. His
focus is on novel bicycle navigation and interaction with mobile
devices, in particular for as-the-crow-flies navigation.
Miriam Sturdee is a lecturer at the University of St. Andrews.
Her work centres on the design and adoption of novel interfaces,
and creative approaches to HCI and computer science.
Josh Andres is a Senior Lecturer in the School of Cybernetics at
the Australian National University (ANU), researching the relationship between humans, AI-enabled cyber-physical systems and thenatural environment. Josh has published and organized workshops
at various top-tier conferences such as CHI, DIS, CHI PLAY, IUI,TEI, KDD, and UbiComp. His PhD received the ACM SIGCHI Outstanding Dissertation Award. Before joining the ANU, he worked
at IBM Research on HCI, UX, and AI, where he co-invented over 20
patents. He has also served on the SIGCHI executive committee.
Kristy Elizabeth Boyer is a professor of Computer Scienceat the University of Florida, USA. She is a leader in the study ofcollaborative dialogue for teaching and learning. In collaboration
with experts in health behavior, communications, and performance
analytics, Boyer has begun investigating how technology can support collaboration among both casual and competitive cyclists. Her
early work has shown that real-time displays of collaborative data
may be especially promising for fostering social interactions among
cycling partners, potentially leading to improvements in physicalactivity and sense of belonging.
Stephen Brewster is a professor of Human-Computer Interaction in the School of Computing Science at the University ofGlasgow. His research focuses on multimodal HCI, or using multiple sensory modalities and control mechanisms (particularly audio,
haptics, and gesture) to create a rich, natural interaction between
humans and computers. His work has a strong experimental focus,
applying perceptual research to practical situations. A long-term
focus has been on mobile interaction and how we can design better user interfaces for users who are on the move. Other areas ofinterest include haptics, wearable devices, and in-car interaction.
He pioneered the study of non-speech audio and haptic interaction
for mobile devices with work starting in the 1990’s.
Florian ‘Floyd’ Mueller is a professor of Future Interfaces at
Monash University in Melbourne, Australia, directing the Exertion
Games Lab. Together with Josh Andres above, he has designed,

Learning from Cycling:
Discovering Lessons Learned from CyclingHCICHI EA ’24, May 11–16, 2024, Honolulu, HI, USA

Table 1: Workshop schedule.

developed and evaluated interactive eBike systems and also developed interactive bicycle helmets. His research aims to promote thephysically active human body in HCI. Floyd has co-organized over
10 workshops at CHI and is still trying to bring more playfulness
into life through physical activity like bike riding.

3

Time
09:00 - 09:10
09:10 - 10:30

PRE-WORKSHOP PLANS

The workshop will bring together participants from academia andindustry. We will announce and publicize the call for participation on popular mailing lists (e.g., CHI-Announcements), calendars,
via social media (e.g., Twitter, Facebook, LinkedIn), and link toother relevant venues, sites, and hashtags (e.g., @sigchi, #CHI24,#Cycling). In addition, we will directly contact international researchers working in bicycle interaction, user interfaces, mobility,
and related fields. Since we seek collaboration between researchers
and industry practitioners, we will reach out to leading players inmobile navigation, bicycle accessories, and bike-sharing. We willcontinuously promote the workshop in the period leading up to
the deadline.
On our workshop website 1 , participants will find further details
about the workshop topics and how to apply by describing in up
to four pages reflecting on their lessons learned from CyclingHCI,
why they want to participate, what they hope to get out of thisexperience, and what they will contribute. These answers will help
the workshop organizers tailor the content to offer an enrichingexperience focused on lessons learned from CyclingHCI.

4

WORKSHOP ACTIVITIESThe workshop runs across one full day. It will consist of (1) workshop paper position pitches and (2) several group discussions focused on deriving lessons learned from CyclingHCI. The workshop
paper pitches will include presentations from the participants about
their cycling projects and what they think they learned from designing, building, and evaluating systems for CyclingHCI. This activity
will likely lead to emerging themes that will serve for further workshop exercises to discover more lessons learned.
We estimate the number of workshop participants to be around
10-15 plus twelve workshop organizers. Each participant contributes
a position paper that presents the participants’ interests and research area as well as one or multiple lessons learned from CyclingHCI with a justification of why it is an essential and importantlesson and how it can help the community in the future. The workshop committee will review position papers, and participants will
be selected based on their work’s novelty and fit for the workshop.

5

PLANS TO PUBLISH WORKSHOPPROCEEDINGS AND POST-WORKSHOPPLANS

For the post-workshop plans, we plan to publish a collection of
the position papers as workshop proceedings to the CEUR workshop proceedings2 or arXiv3 websites. The position papers will also
be published on the workshop website. Moroever, we will write ajoint paper about the results from the discussion about the lessons
1 https://exertiongameslab.org/workshops-events/chi-2024-cyclinghci
2 https://ceur-ws.org
3 https://arxiv.org/

10:30 - 10:45
10:45 - 12:00
12:00 - 13:00
13:00 - 13:30
13:30 - 14:00
14:00 - 14:15
14:15 - 15:15
15:15 - 16:30
16:30 - 17:00

Topic
Introduction by the organizers and presentationof the workshop structure
Presentation of lessons learned by each participant (10-15 minutes each, depending on thenumber of attendees)
Coffee breakContinuation of presentations about lessons
learned
Lunch
Discussion of the lessons learned regarding
theoretical knowledge we employ for CyclingHCI
Discussion of the lessons learned regarding inclusive cycling
Coffee break
Discussion of the lessons learned regarding
evaluation methods for CyclingHCI
Discussion of the lessons learned collected during the workshop and integration of the lessons
into the overall structure
General discussion of the results and lessons
learned with their implication for futurelearned and submit it to CHI 2025. We will explore the possibility ofsubmitting our results to special sessions on the topic at these andrelated conferences. We also aim to create stronger connections between researchers and practitioners working on interaction aroundcycling for future collaboration and define new research directions
for Ph.D. students and possible start-up ideas.

6

WORKSHOP MODE

The workshop will be in the hybrid mode with a possibility forremote participation. With this, we aim to include people who areunable to travel to Honolulu but would like to contribute to thediscussions and advance the CyclingHCI field with the community. The workshop is discussion-based and requires participants
to reflect on what they have learned by designing, building, andevaluating cycling systems, which can be done remotely. Moreover,
the workshop does not require prototyping or similar activities;
instead, it is focused on gathering as many researchers and practitioners as possible who are working in CyclingHCI. To facilitate
work among remote and on-site participants, we will use a Miroboard, a synchronous Zoom connection, and asynchronous discussions over Slack. For technical support, we will only need aprojector. For asynchronous and accessible participation, we will
provide transcription, electronic copies of workshop materials, presentations, and handouts in accessible formats, for example, HTML,PDFs with proper tagging, accessible Word documents, and wewill ensure any visuals, charts, or graphs presented are describedverbally. Additionally, we will make sure the workshop’s website,
registration forms, and online content are accessible and comply
with web accessibility standards, e.g., Web Content Accessibility
Guidelines (WCAG). The primary goal of our one-day workshop is

CHI EA ’24, May 11–16, 2024, Honolulu, HI, USA

to involve participants and organizers in an exchange of ideas anddiscussion around the lessons learned we will present them withand the ones they will bring to the workshop. Thus, the participants
will have to submit a proposal paper with the lessons learned from
CyclingHCI based on their background and the line of research
they are interested in.

7

CALL FOR PARTICIPATION

For this one-day workshop, we invite submissions that illustrateand discuss lessons learned to promote new opportunities for CyclingHCI. This workshop aims to identify lessons learned as an effort from the community, collect and discuss points that researchers,
developers, and designers faced when developing and evaluating
new cycling systems. The submissions will be 2-4 pages long in the
CHI Extended Abstract format or a pictorial showcasing a learned
lesson visually. They should include at least one lesson learned
from CyclingHCI with a clear justification for why it is relevantto the HCI community and a vision of how this lesson learned
can advance the future of CyclingHCI. The submissions are dueon February 22, 2024. We will select participants based on the requirement of presenting at least one lesson learned and a possible
solution/vision of how it can advance the field of CyclingHCI. We
will send out a notification to future authors by March 24, 2024.
At least one author of each accepted submission must attend theworkshop, and all participants must register for both the workshop
and at least one day of the conference. For more information andthe latest updates about the workshop, see our website.

ACKNOWLEDGMENTS
A. Löcken is supported by the German Federal Ministry for Digital
and Transport (BMDV) within the Automated and Connected Driving
funding program under Grant No. 01MM20012J (SAVeNoW).
M. Boot is supported by the NWO Smart Industries 2019 project
Smart Connected Bikes, NWO number 18006.

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