FACILITY PLANNING

Peach Blossom Spring

Blossom Castle

Mount Moonlight
In terms of entertainment, combined with MICE space and outdoor
theater, virtual reality and architecture are integrated. And use the imageof the mountain to create the entrance image into the fairyland for future
entertainment.

Through the combination of virtual and reality, the traditional culture ofJapan is presented in the resort in a new look, and the inheritance ofJapanese culture is emphasized in the development of future
entertainment.

THE 9th VIRTUAL DESIGN WORLD CUPINTRODUCTION

Peach Blossom Valley

Dawn Hills

This project will create Yumeshima as a fairyland for future entertainment. The planning concept combines
innovative concepts such as connected overall planning, circular economy, and urban laboratories. In addition toovercoming complex issues such as society, culture, and technology, the integrated resort's plan will use virtual
reality technology to present new entertainment styles to welcome the 2025 World Expo.

DESIGN CONCEPTTo improve energy use, the use of photovoltaic roads in this area allows
visitors to simultaneously provide electricity and gain virtual interactive
feedback during the entertainment process.

MIX REALITY ENTERTAINMENT DISPLAY

The issue of old houses has emerged in many parts of Japan. The plan
proposes the reuse of empty houses, the improvement of the conditionof old houses and the infusion of popular culture, making tourists awareof the importance of cultural asset protection.

The project is extended by the imagery of “Peach blossom spring.”
The base is planned as the theme of mountains, hills, villages andancient cities. Through the series connection between the spaces, therich layers and contexts of the stories are displayed, so that tourists
can be immersed in dreams that will not end. Experience the futureof the world like a fairyland.

CIRCULARECONOMYOld Building
Reuse

On the issue of sustainability,
the project adopts theconcept of circular economy,
including the reuse of oldhouses, mileage economy,
photovoltaic intelligent roads,
water cycle and ecologicalcycle, which can make thisentertainment city
sustainable operation anddevelopment.

Initiating newexperimental
methods to deal
with the issue ofJapanese oldhouses.

Mileage Economy

HOUSE ZONEAR Navigation

Amphitheatre – Night Effect

Waterfall

Shopping ArcadeSurvival GameMusic Festival

Feedback EffectLet visitors' kinetic energy beconverted into electricity and provide
feedback.

Photovoltaic Way
Provide electricity tothe facility throughphotovoltaic energy
to form a renewableenergy cycle.

Ecological Cycle

Water Cycle

A large number of plants in the resort will
form an ecological function, regulate theclimate, slow down the urban heat islandeffect, reduce noise and purify the air.

The waterway will form a
blue belt of landscapeand provide ecologicalflood storage.

INTERGRATED RESORTS PLANNING
CULTURE ZONE

Reception

The resort's space design focuses on creating a complex entertainment experience that echoes the theme of each district and creates an interactive
experience between people in each space. Transportation, construction and other facilities will combine virtual interactive technology to make visitors
feel like they are in a dream, stay away from busy urban life, and have a wonderful dream in Yumeshima.

ECO ANALYSIS - DESIGN BUILDERCENTRAL ECONOMY ZONE
FUTURE CITY

In the overall planning of theresort, each function space isconfigured on a walking basis anda central axis is created betweenthe various areas. In addition,
through the road network system
connecting the public spaces, anefficient production path is formed
between each space.

DISASTER ANALYSIS - EXODUS
Elevator
StationFloor

BottomFloor

Design Builder is applied to simulate and resolve the problem about energy-conscious
technology. The application includes the sunlight factors and illuminance. This is instrumental inconserve and rescue carbon emissions.

StairsTop
Floor
MiddleFloor

Assume : Escaping from the station floor(accommodating 200 people)
Case

Evacuation
methodEntranceand exit

1

Elevator＆Stairs

Top Floor

2

Elevator＆Stairs

Middle Floor

Compare withcase No.1

3

Elevator＆Stairs

GroundCompare withcase No.2

Remarks