Bandai Namco Group
Fiscal Year Ended March 2024
Information Meeting

May 9, 2024

Results for FY2024.3 — Key Points
billion yen

FY2023.3
Results

FY2024.3
previous forecast(February)

FY2024.3
Results

Vs. previousyear’s
Results

Vs. previousforecast

Net Sales

990.0

1,000.0

1,050.2

+60.2

+50.2

Operating Profit

116.4

82.0

90.6

-25.8+8.6

Recurring Profit

128.0

93.0

104.1

-23.9

+11.1

Profit Attributable toOwners of Parent

90.3

98.0

101.4

+11.1

+3.4

・Net Sales

We achieved record-high net sales.
We demonstrated our market presence with established IP products and services, such as Gundam, DRAGON BALL,and ONE PIECE, etc.

・ Operating Profit

In the Digital business, we recorded a valuation loss and a disposal loss due to a reevaluation of the title lineup.

・ Net Profit

We recorded gains on the sale of investment securities.

Net Sales and Operating Profit Versus Full-Year Forecasts■ Net Sales+19.9■ Operating profit+2.5

IPP+12.7+9.7

AM+1.4+4.2

DIG : Digital
TH :Toys and Hobby
IPP : IP Production
AM : Amusement

1,050.2

Other Elimination
and Corporate+2.650.2

THDIG+1.0

IPP+5.2

TH1,000.0

billion yen0-1.1

AM

Other+0.9

90.6

Elimination
and Corporate

82.0

DIG

FY2024.3
forecast(February)

FY2024.3
results

FY2024.3
forecast(February)

FY2024.3
results

8.6

FY2024.3 Results by Segment
billion yen

DigitalToys and Hobby
IP Production
Amusement
Other
Elimination andCorporate
Consolidated

FY 2023.3
Results

FY2024.3 previous
forecast(February)

Segment sales

385.6

360.0

Segment profit

49.3

Segment sales

Vs. previous
year’sResults

Vs. previous
forecast

372.6

-13.0

+12.6

1.06.2-43.1

+5.2

447.4

490.0

509.8

+62.4

+19.8

Segment profit

59.5

76.0

78.6

+19.1

+2.6

Segment sales

81.7

80.0

82.4

+0.7

+2.4

Segment profit

10.6

9.0

10.0

-0.6

+1.0

Segment sales

104.6

110.0

119.6

+15.0

+9.6

Segment profit

6.0

8.0

6.8

+0.8

-1.2

Segment sales

31.3

31.0

32.3

+1.0

+1.3

Segment profit

1.1

1.0

0.9

-0.2

-0.1

Segment sales

-60.7

-71.0

-66.8

-6.1

+4.2

Segment profit

-10.2

-13.0

-12.1

-1.9

+0.9

Net sales

990.0

1,000.0

1,050.2

+60.2

+50.2

Operating profit

116.4

82.0

90.6

-25.8

+8.6

FY 2024.3ResultsFY2024.3 Results
Entertainment Unit

Digital Business Network content:

Major app titles contributed but PC online game fell short of target.
Home console games:
Favorable sales of “ARMORED CORE Ⅵ” and “TEKKEN 8.”
YoY change was affected by changes in the title lineup and product mix.
Valuation losses and disposal losses were booked due to a revamp of the title lineup
with a view to the next Mid-term Plan.

Toys and Hobby

Favorable results were recorded by products for mature fan bases, cards, confectionery,capsule toys, etc.
We expanded our global business presence.
IP Production Unit

- We expanded our fan base with the release of multiple Gundam titles including Mobile Suit Gundam THE WITCH FROMMERCURY.
- Favorable outlook on Movie distribution and licensing.
- Favorable performance of live events and GUNDAM FACTORY YOKOHAMA.
Amusement Unit
- Sales were brisk for the arcade game Mobile Suit Gundam: Extreme Vs. 2 OverBoost and other titles.
- Sales were firm for Group collaboration facility such as Bandai Namco Cross Store.

Shareholder Return

Our policy is to implement shareholder return thattargets a total return ratio of 50% or more
based on stable dividend payments of 2% of DOE(dividends on equity)

FY2024.3 annual dividends:¥60- Base dividend:- Performance-based dividend:¥20¥40Total payout ratio

55.7％

We plan to retire six million shares of treasury stock on May 21.

Progress on Mid-Term Plan: Reinforcement of Stable Earnings Foundation
billion yen< Group Consolidated Operating Profit >Current
Mid-term Plan

Previous previousMid-term Plan
Annual average 62.6
2017

75.0

2016

63.2

2015

49.6
Previous previous
Mid-term Plan

Annual average 107.3

Previous
Mid-term Plan
Annual average 82.4
2020
2019
2018

84.6

Previous
Mid-term Plan

115.0

2023

90.6

2022

116.4

Results

78.7
84.0

2024
Forecast

2021
Preparation
periodCurrent
Mid-term Plan

Progress on Mid-Term Plan: IP Axis Strategy
billion yen< Groupwide IP Sales >Gundam series

145.7
131.3

2015

2016

2017

2018

2019

2020

2021

2022

2023
2023
Results2024

Earnings Forecasts for FY2025.3
billion yen

FY 2025.3
Full-year Forecast

FY2024.3
Results

Vs. previous
year’s Results

Net sales

1,050.2

1,080.0+29.8

Operating profit

90.6

115.0

+24.4

Recurring Profit

104.1

119.0

+14.9

Profit Attributable toOwners of Parent

101.4

81.0

-20.4

更新

・ We aim to increase sales and profit YoY.
・ Our forecasts consider changes in market trends and fan preferences, sales of products and services in eachbusiness and marketing plans.
・ We recorded gains on the sale of investment securities in FY2024.3.

Earnings Forecasts for FY2025.3 by Segment
billion yen

FY2024.3
ResultsDigitalToys and HobbyIP Production
Amusement
Other
Elimination andCorporate
Consolidated

FY 2025.3
Full-year Forecast

Vs. previous
year’s Results

Segment sales

372.6

370.0-2.6

Segment profit

6.2

30.0+23.8

Segment sales

509.8

530.0+20.2

Segment profit

78.6

80.0+1.4

Segment sales

82.4

83.0

+0.6

Segment profit

10.0

12.0

+2.0

Segment sales

119.6

125.0

+5.4

Segment profit

6.8

7.0+0.2

Segment sales

32.3

33.0+0.7

Segment profit

0.9

0.5-0.4

Segment sales

-66.8

-61.0

+5.8

Segment profit-12.1-14.5-2.4

Net sales

1,050.2

1,080.0

+29.8

90.6

115.0

+24.4

Operating profit

Entertainment Unit

Trends in the Digital Business・ We aim to create a balanced title portfolio after rebuilding the structure to focus on medium/long-term growth.
・ Network content:
We continue to develop major app titles at a high level.
We are increasing operational efficiency.
・ Home console games:
1H: ELDEN RING downloadable content. 2H onward: We plan to release several new titles.
Repeat title sales volume: We assume pre-pandemic levels.
We continue to implement measures for long-term growth in sales.
Long-Term Growth in Sales of New Titles with Focus on Quality

Strengthening Title Development andMarketing Structure
・ We aim to create a balanced title portfolio.
・ We are properly allocating resources andimproving schedule management.
・ We are consolidating know-how at Group studios.
・ We are strategically allocating marketing
resources worldwide.

esports“TEKKEN WORLD TOUR”

under development “DRAGON BALL Sparking! ZERO”

Entertainment UnitTrends in the Toys and Hobby Business・ We aim for seventh consecutive year of record-setting earnings.
・ We are expanding global business with a focus on popular categories.
・ We are advancing measures to support growth (strengthening the production system, engaging in global
e-commerce and setting quality standards, etc.).
・ 1.
We intend to foster future mature fan groups by focusing on product development for lower age groups.

Strengthening Global Development and IP Category Portfolio

Introduce new product BANDAI CARD GAMES(trading card game)

Established IP + New IP

Focus on low-age group

IP Production Unit

Trends in the IP Production Business・ In FY2025.3, we have a number of promising titles, centered on core IP (theater productions, TV anime, distributedworks, etc.).
・ Our messaging will focus on movie titles, and we will launch measures for the 45th anniversary of Gundam.
・ We are strengthening our ability to create IP by turning anime studios into subsidiaries.

Major hits in theaters

Movies planned in more than 80 countries and regions

Launch of measures for 45th anniversary of Gundam series

Construction of a live event hall
Venue for holding events and nurturing IPand artists
Location: Udagawacho, Shibuya, Tokyo
Capacity: 2,000 people

Plan to open in spring 2026

Amusement Unit

Trends in the Amusement Business・ Our business operations are stable in both arcade games and facilities.
・ Facilities: We are enhancing the development of facilities that leverage our strengths.
・ Arcade games: We plan to release several new products.
・ We are advancing the overseas development of facilities and arcade games.

DigitalToys and Hobby

IP Production

Opening Group collaboration official shops around the world

Launching new titles for popular series of Arcade games

Bandai Namco’s Purpose

Note on Projections
This document contains forward looking statements and information related to theBandai Namco Group that are based on our knowledge as well as various assumptions madeon the basis of information currently available. The words “forecast,” “plan,”“target,” “estimation,” “projection,” “intend,” “will” and similar expressions, as related tothe Group, are intended to identify forward looking statements and information. Actual
results could differ materially from those projected in such forward-looking statements.
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Bandai Namco Group
Fiscal Year Ended March 2024
Information Meeting
May 9, 2024