LuciEntry HOME: An Anywhere Lucid Dreaming Induction
Prototype
Po-Yao (Cosmos) Wang∗

Exertion Games Lab, Department of
Human-Centred Computing, Monash
UniversityMelbourne, Australia
cosmos@exertiongameslab.org

Antony Smith Loose

Exertion Games Lab, Department of
Human-Centred Computing, Monash
University
Melbourne, Australia
aloo0008@student.monash.edu

Nathaniel Lee Yung Xiang∗

Exertion Games Lab, Department of
Human-Centred Computing, Monash
University
Melbourne, Australia
nlee0032@student.monash.edu

Nathan Semertzidis

Institute of Social Neuroscience
Melbourne, Australia
nathan@exertiongameslab.org

ABSTRACT
Lucid dreaming is a unique state of consciousness where one isaware of dreaming whilst asleep, allowing the dreamer to control
their dream content, offering various mental and physical healthbenefits. Existing research has utilised lab settings with manual induction techniques with researchers to induce lucid dreams, whichis costly and time-consuming. Thus, there is a need for an autonomous system that would easily integrate lucid dreaming induction techniques and trigger them autonomously. In response,
we present LuciEntry HOME, a portable system that utilises (1) amobile app to guide users through pre-sleep cognitive training and(2) light, battery-powered, and wireless components for external
stimulation. LuciEntry HOME emphasizes portability, autonomy
and modularity, reducing the reliance on sleep labs and researchers
to trigger the external stimulus manually in an effort to make lucid
dreaming more accessible and facilitating future research on its
application.

CCS CONCEPTS• Human-centered computing → Interaction devices.

KEYWORDS
Lucid dreaming; induction; portable; autonomous; modular; interactive devices; prototype; system
ACM Reference Format:
Po-Yao (Cosmos) Wang, Nathaniel Lee Yung Xiang, Rohit Rajesh, Antony
Smith Loose, Nathan Semertzidis, and Florian ‘Floyd’ Mueller. 2024. LuciEntry HOME: An Anywhere Lucid Dreaming Induction Prototype. In Extended∗ Both authors contributed equally to this work.

Permission to make digital or hard copies of part or all of this work for personal orclassroom use is granted without fee provided that copies are not made or distributedfor profit or commercial advantage and that copies bear this notice and the full citationon the first page. Copyrights for third-party components of this work must be honored.
For all other uses, contact the owner/author(s).
CHI EA ’24, May 11–16, 2024, Honolulu, HI, USA© 2024 Copyright held by the owner/author(s).
ACM ISBN 979-8-4007-0331-7/24/05
https://doi.org/10.1145/3613905.3649122

Rohit Rajesh

Exertion Games Lab, Department of
Human-Centred Computing, Monash
University
Melbourne, Australia
rraj0029@student.Monash.edu

Florian ‘Floyd’ Mueller

Exertion Games Lab, Department of
Human-Centred Computing, Monash
University
Melbourne, Australia
floyd@exertiongameslab.org

Abstracts of the CHI Conference on Human Factors in Computing Systems(CHI EA ’24), May 11–16, 2024, Honolulu, HI, USA. ACM, New York, NY, USA,2 pages. https://doi.org/10.1145/3613905.3649122

1INTRODUCTION AND RELATED WORKLucid dreaming is a unique state of consciousness where one isaware of dreaming whilst asleep [1]. Lucid dreamers are also awareof their ability to deliberately control the elements of their dreams [3,8]. Lucid dreams have been associated with many benefits for bothmental and physical health, including finding creative inspirationand improving problem-solving skills. It can even be used as a formof therapy to treat sleep disorders [5–7].
Recent research into lucid dreaming induction has utilised multiple lucid dreaming induction techniques to induce lucid dreams in alab setting, such as combining pre-sleep cognitive techniques withexternal stimulation [2, 4]. However, lucid dreaming is a challenging task to achieve, requiring dedicated practice, and attempting
to do so in a lab setting with researchers further complicates theprocess and affects the ability to induce lucid dreams.

2LUCIENTRY HOME

Therefore, we designed LuciEntry HOME, an anywhere lucid dreaming induction prototype. This system utilises multiple lucid dreaming induction techniques [9] and features portable take-home components. Each component contains a specific type of stimulation tohelp induce lucid dreams. These prototype components are light,portable, battery-powered, and wireless, allowing users to put them
anywhere in their bedroom. These prototype components are controlled by a server and work individually. The system reads a user’s
brain and eye signals using Electroencephalogram (EEG) and Electrooculography (EOG) sensors, determines the sleep stage of theuser with our own sleep stage algorithm, and delivers stimulation
through the use of interactive technologies at the appropriate sleep
stage to induce lucid dreams autonomously. While automation
eases the process of lucid dream induction, the modularity of thesystem also allows plug-and-play of the input and output components, which gives researchers or users the flexibility of component

CHI EA ’24, May 11–16, 2024, Honolulu, HI, USA

swapping between the desired stimuli and delivering stimuli withdifferent combinations.

3CONCLUSION

Through the development of LuciEntry HOME, we hope to reduce
the reliance on sleep labs and researchers’ manual labor for lucid
dream induction. The modularity of the system allows researchers
to try different combinations of external stimulation and even add
newly established external stimulation that can be discovered in
the future to help induce lucid dreams. With this new system, we
hope to facilitate further research into lucid dreams and perhaps
make lucid dreaming a new HCI research sub-field in the future.

ACKNOWLEDGMENTS
The production of the videos could not have been possible without
the expertise of Mr. Aleksandar Joseski. Florian "Floyd" Muelleracknowledges the support from the Australian Research Council,especially DP190102068, DP200102612 and LP210200656. We thankKaren Konkoly and Nathan Whitmore for their guidance on lucid
dream induction strategies. We also thank the Exertion Games Lab
for the feedback and conceptual support they contributed toward
the project and the paper.

Wang et al.

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