TCG Co. TCG Floor Rules Ver. 1.0
2019/02/23

1. Preface
1a. Outline
The rules and regulations detailed in this document are to be enforced at TCG Co. official events. Players
participating in official events are expected to follow the rules outlined in this document to ensure proper play andsmooth progress of the event. Failure to abide by these rules may result in a penalty for that player.

1b. Terminology Definition
This document makes use of the following terms.
⚫ Event：A large gathering relevant to the game. Reception, opening and closing announcements, tournament, andany other occurrences during the gathering are all part of the event.
⚫ Tournament：A competitive gathering of players.
⚫ Match：A set interval where players compete against each other to see who wins and who loses. Players advancein tournaments by winning matches.
⚫ Game：A single session of the card game between players during a match.

1c. Types of Tournaments
1c-i. Tournament Level Classification
Events are divided into five tiers which are representative of the approximate difficulty of the tournament relative toother tournaments. The tiers are as follows:⚫ Level 1 - Local: Includes Prerelease Parties, Release Celebrations, and other sanctioned local events⚫ Level 2 - Regional: Includes Grand Prix Trials⚫ Level 3 - National: Includes Master Qualifiers⚫ Level 4 - National & International: Includes Grand Prix and Masters.
⚫ Level 5 - World: Includes the World Grand Prix

1c-ii. Tournament Competitive Level
Tournaments are divided into the two classifications of competitive levels based on the aforementioned tournamentlevel classifications.
⚫ Competitive： Players compete to their utmost ability and al l rules and regulations are enforced to their fullest
extent. Often prizes such as rare cards, trophies, and prize money are offered to winners. l Grand Prix events are
an example of a competitive tournament. Level two or higher events fall under this category.
⚫ Casual：Tournaments players participate in more for fun or to practice for more competitive events. So long as it
does not interfere with the overall flow of the tournament and the enjoyment of the players, play mistakes andother game errors may not be prosecuted as harshly as they would in competitive events, at the event manager’s
discretion. Level one events fall under this category.

2. Event Staff Responsibilities
2a. Outline
Depending on the role one has been assigned, different event staff have different responsibilities. Listed below are thedifferent types of staff members as well as their required tasks.

2b. Community
All event participants are responsible for the following obligations:⚫ Be familiar with and understand all tournament policies that are relevant to the current format and game being
played.

⚫ Act in a manner that is respectful to all parties involved. Players should avoid using profanity as well as avoid
making offensive comments and gestures.
⚫ Avoid wearing inappropriate or offensive clothing.
⚫ Avoid discussing an ongoing match with other spectators when within earshot of the game.
⚫ Notify a tournament official in a timely manner and in good faith if a player is observed failing to follow any game or
tournament rules or is incorrectly tracking game score or life totals during a match, regardless of whom the error
benefits.

2c. TCG Co.
It is the duty of TCG Co. to oversee and manage all official events.
TCG Co. is in charge of processing requests to host official events, as well as assist them on organization mattersand promotion through official channels.
TCG Co. manages the names, deck lists, and pictures of any players from events as necessary. This information may
be used for future promotional material by TCG Co.
TCG Co. may deem it necessary to publish the name and pictures of players or other individuals who have committed
acts of injustice or unfairness for punitive reasons.

2d. Officials
Event Organizers, Judges, Score Keepers, and Event Staff all fall under the purview of officials.
Officials carry the duty of managing events and tournaments, and assuring that they progress smoothly.
Players and onlookers are required to adhere to rules and instructions set by officials.
Officials may not participate as players in competitive events.

2e. Event Organizers
An event organizer is one who is responsible for preparing and executing an official event.
At least one Event Organizer must be present at all official events. In the case that no event organizer is able toattend, they may choose an official to act on their behalf.
Event organizers are responsible for securing an event space, as well as clearly announcing event details (time,location, entry fee, format, prizes, tournament style) within an appropriate amount of time. They must also manage
event preparation on site, manage players, run the event, and are responsible for assuring event cleanup after the
event has concluded.
Event Organizers may remove event participants, including officials from the event space if they believe that person
or persons has impeded the smooth progress and enjoyment of the event.
Event Organizers will, at TCG Co.’s request, report desired event information to TCG Co.
Event Organizers may change aspects of an official event they manage, provided they confer with TCG Co.
beforehand.

2f. Judge
Head Judges and Floor Judges fall under the blanket category of Judge.
Judges resolve problems that occur during the course of tournaments. They ensure that tournaments run smoothly.
Event Organizers may concurrently serve as judges as necessary.

2g. Head Judge
The Head Judge manages all others and has the final word on any problem resolution that may occur during a
tournament.
Competitive tournaments require a single Head Judge. Head Judges are not required for casual tournaments. In thecase of a tournament too large for a single Head Judge, an Event Organizer may allow the assignment of a Head
Judge Aide with the same abilities and responsibilities as a Head Judge.

In the event of a problem during a tournament, a Floor Judge is the first to resolve it, Head Judges may not interferewith this. If, after a Floor Judge’s resolution, there has been a second appeal, the Head Judge is the one to give thefinal ruling. A Head Judge’s resolution is final and may not be overturned during that tournament.
A Head Judge may remove players from the tournament and spectators from the event space if they believe that
person or persons has impeded the smooth progress and enjoyment of the event.

2h. Floor Judge
It is the responsibility of Floor Judges to resolve the problems that may occur during the matches of a tournament.
Both competitive and casual tournaments require one or more Floor Judges. A Floor Judge may not also be a Head
Judge.
At a tournament with a Head Judge, a resolution proposed by a Floor Judge may be subject to a second appeal to the
Head Judge by a player or other party involved in the resolution. The Head Judge’s resolution overrules one made by
the Floor Judge and cannot be overturned by Floor Judges.
At casual tournaments without a Head Judge, the Floor Judge’s resolution is final and cannot be overturned.
At casual tournaments, a Floor Judge may also be a player. However, if there is another Floor Judge, it isrecommended that the other unrelated Floor Judge resolve any problems that may occur where one of the parties isa Floor Judge.
The floor judge shall quickly and accurately perform a deck check on a player when the need arises.
It is the floor judge’s responsibility to be on the lookout for rule infractions and resolve them in a quick and efficientmanner.

2i. Score Keeper
Score Keepers are responsible for keeping track of the match results of each player during a tournament.
Score Keeper is not a necessary independent duty during a tournament. In the case of Score Keeper absence,
another official may keep track of the match results of each player.
Judges and Event Organizers may act concurrently as Score Keepers.

2j. Event Staff
Event Staff are any non-Event Organizer, Judge, or Score Keeper staff assisting with the event. They help set up
furniture, police the event, take photographs, and any other task that may be required of them to assist with thesmooth progress of the event.
Event Staff are expected to follow the instructions of the Event Organizer. If necessary, Event Staff may be required
to assist Event Organizers or Judges

2k. Player
Players are people who have been allowed the ability to participate in tournaments and undertake matches with otherplayers.
Players have the obligation to be respectful to other players and officials. They must play fairly in accordance withthe rules of the game and obey any directions given by officials.

2l. Spectator
Anyone present in the event space that is not an official or a player participating in the tournament is a spectator.
Players who have been eliminated or who have chosen to withdraw from the tournament are spectators.
Spectators may observe the progress of the tournament and matches, so long as they do not interfere in any way
with their progress. At a player’s request to a Judge, spectators may be prohibited from observing that player’s
matches.
If a spectator observes a problem during a match, they may call a Judge over to resolve that problem. They may nothave any communication with players other than to notify them of calling a Judge.

3. Handling Suspensions
3a. Outline
If players or spectators violate the responsibilities outlined above or commit tournament infractions that result in
disqualification they may be suspended by the Penalty Committee. The length of the suspension depends on several
factors, including the severity of the infraction, the player’s willingness to cooperate with the investigation, and player
history.
If a violation comes to light after the event it occured at has concluded, the Penalty Committee may still carry out
suspension. In this case, the suspension period starts from when the punishment is enacted.
Outside of events, TCG Co. and officials have the right to issue suspensions if a person is found to be interfering with
event operations or management.
Suspensions received in any country apply to events in other countries as well.
Ex: A player suspended from Level 4 or higher competitive events in America is also unable to participate in Level 4 or higher events in Japan.

3b. Suspension Period
Suspension lengths and common infractions that incur them are outlined below. The Penalty Committee may
determine that the infraction does not fall into any of the categories and may issue a suspension for a length of timethat they feel is appropriate.

3b-i. Unbecoming Conduct: - 1 Year
⚫ Unsporting Conduct: Cheating⚫ Unsporting Conduct: Severe⚫ Failure to Obey Tournament Official’s Instructions⚫ Obstruction of Investigation⚫ Presence at Tournament Venue While Suspended⚫ Tournament Fraud

3b-ii. Conduct Unbecoming: Major – 3 Years⚫ Theft⚫ Harassment⚫ Violent Behavior⚫ Vandalism⚫ Severe Tournament Fraud

3b-iii. Conduct Unbecoming: Severe – 5 Years or more
⚫ Assault⚫ Severe Violent Behavior

4. Event Preparation
4a. Event Organizer Preparation
Event Organizers are responsible for guaranteeing a place for the event beforehand, determining the contents of theevent, securing enough time for the event, and announcing all relevant details. They must also assign event staff inadvance, set up in the event hall on the day of the event, and clean up after the event has concluded.

4b. Player Preparation
Players are required to prepare the materials they will need for the tournament beforehand. This includes their deck,
sleeves, writing implements, tokens, dice, and any other permitted accessories they may wish to bring.
If an Official believes that one or more items a player has brought for use in the tournament is indecent, improper for
public display, or otherwise suspicious, that Official may ban that item from use in the tournament. If an Official
believes that one or more items a player has brought for use in the tournament may give them an unfair advantage,

such as through the use of markings such as words or symbols, they may ban that item from use in the tournament
with a Judge’s final approval.

4c. DeckIf the player is participating in a constructed tournament, they must prepare a deck from cards that they own, as well
as a side deck if one is approved for use at the event. The deck and side deck must adhere to the tournament’s
format4d. Suitable Goods
Players may only use official TCG Co. items for participation in tournaments. Fake cards may not be used, andreplacement cards may only be used with Judge permission.
If a card displays any sort of damage that would make it unfit as suitable goods, a Judge may issue a replacement cardthat has the exact same information as the original card after checking the damaged original. If a replacement cannot
be produced, treat an object with the original card’s name written clearly on it as the original card.
Cards with certain writing on them, such as artist signatures or alterations to illustrations may be used with Judgepermission, so long as they do not cover an extensive portion of the card’s text. Alterations with writing, symbols,changes to card thickness, or any other such change that may provide an unfair strategic advantage on any part ofthe card is not permitted in tournaments.

4e. Deck List
Event Organizers may request deck lists from the players attending that event. If the event is a competitive
tournament, the Event Organizer must obtain a deck list from every player.
For constructed format events, players have a fixed amount of time to fill out a comprehensive deck list including thenames of all cards in their deck as well as the quantity of each card. Usually, a paper form is used, but an Event
Organizer can choose to substitute in an electronic form if they are able.
For limited format events, players fill out a form detailing each card they received, then records which of those cards
they use in the deck they build from their limited card pool. For limited sealed events, see [Appendix: Sealed Deck
Registration].

4f. Sleeves
The use of card sleeves to protect cards is approved.
The number of sleeves over one card has no set limit. However, if the amount of sleeves is in any way a hindrance a
Judge may rule that the player needs to remove sleeves until the cards are more easily manageable. The number ofsleeves over cards belonging to a group must be the same for each card.
Both clear and opaque sleeves can be used. Clear sleeves are defined as sleeves that are clear on all sides, that allow
most or all detail of the card within to be seen. In competitive tournaments, cards must be sleeved in opaque sleevesthat do not obstruct any information on the front of the card and completely cover all information on the back of thecards, such that no distinction between face down cards can be made. Sleeves that obstruct any part of the front ofa card cannot be used.
As a general rule, cards that are part of the same group should have backs that are indistinguishable from one another,even after being sleeved. A Judge may assign a penalty to a person who has cards of a same group with sleeves thatare distinguishable from one another.
Cards not belonging to the same group may have sleeves that differ from one group to another to make recognizing
which is which, easier.
Caster Chronicles: The deck and extra deck may all use sleeves that are different from each other group, so long as
each group has sleeves congruent with itself.

4g. Tokens
Games may require one or more players use tokens and a player’s deck may include cards that necessitate tokens. If
either is the case, players should prepare objects that can be used as tokens in advance.
Tokens must be objects that can represent the same information that cards have (card orientation, front/back). If
this information cannot be easily determined with a specific object, a judge may rule that object as illegal for use as atoken. In such a case, Judges may provide alternate objects as substitution.

4h. Dice
Games may require one or more players to use dice and a player’s deck may include cards that necessitate dice. If
either is the case, players should prepare six sided dice in advance.
Dice must be evenly six sided, easily read, and produce a variable of between 1-6 a relatively even amount of times.
The use of any modified, custom, weighted or otherwise altered dice that may give an advantage to a player will incura penalty by a Judge.

4i. Writing Implements
Players must bring a writing implement for filling out event forms and for game notes.

4j. Other
Games may require one or more players to use counters and a player’s deck may include cards that necessitate
counters. If either is the case, players should prepare some small objects that can be used as counters in advance.

4k. Electronics
During a tournament match, electronic device with no wireless functions (such as a calculator) may be used to takenotes. However, the display face of the device must be visible to all players during every point of the match. This
includes when you are operating the device. If this device is ever used during a match without the displace face being
visible to all players, then that device is disallowed from use for the tournament.
Officials may disallow the player use of electronic devices that they believe could be used to gain an unfair advantage.

5. Handling Higher Level Tournament Invitations
5a. Outline
Invitations to higher level tournaments may be awarded as a prize at select tournaments. If a person who earned aninvitation wishes to decline it, or is revoked the right to it by disqualification, the invitation is terminated and theposition becomes vacant. Invitations lost these ways are not passed down to the next ranking player at tournaments
and the position is made vacant.

5b. Handling Declined or Revoked Invitations
If a person who earned an invitation wishes to decline their it, that invitation is terminated and the position is madevacant.
If a person who earned an invitation is disqualified at a tournament, the invitation they earned at that same
tournament is revoked and the position is made vacant.
If a person who earned an invitation is suspended, all invitations that person has earned are revoked and thosepositions are made vacant.
If a person has earned multiple invitations, only one of the superior invitations is counted and the rest are consideredvacant. Even if there are multiple invitations with travel expenses support included, travel expenses will only becovered a single time.
Ex. If you had earned “Higher Level Tournament Invitation (Invite A)” and “Higher Level Tournament Invitation with Full Travel Expenses Support(Invite B)”, only Invite B would be counted. Invite A would be treated as vacant.

6. Tournament Progression
6a. Outline
To begin each round, tournament officials reveal the tournament pairings for that round. Tournaments progress inmatches based on these pairings each round. The type of tournament being run dictates how player rankings are to be
determined.

6b. Tournament Formats
Tournaments can be run in one of four formats; “Single Elimination”, “Double Elimination”, “Swiss Rounds (No Finals)”,“Swiss Rounds (With Finals)”。All tournament formats require multiple rounds. Each round pairs players together todetermine the matches for that round. The tournament progresses in accordance with the progress of the matches.

6b-i. Win without playing
Any player who gains a win without playing, does not participate in a match that round. Instead, they are treated ashaving won their match for that round.

6b-ii. Single Elimination
Any player who loses a single match is made to withdraw from the tournament.
Each round, players play a match against the other player in their designated pair. A player who loses a match isremoved from the tournament. The final player remaining in the tournament is the winner.
At the beginning of each round, all remaining players are randomly made into pairs and play a match. If any round does
not contain an even number of people to be made into pairs, that odd person out (who has been randomly selected via
the randomly assigned pairings) is assigned a win without playing.

6b-iii. Victory Points and Swiss Matching
Tournaments that use the swiss format for matching assign players victory points each round based on that player’s
outcome for that round.
⚫ Match victory (Including win without playing): 3 Points⚫ Match draw: 1 Point⚫ Match loss: 0 Points
When performing swiss matching for rounds, it is best to match up those that have won with others who have won as
much as possible. Moreover, pairings should be formed of two persons who have not yet played in a match with eachother during the course of the swiss rounds of the tournament. If there are more than two people with similar victory
point scores, assign the pairs randomly from within that group of similarly scored players. If there are an odd numberof players, choose a player with a low victory point total and who has not yet received a win without playing, toreceive a win without playing. If there is more than one player who could be chosen for a win without playing, choose
which one receives it randomly.

6b-iv. Double Elimination
Players with less victory points than the designated total, are eliminated from the tournament.
Event Organizers announce the number of rounds until the end or a remaining number of players (or both) once
participating player numbers have been affirmed.
This format uses swiss matching.
At the end of each round, players who have a victory point total lower than ([number finished rounds-1]X3) areeliminated from the tournament. Once the tournament reaches the number of rounds the Event Organizer announced
or when it reaches the number of remaining players the Event Organizer announced, the tournament ends and therankings are decided.
An Event Organizer may choose to end the tournament once there is only one remaining player who has not lost asingle round.

6b-v. Swiss Rounds (no finals)
Event Organizers announce the number of rounds until the end once the number of participating players has been
affirmed. For the recommended number rounds, see Appendix: Recommended Number of Rounds.
This format uses swiss matching.
The tournament ends after the set number of rounds has been reached. Rankings are decided at this time.
An Event Organizer may choose to end the tournament once there is only one remaining player who has not lost asingle round.

6b-vi. Swiss Rounds (with finals)
Event Organizers announce the number of rounds until the end once the number of participating players has been
affirmed. For the recommended number rounds, see Appendix: Recommended Number of Rounds.
This format uses swiss matching.

The swiss rounds end after the set number of rounds has been reached. Rankings are decided at this time. Then, allplayers not in the Top 4 or Top 8 are eliminated from the tournament. The remaining players engage in either single or
double elimination for the finals. 3 game matches are single elimination, 1 game matches are double elimination.
For single or double elimination finals pairings, see Appendix: Finals Matching and Progression.

6b-vii. Player Arrangement Control
Event Organizers may wish to know which players take the first turn of each of the first games of each match. If thisis the case, they may request this information of players, provided the Event Organizer provides a method to do so.
Players are obligated to record whether or not they took the first turn on the first game of each of their matches if
requested by the Event Organizer.
If the proper arrangements have been made, and players have been recording whether or not they took the first turnon the first game of each of their matches, then the following method is to be employed. After players are paired off
for each round, the player who has taken the first turn of the first game fewer times during the course of thetournament is the one to go first for the first game that round. For the first round of the game, and in the case of ties,
the first turn player of the first game is decided randomly. Random selection does not allow a player to choose to go
first or second in the first game of the round. They must go first if they are selected.
If officials are able to manage player turn order via computer, then they may announce who will take the first turn of
the first game for each pairing, provided that the Event Organizer decided (randomly) who would take the first turn of
the first game for each pair beforehand.
In a swiss round format tournament with finals, when the tournament switches over to single elimination finals, thefirst turn player for each pair for the first game in the first round of the finals is chosen by the player among each pair
who has the higher swiss ranking from the tournament

6c. Match Format
Each tournament round is decided by matches. Matches consist of one or more games. Event Organizers choose
beforehand what kind of match format the tournament will use. This cannot be changed during the tournament.
If a game in a match that ended in a draw because of (being out of time), that game is treated as having not happened.

6c-i. Side Deck
In match formats where a side deck is permitted, players may prepare a small stack of cards separate from your deck
to exchange cards with. This separate pile is referred to as the ‘side deck’. Cards in the side deck may be exchanged
with cards you are using in your deck and other game resource piles, depending on the game.
The number of cards allowed in a side deck and the kind of cards allowed in it differ depending on the game. In limited
formats, a player’s side deck is any cards they have that they were not able to put into their deck or other similar
game resource piles.
For constructed formats, the side deck still counts against a player’s maximum use of cards with the same name(what this number is, is determined by the game), just like any cards in a deck.
For constructed formats, while constructing one’s deck, effects of a card that change how many copies of a certain
card or cards you may use, apply to both one’s deck and side deck.

Ex: “You may have any number of copies of cards of Type A in your deck.” This means that one may include any
number of cards of Type A in both their deck and side deck.
Ex: “You may only have one copy of this card in your deck.” This means that one may include only a single copy ofthe card with this ability between both their deck and side deck.
For constructed formats, while constructing one’s deck, effects that specifically prohibit or limit certain card
combinations apply to only one’s deck and not their side deck.
Ex: “You may not have more than one copy of cards of Type A in your deck.” This means that one may not include

more than one copy of any card of Type A in their deck, this restriction does not apply to their side deck.
Ex: “You may not have cards with Ability A in your deck as long as this card is in your deck.” This means that one
may not include any cards with Ability A in their deck if a card with this ability is in their deck, this restriction does
not apply to their side deck.

When exchange cards with your side board, the following rules must be abided by. Decks must still abide by rules fordeck construction, even after exchanging cards with a side board.
⚫ For constructed formats, you may remove any number of cards from your deck and replace them with cards fromyour side deck. After doing so however, the number of cards in your side deck must be the same as it was at thestart of the match.
Caster Chronicles： This game does not use a side deck.
⚫ In limited formats, you may remove any number of cards from your deck and replace them with any number ofcards from your side deck. Before or after exchanging cards with the side deck, the side deck does not need tomaintain any specific amount of cards. Any cards provided by an Event Organizer may also be exchanged with theside deck.
At the start of each round of a tournament, one’s deck and sideboard contents must be identical to their contents atthe start of the tournament. For casual limited format tournaments an Event Organizer may choose not to use deck
lists and allow your deck and side deck to be different at the start of each round as long as all the cards were cards
you pulled as part of the limited format event.

6c-ii. Determining First Turn Player
For the first game of any match a randomly chosen player takes the first turn. Randomly chosen players cannot
choose to go first or second, if they are the one selected through the random method, they must go first.
From the second game onward in each match, the player who lost the previous game may choose whether to go firstor second for the next game in the match. If the last game was a nonconsensual draw, the player to go second thatgame becomes the first turn player for the next game in the match. If the last game was a consensual draw, the player
to go first in that game remains the first turn player for the next game in the match.

6c-iii. 3 Game Match (with side deck)
Players play up to a maximum of three games per match. The first player to win two of the three games, wins thematch.
Cards may be exchanged with those in one’s side deck after the conclusion of the first game in a match.

6c-iv. 1 Game Match (with side deck)
Players play one game per match. The player to win the one game, wins the match.
For competitive tournaments, it is recommended that this setup is used.

6c-v. 1 Game Match (without side deck)
Players play one game per match. The player to win the one game, wins the match. Side decks are not used.
This setup is only to be used for casual tournaments.

6d. Swiss Rankings
When using switch matching for a tournament’s rankings, follow the steps listed below.
⚫ Victory Point Totals：Players with higher victory point totals are ranked higher⚫ Opponents’ match-win percentage average: For tiebreakers, the player with the greater opponents’ match-win
percentage average is placed higher. To calculate the opponents’ match-win percentage average, you must
calculate all the players’ match-win percentages. A player’s match-win percentage is found by taking the[accumulated match points] and dividing it by the [number of rounds participated in times 3]. The average
match-win percentage of all opponents a player has faced becomes that players “opponents’ match-win
percentage average”. Rounds won without playing are excluded from the calculation. If a match-win percentage isless than 0.33, it is calculated as 0.33.
⚫ Opponents’ “opponents’ match-win percentage average” average: In the case of two players having the same
opponents’ match-win percentage average, calculate the match-win percentage of each player’s opponents’
opponents using the same calculation found in “Opponents’ match-win percentage average” above. The player witha higher value is placed higher. Rounds won without playing are excluded from the calculation.
⚫ After all these steps have been taken, if a higher ranked player still cannot be decided, then those players inquestion are ranked the same. If there still needs to be a distinction of which player is placed in the higher ranking
position, choose that player through a random selection method.

6e. Withdrawing from Tournament
During limited format events, aside from when players are choosing their cards, players may withdraw from thetournament at any time.
When withdrawing from a tournament, a player must report their withdrawal to an official via an official approved
method. Players who have withdrawn from a tournament are not matched with anyone during any rounds following
their withdrawal. If a player withdraws from a tournament after a round’s pairings have already been assembled, that
player is treated as having conceded that match to their opponent.

7. Match Progression
7a. Match Preparation
For each match, players move to their designated table and play a match against their designated opponent.
After being seated, players present their deck and (if they are using one) their side deck to their opponent. From thispoint onwards, players may not move their deck or side deck off the viewable space of the table. Players may notplace other cards on the table or where their side deck is kept. (With the exception of promotional cards distributed at
the event.)

7b. Game Preparation
Each game adheres to the following preparation steps.
1.

Players may exchange cards from their side board if the first game of a three game match has concluded or
if it is the preparation of a single game match.

2.

Each player shuffles their own deck and presents it to their opponent. Once players present their deck totheir opponent, the deck’s contents are fixed and cannot be altered. Players should confirm there deck
contents are correct during this time, within a span of three minutes.

3.

Players then shuffle their opponent’s deck. In a competitive tournament, this action is required.

4.

The first turn player is determined.

5.

Players perform the first steps of the game, redrawing cards in their hand and the like. After theseprocesses the game is considered “started”.

6.

The game begins.

7c. Finishing a Match
Upon a match’s conclusion, players must report the match results via the approved method to an official as quickly as
possible.
If time has run out for the match and the match has not concluded, the current turn player finishes their turn. Then
three more turns occur after.
If, after the event above, a winner cannot be decided and that round is not a single elimination, a play off, or the final
round of a swiss round of a Level 3 or higher competitive event, that game ends in a draw.
During single elimination, a play off, or the final round of a swiss round of a Level 3 or higher competitive event, when
the time for a match has run out and a winner has not yet been decided, follow the steps listed below.
⚫ If it’s a three game match format, and one player has won a game and the other player has not, that player with theprevious victory in the match wins the match.
⚫ If a winner cannot be chosen via the above information, a winner is selected based on different variables dependingon the game title the current game is being played with. If the specified variables are the same between bothplayers, the game continues with a Judge presiding over the game. Once the game reaches a specified variable, theplayer with a higher life point total is declared the winner.
⚫ If there is currently no game in progress and both players in the match have the same number of game wins within
said match, a new game begins with a Judge presiding over it. In this game, each player takes three turns.
Afterwards, the players compare the relevant variable and a winner is decided accordingly. If, after both players
have taken three turns, the variable is the still the same for both players, the game continues until the firstdifference in that variable, at which point, a winner is determined.

Caster Chronicles： Compare the remaining number of orbs. The player with the higher remaining orb total isdeclared the winner.

7d. Consensual Tie
Players may, at any point in a match, end the match in a draw if both players agree and have obtained judge approval
before ending the match. If the tournament uses a three game match structure, treat this tie as both players having
one game each.
Players may, at any point of a game, end that game in a draw if both players agree to do so. After both players agree
and the game ends in a draw, that game becomes such that it was never played and a new game begins with the samefirst turn player as the game that was chosen to be ended in a draw.

7e. Damaged/Missing Card
During the course of the game, if a non-intentional accident occurs such that a card becomes damaged or torn. A
judge may issue a substitution card to replace and be treated as the same card as the one that was damaged or torn.
Substitution cards must have the card’s name, cost, text, and any other necessary information written on it by a judge.
It must also include the judge’s signature and the date. If a player is using a substitution card, that player must informtheir opponent before each match begins. When that card would be in a hidden zone, the substitution card is used.
When that card is in a public zone, the substitution card should be swapped out for the damaged card.
If, prior to a match, a player discovers that a card in their deck (not a side deck) is missing, they must search for thatcard or find a replacement during the game preparation time. If that player cannot do this, they lose that game. If thetournament is a three game match format, the player then has up to five minutes to find the card or a suitablereplacement during the next game’s preparation. If they still cannot, they lose that match. Substitution cards cannot
be issued for missing cards.
If, prior to a match, a player discovers that a card in their side deck is missing, they must search for that card or finda replacement during the game preparation time. They may also choose to play the rest of the tournament withoutthat card in their side deck. If the event is a competitive tournament, that player may also choose to lose that game.
If they do, they may search for the missing card for up to five minutes during the next game’s preparation.

7f. Record
For the sake of recording information, players may use paper or a similar substitutionary item to record information
and refer back to it. Players may not refer to information during a match that was not recorded during that match.
It is the responsibility to record critical game relevant information during the progression of each game.
Players may record information during the deck construction of limited events, however they may not do so during
drafts.

8. Game Progression
8a. ShufflingIf, during preparation or during a game, there is an instruction to shuffle (randomize card order) a deck or group ofcards, players must do so in an appropriate way. When doing so, it should be done such that no player, including theone shuffling, does not know the order or position of any of the cards within the shuffled deck or pile.
After a player shuffles their deck or pile of cards, their opponent has the right to shuffle that deck or group of cards
once. After they have exercised this right, shuffling concludes.
Pile shuffling does not count as proper shuffling, as it does not truly randomize the order of cards. It is only
recognized as counting the number of cards.

8b. Communication
During each game, players have the responsibility to communicate with each other clearly and sufficiently, so as toensure each game runs smoothly. If a game progresses to an undesirably slow or fast pace, players should seek to dowhat is necessary to return the game to a proper pace.
During a game, information that cannot be checked visually (the current phase, number of produced will, current
amount of damage a card has been dealt, etc.) or when applying a calculation or effect (how many kinds of a specified
card are in a certain zone, card status, etc.), are treated as information revealed to all players. If a player’s opponent
requests information regarding such things, that player must answer them as accurately and correctly as possible.

If a player’s opponent requests information of a card or cards that are not public/revealed (a card revealed whenbeing added to a player’s hand, etc.), that player is not required to inform them of that information. However, that
player may not mislead or misinform them about that information.
If players are requested to provide information to a judge, they must provide that information as accurately andcorrectly as possible.

8c. Procedure Simplification
Players have the mutual responsibilities to ensure that both players understand what is happening at any given pointof action in the game. I at the request of their opponent, a player should clearly explain an action that their opponent
does not understand. Players may request careful handling of a problematic action.
As long as it is recognized by both players, actions in a sequence may be performed without going through the actual
motions of performing them to save on time, while applying the ultimate results of this sequence. (Ex. Banishing a cardthrough an activate ability, then paying the cost of an activate ability to return it to the field, banishing it again, etc. up
to an arbitrary number of times.). An opponent may choose to respond to a part of the actions in such a sequence. Ifthey do, perform all relevant parts of the sequence first leading up to that player’s response.

9. Formats
9a. Outline
Formats are rules that dictate how a deck must be constructed in tournaments. Prior to the commencement of anevent, the Event Organizer must announce the format of said event.

9b. Constructed Formats
In constructed formats, players use cards they own to create a deck adhering to the rules of deck construction, andbring that deck to the event. They use this deck to play against other players in the event.

9b-i. Legal Sets and Banned Cards
In constructed formats, only cards from certain sets may be used. Additionally, certain cards may be banned (players
may not use any copies of banned cards) or restricted (no more than one copy of a restricted card may be used in adeck).
If a card in a disallowed set has the same name as a card in an allowed set, that card may be used

9b-ii. Caster Chronicles： The Caster Chronicles Constructed Format
Any and all cards released and sold within a country, are legal for use in that country. Additionally, any PR cards
distributed are also legal for use.
Cards are legal for use as long as they belong to sets designated by TCG Co. or are of the tournament organizer’s
chosen language. If no language is specified, then the language is the common language of that country.
⚫ Sets available for use:
Collaboration Booster Pack "Magical Girl Raising Project" Japanese version.
⚫ Suspended card list: Suspended cards may not be in decks.
《Play Nice》

9c. Limited Format
In the Limited Format, players use the cards in unopened booster backs to form their deck right then and there. They
then use those cards to play against other people who have constructed their deck in the same fashion.
Competitive events must abide by the recommended packs detailed below, unless otherwise specified byTCG Co.
beforehand. For casual events, players may use packs outside those recommended, as long as each player has thesame number and kinds of booster packs.
Limited formats differ from the normal deck building rules in terms of the required number of cards. Event Organizers
will also need to provide some outside cards separate from the booster packs for each player to use. For specificdetails, check each game’s section below.

9c-i. Sealed
Each player receives a predetermined number of unopened booster packs.

Players then open their given packs and use those cards along with any other cards provided to them for use in theevent by the Event Organizer to form their deck.

9c-ii. Draft
Divide players into groups of 4-8, called pods. Each pod sits in a circle around a table. Then each player receives a set
number of unopened booster packs.
Players open a booster pack they’ve received, starting with a booster pack from the most recently released booster
pack set.
Each player chooses a card from the pack they’ve opened and place it face down in front of them. They then pass theremaining cards from the pack to the person to their left in the circle. They then receive the cards passed to themfrom the player to their right in the circle, choose a card from that pile and place it face down in front of them, thenpass that pile to the person to their left. This continues until no cards remain to be passed to players.
This process should be repeated for all booster packs in the draft. When passing cards to the next player, pods should
alternate. They should pass to the left for the entirety of the first booster pack, as detailed above. For the second,
fourth, sixth, etc, pass to the opposite (right) direction instead.
When all packs have been opened and no cards remain to be passed around, the cards each player has placed in frontof them and any cards provided by the Event Organizer for use in that event are used to form that player’s deck.
As a general rule, players only play against other players in their pod, however Event Organizers may choose to haveplayers play against others outside their pod, as long as this is announced clearly beforehand.
Appendix: Time Limit
For events, refer to the following chart regarding recommended times.
Caster Chronicles:
The recommended round time is listed below.
Casual/Competitive
1 Game Match

25 Minutes

Appendix: Recommended Number of Rounds
Swiss Rounds (without finals)
Number ofPlayers
Number ofRounds

～8

～16

～32

～64

～128

～256

～512

3

4

5

6

7

8

9

Swiss Rounds (with finals)
3 Game Match
Number of～8
Players
Number of3
RoundsFinalsTop 4
1 Game Match

～12

～24

～44

～76

～128

～226

～408

～744

4

4

5

6

7

8

9

10

Number ofPlayers
Number ofRoundsFinals

～8

～12

～22

～34

～54

～88

～146

～244

～414

～712

5

6

6

7

8

9

10

11

12

13

Top 4

Top 8

Top 8

Appendix: Finals Matching and Progression

Single Elimination Finals (3 game matches recommended)
Top 4

Swiss Round 1st
Swiss Round 4thWinnerSwiss Round 2nd

Swiss Round 3rd
Top 8

Swiss Round 1st
Swiss Round 8th
Swiss Round 4th
Swiss Round 5thWinnerSwiss Round 2nd

Swiss Round 7th
Swiss Round 3rd
Swiss Round 6th
Double elimination (1 game matches recommended)
Top 4

Top 8

Appendix: Sealed Format Deck Registration
1. Each player receives a pack from the Event Organizer. Packs are placed in front of their respective players. During theprocess of opening packs, they may not be moved off the table or put somewhere where they cannot be seen from the seat ofthe player sitting opposite of them.
2. Players open packs such that they are visible to the player sitting opposite them, and those cards are placed in front of the
opening player.
3. Each player passes their cards to the player sitting opposite them.
4. Players record all the cards they received from the player sitting opposite them on the appropriate registration form.
5. Each player returns the cards they received and the registration form to the player sitting opposite them.
6. Each player uses the cards they opened and any cards provided by the Event Organizer to construct a deck. Players record
the deck contents on the appropriate registration form. Any cards the player does not include in their deck, become that
players side deck.