THE PARALLEL PRIME PROPOSAL
This proposal is intended to be a living document. In it, we explore what Parallel is, how it fits
into The Echelon Prime Foundation's ecosystem, how our community can contribute to andbenefit from participation in that ecosystem, and more. It is an open conversation with ourcommunity with the goal of gathering feedback and implementing the best versions of theseideas.

TABLE OF CONTENTS

THE PARALLEL PRIME PROPOSAL

1

PARALLEL STUDIOS & THE PARALLEL TRADING CARD GAME2BUILDING IN ECHELON'S ECOSYSTEM

4

THE PARALLEL TCG AND DIGITAL ASSETS

5PRIME USES AND VALUE FLOWS IN THE PARALLEL TCG

14PRIME INITIAL ALLOCATION

16

PLAY-TO-EARN

17

PARALLEL TCG PRIME TOKEN REDISTRIBUTION MECHANISMS

23

STAKING

24

TECHNOLOGY SHARING WITHIN THE ECHELON ECOSYSTEM

25

COMMUNITY COOPERATION30BEYOND THE TCG

33

CONCLUSION

35APPENDIX

36

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I. PARALLEL STUDIOS & THE PARALLEL
TRADING CARD GAME
Parallel Studios is a game development company that is creating the Parallel Trading Card
Game (TCG), an NFT-focused and smart contract-based play-to-earn (P2E) game set in an
augmented reality (AR) and geolocation accessible parallel universe. The game features
themes of interstellar travel, a changing world in crisis, and the emergence of shared values
and identities among diverse peoples. Drawing inspiration from traditional trading card games
while expanding the boundaries of modern technology and game design, the Parallel TCG
centers around the functionality and gameplay mechanics enabled by Parallel Studios’ Parallel
NFT collection. The Parallel NFTs are an expanding collection of digital assets focusing on thefive distinct factions (known as “Parallels”) that are at the heart of the expanding narrative.
During matches, Parallel players will assemble and deploy decks composed of collectible NFTs
to compete head-to-head against other players.
The Parallel TCG is being developed by Parallel Studios within a decentralized ecosystemcreated by the Echelon Prime Foundation (Echelon), which is a nucleus of a shared,
decentralized, and community-governed ecosystem. The limited supply PRIME token is theutility token used in the Echelon ecosystem and facilitates game play and value transfer,serves as the reward currency for match winners, and supports the participation in shared
governance mechanisms that govern the Echelon ecosystem and community treasury.
Echelon’s PRIME token is one of several core infrastructure elements of Echelon that will
facilitate the emergence of a new gaming paradigm, beginning with the Parallel TCG. In
combination, Parallel's NFTs, together with Echelon’s suite of infrastructure, governancemechanisms, and ecosystem reimagines what gaming and collective experiences can be.
The Parallel TCG represents an important innovation in game design, transcending the
traditionally distinct worlds of physical and digital trading card games. Unlike other digital
games, Parallel offers players ownership of their in-game assets, allowing them to convert
their time, skill, and investment into real-world value. This value goes far beyond the simple
buying and selling inherent in physical trading card games. Parallel is aiming to create anexperience beyond simply P2E. Utilizing elements which are popular in DeFi, Parallel offers a3robust PlayFi experience where players can derive value not only from in-game earnings, but
through staking NFTs and PRIME tokens, card sharing, market activity rewards, and more.
Parallel also introduces AR/MR gameplay that will bridge the gap between playing against an
anonymous digital opponent and playing in-person against a friend. This new style ofgameplay seeks to eliminate spatial constraints and offer an entirely unique experience.
Since NFTs offer a unique way for creators to establish deep connections with a community,
Parallel Studios can continue to build and expand in a virtuous cycle that traditional games
cannot. NFT functionality allows players to fully participate in a gaming ecosystem, andencourages them to take more ownership to participate in the game and acquire and maintaingame-related assets. Ultimately, Parallel will blend the best elements of both physical anddigital card games while transcending both categories to offer genuinely novel experiences.

4

II. BUILDING IN ECHELON'S ECOSYSTEM
In the near term, Echelon's ERC-20 PRIME token enables the Parallel TCG’s PlayFi
economy—the Echelon Prime Foundation has indicated that PRIME will not be sold to the public
and a significant portion of the supply will instead be distributed through P2E mechanics.
PRIME will have multiple forms of utility within the Echelon ecosystem. Integrating the PRIME
token:● Provides Parallel access to utilize and leverage proprietary Echelon technologies.
● Provides Parallel users access to products, features and experiences created by
Parallel Studios, as well as other Echelon ecosystem content creators.
● Provides us and our users governance access and unlocks voting power within the
Echelon ecosystem.
In addition to distributing a substantial portion of the PRIME supply via P2E, The Echelon Prime
Foundation has indicated that it will also make available PRIME grants and reward opportunities
to game studios that are building and developing within the Echelon ecosystem andincorporating PRIME and Echelon's infrastructure into their own games.
While Parallel Studios is leveraging Echelon's infrastructure, it also intends to contribute to thegrowth and evolution of the Echelon community and ecosystem by opening several elementsof its own technology to the Echelon community. Parallel seeks to ultimately make some of its
technologies available to other developers contributing to the Echelon ecosystem. Opening
this technology should improve the experience for players of the Parallel TCG and all games
and other experiences built within the Echelon ecosystem, and it reflects Parallel Studios’commitment to contributing to innovative and engaging gaming ecosystems.
As the initial studio developing within Echelon, Parallel Studios will be eligible for theabove-mentioned grants and rewards from the Echelon Prime Foundation.
Currently, the Echelon Prime Foundation receives a 5% royalty on the secondary sales ofParallel NFTs on supported platforms. This will help maintain and support the Echelon
ecosystem. Given that Parallel TCG is a flagship project within the Echelon ecosystem, this will
support Parallel Studios’ ambition to establish the Parallel NFTs and Parallel TCG as
generational media assets.

5

For more information about the Echelon ecosystem, please see the Echelon Prime
Foundation Whitepaper.

III. THE PARALLEL TCG AND DIGITAL ASSETSThe Parallel TCG is a digital card game that utilizes NFT digital assets. Players compete
head-to-head for glory and PRIME tokens. The Parallel TCG is the first game to utilize theEchelon ecosystem’s suite of smart contracts and the PRIME token itself. Players will
strategically build and customize decks of cards in order to overcome the challenges otherplayers present. Parallel Studios has released a number of digital assets usable within the TCG
in many different formats.

PLAYABLE DIGITAL ASSETS
Playable digital assets (cards) exist for use in the Parallel TCG. They come in several forms ofvarying rarity and aesthetic, but all perform functions within the game. All cards with the same
name perform the exact same in-game function regardless of their edition.
SPECIAL EDITION[SE]

Special Edition cards are extremely limited collectibles featuring a"holofoil" rarity indicator. In-game, SE cards will have a distinct
appearance, adding to the gravitas of owning one.

PERFECT LOOP
[PL]

Perfect Loop cards are limited collectibles featuring animated card art.
The animation is a perfect loop, hence the name. In-game, these cards
will be displayed in players’ hands as being animated.

FIRST EDITION

The First Edition of a set contains the very first minting of eachplayable card. These cards feature First Edition artwork and a uniquein-game appearance.

CARD
CONTINUUM or
CARD LINEAGE

Additional editions of specific cards will be issued as part of Card
Continuum (more info here) or spawned as part of Card Lineage (moreinfo here).

6

CARD POPULATION MANAGEMENT
In order to address the demands for a broad array of cards resulting from an ever-expanding
player base while maintaining scarcity across SE, PL, and First Edition cards, Parallel Studios
will introduce one or more card population management systems. We have not determined theexact mechanisms we will use in order to address these elements, but the following options
outline our two main ideas.

CARD CONTINUUM
Card Continuum (CC) is a system whereby a set of playable cards are “reprinted” to achieve anaccessible entry point for new players.
If enacted by the community via governance vote, CC cards will feature a mark denoting which
CC version they belong to. A CC version may also have slightly different art, card frame, andother identifying features in order to distinguish it from the First Edition version of theplayable card.
An oracle deployed to track demand would trigger the release of a new CC version. Once
triggered, a predetermined amount of cards would be minted to meet the demand of players

7

who need to build decks in the game. Each subsequent CC version would see an increase inedition sizes across all rarities compared to the previous version.
The increase in edition sizes per CC version is detailed below:
CC1: 2.1x original supply
CC2: 2.5x original supply
CC3: 2.8x original supply
CC4: 3x original supply
Each card expansion would have its own set of CC editions aligned to meet player demand andwould be issued at triggered intervals. All editions would be functionally interoperable,
regardless of aesthetic differentiation between printings.
If the CC system is activated, the total supply of playable cards is proposed to grow according
to the following curve:

THE LINEAGE SYSTEM
The Lineage System is a robust card progression system with a card spawning element.
Through this system, cards included in a player’s deck would gain experience points (XP) after
each win. After a card has earned enough XP to fill it’s experience meter, a player may spend
PRIME to level that card up, resulting in a higher-level card and a level-up reward. Level-up

8

rewards would encompass a myriad of bonuses, ranging from temporary experience boosts to
exclusive cosmetics and more. Progressively more experience and progressively more PRIME
would be required to level up a card. SE and PL cards would have an inherent experience
multiplier, allowing players to level them up faster.
To allow for card creation, a player would have the opportunity to pay a PRIME fee in order tospawn a new version of a chosen card. The card used to spawn would not be able to be
spawned again until its spawning cooldown period has finished. After each game win, cards in aplayer’s deck advance their cooldown. Once the cooldown is finished, a player may elect tospawn that card again. Cards of a higher rarity would have higher base cooldown periods.
Cards of a higher level would have progressively shorter cooldowns and reduced spawningcosts. Each time a card spawns, the cost to spawn that card again may increase.
Spawned cards would be denoted as such, and initially, only First Edition, SE, and PL cards
would be able to level up and spawn additional cards. Similar to the CC system, spawning via
the Lineage System would not negatively impact the rarity of the existing generation.
Spawning allows for a card population that is dynamic—one that defaults in favor of maximum
scarcity. System designers will not need to make predictions surrounding player base growthand can instead rely on organic, player-initiated activities that will effectuate card population
management automatically.
For additional information, see Appendix: Lineage System Details.
SUPPLEMENTAL SYSTEM: APPARITIONS
Non-NFT cards called Apparitions could be earned via gameplay or opened in non-NFT card
packs sold by Parallel Studios. They could be used in the same way as NFT cards, but players
using fully NFT decks would earn significantly more PRIME from the play-to-earn system.
Apparitions would provide players an easy entry point into the Parallel TCG before diving into
the wider ecosystem.
BONDS IN THE LINEAGE SYSTEM
If the Lineage System is adopted, players would likely be encouraged to form Bonds in order tocollectively level up and spawn cards as efficiently as possible. More info about this can befound in Appendix: Lineage System Details.

9

ORGANIZED PLAY: PRO CIRCUITThe pro circuit (official name to be determined) is the pinnacle of Parallel organized play. A few
times each year, Parallel will host a mega-tournament where Bonds compete for prize pools.
These tournaments would require fully NFT decks in order to participate, providing an edge towell-formed Bonds that are able to share their cards amongst their most skilled members. This
circuit would involve regularly scheduled daily or weekly events that would be used forplacement in the main events where the largest prizes would be awarded to the winning Bonds.

NON-PLAYABLE DIGITAL ASSETSThe Parallel Alpha NFT collection contains a number of digital assets that are not meant tohave a direct impact on gameplay, but offer a variety of functionality.

KEYS
There are several keys in the Echelon ecosystem each with different functions in and out of
the game environment. They can unlock functions in games developed by Parallel Studios, act
as governance tokens, increase the emissions of PRIME for winning a match, and more. The
existing keys in circulation include Prime Keys, Galaxy Keys and Overclock Keys.
Parallel Studios is still developing and balancing the total assortment of keys, but have detailed
the core utility of the known keys below. We have also included examples of possible futurekeys for consideration.
PRIME KEYS
Prime Keys are NFTs with governance and other unique features. They were originally created
to incentivize and reward early supporters of the Parallel project. The first Prime Keys were
issued to stakeholders who maintained ownership of a Parallel Alpha NFT during acommunicated snapshot taken on May 5, 2021. Those NFTs were either purchased during
Parallel Alpha’s pre-sale or on secondary markets. Prime Keys offer:● Special access to drops and NFTs
● Automatic pack reservations● The opportunity to be staked to acquire a dedicated allocation of PRIME tokens● Access to the Paradox community governance platform10

A fixed supply of 1,500 Prime Keys were minted. As of late 2021, nearly 1,300 have been
distributed. The Prime Keys not already distributed are being held for gradual distribution, totake place as Parallel card packs are progressively released.
In the Key Framing system, Prime Keys increase the number of slots in a player’s Key Frame.
Prime Keys are Echelon-approved Primary NFT assets. Once the Echelon-approved Primary
NFT staking pool is depleted, Prime Keys will still enable construction of a Prime Drive whencombined with a Catalyst Drive (see details below). As Echelon-approved Primary NFT assets,
these functions will be provided via Echelon smart contracts.
Prime Key holders will also continue to receive one pack reservation each pack drop, in
addition to Key Framing functionality.
GALAXY KEYS
A fixed supply of 414 Galaxy Keys were minted and distributed to PD1 ParaSet holders in August2021. Galaxy Keys grant access to a special Galaxy Faucet that will open periodically.
In the Key Framing system, Galaxy Keys will increase the in-game PRIME emission by a randomamount.
OVERCLOCK KEYS
A fixed supply of 494 Overclock Keys were minted and distributed to PD2 ParaSet holders inNovember 2021. Overclock Keys are utilized in Key Framing and dramatically increase PRIME
earnings from consecutive wins.
CATALYST DRIVE
A Catalyst Drive is an asset card. Submitting both a Catalyst Drive and a Prime Key to thedesignated smart contract will combine them into a Prime Drive.
PRIME DRIVE
Prime Drives are Echelon-approved Cornerstone NFTs. When staked, Prime Drives will enable auser to claim a portion of PRIME periodically from the Echelon Cornerstone [Prime Drive]
staking pool (more info in the Echelon Whitepaper).

11

THE CORE
The Core is an asset card in the Parallel collection and an Echelon-approved Cornerstone NFT.
When staked, The Core will enable a user to claim a portion of PRIME periodically from theEchelon Cornerstone [The Core] staking pool (more info in the Echelon Whitepaper).

12

MASTERPIECES
Parallel Masterpieces are 1 of 1 NFTs⎼one for each beautiful piece of card art in the game.
Masterpieces are Echelon-approved Cornerstone NFTs. When staked, Masterpieces will enable
a user to claim a portion of PRIME periodically from the Echelon Cornerstone [Masterpiece]
staking pool (more info in the Echelon Whitepaper).

CARD BACKS
Card Backs are limited edition in-game items that alter what the back of cards look like during
play.

13

GUEST ARTISTS
We intend to collaborate with guest artists to create unique Parallel Card Backs.
GENERATIVEWe also see an opportunity to create a collection of 1 of 1 randomly generated Card Backs foruse in-game.

ART CARDSArt Cards are extremely rare collectibles that may be used as card backs in-game, offering thesame functionality as described above. Art Cards also represent access to exclusive annual
events (global situation permitting) hosted by the entire Parallel team and featuring Parallelart. Masterpiece holders will have access to these events as well.

PARASETS
ParaSets are complete sets of cards released during a specific pack drop.
Each future drop will have at least one ParaSet.
See this community-built tool for reference: https://parallel.tools/parasets/ [Credit Uly]

14

IV. PRIME USES AND VALUE FLOWS IN THE
PARALLEL TCG
As the Echelon Prime Foundation's whitepaper describes, the creation of PRIME is intended,among other things, to facilitate value transfers among stakeholders of the Echelon
ecosystem. The introduction of PRIME will enable players of the Parallel TCG to gain value fromnewly supported PlayFi mechanics, with a range of collectibles and services released by
Parallel Studios—purchased exclusively with PRIME—driving initial demand. In the longer term,
usage of Echelon’s proprietary standards and technology by applications building upon
Echelon’s ecosystem and Parallel’s assets and IP is expected to provide further utility for
PRIME, with new projects potentially increasing the scope of gaming assets and services
purchasable via PRIME.
The following represents Parallel Studios’ proposal for initial PRIME exclusive services andgaming assets. This list is not final and community input is necessary in order to collectively
determine additional uses for PRIME within the Parallel TCG:

TRADABLE

NON-TRADABLE (ACCOUNT CREDENTIALS)● NFT cards/card packs● Tournament entry● Redemption of physical cards● Season unlockables● Physical merchandise and collectibles● Contest entry● Lands/Pods● Running drops on PR[SYS]● In-game cosmetics● Use of geolocation standards● Parallel PFPs

● Unlock AR experiences● Card leveling, spawning and● Bond activities

enhancements*● KeyFrame adjustments● Apparition cards/card packs**If the Lineage System is adopted

15

Because the P2E system is continuously supplying PRIME to players, in accordance with
Echelon guidelines, pricing for the above gaming assets and services will need to be adjusted
from time to time based on market conditions. The intent is that these PRIME sinks will
dynamically fluctuate in PRIME-denominated price based on oracle inputs. Note that, unlike thesinks for virtual currencies found in other game economies, PRIME spent on the above
commodities and services do not leave circulation (nor are they burned). Instead, these PRIME
tokens are redistributed into the P2E contract, staking contracts, and other functions that will
help balance the economy as it scales—Echelon aims to support a circular P2E economy.

PLAYFIPRIME facilitates an ecosystem that goes beyond play-to-earn gaming. Where P2E implies
solely earning tokens via gameplay, our inclusion of DeFi elements enables participants tobenefit in numerous ways within a much deeper economy. Examples include ParaSet staking,
PRIME token staking, card sharing within Bonds, Masterpiece rewards, and more.

16

V. PRIME INITIAL ALLOCATIONPRIME has a fixed supply of 111,111,111.111 A detailed breakdown of the initial allocation can befound in the Echelon Prime Foundation Whitepaper.

17

VI. PLAY-TO-EARN
PRIME can be earned by playing Parallel matches and is distributed to match winners inspecific game formats. The Parallel TCG will leverage Echelon Oracles in order to determine andcarry out P2E emissions. PRIME tokens will be emitted to players based on several factors,
including the outcome of the game, equipped keys, and other modifiers.
PRIME emissions in the Parallel TCG, for a non-tournament, competitive match—presumably
the most frequently played match type—are based on the following modifiers:
1. Outcome: Tokens are only emitted when a player wins a match.
2. Time since launch: Emissions decrease based on time from launch in order to incentivize
early adoption.
3. Ladder: The higher the ladder rank, the harder matches will be to win—and the higher
the emission from a given game.
4. Keys: Players can equip keys to receive a higher emission from a given game win.
5. NFT Deck Composition [If Lineage System is adopted]: Players will receive bonus PRIME
according to what percentage of a players’ deck are NFTs.
The formula for the payout upon win of a match is defined as:
WIN PAYOUT = TIME_BASED_EMISSION + LADDER_REWARDS + KEY_BONUSES [+ NFT_BONUS]

The TIME_BASED_EMISSION amount is the guaranteed payout upon a match win. It decreases
with respect to the number of weeks that have elapsed from the game release to incentivize
early adoption.
The emission of PRIME is fixed per period of time, similar to a fixed block reward, but is divided
amongst all players based on the above factors. As such, it is impossible to determine exactly
how much nominal PRIME will be earned by a match winner—but it is possible to understandthe factors that calculate the relative share of the reward. This rewards mechanism reflects the
key dynamics of a PVP game: participating in games is the core resource that players
contribute to the ecosystem. The preferential treatment that winners receive serves as anincentive for increased competitiveness and ongoing improvement, which includes players’

18

efforts to master the strategy of bonuses. Rewards continually raise the level of play andsustain the engagement of dedicated players.
PRIME earnings from tournament matches and other game modes will be detailed in the future.
Exact ratios for distribution will be subject to Echelon’s governance processes. Ensuring bothfairness in distribution and the sustainability of the larger ecosystem will remain theoverarching principles in every instance. The Parallel TCG, as the first game to incorporate
Parallel NFTs, will initially receive the entirety of distribution via several of these sources,
including the P2E channel. Over time, as additional games are developed making use of the
Parallel NFT collections, rewards will be distributed across the respective gaming ecosystems
in proportion to participant counts, levels of activity, and rates of contributions to the PRIME
token sinks. This emphasis on encouraging and supporting other studios building within the
Echelon ecosystem is also illustrated by the dedication of a revenue stream to support theirefforts.

19

GAMEPLAY AND MATCH REWARDS
At a micro level, PRIME is earned by playing and winning Parallel matches in competitive
formats. Each Parallel match is typically a 1 vs. 1, turn-based battle, where the first player tohave their life points reduced to zero loses. In the game, each player represents one of thelore’s five Parallels. Decks must consist of 40 cards, selected from a single Parallel and the“Universal” pool. Outside of those 40 cards, a Paragon—a unit offering unique passive andactive abilities belonging to the deck’s chosen Parallel—must be selected.
While key details around how players can expect to earn PRIME are provided here, further
details on gameplay are expected to be revealed during public testing phases.

20

GAME MODES
Competitive Parallel formats are eligible for PRIME earnings, and include the following modes:
LADDER MODE
Ladder games will take place against other players, and rank will be impacted by match
outcomes. In addition to outcome-based PRIME earnings, in-game rewards, such as cards orin-game cosmetics, will be issued at the end of a monthly season based on a player’s standing.
SECTORS
Sectors is a highly replayable game mode offering both single player and multiplayer
experiences. In this format, players will construct an initial 30-card deck based on a choice of
10-card sets that are offered at the beginning of a run. Further wins and progression will resultin choices of 5-card sets that replace cards within the deck, as well other rewards gained via
choose-your-own-adventure gameplay decisions. Players will be able to earn PRIME in themultiplayer Sectors format.

21

ROOKIE QUEUE
Rookie Queue is intended to be part of a new player’s journey into the Parallel TCG. Players will
have access to a set of “Rookie Decks.” These introductory decks are unmodifiable at first, but
eventually players can earn the opportunity to customize them through this format. In the
Rookie Queue, players are only matched up against other Rookie Decks, providing a safe
atmosphere for newer players and those wanting a more casual experience. P2E emissions
from the Rookie Queue will be significantly limited as it’s intended to be a mode for beginners
to learn the mechanics of the game and move on to Ladder and other more competitive
formats.

KEY FRAMING
The Key Framing system allows players to use various types of keys to modify their PRIME
emissions from winning matches. Prior to entering a match, players can view and edit their Key
Frame setup, swapping keys in and out of a set number of slots to fit their goals. The
conditions of the PRIME modifiers are dependent on three factors: the emission itself, the Key
Frame of the winning player, and, under certain conditions, the Key Frame of the losing player.
To demonstrate the concept of Key Framing:
EXISTING KEYS
PRIME KEYSGALAXY KEYS

OVERCLOCK KEYS

Prime Keys unlock more Key Framing slots.

In the Key Framing system, Galaxy Keys will increase the in-game PRIME emission by
a random amount.
The Overclock Key is a powerful opportunity for those who relish a challenge,
multiplying a player’s PRIME earnings when they are on a win streak.

POTENTIAL KEYS
MORPH KEYS

The Morph Key allows players to get a boost from their favorite card. Players can
attach a card to a Morph Key, and every time they deal the final blow with theattached card, they earn an increased PRIME reward.

MIRROR KEYS

A player utilizing a Mirror Key must forfeit the remainder of their key slots, but inreturn will receive all key bonuses in their opponent's Key Frame.

22

23

VII. PARALLEL TCG PRIME TOKENREDISTRIBUTION MECHANISMS
The Parallel TCG includes several ecosystem sinks, where players spend PRIME tokens toaccess features or acquire game assets. Tokens deposited into sinks are returned to thecommunity through a variety of formats. These are intended to reward gamers in the Echelon
ecosystem, and, in a larger sense, maintain decentralization of both the PRIME token and thegovernance mechanisms of the Echelon ecosystem.
The proposed distribution of In-game sinks is:● 65% of PRIME tokens deposited into in-game sinks will be returned to Echelon’s P2E
Pool.
● 15% of PRIME tokens deposited into in-game sinks will be returned to the holders of
staked ParaSets in the Echelon Ecosystem.
● 3% of PRIME tokens deposited into in-game sinks will be returned to holders of staked
Prime Drive NFTs in the Echelon Ecosystem.
● 10% of PRIME tokens deposited into in-game sinks will be returned to users who stake
PRIME tokens in the Echelon Ecosystem.
● 5% of PRIME tokens deposited into in-game sinks will be returned to Parallel Studios● 2% of PRIME tokens deposited into in-game sinks will be returned to the Echelon Prime
Foundation treasury.
Echelon will govern the sinks in order to maintain balance of the ecosystem.

24

VIII. STAKING
STAKING PARALLEL NFTs
Information about staking Parallel NFT gaming assets via Echelon ecosystem smart contracts
can be found in the Echelon Prime Foundation Whitepaper.

25

IX. TECHNOLOGY SHARING WITHIN THE
ECHELON ECOSYSTEM
As a member of the Echelon ecosystem, Parallel will be utilizing various technologies madeavailable by the Echelon Prime Foundation. Additionally, selected technologies developed by
Parallel are available to other Echelon ecosystem participants— with the Echelon Prime
Foundation responsible for authorizing new participants and/or setting usage fees. The
following are various technologies Parallel is utilizing:

INB0X
Parallel is implementing inb0x in various ways to facilitate secure communication between
players and collectors.

26

BONDS
Bonds are formal user-organized groups that span the Echelon ecosystem of games andprojects. Within Parallel, players who have joined a Bond have access to Bond-specific featuresand benefits such as the ability to share cards amongst Bond-mates. They also have access to
Bond leaderboards and Bond-specific NFTs. The Bond a player belongs to will be displayed intheir handle. For example, if a user is part of the Bond “Storm”, their name in-game would be
displayed as “User // Storm”. Bonds offer players a way to work together in order to achieve
personal and Bond-specific goals.
Bonds will have private Hideouts that only members can access. The Hideout will allow
members to chat with one another, as well as display awards the Bond has won and othercosmetic upgrades that they have either unlocked or purchased with PRIME. Private
messaging will be powered by Echelon’s inb0x service.

27

While Parallel Studios is developing the Parallel TCG within the Echelon Prime Foundation's
ecosystem and using infrastructure the organization has developed, it has also developed
several tools it intends to contribute to the Echelon ecosystem for its own use andtransmission to other projects.

STRING
String will connect Parallel NFTs to redeemable physical and digital assets. This allows scarcity
to be maintained between an NFT and the redeemable asset associated with that NFT. The
String system will track each individual NFT and know whether its matching redeemable assets
have been claimed. When a collector is viewing cards on a secondary marketplace, they will beable to see which redeemable assets are still available for a given NFT and make theirpurchasing decisions accordingly.
Individual players and collectors can redeem their physical cards by paying with PRIME tokens.
The physical cards are produced and distributed by Parallel Studios.
Some examples of redeemable digital assets may be metaverse-ready NFTs matching aparticular card. For instance, the Tree of Nehemiah NFT might be redeemable for a Tree of
Nehemiah 3D asset that can be placed on digital land in another metaverse or potentially in aworld created by Parallel Studios. Examples of redeemable physical assets are limited edition
physical cards, posters, apparel, or other merchandise.
Redeemable assets may vary in appearance or quality depending on the version of the card
being used. A Special Edition (“SE”) NFT card might allow you to redeem a holofoil physicalcard, while other versions of the card are redeemed for a basic version. Redemption of anasset may require a fee paid in PRIME.
Physical cards will be available for purchase by anyone and these cards do not requireownership of the associated NFT. Special versions, however, are available to be redeemed onlyby those holding the corresponding NFT assets. It is critical that non-NFT holders have accessto Parallel cards so they can play the AR version of the game. In the AR version, physical cards
will be used as markers and 3D objects will be mapped on top of them.
Other approved projects in the Echelon ecosystem may use the String system to implement
asset redemption. Activation must require a fee in PRIME.

28

INDIVIDUALIZATION
Individualization is a smart contract function that allows a user to convert an ERC-1155 token
into an ERC-721 version of the same card. Individualization requires a cost in PRIME, andactivates the ability for the card to retain a historical record associated with its utilization
in-game via oracles.

29

30

X. COMMUNITY COOPERATION
From Parallel Studios’ perspective, the number of tools the community has already developed
and contributed to the Parallel TCG is astounding—a powerful demonstration of what is
possible when decentralized efforts focus upon a shared goal. Virtually from inception, Parallel
has been a game that has been created in part by the immense effort of the Parallel Studios
team and in part by the incredible community. Parallel Studios considers community
participation to be an integral component in the success of the Parallel TCG, and to facilitateand encourage further community participation has developed and implemented a number oftools and structures.

PARADOX
Paradox is the feedback platform where community members will propose and vote on mattersof the Parallel TCG community’s interest, such as resource allocation, game balance, and othermatters. For testing purposes, the beta version of Paradox is currently available athttps://parallel.life/paradox. Verified Prime Key holders can submit proposals to be reviewed by
the team for implementation.
As the creator of the first game in the Echelon ecosystem, Parallel Studios is contributing
Paradox and any related technologies to the Echelon Prime Foundation and the ecosystem foreasy application and use as Echelon’s governance platform.

31

PRIME IN PARADOX
Prime Keys are currently Paradox’s core governance assets. However, as the Echelon
ecosystem evolves, PRIME staking will replace PRIME Keys’ functionality in Paradox.
PRIME and Prime Keys have several uses within the Paradox:
ACCESSING
PARADOX

Any user may access Paradox and view open proposals.

CREATINGPROPOSALS

Users will need to be staking PRIME in order to create a proposal. Prime Key holders will
be able to create one proposal each month in congruence with the number of Prime
Keys they hold.

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VOTING ON
PROPOSALS

Voting power is granted based on the amount of PRIME a user is staking. Votes arecalculated quadratically, with each subsequent vote requiring the user to hold more
PRIME than the last. Quadratic voting compresses the power dynamic between votersholding different amounts of PRIME while still providing bigger holders a bigger voice.
●
●
●
●
●
●
●

1st vote = 1 PRIME
2nd vote = 4 PRIME
3rd vote = 9 PRIME
4th vote = 16 PRIME
5th vote = 25 PRIME
6th vote = 36 PRIME
Etc

GAME DECENTRALIZATION OPPORTUNITIESParallel’s decentralization will be focused around governance by Prime Key holders (and later
PRIME holders) and their direction of the community pool of ETH/PRIME. There is also an
opportunity for community governance to propose game balance updates. In addition, it ispossible for the Paradox platform to be used to create, vote on, and pass proposals to bereviewed by Parallel Studios—or execute these proposals with the community fund, without
approval from the core game development team itself. Parallel is primarily constructed on
Unity, which will remain centrally deployed by Parallel Studios. All smart contracts and somedecisions around the game can be a collaborative effort with the community.

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XI. BEYOND THE TCG
Parallel Studios is building a universe, a world of characters, and a story that will play out in
multiple formats. Our future plans go well beyond a digital TCG.

PARALLEL WORLD // METAVERSE
Our ultimate goal for the development of corresponding 3D AR assets to all Parallel cards iscomposable 3D objects that are metaverse ready. Our version of what a Parallel-focused
metaverse looks like is less about a virtual world on your computer and more about laying theParallel World over our existing one. We are leveraging existing hardware to create AR
experiences that far exceed what is currently found in games like Pokémon Go. In addition,
Parallel Studios is looking beyond what is now possible with mobile devices and will build our
3D AR object library with the future in mind. We are expecting a number of hardware
manufacturers to develop glasses solutions in the near future, and these products will makeour vision of a real world-mapped metaverse possible, allowing our community to slip in andout of the real world and the Parallel World.

3D OBJECTSParallel Studios’ is creating 3D objects in order to enable cross-media experiences. This also
creates a pipeline of usable assets for both Parallel and other games. It serves as a library of
metaverse-ready assets that are permissioned, based on ownership of the corresponding
Parallel card.
Each card created will have a corresponding 3D object. This library can be composed into
numerous formats and can be made available to developers in order to create additional
Parallel games or experiences.
Owning a specific Parallel NFT enables users to view and access these objects, which will becompatible across multiple platforms. This ultimately will provide more functionality to a
Parallel NFT, which would then be composable into multiple games.

34

XR
Parallel Studios can leverage existing technologies to allow for Parallel experiences in an XR
format. Parallel physical cards can be integrated as markers or triggers—to create a brandnew hybrid digital physical experience. Parallel Studios is continuing to explore new platforms
in this rapidly evolving space.

35

XII. CONCLUSION
The Parallel TCG is deliberately intended to be a game that inspiringly traverses a number ofentrenched boundaries that too often constrain existing gaming ecosystems. Theseboundaries include technological, economic, and artistic limitations on the way games aredeveloped. The impacts of these constraints, whether in terms of narratives, communities, or
merely gaming structures, are well-known to gamers around the world. Parallel Studios hasdeliberately chosen to break with these existing structures at nearly every opportunity.
Whether through the decision to build upon Echelon's shared platform that should ultimately
host numerous games, by incorporating the shared PRIME token and a novel P2E structure
promising equitable interactions for stakeholders, as well community-led opportunities toinfluence the direction of the platform, the potential for radically different gaming
experiences becomes tangible with Parallel. Incorporating collectible NFTs further promises
novel collecting experiences, even as the AR nature of the cards allows new opportunities fortechnologies to overcome spatial boundaries. At the same time, opportunities to experience
the game even without NFTs ensures the experience will be accessible to all. This expressionof inclusiveness represents Parallel's rootedness in the legacy and traditions of populargaming history, even as it deliberately develops an innovative, forward looking narrative ofhumanity exploring new technological frontiers using novel tools.

36

APPENDIXAPPENDIX I: LINEAGE SYSTEM DETAILSSYSTEM GOALSThe Lineage System is designed to address the following fundamental goals:
1. Make PRIME a critical component of the Parallel TCG ecosystem
2. Provide the Parallel community with the ability to create cards as needed to fill elastic
and unpredictable market demand
3. Ensure players have a way to play, progress, and earn in Parallel without a large upfrontcost
4. Provide those who hold Parallel NFTs with additional avenues to provide value and earn
A NETWORK OF SYSTEMSThe Lineage System is comprised of the following connected systems:
●
●
●
●
●

Card progression
Card spawning
Card boosts and enhancements
Bond card sharing
Apparitions

CARD PROGRESSION
By winning games with their cards, players will be empowered to imbue them with permanent
value. As games are won, a card will gain experience and eventually be able to level up.
Leveling up provides a myriad of rewards—none of which affect in-game performance.
● Each individual card in a player’s deck earns XP after a game win (eligible game modes
to be determined).
● When a card earns enough XP to fill its meter, a player can choose to level up the card
● Levelling up costs PRIME and triggers level-up reward and additional bonuses○ This PRIME cost may be offset by wins gained with this card when shared in a
Bond
● Some examples of level-up rewards and bonuses:

37

○
○
○
○
○
○

Card enhancements and/or boosts of varying types and degrees
Cost reduction toward next spawn
Cumulative and progressive permanent decrease to spawn cost for the card
In-game cosmetic upgrades and items
Game mode entry tickets
After a certain number of levels, a large discount will be available for the next
spawn

CARD SPAWNING
Through card spawning, NFT card owners are able to spawn copies of their NFT cards for a feein PRIME. These cards would be tradeable on a secondary market to meet the demands of theplayer base.
● This feature would initially be available to First Edition, SE, and PL cards○ It may later become necessary to allow spawned cards to spawn new cards
themselves● Card owners can pay a PRIME fee in order to spawn a copy of the selected card
● Once a card has spawned a copy, it goes on cooldown and can’t spawn again until thecooldown is complete● After each win, cards in a player’s deck advance their cooldown● The higher a card’s level, the shorter that card’s cooldown and the lower the PRIME costto spawn● Both cooldown and PRIME cost may increase with each subsequent spawn of anindividual card
● Cards of a higher rarity have a higher base cooldown and are able to spawn less often
Card spawning can sometimes result in an anomaly. Anomalies are rare instances when
unusual results occur during spawning. Some examples are:
● Glitched art or other alternate visual effects● Spawning multiple copies● Spawning a different card of a higher rarity
SPAWNING COSTS
The cost of initiating a spawn is a dynamic calculation. The following elements could affectthe cost of spawning:

38● A global flat fee, determined by governance. This would provide the ecosystem with theability to reduce the cost of spawning and allow the community to modify asset
liquidity as needed.
● A base rarity fee: The rarer a card is, the more expensive this will be.
● Generational multiplier: If, at some point, spawned cards are able to participate in the
Lineage System, the higher the generation of a card, the more expensive they will be to
spawn.
● PRIME ecosystem multiplier: As the price of PRIME fluctuates, we'll want to ensure thatcards are still able to be spawned at a reasonable cost This multiplier would be
automatically determined using price oracles.
● Other NFTs held in the user’s wallet could be used to offer reduced prices to initiate
spawning of a specific card, or all cards, within that holder’s wallet.
● PRIME earned through game wins via Bond card sharing may be used to partially or
fully cover the cost of spawning.
● The in-game “quest” system could contribute to the price of spawning.
CARD ENHANCEMENTS & BOOSTS
Individual cards within the spawning system may be enhanced or boosted to improve various
meta attributes. Enhancements are rare, and permanent, buffs to individual cards. Boosts are
single-use or time-limited buffs that often help speed up a card’s progression. These will mostoften be gained via level-up rewards. However, enhancements may be earned by other means,such as in-game performance, holding ParaSets, or via an in-game shop.
There are many potential card buffs to be provided via enhancements and boosts within
Parallel, such as:
●
●
●
●
●
●

Decreasing the PRIME cost to initialize a spawning attempt
Increasing the amount of XP earned
Increasing the cooldown rate
Increasing the chance of an anomaly during spawning
One-time XP boost
One-time cooldown reduction

39● Extremely rare permanent boosts to XP or cooldown speed
Enhancements and Boosts provide many levers for invested players to find an edge within theecosystem.
BOND CARD SHARINGOne of our main goals is to ensure that Parallel is accessible to a wide audience. However, we
aim to pursue this in a way that does not negatively impact long-term collectors and players.
The sharing of cards within a Bond (with limitations) will provide another avenue for our playerbase to participate in the game at a reasonable cost, while also increasing the demand for
PRIME. Within the Lineage System, Bonds facilitate a symbiotic relationship between players.
This feature heavily encourages community and promotes working together.
Players can choose to share their NFT cards with other members of their Bond. While a card isbeing shared, the card owner would not be able to include it in their own deck. When borrowing
another Bond-mate’s card, the card borrower will earn PRIME normally through gameplay. The
card owner would benefit from both the XP gained and the reduced cooldown via games won
with the borrowed card. In addition, a small portion of PRIME earnings by the card borrower
would be applied to the borrowed card, to be used towards leveling or spawning.
This system encourages players to create Bonds and share cards amongst the best players
so they can win and progress the card’s XP and cooldown meters. A history detailing which
players contributed to a specific card’s growth and lineage would be presented on the details
page of that card. Card sharing will increase the demand for being in a Bond, reward collectors
for keeping and sharing their cards, and increase the need for players to seek community.
The number of players a card could be shared with at once could potentially be modified bycard enhancements, or other account-wide states (such as purchasing more card slots with
PRIME, holding a particular key, or holding ParaSets).
APPARITIONS
Apparitions ensure Parallel is accessible to the widest possible audience. These cards havethe following features:● Non-redeemable and solely digital.
● Apparitions will not be NFTs.
● Untradable

40● Potential distinct visual treatment (eg. ghost-like, ethereal, desaturated)● Restricted from certain game modes● Limited P2E PRIME rewards
NFT-ONLY GAME MODES
Some game modes or tournaments at the highest levels of play—such as the conceptual
high-stakes, high-reward pro circuit—will require all cards within a deck to be NFTs.
ECOSYSTEM IMPACT
The end result of implementing the Lineage System would be a deep and rich environment
where players are encouraged to work together in new and interesting ways. Additionally,
PRIME would become even more integral to the game’s ecosystem via the following new gamesinks:●●●●

Card leveling
Card spawning
Enhancements and Boosts
Bond card sharing

ADDITIONS TO CARD CLASSESCARD LINEAGE

Cards spawned from First Edition, SE, or PL cards. NFTs that are usable in all gamemodes the same way as all other playable NFT cards.

APPARITIONS

Apparitions are a class of non-NFT cards that would provide Parallel Studios with theability to sell extremely inexpensive cards to players and allow a larger number ofusers to experience the game.
These cards will not have a marketplace, will not provide dividends, and will earn abase rate of PRIME via play-to-earn (fully NFT decks will earn substantially more
PRIME).