- Index 1.

CC3+ Base Topology Partitioning
1.1. Front View..............................................P.3
1.2. Side View...............................................P.4
1.3. Quarter View..........................................P.5
1.4. Back View..............................................P.6
2. Key Topological Areas
2.1. Multi-Colored Areas……........................P.7-9
2.2. Line Segments……................................P.10
3. Topological Partitioning
3.1. Mouth Area............................................P.12-14
3.1.1. Lip Contour...................................P.12
3.1.2. Lip Corners…................................P.13
3.1.3. Oral Cavity....................................P.14
3.2. The Nose...............................................P.15
4. Edge Loops
4.1. Nasolabial fold ......................................P.16
4.2. The Eyes................................................P.17~19
4.2.1. Eye Sockets..................................P.17
4.2.2. Tear Trough…...............................P.18
4.2.3. Double Eyelids..............................P.19
4.3. The Eyebrows........................................P.20
4.4. The Forehead.........................................P.21
4.5. The Ears.................................................P.22~23
4.6. Lower Jaw..............................................P.24
4.7. Wrinkle Areas.........................................P.25

CC3+ Base (Default Topological Partitions - Front)3CC3+ Base (Default Topological Partitions - Side)4CC3+ Base (Default Topological Partitions - Quarter)5CC3+ Base (Default Topological Partitions - Back)

6

Key Regions - Multi-colored Areas
Primary Regions
The integrity of topology in primary
regions has a significant impact on thecharacter model. These regions arespecified on Page 11, and the edge flows
within them must be kept aligned with theCC3+ neutral base character.

7Key Regions - Multi-colored Areas
Secondary Regions
The topology in secondary regions has
a lesser impact on the character model.
It is important to ensure that theseregions are correctly positioned, thetopology is reasonably distributed, andthe edge flows loosely resemble thoseof the CC3+ neutral base character.

8Key Regions - Multi-colored Areas
Tertiary Regions
The lacrimal sacs, oral cavity, eye sockets,and similar areas have minimal impact on
the character model. Adjust these regions
based on the visual characteristics of thecharacter.
Note: The facial features mentioned above
are not editable in Headshot 2.

9Key Regions - Line Segments

Essential edge loops that must be accurately positioned for the face to exhibit propermorphs and expressions.
Connected edges of the eye sockets and the borders of the oral cavity.

10

●

Mouth Area○

Lip Contour.................................P.12○

Lip Corners.................................P.13○

Oral Cavity..................................P.14●

The Nose.............................................P.15●

Nasolabial Folds................................P.16●

Eye Areas

Edge Flow for
Individual Regions○

Eye Sockets...............................P.17○

Tear Troughs..............................P.18○

Double Eyelids............................P.19●The Eyebrows....................................P.20●The Forehead.....................................P.21●The Ears..............................................P.22~23●Lower Jaw..........................................P.24●

Wrinkle-Related Areas.......................P.25

11

Mouth Area - Lip Contour

The arrow below indicates a brown line
marking the border between the lips andthe surrounding skin. It is important for thisline to align closely with the edges of thelips, while avoiding any extension of the lip
textures beyond the colored regions.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★★★★
Facial wrinkles:★★★★

12

Mouth Area - Lip Corners

The arrow below indicates a highlighted
triangular region at the corner of the lips. Itis crucial for this area to align precisely
with the actual mouth corners of thecharacter.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★★★★
Facial wrinkles:★★

13

Mouth Area - Oral Cavity

The arrow below points to the borderjunction between the lips and the oralcavity.
Note: You’ll need to disable Keep Borders
in Headshot 2 in order to modify theseedges.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★★★★
Facial wrinkles:★
14

The Nose

The arrows below point toward the twoalar creases around the nasal wings andthe philtrum indentation line underneaththe nostrils.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★
Facial wrinkles:★★

15

Nasolabial Folds

The arrows below indicate the nasolabial
folds with the colored areas marking thebuffer zones for their placement. Attempt
to keep the nasolabial folds within thesecolored regions.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★★
Facial wrinkles:★★★★★

16

Eye Area - Eye Sockets

The orange lines below mark the borderjunction for eyelids with the regions in grey
as the inner flesh of the eye socket. Thearrows below mark the triangular regionsof the eyes that form the corners of theeye.
Note: You’ll need to disable Keep
Borders in Headshot 2 in order to modify
the edges of the eyes.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★★★★
Facial wrinkles:★★★★
17

Eye Area - Tear TroughThe arrow below points at the lowest partof the eyes, the tear trough. The lightgreen areas are the buffer regions where
the trough should lie.
Note: If the character has really large
under-eye bags, then the tear trough can
extend beyond the buffer area.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★
Facial wrinkles:★★
18

The Eyes - Double Eyelids

The arrow below indicates the double eyelidline within the green areas, which mark thebuffer zones. When making adjustments,
ensure that the double eyelid is positioned
above the green line to avoid texture
stretching when the eyes are closed.
Note: If the character has monolids then justmake sure that the eyelid topology is even.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★★
Facial wrinkles:★★
19

The Eyebrows

The arrow below points to the midline ofthe eyebrows. Incidentally, this is also thehighest region of the orbits. Try not tohave the brow lines extend beyond
surrounding green buffer regions.

Level of influence:
Morph sliders:★★★★★
Facial expressions:★★★★★
Facial wrinkles:★★★★★

20

The Forehead

The arrow below indicates the foreheadline, which aligns with the hairline. Please
ensure that the topology under this line isevenly distributed.

Level of influence:
Morph sliders:★★★
Facial expressions:★★
Facial wrinkles:★★★★★

21

The Ears 1-2

Please reference the image below for theplacement of the guide loops. For more
complex ear shapes, adjust the topology
according to the situation.

Level of influence:
Morph sliders:★★★★★
Facial expressions: none
Facial wrinkles: none
22

The Ears 2-2

Ear Structure

Reference line of the triangular fossa

Ear canal region
Reference line of the outer helix

Reference line of the antihelix

Auricular region

Auricle region

23

Lower Jaw

The blue region below represents thecontour of the chin and the jawline. Thearrow below indicates the point where thelower jaw meets the front of the neck,forming a bent junction.

Level of influence:
Morph sliders:★★★★★
Facial expressions: ★★★
Facial wrinkles: ★★★★

24

Wrinkle-Related Areas

The diagram labeled "A" on the right is a representation of
all the wrinkle regions combined, covering most of the face
and the front of the neck. In addition to the aforementioned
key areas, it is important to maintain even distribution of
topology throughout the overall structure of the head,closely resembling that of the default CC3+ neutral basecharacter. This will ensure optimal performance of wrinkles
when animations and expressions are applied.

+Wrinkle Set1=+
WrinkleSet2

A

WrinkleSet325