Financial Results Explanatory Material
Fiscal Year Ended March 2024

Nintendo Co., Ltd.
May 7, 2024
1

Nintendo Co., Ltd.

1

1. Consolidated Financial Results and Outlook

2• We would like to talk about the consolidated financial results for the fiscal year
ended March 2024, and the consolidated financial forecast for the fiscal year
ending March 2025.

Nintendo Co., Ltd.

2

Consolidated Financial Highlights
FY23

FY24

Comparison

1,601.6 bn yen

1,671.8 bn yen+4.4 %

504.3 bn yen

528.9 bn yen+4.9 %

31.5 %

31.6 %+0.1 pt.

Ordinary profit

601.0 bn yen

680.4 bn yen+13.2 %Net profit

432.7 bn yen

490.6 bn yen+13.4 %

27.0 %

29.3 %+2.3 pt.

Net sales
Operating profit
Operating profit ratio

Net profit ratio

・Net profit: Profit attributable to owners of parent
・FY = Fiscal Year
FY24 indicates the period between April 1, 2023 and March 31, 2024.

3• Year-on-year, sales increased by 4.4% to 1,671.8 billion yen, operating profit
rose by 4.9% to 528.9 billion yen, ordinary profit rose by 13.2% to 680.4
billion yen, and profit attributable to owners of parent rose by 13.4% to490.6 billion yen.

Nintendo Co., Ltd.

3

Consolidated Sales
FY23

FY24

Comparison

Net sales

1,601.6 bn yen

1,671.8 bn yen+4.4 %

Dedicated video game platform*1

1,544.9 bn yen

1,567.8 bn yen+1.5 %

Mobile, IP related income, etc.*2

51.0 bn yen

92.7 bn yen+81.6 %

Other*3

5.6 bn yen

11.2 bn yen+98.5 %

*1 Includes hardware, software (including downloadable versions of
packaged software, download-only software, add-on content,
and Nintendo Switch Online) and accessories.
*2 Includes income from visual content, smart-device content and royalties.
*3 Includes merchandise sales at official stores such as Nintendo TOKYO
as well as playing cards.

FY24 Regional Sales Ratio
9.7%
21.7%

Effect of changes in foreign exchange rates
on net sales: +94.4 billion yen

Japan
The Americas

24.3%

Europe
44.3%

Other

Proportion of sales outside of Japan: 78.3%
4• Next, we will give a breakdown of consolidated sales.
• Looking at sales in our dedicated video game platform business, unit salesof Nintendo Switch hardware and software both decreased year-on-year.
However, net sales increased by 1.5% to 1,567.8 billion yen, due in part tothe continued depreciation of the yen in foreign exchange markets, theincrease in proportion of hardware sales accounted for by Nintendo Switch– OLED Model, which has a higher unit price, and the growth in sales of
add-on content not counted in software unit sales.
• Also, overall sales in our mobile and IP related business increased by 81.6%
year-on-year to 92.7 billion yen, bolstered by movie-related sales and anincrease in royalty income.
• Changes in exchange rates over the last fiscal year resulted in a year-onyear increase in the overall sales amount of 94.4 billion yen.

Nintendo Co., Ltd.

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Gross Profit
FY23

Gross profit
Gross profit ratio

FY24

Comparison

885.4 bn yen

954.3 bn yen+7.8 %

55.3 %

57.1 %+1.8 pt.

FY23

FY24

Comparison

45.6 %

43.6 %-2.0 pt.

79.1 %

81.2 %+2.1 pt.

48.2 %

50.2 %+2.0 pt.

135.38 yen
140.82 yen

144.52 yen
156.73 yen+9.14 yen
+15.91 yen

Main Variable Factors

Proportion of hardware
sales*1
Proportion of first-party
software sales*2
Proportion of digitalsales*2

Averageexchange rate

1 USD
1 Euro*1 Proportion of sales to total dedicated video game platform sales*2 Proportion of sales to total dedicated video game platform software sales

5• With the increase in sales, gross profit rose by 7.8% year-on-year to 954.3
billion yen.
• Our gross profit margin increased by 1.8 percentage points year-on-year to57.1%. This was due to factors such as a proportional decrease in hardware
sales and a proportional increase in first-party software sales and digitalsales relative to overall sales.

Nintendo Co., Ltd.

5

Selling, General and Administrative Expenses / Operating Profit
FY23

SG&A expenses
SG&A expenses-to-sales ratio

Operating profit
Operating profit ratio

FY24

Comparison

381.0 bn yen

425.3 bn yen+11.6 %

23.8 %

25.4 %+1.6 pt.

504.3 bn yen

528.9 bn yen+4.9 %

31.5 %

31.6 %+0.1 pt.

・SG&A expenses: Selling, general and administrative expenses

Effect of changes in foreign exchange rates on operating profit: approx. +35.0 billion yen
FY23

FY24

Comparison

Research and development
expenses

110.0 bn yen

137.7 bn yen+25.2 %

Advertising expenses

94.9 bn yen

104.3 bn yen+9.8 %
6• Selling, general, and administrative expenses (SG&A expenses) rose by
11.6% year-on-year to 425.3 billion yen, mainly due to an increase in foreign
currency-denominated expenses caused by the depreciation of the yen, as
well as a rise in advertising expenses and research and development
expenses. In addition, the ratio of SG&A expenses to sales increased by 1.6
percentage points to 25.4%.
• Despite the rise in SG&A expenses, operating profit rose by 4.9% year-onyear to 528.9 billion yen and the operating profit margin rose by 0.1
percentage points to 31.6% due to increased gross profit.
• Changes in exchange rates over the last fiscal year resulted in a year-onyear increase in operating profit of approximately 35.0 billion yen.

Nintendo Co., Ltd.

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Ordinary Profit and Net Profit
FY23

Non-operating income

FY24

Comparison

97.3 bn yen

152.0 bn yen+56.2 %

39.7 bn yen

61.5 bn yen+55.1 %

0.6 bn yen

0.4 bn yen-22.2 %

Ordinary profit

601.0 bn yen

680.4 bn yen+13.2 %Net profit

432.7 bn yen

490.6 bn yen+13.4 %

27.0 %

29.3 %+2.3 pt.

FY23(3/31/2023)
133.00 yen
144.67 yen

FY24(3/31/2024)
151.34 yen
163.31 yen

included foreign exchange gains

Non-operating expenses

Net profit ratio
・Net profit: Profit attributable to owners of parent

Exchange rate

1 USD
1 EuroComparison+18.34 yen+18.64 yen
7• Ordinary profit increased by 13.2% year-on-year to 680.4 billion yen, liftedby the increase in operating profit and other factors such as foreignexchange gains resulting from the depreciation of the yen year-on-year anda significant increase in interest income due to the rise in interest rates
outside of Japan.
• Year-on-year, profit attributable to owners of parent rose by 13.4% to 490.6
billion yen.

Nintendo Co., Ltd.

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Consolidated Financial Forecast
FY24(Actual)

Net sales

FY25(Forecast)Comparison

1,671.8 bn yen

1,350.0 bn yen-19.3 %

Operating profit

528.9 bn yen

400.0 bn yen-24.4 %

Ordinary profit

680.4 bn yen

420.0 bn yen-38.3 %Net profit

490.6 bn yen

300.0 bn yen-38.9 %

・Net profit: Profit attributable to owners of parent
・Assumed exchange rate for FY25: 1 USD = 140 yen, 1 Euro = 155 yen

Dividend

AnnualFY24(Actual)

211 yen

FY25(Forecast)Comparison

129 yen-82 yenNintendo Switch

FY24(Actual)FY25(Forecast)

Hardware15.70 mil units

13.50 mil units-14.0 %

Software199.67 mil units

165.00 mil units-17.4 %

Comparison

・Software sales units for FY24 include the quantity bundled with hardware or other products (2.85 million units).

8• Next, we would like to talk about the consolidated financial forecast for the
fiscal year ending March 2025.
• We forecast net sales of 1,350.0 billion yen, operating profit of 400.0 billion
yen, ordinary profit of 420.0 billion yen, and profit attributable to owners ofparent of 300.0 billion yen. The assumed exchange rates are 140 yen per
U.S. dollar and 155 yen per euro.
• If the financial results are as forecasted, the annual dividend will be 129 yen
per share.
• Looking at unit sales for the full fiscal year, we forecast Nintendo Switch
hardware sales of 13.50 million units and software sales of 165.00 million
units.
• Nintendo Switch has entered its eighth year since launch, and while it will
be challenging to sustain the same sales momentum as before, we will work
to maintain high user engagement with the hardware and invigorate theplatform so that more consumers continue to play Nintendo Switch for
longer.

Nintendo Co., Ltd.

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2. Business Highlights

9• We would now like to turn to our business highlights.

Nintendo Co., Ltd.

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Sales Status of Nintendo Switch (Sell-In)
FY23

17.97

mil
units

6.14

mil
Units

9.22

mil
Units

2.62

mil
Units

213.96milunits

HardwareNintendo Switch
Nintendo Switch –OLED Model

Nintendo Switch Lite

Software

FY24

15.70

mil
units

-12.6 %

3.86

mil
units

-37.1 %

9.32

mil
units

+1.1 %

2.52

mil
units

-3.7 %

199.67milunits

Quarterly Unit Sales Trends(mil units)8

44.87mil

3.48

4

0

1.53

2.83

0.62
0.92

0.43
0.64

35.72mil20

1.86

3.06 mil

3.91 mil

2.94 mil

6.90 mil

1.15
0.34
0.46
1.96 mil

FY23/Q4

FY24/Q1

FY24/Q2

FY24/Q3

FY24/Q4

Nintendo Switch

40

1.27

2.15

0.47
0.60

Nintendo Switch Lite

Super Mario Bros. Wonder

20.61 million units

13.44 million units-6.7 %

60

52.21mil
41.85mil

The Legend of Zelda:
Tears of the Kingdom(mil units)
80

66.87mil

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2Comparison

Nintendo Switch – OLED Model0
SoftwareMario Kart 8 Deluxe

Nintendo Switch Sports

8.18 million units

3.51 million units

Number of Million-Seller Titles (FY24)

31 titles
Including 20 Nintendo titles and11 titles by other software publishers
10• To describe the sales status for Nintendo Switch, we use sell-in, which isunit sales by the Nintendo group to its business partners.
• Unit sales for the entire Nintendo Switch family of systems declined 12.6%
year-on-year to 15.70 million units. This breaks down to 3.86 million units ofNintendo Switch, 9.32 million units of Nintendo Switch – OLED Model, and2.52 million units of Nintendo Switch Lite. Although unit sales decreased
year-on-year, sales were stable for a platform in its seventh year sincelaunch.
• Unit sales of software declined 6.7% year-on-year to 199.67 million units.
Sales increased for new titles released this fiscal year, with The Legend of
Zelda: Tears of the Kingdom, Super Mario Bros. Wonder, and Pikmin 4 eachseeing growth. In addition, The Super Mario Bros. Movie, released in April
2023, had a positive impact on sales of Mario related titles. As a result,
there were 31 titles that sold over a million copies during the period,
including titles from other software publishers.
Note: Sell-in refers to sales by the Nintendo group to outside entities. In addition to units sold tocorporate business partners, this number also includes units sold to individual consumers throughNintendo's direct-sales sites or as downloadable software.

Nintendo Co., Ltd.

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Nintendo Switch Hardware Sell-Through and Annual Playing Users•

OLED Model sales rose amid a downtrend in overall hardware sales•

Annual Playing User numbers were the highest seen since Nintendo Switch was launched

Global Sell-ThroughAnnual Playing Users
123M

Nintendo Switch – OLED Model

116M

Nintendo Switch Lite

104M

Nintendo Switch
87M

57M

36M

FY2018FY2019FY2020

FY2021

FY2022

FY2023

FY2024

April 2018 - April 2019 - April 2020 - April 2021 - April 2022 - April 2023 March 2019 March 2020 March 2021 March 2022 March 2023 March 2024

11
Nintendo estimates• Next, we would like to talk about hardware sell-through.
• The graph on the left shows global hardware sell-through (in other words,
units purchased by individual consumers) for the full year. Red indicates
Nintendo Switch, orange is Nintendo Switch Lite, and blue is Nintendo Switch– OLED Model. Hardware sell-through overall trended downward, but looking
at individual models, Nintendo Switch – OLED Model had greater sell-throughthan last fiscal year and Nintendo Switch Lite held steady.
• The graph on the right shows the trend in the number of Nintendo Switch
annual playing users, which is the number of users who launched a game on
one of the systems in the Nintendo Switch family of systems during the 12month period. The number of annual playing users between April 2023 andMarch 2024 was the highest ever, exceeding 123 million users.
Note: Sell-through refers to sales to individual consumers. In addition to units sold by retailers, thisnumber also includes units sold to individual consumers through Nintendo's direct-sales websites andas downloadable software.
Note: The number of Nintendo Switch annual playing users refers to the number of Nintendo Accounts,
out of all Nintendo Accounts registered to a Nintendo Switch system, that used Nintendo Switch
software one or more times during the 12-month data aggregation period. Only users connected tothe internet are counted, and those who have not agreed to share their user information are
excluded. The count does not include use of services such as Nintendo eShop.

Nintendo Co., Ltd.

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Nintendo Switch First-Party Software Sell-Through•Sales were strong for new titles in the Legend of Zelda, Mario, and Pikmin series•

Evergreen titles, including those released several years ago, showed steady sales

Global First-Party Software
Sell-ThroughNew Titles

19.5M

12.4M

3.3M

2.6M

Previously Released Titles

FY2018 FY2019 FY2020 FY2021 FY2022 FY2023 FY2024

8.1M

3.6M

Total 3.3M

3.0M

3.0M

12
Nintendo estimates• Let's move on to a discussion of sell-through of first-party software.
• The graph on the left shows global sell-through of first-party software forNintendo Switch for the full year. This fiscal year, a number of new titles
enjoyed solid sales throughout the year. The Legend of Zelda: Tears of theKingdom, Super Mario Bros. Wonder, and Pikmin 4 all saw sell-throughgrow at a faster pace than any past titles released on Nintendo Switch intheir respective series.
• Evergreen titles that were released a number of years ago like Mario Kart 8
Deluxe (released in 2017) and Super Smash Bros. Ultimate (released in2018), also saw steady sales, thanks in large part to purchases by
consumers who acquired Nintendo Switch comparatively recently.

Nintendo Co., Ltd.

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Digital Sales
FY23

Digital sales*1

FY24

Comparison

405.2 bn yen

443.3 bn yen+9.4 %

48.2 %

50.2 %+2.0 pt.

Proportion of digital sales*2*1 Sales of downloadable versions of packaged software, download-only software,
add-on content and Nintendo Switch Online, etc.
*2 Proportion to total dedicated video game platform software sales

Quarterly Digital Sales Trends(bn yen)
140
120

56.7%
47.3%

100

60
40
20

54.9

45.5
77.1
49.6

42.9

70%
60%

44.9%

42.5

80

59.5%

54.2%

62.9

50%
54.7

40%
30%
20%

65.8
42.1

0

10%
0%

95.2 bn

119.6 bn

97.9 bn

128.8 bn

96.9bnFY23/Q4

FY24/Q1

FY24/Q2

FY24/Q3

FY24/Q4

Download-only software, add-on content, and Nintendo Switch Online, etc.
Downloadable versions of packaged software

Proportion of digital sales

13• Digital sales for the fiscal year increased by 9.4% year-on-year to 443.3
billion yen and accounted for 50.2% of total software sales for our dedicatedvideo game platform.
• Sales related to Nintendo Switch Online and add-on content for titles suchas Pokémon Scarlet and Pokémon Violet, Mario Kart 8 Deluxe, and Splatoon
3 performed well this fiscal year. While overall unit sales for software
decreased, sales of downloadable versions of packaged software remainedat the same level as last fiscal year, since more consumers are opting topurchase downloadable versions in recent years. With the additional effectof a rise in the foreign-currency-denominated sales amount due to thedepreciation of the yen, digital sales for the full year reached the highest
level to date and the digital sales ratio surpassed 50%.
Note: When calculating digital sales, sales of Nintendo software are recognized as gross sales, whilesales of software released by other software publishers are recognized as net sales. For software
released by other publishers, the sales commissions that Nintendo receives based on contracts withthe software publishers or other parties are recognized as revenue.

Nintendo Co., Ltd.

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Announced First-Party Titles (April - June 2024)

May 2

May 23June 27

14• Shown here are Nintendo first-party titles for the first quarter of the fiscal
year ending March 2025, which covers the three months of April throughJune 2024.
• The latest title in the diving and undersea exploration Endless Ocean series,
Endless Ocean Luminous, was released on May 2. In addition, Paper Mario:
The Thousand-Year Door is planned for release on May 23, and Luigi's
Mansion 2 HD on June 27.
• Moving forward, we will continue to work to maximize software sales in anenvironment where many people continue playing Nintendo Switch.

Nintendo Co., Ltd.

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Examples of Initiatives to Expand the Number of People Who Have Access to Nintendo IP

A new Super Mario animated film
is in production with Illumination,
aiming for worldwide release in
April 2026

Chris MeledandriDonkey Kong Country is scheduled
to open at Universal Studios Japanin the second half of 2024

Shigeru Miyamoto

15• Next, we would like to describe the main initiatives in our strategy to
expand the number of people who have access to the Nintendo IP, the goalof which is to continually invigorate our dedicated video game platformbusiness.
• On March 10, "MAR10 Day," we announced that a new Super Marioanimated film is in production. We are working together with Illumination tocreate this film, which we're aiming to release in theaters in April 2026. In
addition, we are collaborating with Arad Productions Inc. to develop a liveaction film of The Legend of Zelda.
• Donkey Kong Country, an area that will expand SUPER NINTENDO WORLDat Universal Studios Japan, is in the final stages of completion. However, toensure an even better experience for guests, it has been determined that
additional time is needed for the final period of preparations andadjustments, resulting in the change of its opening to the second half of2024.

Nintendo Co., Ltd.

15

Examples of Initiatives to Expand the Number of People Who Have Access to Nintendo IP

Nintendo Museum in Uji City, Kyoto is scheduled to open this fall16

• Lastly, we would like to give an update on the status of Nintendo Museum in
Uji City, Kyoto.
• The museum building is already complete and we are currently getting readyfor opening. Since we anticipate these preparations will take some time, wehave set the opening for Fall 2024.
• Going forward, we will continue to create points of contact with consumers
by promoting various initiatives that utilize Nintendo IP in a wide range offields.

Nintendo Co., Ltd.

16

3. Reference

17[Disclaimers]
The contents of these materials are based upon the information available and the judgments which canbe made at the time of the announcement. Nintendo is not responsible for updating or changing thesematerials if the information presented changes due to future circumstances or for other reasons.
Also, forecasts referred to in these materials involve known and unknown risks and uncertainties. Please
note that such risks and uncertainties may cause actual results to be materially different from theforecasts.

Nintendo Co., Ltd.

17

Million-Seller Nintendo First-Party Titles
units in ten thousands
FY24 (Apr. ’23 ~ Mar. ’24)

Nintendo Switch

GlobalThe Legend of Zelda:
Tears of the Kingdom

2,061

Super Mario Bros. Wonder

1,344

FY24 (Apr. ’23 ~ Mar. ’24)

Life-to-dateOutsideof JapanGlobal

371

1,690

2,061

SUPER MARIO ODYSSEY

220

268

1,075

1,344

Super Mario 3D World + Bowser’s Fury

Japan

Life-to-dateOutsideof JapanGlobal

25

195

2,796

210

17

192

1,347

GlobalJapan

Mario Kart 8 Deluxe

818

93

725

6,197

The Legend of Zelda: Breath of the Wild

204

34

170

3,185

Nintendo Switch Sports

351

38

313

1,311

New Super Mario Bros. U Deluxe

203

16

188

1,745

Pikmin 4

348

187

161

348

Super Mario Party

152

23

129

2,066

Luigi’s Mansion 3

Super Mario RPG

331

86

245

331

142

17

125

1,425

Animal Crossing: New Horizons

315

60

255

4,536

Splatoon 3

129

55

74

1,196

Super Smash Bros. Ultimate

313

60

253

3,422

Princess Peach: Showtime!

122

21

101

122

Pokémon Scarlet/ Pokémon Violet

282

84

198

2,492

Mario vs. Donkey Kong

112

21

91

112

Mario Party Superstars

272

41

232

1,289

Kirby and the Forgotten Land

106

18

88

752

[Note] Software sales units include the quantity bundled with hardware or other products. Software sales units include their downloadable versions.

18

Nintendo Co., Ltd.

18

Key Indicators
Proportion of Sales
Outside of Japan

Proportion of Hardware Sales

FY24

Proportion of First-Party
Software Sales

FY24

FY24

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

80.0%

76.0%

79.2%

76.4％

40.9%

41.5%

50.0%

36.6%

88.8%

72.1%

82.6%

74.9%

78.3%

41.1%

78.7%

82.4%

45.0%

78.3％

82.5%

43.6％

FY23

81.2%

FY23

FY23

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

79.9%

72.4%

76.8%

80.6%

43.8%

39.8%

50.9%

42.7%

76.3%

72.7%

85.0%

77.9%

75.9%

41.7%

76.4%

74.3%

46.2%

79.4%

77.2%

45.6%

79.1%

*Proportion of sales outside of Japan to total sales*Proportion of hardware (including accessories)
sales to total dedicated video game platform
sales*Proportion of first-party software sales to total
dedicated video game platform software sales

19

Nintendo Co., Ltd.

19

Digital Sales Indicators
Digital Sales(yen)

Proportion of Digital Sales

FY24

Proportion of Downloadable Versionsof Packaged Software Sales

FY24

FY24

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

119.6 bn

97.9 bn

128.8 bn

96.9 bn

47.3%

54.2%

44.9%

59.5%

64.5%

43.8%

51.1％

43.5%

217.5 bn

50.2%

346.4 bn

55.2%

48.1%

443.3 bn

53.7％

50.2%

FY23

51.5%

FY23

FY23

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

88.0 bn

99.7 bn

122.1 bn

95.2 bn

53.0%

49.3%

40.1%

56.7%

52.1%

52.3%

65.3%

52.2%

187.8 bn

51.0%

310.0 bn
405.2 bn
*Digital sales include (a) downloadable versionof packaged software (the downloadable versionof software that is offered both physically anddigitally), (b) download-only software, (c) addon content and (d) Nintendo Switch Online, etc.

52.2%

46.0%
48.2%
*Proportion of digital sales to total dedicatedvideo game platform software sales

57.4%
56.1%
*Proportion of downloadable versions of packaged
software sales to total digital sales as indicated on
the left: a/(a+b+c+d)

20

Nintendo Co., Ltd.

20

Launch Dates of Primary Nintendo Products by Region (April 2023～March 2024)
Japan
Title

United States
Launch Date

Title

The Legend of Zelda: Tears of the Kingdom

5/12/2023

Pikmin 1 *EuropeLaunch Date

Title

Launch Date

Advance Wars 1+2: Re-Boot Camp

4/21/2023

Advance Wars 1+2: Re-Boot Camp

4/21/2023

6/22/2023

The Legend of Zelda: Tears of the Kingdom

5/12/2023

The Legend of Zelda: Tears of the Kingdom

5/12/2023

Pikmin 2 *6/22/2023

Pikmin 1 *6/21/2023

Pikmin 1 *6/21/2023

Pikmin 1+2 **6/22/2023

Pikmin 2 *6/21/2023

Pikmin 2 *6/21/2023

Everybody 1-2-Switch!

6/30/2023

Pikmin 1+2 **6/21/2023

Pikmin 1+2 **6/21/2023

Pikmin 4

7/21/2023

Everybody 1-2-Switch!

6/30/2023

Everybody 1-2-Switch!

6/30/2023

Detective Pikachu Returns

10/6/2023

Pikmin 4

7/21/2023

Pikmin 4

7/21/2023

Super Mario Bros. Wonder

10/20/2023

Detective Pikachu Returns

10/6/2023

Detective Pikachu Returns

10/6/2023

WarioWare: Move It!

11/3/2023

Super Mario Bros. Wonder

10/20/2023

Super Mario Bros. Wonder

10/20/2023

Super Mario RPG

11/17/2023

WarioWare: Move It!

11/3/2023

WarioWare: Move It!

11/3/2023

Another Code: Recollection

1/19/2024

Super Mario RPG

11/17/2023

Super Mario RPG

11/17/2023

Mario vs. Donkey Kong

2/16/2024

Another Code: Recollection

1/19/2024

Another Code: Recollection

1/19/2024

Princess Peach: Showtime!

3/22/2024

Mario vs. Donkey Kong

2/16/2024

Mario vs. Donkey Kong

2/16/2024

Princess Peach: Showtime!

3/22/2024

Princess Peach: Showtime!

3/22/2024

Nintendo Switch(Software)(Software)(Software)[Notes] Launch dates may differ within the United States and European regions depending on territories or countries.
*This title is available in downloadable format only.
**Release date of downloadable version. Packaged version released on September 22, 2023.

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Nintendo Co., Ltd.

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Launch Schedule of Primary Nintendo Products by Region (extracts: April 2024～)
Japan
Title

United States
Launch Date

Title

Endless Ocean Luminous

5/2/2024

Paper Mario: The Thousand-Year Door

EuropeLaunch Date

Title

Launch Date

Endless Ocean Luminous

5/2/2024

Endless Ocean Luminous

5/2/2024

5/23/2024

Paper Mario: The Thousand-Year Door

5/23/2024

Paper Mario: The Thousand-Year Door

5/23/2024

Luigi's Mansion 2 HD

6/27/2024

Luigi's Mansion 2 HD

6/27/2024

Luigi's Mansion 2 HD

6/27/2024

Pokémon Legends: Z-A

2025

Pokémon Legends: Z-A

2025

Pokémon Legends: Z-A

2025

Metroid Prime 4 (temp.)

TBA

Metroid Prime 4 (temp.)

TBA

Metroid Prime 4 (temp.)

TBA

Nintendo Switch(Software)(Software)(Software)[Notes] Launch dates and titles etc. are subject to change.
Launch dates may differ within the United States and European regions depending on territories or countries.

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Nintendo Co., Ltd.

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Supplementary Information on Our Website
Earnings Releases, etc.

Financial Results Announcement/IR Events・Earning Releases
・Timely Disclosure of Information, etc.

・Corporate Management Policy Briefing Presentation Materials
・Financial Results Explanatory Materials, etc.

Financial Highlights
・Consolidated Statements of Income
・Consolidated Balance Sheet・Consolidated Cash Flows
・Key Figures per Share・Geographical Sales Breakdown
・Sales Breakdown by Category

Dedicated Video Game Sales Units(Annual/ Quarterly)(Annual/ Quarterly)(Annual)(Annual)(Annual/ Quarterly)(Annual/ Quarterly)

・Total Unit Sales
・Unit Sales
・Number of Titles Released(Life-to-date)(Annual/ Quarterly)(Annual)Top Selling Title Sales Units

Historical Data (Updated at fiscal year-end)

・Top selling Nintendo software sales units
on an accumulated basis

・Consolidated Statements of Income Transition
・Consolidated Sales Transition by Region
・Number of Software Titles Released

Upcoming Software Title Lineup (Japan/United States/Europe)
・Upcoming Software Publishers' Title Lineup*Corresponding pages on our website can be accessed by clicking on the titles above.
*Financial Highlights will be updated within 2 business days of our financial announcement.

Nintendo Co., Ltd.

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