reomTanto Cuore

0. Introduction

There’s a huge outdoor party for everyone coming
up, and everybody’s eager to participate in the preparations. Maids from all houses are busy working in
the park where the party will take place.
In this game, the players will call on the maids inthe park, and according to the orders of the highclass maids, prepare for the party by completing
Food, Decorations and Cleaning errands. Once thegame ends, the party starts, and the player with themost Victory Points at that time is the Master of all
Maids!

1. Components

The game box should contain this rule book and thefollowing 224 cards:• 9 high class maids• 136 maids–12 maid chiefs–124 general maids• 26 preparations cards• 48 love cards• 1 First Master card
• 4 turn summary cards”More Tanto Cuore” is a new series of deckbuilding/role selection card games for 2–4
players. The gameplay differs quite a bitfrom the old series ”Tanto Cuore”; however cards from all three boxes of the older
series can be used in this game.
Terminology note:
In this game, you do not ”play cards” – you are”served by your staff”. You do not ”buy” cards– you ”employ staff”. To draw cards is to ”call on
staff ”. The cards in your hand is ”the staff by yourside”. Your draw pile is your ”waiting room” andeach player’s discard pile is their ”kitchen entrance”. To send staff to the kitchen entrance is to”dismiss staff”. Your playing area is your ”house”
and the central playing area is ”the park”.
Please note that when the rules refer to a ”maid”,
love cards (and high class maids) are not included.
Love cards are, however, part of your staff.

2. The cards

This game consists of roughly 4 different categories
of cards: High class maids, Maids, Preparation
cards and Love cards. Explaining these cards also
provides a rough introduction of the game.

Maid cards (blue frame)

These, together with the Love cards, are the cards
that the players will have in their hands and playduring the game. Players start the game with 3 speciﬁed maid cards and 7 love cards – see ”Game setup”.
1. Title

4. VP value

3. Cost
2. Name11. Category
5. Servings
6. Callings
7. Love12. Effect

8. Imagination
9. Concentration
10. Effort

1. Title: Mostly for game ﬂavour.
2. Name: The maid’s name.
3. Cost: The amount of Love required to employ(buy) this maid from the central area.
4. VP value: The amount of Victory Points thismaid is worth once the game ends. In this case, it’s
an ’X’ as it may vary.
5. Servings: The number of extra ”servings” you
get when you let this maid serve you (i.e. how many
extra cards you get to play).
6. Callings: How many extra staff members you
call on when you let this maid serve you (i.e. how
many extra cards you must draw).
7. Love: How much love this maid generates. Loveis used to employ more staff.
8. 9. 10. Imagination/Concentration/Effort: These
are the maid’s skill points and are used to gain preparation cards (cards worth a lot of VP).
11. Category: For rules purposes.
12. Effect: The stuff that happens when you let thismaid serve you.

Love cards (pink frame)

These, together with the maid cards, are the cards
that the players will have in their hands and playduring the game. Unlike maids, Love cards do not
require any ”servings” to be played (see later in therules). Also, everything they do is generate love.
Love is used to employ more staff, i.e. take cards
from the central supply (see later in the rules).
1. Name /amountof Love
2. CostPreparation cards (purple frame)

These cards’ sole purpose is that they are worth
points. They are never part of a player’s staff (waiting room or kitchen entrance). Players merely keepthem in front of them as a measure of how muchthey’ve accomplished (via their maids). These cards
are gained by playing maids with enough skill points
to match the requirements of the preparations card.
Also, the player must have chosen the equivalenthigh class maid at the beginning of the round inorder to be able to gain a Preparation card.
1. Name
2. VP value

3. Category

1. Name: The card’s name. For Love cards, this also
doubles as the amount of Love you get from playing
this card… I mean, being served by this staff.
2. Cost: The amount of Love required to employ
this staff member.

High class maids (black/red frame)

These are unique maids placed in the central area.
They are never part of a player’s staff, and can never
be in any waiting room or kitchen entrance. At the
beginning of each round, players take turns picking
one of the available high class maids; the player thatpicks last will thus have a quite more limited selection that the player who goes ﬁrst. What high classmaid a player chooses inﬂuences what he can do thisround. Once a player is ﬁnished with this turn,hereturns his high class maid to the Park.
1. Title
3. Name3. Category
4. Effect

1. Title: Mostly for ﬂavour
2. Name: The maid’s name.
3: Category: For rules purposes
4: Effect: The effect that you gain from choosing
this high class maid.

4. Requirements

1. Name: The name of the preparation errand.
2. VP value: How much VP this card is worth once
the game ends.
3: Category: For rules purposes.
4. Requirements: The type and amount of skill
points that the player must have generated this turnin order to gain this card.

First master card

This is simply a card that signiﬁes who will be theﬁrst player for the next round. Being ﬁrst player ina round means that you are the ﬁrst to choose highclass maid, which obviously is a great advantage.
This card is not transferred to anyone (i.e. thesame player keeps sitting on it) unless it’s explicitly
taken, for example by the player who picks Marianne
Soleil during the high class maid selection process.

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Yukina

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Arisa

CelinaFoodk

Recommended general maids for ﬁrst game
Anise Greenaway
Ophelia Grail
Edith Shirling
Lenor Abrille
Tomo Watagaya
Cecilia Saint-Claire
Moinne de Lefèbre Chiffon Loudenne
Elaine Fontenille
Dawn Stride2’• Remove all ”Cleaning” Preparation cards and theequivalent high class maid Arisa.
• Remove one ’1’ and one ’3’ from the remaining two
Preparation piles.
• Finally, remove 3 cards from each general maid
pile.
• Return all removed cards to the game box.

NoëmiFor 2 playerseray• Remove one ’1’ and one ’3’ from each Preparation
pile and return to the game box.
• Remove one random high class maid, excluding
the vital four: Noemi, Sarina, Arisa and Marianne.
Return to the game box.

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For 3 players

The Park
High class maids

Pl• Sort out the three different types of Preparation
cards (Food, Decoration and Cleaning) and placethem in one faceup pile each in the middle of thetable (”The park”). Each of these three piles shouldhave its ’1’s on top, the ’2’s in the middle and the ’3’son the bottom of the pile.
• Sort out the three types of Love cards (1 Love, 2Love, 3 Love) and place them in one faceup pileeach, beside the Preparation cards in the Park.
• Deal 3 ”Colette Framboise” (maid card) to eachplayer and put any remaining Colettes back into thebox – they are not used in the game.
• Each player also takes 7 ”1 Love” cards.
• Select 10 of the remaining 13 general maids to be
used in the game (for the ﬁrst game, see recommendation below). Place them in one face-up pile each(total of ten piles) by the Preparation cards and Love
cards in the Park.
• Put the high class maids in a row in the Park, ingood view and reach for all. Before starting thegame, see to that all players know what the different
high class maids allow you to do.
• Randomly decide who is the ”First Master” the ﬁrst
round. That player takes the ”First Master” card.
• All players shufﬂe the 10 cards they have received(3 Colettes and 7 ”1 Love”) and place in a face-downpile before them. This draw pile is their respective”waiting room”. Each player should have substantial
room before him to play his cards – this area is his”house”. All player now calls 5 staff members (draws
5 cards from his draw pile) and keeps in his hand.
• Setup is now complete.

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Setup example (4 players)

3. Game setup

4. Flow of the gameThe game is divided into ”rounds”. At the startof each round, all players, starting with the First
Master and continuing clockwise, pick one high classmaid and place in their house.
When all players have picked a high class maid,
the round proceeds with players taking their turns,
starting with the First Master and then continuing
clockwise. A player turn consists of several steps.
When all players have taken their turn, the roundhas ended. All high class maids have been returnedto the Park and a new round begins with the First
Master picking a high class maid. (Please note that
the First Master doesn’t change unless a card effectsays so.)This goes on until either 2 maid piles or 1 Preparation pile is depleted. When so happens, the gameends when the current round is ﬁnished. Whatever
happens, the current round is always ﬁnished.
Once the game ends, players tally their Victory
Points. The player with the most points is declared
the King of All Maids.

Round summary:
1: In turn order, players select a high class maid.
2: In turn order, players take their turn:A player turn:i: High class maid takes effectii: Serving step (player plays cards)
iii: Work step (gaining Preparation cards)
iv: Employ step (buying new cards)
v: Return high class maid to the Parkvi: Cleanup

5. Round details
1. High class maid selection

In turn order, starting with the First Master andcontinuing clockwise, all players pick one high classmaid from the Park and place in their house. It’s
not allowed to pick a high class maid that a previous
player picked.
Four of the high class maids are especiallysigniﬁcant: Noëmi who allows the player to gain
Food cards, Celina who allows the player to gain
Decoration cards, Arisa who allows the player togain Cleaning cards and Marianne who allows theplayer to nick the First Master card from the current
owner. Without the equivalent high class maid, theplayer cannot gain the valuable Preparation cards(the general maids need instructions from the highclass maids in order to know what to do!)When all players have picked one high class maideach, the round proceeds to the next part:

2. Players take their turns

In turn order, starting with the First Master andcontinuing clockwise, all players take their turns.
When one player has ﬁnished his turn, the person to
his left takes his turn. When all players have taken
their turn, the round ends.
A player turn consists of the following six steps:
i. High class maid effect happens
The player may activate his current high class maid’s
effect if he wishes to. (This does not count as ”playing” the card, and thus does not cost any ”servings”.)
ii. Serving step
The ”main” step of each player turn. In this step, theplayer may play maid cards from his hand to gain
their effects (text effects, skill points etc). Playing acard (being served by a staff member) means to put
the card down from your hand into your house. In
order to play a maid card, the player musthave 1 ”serving point”. Each player recieves
1 ”Serving” at the start of his Serving steps
each turn, so a player can always be served by atleast one maid each turn. To be served by more than
one maid, the player must play cards that give him
additional Servings. Note that being served by Love
staff (playing love cards) requires no Servings.
Maid cards generate Callings, Servings, Love, Skill
points and any additional text effects – all this is collectively called the maid’s ”effect”.
A few select maids can become chambermaids
instead of serve. See ”6. Chambermaids”.
If the maid generated Callings, the player must
immediately call as many new staff (draw new
cards from his draw deck). They cannot be ”saved
for later” in the serving step, and calling staff is not
optional – the maid who served you simply brings
more staff with her, and that’s that.

Servings and/or Love, on the other hand, do nothave to be used right away – instead they are added
to any previous unused amount the player had gained from earlier maids. Servings are consumed bybeing served by maids, and Love is (mostly) used in
the employ step, to employ more staff. It’s not mandatory to use all Servings and Love, but any leftover
Servings and Love is lost when the player’s turn ends
– they cannot be saved for the next turn.
Any Skill points (Imagination, Concentrationand Effort) the maid generates is also stockpiled.
If the maids the player played this turn generateenough skill points of the correct type, the player
may gain a Preparation card later during the turn,provided he picked the equivalent high class maid.
However, like Servings and Love, Skill points do notcarry over to the next turn. Unless the player uses
them to gain a Preparation card, they are lost.
The text effects of the maid happen after theplayer has recieved the Callings, Servings, Love andSkill Points (with the exception of the Chambermaid
effect). Text effects with an implication arrow () in
the sentence are optional. Read them as ”You may[…] If you do, […]”.
All cards the player played are to stay face up in
his house for the time being, unless stated otherwise.
They are not dismissed (put into the discard pile)
until the player’s turn ends.
The Serving step ends when the player has no
more Servings or no more maids to play, or no wish
to further play cards. Once the Serving step ends, theplayer immediately loses any surplus Serving points.
iii. Maids get to work
This step can only be done by the players who pickeda high class maid with the ”work chief” mark – Noëmi, Celina or Arisa.
If the players picked one of these, he can gain the
top card from the corresponding Preparation pile
(Food pile if he picked Noëmi, Decoration pile if hepicked Celina, and Cleaning if he picked Arisa), provided that the generated enough Skill points during
this turn. Meaning: The high class maid instructs theplayer’s maids as to what needed be done, and they
deliver. Without a high class maid to instruct them,the maids don’t know what to do. So there!
The player may gain several Preparation cards, aslong as he has enough Skill points to pay for themall, but they are gained one at a time – and only thecurrent top card can be gained.
Preparation cards never enter a player’s deck or
hand of cards. When they are gained, they are simply
placed in the player’s house as points.
iv. Employ step
The player may now use any Love he has generated
to employ new staff. The player may play further
Love cards to add to any Love his maids generated,but no more maid cards can be played.

To employ new staff, he must have enough Love to”pay” for the new maid. Note that the Love cards are
not consumed in this process. It’s merely the virtual
currency that is paid. Not the cards. The player takes
the staff from the Park and puts it on his kitchen
entrance (takes from the central area and places on
his discard pile).
The player is only allowed to employ 1 (one)staff member per turn, however, maid effects may
increase this number. If he employs more than one
staff member, he must be able to pay for all of them.
Employing new staff is not mandatory. The employ
step ends when the player can’t or doesn’t want toemploy more staff.
v. Return high class maids to the ParkThe player now returns the high class maid hepicked to the Park.
vi. Cleanup
The player dismisses all the staff that served him(puts all the cards he played this turn on his discardpile) with the exception of any chambermaids.
He then dismisses all the staff left by his side (allcards left in hand are also discarded).
Lastly, he calls 5 more staff from his waiting room
(draws 5 cards from his draw deck). If the waiting
room is empty when staff is to be called, all staff by
the kitchen entrance (discard pile) rush in chaos tothe waiting room (shufﬂe the discard pile to form a
new draw deck).
Once he has drawn cards, it’s the next player’sturn, who starts with activating his high class maid.

6. Chambermaids

A few select maids can become chambermaids instead of serving the player. This is done in the serving
step: Quite simply instead of playing the card andgain its effects, the player puts the card aside – thiscard will not be discarded during cleanup and is thus
(temporarily, at least) out of the player’s deck. Please
note that none of the maids effects take place.
Chambermaiding a maid usually costs a certain
number of Servings (1 or 2), noted on the card.
Once a maid has become a chambermaid, she stays
put until a card effect or some other rule causes her
to move. All her effects (except any chambermaid
effects) are inactive and don’t happen.
Some chambermaids have a chambermaid effect or bonus. These effects and bonuses (normally
Victory Point bonus) are naturally only valid if themaid is chambermaided. The chambermaid effectof a chambermaid can be used at any time during
the serving step. Using the effect is not mandatory.
Effects with an implication arrow () are read as”You may […]. If you do, […]”. For example, Colettes chambermaid effect allows you to dismiss her(put her on your discard pile). If you do, you gain aServing.

7. Game end and winning

The game end triggers when a) 2 maid piles are exhausted or b) 1 Preparation pile is exhausted. Once
this happens, the current round is to be ﬁnished, andthen the game ends.
Once the game has ended, all players count their
Victory Points. Victory points are counted for allcards in a player’s house: deck, discard pile, cards inhand and any other cards in the house like Preparation cards and Chambermaids. Recommended is toﬁrst count points from your Preparation cards, afterthat count the VP of your Chambermaids, including
chambermaid bonuses, and lastly, count any remaining VP in your hand, deck and discard pile (andthis time, excluding any Chambermaid bonuses)
The player with the most Victory Points is declared
to be the best of all Maid Masters. In case of a tie,
the player with the most Chambermaid among thetied players wins. If it’s still a tie, it remains a tie.

8. Additional rules

Using cards from other Tanto Cuore sets

You can use cards from previous Tanto Cuore sets tospice this game up:
Select any 10 general maids from any Tanto
Cuore set. Take 1 of each maid, shufﬂe and place face
up with the other 10 maid piles during setup, as an
11th pile of maids. This pile also counts towards thegame end trigger.
And/or select any 10 private maids from thetwo ﬁrst Tanto Cuore sets, shufﬂe them and placethem in a face up pile with the other maid piles.
(Note that ”during the Starting phase” will here
mean ”During the high class maid effect step”.)
And/or add the Illness cards to the fray.
They work just like in Tanto Cuore.

Adjusting difﬁculty

Ignis is the most powerful of all high class maids.
Removing her from the game will affect the difﬁculty. Also, when randomly selecting maids, you shouldhave at least 2 from the following group: Edith,
Lenor and Julia. If not, generating Imagination
will prove to be rather cumbersome.

About number of players

The full game works best with 4 players, as the ﬁght
for the high class maids is most interesting with 4.
When playing with fewer, especially on 2, the gamechanges into a more rapid ﬁght for the points. Pleaseobserve that you remove some cards from play whenplaying with fewer than 4 players (see setup).

About promo cards

You can vary the setup by not simply adding the newhigh class maids to the game, but randomly selecting
an appropriate number. However, always use thevital four: Noëmi, Celina, Arisa and Marianne.

9. Example of play

Raoul, Baron and Claris are playing a 3 player
game. Raoul is the First Master. The ﬁve cards hedrew were [Colette], [Colette], [1 love], [1 love] and|Tomo].
It’s the high class maid selection. Raoul could take
Ignis and return one of his [1 love] cards and get +2
love, but he wants to chambermaid one of his Colettes, so he picks Yukina and places in his house.
Baron also had 2 [Colette]s in hand and wanted topick Yukina, but as Raoul took her, Baron grits his
teeth and chooses Ellis that allows him to call more
staff.
However, Claris has two [Chiffon]s in her hand.
Playing 3 [Chiffon] will gain her +2 Effort, and Claris
knows that she has another 2 [Chiffon]s in her deck,so she chances it and grabs Arisa, which allows her
to gain Cleaning cards.
High class maid selection is ﬁnished and it’sRaoul’s turn. He uses Yukina’s power to dismiss
one [Colette] and thus gains one Serving. As he has
one free Serving each round, he now amounts to 2
Servings. He uses both of these Servings to chambermaid his other [Colette]. With no Servings left, his
Serving phase ends.
As Raoul didn’t pick a Work chief high class maid,
his work step is skipped.
It’s the employ step. Raoul could play his two [1love] cards and employ a maid for a max cost of 2,
but he doesn’t want to, so he skips it.
He returns Yukina to the Park. It’s the Cleanup
step, so he dismisses the three cards he has left in his
hand: 2 [1 love] and 1 [Tomo]. The [Colette] that hehas chambermaided stays put. He then draws 5 newcards from his deck, and ends his turn.
It’s Baron’s turn. His high class maid effect happens which is ”call one staff member and thendismiss one from your side”. He gets a [1 love] sohe keeps it and dismisses a [Colette]. He now has 1[Colette] and 4 [1 love].
He has no general maids that are interesting toplay, so he skips the Serving phase, and the work
step is auto-skipped. Time for the employ step.
Baron plays his four [1 love] and employs a [Cecilia]– he takes a Cecilia card from the Park and places on
his discard pile.
He then returns high class maid Ellis to the Park,dismisses the four [1 love] that he played, and the[Colette] he has left in his hand, and draws 5 newcards. He has only 2 cards left in his deck, so hedraws those 2, shufﬂes his discard pile to form a new
draw deck, and draws the remaining three.
It’s Claris’ turn. Her high class maid Arisa doesn’t
have any immediate effect, so she goes straight to
the Serving phase. She plays a [Chiffon] that calls
another staff member and gives an extra Serving.
She draws a card – it’s a [1 love]. Chiffon gave heranother Serving, so Claris can play another card: Sheplays her second [Chiffon] and draws a card – it’sa [Chiffon]! She still has a Serving left, so she plays
her third [Chiffon] and thus generates 2 Effort, andalso draws a card – it’s a [1 love]. Claris still has aServing left, but no maids to play, so she skips.
It’s the work step, and since Claris picked Arisa,
she can attempt to gain a Cleaning card. The top
Cleaning card requires 2 Effort to gain, which is precisely what Claris’ three Chiffons generated, so shetakes the top Cleaning card and places in her house,beside her draw deck.
In the employ step, she plays all her [love] to
employ a [Cecilia]. She then returns Arisa to thePark, dismisses all the three [Chiffon]s and all four
[1 love] and calls 5 new staff members.
The round is now ﬁnished, and since no one
nicked the First Master from Raoul, he will be ﬁrst in
selecting high class maid for the next round too.

More Tanto Cuore – credits
Game design: Masayuki Kudo
Developpers: Shinsuke Yamakami, Kouta
Tagashira, Tatsuya Sendai, Kazuki Toyoda, Rijun
Komachi, Tomohide Iijima, Atsuo Yoshizawa
Art direction: Kazuna Shizukuishi
Graphic design: Jun’ichi Naruzawa (MediaDesk N)
Manual, Card DTP: Akira Suzuki
English manual: Simon Lundström
Cover art: Adumi Tohru
Card art (kana order)
Adumi Tohru
F.S.
Onineko
Kinoshita Ichi Kuramoto KayaCOMTA
Sanba-souTatekawa Mako Natsuki Koko
Nana
Nanase Aoi
NishidaHayase Akira
Kusaka Souji
Fujii Rino
Poyoyon Rock
Matoki Misa
Minase Rin
Yamadori Ofuu Yuikawa Kazuno
Ruchie