English manual
Beast Town, a perfectly normal town full of greenery, located a bit away from the normalcivilization.
Normal days of normal life. The only thing out of the ordinary is that all of the populationare ”beast-ears”, half-human half-beasts!
They used to live amongst normal people, but as time passed, the treasure-holding beastears gathered, and changed Beast Town into an eldorado for the Beast-ears.
The shining treasure is the proof of a beast-ear. But danger is looming; someone is after all
the shinies! And the name of the thief is Crescent Moon!!
Those who have their treasure stolen must leave Beast Town... Will they be able to protect
themselves? And who is Crescent Moon!? The peace of the town is in your hands!

0. Game overview

This is a conversation deduction game divided between
the ”Legendary thief”, the ”Civilians” and the ”Informant”. The game can be played with 4–8 players, but
for 8 players there are additional rules.
The Thief aims to steal all the treasure, the Informanttries to witness the thief’s actions, and the Civilians tryto ﬁnd out who the thief is.
In this game, one of the players is the Game Master
who sees to that the game runs smoothly. However,even the Game Master is a player. All players take turns
being the Leader.
The game ends when the Thief is found or when only
2 players are left.

1. Preparations

Players sit around the game table.

together with the other (non-thief) selected role cards.
Once shufﬂed, take out 1 (or 2 if you’re 8 players) cards
from this mix and return to the box, without looking at
what it was. Then mix the thief/thieves back into thisdeck, shufﬂe again and deal 1 to each player, face down.
This operation is to randomly decide whether or not
the Informant is part of the game. The card(s) thatwere randomly returned to the box just might be theInformant. What card was returned must therefore not
be revealed in any situation.
Each player checks their role, and keeps the card facedown before them.
5. Deal fake jewelry
The Game Master deals one Fake Jewelry card to eachplayer. Each player places it face up on top of their rolecard.

1. Select cards for the current gameFor the ﬁrst couple of games, it’s best to use the recommended setup (see next page). Once you’ve gotten used
to the game, use any combination you like. There areexamples at the end of the rulebook.
The not selected cards aren’t used in the game; returnthem to the box.

6. Set the Moon card
The Game Master gives the Moon card to the player sitting to the left of Detective Shamlock. The card should
show the ”new moon” face.

2. Select the Game Master
The Game Master is the one who sees to that the gamegoes smoothly. The Game Master will continue this roleeven if he/she is ejected from the game.

With this, the preparations are done and the game canbegin.

3. Deal characters
Shufﬂe the selected character cards and deal one card
to each player. All players read the special power of
their character and place the card face-up before themso that all can see.

Components

4. Deal roles
From the role cards you selected, take out Crescent
Moon (and Full Moon if you’re playing 8 players). In
their stead, add one (or two if you’re 8 players) normal ”Civilian” cards from the box and shufﬂe them

7. Set the Target card
Place the target card in the middle of the table.

This game consists of these cards:
26 Character cards
1 Target card
12 Role cards
8 Fake Jewelry cards
1 Moon card

Recommended character/role
combination setup for the ﬁrst
couple of games
For 4 players
Characters
Detective Shamlock
Politician Barbera

Military Teresia
Warlock Valeria

Roles
Thief Crescent Moon
Civilian (stubborn)

Informant
Civilian

For 5 players
Characters
Detective Shamlock
Younger Twin Beryl
Homeless Arle

Elder Twin Cyril
Politician Barbera

Roles
Thief Crescent Moon
Civilian (angry)
CivilianInformant
Civilian

2. Flow of the game

This game alternates between ”day time” and ”night time”
until the game ends. During day time, all players, including thethief, argues about who the thief is. During night time, but only
when the Moon card shows the new moon, master thief Crescent
Moon secretly selects one player (in an 8 player game, master
thief Full Moon selects one the nights the full moon is shown).
The selected player has his/her Fake Jewelry stolen. If shedoesn’t have a Fake Jewelry, her treasure is stolen, she is out ofthe game and reveals her role card.
Once the game ends, the winner is determined depending on
if Thieves, Informants or Civilians are left. If the Civilians win,then all Civilians win, even those who were ejected from the gameearlier.
The game ﬂow:
1) Game start2) Day time phase–Selecting suspect–Pre-voting step
–Voting results3) Night time phase
Theft step4) Return to 2)

3. Game start

For 6 players
Characters
Detective Shamlock
Younger Twin Beryl
Psychic Akira

Elder Twin Cyril
Teacher Verna
Maid MiyabiRoles
Thief Crescent MoonCivilian
Civilian

Informant
Civilian
CivilianFirst of all, Detective Shamlock selects one player. All otherplayers but Shamlock and the selected player must close theireyes. The selected player silently makes one of these two gestures:* If he/she is a Civilian, then he/she makes an ”OK” sign toShamlock.
* If he/she is the Thief or the Informant, he/she makes a”thumbs down” sign to Shamlock.
Once Shamlock has seen the gesture, the other players may open
their eyes.
The player with the Moon card is the ﬁrst Leader and leads theﬁrst day.

4. Day time phase

For 7 players
Characters
Detective Shamlock
Younger Twin Beryl
Warlock Valeria
Military Teresia

Elder Twin Cyril
Teacher Verna
Psychic Akira

Roles
Thief Crescent Moon
Civilian (angry)
Civilian
Civilian

Informant
Civilian
Civilian

For 8 players
Characters
Detective Shamlock
Elder Twin Cyril
Politician Barbera
Military Teresia

Witness Sheena
Younger Twin Beryl
Shrine Maiden Towa
Warlock Valeria

Roles
Thief Crescent Moon
Informant
Civilian (lonely)
CivilianThief Full Moon
Civilian (angry)
Civilian
Civilian

Detective Shamlock retells what she learned. She may lie if shewishes to. All players proceed with arguing who they think is theThief. A reasonable time limit for the arguing is 3 minutes. TheGame Master keeps track.
–Selecting suspects
When arguing is done, the Leader selects a suspect, points theTarget card at her, saying ”You’re a suspect!”–Pre-voting step
All players who want, raise their hand.
–Voting results
If half of the participants or less raised their hands, the suspect isdeclared innocent and nothing happens.
If more than half of the participants raised their hands, the suspect is declared guilty and must discard her Fake Jewelry card.
If she has no Fake Jewelry left, her treasure is stolen, she is out of
the game and reveals her role card. If that player was the Thief,
the game ends immediately.

5. Night time phase

The nights when the Moon card in front of the Leader shows thenew moon, Crescent Moon goes to work and starts stealing. Theﬁrst night is always the new moon, and thus stealing will always
happen the ﬁrst night. When the Moon Card shows the fullmoon, nothing will happen unless thief Full Moon is around. Shesteals on full moon nights.

How stealing is done
Place the Target card in the middle of the table.
All players place their right hand around the Target card,without touching it.
The Game Master instructs all players to shut their eyes,including herself.
”It’s night time... You’re all sleeping...”Next, she instructs the Thief to awaken and open her eyes.
”But in the midst of darkness, the Thief awakens... it’stime for work...”The Thief, and only the thief, opens her eyes.
”Who will be the target to-night? Decide quickly, morning is coming... 10... 9... 8......”The Thief moves her hand a little, turns the target card so thatit points towards one player. This must be done before theGame Master has counted to zero, at which point the Game
Master says
”Morning has come... and all awake....”All players open their eyes and remove their hands from thetable.
The player at whom the arrow is pointing has had a visit fromthe Thief. If she still had her Fake Jewelry, it’s stolen and discarded. If she had no Fake Jewelry left, her treasure is stolen,
she is out of the game and reveals her role card.
And that marks the end of the night time phase.
The Leader ﬂips the Moon card and gives it to the player toher left. That player becomes the new Leader. The Game Masterproceeds to announce Day Time again.

6. Game end

The game ends immediately if one of these two conditions aremet:* No Thief is left in the game.
* Only 2 players are left in the game, due to voting or nightlytheft.
Determining winner* If all Thieves are out of the game, all Civilians win (even those
who were ejected from the game earlier).
* If the remaining two players are ”Thief” and ”Civilian”, theThief (thieves) wins.
* If the remaining two players are ”Thief” and ”Informant”, theInformant wins.

7. Playing with 8 players

Rules remain the same. However, when playing with 8 players,
you have two thieves. Each new moon night, Crescent Moon
will steal, and each full moon night, Full Moon will steal, whichmeans that there will be a theft every night. Also, if the gameends and the two remaining players are both Thieves, they bothwin – of course.

8. Optional rule: Points

If you wish, you may deal out points according to the following
system:* If the Civilians win, they gain 2VP each.
* If the Thief/thieves win, they gain 3VP each.
* If the Informant wins, she gains 7VP.
As an addition, all players still in the game earn 1VP each.
Play until someone reaches 10 or more points, at which point
this player is crowned the King/Queen of Beast-ears.

Examples of further character
selection combinations
Small Society (4 players)
Detective Shamlock
Bank employee Lucie

Politician Barbera
Homeless Arle

Shufﬂe Alliance (4 players)
Detective Shamlock
Athlete Ulrika
Crossdressing d’Autriche Clown Lolo
The Mysterious Five (5 players)
Detective Shamlock
Warlock Valeria
Shrine Maiden Towa
Sister Christina
Psychic Akira
The Students 1 (5 players)
Detective Shamlock
Class rep Alistair
Vice class rep Miranda Teacher VernaStudent Luma
The Students 2 (6 players)
Detective Shamlock
Elder Twin Cyril
Younger Twin Beryl
Class rep Alistair
Vice class rep Miranda Teacher Verna
The Big Six (6 players)
Detective Shamlock
Policitian ValeriaMilitary Teresia
Teacher Vienetta
Archaeologist Mindy
Class rep Alistair
The Students 3 (7 players)
Detective Shamlock
Elder Twin Cyril
Younger Twin Beryl
Class rep Alistair
Vice Class rep Miranda Teacher Verna
Psychic Akira
The Students 4 (8 players)
Detective Shamlock
Witness Sheena
Elder Twin Cyril
Younger Twin Beryl
Class Rep Alistair
Vice class rep Miranda
Student LumaTeacher Verna
Light Novel Alliance (8 players)
Detective Shamlock
Witness Sheena
Sleeping Beauty Cecilia Shrine Maiden Towa
Psychic Akira
Maid Miyabi
Sister Christina
Hostess Amarillo

Character cards
About the timing of the characters’ special powers
Each character has a special power that can be used at certain points during the game.
Exactly when the power may be applied is important and is noted on the card within<brackets>. In the case of powers taking place with the same timing, they happen
in numerical order as noted on the card. For example ”At the start of day time (1)”happens before ”At the start of day time (3)”. The order in which the powers happen
can be crucial, which is why it’s best if all players take care to check the participants’powers before the game begins.
[1] means that the power can only be used once per game.

Detective Shamlock

Witness Sheena

Student Ester

Student Tristel<Game start (1)>
Select one player who reveals toyou and only you whether she is a
Citizen or not.
<End of day time (1)>
If you are the Leader, perform theabove action again.

<Start of day time (1)>[1] If anyone was ejected from thegame the previous day/night, select one player who reveals to you
whether she is a Citizen or not.
This character should only be
used in 8 player games.

<During new moon days (2)>
[1] You may change the moon
into a full moon.

<During full moon days (1)>[1] You may change the moon intoa new moon.

Student Luma

Elder Twin Cyril

Younger Twin Beryl

Teacher Viennetta<Selecting suspect>[1] If you are the Leader, selectone player who may not take partin the voting.

<Always>
When you are not the Leader, you
may force the Younger Twin tovote as you.
This character should only be
used together with the Younger
Twin.

<Always>
When you lose your Fake jewelry,the Elder Twin also loses hers.
This character should only be
used together with the Elder
Twin.

<Always>[1] When the Archaeologist
loses her Fake Jewelry, you take itas yours.
This character should only be
used together with the Archaeologist.

Teacher VernaClass rep Alistair

Vice Class rep Miranda

Athlete Ulrika<Voting results (1)>[1] When you are not the Leader,
you may change this day’s voting
to ’innocent’.

<Always>[1] When you lose your FakeJewelry, you take the Vice Class
Rep’s Fake Jewelry.
This character should only be
used together with the Vice Classrep.

<Pre-voting step>[1] When you are not the Leader,
you may change the Leader selected suspect to someone else.

<Selecting suspect>[1] When you are the Leader, you
may randomly choose a suspect.
If you do, your vote counts as twovotes.

Character cards (cont.)

Archaeologist Mindy

Warlock Valeria<End of day time (5)>[1] You may claim a Fake Jewelrythat another player has lost.
This is only applicable to lost
Fake Jewelry that hasn’t yet been
claimed by someone else.

<Start of day time (3)>[1] When you are not the Leader,
you may change the Leader tobeing the person to the current
Leader’s left.

Clown Lolo

Politician Barbera<Start of day time (6)>You may shufﬂe the character
cards not used for this game anddraw one at random. You become
this character and Lolo is instead
removed from the game.

<Voting results (2)>[1] When you are not the leader,
you may change this day’s voting
results to ’guilty’.

Psychic Akira<Always>[1] You may cancel the effect ofany character’s power (it didn’thappen).

Homeless Arle
<Always>
You cannot be the target forthe powers of the Detective orWitness.

Shrine Maiden Towa
<Start of full moon days (7)>[1] Crescent Moon may not steal
anything during the next newmoon night.

Sleeping Beauty Cecilia<Start of new moon days (2)>
[1] You cannot be the target forsuspicion this day.

Maid Miyabi

Military Teresia

Hostess Amarillo

Bank employee Lucie<Always>
When you are the Leader, you maynot vote.
<Start of day time (8)>[1] When you are not the Leader,
your vote counts as 2 votes.

<Full moon days: Selecting suspect>[1] When you are the Leader, youmay select one player who still has
a Fake Jewelry. That player loses
her Fake Jewelry. No voting takesplace.

<Full moon days: Selecting suspect>[1] When you are the leader, you
may select two suspects and havea separate voting for each of them.

<End of day time (2)>
[1] You may write down the nameof a player and keep it secret.
<End of theft step>
If that player is selected as thefttarget, you may reveal your noteand negate the effect of theft.

Sister Christina

Crossdressing d’Autriche

Cowgirl Federica

Cook Geneviève<Always>
When you lose your Fake Jewelry,
you may give it to another player.
This power applies even to theloss of Fake Jewelry due to thepower of Citizens.

<Game start (2)>
You and two other players of yourchoice shufﬂe your three rolecards and re-deal them.
This power annulates the information the Detective got during
the game start.

<Start of day time (4)>When you are Leader and there
are 4 players left, you may force
a player to reveal her role card. If
she was the Thief, only you win. If
not, you are both out of the game.
This is a bonus promo card.

<Game start (3)>Secretly select a player to be yourmaster. She shares your fate. If
you win, she wins. If you lose, sheloses.
This card doesn’t exist. But itwould be cool if it did.

Role cards

Thief Crescent Moon

Thief Full Moon

Informant<During new moon nights>
You steal.
<Victory conditions>”Thief”+”Thief” or”Thief”+”Civilian”<During full moon nights>
You steal.
<Victory conditions>”Thief”+”Thief” or”Thief”+”Civilian”<When you are ejected>
If you were ejected due to voting,all players lose their Fake Jewelry.
<Victory conditions>”Informant” + ”Thief”

Civilian

Civilian

Civilian

Civilian<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”

Civilian<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”

Civilian (justice)

Civilian (stubborn)

Civilian (angry)Civilian (lonely)<When you are ejected>
If you were ejected due to theft,
Crescent Moon may not steal
during the next new moon night.
<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”<When you are ejected>
You stay in the game until the endof the next day time. Until then,
you cannot be the suspect.
<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”<When you are ejected>
You select one player who still
has her Fake Jewelry. That player
loses her Fake Jewelry.
<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”<When you are ejected>
The player to your right loses FakeJewelry.
<Victory conditions>”Civilian” + ”Civilian” or”Civilian” + ”Informant”

Game credits
Director:
Yusuke Gotoh (Arclight)
Game design:
Masayuki Kudoh (Arclight)
Developpers:
Akihiro Kusano (Arclight)
Naoki Kubouchi (Arclight)
Kouta Tagashira (Arclight)
UnpakuNekomaru
Jun-ichi Itoh
Yosito Huruta
Art direction:
Kazuna Shizukuishi (Arclight)
Graphic design:
Atsushi Takemoto (t-DESIGN LAB)

Illustrators
Adumi Tohru
F.SKusaka Souji
COMTA
Tatekawa Mako
Natsuki Koko
Hayase Akira
Fujima Takuya
Mattaku Mo~sukeMiyashita Miki
Yasuyuki
Yamadori Ofu

Aruya
Kinoshita Ichi
Kuramoto KayaSamba Sou
Nishida888
Fujii Rino
Poyoyon RockMadoki Misa
Minase Rin
Yamada J-ta
refeiaCover illustration: Fujima Takuya