Then, follow the 5 setup steps:
1.
2.
3.
4.
5.

Each Creature card has a Mana cost indicatedin their upper left corner.

Place the 2 Bridge cards in the play area.
Each player receives 1 Stronghold card.
Each player shuffles the cards in their
Deck and takes them all in hand.
Each player places their Stronghold card
at the leftmost position in their hand,Bastion side up.
Toss a coin to determine the 1st player.

Creature Cards
Creatures have a Health Points (HP) value inthe «shield» icon and an Attack value (AV) in the«axe» icon. Creatures enter play and stay in play
until destroyed.

The play area consists of 2 lines, each line
expanding both sides of a Bridge card. There isno limit to the number of cards that can be placedon a line.

Do you want to discover the
Clash of Decks card game?
You are in the right place !
This introductory guide has
been specially designed tohelp you quickly launch yourfirst game! To play, youneed an opponent and an
initiation pack which you canobtain for free in the official
online store:

Player A’s Kingdom is located on the left of theBridge cards. Player B’s Kingdom is locatedon the right of the Bridge cards. It is therefore
recommended for the players to sit side by side.

15’’

210+

Stronghold Cardwww.clashofdecks.com
PLAYER A’S KINGDOMPLAYER B’S KINGDOM

You are a surviving Lord-Sorcerer of the ErretArchipelago where enormous bridges connect
hundreds of islands together. To survive
among those hostile lands, you must cross thebridges and fight the other Lord-Sorcerers toclaim their lands!

Build a deck of 8 Creature cards and fight otherLord-Sorcerers in order to destroy their Forts!

PLAYER

PLAYERB’SDEC

KB’SDECK

Each Stronghold card has a Bastion side and aFort side. When «Stronghold» is mentioned, it
refers to the card, regardless of the side that isup in their owner’s hand. The Stronghold card
represents their owner’s HP, according to its
position in the hand.

A game is played over a succession of turns,
starting with the 1st player’s turn. The player
whose turn it is is called the Active Player.
A turn is broken down in 3 Phases:

Phase 1 – Mana Regeneration
The Active Player gains as much Mana as they
have cards in their hand (Stronghold cardincluded).
Exception :The first player only gains 6 Mana at
the start of their first turn (instead of 9).
During their turn, the Active Player can use their
Mana in Phase 2 to play cards from their hand.
Unspent Mana is lost at the end of a turn.

Phase 2 – Summoning
The Active Player can spend their Mana toplay Creatures cards from their hand. They
can choose not to play any card. They can
only play the 4 leftmost cards in their hand at
this time (not accounting for the Strongholdcard), if they can pay the Mana cost.

Note
Note::When a player plays a card from theirhand, a new card in their hand becomes
immediately available and can be played
during the current turn if the player hasenough Mana.
A player cannot spend more Mana than theyhave. When a player plays a Creature, theyplace it face up in the play area, on the line of
their choosing, always on their Kingdom’s sideand behind any Creature already in play on thatline. A Creature remains in play until destroyed.

Phase 3 – Assault
Each Creature controlled by the Active Playerattacks, with the exception of Creatures
played during the current turn. Creatures
activate in the following order: first,Creatures from the upper line, from furthest
away from the Bridge to closest to the Bridge;
then Creatures from the lower line, fromfurthest away from the Bridge to closest tothe Bridge. A Creature deals its AV to theenemy Creature which is the closest from theBridge on its line. If no enemy Creature canbe attacked, the attacking Creature deals
damage directly to the enemy Stronghold.

Upper lineAttacking a Creature
When a Creature suffers at least as much
Damage combined as its HP value, it is destroyed:excess Damage is lost and the card returns tothe rightmost position in their owner’s hand. If
necessary, the owner immediately moves all
their Creatures on that line toward the Bridge,
filling the space that was thus freed. A Creaturethat was not destroyed replenishes all its HP at
the end of a turn. An attacked Creature does not
strike back.

Attacking the Stronghold
When a Stronghold card takes Damage, shiftthat card that many positions to the right in theplayer’s hand.
If the Bastion reaches the rightmost position
in a player’s hand, it is destroyed: rotate theStronghold card so that the Fort is side up (andthe Bastion side down) and put the Strongholdcard back to the leftmost position in theirowner’s hand. Excess Damage dealt to theBastion does not carry over to the Fort. If theFort reaches the rightmost position in a player’shand, that player immediately loses the game.
Once the Active Player has resolved their Phase3, their turn ends and their opponent becomes
the Active Player.

Game end
The game ends as soon as a player’s Fort reaches
the rightmost position in their hand. Their
opponent wins the game.

Lower line

PLAYER A’SKINGDOMPLAYER B’SKINGDOM

After your first game, we invite you to consult
the complete Clash of Decks rules available
on the official website. You will discover newtypes of cards like Incantations or Champions,new formats like Draft or Constructed, newgame modes to play solo, in a team or in coop. You can also use our online card generator
to create your own cards and visit our online
store with all previously published Clash ofDecks content!

www.clashofdecks.com

The icons below represent Special Abilities thattrigger automatically during the resolution ofeach Phase 3 - Assault. If these can apply, theseshould apply. “Owner” designates the card thatpossesses the Special Ability.
Perforation : The owner deals its
Perforation
Damage to the target Creature AND
to the Creature located behind iton the same line. This effect only applies toCreatures, never to the enemy Stronghold.
Splash : The owner deals its Damage
splashto the target Creature AND to theCreature in the same position on theneighbouring line. This effect only applies toCreatures, never to the enemy Stronghold.
Rage:: The owner can attack enemy
Rage
Creatures during the turn it entersplay. This effect does not allow theowner to attack the enemy Stronghold theturn it enters play. If no enemy Creature canbe attacked the turn the owner enters play,
the Rage Special Ability has no effect.
Protection :: During each turn,protection
Protection reduces the first sourceof Damage targeting the owner to0. Sources of Damage include any Creature
or Incantation dealing at least 1 Damage.
Effects from these sources of Damage arestill triggered (Splash, Perforation, etc.) anddealt to other Creatures as normal.
Berserk
Berserk : Each time the owner attacks
and destroys at least one enemy
Creature, it attacks again. After
destroying the last enemy Creature on its
line, because it must attack again, it attacks
the enemy Stronghold (unless it attacks
during the turn it entered play thanks to theRage Special Ability).
Author: Léandre Proust
Publisher: Grammes Édition