Sep. 25th Tuesday

DiGRA2007 situated play Session Program

BAC

Faculty of Science Bldg.1

YasudaAuditorium
8:00

2F
Koshiba
Hall Lobby

KoshibaHall

Faculty of Engineering Bldg.2
4F
3F
2F
LectureLectureLectureLectureMeeting
Meeting
Room 222 Room 223 Room 242 Room 243 Room1A
Room1B

9:00
10:00
10:30-12:00
Paper 1A:

11:00

Gender and Gaming

12:00

10:30-12:00
Paper 1B:
SociologicalApproaches toGames-1

13:00
14:00

10:00-18:00
Registration

13:00-14:30
Paper 2A:

13:00-14:30
Paper 2B:

Learning and Games1

Sociology of GameProduction

10:30-12:00
Paper 1C:

Theory and Practive ofPlayer Engagement-1
Game Design-1

13:00-14:30
13:00-14:30
Paper 2C:
Paper 2D:
Player
Theory and Practive ofGame Design-2
Engagement-2

15:00
15:00-16:30
Panel Session:

16:00
17:00
18:00
19:00
20:00

Women in Games
2007

10:30-12:00
Paper 1D:

15:00-16:30
Paper 3B:

15:00-16:30
Paper 3C:

Cultural issues-2

Player Engagement-3

15:00-16:30
Paper 3D:
SociologicalApproaches toGames-3

17:30-18:30
Symposium:

17:30-18:30
Panel Session:
Tokyo Drift: Imports tothe Japanese
Developer Community

Playing Place: Gamingin the Asia-Pacific

18:30-20:00
DiGRA AnnualGeneralMeeting

10:30-12:00
Paper 1E:
SociologicalApproaches toGames-2

13:00-14:30
Paper 2E:
Cultural Issues-1

15:00-16:30
Paper 3E:
Player Co-production1

10:00-13:00
Exhibition

13:00-14:30
Values @ Play Board
Game Modding
Workshop-1

14:30-17:00
Exhibition

10:00-16:00
Poster-1

DiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 25th Tuesday
Poster Session 1
Towards a theory of the Player: designing for Experience
Alessandro Canossa

Ambient gaming or how to play games when you're not playing games
Mark Eyles, Dan Pinchbeck and Roger Eglin

From a Short Story to an Interactive Non-linear Play
Minna Ruuska and Antti Virtanen

Power and stress resistance or adventure and patience? An empirical study of the influenceof gratifications sought and obtained as well as of player skills on the use of various digital
10:00-16:00 C Meeting Room 1B

Christina Schumann

Playing Styles of Children with Mild Developmental Disabilities in Video Games
Hanae Yamazoe, Ryo Kato, Takashi Kawai, Tadashi Sato, Takashi Yamazaki and Masutomo Miyao

Gameplay and Embodied Experience: Towards a Cybernetic Methodology for exploring thePlayer-Game System
Mark Johnson, Paul Hollins and Pete Bibby

Digital facilitated chat for monitoring communication behavior and outcomes of a negotiation
Joost Modderman

Improving Cognitive Abilities with Gaming Concepts in Computer Graphics and VideoGame
Ana Luisa Solís, Tania Patiño, Julio Radillo

10:00-17:00 C Meeting Room 1A Exhibition

Paper Session1A: Gender and Gaming (Chair: Helen Kennedy)
Gender in Play: Mapping a Girls' Gaming Club
10:30-12:00 B Koshiba Hall

Nicholas Taylor, Jennifer Jenson, and Suzanne de Castell

The Hegemony of Play
Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie, and Celia Pearce

Paper Session1B: Sociological Approaches to Games-1 (Chair: Aki Järvinen)
The Disappearance and Reappearance and Disappearance of the Player in Videogame
Bryan-Mitchell Young

Gambling is in My Genes: Correlations between Personality Traits with Biological Basis and
10:30-12:00 C Lecture Room 222 Digital Entertainment Choice
Byungho Park

Video games in contexts: An ethnographic study of situated meaning-making practices ofAsian immigrant adolescents in New York City
Chia-Yuan Hung

Paper Session1C: Player Engagement-1 (Chair: Michael Nitsche)
Dimensions of Play: Gameplay, context, franchise and genre in player responses toCommand and Conquer: Generals
Geoff King

10:30-12:00 C Lecture Room 223 Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds
Dan Pinchbeck

Your Second Selves: Resources, Agency, and Constraints in Avatar Designs and Identity Playin a Tween Virtual World
Yasmin B. Kafai, Deborah A. Fields, and Melissa S. CookPaper Session1D: Theory and Practice of Game Design-1 (Chair: Susan Gold)
Avatar Categorization
Daniel Kromand

10:30-12:00 C Lecture Room 242 Team Structure in the Development of Game-based Learning Environments
Antti Kirjavainen, Tuula Nousiainen, and Marja Kankaanranta

Gameplay Design Patterns for Believable Non-Player Characters
Petri Lankoski and Staffan Björk

Paper Session1E: Sociological Approaches to Games-2 (Chair: Annika Waern)
Human, all too non-Human: Coop AI and the Conversation of Action
Bart Simon

10:30-12:00 C Lecture Room 243

Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel
Study with Elementary School Students
Nobuko Ihori, Akira Sakamoto, Akiko Shibuya, and Shintaro Yukawa

Tangible Pleasures of Pervasive Role-Playing
Markus Montola

13:00-14:30 C Meeting Room 1A

Values @ Play Board Game Modding Workshop-1
Celia Pearce, Mary Flanagan, Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie

Paper Session2A: Learning and Games-1 (Chair: Tanya Krzywinska)
Teacher Roles in Learning Games - When Games become situated in Schools
Rikke Magnusssen

13:00-14:30 B Koshiba Hall

From Gamers to Scholars: Challenges of Teaching Game Studies
Jose P. Zagal and Amy S. Bruckman

Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video
Games in School
Kathy Sanford and Leanna Madill

Paper Session2B: Sociology of Game Production (Chair: Hiroshi Yamaguchi)
The State of the Art: Western Modes of Videogame Production
Alex Wade

13:00-14:30 C Lecture Room 222 Survey of the adjourned sale rate of the Japanese home video game industry
Yuhsuke Koyama

Real-Time Sweetspot: The Multiple Meanings of Game Company Playtests
Simon Niedenthal

Paper Session2C: Player Engagement-2 (Chair: Marinka Copier)Waiting for Something to Happen: Narratives, Interactivity and Agency and the Video Game
13:00-14:30 C Lecture Room 223

Paul Cheng

Approaching game-studies: towards a reflexive methodology of games as situated cultures
Sybille Lammes

Paper Session2D: Theory and Practice of Game Design-2
Levels of Sound: On the Principles of Interactivity in Music Video Games
Martin Pichlmair and Fares Kayali

13:00-14:30 C Lecture Room 242 Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's
Stéphane Natkin, Chen Yan, Sylvie Jumpertz, and Bernard Marquet

Understanding Pervasive Games through Gameplay Design Patterns
Staffan Björk and Johan Peitz

Paper Session2E: Cultural Issues-1 (Chair: Espen Aarseth)Cultures of Digital Gamers: Practices of Appropriation
Markus Wiemker

The Ethics of Indigenous Storytelling: Using the Torque Game Engine to Support Australian
13:00-14:30 C Lecture Room 243 Aboriginal Cultural Heritage
Theodor G. Wyeld, Brett Leavy, Joti Carroll, Craig Gibbons, Brendan Ledwich and James Hills"Blacks Deserve Bodies Too!" Design and Discussion about Diversity and Race in a Teen
Online World
Yasmin B. Kafai, Melissa S. Cook, and Deborah A. Fields

Panel Session : Women in Games 2007
15:00-16:30 B Koshiba Hall

Suzanne de Castell, Jennifer Jenson, Helen W. Kennedy, Doris C. Rusch, Marianne Selsjord, Emma
WestecottPaper Session3B: Cultural Issues-2
Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chávez's Venezuela
15:00-16:30 C Lecture Room 222

Thomas H. Apperley

Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game DesignMatthew Kam, Vijay Rudraraju, Anuj Tewari, and John CannyPaper Session3C: Player Engagement-3 (Chair: Torill Mortensen)
Player-Character Dynamics in Multi-Player Role Playing Games
Anders Tychsen, Doris McIlwain, Thea Brolund, and Michael Hitchens

15:00-16:30 C Lecture Room 223 Cross-format analysis of the gaming experience in multi-player role-playing games
Anders Tychsen, Ken Newman, Thea Brolund, and Michael Hitchens

Gaming DNA - On Narrative and Gameplay Gestalts
Douglas Brown

Paper Session3D: Sociological Approaches to Games-3 (Chair: Mikael Jakobsson)
Play: A Procrustean Probe
Tom Tyler

15:00-16:30 C Lecture Room 242

Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects ofCheats in a Tween Virtual World
Deborah A. Fields and Yasmin B. Kafai

Controversies: Historicising the Computer Game
Esther MacCallum-Stewart and Justin Parsler

Paper Session3E: Player Co-production-1 (Chair: Toru Fujimoto)
Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversityand Historical Accuracy in Video Games
Andrew V. Moshirnia and Anthony C. Walker

15:00-16:30 C Lecture Room 243 "I am not a fan, I just play a lot" - If Power Gamers Aren't Fans, Who Are?
Hanna Wirman

What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways
into Participatory Culture
Kylie A. Peppler and Yasmin B. KafaiSymposium : Tokyo Drift: Imports to the Japanese Developer Community (IGDA
17:00-18:30 B Koshiba Hall
17:00-18:30 C Lecture Room 222

Jason Della Rocca, John Abrehamson, Dylan Cuthbert, Robert Ota Dieterich, Kees Gajentaan, Bart
Sekura, Colin Williamson

Panel Session : Gaming in the Asia-Pacific
Dean Chan, Larissa Hjorth(Chair), Robert Macbride, Bora Na, Tae-jin Yoon, Seulhi Lee, Minseok Kwon

18:30-20:00 C Lecture Room242 DiGRA Annual General Meeting