Sep. 28th Friday [Game Industry Day]BC

Faculty of Science Bldg.1

Faculty of Engineering Bldg.2
4F
3F
2F
Meeting
Meeting
LectureLectureLectureLectureRoom1B
Room 222 Room 223 Room 242 Room 243 Room1AA

YasudaAuditorium
8:00

DiGRA2007 situated play Session Program

2F
Koshiba
Hall Lobby

KoshibaHall

8:30-10:00
Work in
Progress-4

8:30-10:00
Work in
Progress-5

10:30-12:00
Symposium:

10:30-12:00
Paper 8B:

Game Design
Workshop

Game Industry andBusiness Models-1

10:30-12:00
Paper 8C:

9:00

HotelMetropolitan Edmont

10:00
11:00

Player Engagement-810:30-12:00
Paper 8D:

10:30-12:00
Paper 8E:

Game Industry andBusiness Models-2

Learning and Games3

12:00
13:00
14:00
15:00

13:00-14:00
Keynote:10:00-16:00
Registration

10:00-16:00
Exhibition

Uemura, Iwatani

14:30-16:00
Symposium:

14:30-16:00
Panel Session:

Game Developmentin Japan

Games without
Genres

16:00
17:00
18:00
19:00
20:00

16:30-17:30
Closing
Shuttle Bus to Hotel Metropolitan Edmont [ 17:40, 17:50, 18:00 @ Bus Stop for Banquet Venu ]18:30-20:00
BanquetDiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 28th Friday: Game Industry Day
Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 4
Creating a Component Based Message System
Felix Kerger

Synchronicity in Game Design
Trent Burg, Nicholas Daniel, Michael Herring, Robert Pearsall, and Tedo Salim

8:30-10:00 C Lecture Room 222

The Temporal Situation: Gamer Time, Industry Time, Academic Time
Barry Atkins

Designing Play: Gestural Innovations and Interventions in Computer-Mediated PlayJames Tobias

Casestudy: DeBlob™ for Nintendo Wii & DS: Game industry innovation trough 'garage based'
student driven game design research & development
Jeroen van Mastrigt

Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 5
Content Analysis of Educational Video Games for Children: Development and use of a new
checklist for educational video games
Shiko Hirakawa, Noriko Ihori, Akira Sakamoto

8:30-10:00

The effects of the usage of video games and their violent depictions on aggression in junior
Lecture Room 223 high school students: The moderating effects of their reflection
Kanae Suzuki, Makiko Sado, Mari Hasegawa, Yukiko Horiuchi, Akira Sakamoto

Considering the Geocultural Context of Game Play and Development
Tom Edwards

Videogames between Narration and Interactivity. A case of study: Fatal Frame
Bianca Terracciano

10:00-16:00 C Meeting Room 1A Exhibition
10:30-12:00 B Koshiba Hall

Symposium : Game Design Workshop (IGDA Education SIG)
Susan Gold, Tracy Fullerton, Magy Seif El-Nasr

Paper Session 8B: Game Industry and Business Models-1
The Impact of Experience: The Influences of User and Online Review Ratings on thePerformance of Video Games in the US Market
Sven Joeckel

10:30-12:00 C Lecture Room 222 The unbound network of product and service interaction of the MMOG industry: with a casestudy of China
Patrik Ström and Mirko Ernkvist

Game Design on Item-selling Based Payment Model in Korean Online Games
Gyuhwan Oh and Taiyoung Ryu

Paper Session 8C: Player Engagement-8
Ghastly multiplication: Fatal Frame II and the Videogame Uncanny
10:30-12:00 C Lecture Room 223

Laura Hoeger and William Huber

Exploring E-sports: A Case Study of Gameplay in Counter-strike
Jana Rambusch, Peter Jakobsson, and Daniel Pargman

Paper Session 8D: Game Industry and Business Models-2
Because Players Pay: The Business Model Influence on MMOG DesignTiago Reis Alves and Licínio Roque

10:30-12:00 C Lecture Room 242 Exporting Wars: Literature Theory and How It Explains the Video Game Industry
Mikolaj DymekPricing models and Motivations for MMO play
Miho Nojima

Paper Session 8E: Learning and Games-3 (Chair: Akiko Shibuya)
Video Games and the Training of Sociality: A Survey of Video Game Players
10:30-12:00 C Lecture Room 243

Yumi Matsuo, Sachi Tajima, Seiko Nohara and Akira Sakamoto

A Typology of Speeches within Board Game Players for Analyzing the Process of Games
Taichi Kato, Junkichi Sugiura, Makoto Iida, and Chuichi Arakawa

13:00-14:00 A Yasuda Auditorium
14:30-16:00 B Koshiba Hall
14:30-16:00 C Lecture Room 222

Keynote: Hisory and Development of Game Industry in Japan
Masayuki Uemura, Toru Iwatani, Akira Baba

Symposium: Game Development in Japan
Masanobu Endoh, Kazutoshi Iida, Kiyoshi Shin(moderator)

Panel Session : Games without Genres
Tracy Fullerton, Celia Pearce and more

16:30-17:30 B Koshiba Hall Closing

17:40, 17:50, 18:00

Shuttle Bus to Hotel Metropolitan Edmont Tokyo
18:30-20:00 Hotel Metropolitan Edmont Tokyo Banquet