Sep. 24th MondayB

A

C

Faculty of Science Bldg.1

YasudaAuditorium
8:00

2F
Koshiba
Hall Lobby

KoshibaHall

DiGRA2007 situated play Session Program
D

Faculty of Engineering Bldg.2
Sanjo
4F
3F
2F
Conference
LectureLectureLectureLectureMeeting
Meeting
Hall
Room 222 Room 223 Room 242 Room 243 Room1A
Room1B

9:00
10:00
11:00
12:00
13:00

12:00-18:00
Registration

14:00
14:00-15:00
Opening

15:00
16:00

15:30-17:00
Symposium:
DiGRA Present andFutures

17:00
12:00-18:00
Registration

18:00
19:00
20:00

18:00-20:00
Welcome
Reception

Sep. 25th Tuesday

DiGRA2007 situated play Session Program

B

A

C

Faculty of Science Bldg.1

YasudaAuditorium
8:00

2F
Koshiba
Hall Lobby

KoshibaHall

Faculty of Engineering Bldg.2
4F
3F
2F
LectureLectureLectureLectureMeeting
Meeting
Room 222 Room 223 Room 242 Room 243 Room1A
Room1B

9:00
10:00
10:30-12:00
Paper 1A:

11:00

Gender and Gaming

12:00

10:30-12:00
Paper 1B:
SociologicalApproaches toGames-1

13:00
14:00

10:00-18:00
Registration

13:00-14:30
Paper 2A:

13:00-14:30
Paper 2B:

Learning and Games1

Sociology of Game
Production

10:30-12:00
Paper 1C:

Theory and Practive ofPlayer Engagement-1
Game Design-1

13:00-14:30
13:00-14:30
Paper 2C:
Paper 2D:
Player
Theory and Practive ofGame Design-2
Engagement-2

15:00
15:00-16:30
Panel Session:

16:00
17:00
18:00
19:00
20:00

Women in Games
2007

10:30-12:00
Paper 1D:

15:00-16:30
Paper 3B:

15:00-16:30
Paper 3C:

Cultural issues-2

Player Engagement-3

15:00-16:30
Paper 3D:
SociologicalApproaches toGames-3

17:30-18:30
Symposium:

17:30-18:30
Panel Session:
Tokyo Drift: Imports to
the Japanese
Developer Community

Playing Place: Gamingin the Asia-Pacific

18:30-20:00
DiGRA Annual
GeneralMeeting

10:30-12:00
Paper 1E:
SociologicalApproaches toGames-2

13:00-14:30
Paper 2E:
Cultural Issues-1

15:00-16:30
Paper 3E:
Player Co-production1

10:00-13:00
Exhibition

13:00-14:30
Values @ Play Board
Game Modding
Workshop-1

14:30-17:00
Exhibition

10:00-16:00
Poster-1

Sep. 26th Wednesday [Online-Game Day]
B

A

C

Faculty of Science Bldg.1

YasudaAuditorium
8:00

DiGRA2007 situated play Session Program

2F
Koshiba
Hall Lobby

KoshibaHall

Faculty of Engineering Bldg.2
2F
4F
3F
LectureLectureLectureLectureMeeting
Meeting
Room 222 Room 223 Room 242 Room 243 Room1A
Room1B
8:30-10:00
Work in
Progress-1

9:00

8:30-10:00
Work in
Progress-2

10:00
10:30-12:00
Paper 4A:

11:00

Sociology andEconomy of MMOGs-1

12:00
13:00
14:00
15:00

10:30-12:00
Paper 4B:
SociologicalApproaches toGames-4

10:30-12:00
Paper 4D:

10:30-12:00
Paper 4E:
Player Co-productionPlayer Engagement-4
Game Graphics
2
10:30-12:00
Paper 4C:

13:00-14:00
Keynote:Castronova

10:00-17:00
Exhibition

10:00-18:00
Registration
14:30-16:00
Paper 5A:
Sociology andEconomy of MMOGs-2

14:30-16:00
Paper 5B:

14:30-16:00
Paper 5C:Interdisciplinary-1

Player Engagement-5

14:30-16:00
Paper 5D:
Theory and Practice ofGame Design-3

10:00-16:00
Poster-2

14:30-16:00
Paper 5E:
Interdisciplinary-2

16:00
17:00

16:30-18:00
Symposium:
MMpRPGs

18:00
19:00
20:00

16:30-18:00
Panel Session:
Character, Player,Game

18:00-19:00
Lightning Talk
Session18:00-19:00
Student Mentoring
Round TableSep. 27th Thursday [Serious Games Day]
B

A

C

Faculty of Science Bldg.1

YasudaAuditorium
8:00

DiGRA2007 situated play Session Program

2F
Koshiba
Hall Lobby

KoshibaHall

Faculty of Engineering Bldg.2
2F
4F
3F
LectureLectureLectureMeeting
LectureMeeting
Room 222 Room 223 Room 242 Room 243 Room1A
Room1B
8:30-10:00
Work in
Progress-3

9:00
10:00
10:30-12:00
Panel Session:

11:00

Social Critique getsReal

10:30-12:00
Paper 6B:
Serious Games

9:00-10:00
Late Breaking
Panel
10:30-12:00
Paper 6C:

10:30-12:00
Paper 6D:

10:30-12:00
Paper 6E:

Theory and Practice ofTheory and Practice ofPlayer Engagement-6
Game Design-4
Game Design-5

12:00
13:00
14:00
15:00

10:00-16:30
Exhibition

13:00-14:00
Keynote:Prensky

10:00-18:00
Registration

Designing Games toEffect Social Change

14:30-16:00
Paper 7B:
Learning andGames-2

16:30-18:00
Symposium:

16:30-18:00
Panel Session:

Games, Educationand Medical care

Approaches to Player
Experience Research

14:30-16:00
Panel Session:

16:00
17:00
18:00
19:00
20:00

14:30-16:00
14:30-16:00
Paper 7C:
Paper 7D:
Player
Theory and Practice ofGame Design-6
Engagement-7

14:30-16:00
Paper 7E:
Interdisciplinary-3

16:30-18:00
Values @ Play Board
Game Modding
Workshop-2

Sep. 28th Friday [Game Industry Day]
B

C

Faculty of Science Bldg.1

Faculty of Engineering Bldg.2
4F
3F
2F
LectureLectureLectureLectureMeeting
Meeting
Room 222 Room 223 Room 242 Room 243 Room1A
Room1BA

YasudaAuditorium
8:00

DiGRA2007 situated play Session Program

2F
Koshiba
Hall Lobby

KoshibaHall

8:30-10:00
Work in
Progress-4

8:30-10:00
Work in
Progress-5

10:30-12:00
Symposium:

10:30-12:00
Paper 8B:

Game Design
Workshop

Game Industry andBusiness Models-1

10:30-12:00
Paper 8C:

9:00

Hotel
Metropolitan Edmont

10:00
11:00

Player Engagement-8

10:30-12:00
Paper 8D:

10:30-12:00
Paper 8E:

Game Industry andBusiness Models-2

Learning and Games3

12:00
13:00
14:00
15:00

13:00-14:00
Keynote:10:00-16:00
Registration

10:00-16:00
Exhibition

Uemura, Iwatani

14:30-16:00
Symposium:

14:30-16:00
Panel Session:

Game Development
in JapanGames without
Genres

16:00
17:00
18:00
19:00
20:00

16:30-17:30
Closing
Shuttle Bus to Hotel Metropolitan Edmont [ 17:40, 17:50, 18:00 @ Bus Stop for Banquet Venu ]18:30-20:00
BanquetDiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 24th Monday
14:00-15:00 A Yasuda Auditorium Opening
15:30-17:00 A Yasuda Auditorium

Symposium : DiGRA Present and Futures
Tanya Krzywinska(Chair), Patrick Crogan, Douglas Thomas, Helen W. Kennedy, Frans Mäyrä

18:00-20:00 D Sanjo Conference Hall Welcome Reception

DiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 25th Tuesday
Poster Session 1
Towards a theory of the Player: designing for Experience
Alessandro Canossa

Ambient gaming or how to play games when you're not playing games
Mark Eyles, Dan Pinchbeck and Roger Eglin

From a Short Story to an Interactive Non-linear Play
Minna Ruuska and Antti Virtanen

Power and stress resistance or adventure and patience? An empirical study of the influenceof gratifications sought and obtained as well as of player skills on the use of various digital
10:00-16:00 C Meeting Room 1B

Christina Schumann

Playing Styles of Children with Mild Developmental Disabilities in Video Games
Hanae Yamazoe, Ryo Kato, Takashi Kawai, Tadashi Sato, Takashi Yamazaki and Masutomo Miyao

Gameplay and Embodied Experience: Towards a Cybernetic Methodology for exploring thePlayer-Game System
Mark Johnson, Paul Hollins and Pete Bibby

Digital facilitated chat for monitoring communication behavior and outcomes of a negotiation
Joost Modderman

Improving Cognitive Abilities with Gaming Concepts in Computer Graphics and VideoGame
Ana Luisa Solís, Tania Patiño, Julio Radillo

10:00-17:00 C Meeting Room 1A Exhibition

Paper Session1A: Gender and Gaming (Chair: Helen Kennedy)
Gender in Play: Mapping a Girls' Gaming Club
10:30-12:00 B Koshiba Hall

Nicholas Taylor, Jennifer Jenson, and Suzanne de Castell

The Hegemony of Play
Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie, and Celia Pearce

Paper Session1B: Sociological Approaches to Games-1 (Chair: Aki Järvinen)
The Disappearance and Reappearance and Disappearance of the Player in Videogame
Bryan-Mitchell Young

Gambling is in My Genes: Correlations between Personality Traits with Biological Basis and
10:30-12:00 C Lecture Room 222 Digital Entertainment Choice
Byungho Park

Video games in contexts: An ethnographic study of situated meaning-making practices ofAsian immigrant adolescents in New York City
Chia-Yuan Hung

Paper Session1C: Player Engagement-1 (Chair: Michael Nitsche)
Dimensions of Play: Gameplay, context, franchise and genre in player responses to
Command and Conquer: Generals
Geoff King

10:30-12:00 C Lecture Room 223 Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds
Dan Pinchbeck

Your Second Selves: Resources, Agency, and Constraints in Avatar Designs and Identity Playin a Tween Virtual World
Yasmin B. Kafai, Deborah A. Fields, and Melissa S. Cook

Paper Session1D: Theory and Practice of Game Design-1 (Chair: Susan Gold)
Avatar Categorization
Daniel Kromand

10:30-12:00 C Lecture Room 242 Team Structure in the Development of Game-based Learning Environments
Antti Kirjavainen, Tuula Nousiainen, and Marja Kankaanranta

Gameplay Design Patterns for Believable Non-Player Characters
Petri Lankoski and Staffan Björk

Paper Session1E: Sociological Approaches to Games-2 (Chair: Annika Waern)
Human, all too non-Human: Coop AI and the Conversation of Action
Bart Simon

10:30-12:00 C Lecture Room 243

Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel
Study with Elementary School Students
Nobuko Ihori, Akira Sakamoto, Akiko Shibuya, and Shintaro Yukawa

Tangible Pleasures of Pervasive Role-Playing
Markus Montola

13:00-14:30 C Meeting Room 1A

Values @ Play Board Game Modding Workshop-1
Celia Pearce, Mary Flanagan, Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie

Paper Session2A: Learning and Games-1 (Chair: Tanya Krzywinska)
Teacher Roles in Learning Games - When Games become situated in Schools
Rikke Magnusssen

13:00-14:30 B Koshiba Hall

From Gamers to Scholars: Challenges of Teaching Game Studies
Jose P. Zagal and Amy S. Bruckman

Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video
Games in School
Kathy Sanford and Leanna Madill

Paper Session2B: Sociology of Game Production (Chair: Hiroshi Yamaguchi)
The State of the Art: Western Modes of Videogame Production
Alex Wade

13:00-14:30 C Lecture Room 222 Survey of the adjourned sale rate of the Japanese home video game industry
Yuhsuke Koyama

Real-Time Sweetspot: The Multiple Meanings of Game Company Playtests
Simon Niedenthal

Paper Session2C: Player Engagement-2 (Chair: Marinka Copier)Waiting for Something to Happen: Narratives, Interactivity and Agency and the Video Game
13:00-14:30 C Lecture Room 223

Paul Cheng

Approaching game-studies: towards a reflexive methodology of games as situated cultures
Sybille Lammes

Paper Session2D: Theory and Practice of Game Design-2
Levels of Sound: On the Principles of Interactivity in Music Video Games
Martin Pichlmair and Fares Kayali

13:00-14:30 C Lecture Room 242 Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's
Stéphane Natkin, Chen Yan, Sylvie Jumpertz, and Bernard Marquet

Understanding Pervasive Games through Gameplay Design Patterns
Staffan Björk and Johan Peitz

Paper Session2E: Cultural Issues-1 (Chair: Espen Aarseth)Cultures of Digital Gamers: Practices of Appropriation
Markus Wiemker

The Ethics of Indigenous Storytelling: Using the Torque Game Engine to Support Australian
13:00-14:30 C Lecture Room 243 Aboriginal Cultural Heritage
Theodor G. Wyeld, Brett Leavy, Joti Carroll, Craig Gibbons, Brendan Ledwich and James Hills"Blacks Deserve Bodies Too!" Design and Discussion about Diversity and Race in a Teen
Online World
Yasmin B. Kafai, Melissa S. Cook, and Deborah A. Fields

Panel Session : Women in Games 2007
15:00-16:30 B Koshiba Hall

Suzanne de Castell, Jennifer Jenson, Helen W. Kennedy, Doris C. Rusch, Marianne Selsjord, Emma
WestecottPaper Session3B: Cultural Issues-2
Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chávez's Venezuela
15:00-16:30 C Lecture Room 222

Thomas H. Apperley

Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design
Matthew Kam, Vijay Rudraraju, Anuj Tewari, and John CannyPaper Session3C: Player Engagement-3 (Chair: Torill Mortensen)
Player-Character Dynamics in Multi-Player Role Playing Games
Anders Tychsen, Doris McIlwain, Thea Brolund, and Michael Hitchens

15:00-16:30 C Lecture Room 223 Cross-format analysis of the gaming experience in multi-player role-playing games
Anders Tychsen, Ken Newman, Thea Brolund, and Michael Hitchens

Gaming DNA - On Narrative and Gameplay Gestalts
Douglas Brown

Paper Session3D: Sociological Approaches to Games-3 (Chair: Mikael Jakobsson)
Play: A Procrustean Probe
Tom Tyler

15:00-16:30 C Lecture Room 242

Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects ofCheats in a Tween Virtual World
Deborah A. Fields and Yasmin B. Kafai

Controversies: Historicising the Computer Game
Esther MacCallum-Stewart and Justin Parsler

Paper Session3E: Player Co-production-1 (Chair: Toru Fujimoto)
Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversity
and Historical Accuracy in Video Games
Andrew V. Moshirnia and Anthony C. Walker

15:00-16:30 C Lecture Room 243 "I am not a fan, I just play a lot" - If Power Gamers Aren't Fans, Who Are?
Hanna Wirman

What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways
into Participatory Culture
Kylie A. Peppler and Yasmin B. Kafai

Symposium : Tokyo Drift: Imports to the Japanese Developer Community (IGDA
17:00-18:30 B Koshiba Hall
17:00-18:30 C Lecture Room 222

Jason Della Rocca, John Abrehamson, Dylan Cuthbert, Robert Ota Dieterich, Kees Gajentaan, Bart
Sekura, Colin Williamson

Panel Session : Gaming in the Asia-Pacific
Dean Chan, Larissa Hjorth(Chair), Robert Macbride, Bora Na, Tae-jin Yoon, Seulhi Lee, Minseok Kwon

18:30-20:00 C Lecture Room242 DiGRA Annual General Meeting

DiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 26th Wednesday: Online-Game Day
Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 1
Videogame Style Guide and Reference Manual: Charting the Lexical Landscape of GameDavid Thomas

Beyond the Magic Circle: A Network Perspective on Role-Play in Online Games
8:30-10:00 C Lecture Room 222 Marinka Copier
Critical Game Studies: A Case Study
Michael Herring

The Effect of MMORPG-play on Gamers' Social Capital
Zhong Zhijin

Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 2(Evaluation and Development of Online-Games in Japan)
Utilizing Online Games for Education Purpose
Nobushige Hichibe, Akira Baba

8:30-10:00 C Lecture Room 223

Practice and Effect of Educational Uses of Coomercial Online Games in History Classes
Shinsuke Tomiyasu, Akira Baba

Helping Behavior in MMORPG Community: Methodological and Theoretical Approach
Mika Igarashi

Analyzing Online Game Charaters using Server Logs
Shunsuke Soeda, Hitoshi Matsubara

Poster Session 2
Comparing Taiwanese and American WoW Player Cultures in Terms of Achievement
Chuen-Tsai Sun, Jilung Hsieh, Chien-Hsun Chen, and Holin Lin

Describing Instead of Doing: Player Improvisations in Multiplayer Computer-Based RoleAlex Mitchell

Judgement Day for 1st Life Game Figures
Margarete Jahrmann and Duncan Shingleton

10:00-16:00 C Meeting Room 1B

Mobile Games for Learning English in Rural India: Designing Cell phone Games Informed by
Traditional Games
Anuj Tewari, Anuj Kumar, Akhil Mathur, Siddhartha Lal, Aishvarya Agarwal, Matthew Kam, and John Canny

Explorations in first-person narratives: a practice-led research project
Dan Pinchbeck

The rhetoric of persuasive games: Freedom and discipline in America's Army
Anders Sundnes LøvlieThe Suicide Game: Player Perception of Self-destruction in a Game
Albart Dang, Kan Yang Li , Jesper Juul

10:00-17:00 C Meeting Room 1A Exhibition

Paper Session 4A: Sociology and Economy of MMOGs-1 (Chair: TL Taylor)
MMOGs and the Future of Literature
Julian Kücklich

10:30-12:00 B Koshiba Hall What's My Game Character Worth - The Value Components of MMOG Characters
Tomi Kujanpää, Tony Manninen, and Laura Vallius

Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively
Holin Lin and Chuen-Tsai SunGame Player Responses

Paper Session 4B: Sociological Approaches to Games-4 (Chair: Akiko Shibuya)
Leaving a Never-Ending Game: Quitting MMORPGs and Online Gaming Addiction
Ichia Lee, Chen-Yi Yu, and Holin Lin

10:30-12:00 C Lecture Room 222 Monsters and the Mall: Videogames and the Scopic Regimes of Shopping
Mike Molesworth

Self and selfishness in online social play
David Myers

Paper Session 4C: Player Engagement-4 (Chair: Patrick Crogan)
From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle.
Esther MacCallum-Stewart

10:30-12:00 C Lecture Room 223 Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games
Laura Vallius, Tony Manninen, and Tomi Kujanpää

Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement
Gordon Calleja

Paper Session 4D: Player Co-production-2 (Chair: Lori Shyba)
User-Innovation and the Video Game Industry (not included in the proceeding)
Yuko Aoyama and Hiro Izushi

10:30-12:00 C Lecture Room 242 Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club
Mikael Jakobsson

Videogame Music: chiptunes byte back?
Grethe Mitchell and Andrew Clarke

Paper Session 4E: Game Graphics
Situations of Play: Patterns of Spatial Use in Video Games

Georgia Leigh McGregor

10:30-12:00 C Lecture Room 243 Exploring the Uncanny Valley with Japanese Video Game Characters
Edward Schneider, Yifan Wang and Shanshan Yang

Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using
Andrew Dekker and Erik ChampionBiofeedback

13:00-14:00 A Yasuda Auditorium

Keynote: "Perfidious Oeconomy"
Edward Castronova (Indiana University)

Paper Session 5A: Sociology and Economy of MMOGs-2 (Chair: Dan Pinchbeck)
Long-term motivations to play MMOGs: A longitudinal study on motivations, experience andDaniel Schultheiss

14:30-16:00 B Koshiba Hall

Playing another Game: Twinking in World of Warcraft
René Glas

Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer
Online Games
Magnus Boman and Stefan J. Johansson

Paper Session 5B: Interdisciplinary-1 (Chair: Bart Simon)
Play with me: Exploring the autobiographical through digital games
Cindy Poremba

14:30-16:00 C Lecture Room 222 From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity
Will Jordan

Profiling Academic Research on Digital Games Using Text Mining Tools
Johanna Bragge and Jan Storgårds

Paper Session 5C: Player Engagement-5 (Chair: Erik Champion)
Ergonomic evaluation of portable videogame software
14:30-16:00 C Lecture Room 223

Ryo Kato, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro,
and Takashi Yamazaki

Notes Toward a Sense of Embodied Gameplay
Peter Bayliss

Situated Play and Mobile Gaming
Barbara Grüter and Miriam Oks

Paper Session 5D: Theory and Practice of Game Design-3 (Chair: Jesper Juul)
Developing a pattern language for flow experiences in video games
14:30-16:00 C Lecture Room 242

Philippe Lemay

Perceptions of Player in Game Design Literature
Olli Sotamaa

Paper Session 5E: Interdisciplinary-2 (Chair: Julian Kücklich)
A Method for Discovering Values in Digital Games
Mary Flanagan, Jonathan Belman, Helen Nissenbaum, and Jim Diamond

14:30-16:00 C Lecture Room 243 MMOs as Practices
Ren Reynolds"Gamic Realism": Player, Perception and Action in Video Game Play
Hanna Sommerseth

16:30-18:00 B Koshiba Hall
16:30-18:00 C Lecture Room 222

Presidential Symposium : MMoRPGs
Tanya Krzywinska, Torill Mortensen, Esther MacCallum-Stewart, TL Taylor

Panel Session : Character, Player, Game
Anders Tychsen, Marinka Copier, Markus Montola, Michael Hitchens

Lightning Talk Session
Game Ethnography
Marinka Copier and T.L. Taylor

A Mathematical Representation of "Excitement" of the Game: From the Viewpoint of Neutral
Satoru Kumagai

Uses and Functions of Music during Game Play: Self-Selected vs. Soundtrack
Gianna Cassidy

Play J: Let's Share our Play Experiences
Romana Khan

18:00-19:00 C Lecture Room 242

Announcement of the IGDA Game Localization SIG
Tom Edwards

Security in Virtual World in the Age of Critical Infrastructures Protection
Shinji R. Yamane

Locative games: Putting public space in playAnders Sundnes LøvlieCreating "Jun Maeda": a cultural and historical study of Japanese PC Game and "VisualNobushige Hichibe

A consideration of Amateur Game Cultures in Japan: From a study of "Doujin-shi" and "Doujin
Game" in Akihabara
Nobushige HichibeStudent Mentoring Roundtable
Saving Worlds: Videogame Activism
18:00-19:00 C Meeting Room 1B

Robert Jones

Toward Digital Games as the Works of Art: A Proposal of Useful Framework
Suzuki KaoriDiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 27th Thursday: Serious Game Day
Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 3
Answering the Live Earth Call to Action with Social Issue Games: Spies in the Oilsands andLori Shyba

8:30-10:00 C Lecture Room 222 Educational Games for the Learning of Foreign Languages: Specific Features, Progressive
Jonathan deHaan

A research methodology for developing serious games (Panel)
Casper Harteveld, Igor Mayer, Geertje Bekebrede

Late Breaking Panel: Patterns, Typology and Ontology: An Overview and Discussion of
9:00-10:00 C Lecture Room 223 the Formal Analysis of Games and Gameplay
Espen Aarseth , Staffan Björk , Jussi Holopainen , Michael Mateas , Jose P. Zagal (Chair)

10:00-16:30 C Meeting Room 1A Exhibition
10:30-12:00 B Koshiba Hall

Panel Session 6A: Social Critique gets Real: From Games for Change to Change in
Jennifer Jenson, Suzanne de Castell, Cindy Poremba, Lori Shyba

Paper Session 6B: Serious Games (Chair: Douglas Thomas)
Serious Games in language learning and teaching - a theoretical perspective
10:30-12:00 C Lecture Room 222

Birgitte Holm Sørensen and Bente Meyer

Balancing Three Different Foci in the Design of Serious Games: Engagement, Training
Anders Frank

Paper Session 6C: Theory and Practice of Game Design-4 (Chair: Frans Mäyrä)Temporal Frames: A Unifying Framework for the Analysis of Game Temporality
Jose P. Zagal and Michael Mateas

10:30-12:00 C Lecture Room 223 Extending the `Serious Game' Boundary: Virtual Instructors in Mobile Mixed Reality Learning
Jayfus Doswell and Kathleen Harmeyer

The Lambent Reactive: Exploring the Audiovisual Kinesthetic Playform
Noah H. Keating

Paper Session 6D: Player Engagement-6 (Chair: Jennifer Jenson)
Emotions about the Deniable/Undeniable: Sketch for a Classification of Game Content as
Olli Leino

10:30-12:00 C Lecture Room 242 Play it For Real: Sustained Seamless Life/Game Merger in Momentum
Jaakko Stenros, Markus Montola, Annika Waern, and Staffan Jonsson

I Fought the Law: Transgressive Play and The Implied Player
Espen Aarseth

Paper Session 6E: Theory and Practice of Game Design-5 (Chair: Staffan Björk)
Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters
Mark Grimshaw and Gareth Schott

10:30-12:00 C Lecture Room 243 Designing a Game to Model Consumer Misbehavior
Penny Drennan, Dominique A. Keeffe, Rebekah Russell-Bennett, and Judy C. Drennan

Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game
Steffen P. Walz and Rafael "Tico" Ballagas

13:00-14:00 A Yasuda Auditorium

Keynote: "Escape from Planet Jargon: Making Research More Useful to Practitioners"
Marc Prensky (Games2train)

Panel Session : Designing Games to Effect Social Change: Perspectives from Designers,
14:30-16:00 B Koshiba Hall Thinkers, and Activists in the Field
Chris Swain, Douglas Thomas, Rafael Fajardo, Ellen Scott

Paper Session 7B: Learning and Games-2 (Chair: Toru Fujimoto)
Digital Games for Education: When Meanings Play
14:30-16:00 C Lecture Room 222

Suzanne de Castell, Jennifer Jenson, and Nicholas Taylor

This is not a Door: an Ecological approach to Computer Games
Jonas Linderoth and Ulrika Bennerstedt

Paper Session 7C: Player Engagement-7 (Chair: Gonzalo Frasca)
Introducing Applied Ludology: Hands-on Methods for Game Studies
14:30-16:00 C Lecture Room 223

Aki Järvinen

Mapping Time in Video Games
Michael Nitsche

Paper Session 7D: Theory and Practice of Game Design-6
Around Sigeru Miyamoto: Enactment of "Creator" on Computer Games
Akito Inoue and Seido Ushijima

14:30-16:00 C Lecture Room 242 The Quest in a Generated World
Calvin Ashmore and Michael Nitsche

A Certain Level of Abstraction
Jesper Juul

Paper Session 7E: Interdisciplinary-3 (Chair: Mary Flanagan)
Situated Play - Just a Temporary Blip?
Tarja Susi and Jana Rambusch

14:30-16:00 C Lecture Room 243 Visiting the Floating World: Tracing a Cultural History of Games Through Japan and America
Mia Consalvo

Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games
Jeffrey Bardzell, Markus Jakobsson, Shaowen Bardzell, Tyler Pace, Will Odom, and Aaron Houssian

16:30-18:00 B Koshiba Hall
16:30-18:00 C Lecture Room 222
16:30-18:00 C Meeting Room 1A

Symposium : Games, Education, and Medical Care
Rika Kayama, Shin'ichiro Takasugi, Akira Sakamoto

Panel Session : Approaches to Player Experience Research
Bob Appelman, Jonathan Frome, Frans Mäyrä, Yvonne de Kort, Wijnand IJsselsteijn

Values @ Play Board Game Modding Workshop-2
Celia Pearce, Mary Flanagan, Janine Fron, Tracy Fullerton, Jacquelyn Ford MorieDiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 28th Friday: Game Industry Day
Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 4
Creating a Component Based Message System
Felix Kerger

Synchronicity in Game Design
Trent Burg, Nicholas Daniel, Michael Herring, Robert Pearsall, and Tedo Salim

8:30-10:00 C Lecture Room 222

The Temporal Situation: Gamer Time, Industry Time, Academic Time
Barry Atkins

Designing Play: Gestural Innovations and Interventions in Computer-Mediated PlayJames Tobias

Casestudy: DeBlob™ for Nintendo Wii & DS: Game industry innovation trough 'garage based'
student driven game design research & development
Jeroen van Mastrigt

Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 5
Content Analysis of Educational Video Games for Children: Development and use of a new
checklist for educational video games
Shiko Hirakawa, Noriko Ihori, Akira Sakamoto

8:30-10:00

The effects of the usage of video games and their violent depictions on aggression in junior
Lecture Room 223 high school students: The moderating effects of their reflection
Kanae Suzuki, Makiko Sado, Mari Hasegawa, Yukiko Horiuchi, Akira Sakamoto

Considering the Geocultural Context of Game Play and Development
Tom Edwards

Videogames between Narration and Interactivity. A case of study: Fatal Frame
Bianca Terracciano

10:00-16:00 C Meeting Room 1A Exhibition
10:30-12:00 B Koshiba Hall

Symposium : Game Design Workshop (IGDA Education SIG)
Susan Gold, Tracy Fullerton, Magy Seif El-Nasr

Paper Session 8B: Game Industry and Business Models-1
The Impact of Experience: The Influences of User and Online Review Ratings on the
Performance of Video Games in the US Market
Sven Joeckel

10:30-12:00 C Lecture Room 222 The unbound network of product and service interaction of the MMOG industry: with a casestudy of China
Patrik Ström and Mirko Ernkvist

Game Design on Item-selling Based Payment Model in Korean Online Games
Gyuhwan Oh and Taiyoung Ryu

Paper Session 8C: Player Engagement-8
Ghastly multiplication: Fatal Frame II and the Videogame Uncanny
10:30-12:00 C Lecture Room 223

Laura Hoeger and William Huber

Exploring E-sports: A Case Study of Gameplay in Counter-strike
Jana Rambusch, Peter Jakobsson, and Daniel Pargman

Paper Session 8D: Game Industry and Business Models-2
Because Players Pay: The Business Model Influence on MMOG Design
Tiago Reis Alves and Licínio Roque

10:30-12:00 C Lecture Room 242 Exporting Wars: Literature Theory and How It Explains the Video Game Industry
Mikolaj Dymek

Pricing models and Motivations for MMO play
Miho Nojima

Paper Session 8E: Learning and Games-3 (Chair: Akiko Shibuya)
Video Games and the Training of Sociality: A Survey of Video Game Players
10:30-12:00 C Lecture Room 243

Yumi Matsuo, Sachi Tajima, Seiko Nohara and Akira Sakamoto

A Typology of Speeches within Board Game Players for Analyzing the Process of Games
Taichi Kato, Junkichi Sugiura, Makoto Iida, and Chuichi Arakawa

13:00-14:00 A Yasuda Auditorium
14:30-16:00 B Koshiba Hall
14:30-16:00 C Lecture Room 222

Keynote: Hisory and Development of Game Industry in Japan
Masayuki Uemura, Toru Iwatani, Akira Baba

Symposium: Game Development in Japan
Masanobu Endoh, Kazutoshi Iida, Kiyoshi Shin(moderator)

Panel Session : Games without Genres
Tracy Fullerton, Celia Pearce and more

16:30-17:30 B Koshiba Hall Closing

17:40, 17:50, 18:00

Shuttle Bus to Hotel Metropolitan Edmont Tokyo
18:30-20:00 Hotel Metropolitan Edmont Tokyo Banquet