Sep. 26th Wednesday [Online-Game Day]
BAC

Faculty of Science Bldg.1

YasudaAuditorium
8:00

DiGRA2007 situated play Session Program

2F
Koshiba
Hall Lobby

KoshibaHall

Faculty of Engineering Bldg.2
2F
4F
3F
LectureLectureLectureLectureMeeting
Meeting
Room 222 Room 223 Room 242 Room 243 Room1A
Room1B
8:30-10:00
Work in
Progress-1

9:00

8:30-10:00
Work in
Progress-2

10:00
10:30-12:00
Paper 4A:

11:00

Sociology andEconomy of MMOGs-1

12:00
13:00
14:00
15:00

10:30-12:00
Paper 4B:
SociologicalApproaches toGames-4

10:30-12:00
Paper 4D:10:30-12:00
Paper 4E:
Player Co-productionPlayer Engagement-4
Game Graphics
2
10:30-12:00
Paper 4C:

13:00-14:00
Keynote:Castronova

10:00-17:00
Exhibition

10:00-18:00
Registration
14:30-16:00
Paper 5A:
Sociology andEconomy of MMOGs-2

14:30-16:00
Paper 5B:

14:30-16:00
Paper 5C:Interdisciplinary-1

Player Engagement-5

14:30-16:00
Paper 5D:
Theory and Practice ofGame Design-3

10:00-16:00
Poster-2

14:30-16:00
Paper 5E:
Interdisciplinary-2

16:00
17:00

16:30-18:00
Symposium:
MMpRPGs

18:00
19:00
20:00

16:30-18:00
Panel Session:
Character, Player,
Game18:00-19:00
Lightning TalkSession

18:00-19:00
Student Mentoring
Round Table

DiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 26th Wednesday: Online-Game Day
Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 1
Videogame Style Guide and Reference Manual: Charting the Lexical Landscape of GameDavid Thomas

Beyond the Magic Circle: A Network Perspective on Role-Play in Online Games
8:30-10:00 C Lecture Room 222 Marinka Copier
Critical Game Studies: A Case Study
Michael Herring

The Effect of MMORPG-play on Gamers' Social Capital
Zhong Zhijin

Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 2(Evaluation and Development of Online-Games in Japan)
Utilizing Online Games for Education Purpose
Nobushige Hichibe, Akira Baba

8:30-10:00 C Lecture Room 223

Practice and Effect of Educational Uses of Coomercial Online Games in History Classes
Shinsuke Tomiyasu, Akira Baba

Helping Behavior in MMORPG Community: Methodological and Theoretical Approach
Mika Igarashi

Analyzing Online Game Charaters using Server LogsShunsuke Soeda, Hitoshi Matsubara

Poster Session 2Comparing Taiwanese and American WoW Player Cultures in Terms of Achievement
Chuen-Tsai Sun, Jilung Hsieh, Chien-Hsun Chen, and Holin Lin

Describing Instead of Doing: Player Improvisations in Multiplayer Computer-Based RoleAlex Mitchell

Judgement Day for 1st Life Game Figures
Margarete Jahrmann and Duncan Shingleton

10:00-16:00 C Meeting Room 1B

Mobile Games for Learning English in Rural India: Designing Cell phone Games Informed by
Traditional Games
Anuj Tewari, Anuj Kumar, Akhil Mathur, Siddhartha Lal, Aishvarya Agarwal, Matthew Kam, and John Canny

Explorations in first-person narratives: a practice-led research project
Dan Pinchbeck

The rhetoric of persuasive games: Freedom and discipline in America's Army
Anders Sundnes LøvlieThe Suicide Game: Player Perception of Self-destruction in a Game
Albart Dang, Kan Yang Li , Jesper Juul

10:00-17:00 C Meeting Room 1A Exhibition

Paper Session 4A: Sociology and Economy of MMOGs-1 (Chair: TL Taylor)
MMOGs and the Future of Literature
Julian Kücklich

10:30-12:00 B Koshiba Hall What's My Game Character Worth - The Value Components of MMOG Characters
Tomi Kujanpää, Tony Manninen, and Laura Vallius

Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively
Holin Lin and Chuen-Tsai SunGame Player Responses

Paper Session 4B: Sociological Approaches to Games-4 (Chair: Akiko Shibuya)
Leaving a Never-Ending Game: Quitting MMORPGs and Online Gaming Addiction
Ichia Lee, Chen-Yi Yu, and Holin Lin

10:30-12:00 C Lecture Room 222 Monsters and the Mall: Videogames and the Scopic Regimes of Shopping
Mike Molesworth

Self and selfishness in online social play
David Myers

Paper Session 4C: Player Engagement-4 (Chair: Patrick Crogan)
From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle.
Esther MacCallum-Stewart

10:30-12:00 C Lecture Room 223 Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games
Laura Vallius, Tony Manninen, and Tomi Kujanpää

Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement
Gordon Calleja

Paper Session 4D: Player Co-production-2 (Chair: Lori Shyba)
User-Innovation and the Video Game Industry (not included in the proceeding)
Yuko Aoyama and Hiro Izushi

10:30-12:00 C Lecture Room 242 Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club
Mikael Jakobsson

Videogame Music: chiptunes byte back?
Grethe Mitchell and Andrew Clarke

Paper Session 4E: Game Graphics
Situations of Play: Patterns of Spatial Use in Video Games

Georgia Leigh McGregor

10:30-12:00 C Lecture Room 243 Exploring the Uncanny Valley with Japanese Video Game Characters
Edward Schneider, Yifan Wang and Shanshan Yang

Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using
Andrew Dekker and Erik ChampionBiofeedback

13:00-14:00 A Yasuda Auditorium

Keynote: "Perfidious Oeconomy"
Edward Castronova (Indiana University)

Paper Session 5A: Sociology and Economy of MMOGs-2 (Chair: Dan Pinchbeck)
Long-term motivations to play MMOGs: A longitudinal study on motivations, experience andDaniel Schultheiss

14:30-16:00 B Koshiba Hall

Playing another Game: Twinking in World of Warcraft
René Glas

Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer
Online Games
Magnus Boman and Stefan J. Johansson

Paper Session 5B: Interdisciplinary-1 (Chair: Bart Simon)
Play with me: Exploring the autobiographical through digital games
Cindy Poremba

14:30-16:00 C Lecture Room 222 From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity
Will Jordan

Profiling Academic Research on Digital Games Using Text Mining Tools
Johanna Bragge and Jan Storgårds

Paper Session 5C: Player Engagement-5 (Chair: Erik Champion)
Ergonomic evaluation of portable videogame software
14:30-16:00 C Lecture Room 223

Ryo Kato, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro,
and Takashi Yamazaki

Notes Toward a Sense of Embodied Gameplay
Peter Bayliss

Situated Play and Mobile Gaming
Barbara Grüter and Miriam Oks

Paper Session 5D: Theory and Practice of Game Design-3 (Chair: Jesper Juul)
Developing a pattern language for flow experiences in video games
14:30-16:00 C Lecture Room 242

Philippe Lemay

Perceptions of Player in Game Design Literature
Olli Sotamaa

Paper Session 5E: Interdisciplinary-2 (Chair: Julian Kücklich)
A Method for Discovering Values in Digital Games
Mary Flanagan, Jonathan Belman, Helen Nissenbaum, and Jim Diamond

14:30-16:00 C Lecture Room 243 MMOs as Practices
Ren Reynolds"Gamic Realism": Player, Perception and Action in Video Game Play
Hanna Sommerseth

16:30-18:00 B Koshiba Hall
16:30-18:00 C Lecture Room 222

Presidential Symposium : MMoRPGs
Tanya Krzywinska, Torill Mortensen, Esther MacCallum-Stewart, TL Taylor

Panel Session : Character, Player, Game
Anders Tychsen, Marinka Copier, Markus Montola, Michael Hitchens

Lightning Talk Session
Game Ethnography
Marinka Copier and T.L. Taylor

A Mathematical Representation of "Excitement" of the Game: From the Viewpoint of Neutral
Satoru Kumagai

Uses and Functions of Music during Game Play: Self-Selected vs. Soundtrack
Gianna Cassidy

Play J: Let's Share our Play Experiences
Romana Khan

18:00-19:00 C Lecture Room 242Announcement of the IGDA Game Localization SIG
Tom Edwards

Security in Virtual World in the Age of Critical Infrastructures Protection
Shinji R. Yamane

Locative games: Putting public space in playAnders Sundnes LøvlieCreating "Jun Maeda": a cultural and historical study of Japanese PC Game and "VisualNobushige Hichibe

A consideration of Amateur Game Cultures in Japan: From a study of "Doujin-shi" and "Doujin
Game" in Akihabara
Nobushige HichibeStudent Mentoring Roundtable
Saving Worlds: Videogame Activism
18:00-19:00 C Meeting Room 1B

Robert Jones

Toward Digital Games as the Works of Art: A Proposal of Useful Framework
Suzuki Kaori