同志社大学大学院社会学研究科
2024 年度 春期実施
課程：後期
専攻：メディア学№１

試験科目

大学院外国人留学生入学試験問題（注）□ 問題用紙に直接解答すること。
■

別紙の解答用紙

英

受験番号語

氏名

１ 枚に解答すること。

※［Ⅰ］次の英文を読んで質問に答えなさい。
Since their commercial introduction in the 1970s, videogames have become an increasingly popular form ofentertainment leading to the multi-billion-pound industry seen today. The mechanics of videogames can varysignificantly, and may require little more than pressing a specific button at the correct time to sweeping
narrative-driven epics in vast and dynamic game worlds.
Although not universal, a common and often integral component found in videogames is the avatar. An avatar
is a visual representation of a character that the gamer uses to navigate and interact with in a virtual world
through which gamers are able to seek out and achieve in-game objectives. Avatars can often be highly
customized characters whose visual design and in-game behavior are controlled by the gamers themselves.
As both a visual representation of the gamer as well as a means of facilitating manipulation of a virtual world,（著作権の都合上、問題文を掲載しておりません）
an avatar can be seen as a means through which an individual is able to project their physical world self into agame world. This projection of individuals in a virtual world via their avatars has received increasing researchattention, and personal aspects such as an individual's personality and appearance have been indicated asfactors with the potential to affect in-game avatar appearance and behavior.
However, while the research evidence indicates that (1) the gamer can, and often does, project elements ofthemselves into a game world through their avatar, (2) the reverse may also be true and an avatar can impact
or influence the gamer. More specifically, it has been suggested that the avatar may become integrated into thegamer’s sense of self, allowing for in-game avatar-related characteristics to influence the gamer in terms of both
attitudes and behavior.
１．全文を訳しなさい。
２．文中の(1)と(2)について、どんな現象が当てはまるか例を挙げ、avatar を用いることがもたらす心理的な効果を考察しなさい。

同志社大学大学院社会学研究科
2024 年度 春期実施
課程：後期
専攻：メディア学№２

試験科目

大学院外国人留学生入学試験問題（注）□ 問題用紙に直接解答すること。
■

別紙の解答用紙英

受験番号語

氏名２枚に解答すること。

［Ⅱ］以下は、読売新聞の英文サイト「The Japan News」に 2024 年 10 月 8 日付で掲載された社説※（Editorial）の一部です。全文を日本語に翻訳しなさい（解答用紙は別紙）。

Japanese popular music has the potential to captivate the world, but it is not being fully utilized. The musicindustry and the government need to strengthen their strategies to market it overseas.
Japan’s domestic market is expected to stagnate due to a declining population — but anime, manga and otherentertainment content is seen as an area with potential for export growth. Japan’s music market is second only
to the U.S. market, and there are high expectations for Japanese music to expand overseas.
However, compared to Japanese content such as animation, the nation’s music has a limited international
profile. Perhaps because of its large domestic sales, Japan’s music industry has not focused its attention on
overseas markets.
For a contrast, look to South Korea. A rising number of K-pop songs have recently climbed the U.S. charts.
（著作権の都合上、問題文を掲載しておりません）
This is likely a result of the South
Korean government setting up cultural promotion offices in various countries
and working with the industry to promote sales of music.
In Japan, many people still purchase CDs, but in the rest of the world, listening to music through online
streaming has become the mainstream. The challenge is how to attract people overseas to Japanese music
through online streaming.
Henceforth, it will be important to broadcast promotional videos with foreign-language subtitles on social
media and to foster singers who are fluent in other languages. It would also be advisable to increase tie-up
efforts with movies and TV dramas.
In recent years, songs produced in the 1970s and ’80s have been attracting attention in Southeast Asia andelsewhere. We are now in an age when old but good songs can become new hits through online streaming, aslong as people have the opportunity to encounter them. Older works should also be valued.
The Cultural Affairs Agency has begun a showcase project to establish bases in North America and Southeast
Asia to promote Japanese music. The agency is urged to promote a wide range of initiatives, such as joint
production of songs with local music professionals, to ensure that Japanese songs are accepted in countries ofthose regions.

同志社大学大学院社会学研究科
2024 年度 春期実施
課程：後期専攻：メディア学

№１

試験科目

大学院外国人留学生入学試験問題（注）■ 問題用紙に直接解答すること。
□別紙の解答用紙

受験番号

専門に関する論文
氏名枚に解答すること。

※［Ⅰ］ジャーナリズムの公共性をめぐる主要な論点について、具体的な事例を挙げながら、説明しなさい。

同志社大学大学院社会学研究科
2024 年度 春期実施
課程：後期
専攻：メディア学№２

試験科目

大学院外国人留学生入学試験問題（注）■ 問題用紙に直接解答すること。
□

別紙の解答用紙

受験番号

専門に関する論文
氏名枚に解答すること。

※［Ⅱ］カルチュラル・スタディーズとメディア学の関係について、以下の余白内で自由に論じなさい。