Symposium on Mobile Graphics
and Interactive Applications
Tuesday, 03 November
10:45 – 12:00

Session
Kobe Int’l Conference Center, Room 401, Level 4
Welcome & Keynote
Mobile Visual Computing- Dr. Kari Pulli, Vice President of Computational Imaging,from Light Inc

12:00 – 13:30

Kobe Int’l Conference Center, Room 402, Level 4
Demonstrations- A Hand Gesture Control Framework on Smart Glasses- A Platform for Mobile Augmented Reality App Creation without
Programming- A System to Support the Amateurs to take a Delicious-Looking
Picture of Foods- Augmented Reality Using High Fidelity Spherical Panorama withHDRI – Demonstration- Extending HMD by Chest-worn 3D Camera for AR Annotation- Free-Hand Gesture-based Interaction for Handheld AugmentedReality- Identity and Embodiment in the Virtual Reality Artwork Trio
- JoggAR: A Mixed-Modality AR Approach for Technology-AugmentedJogging- MAVIS: Mobile Acquisition and Visualization - Hands On- Mobile - Based Streaming System for Omnidirectional Contents- ScoringTalk and WatchingMeter: Utterance and Gaze Visualization
for Co-located Collaboration- TheMOON - Architectural Design and Fluid Movement for Touch
Based Online 3D Retail ShoppingSymposium on Mobile Graphics
and Interactive ApplicationsTuesday, 03 November
13:30 – 15:30

Session
Kobe Int’l Conference Center, Room 401, Level 4
Papers Session OneRay Tracing and Rendering- Latency Tolerance Techniques for Real-time Ray Tracing on Mobile
Computing Platform- An Efficient Hybrid Ray Tracing and Rasterizer Architecture forMobile GPU- A Mobile Ray Tracing Engine with Hybrid Number Representations- Apparent Resolution Enhancement for Near-Eye Light Field Display- Tile-Based Path Rendering for Mobile Device

15:45 – 18:00

Kobe Int’l Conference Center, Room 401, Level 4Papers Session TwoApplications- Up‐to‐date Virtual UX of the Kesennuma‐Yokocho Food Stall Village:
Integration with Social Media- Mobile Map Applications and the Democratisation of Hazard
Information- MAVIS: Mobile Acquisition and VISualization - A Professional Tool forVideo Recording on a Mobile Platform- ScoringTalk: A Tablet System Scoring and Visualizing Conversationfor Balancing of Participation- Twech: A Mobile Platform to Search and Share Visuo-Tactile
ExperiencesSymposium on Mobile Graphics
and Interactive Applications
Wednesday, 04 November Session
09:00 – 10:15
Kobe Int’l Conference Center, Room 401, Level 4Panel
The Internet of (Showbiz) Things
10:30 – 12:00

Kobe Int’l Conference Center, Room 401, Level 4Papers Session Three
Augmented Reality- Tag It!: AR Annotation Using Wearable Sensors- Mobile Multisensory Augmentations with the CultAR Platform- Augmented Reality Using High Fidelity Spherical Panorama withHDRI- Mixed-Reality Web Shopping System Using Panoramic View Inside
Real Store

12:00 – 13:30

Kobe Int’l Conference Center, Room 402, Level 4
Demonstrations- A Hand Gesture Control Framework on Smart Glasses- A Platform for Mobile Augmented Reality App Creation without
Programming- A System to Support the Amateurs to take a Delicious-Looking
Picture of Foods- Augmented Reality Using High Fidelity Spherical Panorama withHDRI – Demonstration- Extending HMD by Chest-worn 3D Camera for AR Annotation- Free-Hand Gesture-based Interaction for Handheld AugmentedReality- Identity and Embodiment in the Virtual Reality Artwork Trio
- JoggAR: A Mixed-Modality AR Approach for Technology-Augmented
Jogging- MAVIS: Mobile Acquisition and Visualization - Hands On- Mobile - Based Streaming System for Omnidirectional Contents- ScoringTalk and WatchingMeter: Utterance and Gaze Visualizationfor Co-located Collaboration- TheMOON - Architectural Design and Fluid Movement for Touch
Based Online 3D Retail ShoppingSymposium on Mobile Graphics
and Interactive Applications
Wednesday, 04 November Session
13:30 – 15:15
Kobe Int’l Conference Center, Room 401, Level 4
Papers Session FourInteraction- A Hand Gesture Control Framework on Smart Glasses- Toe Detection with Leg Model for Wearable Input/Output Interface- MovieTile: Interactively Adjustable Free Shape Multi-Display ofMobile Devices- PlanWell: Spatial User Interface for Collaborative Petroleum Well
Planning
15:30 – 16:45

Kobe Int’l Conference Center, Room 401, Level 4
Papers Session FiveGames- SMASH: Synchronization Media of Athletes and Spectator throughHaptic- Augmented Creativity: Bridging the Real and Virtual Worlds toEnhance Creative Play
- A Fast and Robust Pipeline for Populating Mobile AR Scenes withGamified Virtual Characters

16:45 – 18:00

Kobe Int’l Conference Center, Room 401, Level 4Papers Session Six & ClosingVisualization- And He Built a Crooked Camera: Aa Mobile Visualization Tool to View
Four-Dimensional Geometric Objects- Interactive Animated Mobile Information Visualization- CollaborativeMagic Lens Graph Exploration