Tuesday, 03 November 2015
FC Full Conference Pass (FC - All Days)
FC1 Full Conference Pass (FC 1-Day Only)
BC Basic Conference Pass

Ex Exhibits Only
ET Electronic Theater Ticket
RT Reception Ticket

08:00 – 17:00
Kobe Int’l Exhibition Hall No. 2, Foyer, Level 1
Posters ExBCFC1FC
09:00 – 10:45
Portopia Hotel, South Wing, Portopia Hall, Level 1
Keynote BCFC1FC(Includes Opening and Awards Ceremony)
From Story to Screen: Ronnie Del Carmen’s Path to Pixar
And a Peek Inside the Making of Inside Out- Ronnie del Carmen, Pixar Animation Studios
09:30 – 12:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3
Computer Animation Festival ExBCFC1FCAnimation Theater- Rising Stars - Student Films (45 mins)- Shorts & Features One (35 mins)- Shorts & Features Two (40 mins)- Game, Science, Music & Visual Effects (45 mins)
09:30 – 16:30
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Art Gallery BCFC1FC- Apostroph- AT Field_Paralyzed Sense- At Home with Others- Conglomerate Distortions- Digital Ascetic - The Platform of Suffering- Echoes of Alakiwohoch- Furnished Fluid- Hau Dong Ca (Song of A Medium in Ceremony)- Inner Mind Architecture- Neuro Memento Mori: Meditations on Death- Phase Shift- S>HE<R- See Through U- Three Dimensional Anamorphoses- To Afar the Water Flows- Touchy- Transform Fault- Unnecessary Signage- Visions of America: Amériques- WindChime

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09:30 – 16:30
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies BCFC1FC- A Practical Ball Sports Platform Combining Dynamic Body Action with Real-time Computer Graphics
during Ball Play- Ballumiere: Real-time Tracking and Projection System for High-Speed Flying Balls- Bump Ahead: Easy-to-Design Haptic Surface using Magnet Array- CalibraTable: Tabletop System for Influencing Eating Behavior- ChameleonMask: A Human-Surrogate System with a Telepresence Face
- Consistent Desktop Sharing Based on Document Coordinate System for Face-to-Face Online
Meeting- Diminishable Visual Markers on Fabricated Projection Object for Dynamic Spatial Augmented
Reality- Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology- Ear Ball for Empathy: Research into the Simulation of Sensory Experiences Common toDevelopmentalDisorders- Elastylus: Flexible Haptic Painting Stylus- Electric Bow Interface 3D- fVisiOn: Interactive Glasses-free Tabletop 3D Images Floated by Conical Screen and ModularProjector Arrays- Interactive Volumetric Fog Display- JackIn Head: An Immersive Human-Human Telepresence System- Ketsuro-Graffiti: A Canvas with Computer Generated Water Condensation- Living Book of Anatomy Project : See your Insides in Motion!
- MUBASE and SASR System- Novel 3D Head-Up-Display for Automobile- Peeling Museum- Please Show Me Inside: Improving the Depth Perception Using Virtual Mask in Stereoscopic AR- R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by RetroReflection- Scope+ : A Stereoscopic Video See-Through Augmented Reality Microscope- SkinWatch: Adapting Skin as a Gesture Surface- Sticky Projection Mapping: 450-fps Tracking Projection onto a Moving Planar Surface- ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback- TransformTable- Twech: A Mobile Platform to Search and Share Visuo-tactile Experiences- WholeGrip: Grip Type Master Hand with the Whole Hand Tactile Feedback- X-Dimensional Display: Superimposing 2D Cross Sectional Image inside 3D Wireframe Aerial Image- Yubi-Toko: Finger Walking in Snowy Scene using Pseudo-haptic Technique on Touchpad
10:00 – 11:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Intel Corporation
New Intel® Processor Graphics Accelerates Game and Media- Yasuhito Takeuchi, Intel Corporation

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10:45 – 12:00
Kobe Int’l Conference Center, Room 401, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FC
Welcome & Keynote
Mobile Visual Computing- Dr. Kari Pulli, Vice President of Computational Imaging, from Light Inc.
11:00 – 12:00
Kobe Int’l Exhibition Hall No. 2,Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Intel Corporation
Memory Sharing in the Compute Architecture of Intel
Processor Graphics- Stephen Junkins, Intel Corporation
11:00 – 12:00
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3B, Level 3
Invited Special Presentation BCFC1FC
The Ultra Reality Experience: HOKUSAI's Ukiyo-e Painting in Real-time 3DCG with 8K Super HiVision HDR Displays
8K スーパーハイビジョン リアルタイム3DCGによる超臨場感空間「北斎ジャポニズムの世界観」
11:00 – 12:00
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Invited Talk
HPC Visualization and Analysis at the Exascale: The Biggest Headache Yet- E. Wes Bethel, Lawrence Berkeley
11:00 – 12:45
Kobe Int’l Conference Center, Room 403, Level 4
Courses FC1FC
AI Techniques for Contemporary digital Games
11:00 – 12:45
Kobe Int’l Conference Center, Room 503, Level 5
Courses FC1FC
Capturing Reality for Computer Graphics Applications
11:00 – 12:45
Kobe Int’l Conference Center, Room 504+505, Level 5
Courses FC1FC
Advances in Geometry and Reflectance Acquisition
11:00 – 12:45
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
Color and Sketching- Adaptive Color Display via Perceptually-Driven Factored Spectral Projection
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- A Model of Local Adaptation- Color Changing Effects with Anisotropic Halftone Prints on Metal- Closure-Aware Sketch Simplification- Autocomplete Hand-Drawn Animations
11:00 – 12:45
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FC
Geometry Processing- Nested Cages- Generalized Cylinder Decomposition- Polyhedral Patterns- Rolling Guidance Normal Filter for Geometric Processing- Efficient Construction and Simplification of Delaunay Meshes
11:00 – 14:00
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Education Workshop- Innovation in the Age of Virtual Reality through Organizing International Student Competition
Akihiko Shirai, Kanagawa Institute of Technology
11:00 – 18:00
Kobe Int’l Conference Center, Room 404, Level 4
Hands-on Demonstrations BCFC1FC
11:00 – 18:00
Kobe Int’l Conference Center, Room 405, Level 4
Hands-on Demonstrations BCFC1FC
11:30 – 12:45
Kobe Int’l Conference Center, Main Hall, Level 1
Exhibition Talks ExBCFC1FCPresented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar- Dylan Sisson, Technical Artist, Pixar Animation Studios
12:00 – 13:30
Kobe Int’l Conference Center, Room 402, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FC
Demonstrations- A Hand Gesture Control Framework on Smart Glasses- A Platform for Mobile Augmented Reality App Creation without Programming- A System to Support the Amateurs to take a Delicious-Looking Picture of Foods- Augmented Reality Using High Fidelity Spherical Panorama with HDRI – Demonstration- Extending HMD by Chest-worn 3D Camera for AR Annotation- Free-Hand Gesture-based Interaction for Handheld Augmented Reality- Identity and Embodiment in the Virtual Reality Artwork Trio
- JoggAR: A Mixed-Modality AR Approach for Technology-Augmented Jogging- MAVIS: Mobile Acquisition and Visualization - Hands On- Mobile - Based Streaming System for Omnidirectional Contents- ScoringTalk and WatchingMeter: Utterance and Gaze Visualization for Co-located Collaboration

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- TheMOON - Architectural Design and Fluid Movement for Touch Based Online 3D Retail Shopping
12:00 – 14:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Khronos Group
Khronos Graphics, Compute and Vision APIs – including Vulkan Next Generation GPU Acceleration- Neil Trevett, President, Khronos Group
13:00 – 13:15
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Emerging Technologies Welcome and Introduction: Including an Overview of Review Process andResults
13:00 – 14:00
Kobe Int’l Exhibition Hall No. 2, Foyer, Level 1
Posters Presentation ExBCFC1FC
13:00 – 14:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3Computer Animation Festival ExBCFC1FCAnimation Theater
Filmakademie Baden-Wuerttemberg's Institute of Animation, Anniversary Program "25thAnniversary Screening” (70 mins)
13:15 – 14:15
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Session One: Enhance Real World by Projection Mapping- Interactive Volumetric Fog Display- Diminishable Visual Markers on Fabricated Projection Object for Dynamic Spatial AugmentedReality- Sticky Projection Mapping: 450-fps Tracking Projection onto a Moving Planar Surface
13:30 – 15:30
Kobe Int’l Conference Center, Room 401, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FCPapers Session One
Ray Tracing and Rendering- Latency Tolerance Techniques for Real-time Ray Tracing on Mobile Computing Platform- An Efficient Hybrid Ray Tracing and Rasterizer Architecture for Mobile GPU- A Mobile Ray Tracing Engine with Hybrid Number Representations- Apparent Resolution Enhancement for Near-Eye Light Field Display- Tile-Based Path Rendering for Mobile Device
14:00 – 15:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Intel Corporation
Practical Layered Reconstruction for Defocus and Motion Blur
- Jon Hasselgren, Intel Corporation

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14:15 – 15:30
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Presentation Three- ModulGraph: Modularity-Based Visualization of Massive Graph- High Performance Heterogeneous Computing for Collaborative Visual Analysis- Visualizing Large-Scale Structure of a Million-Firms Economic Network- DATACOLLIDER: An Interface for Exploring Large Spatio-temporal Data Sets
- Visualizing the Time-varying Crowd Mobility
14:15 – 16:00
Kobe Int’l Conference Center, Main Hall, Level 1
Computer Animation Festival BCFC1FC
Panel Session
Creating a Cosmic Transformation: Sanjay's Super Team
Production Focus on Pixar Animation Studios Short film 'Sanjay's Super Team’
Pixar Animation Studios- Alec Bartsch- Arjun Rihan- Athena Xenakis- Charu Clark- Mei Kee Poh- Vincent Serritella
14:15 – 16:00
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
3D Scanning- Data-Driven Structural Priors for Shape Completion- Deep Points Consolidation- Autoscanning for Coupled Scene Reconstruction and Proactive Object Analysis- Unsynchronized Structured Light- Activity-Centric Scene Synthesis for Functional 3D Scene Modeling14:15 – 16:00
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FC
Faces and Characters- Push-Recovery Stability of Biped Locomotion- Generalizing Wave Gestures from Sparse Examples for Real-Time Character Control- Video-Audio Driven Real-Time Facial Animation- Real-time Expression Transfer for Facial Reenactment- To Stylize or not to Stylize? Effect of Shape and Material Stylization on the Perception of Computer
Generated Faces
14:15 – 16:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3
Computer Animation FestivalAnimation Theater ExBCFC1FC
Invited Screening: RAKUEN TSUIHO - Expelled from Paradise (104 mins)

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14:15 – 18:00
Kobe Int’l Conference Center, Room 403, Level 4
Courses FC1FC
Making Digital Characters: Creation, Deformation, and Animation
14:15 – 18:00
Kobe Int’l Conference Center, Room 503, Level 5
Courses FC1FC
Multimodal Human-Machine Interaction including Virtual Humans or Social Robots
14:15 – 18:00
Kobe Int’l Conference Center, Room 504+505, Level 5
Courses FC1FC
Art and Technology at Pixar, from Toy Story to Today
14:25 – 15:45
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FCSession Two: Displays – Beyond Pixels- Ketsuro-Graffiti: A Canvas with Computer Generated Water Condensation- fVisiOn: Interactive Glasses-free Tabletop 3D Images Floated by Conical Screen and Modular
Projector Arrays- R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by RetroReflection- X-Dimensional Display: Superimposing 2D Cross Sectional Image inside 3D Wireframe Aerial Image
14:30 – 15:30
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3B, Level 3
Invited Special Presentation BCFC1FC
The Ultra Reality Experience: HOKUSAI's Ukiyo-e Painting in Real-time 3DCG with 8K Super HiVision HDR Displays
8K スーパーハイビジョン リアルタイム3DCGによる超臨場感空間「北斎ジャポニズムの世界観」
14:30 – 16:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Education Workshop- SQUARE ENIX AI Academy: AI Workshop for Blackboard Architecture*In English and Japanese Language- English Presentation; Suitable for Japanese Attendees
15:00 – 16:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Intel Corporation
Evolution of Intel® Quick Sync Video Realizes 4K Real-time Processing- Kazuhide Yamamoto, Intel Corporation

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15:30 – 15:40
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 (Kobe City Booth)Symposium on Visualization in High Performance Computing BCFC1FC
Contest Fast-Forwards
15:40 – 16:30
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 (Kobe City Booth)Symposium on Visualization in High Performance Computing BCFC1FC
Contest
15:45 – 18:00
Kobe Int’l Conference Center, Room 401, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FC
Papers Session TwoApplications- Up‐to‐date Virtual UX of the Kesennuma‐Yokocho Food Stall Village: Integration with Social Media- Mobile Map Applications and the Democratisation of Hazard Information- MAVIS: Mobile Acquisition and VISualization - A Professional Tool for Video Recording on a Mobile
Platform- ScoringTalk: A Tablet System Scoring and Visualizing Conversation for Balancing of Participation- Twech: A Mobile Platform to Search and Share Visuo-Tactile Experiences
16:15 – 17:00
Kobe Int’l Conference Center, Main Hall, Level 1
Computer Animation Festival ETFC1FC
Pre-Show by Daito Manabe
Daito Manabe, Rhizomatiks Research
16:15 – 18:00
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
Illumination and Real-time- Physically-Accurate Fur Reflectance: Modeling, Measurement and Rendering- On Optimal, Minimal BRDF Sampling for Reflectance Acquisition- Efficient and Accurate Spherical Kernel Integrals using Isotropic Decomposition- A System for Rapid, Automatic Shader Level-of-Detail- Masked Depth Culling for Graphics Hardware
16:15 – 18:00
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FC
Mappings and Parameterizations- Instant Field-Aligned Meshes- Orbifold Tutte Embeddings- Large-Scale Bounded Distortion Mappings- Quantized Global Parametrization- Spherical Fibonacci Mapping

Tuesday, 03 November 2015

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Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Student Focus Session
Education Talk
Pixar's Abstract Thought - Educational Journeys from Inside Out Artists*In English with Japanese Translation
16:30 – 18:00
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Tutorial One
Hands-on Seminar of Remote Visualization System PBVR- Takuma Kawamura, Japan Atomic Energy Agency
17:00 – 19:00
Kobe Int’l Conference Center, Main Hall, Level 1
Computer Animation Festival ETFC1FC
Electronic Theater- Afternoon Class- Blue Eyes -in HARBOR TALE- Chase Me- Chaud Lapin- CHOCOLATE DARWIN- Duo- Electrofly- Escargore- Flaw- Jazz Orgie- L'Aid- Leonard- Natural Attraction- SOME THING- Splintertime- The Hobbit: The Battle of the Five Armies Reel
- The Witcher 3: Wild Hunt Launch Cinematic- TOKYO COSMO- Zerogon
19:00 – 21:00
Portopia Hotel, South Wing, Ohwada Grand Banquet Room, Level 1
SIGGRAPH Asia 2015 Reception RTFC
Sponsored by Kobe City Council

Tuesday, 03 November 2015

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