Monday, 02 November 2015
FC Full Conference Pass (FC - All Days)
FC1 Full Conference Pass (FC 1-Day Only)
BC Basic Conference Pass

Ex Exhibits Only
ET Electronic Theater Ticket
RT Reception Ticket

09:00 – 12:45
Kobe Int’l Conference Center, Room 403, Level 4
Courses FC1FC
How to Design and Build New Musical Interfaces
09:00 – 12:45
Kobe Int’l Conference Center, Room 503, Level 5
Courses FC1FC
Rapid Interactive Real-Time Application Prototyping for Media Arts and Stage Performance
09:00 – 12:45
Kobe Int’l Conference Center, Room 504+505, Level 5
Courses FC1FC
Vector Field Processing on Triangle Meshes09:00 – 10:45
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Opening and Keynote
Game Over? New Approaches to Teaching Engineering Courses- Joaquim Jorge, Instituto Superior Tecnico, Lisboa, Portugal*In English with Japanese Translation
09:00 – 11:45
Kobe Int’l Conference Center, Room 501, Level 5
Technical Briefs FC1FC
Image and Video Processing- Depth-Aware Coherent Line Drawings- Depth-Aware Patch-Based Image Disocclusion for Virtual View Synthesis- Exemplar-based Video Completion with Geometry-Guided Space-Time Patch Blending- Gradient Domain Binary Image Hiding Using Color Difference Metric- Illustration2Vec: A Semantic Vector Representation of Illustrations- Panorama to Cube: A Content-Aware Representation Method- Randomized Redundant DCT: Efficient Denoising by Using Random Subsampling of DCT Patches- Region-Based Painting Style Transfer
09:00 – 12:45
Kobe Int’l Conference Center, Room 401, Level 4
Workshops FC1FC
R&D in the Video Game Industry- Just Keep Digging, and Other Principles for Videogame R&D- Master Thesis Students in the Video Game Industry- Doing R&D for Open Worlds- Physics Simulation R&D at Square Enix- Shader Development at OLM

Monday, 02 November 2015

Page 1

09:00 – 18:00
Kobe Int’l Conference Center, Room 404, Level 4
Hands-on Demonstrations BCFC1FC
09:00 – 18:00
Kobe Int’l Conference Center, Room 405, Level 4
Hands-on Demonstrations BCFC1FC
10:00 – 12:10
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Workshops FC1FC
Head-Up Displays and their Applications
Oral Presentations Session One- HUD and the Potential of New Market- Psychological Research Issues on Visual Attention while Using Head-up Display- Safety and Efficacy of Head-up Display from a Physiological Optics Standpoint- Evaluation for the Usage of HUD Contents Depending on Gender while Driving
10:45 – 12:00
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Opening & Keynote
Visualization and High Performance Computing- Kwan Liu Ma, University of California, Davis
11:00 – 12:45
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Education Talk
- EDUCATIONAL ESCARGORE: Visual Effects Education Practices at Media Design School*In English with Japanese Translation
12:00 – 12:45
Kobe Int’l Conference Center, Room 501, Level 5
Technical Briefs FC1FC
Virtual Reality- Real-Time Expression-Sensitive HMD Face Recovery- Visuohaptic Bone Saw Simulator: Combining Vibrotactile and Kinesthetic Feedback
13:30 – 15:00
Kobe Int’l Conference Center, International Conference Room 301, Level 3
Workshops FC1FC
Head-Up Displays and their Applications
Oral Presentations Session Two- Design and Evaluation of HUD for Motorcycle Using Immersive Simulator- Driver’s Recognition of Head-up Display (HUD) as Information Provision System- Monocular Hyperrealistic AR Display
14:00 – 15:15
Kobe Int’l Conference Center, Room 501, Level 5
Technical Briefs FC1FCRendering

Monday, 02 November 2015

Page 2

- Coherent and Importance Sampled LVC BDPT on the GPU- MergeTree: A HLBVH Constructor for Mobile Systems- Pseudo-Marginal Metropolis Light Transport
14:15 – 15:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3
Computer Animation Festival BCFC1FC
Panel Session
The Technology Behind 'Big Hero 6'
Walt Disney Animation Studios- Toby Jones- Rajesh Sharma
14:15 – 16:00
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Presentation One- Balanced Sampling and Compression for Remote Visualization- Multivariate Volume Rendering Using Transfer Function Synthesizer Implemented in RemoteVisualization System PBVR
- Volume Rendering With Data Parallel Primitives in High Performance Computing Environments- Realistic Representation of Clouds in Google Earth- Goal-Oriented Application Design Guidance for Flow Visualization
14:15 – 15:45
Kobe Int’l Conference Center, Room 401, Level 4Workshops FC1FC
Haptic Media and Contents Design
Invited Talks- Designing Haptic Media Technologies for Embodied Creation- Haptic Interface Design for Future Interactive Devices- Haptoclone as a Test Bench of Weak Force Haptic Interaction
14:15 – 16:00
Kobe Int’l Conference Center, Room 403, Level 4
Courses FC1FC
How to Write a SIGGRAPH Paper: A Guide to Choosing a Good Research Topic, Doing the Research,and Writing It Up
14:15 – 16:00
Kobe Int’l Conference Center, Room 504+505, Level 5
Courses FC1FC
AI Techniques for Contemporary Digital Games(日本語コース) ゲームのための最新AI手法(Japanese Version, 日本語版)
14:15 – 16:00
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Education and CG/Interactive Techniques, Curriculum Development and Applications
Education Papers- Development and Evaluation of Education Materials for Stereoscopic 3D Computer Graphics

Monday, 02 November 2015

Page 3

Animation- A Dynamic, Flexible & Interactive Display Method of Paintings for Communicative Art Appreciation
among Students- Teaching Visual Storytelling for Virtual Production Pipelines Incorporating Motion Capture andVisual Effects
14:15 – 18:00
Kobe Int’l Conference Center, Room 503, Level 5
Courses FC1FC
Cross-Cultural User-Experience Design: Worldwide, including Japan, China, and India
15:15 – 16:00
Kobe Int’l Conference Center, Room 501, Level 5
Technical Briefs FC1FC
Modeling- Meltables: Fabrication of Complex 3D Curves by Melting- Sketch based Modeling via Manifold Regularization
15:20 – 18:00
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Workshops FC1FC
Head-Up Displays and their Applications
Demos and Posters Session Three- Driving Simulator Study of Driver Behavior while using Head-Up Display- Visibility and Accuracy in a Monocular Augmented Reality System- Head-Up Display for Motorcycle Navigation- Augmented Reality Monocular Head-Up Display for Depth Free Image
16:00 – 18:00
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Presentation Two- CityHeat: Visualizing Cellular Automata-based Traffic Heat in Unity3D- Towards In Situ Visualization of Extreme-Scale, Agent-Based, Worldwide Disease-Spreading
Simulations- GPU-Based Inverse Rendering With Multi-Objective Particle Swarm Optimization- Transparent Visualization of Large-Scale and Complex Polygon Meshes Using a Stochastic PointBased Rendering Method- A Bottom-Up Scheme for User-Defined Feature Comparison in Ensemble Data
15:45 – 18:00
Kobe Int’l Conference Center, Room 402, Level 4
Workshops FC1FC
Haptic Media and Contents Design
Demo and Poster Session- Development of Ball-Rotation System with Visual and Tactile Feedback Inducing Illusion of Motion- Force Controlled Stuffed Toy Robot- Fusion of Technology and Art. Essence to Consider.
- HapSticks: Tool-Mediated Interaction with Grounding-Free Haptic Interface- Haptic 3D Canvas: Haptic Assistance of 3D Writing and Drawing with Vibrotactile Feedback forGesture Interfaces- Haptic Vibration for Hands and Bodies

Monday, 02 November 2015

Page 4

- Lateral-Force-Based Haptic Display- Light Touch on Pillar Array Surface Greatly Improves Direction Perception Induced by AsymmetricVibration- Multiple Texture Button by Adding Haptic Vibration and Displacement Sensing to the PhysicalButton- Multitouch Haptic Interface with Movable Touch Screen- Stir! Squishy! Play haptics with Soft-bunnies!
- String-Based Force Display for Mobile Haptics- TAKO-Pen: A Pen-Type Pseudo-Haptic Interface Using Multipoint Suction Pressures- The Kiss: Non-local Haptic Experiences- Toward Tactile Contents Design using Laser Engraving Machines- Variation of Tactile Feelings of Focused Ultrasound: Modulation Frequency and Hand Movement- Wearable 6-DoF Wrist Haptic Device "SPIDAR-W"
16:15 – 18:00
Kobe Int’l Conference Center, Room 403, Level 4Courses FC1FC
The Present and Future of The Information Art Through Ultra-High-Definition CG
16:15 – 18:00
Kobe Int’l Conference Center, Room 504+505, Level 5
Courses FC1FC
Art and Technology at Pixar, from Toy Story to Today(日本語コース) ピクサーのアート&テクノロジー ~トイ・ストーリーから現在まで~(Japanese Version, 日本語版)
16:15 – 18:00
Kobe Int’l Conference Center, Main Hall, Level 1
Featured Session BCFC1FC
Pioneers Panel: Pioneers? You can become one too!
- Takeo Kanade, Carnegie Mellon University- Tomoyuki Nishita, The University of Tokyo- Steven Feiner, Columbia University- Christian Sandor, Nara Institute of Science and Technology- Yoshifumi Kitamura, Tohoku University*Simultaneous Translation Provided from English to Japanese
16:15 – 18:00
Kobe Int’l Conference Center, Room 501, Level 5
Technical Briefs FC1FCAnimation- Grease Pencil: Integrating Animated Freehand Drawings into 3D Production Environments- Perception-Based Interactive Sound Synthesis of Morphing Solids' Interactions- Learning Motion Manifolds with Convolutional Autoencoders- A Linear Blending Scheme for Rigid and Non-Rigid Deformations- Shape-aware MLS Deformation for Line Handles
16:15 – 18:00
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Education and CG/Interactive Techniques, Curriculum Development and Applications
Education Talks

Monday, 02 November 2015

Page 5

- Taking Animation Project Learning into the Virtual Environment- Learning Hawaiian Hula Dance by Using Tablet Computer- Courses on 3D Image Display for Students Who Aim to Become Information Media Engineers andCreators
18:30 – 20:00
Portopia Hotel, South Wing, Portopia Hall, Level 1
Technical Papers BCFC1FC
Fast Forward
An entertaining, illuminating summary of SIGGRAPH Asia’s 2015 Technical Papers in an exciting twohour session! The author(s) of each paper are allowed a little less than a minute to wow the crowd
with their results and entice attendees to hear their complete paper presentation later in the week.

Monday, 02 November 2015

Page 6