From “Research Topics in Functional Programming” ed. D. Turner, Addison-Wesley, 1990, pp 17–42.

Why
Functional Programming
Matters
John Hughes
The University, Glasgow

Abstract
As software becomes more and more complex, it is more and more
important to structure it well. Well-structured software is easy to write
and to debug, and provides a collection of modules that can be reused
to reduce future programming costs. In this paper we show that two features of functional languages in particular, higher-order functions and lazyevaluation, can contribute significantly to modularity. As examples, wemanipulate lists and trees, program several numerical algorithms, and implement the alpha-beta heuristic (an algorithm from Artificial Intelligenceused in game-playing programs). We conclude that since modularity is the
key to successful programming, functional programming offers important
advantages for software development.

1

Introduction

This paper is an attempt to demonstrate to the larger community of (nonfunctional) programmers the significance of functional programming, and also
to help functional programmers exploit its advantages to the full by making it
clear what those advantages are.
Functional programming is so called because its fundamental operation isthe application of functions to arguments. A main program itself is written as
a function that receives the program’s input as its argument and delivers the
program’s output as its result. Typically the main function is defined in terms ofother functions, which in turn are defined in terms of still more functions, untilat the bottom level the functions are language primitives. All of these functions
are much like ordinary mathematical functions, and in this paper they will be
1 An earlier version of this paper appeared in the The Computer Journal, 32(2):98–107,

April 1989. Copyright belongs to The British Computer Society, who grant permission tocopy for educational purposes only without fee provided the copies are not made for directcommercial advantage and this BCS copyright notice appears.

defined by ordinary equations. We are following Turner’s language Miranda[4]2
here, but the notation should be readable without specific knowledge of this.
The special characteristics and advantages of functional programming areoften summed up more or less as follows. Functional programs contain no
assignment statements, so variables, once given a value, never change. Moregenerally, functional programs contain no side-effects at all. A function call
can have no effect other than to compute its result. This eliminates a major
source of bugs, and also makes the order of execution irrelevant — since no sideeffect can change an expression’s value, it can be evaluated at any time. Thisrelieves the programmer of the burden of prescribing the flow of control. Since
expressions can be evaluated at any time, one can freely replace variables by
their values and vice versa — that is, programs are “referentially transparent”.
This freedom helps make functional programs more tractable mathematicallythan their conventional counterparts.
Such a catalogue of “advantages” is all very well, but one must not be surprised if outsiders don’t take it too seriously. It says a lot about what functional
programming isn’t (it has no assignment, no side effects, no flow of control) but
not much about what it is. The functional programmer sounds rather like amediæval monk, denying himself the pleasures of life in the hope that it will
make him virtuous. To those more interested in material benefits, these “advantages” are totally unconvincing.
Functional programmers argue that there are great material benefits — thata functional programmer is an order of magnitude more productive than his
or her conventional counterpart, because functional programs are an order ofmagnitude shorter. Yet why should this be? The only faintly plausible reason
one can suggest on the basis of these “advantages” is that conventional programs
consist of 90% assignment statements, and in functional programs these can beomitted! This is plainly ridiculous. If omitting assignment statements broughtsuch enormous benefits then Fortran programmers would have been doing it
for twenty years. It is a logical impossibility to make a language more powerfulby omitting features, no matter how bad they may be.
Even a functional programmer should be dissatisfied with these so-calledadvantages, because they give no help in exploiting the power of functional languages. One cannot write a program that is particularly lacking in assignment
statements, or particularly referentially transparent. There is no yardstick ofprogram quality here, and therefore no ideal to aim at.
Clearly this characterization of functional programming is inadequate. We
must find something to put in its place — something that not only explains thepower of functional programming but also gives a clear indication of what thefunctional programmer should strive towards.
2 Miranda is a trademark of Research Software Ltd.

2

2

An Analogy with Structured Programming

It’s helpful to draw an analogy between functional and structured programming.
In the past, the characteristics and advantages of structured programming havebeen summed up more or less as follows. Structured programs contain no goto
statements. Blocks in a structured program do not have multiple entries or exits.
Structured programs are more tractable mathematically than their unstructured
counterparts. These “advantages” of structured programming are very similar in
spirit to the “advantages” of functional programming we discussed earlier. They
are essentially negative statements, and have led to much fruitless argument
about “essential gotos” and so on.
With the benefit of hindsight, it’s clear that these properties of structured
programs, although helpful, do not go to the heart of the matter. The most important difference between structured and unstructured programs is that structured programs are designed in a modular way. Modular design brings with
it great productivity improvements. First of all, small modules can be coded
quickly and easily. Second, general-purpose modules can be reused, leading tofaster development of subsequent programs. Third, the modules of a program
can be tested independently, helping to reduce the time spent debugging.
The absence of gotos, and so on, has very little to do with this. It helps with“programming in the small”, whereas modular design helps with “programmingin the large”. Thus one can enjoy the benefits of structured programming in
Fortran or assembly language, even if it is a little more work.
It is now generally accepted that modular design is the key to successfulprogramming, and recent languages such as Modula-II [6] and Ada [5] include
features specifically designed to help improve modularity. However, there is avery important point that is often missed. When writing a modular program tosolve a problem, one first divides the problem into subproblems, then solves the
subproblems, and finally combines the solutions. The ways in which one candivide up the original problem depend directly on the ways in which one can glue
solutions together. Therefore, to increase one’s ability to modularize a problem
conceptually, one must provide new kinds of glue in the programming language.
Complicated scope rules and provision for separate compilation help only withclerical details — they can never make a great contribution to modularization.
We shall argue in the remainder of this paper that functional languages provide two new, very important kinds of glue. We shall give some examples ofprograms that can be modularized in new ways and can thereby be simplified.
This is the key to functional programming’s power — it allows improved modularization. It is also the goal for which functional programmers must strive— smaller and simpler and more general modules, glued together with the newglues we shall describe.

3

3

Gluing Functions Together

The first of the two new kinds of glue enables simple functions to be glued
together to make more complex ones. It can be illustrated with a simple listprocessing problem — adding the elements of a list. We can define lists3 bylistof ∗ ::= Nil | Cons ∗ (listof ∗)which means that a list of ∗s (whatever ∗ is) is either Nil , representing a list
with no elements, or a Cons of a ∗ and another list of ∗s. A Cons represents
a list whose first element is the ∗ and whose second and subsequent elements
are the elements of the other list of ∗s. Here ∗ may stand for any type — forexample, if ∗ is “integer” then the definition says that a list of integers is either
empty or a Cons of an integer and another list of integers. Following normal
practice, we will write down lists simply by enclosing their elements in square
brackets, rather than by writing Conses and Nil s explicitly. This is simply ashorthand for notational convenience. For example,[]

means Nil

[1]means Cons 1 Nil[1, 2, 3]

meansCons 1 (Cons 2 (Cons 3 Nil ))The elements of a list can be added by a recursive function sum. The function
sum must be defined for two kinds of argument: an empty list (Nil ), and aCons. Since the sum of no numbers is zero, we definesum Nil = 0
and since the sum of a Cons can be calculated by adding the first element of
the list to the sum of the others, we can definesum (Cons n list) = num + sum list
Examining this definition, we see that only the boxed parts below are specificto computing a sum.
sum Nil = 0
sum (Cons n list) = n + sum list
This means that the computation of a sum can be modularized by gluing
together a general recursive pattern and the boxed parts. This recursive patternis conventionally called foldr and so sum can be expressed assum = foldr (+) 0
3 In Miranda, lists can also be defined using the built-in constructor (:), but the notation
used here is equally valid.

4The definition of foldr can be derived just by parameterizing the definition ofsum, giving(foldr f x) Nil = x(foldr f x) (Cons a l ) = f a ((foldr f x) l )Here we have written brackets around (foldr f x) to make it clear that it replacessum. Conventionally the brackets are omitted, and so ((foldr f x) l) is writtenas (foldr f x l). A function of three arguments such as foldr, applied to only
two, is taken to be a function of the one remaining argument, and in general,a function of n arguments applied to only m of them (m < n) is taken to be afunction of the n − m remaining ones. We will follow this convention in future.
Having modularized sum in this way, we can reap benefits by reusing theparts. The most interesting part is foldr, which can be used to write down afunction for multiplying together the elements of a list with no further programming:
product = foldr (∗) 1
It can also be used to test whether any of a list of booleans is trueanytrue = foldr (∨) F alseor whether they are all true
alltrue = foldr (∧) True
One way to understand (foldr f a) is as a function that replaces all occurrencesof Cons in a list by f , and all occurrences of Nil by a. Taking the list [1, 2, 3]
as an example, since this means
Cons 1 (Cons 2 (Cons 3 Nil ))then (foldr (+) 0) converts it into(+) 1 ((+) 2 ((+) 3 0)) = 6
and (foldr (∗) 1) converts it into(∗) 1 ((∗) 2 ((∗) 3 1)) = 6
Now it’s obvious that (foldr Cons Nil ) just copies a list. Since one list can beappended to another by Cons ing its elements onto the front, we findappend a b = foldr Cons b a
As an example,
append [1, 2] [3, 4] = foldr Cons [3, 4] [1, 2]= foldr Cons [3, 4] (Cons 1 (Cons 2 Nil ))= Cons 1 (Cons 2 [3, 4]))
(replacing Cons by Cons and Nil by [3, 4])= [1, 2, 3, 4]
5

We can count the number of elements in a list using the function length, definedbylength = foldr count 0
count a n = n + 1
because count increments 0 as many times as there are Cons es. A function that
doubles all the elements of a list could be written as
doubleall = foldr doubleandcons Nil
where
doubleandcons n list = Cons (2 ∗ n) list
The function doubleandcons can be modularized even further, first into
doubleandcons = f andcons double
wheredouble n = 2 ∗ n
f andcons f el list = Cons (f el ) list
and then by
f andcons f = Cons . f
where “.” (function composition, a standard operator) is defined by(f . g) h = f (g h)We can see that the new definition of f andcons is correct by applying it to somearguments:f andcons f el

= (Cons . f ) el
= Cons (f el )sof andcons f el list = Cons (f el ) list
The final version isdoubleall = foldr (Cons . double) Nil
With one further modularization we arrive atdoubleall = map double
map f = foldr (Cons . f ) Nil
where map — another generally useful function — applies any function f to all
the elements of a list.
6We can even write a function to add all the elements of a matrix, represented
as a list of lists. It issummatrix = sum . map sum
The function map sum uses sum to add up all the rows, and then the leftmost
sum adds up the row totals to get the sum of the whole matrix.
These examples should be enough to convince the reader that a little modularization can go a long way. By modularizing a simple function (sum) as a
combination of a “higher-order function” and some simple arguments, we havearrived at a part (f oldr) that can be used to write many other functions on lists
with no more programming effort.
We do not need to stop with functions on lists. As another example, consider
the datatype of ordered labeled trees, defined bytreeof ∗ ::= Node ∗ (listof (treeof ∗))This definition says that a tree of ∗s is a node, with a label which is a ∗, and alist of subtrees which are also trees of ∗s. For example, the tree

would be represented by
Node 1(Cons (Node 2 Nil )(Cons (Node 3(Cons (Node 4 Nil ) Nil ))Nil ))
Instead of considering an example and abstracting a higher-order function fromit, we will go straight to a function foldtree analogous to foldr. Recall that foldr
took two arguments: something to replace Cons with and something to replace
Nil with. Since trees are built using Node, Cons, and Nil , foldtree must takethree arguments — something to replace each of these with. Therefore we define
foldtree f g a (Node label subtrees) =f label (foldtree f g a subtrees)
foldtree f g a (Cons subtree rest) =g (foldtree f g a subtree) (foldtree f g a rest)
foldtree f g a Nil = a7Many interesting functions can be defined by gluing foldtree and other functions
together. For example, all the labels in a tree of numbers can be added together
using
sumtree = foldtree (+) (+) 0
Taking the tree we wrote down earlier as an example, sumtree gives(+) 1((+) ((+) 2 0)((+) ((+) 3((+) ((+) 4 0) 0))0))= 10
A list of all the labels in a tree can be computed usinglabels = foldtree Cons append Nil
The same example gives
Cons 1(append (Cons 2 Nil )(append (Cons 3(append (Cons 4 Nil ) Nil ))Nil ))= [1, 2, 3, 4]Finally, one can define a function analogous to map which applies a function f
to all the labels in a tree:
maptree f = foldtree (Node . f ) Cons Nil
All this can be achieved because functional languages allow functions that are
indivisible in conventional programming languages to be expressed as a combinations of parts — a general higher-order function and some particular specializing
functions. Once defined, such higher-order functions allow many operations tobe programmed very easily. Whenever a new datatype is defined, higher-orderfunctions should be written for processing it. This makes manipulating thedatatype easy, and it also localizes knowledge about the details of its representation. The best analogy with conventional programming is with extensible
languages — in effect, the programming language can be extended with newcontrol structures whenever desired.

8

4Gluing Programs Together

The other new kind of glue that functional languages provide enables whole
programs to be glued together. Recall that a complete functional program isjust a function from its input to its output. If f and g are such programs, then(g . f ) is a program that, when applied to its input, computesg (f input)
The program f computes its output, which is used as the input to program g.
This might be implemented conventionally by storing the output from f in a
temporary file. The problem with this is that the temporary file might occupy
so much memory that it is impractical to glue the programs together in this way.
Functional languages provide a solution to this problem. The two programs f
and g are run together in strict synchronization. Program f is started only
when g tries to read some input, and runs only for long enough to deliver the
output g is trying to read. Then f is suspended and g is run until it tries to readanother input. As an added bonus, if g terminates without reading all of f ’s
output, then f is aborted. Program f can even be a nonterminating program,producing an infinite amount of output, since it will be terminated forcibly assoon as g is finished. This allows termination conditions to be separated fromloop bodies — a powerful modularization.
Since this method of evaluation runs f as little as possible, it is called “lazyevaluation”. It makes it practical to modularize a program as a generator that
constructs a large number of possible answers, and a selector that chooses theappropriate one. While some other systems allow programs to be run together
in this manner, only functional languages (and not even all of them) use lazyevaluation uniformly for every function call, allowing any part of a program tobe modularized in this way. Lazy evaluation is perhaps the most powerful tool
for modularization in the functional programmer’s repertoire.
We have described lazy evaluation in the context of functional languages,
but surely so useful a feature should be added to nonfunctional languages —or should it? Can lazy evaluation and side-effects coexist? Unfortunately, theycannot: Adding lazy evaluation to an imperative notation is not actually impossible, but the combination would make the programmer’s life harder, rather thaneasier. Because lazy evaluation’s power depends on the programmer giving up
any direct control over the order in which the parts of a program are executed,
it would make programming with side effects rather difficult, because predicting
in what order —or even whether— they might take place would require knowing
a lot about the context in which they are embedded. Such global interdependence would defeat the very modularity that —in functional languages— lazyevaluation is designed to enhance.

4.1

Newton-Raphson Square Roots

We will illustrate the power of lazy evaluation by programming some numericalalgorithms. First of all, consider the Newton-Raphson algorithm for finding
9square roots. This algorithm computes the square root of a number n by startingfrom an initial approximation a0 and computing better and better ones using
the rule
ai+1 = (ai + n/ai )/2
If the approximations converge to some limit a, thena = (a + n/a)/2so
2a = a + n/aa = n/aa∗a = n√na =In fact the approximations converge rapidly to a limit. Square root programs
take a tolerance (eps) and stop when two successive approximations differ byless than eps.
The algorithm is usually programmed more or less as follows:C

N IS CALLED ZN HERE SO THAT IT HAS THE RIGHT TYPE
X = A0Y = A0 + 2. * EPSCY’S VALUE DOES NOT MATTER SO LONG AS ABS(X-Y).GT.EPS
100
IF ABS(X-Y).LE.EPS GOTO 200
Y = X
X = (X + ZN/X) / 2.
GOTO 100200
CONTINUECTHE SQUARE ROOT OF ZN IS NOW IN X.
This program is indivisible in conventional languages. We will express it in amore modular form using lazy evaluation and then show some other uses towhich the parts may be put.
Since the Newton-Raphson algorithm computes a sequence of approximations it is natural to represent this explicitly in the program by a list of approximations. Each approximation is derived from the previous one by the function
next n x = (x + n/x)/2
so (next n) is the function mapping one approximation onto the next. Calling
this function f , the sequence of approximations is[a0, f a0, f (f a0), f (f (f a0)), . . . ]We can define a function to compute this:repeat f a = Cons a (repeat f (f a))10

so that the list of approximations can be computed byrepeat (next n) a0
The function repeat is an example of a function with an “infinite” output — but
it doesn’t matter, because no more approximations will actually be computed
than the rest of the program requires. The infinity is only potential: All it meansis that any number of approximations can be computed if required; repeat itself
places no limit.
The remainder of a square root finder is a function within, which takes atolerance and a list of approximations and looks down the list for two successive
approximations that differ by no more than the given tolerance. It can be
defined bywithin eps (Cons a (Cons b rest))
if abs (a − b) ≤ eps= b,= within eps (Cons b rest), otherwise
Putting the parts together, we havesqrt a0 eps n = within eps (repeat (next n) a0)
Now that we have the parts of a square root finder, we can try combining
them in different ways. One modification we might wish to make is to wait
for the ratio between successive approximations to approach 1, rather than forthe difference to approach 0. This is more appropriate for very small numbers(when the difference between successive approximations is small to start with)and for very large ones (when rounding error could be much larger than thetolerance). It is only necessary to define a replacement for within:
relative eps (Cons a (Cons b rest))
if abs (a/b − 1) ≤ eps= b,= relative eps (Cons b rest), otherwise
Now a new version of sqrt can be defined byrelativesqrt a0 eps n = relative eps (repeat (next n) a0)
It is not necessary to rewrite the part that generates approximations.

4.2

Numerical Differentiation

We have reused the sequence of approximations to a square root. Of course,
it is also possible to reuse within and relative with any numerical algorithm
that generates a sequence of approximations. We will do so in a numericaldifferentiation algorithm.
The result of differentiating a function at a point is the slope of the function’sgraph at that point. It can be estimated quite easily by evaluating the function
11

at the given point and at another point nearby and computing the slope of astraight line between the two points. This assumes that if the two points areclose enough together, then the graph of the function will not curve much in
between. This gives the definitioneasydiff f x h = (f (x + h) − f x)/hIn order to get a good approximation the value of h should be very small.
Unfortunately, if h is too small then the two values f (x + h) and f (x) are very
close together, and so the rounding error in the subtraction may swamp theresult. How can the right value of h be chosen? One solution to this dilemma
is to compute a sequence of approximations with smaller and smaller values ofh, starting with a reasonably large one. Such a sequence should converge to thevalue of the derivative, but will become hopelessly inaccurate eventually due torounding error. If (within eps) is used to select the first approximation thatis accurate enough, then the risk of rounding error affecting the result can bemuch reduced. We need a function to compute the sequence:differentiate h0 f x = map (easydiff f x) (repeat halve h0)
halve x = x/2
Here h0 is the initial value of h, and successive values are obtained by repeatedhalving. Given this function, the derivative at any point can be computed bywithin eps (differentiate h0 f x)
Even this solution is not very satisfactory because the sequence of approximations converges fairly slowly. A little simple mathematics can help here. The
elements of the sequence can be expressed as
the right answer + an error term involving hand it can be shown theoretically that the error term is roughly proportional toa power of h, so that it gets smaller as h gets smaller. Let the right answer be A,
and let the error term be B × hn . Since each approximation is computed using
a value of h twice that used for the next one, any two successive approximations
can be expressed asai = A + B × 2n × hn
andai+1 = A + B × hn
Now the error term can be eliminated. We conclude
A=

an+1 × 2n − an2n − 112

Of course, since the error term is only roughly a power of h this conclusion is
also approximate, but it is a much better approximation. This improvement
can be applied to all successive pairs of approximations using the function
elimerror n (Cons a (Cons b rest))= Cons ((b ∗ (2^n) − a)/(2^n − 1)) (elimerror n (Cons b rest))
Eliminating error terms from a sequence of approximations yields another sequence, which converges much more rapidly.
One problem remains before we can use elimerror — we have to know theright value of n. This is difficult to predict in general but is easy to measure.
It’s not difficult to show that the following function estimates it correctly, but
we won’t include the proof here:
order (Cons a (Cons b (Cons c rest)))= round (log2 ((a − c)/(b − c) − 1))round x = x rounded to the nearest integer
log2 x = the logarithm of x to the base 2
Now a general function to improve a sequence of approximations can be defined:
improve s = elimerror (order s) s
The derivative of a function f can be computed more efficiently using improve,as follows:
within eps (improve (differentiate h0 f x))
The function improve works only on sequences of approximations that are computed using a parameter h, which is halved for each successive approximation.
However, if it is applied to such a sequence its result is also such a sequence!
This means that a sequence of approximations can be improved more than once.
A different error term is eliminated each time, and the resulting sequences converge faster and faster. Hence one could compute a derivative very efficiently
using
within eps (improve (improve (improve (differentiate h0 f x))))
In numerical analysts’ terms, this is likely to be a fourth-order method, and it
gives an accurate result very quickly. One could even define
super s = map second (repeat improve s)
second (Cons a (Cons b rest)) = b
which uses repeat improve to get a sequence of more and more improved sequences of approximations and constructs a new sequence of approximations
by taking the second approximation from each of the improved sequences (itturns out that the second one is the best one to take — it is more accurate13

than the first and doesn’t require any extra work to compute). This algorithm
is really very sophisticated — it uses a better and better numerical method as
more and more approximations are computed. One could compute derivatives
very efficiently indeed with the program:within eps (super (differentiate h0 f x))
This is probably a case of using a sledgehammer to crack a nut, but the pointis that even an algorithm as sophisticated as super is easily expressed whenmodularized using lazy evaluation.

4.3

Numerical Integration

The last example we will discuss in this section is numerical integration. The
problem may be stated very simply: Given a real-valued function f of one realargument, and two points a and b, estimate the area under the curve that f
describes between the points. The easiest way to estimate the area is to assume
that f is nearly a straight line, in which case the area would beeasyintegrate f a b = (f a + f b) ∗ (b − a)/2
Unfortunately this estimate is likely to be very inaccurate unless a and b areclose together. A better estimate can be made by dividing the interval from a tob in two, estimating the area on each half, and adding the results. We can definea sequence of better and better approximations to the value of the integral byusing the formula above for the first approximation, and then adding together
better and better approximations to the integrals on each half to calculate theothers. This sequence is computed by the function
integrate f a b = Cons (easyintegrate f a b)
(map addpair (zip2 (integrate f a mid )(integrate f mid b)))where mid = (a + b)/2
The function zip2 is another standard list-processing function. It takes two lists
and returns a list of pairs, each pair consisting of corresponding elements of thetwo lists. Thus the first pair consists of the first element of the first list and thefirst element of the second, and so on. We can define zip2 by
zip2 (Cons a s) (Cons b t) = Cons (a, b) (zip2 s t)
In integrate, zip2 computes a list of pairs of corresponding approximations to
the integrals on the two subintervals, and map addpair adds the elements of thepairs together to give a list of approximations to the original integral.

14

Actually, this version of integrate is rather inefficient because it continually
recomputes values of f . As written, easyintegrate evaluates f at a and at b,
and then the recursive calls of integrate re-evaluate each of these. Also, (f mid)is evaluated in each recursive call. It is therefore preferable to use the following
version, which never recomputes a value of f :integrate f a b = integ f a b (f a) (f b)
integ f a b f a f b =Cons ((f a + f b) ∗ (b − a)/2)
map addpair(zip2 (integ f a m f a f m)
(integ f m b f m f b)))where m = (a + b)/2
fm = f m

The function integrate computes an infinite list of better and better approximations to the integral, just as differentiate did in the section above. One cantherefore just write down integration routines that integrate to any required
accuracy, as inwithin eps (integrate f a b)
relative eps (integrate f a b)
This integration algorithm suffers from the same disadvantage as the first differentiation algorithm in the preceding subsection — it converges rather slowly.
Once again, it can be improved. The first approximation in the sequence iscomputed (by easyintegrate) using only two points, with a separation of b − a.
The second approximation also uses the midpoint, so that the separation between neighboring points is only (b − a)/2. The third approximation uses thismethod on each half-interval, so the separation between neighboring points isonly (b − a)/4. Clearly the separation between neighboring points is halved
between each approximation and the next. Taking this separation as h, thesequence is a candidate for improvement using the function improve definedin the preceding section. Therefore we can now write down quickly converging
sequences of approximations to integrals, for example,
super (integrate sin 0 4)
andimprove (integrate f 0 1)
where f x = 1/(1 + x ∗ x)
(This latter sequence is an eighth-order method for computing π/4. The second
approximation, which requires only five evaluations of f to compute, is correct
to five decimal places.)
In this section we have taken a number of numerical algorithms and programmed them functionally, using lazy evaluation as glue to stick their parts
15

together. Thanks to this, we have been able to modularize them in new ways,
into generally useful functions such as within, relative, and improve. By combining these parts in various ways we have programmed some quite good numerical algorithms very simply and easily.

5

An Example from Artificial Intelligence

We have argued that functional languages are powerful primarily because they
provide two new kinds of glue: higher-order functions and lazy evaluation. In
this section we take a larger example from Artificial Intelligence and show how
it can be programmed quite simply using these two kinds of glue.
The example we choose is the alpha-beta “heuristic”, an algorithm for estimating how good a position a game-player is in. The algorithm works by looking
ahead to see how the game might develop, but it avoids pursuing unprofitablelines.
Let game positions be represented by objects of the type position. This typewill vary from game to game, and we assume nothing about it. There must be
some way of knowing what moves can be made from a position: Assume that
there is a function,
moves :: position → listof position
that takes a game-position as its argument and returns the list of all positions
that can be reached from it in one move. As an example, Fig. 1 shows moves fora couple of positions in tic-tac-toe (noughts and crosses). This assumes that it
is always possible to tell which player’s turn it is from a position. In tic-tac-toe
this can be done by counting the ×s and Os; in a game like chess one would haveto include the information explicitly in the type position.
Given the function moves, the first step is to build a game tree. This is atree in which the nodes are labeled by positions, so that the children of a node
are labeled with the positions that can be reached in one move from that node.
That is, if a node is labeled with position p, then its children are labeled withthe positions in (moves p). Game trees are not all finite: If it’s possible for agame to go on forever with neither side winning, its game tree is infinite. Game
trees are exactly like the trees we discussed in Section 2 — each node has a

Figure 1: moves for two positions in tic-tac-toe.
16

Figure 2: Part of a game tree for tic-tac-toe.
label (the position it represents) and a list of subnodes. We can therefore use
the same datatype to represent them.
A game tree is built by repeated applications of moves. Starting from theroot position, moves is used to generate the labels for the subtrees of the root.
It is then used again to generate the subtrees of the subtrees and so on. Thispattern of recursion can be expressed as a higher-order function,
reptree f a = Node a (map (reptree f ) (f a))
Using this function another can be defined which constructs a game tree froma particular position:
gametree p = reptree moves p
As an example, consider Fig. 2. The higher-order function used here (reptree) is
analogous to the function repeat used to construct infinite lists in the preceding
section.
The alpha-beta algorithm looks ahead from a given position to see whether
the game will develop favorably or unfavorably, but in order to do so it must beable to make a rough estimate of the value of a position without looking ahead.
This “static evaluation” must be used at the limit of the look-ahead, and may
be used to guide the algorithm earlier. The result of the static evaluation
is a measure of the promise of a position from the computer’s point of view
(assuming that the computer is playing the game against a human opponent).
The larger the result, the better the position for the computer. The smaller the
result, the worse the position. The simplest such function would return (say)
1 for positions where the computer has already won, −1 for positions where
the computer has already lost, and 0 otherwise. In reality, the static evaluation
function measures various things that make a position “look good”, for example
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material advantage and control of the center in chess. Assume that we havesuch a function,
static :: position → number
Since a game tree is a (treeof position), it can be converted into a (treeof number)by the function (maptree static), which statically evaluates all the positions in
the tree (which may be infinitely many). This uses the function maptree definedin Section 2.
Given such a tree of static evaluations, what is the true value of the positionsin it? In particular, what value should be ascribed to the root position? Not
its static value, since this is only a rough guess. The value ascribed to a node
must be determined from the true values of its subnodes. This can be done byassuming that each player makes the best moves possible. Remembering thata high value means a good position for the computer, it is clear that when it is
the computer’s move from any position, it will choose the move leading to thesubnode with the maximum true value. Similarly, the opponent will choose themove leading to the subnode with the minimum true value. Assuming that thecomputer and its opponent alternate turns, the true value of a node is computedby the function maximize if it is the computer’s turn and minimize if it is not:maximize (Node n sub) = max (map minimize sub)minimize (Node n sub) = min (map maximize sub)Here max and min are functions on lists of numbers that return the maximum
and minimum of the list respectively. These definitions are not complete because
they recurse forever — there is no base case. We must define the value of a nodewith no successors, and we take it to be the static evaluation of the node (itslabel). Therefore the static evaluation is used when either player has alreadywon, or at the limit of look-ahead. The complete definitions of maximize andminimize are
maximize (Node n Nil ) = n
maximize (Node n sub) = max (map minimize sub)minimize (Node n Nil ) = n
minimize (Node n sub) = max (map maximize sub)One could almost write a function at this stage that would take a position andreturn its true value. This would be:
evaluate = maximize . maptree static . gametree
There are two problems with this definition. First of all, it doesn’t work for
infinite trees, because maximize keeps on recursing until it finds a node withno subtrees — an end to the tree. If there is no end then maximize will returnno result. The second problem is related — even finite game trees (like the one
for tic-tac-toe) can be very large indeed. It is unrealistic to try to evaluate the18whole of the game tree — the search must be limited to the next few moves.
This can be done by pruning the tree to a fixed depth,
prune 0 (Node a x)

= Node a Nil

prune (n + 1) (Node a x) = Node a (map (prune n) x)
The function (prune n) takes a tree and “cuts off” all nodes further than n fromthe root. If a game tree is pruned it forces maximize to use the static evaluation
for nodes at depth n, instead of recursing further. The function evaluate cantherefore be defined byevaluate = maximize . maptree static . prune 5 . gametree
which looks (say) five moves ahead.
Already in this development we have used higher-order functions and lazyevaluation. Higher-order functions reptree and maptree allow us to constructand manipulate game trees with ease. More importantly, lazy evaluation permits
us to modularize evaluate in this way. Since gametree has a potentially infinite
result, this program would never terminate without lazy evaluation. Instead ofwritingprune 5 . gametree
we would have to fold these two functions together into one that constructed
only the first five levels of the tree. Worse, even the first five levels may be toolarge to be held in memory at one time. In the program we have written, thefunction
maptree static . prune 5 . gametree
constructs parts of the tree only as maximize requires them. Since each partcan be thrown away (reclaimed by the garbage collector) as soon as maximize
has finished with it, the whole tree is never resident in memory. Only a smallpart of the tree is stored at a time. The lazy program is therefore efficient.
This efficiency depends on an interaction between maximize (the last functionin the chain of compositions) and gametree (the first); without lazy evaluation,
therefore, it could be achieved only by folding all the functions in the chain
together into one big one. This would be a drastic reduction in modularity,
but it is what is usually done. We can make improvements to this evaluation
algorithm by tinkering with each part; this is relatively easy. A conventional
programmer must modify the entire program as a unit, which is much harder.
So far we have described only simple minimaxing. The heart of the alphabeta algorithm is the observation that one can often compute the value returned
by maximize or minimize without looking at the whole tree. Consider the tree:

19Strangely enough, it is unnecessary to know the value of the question markin order to evaluate the tree. The left minimum evaluates to 1, but the rightminimum clearly evaluates to something at most 0. Therefore the maximum of
the two minima must be 1. This observation can be generalized and built into
maximize and minimize.
The first step is to separate maximize into an application of max to a listof numbers; that is, we decompose maximize as
maximize = max . maximize0(We decompose minimize in a similar way. Since minimize and maximize areentirely symmetrical we shall discuss maximize and assume that minimize istreated similarly.) Once decomposed in this way, maximize can use minimize0 ,rather than minimize itself, to discover which numbers minimize would takethe minimum of. It may then be able to discard some of the numbers withoutlooking at them. Thanks to lazy evaluation, if maximize doesn’t look at all of
the list of numbers, some of them will not be computed, with a potential savingin computer time.
It’s easy to “factor out” max from the definition of maximize, giving
maximize0 (Node n Nil ) = Cons n Nil
maximize0 (Node n l )= map minimize l= map (min . minimize0 ) l= map min (map minimize0 l )= mapmin (map minimize0 l )where mapmin = map min

Since minimize0 returns a list of numbers, the minimum of which is the result of
minimize, (map minimize0 l) returns a list of lists of numbers, and maximize0
should return a list of those lists’ minima. Only the maximum of this list
matters, however. We shall define a new version of mapmin that omits theminima of lists whose minimum doesn’t matter.
mapmin (Cons nums rest)= Cons (min nums) (omit (min nums) rest)

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The function omit is passed a “potential maximum” — the largest minimum
seen so far — and omits any minima that are less than this:omit pot Nil = Nilomit pot (Cons nums rest)= omit pot rest,

if minleq nums pot= Cons (min nums) (omit (min nums) rest), otherwise
The function minleq takes a list of numbers and a potential maximum, and it
returns T rue if the minimum of the list of numbers does not exceed the potential
maximum. To do this, it does not need to look at the entire list! If there isany element in the list less than or equal to the potential maximum, then theminimum of the list is sure to be. All elements after this particular one areirrelevant — they are like the question mark in the example above. Therefore
minleq can be defined byminleq Nil pot = F alseminleq (Cons n rest) pot = True,= minleq rest pot,

if n ≤ pototherwise

Having defined maximize0 and minimize0 in this way it is simple to write a
new evaluator:
evaluate = max . maximize0 . maptree static . prune 8 . gametreeThanks to lazy evaluation, the fact that maximize0 looks at less of the treemeans that the whole program runs more efficiently, just as the fact that prune
looks at only part of an infinite tree enables the program to terminate. The
optimizations in maximize0 , although fairly simple, can have a dramatic effecton the speed of evaluation and so can allow the evaluator to look further ahead.
Other optimizations can be made to the evaluator. For example, the alphabeta algorithm just described works best if the best moves are considered first,
since if one has found a very good move then there is no need to consider worse
moves, other than to demonstrate that the opponent has at least one good reply
to them. One might therefore wish to sort the subtrees at each node, putting
those with the highest values first when it is the computer’s move and thosewith the lowest values first when it is not. This can be done with the function
highfirst (Node n sub) = Node n (sort higher (map lowfirst sub))lowfirst (Node n sub) = Node n (sort (not . higher) (map highfirst sub))higher (Node n1 sub1) (Node n2 sub2) = n1 > n2
where sort is a general-purpose sorting function. The evaluator would now be
defined byevaluate= max . maximize0 . highfirst . maptree static . prune 8 . gametree21One might regard it as sufficient to consider only the three best moves for thecomputer or the opponent, in order to restrict the search. To program this, itis necessary only to replace highfirst with (taketree 3 . highfirst), where
taketree n = foldtree (nodett n) Cons Nil
nodett n label sub = Node label (take n sub)
The function taketree replaces all the nodes in a tree with nodes that have at
most n subnodes, using the function (take n), which returns the first n elementsof a list (or fewer if the list is shorter than n).
Another improvement is to refine the pruning. The program above looks
ahead a fixed depth even if the position is very dynamic — it may decide tolook no further than a position in which the queen is threated in chess, forexample. It’s usual to define certain “dynamic” positions and not to allow lookahead to stop in one of these. Assuming a function dynamic that recognizes
such positions, we need only add one equation to prune to do this:prune 0 (Node pos sub)= Node pos (map (prune 0) sub), if dynamic pos
Making such changes is easy in a program as modular as this one. As weremarked above, since the program depends crucially for its efficiency on aninteraction between maximize, the last function in the chain, and gametree,
the first, in the absence of lazy evaluation it could be written only as a monolithic
program. Such a programs are hard to write, hard to modify, and very hard tounderstand.

6

Conclusion

In this paper, we’ve argued that modularity is the key to successful programming. Languages that aim to improve productivity must support modular programming well. But new scope rules and mechanisms for separate compilation
are not enough — modularity means more than modules. Our ability to decompose a problem into parts depends directly on our ability to glue solutions
together. To support modular programming, a language must provide goodglue. Functional programming languages provide two new kinds of glue —higher-order functions and lazy evaluation. Using these glues one can modularize programs in new and useful ways, and we’ve shown several examples of this.
Smaller and more general modules can be reused more widely, easing subsequent
programming. This explains why functional programs are so much smaller andeasier to write than conventional ones. It also provides a target for functional
programmers to aim at. If any part of a program is messy or complicated, theprogrammer should attempt to modularize it and to generalize the parts. He or
she should expect to use higher-order functions and lazy evaluation as the tools
for doing this.

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Of course, we are not the first to point out the power and elegance of higherorder functions and lazy evaluation. For example, Turner shows how both canbe used to great advantage in a program for generating chemical structures [3].
Abelson and Sussman stress that streams (lazy lists) are a powerful tool for
structuring programs [1]. Henderson has used streams to structure functional
operating systems [2]. But perhaps we place more stress on functional programs’
modularity than previous authors.
This paper is also relevant to the present controversy over lazy evaluation.
Some believe that functional languages should be lazy; others believe theyshould not. Some compromise and provide only lazy lists, with a special syntax
for constructing them (as, for example, in Scheme [1]). This paper provides
further evidence that lazy evaluation is too important to be relegated to secondclass citizenship. It is perhaps the most powerful glue functional programmers
possess. One should not obstruct access to such a vital tool.

Acknowledgments
This paper owes much to many conversations with Phil Wadler and Richard
Bird in the Programming Research Group at Oxford. Magnus Bondesson at
Chalmers University, Göteborg, pointed out a serious error in an earlier versionof one of the numerical algorithms, and thereby prompted development of manyof the others. Ham Richards and David Turner did a superb editorial job,
including converting the notation to Miranda. This work was carried out withthe support of a Research Fellowship from the U.K. Science and Engineering
Research Council.

References[1] Abelson, H. and Sussman, G. J. The Structure and Interpretation of Computer Programs. MIT Press, Cambridge, Mass., 1984.
[2] Henderson, P. “Purely functional operating systems”. In Functional Programming and its Applications. Cambridge University Press, Cambridge,
1982.
[3] Turner, D. A. “The semantic elegance of applicative languages”. In ACM
Symposium on Functional Languages and Computer Architecture (Wentworth, N.H.). ACM, New York, 1981.
[4] Turner, D. A. “An Overview of Miranda”. SIGPLAN Notices, December
1986 (this and other papers about Miranda are at: http://miranda.org.uk).
[5] United States Department of Defense. The Programming Language Ada Reference Manual. Springer-Verlag, Berlin, 1980.
[6] Wirth, N. Programming in Modula–II. Springer-Verlag, Berlin, 1982.

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