Thursday, 05 November 2015
FC Full Conference Pass (FC - All Days)
FC1 Full Conference Pass (FC 1-Day Only)
BC Basic Conference Pass

Ex Exhibits Only
ET Electronic Theater Ticket
RT Reception Ticket

08:00 – 17:00
Kobe Int’l Exhibition Hall No. 2, Foyer, Level 1
Posters ExBCFC1FC
09:00 – 10:45
Kobe Int’l Conference Center, Main Hall, Level 1
Computer Animation Festival
Panel Session BCFC1FC
Disney/Pixar’s The Good Dinosaur
Pixar Animation Studios- Ana Lacaze- David Munier- Matt Webb
- Sanjay Bakshi
09:00 – 10:45
Kobe Int’l Conference Center, Room 403, Level 4
Art Papers BCFC1FCSession Three
LIFE AFTER LIFE
- Meditative Process in New Media Art: An Affective Possibility of Digital Media in the Art Making
Process- Super-Natural: Digital Life in Eastern Culture- LIFE AFTER LIFE
09:00 – 10:45
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
Assisted Design- Structure and Appearance Optimization for Controllable Shape Design- Topology-Based Catalogue Exploration Framework for Identifying View-Enhanced Tower Designs- AutoConnect: Computational Design of 3D-Printable Connectors- Magic Decorator: Automatic Material Suggestion for Indoor Digital Scenes- Sketching Folds: Developable Surfaces from Non-Planar Silhouettes
09:00 – 10:45
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FCShapes and Images- CrossLink: Joint Understanding of Image and 3D Model Collections through Shape and Camera PoseVariations- Joint Embeddings of Shapes and Images via CNN Image Purification- SHED: Shape Edit Distance for Fine-Grained Shape Similarity- Deformation-Driven Topology-Varying 3D Shape Correspondence- Extraction of the Quad Layout of a Triangle Mesh Guided by its Curve-Skeleton

Thursday, 05 November 2015Page 1

09:00 – 18:00
Kobe Int’l Conference Center, Room 404, Level 4
Hands-on Demonstrations BCFC1FC
09:00 – 18:00
Kobe Int’l Conference Center, Room 405, Level 4
Hands-on Demonstrations BCFC1FC
09:30 – 12:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3
Computer Animation FestivalAnimation Theater ExBCFC1FC- Game, Science, Music & Visual Effects (45 mins)- Rising Stars - Student Films (45 mins)- Shorts & Features One (35 mins)- Shorts & Features Two (40 mins)
09:30 – 16:30
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Art Gallery BCFC1FC- Apostroph- AT Field_Paralyzed Sense- At Home with Others- Conglomerate Distortions- Digital Ascetic - The Platform of Suffering- Echoes of Alakiwohoch- Furnished Fluid- Hau Dong Ca (Song of A Medium in Ceremony)- Inner Mind Architecture- Neuro Memento Mori: Meditations on Death- Phase Shift- S>HE<R- See Through U- Three Dimensional Anamorphoses- To Afar the Water Flows- Touchy- Transform Fault- Unnecessary Signage- Visions of America: Amériques- WindChime
09:30 – 16:30
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies BCFC1FC- A Practical Ball Sports Platform Combining Dynamic Body Action with Real-time Computer Graphics
during Ball Play- Ballumiere: Real-time Tracking and Projection System for High-Speed Flying Balls- Bump Ahead: Easy-to-Design Haptic Surface using Magnet Array- CalibraTable: Tabletop System for Influencing Eating Behavior- ChameleonMask: A Human-Surrogate System with a Telepresence Face
- Consistent Desktop Sharing Based on Document Coordinate System for Face-to-Face Online
Meeting
Thursday, 05 November 2015

Page 2- Diminishable Visual Markers on Fabricated Projection Object for Dynamic Spatial AugmentedReality- Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology- Ear Ball for Empathy: Research into the Simulation of Sensory Experiences Common toDevelopmentalDisorders- Elastylus: Flexible Haptic Painting Stylus- Electric Bow Interface 3D- fVisiOn: Interactive Glasses-free Tabletop 3D Images Floated by Conical Screen and ModularProjector Arrays- Interactive Volumetric Fog Display- JackIn Head: An Immersive Human-Human Telepresence System- Ketsuro-Graffiti: A Canvas with Computer Generated Water Condensation- Living Book of Anatomy Project : See your Insides in Motion!
- MUBASE and SASR System- Novel 3D Head-Up-Display for Automobile- Peeling Museum- Please Show Me Inside: Improving the Depth Perception Using Virtual Mask in Stereoscopic AR- R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by RetroReflection- Scope+ : A Stereoscopic Video See-Through Augmented Reality Microscope-SkinWatch: Adapting Skin as a Gesture Surface- Sticky Projection Mapping: 450-fps Tracking Projection onto a Moving Planar Surface- ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback- TransformTable-Twech: A Mobile Platform to Search and Share Visuo-tactile Experiences- WholeGrip: Grip Type Master Hand with the Whole Hand Tactile Feedback- X-Dimensional Display: Superimposing 2D Cross Sectional Image inside 3D Wireframe Aerial Image- Yubi-Toko: Finger Walking in Snowy Scene using Pseudo-haptic Technique on Touchpad
10:00 – 12:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Google
Render More on Google Cloud Platform and Zync
- Jeffrey Kember, Cloud Platform Solutions Architect, Google- Naoya Moritani, Cloud Platform Sales Engineer, Google- Rumi Oku, Cloud Platform Sales Specialist, Google
11:00 – 12:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Session Six: Sports – Toward 2020
- A Practical Ball Sports Platform Combining Dynamic Body Action with Real-time Computer Graphics
during Ball Play- Ballumiere: Real-time Tracking and Projection System for High-Speed Flying Balls- Electric Bow Interface 3D
11:00 – 12:45
Kobe Int’l Conference Center, Room 403, Level 4
Art Papers BCFC1FC
Art Gallery Committee Members Joint Discussion on Digital Collaborations and Opportunities
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11:00 – 12:45
Kobe Int’l Conference Center, Main Hall, Level 1
Keynote BCFC1FC(Includes Closing of SIGGRAPH Asia 2015 and Opening of SIGGRAPH Asia 2016)
Challenge of Disaster Robotics- Satoshi Tadokoro, Tohoku University & Japan Cabinet Office ImPACT Project
11:00 – 12:45
Kobe Int’l Conference Center, Conference Room, Room 301, Level 3
Technical Papers FC1FC
Cinematography and Video Processing International- Real-Time Pixel Luminance Optimization for Dynamic Multi-Projection Mapping- An Interactive Tool for Designing Quadrotor Camera Shots- Image-Space Modal Bases for Plausible Manipulation of Objects in Video- Visual Transcript: Readable, Skimmable Layout of Blackboard-Style Lecture Videos
11:00 – 12:45
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FC
Simulation in Subspaces- A Unified Approach for Subspace Simulation of Deformable Bodies in Multiple Domains- Subspace Dynamic Simulation Using Rotation-Strain Coordinates- Expediting Precomputation for Reduced Deformable Simulation- Model-Reduced Variational Fluid Simulation
11:00 – 12:45
Kobe Int’l Conference Center, Room 502, Level 5IEEE TVCG Special Session BCFC1FC
Visualization- CAST: Effective and Efficient User Interaction for Context-Aware Selection in 3D Particle Clouds- TelCoVis: Visual Exploration of Co-occurrence in Urban Human Mobility Based on Telco Data
- Uncertainty-Aware Approach for Exploratory Microblog Retrieval- Morphable Word Clouds for Time-varying Text Data Visualization
13:00 – 14:20
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Session Seven: Feel It!
- ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback- WholeGrip: Grip Type Master Hand with the Whole Hand Tactile Feedback- Bump Ahead: Easy-to-Design Haptic Surface using Magnet Array- Peeling Museum
13:00 – 16:00
Kobe Int’l Exhibition Hall No. 2 Meeting Room 3A, Level 3
Computer Animation Festival BCFC1FC
Panel Session
CG in Anime- Daisuke Miyagawa, Polygon Pictures Inc.
- Hiroaki Matsuura, SANZIGEN Inc.
- Hiroki Yoshioka, Graphinica, Inc.
- Junpei Mizusaki, Kamikazedouga Co.,Ltd.
Thursday, 05 November 2015

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- Koichi Noguchi, Toei Animation- Koji Mikami, Tokyo University of Technology- Kumi Shimizu, CG Animator, Kamikazedouga Co.,Ltd.
- Ryuichi Yagi , SHIROGUMI INC.
- Ryo Horibe, Digital Frontier Inc.
- Yusaku Toyoshima, Digital Frontier Inc.
*Simultaneous Translation Provided Japanese to English
14:15 – 16:00
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
Deformable Models (Closing Session)- Smoothed Aggregation Multigrid for Cloth Simulation- A Chebyshev Semi-Iterative Approach for Accelerating Projective and Position-Based Dynamics- Non-Manifold Level Sets: A Multivalued Implicit Surface Representation with Applications to SelfCollision Processing- SMPL: A Skinned Multi-Person Linear Model
14:15 – 16:00
Kobe Int’l Conference Center, Room 502, Level 5IEEE TVCG Special Session BCFC1FCAugmented and Virtual Reality- MobileFusion: Real-Time Volumetric Surface Reconstruction and Dense Tracking On Mobile Phones- Live Texturing of Augmented Reality Characters from Colored Drawings- Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays- Teaming Up With Virtual Humans: How Other People Change Our Perceptions of and Behavior with
Virtual Teammates
14:30 – 15:45
Kobe Int’l Conference Center, Main Hall, Level 1
Exhibition Talks ExBCFC1FC
Presented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar-Dylan Sisson, Technical Artist, Pixar Animation Studios
14:30 – 15:50
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Session Eight: Cool Collaborative Technologies- TransformTable- Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology- Consistent Desktop Sharing Based on Document Coordinate System for Face-to-Face Online
Meeting- MUBASE and SASR System
16:00 – 16:15
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Emerging Technologies Prize Ceremony- Yuichi Itoh, Emerging Technologies Chair

Thursday, 05 November 2015Page 5

16:15 – 18:00
Kobe Int’l Conference Center, Main Hall, Level 1
Computer Animation Festival ETFC1FC
Electronic Theater- Afternoon Class- Blue Eyes -in HARBOR TALE- Chase Me- Chaud Lapin- CHOCOLATE DARWIN- Duo- Electrofly- Escargore- Flaw- Jazz Orgie- L'Aid- Leonard- Natural Attraction- SOME THING- Splintertime- The Hobbit: The Battle of the Five Armies Reel
- The Witcher 3: Wild Hunt Launch Cinematic- TOKYO COSMO- Zerogon
16:15 – 18:00
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3
Computer Animation Festival BCFC1FC
Panel Session
VFX…The History and Business of the Industry- Scott Ross, VFX Pioneer*Simultaneous Translation Provided English to JapaneseThursday, 05 November 2015

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