Wednesday, 04 November 2015
FC Full Conference Pass (FC - All Days)
FC1 Full Conference Pass (FC 1-Day Only)
BC Basic Conference Pass

Ex Exhibits Only
ET Electronic Theater Ticket
RT Reception Ticket

08:00 – 17:00
Kobe Int’l Exhibition Hall No. 2, Foyer, Level 1
Posters ExBCFC1FC
09:00 – 10:15
Kobe Int’l Conference Center, Room 401, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FC
Panel
The Internet of (Showbiz) Things
09:00 – 10:30
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Tutorial TwoIntroduction to KVS, a Simple and Effective Visualization Toolkit- Kyoko Hasegawa, Ritsumeikan University
09:00 – 10:45
Kobe Int’l Conference Center, Main Hall, Level 1
Computer Animation Festival BCFC1FC
Panel Session
Abstract Thought from Pixar's Inside Out
Pixar Animation Studios- Albert Lozano- Jonas Jarvers- Masha Ellsworth- Ron Zorman
09:00 – 10:45
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Game and Education
Education Papers- Game Jam Based Iterative Curriculum for Game Production in Japan- Future Delta 2.0: An Experiential Learning Context for a Serious Game about Local Climate Change- SQUARE ENIX AI ACADEMY: A Seminar Series for the Introduction of Digital Game AI
09:00 – 10:45
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
Video Processing- Video Diff: Highlighting Differences Between Similar Actions in Videos- JumpCut: Non-Successive Mask Transfer and Interpolation for Video Cutout- Blind Video Temporal Consistency- Fast Computation of Seamless Video Loops- Real-Time Noise-Aware Tone Mapping
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09:00 – 10:45
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FC
Particle Fluids- Continuum Foam: A Material Point Method for Shear-Dependent Flows- Data-Driven Fluid Simulations using Regression Forests- Wetbrush: GPU-based 3D Painting Simulation at the Bristle Level- Fast Multiple-Fluid Simulation Using Helmholtz Free Energy- Surface Turbulence for Particle-Based Liquid Simulations
09:00 – 12:45
Kobe Int’l Conference Center, Room 403, Level 4
Courses FC1FC
Appearance Capture and Modeling
09:00 – 12:45
Kobe Int’l Conference Center, Room 503, Level 5
Courses FC1FC
HCI/UX in Science-Fiction Movies and Television
09:00 – 12:45
Kobe Int’l Conference Center, Room 504+505, Level 5
Courses FC1FC
AI in Feature Film Animation: How Crowds Artists use AI Techniques at Pixar
09:00 – 18:00
Kobe Int’l Conference Center, Room 404, Level 4
Hands-on Demonstrations BCFC1FC
09:00 – 18:00
Kobe Int’l Conference Center, Room 405, Level 4
Hands-on Demonstrations BCFC1FC
09:30 – 12:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3
Computer Animation Festival ExBCFC1FC
Animation Theater- Shorts & Features One (35 mins)- Shorts & Features Two (40 mins)- Game, Science, Music & Visual Effects (45 mins)- Rising Stars - Student Films (45 mins)
09:30 – 16:30
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Art Gallery BCFC1FC- Apostroph- AT Field_Paralyzed Sense- At Home with Others- Conglomerate Distortions- Digital Ascetic - The Platform of Suffering- Echoes of Alakiwohoch- Furnished Fluid

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- Hau Dong Ca (Song of A Medium in Ceremony)- Inner Mind Architecture- Neuro Memento Mori: Meditations on Death- Phase Shift- S>HE<R- See Through U- Three Dimensional Anamorphoses- To Afar the Water Flows- Touchy- Transform Fault- Unnecessary Signage- Visions of America: Amériques- WindChime
09:30 – 16:30
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies BCFC1FC- A Practical Ball Sports Platform Combining Dynamic Body Action with Real-time Computer Graphics
during Ball Play- Ballumiere: Real-time Tracking and Projection System for High-Speed Flying Balls- Bump Ahead: Easy-to-Design Haptic Surface using Magnet Array- CalibraTable: Tabletop System for Influencing Eating Behavior- ChameleonMask: A Human-Surrogate System with a Telepresence Face
- Consistent Desktop Sharing Based on Document Coordinate System for Face-to-Face Online
Meeting- Diminishable Visual Markers on Fabricated Projection Object for Dynamic Spatial AugmentedReality- Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology- Ear Ball for Empathy: Research into the Simulation of Sensory Experiences Common toDevelopmental
Disorders- Elastylus: Flexible Haptic Painting Stylus- Electric Bow Interface 3D- fVisiOn: Interactive Glasses-free Tabletop 3D Images Floated by Conical Screen and ModularProjector Arrays- Interactive Volumetric Fog Display- JackIn Head: An Immersive Human-Human Telepresence System- Ketsuro-Graffiti: A Canvas with Computer Generated Water Condensation- Living Book of Anatomy Project : See your Insides in Motion!
- MUBASE and SASR System- Novel 3D Head-Up-Display for Automobile- Peeling Museum- Please Show Me Inside: Improving the Depth Perception Using Virtual Mask in Stereoscopic AR- R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by RetroReflection- Scope+ : A Stereoscopic Video See-Through Augmented Reality Microscope- SkinWatch: Adapting Skin as a Gesture Surface- Sticky Projection Mapping: 450-fps Tracking Projection onto a Moving Planar Surface- ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback- TransformTable- Twech: A Mobile Platform to Search and Share Visuo-tactile Experiences- WholeGrip: Grip Type Master Hand with the Whole Hand Tactile Feedback
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- X-Dimensional Display: Superimposing 2D Cross Sectional Image inside 3D Wireframe Aerial Image- Yubi-Toko: Finger Walking in Snowy Scene using Pseudo-haptic Technique on Touchpad
10:00 – 11:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Intel Corporation
Memory Sharing in the Compute Architecture of Intel Processor Graphics- Stephen Junkins, Intel Corporation
10:30 – 12:00
Kobe Int’l Conference Center, Room 401, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FC
Papers Session Three
Augmented Reality- Tag It!: AR Annotation Using Wearable Sensors- Mobile Multisensory Augmentations with the CultAR Platform- Augmented Reality Using High Fidelity Spherical Panorama with HDRI
- Mixed-Reality Web Shopping System Using Panoramic View Inside Real Store
11:00 – 12:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Intel Corporation
Practical Layered Reconstruction for Defocus and Motion Blur
- Jon Hasselgren, Intel Corporation
11:00 – 12:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Session Three: Touch the Surface- Yubi-Toko: Finger Walking in Snowy Scene using Pseudo-haptic Technique on Touchpad- Twech: A Mobile Platform to Search and Share Visuo-tactile Experiences- Elastylus: Flexible Haptic Painting Stylus
11:00 – 12:00
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3B, Level 3
Invited Special Presentation BCFC1FC
The Ultra reality Experience: HOKUSAI's Ukiyo-e Painting in Real-time 3DCG with 8K Super HiVision HDR Displays
8K スーパーハイビジョン リアルタイム3DCGによる超臨場感空間「北斎ジャポニズムの世界観」
11:00 – 12:00
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Special Talk
Importance and Difficulty of Data-Specific Visualization- Hirofumi Seo, Sciement, Inc.

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11:00 – 12:45
Kobe Int’l Conference Center, Main Hall, Level 1
Featured Session BCFC1FC
Post Pixels: Beyond Tangible Bits, Towards Radical Atoms- Hiroshi Ishii, Massachusetts Institute of Technology- Jun Rekimoto, The University of Tokyo & SONY CSL- Masahiko Inami, Keio University- Yoichi Ochiai, University of Tsukuba- Hiroo Iwata, University of Tsukuba
11:00 – 12:45
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Education Panel
Tomorrow's Digital Content Leaders in Asia
11:00 – 12:45
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
Modelling and More
- Garment Modeling with a Depth Camera- High-Quality Hair Modeling from a Single Portrait Photo- MeshHisto: Collaborative Modeling by Sharing and Retargeting Editing Histories- Interactive Design of Probability Density Functions for Shape Grammars- AniMesh: Interleaved Animation, Modeling, and Editing
11:00 – 12:45
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FC
Sampling and Light Transport- Unbiased Photon Gathering for Light Transport Simulation- Anisotropic Gaussian Mutations for Metropolis Light Transport through Hessian-Hamiltonian
Dynamics- A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering- Blue Noise Sampling using an SPH–based Method- AA Patterns for Point Sets with Controlled Spectral Properties
12:00 – 13:30
Kobe Int’l Conference Center, Room 402, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FCDemonstrations- A Hand Gesture Control Framework on Smart Glasses- A Platform for Mobile Augmented Reality App Creation without Programming- A System to Support the Amateurs to take a Delicious-Looking Picture of Foods- Augmented Reality Using High Fidelity Spherical Panorama with HDRI – Demonstration- Extending HMD by Chest-worn 3D Camera for AR Annotation- Free-Hand Gesture-based Interaction for Handheld Augmented Reality- Identity and Embodiment in the Virtual Reality Artwork Trio
- JoggAR: A Mixed-Modality AR Approach for Technology-Augmented Jogging- MAVIS: Mobile Acquisition and Visualization - Hands On- Mobile - Based Streaming System for Omnidirectional Contents- ScoringTalk and WatchingMeter: Utterance and Gaze Visualization for Co-located Collaboration
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- TheMOON - Architectural Design and Fluid Movement for Touch Based Online 3D Retail Shopping
12:00 – 14:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Full Sail University
Master Thesis Students in the Video Game Industry- Jeremiah Blanchard, Program Director of Game Development, Full Sail University
13:00 – 14:00
Kobe Int’l Exhibition Hall No. 2, Foyer, Level 1
Posters Presentation ExBCFC1FC
13:00 – 14:20
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Session Four: Human Interfaces- ChameleonMask: A Human-Surrogate System with a Telepresence Face
- JackIn Head: An Immersive Human-Human Telepresence System- SkinWatch: Adapting Skin as a Gesture Surface- Ear Ball for Empathy: Research into the Simulation of Sensory Experiences Common toDevelopmental Disorders
13:00 – 15:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3
Computer Animation FestivalAnimation Theater ExBCFC1FC
Invited Screening: Knights of Sidonia (133 mins)
13:30 – 15:15
Kobe Int’l Conference Center, Room 401, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FC
Papers Session FourInteraction- A Hand Gesture Control Framework on Smart Glasses- Toe Detection with Leg Model for Wearable Input/Output Interface- MovieTile: Interactively Adjustable Free Shape Multi-Display of Mobile Devices- PlanWell: Spatial User Interface for Collaborative Petroleum Well Planning
13:45 – 16:15
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Education Workshop“KOTOBA SHINTAI”: A Workshop to Explore the Interconnectivity Between Words and Body
Movements
14:15 – 14:30
Kobe Int’l Conference Center, Room 403, Level 4
Art Papers BCFC1FC
Introduction and Welcome of Art Gallery and Art Papers at SIGGRAPH Asia 2015

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14:15 – 14:45
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Isotropix
Clarisse iFX: A new approach to 3D- Sam Assadian, CEO and Co-Founder, Isotropix
14:15 – 16:00
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
Fabrication- Dapper: Decompose-and-Pack for 3D Printing- Level-Set-Based Partitioning and Packing Optimization of a Printable Model- Perceptual Models of Preference in 3D Printing Direction- Interactive Design of 3D Printable Robotic Creatures
14:15 – 16:00
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FC
Tracking and Transients- IM6D: Magnetic Tracking System with 6-DOF Passive Markers for Dexterous 3D Interaction andMotion- 3D Motion Sensing of any Object without Prior Knowledge- Capturing the Human Figure Through a Wall
- Solving Trigonometric Moment Problems for Fast Transient Imaging- Online Structure Analysis for Real-time Indoor Scene Reconstruction
14:15 – 16:30
Kobe Int’l Conference Center, Room 502, Level 5
Symposium on Visualization in High Performance Computing BCFC1FC
Panel & Closing
Computational Visualization R&D Problems 2015
- Issei Fujishiro, Keio University
14:15 – 18:00
Kobe Int’l Conference Center, Room 503, Level 5
Courses FC1FC
Practical Grammar-Based Procedural Modeling of Architecture
14:15 – 18:00
Kobe Int’l Conference Center, Room 504+505, Level 5
Courses FC1FC
Building 3D Web Applications using WebGL
14:30 – 15:30
Kobe Int’l Exhibition Hall No. 2 Meeting Room 3B, Level 3
Invited Special Presentation BCFC1FC
The Ultra reality Experience: HOKUSAI's Ukiyo-e Painting in Real-time 3DCG with 8K Super HiVision HDR Displays
8K スーパーハイビジョン リアルタイム3DCGによる超臨場感空間「北斎ジャポニズムの世界観」
14:30 – 15:45
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Kobe Int’l Conference Center, Main Hall, Level 1
Exhibition Talks ExBCFC1FC
Presented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar-Dylan Sisson, Technical Artist, Pixar Animation Studios
14:30 – 15:50
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1
Emerging Technologies Talk BCFC1FC
Session Five: AR for Various Scenes- CalibraTable: Tabletop System for Influencing Eating Behavior- Living Book of Anatomy Project: See your Insides in Motion!
- Please Show Me Inside: Improving the Depth Perception Using Virtual Mask in Stereoscopic AR- Scope+: A Stereoscopic Video See-Through Augmented Reality Microscope
14:30 – 16:00
Kobe Int’l Conference Center, Room 403, Level 4
Art Papers BCFC1FC
Session One
DEATH- (Projection) Mapping the Brain: A Critical Cartographic Approach to the Artist’s Use of fMRI toStudy the Contemplation of Death- SyncDon II: Bio-Synchronical Communication- Dear Human
14:45 – 15:15
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1
Exhibition Talks ExBCFC1FC
Presented by Isotropix
Interactive High-end VFX at Dneg
- Eric Vezinet, Rendering Supervisor, Double Negative
15:15 – 15:45
Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1Exhibition Talks ExBCFC1FC
Presented by Isotropix
Clarisse iFX Workflow Overview- Yann Couderc, Product Specialist, Isotropix
15:30 – 16:45
Kobe Int’l Conference Center, Room 401, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FC
Papers Session FiveGames- SMASH: Synchronization Media of Athletes and Spectator through Haptic- Augmented Creativity: Bridging the Real and Virtual Worlds to Enhance Creative Play
- A Fast and Robust Pipeline for Populating Mobile AR Scenes with Gamified Virtual Characters
15:30 – 17:00
Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3
Computer Animation Festival ExBCFC1FC
Artists Talks 'Award Winners'

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- Jury Special Prize: Afternoon Class (Director, OH Seoro)- Best Student Prize: - Natural Attraction (Director, Marc Zimmermann)- Best Show: Chase Me (Composing Artist, Somphout Chanhthaboutdy)
16:15 – 18:00
Kobe Int’l Conference Center, Room 403, Level 4
Art Papers BCFC1FC
Session Two
LIFE- Numerical Anamorphosis: An Artistic Exploration- Conceptual Superposition. The Aesthetics of Quantum Simulation- HCI in Performance Arts and the Case of Illimitable Space System's Multimodal Interaction andVisualization
16:15 – 18:00
Kobe Int’l Conference Center, Main Hall, Level 1
Computer Animation Festival ETFC1FC
Electronic Theater- Afternoon Class- Blue Eyes -in HARBOR TALE- Chase Me- Chaud Lapin- CHOCOLATE DARWIN- Duo- Electrofly- Escargore- Flaw- Jazz Orgie- L'Aid- Leonard- Natural Attraction- SOME THING- Splintertime- The Hobbit: The Battle of the Five Armies Reel
- The Witcher 3: Wild Hunt Launch Cinematic- TOKYO COSMO- Zerogon
16:15 – 18:00
Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3
Technical Papers FC1FC
Specialized Design- WrapIt: Computer-Assisted Crafting of Wire Wrapped Jewelry- Legolization: Optimizing LEGO Designs- Computational Design of Metallophone Contact Sounds- Interactive Surface Design with Interlocking Elements
16:15 – 18:00
Kobe Int’l Conference Center, Room 501, Level 5
Technical Papers FC1FC
Single Images- Break Ames Room Illusion: Depth from General Single Images
Wednesday, 04 November 2015

Page 9- Deviation Magnification: Revealing Departures from Ideal Geometries- Revealing and Modifying Non-Local Variations in a Single Image- Transform Recipes for Efficient Cloud Photo Enhancement
16:30 – 18:00
Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Symposium on Education BCFC1FC
Education Panel and Closing- PreVisualization: How to Develop PreVis in Asia?
- Closing Remarks, Zhigeng Pan, SIGGRAPH Asia 2016 Symposium on Education Co-Chair
16:45 – 18:00
Kobe Int’l Conference Center, Room 401, Level 4
Symposium on Mobile Graphics and Interactive Applications FC1FC
Papers Session Six & ClosingVisualization- And He Built a Crooked Camera: Aa Mobile Visualization Tool to View Four-Dimensional GeometricObjects- Interactive Animated Mobile Information Visualization- Collaborative Magic Lens Graph Exploration
19:00 – 21:00
Kobe Int’l Conference Center, Main Hall, Level 1
Computer Animation Festival ETFC1FC
Electronic Theater- Afternoon Class- Blue Eyes -in HARBOR TALE- Chase Me- Chaud Lapin- CHOCOLATE DARWIN- Duo- Electrofly- Escargore- Flaw- Jazz Orgie- L'Aid- Leonard- Natural Attraction- SOME THING- Splintertime- The Hobbit: The Battle of the Five Armies Reel
- The Witcher 3: Wild Hunt Launch Cinematic- TOKYO COSMO- Zerogon

Wednesday, 04 November 2015

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