Food imageconverterCategoryvector

Real worldRenderingConvert to projectedcoordinatesServerTake photoGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixConvert to CameracoordinatesTriangularpolygonCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingConvert to projectedcoordinatesServerTake photoGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixConvert to CameracoordinatesTriangularpolygonCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingConvert to projectedcoordinatesServerTake photoGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixConvert to CameracoordinatesTriangularpolygonCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingConvert to projectedcoordinatesServerTake photoGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixConvert to CameracoordinatesTriangularpolygonCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingConvert to projectedcoordinatesServerTake photoGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixConvert to CameracoordinatesTriangularpolygonCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingConvert to projectedcoordinatesServerTake photoGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixConvert to CameracoordinatesTriangularpolygonCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingTake photoServerConvert to projectedcoordinatesGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixTriangularpolygonConvert to CameracoordinatesCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTexture

1. Convert with high quality2. Convert to multiple foodcategory by one networkFood imageconverterCategoryvectorCategoryAmountRamenCurry riceFried rice74,00734,21627,854Fried noodleRiceBeef bowl24,76021,32418,396Chilled noodleMeat spaghetti13,4997,138Eel bowlBuckwheat noodle5,3293,530Total230,053Real worldRenderingTake photoServerConvert to projectedcoordinatesGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixTriangularpolygonConvert to CameracoordinatesCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingTake photoServerConvert to projectedcoordinatesGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixTriangularpolygonConvert to CameracoordinatesCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingTake photoServerConvert to projectedcoordinatesGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixTriangularpolygonConvert to CameracoordinatesCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingTake photoServerConvert to projectedcoordinatesGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixTriangularpolygonConvert to CameracoordinatesCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingTake photoServerConvert to projectedcoordinatesGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixTriangularpolygonConvert to CameracoordinatesCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingTake photoServerConvert to projectedcoordinatesGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixTriangularpolygonConvert to CameracoordinatesCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTextureReal worldRenderingTake photoServerConvert to projectedcoordinatesGeometry shaderimageImage+categoryConditionalCycleGANConvert Imageprojection MatrixTriangularpolygonConvert to CameracoordinatesCameraMatrixVertices in worldcoordinatesConvert to UV coordinatesAndAssociate all vertices with textureSpatial mapping meshesHoloLensU-NetTexture UVcoordinatesegmentationConvertedTexture