Proceedings of 2nd International Symposium for Color Science and Art 2020-2021

Report of the creative lecture and workshop
at Coimbra University (Portugal)
Tetsu Kondo, Masamichi Okubo,Yukio Yamanaka, Kei Suyama
Tokyo Polytechnic University 2-9-5 Nakanoku, Honcho
Abstract
This report describes Prof. Kondo’s lecture andworkshop held from February 23rd to March 1st 2021
at Coimbra University’s department of Engineeringand Technologies. The first lectures of the series wereheld by Prof. Yamanaka and Prof. Suyama fromNovember
30thtoDecember
7th2020.
1. Purpose and Method
Since the Edo period, Portugal has had a long history
and cultural relationship with Japan, which translates
into the present day having many young students muchinterested in Japanese culture both historic andmodern. During the first lecture and workshop by Prof.
Yamanaka, the “colors of the Tokyo Olympics” werementioned as being influenced by this well-establishedrelationship.

( Fig. 1 lecture image1)

The second lecture and workshop by Prof. Kondo were
to describe his own activities and art works on thesubject of “Color” in Japan, and the relationship withthe Tokyo Olympics in particular.
The instructional purpose of this research trip was toconvey the traditional concept of "Color" in Japan, andthen apply modern mediums of media, such as
programming, to provide students from different
cultures, a mechanism to display their imaginativeinterpretations of this concept as a work of design andart.

3. Creative workshop

2. Lecture and talks

3.1 Icebreaking sessions

Kondo began by introducing his own art, design works,activities, and creative background. Most importantly,
he explained the creative methodologies of artists anddesigners actively working in industry as related to theconcept of “color” in Japan.
A significant focus was the use of programming as acreative medium, providing a baseline knowledge oftechniques and examples which would be used in theassociated follow-on workshop.

(Fig. 2 lecture image2)

Icebreaking began with collaborating with a cloud
document, where students would introduce
themselves and provide information on their interests.
This icebreaking session created a mutual
understanding of the backgrounds of students andtheir peers, which promoted the ability of thosestudents to work and collaborate together in teams.

Proceedings of 2nd International Symposium for Color Science and Art 2020-2021(Fig. 5 concept building session)(Fig. 6 production work)
4. Results of Implementations(Fig. 3 Google documents)
3.2 Creative Coding Workshop
Programming workshops were held for local undergraduate
and graduate students. After the icebreaking session, theparticipants were separated into 6 groups to work on their own
productions. Programming was to be the medium used in thestudents’ workshop assignment. Mr. Kondo explained how touse the “colors of the Olympic Games” effectively within theirprogramming efforts.

(Fig. 4 workshop image)

3.4 Concept building workshop

Mr. Kondo was able to communicate the theme of "color"smoothly with participants at the workshop. He was able toestablish a method of working on the production as a group
under one common theme. Additional knowledge gained by thegroups were the available systems for efficient collaboration
via cloud-based systems.

5. Goal and Plans
Moving forward, we would like to deepen the creative
exchange programs by providing a greater breadth ofinstruction to include animation, video expression, andprogramming as a common language, and build anenvironment where students of both universities canparticipate and create their works with teams. Prof. Nuno
Coelho of the Faculty of Sciences and Technology at theUniversity of Coimbra, and João Cardoso, a doctoral student
at the University of Coimbra, began research in Japan in 2021,
this is further serving to promote academic relations betweenuniversities. Our goal is to build upon these relationships andexpand
oursharedwealthofknowledge.

6. References[1] Coimbra University https://www.uc.pt/en[2 ]DEI Departamento de Engenharia Informática
https://www.uc.pt/fctuc/dei

Designing concept building and information is the mostimportant factor in creating art media. Participants learned
how to utilize modern, cloud based systems to bettercollaborate and develop their ability to design.

[3] Design Multimedia
https://www.uc.pt/fctuc/design-e-multimedia[4]Professor Nuno Coelho
https://apps.uc.pt/mypage/faculty/uc26736