Sport Regulations
Note: this article is of the informative character and it communicates
general regulations related to sport betting.
1. Betting Rules
4.2.1 Sportsbook platform reserves the right to cancel any bet made on
obviously “bad” odds, switched odds or a bet made after an event has
started.
4.2.2 All bets accepted by Sportsbook platform are subject to theserules, as well as to applicable license conditions.
4.2.3 Sportsbook platform reserves the right to refuse, restrict, cancel
or limit any bet.
4.2.4 Sportsbook platform reserves the right to settle after the contest
is nal or with of cial results
4.2.5 The winner of an event will be determined on the date of theevent’s conclusion. Sportsbook platform does not recognize protested
or overturned decisions for betting purposes. The settlement of anevent suspended after the start of the competition will be decided
according to the betting rules speci ed for that sport by Sportsbook
platform
4.2.6 No one under the age of 18 is permitted to make a bet.
4.2.7 All rules contained herein are subject to changes and revisions
by Sportsbook platform without prior written notice. All changes andrevisions to our rules will be posted on the Sportsbook platform
website.
4.2.8 Maximum bet amounts on all sporting events will be determinedby Sportsbook platform and are subject to change without prior

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written notice. Sportsbook platform also reserves the right to adjust
limits on individual accounts as well.
4.2.9 For accounts with minus balances, Sportsbook platform reserves
the right to cancel any pending plays, whether placed with funds
resulting from the error or not.
4.2.10 Members are solely responsible for their own accounttransactions. Please be sure to review and con rm your bets for any
mistakes before sending them in. Once a transaction is complete, itcannot be changed. Sportsbook platform does not take responsibility
for missing or duplicate bets made by the client and will not entertain
requests for alterations because a play is missing or duplicated. Clients
may review their transactions in the “My Bets” of the site after eachsession to ensure all requested bets were accepted.
4.2.11 Disputes must be lodged within seven (7) days from the datethe bet in question has been decided. No claims will be honoured after
this period. The client is solely responsible for their accounttransactions.
4.2.12 Winnings will always be calculated using Decimal Odds.
Please note, that when converting odds into the British standard,round-off errors may occur, since some odds don’t have an exacttranslation into British-style fractions. Here, we’ll show the nearest
fractional odds.
4.2.13 Sportsbook platform reserves the right to suspend a client
account without prior notice.
4.2.14 In the event of there being a discrepancy between the English
language version of these rules and any other language version, theEnglish language version will be deemed to be correct.
4.2.15 Combo (accumulators, parlays, multis) bets are not accepted
where the outcome of one part of the bet contributes to the outcome offiPage 2 of 147

another. If that kind of bet is accepted, we have the right to cancel thistype of bet. example: place bet on Barcelona to win the La Liga
combined with a Barcelona win in the deciding game.
4.2.16 Any bets placed with a system bet will not count for thewagering requirement in Bonus.
4.2.17 Live Score Update is for guidance only. Sportsbook platform is
not responsible for any errors. Sportsbook platform reserves the rightto cancel any bets if the outcome is already known or if the odds havenot been updated correctly due to technical issues.
4.2.18 Outright bets are considered all in run or not and so will besettled as a loss if the selection does not take part in the event, unlessotherwise stated. Dead heat rules apply where there is more than one
winner. Bettors stakes are rst divided by the number of selections
who tied and then this portion of their stakes is settled as a winner andthe rest settled as a loser.
4.2.19 Sportsbook platform reserves the right to void or cancel any
bets where the outcome has been altered by the imposition of penalty
points, enforced relegations or any other measure enforced as a resultof anything other than the normal results of the games/competitions inquestion.
4.2.20 All bets are settled using the information provided by theof cial body running the competition at the time of the result except
where stated otherwise. In the case of any events outside of of cialcompetitions then bets are settled using the information provided.
4.2.21 If one of competitors didn't start Sportsbook platform cancel
this head to head market.
4.2.22 If both competitors didn't nish, winner will be competitors
who's have more laps. If both competitors out in the same lap,
Sportsbook platform cancel this head to head market.

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4.2.23 If competitors in the same position, Sportsbook platform cancel
bets on this head to head market.
4.2.24 Sportsbook platform don't responsible for the damage incurredby the client as a result of a system malfunction, defects, delays,
manipulations or errors in data transfer.
4.2.25 Clients' claims are considered by Sportsbook platform within
thirty days from the moment the Client submits a written application
to Sportsbook platform. After making a decision, Sportsbook platform
noti es the client by means of an e-mail linked to the game account.
4.2.26 In case of suspicion of unfair activity, Sportsbook platform
reserves the right to void any bet or any part of it, thus making thequestionable bet invalid (in these cases, the payout is made with odds
of “1”) or suspend any withdrawals for up to 31 calendar days.
4.2.27 Clients are allowed to bet only as individuals, group bets are
not allowed. Repeated bets on the same results / winners from thesame or different customers may subsequently be declared invalid.
Even after the of cial result of the competition / athletes is alreadyknown, Sportsbook platform may consider the indicated bets invalid if
it considers that the Clients act in collusion or as a syndicate, or thebets considered were made by one or more Clients within a shortperiod of time. The betting company also has the right to refuse toaccept bets or to count already made bets as invalid if they are madefrom different game accounts from the same IP address.
4.2.28 LIVE bets: If the match is interrupted or postponed and does
not continue in 48 hours after the scheduled time, the bets will becanceled (except for those outcomes that are clearly de ned when thegame was stopped).
4.2.29 Statistics or editorial text published at the Sportsbook platform
site are to be considered as added information but Sportsbook

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platform does not acknowledge or accept any liability whatsoever if
the information is not correct. At all times it is the Account Holder’s
responsibility to be aware about circumstances relating to an event.
4.2.30 It is forbidden to use automated systems (any kind of scanners
or robots) on Sportsbook. Sportsbook platform reserves the right tocancel any bet which made using automatic systems
4.2.31 It is forbidden to use accounts owned by other people orregistered accounts on other people. Sportsbook platform reserves theright to cancel any bet which made not an owner of an account.

4.3. The fact of the accepted bet being won or not is determined byrecording the fact of the chosen event or set of events having takenplace, considering the outcome (result) of the event.
The outcome (result) of the event is determined based on theinformation provided by the of cial Organizer and/or Organizers of
the event.
4.4 If the initial result of the occurred event has been revoked forsome reason later on, then that fact isn’t considered and the bets arepayable according to the initial (actual) results except the bets madeon the statistical data of the matches, the results of which are beingchanged within 24 hours of their initial publication. Initial (actual)
result is the result which is announced by the of cial organizer and/ororganizers of the event immediately after it is over. If the result of theevent (events) isn’t announced by the of cial Organizer and/ororganizers of the event within 72 hours after it is over, then theorganizer of the lottery may use other information sources (also theinformation provided by his/her scoutes and/or international sport
information sources, that receive of cial information from the scoutes,
an example of such an organization is “Betradar” company(betradar.com), with which cooperates not only the Organizer, butalso the majority of international reputable bookmaker companies.

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Scouts are sport experts, who, being on the location where the events
are held and using special working programs receive and transfer
information concerning the current and nal result of the event, also
the statistical data registered during the match to the bookmaker and/or scout organizations) notifying the match participants about the
information source and results. And within 72 hours after the event isover, in case of the absence of of cial information and any
information from the source that is considered to be a basis for theOrganizer or in case of information that is not ef cient for the
calculation, the bets are calculated by the odds “1”.

4.5. The main rules of accepting bets
4․5․2. Bets made on the not started (Pre-match) events are accepted
before the actual start of the event. After the actual start of the event,
only On-line bets are accepted. Bets made on any event offered by theOrganizer in the “Not started events (Pre-match)” section of theProgram as a result/because of any issues are subject to calculation
with the odds “1” (one) if the latter were made after the actual start ofthe event due to the technical problems or unplanned change in theof cial start time of the events. The event for which On-line bets areoffered may be interrupted and continued later according to of cialinformation. In this case, when the Organizer again offers bets on thismatch in the “Not started events (Pre-match)” section, the bets madeOn-Line also remain valid.
4.5.3. Online bets are the bets which are accepted during the event atorganizer’s discretion. In this case bets can be accepted only until theoutcome of the event becomes known. The bets placed after theoutcome of the event becomes known are considered to be payable
with odds of 1. The information provided by the organizer about theevent during accepting online bets (the score, time played, etc.) is for
informational purposes only and cannot be a basis for bet calculation.

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4.5.4. The Organizer has a right to return the bet amount at any time
before the actual start of the event. In this case the placed bet or bets
are considered to be payable with odds of 1, and the organizer makes
an announcement about it either via corresponding changes in the
program or through other information sources.
It is not allowed to make bet on an event in which the bettor has direct
participation, also if this event is considered initially xed. For
example, if the bettor is a match participant, referee, the owner of theteam, coach or if based on the written substantiation of Federbet
AISBL (https://federbet.com) and/or SportIntegrityTeamS.r.l. (https://www.sportintegrityteam.com) organization the event is considered
initially xed (there is an agreement on the nal result/outcome
among match participants, referees, coaches or between two teams,etc.) or there is a suspicious for the event to be initially xed. By
making a bet, the participant con rms that the outcome of the event on
which he/she made the bet is unknown to him/her. In case of violationof these conditions, also in case of bets on initially xed events, thebets are considered to be a subject for return with the odds 1. If theorganizer has doubts about the outcomes of events or the bets made onthem, if necessary (for example, if it is necessary to apply tointernational organizations or there is a need for further investigation),the organizer can postpone the payment of bets until the nal decision
is made, but no later than 3 months from the start date of the event.
4.5.6. All bets are accepted based on the events of the proposed
program (line) according to the odds de ned by the organizer. A
unique number is provided for each event in the program, and the nal
date and time for accepting bets on the events are speci ed. The date
and time of start of the event speci ed in the program are informative.
The date speci ed incorrectly is not basis for considering the bet
void. In case the event took place earlier or later than at the initiallyannounced time the result is not considered to be paid with odds of 1.
In that case the bets are considered valid if they have been placed
before the actual start of the event. The bets placed after the actual
start of the event are considered to be paid with odds of 1 (except

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The “Event” column provides the names of the competing teams or
those events for which bets are accepted. In the list of the events the
rst name to appear is the name of the team which hosts the match. If
the match takes place on the ground of the team that is speci ed on thesecond place, the bets made on that match are calculated by the odds“1” (one), except for the following cases: a) both teams are from thesame city; b) the matches are held in the same city, in case ofinternational tournaments – in the same country; c) when it is the playoffs of the country cup match; d) when a friendly match is held; e)when according to the of cial calendar of the tournament or
championship the match had to be held on the ground of the rst team,
but because of the insuf cient conditions or any other obstacle for thematch to be held on the ground of the rst team the match takes placeon the ground of the second team or the neutral ground.”Transferring the match to a neutral ground is not basis for invalidating
the bets.
4.5.7. In the individual tennis tournaments, as well as in the matchesof the nal round of big tournaments, which take place in one country,
the competitors’ order in a pair is free.
4.5.8. In case the event which has not yet started is postponed for no
more than 24 hours the bets remain, and in case 24 hours pass the bets
are refunded. If during 24 hours there is information about postponing
the event for more than 24 hours the nal decision about the bets
being valid or refunded is made by the bookmakers’ of ce if nothingelse is intended by regulations. Baseball matches and ice hockey
matches with (3×5), (3×7), (3×10), (3×15) formats make exceptions,for which 8 hours are set instead of 24 in the regulations provided forthis point.

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online bets). For calculating bets the actual time of beginning of theevent is assumed as the start of the event, and that time is determinedbased on the information provided by the of cial organizer ororganizers of the event.

4.5.9. The started event may be interrupted for some reasons, i.e. may
not be played up to the end. The interrupted matches that are notcontinued or nished during 24 hours are considered to be completed
or not completed according to the rules for the particular event
presented in this Regulations (exceptions are such sport types astennis, snooker, badminton, table tennis, for which 24-hour limitation
is not applicable).
According to this Regulations, the outcomes of the events, that areconsidered completed, are calculated taking as a basis the actual
results registered at the moment of interruption, and the outcomes ofthe events, that are considered not completed, are subject tocalculation with the odds “1” (one), except for the outcomes that are
obviously clear at the moment of the event’s interruption, the resultsof which do not depend on the nal result of the event (for example,
the team will score a goal, both teams will score a goal, who will score
the rst goal, the outcome of the rst half, etc.).
In certain cases, when according to the of cial information it becomes
known that the interrupted event will continue later than 24 hours but
no more than 72 hours, the nal decision on whether the bets willremain valid or will be returned is made by the Organizer. If it
becomes known that the event will not continue during the mentioned
period, but it will be replayed (the match will start from the
beginning), the outcomes of the events, that are obviously clear at thetime of the interruption are subject to calculation, and the rest
outcomes are calculated with the odds “1” (one).
4.5.10. While calculating the bets on the statistics of one round (tour)
or one game day, if one or several events (matches) are not considered
to be completed the bets are calculated by odds “1”, except the bets
the results of which are de nitely clear regardless of whether otherevents (matches) have taken place or not. For example: suppose in thechampionship of Italy’s Serie A in one of the rounds (tours) two of theten matches haven’t taken place, ve matches have ended with home

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If there are bets on thata) at least ve of the matches of this round will end with home win,b) there will be 2:2 score in the round, these bets are considered to be
won.
If there are bets on thata) at least three of the matches of this round will end with away win,b) total number of goals scored in the round will be even, these bets
must be refunded (will be calculated by odds “1”).
If there is a bet on that there will not be a 2:2 score in any match of theround, this bet is considered to be lost.
4.5.11. In case of errors generated either by employees or software
aws (obvious mistakes in the software, odds, totals, handicaps,
discrepancy of odds in different places, non-typical, false odds, etc.)
and arguments verifying the inaccuracy of the bet (including onlinebets), the bet is considered invalid and is subject to refund irrespectiveof its winning or losing.
4.5.12. If there is a technical error but it does not affect the result of
the event, the bet is calculated according to the de ned odds.
Example: if the “CSKA” – “Zenith” match of the championship ofRussia has appeared in the list of the championship of Spain, it will becalculated according to the de ned odds, unless there are teams withthe same names in the championship of Spain.

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fiflwin, two matches have ended with away win, one match has ended
with a 2:2 score.

4.5.15.1 Initial Return
Initial Return gives the opportunity to currently calculate the bets on
the outcomes of “Total Over” (the offered total with the natural
number) and “Asian Total Over” (the offered total) as initial return,
until the results of the outcomes of the event become known (when it
becomes clear that the bet is won or is subject to calculation with theodds of 1). Thus, when it becomes clear, that the outcome of the bet is
at least not lost (at the moment is at least subject to return, whichmeans, if the game ends with the current score, the bet will not belost), then, the bets on the outcomes of the “Total Over” (the offeredtotal with the natural number) will be returned to the player’s account.
In the nal result of the game, if this outcome wins, then as a winningthe difference between the total winning and already returned bet
amount will be transferred to the player’s gaming account. And in the
nal result of the game if the outcome of the bet is subject tocalculation with the odds of “1”, then the bet is considered alreadycalculated (since the bet has already been returned).
For the outcome of the bet on “Asian total over” (the offered total),also in this case, the part of the bet, which is at least not lost at the
moment according to the description of Asian total in this regulation isreturned.
In case of the outcomes of “Total Over” (the offered total with thenatural number), the current calculation of the bet as initial return isdone in the following way:
Example 1. The player has made a bet of 1000 AMD on the outcomeof “Total Over 3” with the odds of “1.6”. When the teams score a total
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4.5.13. The Organizer is not responsible for absolutely accuratetranslation of the names of players, teams, cities where the event takes
place. In such cases the bets are not considered to be paid with odds of1.

of 3 goals (the score becomes 2:1, 1:2, 3:0 or 0:3), the status of the bet
will be Initial Return and the bet of 1000 AMD will be returned to theplayer’s account. If the score remains the same for the rest of thegame, the bet will be calculated as Return (the bet will be calculatedwith the odds of “1”). If during the match more goals are scored, thebet will win, and the rest of the winning (1000×1.6-1000=600 AMD)will be transferred to the player’s account.
The current calculation of the bets made on the outcome of “Asian
Total Over” (the offered total number) as initial return will be done
accordingly:
Example 2. The player has made a bet of 1000 AMD on the outcomeof “Total Over 1.25” with the odds of 2. In this case, the bet will be
divided into two parts; 500 AMD on the outcome of “Total Over 1”
and 500 AMD on the outcome of “Total Over 1.5”. When the score of
the match becomes 1:0, the “Total Over 1” outcome (the rst part ofthe bet: “Total Over 1”) is at least not lost, thus 500 AMD will betransferred to the player’s account. The status of the bet will become
Initial partial return. If during the match more goals are scored (forexample the score is 1:1) both “Total Over 1”, and “Total Over 1.5”
outcomes will win. The winning will be calculated as 1000×2=2000
AMD and the remaining amount of 1500 AMD will be transferred tothe player’s account.
Example 3. The player has made a bet of 1000 AMD on the outcomeof “Total Over 1.75” with the odds of 3. Again, in this case, theplayer’s bet will be divided into 2 bets: 500 AMD bet on the outcomeof “Total Over 1.5” and 500 AMD bet on the outcome of “Total Over2”. If the score of the match becomes 0:2, half of the bet “Total Over1.5” will win, and the other half “Total Over 2” will be returned to theplayer, this means, the player will get 500×3+500=2000 AMD. Before
the end of the game, if more goals are scored, the bet will beconsidered as won, and the other half of the winning amount
1000×3-2000=1000 AMD will be transferred to the player’s account.

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The initial return option applies to all On-line bets in accordance withthe settings, but doesn’t apply when the bets have been made on PreMatch event, and later the following event hasn’t been offered Online.

4.6 The main types of bets
4.6.2. Bets on the win of the event taking into account the Asian
handicap, European handicap and bets on the Asian total of theevent
Asian handicap and Asian total with handicap and total are varieties ofbets, where the value of handicap and total is a multiplier for 0.25,
which is not divided by 0.5 without remainder (in other words, the odd
number quotients of 0.25, which are 0.75, 1.25,…3.25, 3.75, etc).
The bet with Asian handicap/total is divided into 2 parts: the argumentof the rst one which is over 0.25 the offered argument of Asian
handicap/total, and the other is under 0.25.
Examples of Asian handicap and Asian total:
Asian Handicap

The rst half of the bet

The second half of the bet

Handicap1 (-1.25)

Handicap1 (-1)

Handicap1 (-1.5)

Handicap1 (1.25)

Handicap1 (1.5)

Handicap1 (1)Handicap1 (-1.75)

Handicap1 (-1.5)

Handicap1 (-2)

Handicap1 (1.75)

Handicap1 (2)Handicap1 (1.5)

Handicap2 (-2.25)

Handicap2 (-2)

Handicap2 (-2.5)

Handicap2 (2.25)

Handicap2 (2.5)

Handicap2 (2)Handicap2 (-2.75)

Handicap2 (-2.5)

Handicap2 (-3)

Handicap2 (2.75)

Handicap2 (3)Handicap2 (2.5)

Asian Total

The rst half of the bet

The second half of the bet

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Total Over 1.25

Total Over 1.5

Total Over 1

Total Under 1.25

Total Under 1.5

Total Under 1

Total Over 1.75

Total Over 2

Total Over 1.5

Total Under 1.75

Total Under 2

Total Under 1.5

Total Over 2.25

Total Over 2.5

Total Over 2

Total Under 2.25

Total Under 2.5

Total Under 2

Total Over 2.75

Total Over 3

Total Over 2.5

Total Under 2.75

Total Under 3

Total Under 2.5

The bet amount of the Asian handicap/total is also divided into two
equal parts between the rst and second parts, and the odds of the bet
made on the Asian handicap/total remains the same for the rst andsecond bets. The winning of the bet on the Asian handicap/total willbe the sum of the winnings of the rst and second bets.
There are 4 possible calculation cases for the bets made on Asian
handicap/total:
1. The bet wins completely (2 parts of the bet win). The winningwill be the product of the bet and odds.
For example
The player has made a bet of 1000 AMD on the outcome of“Handicap1 (-0.25)” with the odds of 1.85 (the rst one is a bet of 500
AMD on the outcome of the “Handicap 1 (-0.5)” with the odds of 1.85
and the second one is a bet of 500 AMD on the outcome of“Handicap1 (0)” with the odds of 1.85). The result of the match has
been 2:1.
The bet wins completely.
The winning will be 1000 AMD x 1.85 = 1850 AMD.

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◦ The half of the bet wins, the other half is subject to calculation
with the odds of “1” (one).
The winning will be the product of the bet and odds
(odds+1)/2.
For example
The player has made a bet of 1000 AMD on the outcome of “Total
Over 2.75” with the odds of 1.7 (the rst bet of 500 AMD on theoutcome of “Total Over 2.5 and the second bet of 500 AMD on theoutcome of the “Total Over 3” with the odds of 1.7). The result of thematch has been 2:1.
Half of the bet wins, and the other half is subject to calculation withthe odds of “1”.
The winning will be 1000 AMD x (1.7 + 1)/2= 1350 AMD.

◦ Half of the bet loses, the other half is subject to calculation withthe odds of “1” (one). The winning will be the product of the bet
and the number ½.
For example
The player has made a bet of 1000 AMD on the outcome of“Handicap1 (-1.25) with odds of 2.6 (the rst 500 AMD bet on theoutcome of “Handicap 1 (-1.5)” with odds of 2.6 and the second one
500 AMD bet on the outcome of “Handicap1 (-1)” with odds of 2.6).
The result of the match has been 1:0.
Half of the bet loses, and the other half is subject to calculation withthe odd of “1” (one).
The winning will be 1000 AMD x 1/2 = 500 AMD.

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◦ The bet loses completely (both parts of the bet lose).
For example
The player has made a bet of 1000 AMD on the outcome of the “Total
Over 3.75” with the odds of 2.9 (the rst bet of 500 AMD has been
made on the outcome of “Total Over 3.5” with the odds of 2.9 and thesecond bet of 500 AMD has been made on the outcome of “Total Over4” with the odds of 2.9). The match has ended with a score of 1:1. The
bet loses completely.
In case the Asian Handicap (total) bet is included in Multi or Systembets, the odds of the bet are calculated exactly the way single bets are.
European handicap in advance gives one of the competitors a certain
advantage in the score to win or not lose, and, unlike the Asian
handicap, has three outcomes: Win 1, Draw, Win2.
Bets with European handicap are calculated according to theimaginary score (the score, that results from adding the European
Handicap to the nal score of the match). This means, for calculating
the bet with the European handicap the real score of the match is nottaken into account (how the match actually has ended), but the score,that will result if we add the score of the European handicap to the realscore.
European handicap will be as follows: “Handicap (the score ofhandicap) – Win1, Draw, Win2”, that is to say, what the outcome of
the match will be as a result of the imaginary score after adding thescore of European handicap (in our example 1:0) to the nal score of
the match Win 1, Draw, or Win2.
For Example
The player has made a bet of 1000 AMD on the outcome of the“Handicap (1:0) – Win 1” with the odds of 1.9. If the match ends with

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a score of 0:0, then the bet will win, since by adding the score of thehandicap to the score of the match, the imaginary score of the match
will become 1:0 and the rst opponent will win (Win1).
The winning will be 1000 AMD x 1.9 = 1900 AMD.
The player has made a bet of 1000 AMD on the outcome of“Handicap (1:0) – Draw” with the odds of 2.45. If the match ends witha score of 2:3, then the bet will win, since by adding the score of thehandicap to the score of the match, the imaginary score will become
3:3 and the result will be Draw.
The winning will be 1000 AMD x 2.45 = 2450 AMD.
The player has made a bet of 1000 AMD on the outcome of“Handicap (1:0) – Win2” with the odds of 4.55. If the match ends witha score of 1:3, then the bet will win, since by adding the score of thehandicap to the score of the match, the imaginary score will become
2:3 and the second player will win – Win2.
The winning will be 1000 AMD x 4.55 = 4550 AMD.
4.6.3. Bets on the total number of goals scored, points earned,
games played, etc. by the participant(s) of the event:In the program this number is called “total”, which is offered with two
outcomes: over and under. In case of coincidence with the total the bet
amount is refunded. In case of a bet placed on the total being even or
odd the result 0:0 (zero-zero) is considered even.
4.6.4. Bets on the time when a certain event will take place:
E.g. when the rst corner, rst goal, etc. will take place. The seconds
are not taken into account for calculating the bets. E.g. if the rst goal
was scored at 10 min. 07 sec. it is considered to be 11th min., 10 min.

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59 sec. is considered 11th min., and 11 min. 00 sec. is considered 12thmin.

4.7. Bets on football
Bets on football matches are accepted for regular time unlesssomething else is speci ed by the organizer in the Line. Results
recorded in the extra-time and penalties are not taken into accountwhen calculating bets on outcomes proposed for regular time. The
time compensated by the referee is attributed to the corresponding
half-time or regular time of the match. The regular time for footballmatches is set to 90 minutes (two halves of 45 minutes each). In caseof football matches with a different format, a special mark appears in
the Line showing the match format. The format of the game may alsochange during the match. In such cases, there is a special beforehand
made mark in the Program (Line) on the possible change of the gameformat made by the organizer.
The bets offered on the outcomes of football matches:◦ The rst team will win the match (half-time) – “Win 1”.
◦ Draw in the match (half-time) – “X”.
◦ The second team will win the match (half-time) – “Win 2”.
◦ The rst team will not lose the match (half-time) – “1Х”.
◦ One of the teams will win the match (half-time) – “12”.
◦ The second team will not lose the match (half-time) – “2X”.
◦ The rst team will win (not lose) the match (half-time) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match (half-time) withthe handicap taken into account – “Handicap 2”.

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◦ Bets on total number of goals scored by the teams in the match(half-time) – “Total over (under) the value of bet argument”.

◦ Bets on total number of goals scored by each team individually
in match (half-time) – “Total over (under) the value of bet
argument”.

◦ Bets on total number of goals scored in match (half-time) tobe even (odd).

◦ Bets on the Highest Scoring Half (in which half more goals will
be scored):Three betting options are available:a) The rst half will be more productive – “1 > 2” (the number ofgoals scored in the rst half will be higher than in the secondhalf).
b) Productivity of the halves will be the same – “1 = 2” (theequal number of goals will be scored in both halves).
c) The second half will be more productive – “1< 2” (the numberof goals scored in the second half will be higher than in the rst
half).

◦ Bets on nal score of match:
It is offered to select the precise score registered at the end of thematch from the options available in the program (line).

◦ Bets on the result registered in half-time and full-time of match:
It is offered to predict the outcomes of half-time and full-time ofmatch simultaneously. 9 betting options are available:◦ “1/1”: victory of the rst team in both half-time and fulltime.

◦ “1/X”: victory of the rst team in half-time and draw infull-time.

◦ “1/2”: victory of the rst team in half-time and victory of
the second team in full-time.

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full-time.

◦ “X/X”: draw in both half-time and full-time.
◦ “X/2”: draw in half-time and victory of the second team in
full-time.

◦ “2/1”: victory of the second team in half-time and victoryof the rst team in full-time.

◦ “2/X”: victory of the second team in half-time and draw infull-time.

◦ “2/2”: victory of the second team in both half-time and fulltime.

◦ Bets on the rst (the second) team to score (not to score) a goal.
◦ Bets on the both teams to score (not to score) a goal.
◦ Bets on at least one of the teams not to score (to score) a goal.
◦ Bets: a goal to be scored (not to be scored) in the rst (second)
half.

◦ Bets: which team will score the rst (the second or the next) goalin match (in the half)◦ Bets: in which of the offered time ranges the rst (the second or
the next) goal will be scored (the time ranges in minutes are
speci ed inclusively).

◦ Bets: which team will score the last goal in match.
◦ Bets: in which of the offered time ranges the last goal will bescored (the time ranges in minutes are speci ed inclusively).
If only one goal is scored in match, it is considered to be both the
rst and the last goal.
For example, if the match ends with the score 1:0, the scored one

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fi◦ “X/1”: draw in half-time and victory of the rst team ingoal is considered to be both the rst and the last goal. Thus, thebets made on the outcomes “the rst team to score the rst goal”
and “the rst team to score the last goal” are considered to bewon.

◦ The bets: which team will perform kick-off in match:
The TV channels and streams stated by the organizer in the
program (line) are taken as basis during calculation of the bets
made on this outcome. If the outcome of the event is notdetermined from the mentioned sources, the information issued
by the websites included in the table is taken as basis during the
calculation. If the outcome cannot be determined from the abovementioned sources, the bets are calculated with the odds “1”(one).

◦ Bets on penalty to be awarded (not to be awarded) in match.
◦ Bets on sending off (red card) to be awarded (not to be awarded)in match.

◦ Bets on own goal to happen (not to happen) in match.
Own goal is the ball scored into the team’s own goal. Own goalis considered to be on behalf of the team in favor of which thegoal was recorded.

◦ Bets on the rst team to be winner in the number of cautions(yellow cards) in match (the half) – “Win1”.

◦ Bets on both teams to receive equal number of cautions (yellow
cards) in match (the half) – “Draw”.

◦ Bets on the second team to be winner in the number of cautions(red cards) in match (the half) – “Win2”.

◦ Bets on the rst team to win (not to lose) in the number ofcautions (yellow cards) in match (the half) with the handicap
taken into account – “Handicap 1”.

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cautions (yellow cards) in match (the half) with the handicap
taken into account – “Handicap 2”.

◦ Bets on number of cautions (yellow cards) to be over (under) theoffered value of bet argument.

◦ Bets on number of cautions to be even (odd).
◦ Bets: the player of which team will receive the rst caution(yellow card) in match (the half) or two teams will receive therst caution simultaneously.
(If, according to the of cial match report, two teams received the
rst caution at the same minute of the same playing situation,and this outcome was not offered by the provider in the program,the bets made on the outcomes “the rst team to receive the rst
caution” and “the second team to receive the rst caution” arecalculated with the odds 1 (one)).

◦ Bets on the time range, in which the rst caution will be awarded
to any team’s player (the time ranges in minutes are speci ed
inclusively).

◦ Bets: which team will receive the next caution (none of the teams
will receive the next caution).
If a player was sent off after two cautions, during calculation of
the bets made on cautions (yellow cards) only one of them istaken into account, the second received caution (yellow card) is
calculated as a red card.
For example, in the match a player was awarded two yellow
cards and was sent off, no further cautions were awarded. In thiscase, the bets will be calculated considering that one yellow cardand one red card were recorded in the match.
If the player has received a yellow card in the regular time andthe second yellow card during one of the additional (extra) half-

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◦ Bets on the second team to win (not to lose) in the number ofThe recorded time of sending-off or caution is considered thetime, when referee shows yellow or red card to the player.
Bets on card (yellow and red) points can also be offered by theorganizer. The cards received by the players during the match arecalculated as follows: a yellow card counts as 1 (one) point, anda red card counts as 2 (two) points. The second yellow card
received by the same player as a result of which the latter isdismissed from the eld is not taken into account whencalculating the bets offered on card points. Thus, for the card
received by each player, the player’s team is awarded with 1(one) point if the player receives one yellow card, and 2 (two)points if the player receives one red card, and 3 (three) points if
the player having one yellow card, receives a red card, or when
the player having one yellow card, receives the second yellow
card (which is considered a red card and leads to the dismissalfi

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fitimes and has been dismissed from the eld, then it is consideredthat during the additional (extra) half-time the player hasreceived 1 (one) red card, not yellow, and during the regular time1 (one) yellow card. During calculation of the bets made on
sending off-s and cautions only the ones, awarded to the players
directly involved in the play at that moment, are taken into
account. The exception is when the referee gives a yellow or red
card to the player during the break, who has played the rst halftime and hasn’t been yet substituted. In this case, the given
yellow or red card is also taken into account when calculating thebets made on send-offs and cautions (the card given during the
break is considered to be given during the second half-time, andthe minute shown is 46-th). Sending-offs and cautions, awarded
to the players in reserve, the players, who had participated inmatch, but were substituted, the coach or coaching staff are nottaken into account during calculation of bets made on sendingoff-s and cautions. Sending-off-s and cautions, awarded after thenal whistle, are also not taken into account during calculation ofbets made on sending off-s and cautions.

of the latter from the eld), the player again receives 3 (points),
no points are awarded for the second yellow card, points areawarded for red card.

◦ Bets: the rst team will win the match (half-time) by the numberof card points – “Win 1”.

◦ Bets: a draw by the number of card points in the match (halftime) – “Draw”.

◦ Bets: the second team will win the match (half-time) by the
number of card points – “Win 2ʺ.

◦ Bets: the rst team will not lose the match (half-time) by the
number of card points – “Win1- Draw”.

◦ Bets: one of the teams will win the match (half-time) by the
number of card points – “Win1 -Win2”.

◦ Bets: the second team will not lose the match (half-time) by the
number of card points – “Draw– Win 2”.

◦ Bets: the rst team will win (not lose) the match (half-time) by
the number of card points taking into account the handicap –“Handicap 1”.

◦ Bets: the second team will win (not lose) the match (half-time)by the number of card points taking into account the handicap –“Handicap 2”.

◦ Bets: the number of card points in the match (half-time) is over(under) the total value.

◦ Bets: the number of card points of the given team in the match(half-time) is over (under) the total value”.

◦ Bets: the number of card points in the match (half-time) is even(odd).

◦ Bets on the rst team to be winner in the number of corner kicks
in the match (half-time) – “Win1”.

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◦ Bets on both teams to perform equal number of corner kicks inthe match (half-time) – “Draw”.

◦ Bets on the second team to be winner in the number of cornerkicks in the match (half-time) – “Win2”.

◦ Bets on the rst team to win (not to lose) in the number of cornerkicks in the match (half-time) with the handicap taken into
account – “Handicap 1”.

◦ Bets on the second team to win (not to lose) in the number ofcorner kicks in the match (half-time) with the handicap taken
into account – “Handicap 2”.

◦ Bets on the number of performed corner kicks to be over (under)
the offered value of bet argument.

◦ Bets on the number of performed corner kicks to be even (odd).
◦ Bets: which team will perform the rst corner kick in match.
◦ Bets on the time range, within which the rst corner kick will be
performed (the time ranges in minutes are speci ed inclusively).

◦ Bets: which team will perform the next corner kick (none of theteams will perform the next corner kick).
A corner kick is considered performed only when the ball isthrown in from a corner kick point. The recorded time of cornerkick is considered the time, when the corner kick is awarded byreferee. If the corner kick was awarded, but was not performed, it
is not taken into account during calculation of bets on cornerkicks.

◦ Bets: which team will make the rst substitution (both teams will
make the rst substitution simultaneously).

◦ Bets on the number of made substitutions to be over (under) theoffered value of bet argument.

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◦ Bets: in which of the offered time ranges the rst substitution
will be made (the time ranges in minutes are speci ed
inclusively).

◦ Bets on substitute player to score (not to score) a goal.
◦ Bets on the rst substitution to be made in the rst half (halftime, the second half).

◦ Bets on the number of free kicks in match to be over (under) theoffered value of bet argument.

◦ Bets on the number of off-sides in match to be over (under) theoffered value of bet argument.

◦ Bets: in match the ball possession time of the rst team (thesecond team), expressed in percentage, will be over (under) theoffered value of bet argument (expressed in percentage).

◦ Bets on:a) Goal kick to happen the rst (the last) in match. (The bet isconsidered won if from the options, offered in the program (line),a goal kick was awarded the rst (the last) in match, and it was
performed).
b) Throw in (after out) to be performed the rst (the last) inmatch. (The bet is considered won if from the options, offered in
the program (line), throw in was awarded the rst (the last) inmatch and, it was performed).
c) Corner kick to happen the rst (the last) in match. (The bet isconsidered won if from the options, offered in the program (line),a corner kick was awarded the rst (the last) in match, and it was
performed).
d) Foul to happen the rst (the last) in match. (The bet isconsidered won if from the options, offered in the program (line),a free kick (including penalty kick) was awarded, and it was

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е) Offside to happen the rst (the last) in match. (The bet isconsidered won if from the options offered in the program (line),
offside was registered the rst (the last) in match, and the match
restarted by an indirect free kick.
f) Goal to happen the rst (the last) in match. (The bet isconsidered won if from the options offered in the program (line),a goal was registered the rst (the last) in match).
The recorded time of “Goal Kick”, “Throw in”, “Corner Kick”,“Free kick”, “Penalty”, “Indirect Free Kick”, “Offside” and“Goal” is considered the time, when the above-mentioned eventswere awarded (recorded) by referee. These outcomes are
considered completed (performed) if:“Goal Kick” – was awarded and the ball was thrown in from theassigned point.
“Throw in” – was awarded and the ball was thrown in from thepoint where the ball crossed the touch-line.
“Corner Kick”- was awarded and the ball was thrown in from thecorner kick point.
“Free Kick” – was awarded and the match restarted by a freekick.
“Penalty” – was awarded and performed.
“Indirect free kick” – was awarded and taken from the assigned
point.
“Offside” – was awarded and the ball was thrown in by anindirect free kick.
“Goal”- the ball was registered in opponent’s goal.

◦ Bets: the speci ed player will score (will not score, will score therst goal, will score the next goal) in the match.
Own goal is not taken into account while calculating the above
mentioned bets. If the speci ed player does not play at all (does

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performed).

not participate in the match) the bet is calculated by the odds “1”(one). If the player is a substitute and till the end of the game’s
main time (including the time added by the referee) spends atleast 1 second in the eld, it is considered that the speci ed
player has taken part in the match and all the bets offered for thisplayer are calculated according to this regulation without any
exception.
For example, if a bet is made that the player will score the rst
goal, and this player acts as a substitute in the eld at the end of
the match when the opening goal is already scored, then the bets
made on the outcome for this speci ed player to score the rst
goal are considered as lost, as the player has actually taken partin the match but has not scored the rst goal.

◦ Bets: whether in the match:◦ Double will be registered (the same player will scoreprecisely two but not more goals in match).

◦ Hat-trick (the same player will score precisely three but
not more goals in match).

◦ Poker (the same player will score precisely four but not
more goals in match).

◦ Penta-Trick (the same player will score precisely ve but
not more goals in match).
The outcomes of these bets are calculated on the following
basis: the registration of penta-trick, performed by the given
player, does not also imply the registration of poker, hattrick or double performed by him (the same way, theregistration of poker does not imply the registration of hattrick and double and the registration of hat-trick does not
imply the registration of double). If in match 5 balls werescored in opponent’s goal by the same player, it does notmean the registration of both hat-trick and double, the

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calculation is made according to the nal result recorded inmatch. If two or more of the above-mentioned outcomes
were registered by different players, the bets will becalculated as won.
For example, if in the same match both double and poker
are registered by different players, the bets made on theoutcomes “Poker” and “Double” will be considered as won.

◦ Bets: how this goal will be scored:a) Own goal will be recorded (if the ball is scored into the team’s
own goal)b) Header will be recorded (if the goal is scored by a head kick in
the opponent’s goal)c) Free Kick will be recorded (if the goal has been scored in
opponent’s goal by free kick without playing out the ball. If thegoal has been scored by a direct corner kick, it is also considered
to be the goal scored by a free kick.
d) Penalty will be recorded (if the goal has been scored by direct
penalty kick; the case, when the goal is scored after the ball has
reentered the play or has been turned away, is not taken into
account during the calculation of this bet).
e) Regular goal will be recorded (if the goal is scored by a footkick or in the other allowed ways, except for head kick; if thegoal is scored not by a free kick and a penalty; and if the goal is
not an own goal.

◦ Bets: the given team will (or will not) have come-from-behind
victory.
Come-from-behind victory means that the team must lose at any
point during the match before nishing victorious.

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◦ Bets on total sum of numerals presented on the t-shirts of theplayers, who scored goals in match: “total over (under) theoffered value of bet argument”.
The players, who scored own goals, are not taken into accountduring calculation of the above-mentioned bet. The numerals of
the players, who scored more than one goal, are calculated only
once.

◦ Bets on scored goals and match result:
It is offered to predict scored goals and match result. The
following betting options are available:
1. “Both teams to score a goal and Win1”
2. “Both teams to score a goal and Draw”
3. “Both teams to score a goal and Win2”
4. “Total of match to be over (under) the given value of bet
argument and Win1”
5. “Total of match to be over (under) the given value of bet
argument and Draw”
6. “Total of match to be over (under) the given value of bet
argument and Win2”
Bets on the other outcomes of matches can be offered by theprovider in the program (line).

◦ Bets on the number of minutes to be added to the end of match(the half) by referee.
During calculation of bets made on these outcomes the following
is considered:a) The time (in minutes) displayed on the illuminating board byassistant referee.
b) The information about the added time (in minutes) displayed
on tv-screen.
c) The information provided by the websites that are included in
the table.
The sources, which are taken as basis during calculation of abovementioned bets, are arranged in priority order. If the outcome of the
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bet cannot be determined by any of these sources, the bets arecalculated with the odds “1” (one).
If the information about the displayed added time (in minutes) and theactual playing time differ, the displayed time is taken into accountduring calculation of the bets.
If the information about the additional time (in minutes) displayed on
tv screen or illuminating board by an assistant referee is changed(increased or decreased) in future for some reason, the bets arecalculated according to the initially displayed information.

◦ Bets: the rst team will win by the number of the woodwork(post/bar) in the match (half-time) – “Win 1”.

◦ Bets: draw by the number of the woodwork (post/bar) in thematch (half-time) – “Draw”.

◦ Bets: the second team will win by the number of the woodwork(post/bar) in the match (half-time) – “Win 2”.

◦ Bets: the rst team will win (not lose) by the number of thewoodwork (post/bar) in the match (half-time) taking into accountthe “Handicap 1”.

◦ Bets: the second team will win (not lose) by the number of thewoodwork (post/bar) in the match (half-time) taking into accountthe “Handicap 2”.

◦ Bets: the number of the woodwork (post/bar) is over (under) theoffered total number.
Woodwork is scored when the ball remains in the game after touching
the goalpost/bar.
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2. If the ball has touched the goalpost/bar and has left the eld (hasnot touched any player or the referee before being outside theeld)
3. After touching the goalpost/bar a goal has been scored (after
touching the goalpost/bar the ball has not touched any player or
the referee, but has ended up in the goal).
In all other cases, it is counted as woodwork.
If the ball touches the goalpost, then the bar, or vice versa, at rst
touches the bar then the goalpost, or the goalpost and bar at the sametime, it is considered, that the ball has touched the woodwork 1(once), if after the rst touch the ball has not touched any player or thereferee.

◦ Bets on the number of video replays in the match (half-time)– “Total over (under) the total number”.
It is considered video replay, when the referee shows video
replay with gesture (with his hands shows a rectangle in the air)and goes towards the screen of video replay.
It is not considered video replay, when on the scoreboard or on
the screen the messages of “Goal Check”, “Penalty Check” aredisplayed (also, messages referring to all checks), and when thereferee raises their hand to their ear.
It is also not considered video replay, when the referee discusses
the game episode with assistants.

◦ Bets on the time period when the rst (second) team has beenleading (for the time when the scores were equal) in thematch (half) – “Total over (under) the total number”.
When calculating the above-mentioned bets, the whole minutes
are taken into account. For example, if the rst team scores the
rst goal at the 9th minute 26 seconds, and the second team thenequalizes the score at the 12th minute 43 seconds, it is

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1. If the referee has stopped the game before the ball has touched
the goalpost/bar.

◦ Bets on the total number of minutes the goals are scored (thetime the goal is scored) during the match – “Total over(under) the total number”
When calculating the above-mentioned bets, the timecompensated by the referee at the end of the match and half-time
is not taken into account. For example, if the goals are scored atthe 24th minute 15 seconds, 47th minute 50 seconds, 90+
2nd minute 15 seconds, and 90 + 4th minute 36 seconds, then it isconsidered that the total minutes of the scored goals in the match
will be (25+48+90+90=253 minutes).

◦ Bets: the number of medical team appearances on the eld ina match – “Total over (under) of the total value”.
In case more than one medical team enters the eld
simultaneously for a player or players of the same team, or for
players of two competing teams, then it is considered that the
medical team has entered the eld once. For example, if in thematch England-Spain the players of the two opposing teams havecollided, got injuries and their medical teams have entered theeld, then in this case it is considered that the number of medical
team appearance on the eld is 1 (one) or else the medical teamhas entered the eld once.
In case the medical team provides medical assistance to theplayer outside the boundaries of the eld, it is not considered thatthe medical team has entered the eld.
The tournaments’ of cial websites, included in the table, are taken as
basis during calculation of bets made on the outcomes of footballmatches (except for the bets “which team will perform kick-off” and“bets on the number of minutes, which will be added to the end ofmatch (the half) by referee”).

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considered that the rst team has been leading the score for 3(three) minutes (the rst team’s goal is scored at the 10th, and thesecond team’s goal is scored at the 13th minute). The timecompensated by the referee at the end of the match and half-time
is not taken into account.

The football match (the duration of 90 minutes), which has beeninterrupted and has not been continued or nished during 24 hours is
considered completed if not less than 70 minutes were fully played. If
the event has been interrupted and is considered to be not completed,the bets, the outcomes of which have been already determined at thetime of its interruption and do not depend on the nal result of theevent, are subject to calculation, and all the other bets are calculatedwith the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other possible outcomes of football matchesoffered by the organizer in the Line.

4.8. Bets on ice hockey
Bets on the outcomes of ice hockey matches are accepted for the maintime, except the “Winner of the game” outcome, where, whencalculating the bets, the result xed during additional time (overtime)or in a shootout is also taken into account.
The results xed in the overtime and in the shootout are not taken into
account when calculating bets on the outcomes proposed for the maintime.
The bets offered on the outcomes of ice hockey matches:◦ The rst team will win the match (period) – “Win1”.
◦ Draw in the match (period) – “X”.
◦ The second team will win the match (period) – “Win 2”.
◦ The rst team will not lose the match (period) – “1X”.

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◦ One of the teams will win the match (period) – “12”.
◦ The second team will not lose the match (period) – “2X”.
◦ The rst team will win (not lose) the match (period), taking into
account the handicap – “Handicap 1”.

◦ The second team will win (not lose) the match (period) , taking
into account the handicap – “Handicap 2”.

◦ Bets on the total number of goals scored by the teams in thematch (period) – “Total over (under) of the total number“◦ Bets on the total number of goals scored by each team in thematch (period) – “Total over (under) the total number”.

◦ Bets: the total number of goals will be even (odd) in the match(period).

◦ Bets: who will be the winner of the match.
The results registered in overtime (penalty shootout) are also taken
into account during the calculation of bets made on this outcome.
There can be championships or tournaments, in which penalty
shootout is immediately played in case of the tied score at the end of
regular time without overtime being played. Besides, according torequirements of particular tournaments or championships, theovertime can be played as many times as needed for one of the teams
to win.
It is also possible that after the tied score in the regular time, the teams
will nish the game with the tied result. In this case, if the provider
offered bet on the outcome “Match winner”, it will be calculated withthe odds “1” (one).

◦ Bets on the nal score of the match.
It is offered to select the exact score recorded in the nal result of
the match, according to the possible options included in the Line.

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rst (second or next) goal in the match.

◦ Bets on points scored by the player.
In ice hockey, the points scored by a player are equal to the sum of
total amount of scored goals and the number of scored assists in agiven match.
If several players took part in an attack that ended with a goal, all ofthese players may be awarded with points.
To calculate bets on points scored by players, the information on theof cial website of this championship or tournament is taken as a basis.

◦ Bets on goals scored and the result of the match.
To guess the scored goals and the result of the match. The following
options are offered:
1. “Total of the match is over (under) the speci ed number and Win1
(Win1-X)”
2. “Total of the match is over (under) the speci ed number and Draw
(Win1-Win2)”
3. “Total of the match is over (under) the speci ed number and Win2
(X-Win2)”◦ Bets on highest scoring periods.
In what period will be scored more goals.

◦ Bets: the winner of the match will be determined in overtime (ina shootout).

◦ Bets on the quantity of 2-minute penalties in the match.
When calculating bets on this outcome, it is not the number of

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fi◦ Bets: the rst (second) team will score (not score) a goal.
◦ Bets: both teams will score (not score) a goal.
◦ Bets: which team will score (none of the teams will score) thetwo-minute penalties but their total time is taken into account.
For example, there were 5 ( ve) two-minute penalties in thematch: the rst team received 2 two-minute penalties and thesecond team received 3 two-minute penalties. In this case, whencalculating bets on two-minute penalties, it is taken into accountthat the rst team had a penalty of 4 minutes (2×2), and thesecond – 6 minutes (2×3).

◦ Bets on the number of shots into the goal in the match.
◦ Bets: the speci ed team will have (not have) come-from-behind
victory.
Come-from-behind victory means that the team must lose at any point
during the match before nishing victorious.

◦ Bets on the total number of video replays in the match – “Totalover (under) the total number”.
When calculating bets on the number of the video replays all the video
replays are taken into account, regardless of its initiator.
To calculate the results of ice hockey matches, the of cial websites of
the Championships and tournaments (presented in the table) are taken
as a basis (except for “Bets on points scored by the player”). An ice
hockey match that was interrupted and did not continue or completed
within 24 hours is considered to have taken place if at least 50 minutes
were played. In other cases, the matches are considered invalid. Bets
placed on the outcome of the “Winner of the game” are calculatedwith odds of “1” (one), if the match interrupted on an equal score andis considered to have taken place.
The outcomes of interrupted and failed matches, which are alreadyknown at the time of the stoppage and do not depend on the nal
result of the match, are subject to calculation, and the remaining bets
are calculated by odds of “1” (one). The default victory (loss)
registered by any cause is not the basis for bet calculation. In this case,

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the match is considerednot completed and all the bets are subject tocalculation with the odds “1” (one).
Bets on other possible outcomes in the ice hockey matches are also
accepted and they will be offered by the organizer in the Line.

4.9. Bets on basketball
For basketball matches the regular time is set 40 or 48 minutes (4quarters, each lasts 10 or 12 minutes accordingly) of net playing time,depending on the requirements of a conducted championship or
tournament. The results registered in the overtime are also taken into
account during calculation of the bets made on the outcomes ofbasketball matches. If the match ends in a draw, the overtime is notplayed according to requirements of the conducted tournament or for
any other reason and if “Draw” outcome has not been offered in the
program (line), then the bets made on the outcomes “Win1” and“Win2” are subject to calculation with the odds “1” (one).
According to the requirements of a conducted championship or
tournament, after the result of the return match the overtime play canbe assigned to de ne the winner. In such cases the results registered in
the overtime are not taken into account during calculation of the bets
made on the outcomes of the return match.
Basketball matches can be also conducted in 3×3 format. Matches inthis format last 10 minutes or until one of the teams reaches 21 points.
The results registered in the overtime are also taken into accountduring calculation of the bets made on the match outcomes. During
the matches conducted in this format, the notice informing about thematch format is made by the provider in the program (line). If during
3×3 format match because of disquali cation, injuries or the player’s
expulsion from the game, two players are left in one of theparticipating teams’ line-up, then the match is interrupted and isconsidered not completed. The bets, the outcomes of which have beenfifiPage 38 of 147

already determined at the time of interruption and do not depend on
the nal result of the match, are subject to calculation, and all theother bets are calculated with the odds “1” (one).
Bets offered on the outcomes of basketball matches:◦ The rst team will win the match (including the overtime) –“Win1”.
◦ The second team will win the match (including the overtime)– “Win2”.
◦ The rst team will win the match (half, quarter) – “Win1”.
◦ Draw in the match (half, quarter) – “X”.
◦ The second team will win the match (half, quarter) – “Win2”◦ The rst team will not lose the match (half, quarter) – “1X”.
◦ One of the teams will win the match (half, quarter) – “12”.
◦ The second team will not lose the match (half, quarter) –“X2”.
◦ The rst team will win (not lose) the match (half, quarter)with the handicap taken into account – “Handicap 1”.
◦ The second team will win (not lose) the match (half, quarter)with the handicap taken into account – “Handicap 2”.
◦ Bets on total number of points scored by the teams in thematch (half, quarter) – “Total over (under) the total value”.
◦ Bets on total number of points scored by each teamindividually in the match (half, quarter) – “Total over(under) the total value”.
◦ Bets on total number of points scored in the match (half,quarter) to be even (odd).

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◦ Bets: which half (quarter) will be the most productive:
To predict in which half (quarter) the highest number of points
will be scored.
If the points for half-time (two, three, or four quarters) are equal,
then the bets for this half-time (quarters) are calculated with theodds “1” (one). For example, a bet was made on the second
quarter to be the most productive. The match ended with thefollowing score 59:41 (10:16, 20:6, 18:8, 11:11). The points of
the rst, second, and third quarters are equal to 26 points, so bets
made on the rst, second, and third quarters are subject tocalculation with the odds “1” (one), and the bets, made on the
fourth quarter are considered as lost since 22 points are recorded
for the fourth quarter.
◦ Bets on the total number of points scored in the mostproductive quarter to be over (under) the offered total value.
The calculation is based on the principle of calculating the bets
made on the most productive half-time (quarter).
◦ Bets on the overtime to be played (not to be played).
◦ Bets: which of the teams will be the rst (last) to score points.
◦ Bets: which of the teams will perform the rst (last) foul.
◦ Bets: which of the team will win the rst rebound.
◦ Bets: the rst team will win (not lose) the match (half-time,quarter) with the number of rebounds taking into accountthe handicap – “Handicap 1”.
◦ Bets: the second team will win (not lose) the match (halftime, quarter) with the number of rebounds taking into
account the handicap – “Handicap 2”.
◦ Bets on the total number of rebounds made by the teams in amatch (half-time, quarters) – “Total over (under) the total
number”.

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◦ Bets on the total number of rebounds made by each teamindividually in the match (half-time, quarters) – “Total over(under) the total number”.
◦ Bets: the rst team will win (not lose) the match (half-time,quarter) with the number of offensive rebounds, taking into
account the handicap – “Handicap 1”.
◦ Bets: the second team will win (not lose) the match (halftime, quarter) with the number of offensive rebounds, taking
into account the handicap – “Handicap 2”.
◦ Bets on the total number of offensive rebounds made by theteams in the match (half-time, quarters) – “Total over(under) the total number”.
◦ Bets: the rst team will win (not lose) with the number ofdefensive rebounds in the match (half-time, quarter), taking
into account the handicap – “Handicap 1”.
◦ Bets: the second team will win (not lose) with the number ofdefensive rebounds in the match (half-time, quarter), taking
into account the handicap – “Handicap 2”.
◦ Bets on the total number of defensive rebounds made by theteams in the match (half-time, quarters) – “Total over(under) the total number”.
Team rebounds (not registered in favor of any player) are also
taken into account when calculating bets made on the outcomesof rebounds.
◦ Bets: the rst team will win (not lose) the match (half-time,quarter) by the number of assists, taking into account thehandicap – “Handicap 1”.
◦ Bets: the second team will win (not lose) the match (halftime, quarter) by the number of assists, taking into accountthe handicap – “Handicap 2”.

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◦ Bets on the total number of assists made by the teams in thematch (half-time, quarters) – “Total over (under) the total
number”.
◦ Bets on the total number of individual assists made by eachteam in the match (half-time, quarter) – “Total over (under)
the total number”.
◦ Bets: the rst team will win (not lose) the match (half-time,quarter) with the number of fouls, taking into account thehandicap – “Handicap 1”.
◦ Bets: the second team will win (not lose) the match (halftime, quarter) with the number of fouls, taking into accountthe handicap – “Handicap 2”.
◦ Bets on the total number of fouls committed by the teams inthe match (half-time, quarters) – “Total over (under) the
total number”.
◦ Bets on the total number of fouls committed by each team in
the match individually (half-time, quarters) – “Total over(under) the total number”.
Team fouls (not registered in favor of any player) are not taken
into account when calculating bets made on the outcomes of thefouls.
◦ Bets: the rst team will win (not lose) with the number ofturnovers in the match (half-time, quarter), taking into
account the handicap – “Handicap 1”.
◦ Bets: the second team will win (not lose) with the number ofturnovers in the match (half-time, quarter), taking into
account the handicap – “Handicap 2”.
◦ Bets on the total number of turnovers registered by the teamsin the match (half-time, quarters) – “Total over (under) the
total number”.

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◦ Bets on the total number of individual turnovers registeredby each team in the match (half-time, quarter) – “Total over(under) the total number”.
◦ Bets: the rst team will win (not lose) by the number of block
shots in the match (half-time, quarters), taking into accountthe handicap – “Handicap 1”.
◦ Bets: the second team will win (not lose) by the number ofblock shots in the match (half-time, quarters), taking into
account the handicap – “Handicap 2”.
◦ Bets on the total number of block shots by the teams in thematch (half-time, quarters) – “Total over (under) the total
number”.
◦ Bets on the total number of individual block shots by eachteam in the match (half-time, quarters) – “Total over (under)
the total number”.
◦ Bets: the rst team will win (not lose) the match (half-time,quarter) by the number of time-outs, taking into account thehandicap – “Handicap 1”.
◦ Bets: the second team will win (not lose) the match (halftime, quarter) by the number of time-outs, taking into
account the handicap – “Handicap 2”.
◦ Bets on the total number of time-outs made by the teams inthe match (half-time, quarters) – “Total over (under) the
total number”.
◦ Bets: on the total number of individual time-outs made byeach team in the match (half-time, quarters) – “Total over(under) the total number”.
◦ Bets: the rst team will win the match (half-time, quarter) by
the number of three-point (two-point) shots – “Win1”.

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◦ Bets: draw will be registered in the match (half-time,quarter) by the number of 3-point (2-point) shots – “Draw”(X).
◦ Bets: the second team will win the match (half-time, quarter)by the number of three-point (two-point) shots – “Win2”.
◦ Bets: the rst team will win the match (half-time, quarter) by
the number of three-point (two-point) shots, taking into
account the handicap – “Handicap 1”.
◦ Bets: the second team will win the match (half-time, quarter)by the number of three-point (two-point) shots, taking into
account the handicap – “Handicap 2”.
◦ Bets on the total number of 3-point (2-point) shots made by
the teams in the match (half-time, quarters) – “Total over(under) the total number”.
◦ Bets on the total number of 3-point (2-point) shots madeindividually by each team in the match (half-time, quarters)– “Total over (under) the total number”.
◦ Bets: the rst team will win in the match (half-time, quarter)by the number of realized free throws (as a result of which
the ball falls into the basket) taking into account thehandicap – “Handicap1”.
◦ Bets: the second team will win in the match (half-time,quarter) by the number of realized free throws (as a result of
which the ball falls into the basket) taking into account thehandicap – “Handicap 2”.
◦ Bets on the total number of realized free throws (as a resultof which the ball falls into the basket) made in the match(half-time, quarters) – “Total over (under) the total number”.
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result of which the ball falls into the basket) – “Total over(under) the total number”.
◦ Bets: which of the teams will perform the rst (last) 2-pointshot.
◦ Bets: which of the teams will perform the rst (last) 3-pointshot.
◦ Bets: which of the teams will perform the rst (last) free
throw.
◦ Bets on winning margin outcomes.
It is offered to predict which team will win the match and withwhich difference in points. For example: “Team 1 by 2 points
margin”.
◦ Bets: which of the teams will be the rst to score the offerednumber of points in the match (half, quarter).
◦ Bets on the scored points and match result:
To predict the scored points and match result. The following
options are offered:
1. “Match total over (under) the offered value of bet argument
and Win 1”
2. “Match total over (under) the offered value of bet argument
and Win 2”.
The tournaments’ and championships’ of cial websites included in thetable are taken as basis during calculation of bets made on theoutcomes of basketball matches.
The basketball match (the duration of 48 minutes), which has beeninterrupted and has not been continued or nished during 24 hours is
considered completed if not less than 40 minutes were played. The
match of the duration of 40 minutes, which has been interrupted andhas not been continued or nished during 24 hours is considered
completed if no less than 35 minutes were played. In the other cases

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the match is considered not completed. During the tied score in thebasketball match which has been interrupted and is consider
completed the bets made on the outcomes “Win1” and “Win2” aresubject to calculation with the odds “1” (one) if “Draw” outcome was
not offered in the program (line). If the match has been interrupted
and is considered not completed, the bets, the outcomes of which havebeen already determined at the time of interruption and do not dependon the nal result of the match, are subject to calculation, and all theother bets are calculated with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other possible outcomes of basketballmatches offered by the organizer in the Line.

4.10. Bets on tennis
Declared in advance format of tennis match can be changed before
match starts (e.g. in a single match super tie-break is played instead ofthe decisive 3-rd set or 3 sets are played instead of 5). In such cases,
bets made on “Win1” and “Win2” outcomes of match are subject tocalculation according to nal result, and all the other bets arecalculated with the odds “1” (one).
If in the started tennis match one of the tennis players (one of thepairs) is disquali ed for some reason, refuses to play or is unable tocontinue the match, the match ends untimely, the bets made on theoutcomes of that match are calculated in the following way:
The bets (including bets made on statistical data), the outcomes ofwhich are de nitely determined at the moment of interruption basedon the match format, are considered completed and are subject to

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calculation. The bets on the other outcomes are calculated with theodds “1” (one).
For example, a tennis player (a tennis pair) refuses to continue thematch when the score is 4:4 (15:0). In this case, the bets made on thefollowing outcomes of the rst set are calculated with the odds 1(one): “Win1” and “Win2”, “Total over (under) 10.5”, “Total over(under) 12.5”, “Handicap 1(+1.5)”, “Handicap 2(-1.5)”, “Handicap
1(-1.5)”, “Handicap 2(+1.5)”, as well as the bets made on thefollowing outcomes of match: “Win 1” and Win2”, “Total over(under)
21.5”, “Handicap 1(+3.5)”, “Handicap 2(-3.5)”, “Handicap 1(-3.5)”,“Handicap 2(+3.5)”. Bets on the outcomes “total to be even (odd)number” made on the rst set and the match are also calculated withthe odds 1 (one). The bets made on the following outcomes of the rst
set are subject to calculation: “Total over(under) 6.5”, “Totalover(under) 7.5”, “Total over(under) 8.5”, “Handicap 1 (+2.5)”,“Handicap 2 (-2.5)”, “Handicap 1 (-2.5)”, Handicap 2 (+2.5), as wellas the bets made on the outcomes of the games starting from the 1-st
to 8-th. The bets made on the outcome “Win1” and “Win2” of the 9-th
game are calculated with the odds “1” (one), and the bets made on theoutcomes “Win1” and “Win2” of the rst point of the 9-th game aresubject to calculation.
If the decisive set is played as “super tie-break”, the bets made on“Total” and “Handicap” of that set are calculated in points, and the set“super tie-break” is calculated as one game during the calculation of
the bets made on “Total” and “Handicap” of match. Thus, the set isconsidered to be nished with the score 1:0 or 0:1.
For example, the match was nished with the score 6:3, 4:6, and5:10. Super tie-break was played as the decisive third set. In this case,while calculating the bets, the nal score of the match is considered tobe 6:3, 4:6, and 0:1, that is, the number of games is 20.
Tie-break played at the end of set is also calculated as one game (forexample, the tie-break, which is played when the set’s score is 6:6, is

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considered to be the 13-th game of that set and the set ends with either
6:7 or 7:6 score).
If one of the sides refuses to participate in the match before its start,
the bets made on the match outcomes are calculated with odds “1”(one). If during tennis pair (doubles) match, in which the participants’names are speci ed by team (country) name (for example, SpainSwitzerland), the change of tennis player (team) is performed (inadvance announced tennis player or tennis team for which the bets
were offered), the bets on all outcomes of the match remain valid.
The bets offered on the outcomes of tennis matches:◦ The rst player (pair) will win in the match (set or game) – “Win1”.

◦ The second tennis player (pair) will win in match (set or game) –“Win 2”.

◦ The rst tennis player (pair) will win (not lose) match (set) withthe handicap taken into account –“Handicap 1”.

◦ The second tennis player (pair) will win (not lose) match (set)with the handicap taken into account – “Handicap2”.

◦ Bets on total number of games in match (set) “Totalover (under) the value of bet argument”.

◦ Bets on total number of games in match (set) to be even or odd.
◦ Bets on results of the rst set and the full match:
It is offered to predict the winner of both the rst set and the fullmatch simultaneously. The following 4 betting options areavailable:“Win1 Win1” – victory of the rst tennis player (pair) in both
the rst set and the full match.

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“Win2 Win1” – victory of the second tennis player (pair) in the
rst set and victory of the rst tennis player (pair) in the fullmatch.
“Win2 Win2” – victory of the second tennis player (pair) in both
the rst set and the full match.

◦ Bets on the nal score of match (set):
It is offered to select the precise score registered in the end of thematch (set) from the options available in the program (line).

◦ Bets on tie-break to happen (not to happen).
◦ Bets: Who will score the next point․◦ Bets: the tennis player (pair) will reach a certain round(quarter nal, semi nal, nal, etc.) or will take a certain place(3rd place, 4th place, etc.).
If the tennis player’s advance to the next round is canceled for any
reason in the future, then this circumstance is not taken into accountand the bets are not recalculated.
Bets made on advancing to the next round remain valid if thepreviously announced sequence of matches changes.
In tennis tournaments, if the tennis player (pair) declared for the matchdoes not start his performance for any reason (injury, refusal,
disquali cation, etc.), then the bets made on the tennis player’s(pair’s) advancing to the next round, as well as those made on thestatistical data of the latter within the tournament are calculated withthe odds “1” (one) and if the tennis player (pair) starts his
performance, but later for some reason (injury, refusal,
disquali cation, etc.) withdraws from the tournament, then the bets
made on the tennis player’s (pair’s) advancing to the next round areconsidered lost since the tennis player (pair) has not reached the

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fi“Win1 Win2” – victory of the rst tennis player (pair) in the rst
set and victory of the second tennis player (pair) in the fullmatch.

prede ned outcome and has not advanced to the next round. In thiscase, the bets made on the statistical data of the tennis player (pair)concerning the tournament, remain valid and are subject tocalculation. Bets made on the tennis player’s (pair’s) advancing to thenext round, as well as the tennis player’s (pair’s) statistical data in thetournament, are subject to calculation with the odds “1” (one), if they
are made after the tennis player (pair) actually withdraws from thetournament.

◦ Bets on the total number of tie-breaks in the match – “Total
Over (under)” the total number”.
When calculating the bets made on the above-mentioned
outcome, only the tie-breaks are taken into account which havebeen played at the end of the sets when the score has been 6:6(up to 7 points). In some tournaments, based on the rules of thematch, the tie-break played in the decisive set (up to 10 points) isalso taken into account when calculating the bets made on the
total number of tie-breaks. Regardless of the format of thetournament, a super tie-break (tie-break up to 10 points) played
instead of a decisive set is not taken into account whencalculating bets made on the total number of tie-breaks.
The information provided by the of cial websites of tournaments andchampionships, which are included in the table, is taken as basis
during calculation of bets on tennis matches.
In case of wrong indication of court coverage or place of tournamentand incorrespondence in tournament’s name made by the provider inthe program (line), the bets made on the outcomes of the given
tournament remain valid.
Penalty point (points) awarded by referee to a tennis player (team) aretaken into account during calculation of the bets.
For example, during the score (6:4), (3:2), (0:40) the referee awarded
1 penalty point to the second player and the score became (6:4), (3:3).

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In this case, the second player is considered to win the 6-th game ofthe second set.
If a penalty point is given to any of the players (pairs), it is consideredthat the tennis player (pair) who is given a penalty point receives theminimum number of game points required to win the current game.
E.g. if the score of the current tournament is 1:0 (6:1), (3:1), thecurrent points of the game are (40:15), and the referee gives a penalty
points to the second tennis player, then the score of the second set
becomes 3:2, the number of points of the game becomes 8 (eight), andthe score of the game is 40:Win2, since the rst tennis player alreadyhas 3 (three) points (15, 30, 40), and the second tennis player needs
minimum 4 (four) points (30, 40, advantage, win point) to win thecurrent game. In case penalty points are given to the player (pair), theabove-mentioned principle is taken into consideration whencalculating bets on game points.
The bets made on the outcomes of tennis matches, which were
postponed or interrupted, remain valid until the end of the tournament,
which they belong to.

4.11. Bets on volleyball and beachvolleyball
In volleyball matches from 3 to 5 sets are played. The rst team to win
three sets wins the match, and the rst team to reach 25 points wins
the set (in the 5th nal set – 15 points), with an advantage of at least 2
points over the opponent. When the score is 24:24 for the set, and it is14:14 for the nal set, then the set continues until one of the teams
reaches 2-point advantage over the opponent in the current score of
the set or the nal set. There is no maximum score established, in thecase of which the set is considered as completed; the set continues
until one of the competitors reaches 2-point advantage in the set.

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Matches can also be played in another format, where it is played from
2 to 3 sets.
In the play-off round when the games end with the same score in favorof different teams (for example, in the rst match 3:2 was registered infavor of the rst team, and in the second match – 2:3 in favor of thesecond team), an additional set is played – the “Golden set” (in the“Golden set” wins the team that scores the rst 15 points), the winnerof the set passes to the next round. Results registered in the “Goldenset” are not taken into account when calculating bets on the outcomeof the second match.
In beach volleyball matches from 2 to 3 sets are played. The rst team
to win two sets wins the match, and the rst team to reach 21 points
wins the set (in the 3rd nal set – 15 points), with an advantage of atleast 2 points over the opponent. When the score is 20:20 (in the
3rd nal set – 14:14), the set (the 3rd nal set) is played until one of theteams reaches a 2-point advantage over the opponent.
In volleyball and beach volleyball matches the format of the game
may change during the match (for example, a set that should havebeen played to 25 points is played to other points). In such cases, theorganizer makes a special mark in the Line about the possible changes
in the game format.
Bets offered on the outcomes of volleyball and beach volleyballmatches:
In volleyball and beach volleyball, the handicap and total arecalculated by points, except for “Sets’ Handicap” and “Sets’ Total”
outcomes, which are calculated by number.

◦ The rst team will win the match (set) – “Win1”.
◦ The second team will win the match (set) – “Win2”.

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◦ The rst team will win (not lose) the match (set) taking into
account the handicap – “Handicap 1”.

◦ The second team will win (not lose) the match (set) taking into
account the handicap – “Handicap 2”.

◦ Bets: by the number of sets the rst team will win (not lose) the
match taking into account the handicap – “Handicap 1”.

◦ Bets: by the number of sets the second team will win (not lose)
the match taking into account the handicap – “Handicap 2”.

◦ Bets on the total number of points scored by teams in the match(set) – “Total over (under) of the total value”.

◦ Bets on the total number of points scored by each team in thematch (set) – “Total over (under) of the total value”.

◦ Bets: the total number of points in the match (set) will
be even (odd).

◦ Bets on the outcomes of “Win with advantage points” in theset.
It is proposed to guess which team will win the set and with anadvantage of how many offered points, for example: “Win ofteam 1 with an advantage of 7-8 points”.

◦ Bets: the rst (second) team will get the speci ed point in thematch (set).
For example, in the second set, the rst (second) team will win
the 24th point.

◦ Bets on the result of the rst set and the whole match.
It is proposed to guess the result of the rst set and the wholematch at the same time. The following 4 options are possible:“Win1Win1” – win of the rst team in the rst set and thematch.
“Win1Win2” – win of the rst team in the rst set and win of
the second team in the match.
“Win2Win1” – win of the second team in the rst set and win of

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the rst team in the match.
“Win2Win2” – win of the second team in the rst set and thematch.

◦ Bets on the nal score of the match (set).
It is proposed to choose the exact score registered in the nal
result of the match (set), according to the possible options
included in the Line.
The of cial websites of the championships and tournaments(presented in the table) are taken as the basis for calculating the resultsof volleyball and beach volleyball matches. In some cases, when theinformation available on the of cial website does not make clear theoutcome of the proposed bet (the required information is not available
on the of cial website), the video recordings of the matches are taken
as a basis for calculating the bets.
A volleyball and beach volleyball match that has been interrupted anddid not continue or completed within 24 hours is considered to be
failed. The outcomes of interrupted and failed matches, which are
already clearly known at the time of the match stoppage and do notdepend on the nal result of the match, are subject to the calculation(for example, the match was interrupted in the second set, the match
was considered failed, but the rst set, which was played in full, i.e.
has taken placed, and bets on the outcome of the last one are subject tocalculation), and the remaining bets are calculated with odds of “1”(one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in volleyball and beach volleyballmatches are also accepted if they will be offered by the organizer inthe line.

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4.12. Bets on auto racing
The rules of accepting bets in auto racing:◦ The warm up lap is included in the racing;◦ If both drivers are out of the race the winner in the pair is thedriver who has passed more laps;◦ If the driver is classi ed, he has nished the race.
The following kinds of bets can be placed on auto racing:◦ Win of the driver in the race.
◦ The driver will take places from 1 to 3 inclusive.
◦ The driver will nish the race (will be quali ed).
◦ The driver will not nish the race (will not be quali ed).
◦ The driver will have the fastest lap of the race.
◦ The rst driver will take a higher place than the second one in
the nal report (the column “1” of the line).

◦ The second driver will take a higher place than the rst one in
the nal report (the column “2” of the line).
Bets are also accepted on other probable events in auto racing, which
will be offered in the line.

4.13. Bets on baseball
In a baseball match 9 innings are played. During calculation of bets
made on nal result of the match, the results registered in overtime
inning (innings) are also taken into account. If the match ends in adraw and overtime inning (innings) was not played or if, based on thetournament’s requirements, in the played overtime inning draw was

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again registered, then the bets made on the outcomes “Win1” and“Win2” are calculated with the odds “1” (one).
According to “Mercy Rule”, a baseball match can be nisheduntimely. In these cases, the match is considered completed with theresults recorded at the time of interruption and all the bets arecalculated taking into account the results recorded at the moment ofinterruption. (Mercy Rule functions when one of the teams has asigni cant advantage in score over the opponent team. The advantage
level may vary according to requirements of different countries’
tournaments and championships.
If during one day the teams played two matches and in the program(line) the provider offered the bets on only one of them, the results
registered in the game, which was played the rst, is taken as basis
during calculation of the bets.
In baseball the format change is also possible during the game (forexample, 7 innings are played instead of 9 innings). In this case, thenotice, informing about the possible change of match format is madeby the organizer in the program.
The bets for Total and Handicap in baseball are calculated in points.
The bets offered on the outcomes of baseball matches:◦ The rst team will win in the match – “Win 1”.
◦ The second team will win in the match – “Win 2”.
◦ The rst team will win (not lose) match with the handicap taken
into account – “Handicap 1”.

◦ The second team will win (not lose) match with the handicap
taken into account – “Handicap 2”.

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◦ Bets on total number of points scored by the teams in match –“Total over (under) the value of bet argument.

◦ Bets on total number of points scored by each team individually
in match – “Total over (under) the value bet argument”.

◦ Bets on total number of points scored in match to be even (odd).
◦ The bets on the following outcomes of the given inning:“Win1”, “Draw”, “Win2”, “Handicap” and “Total”.

◦ The bets are also offered on the following outcomes of the rst 3,
the rst 5 and the rst 7 innings: “Win1”, “Draw”, “Win2”,“Handicap” and “Total”.

◦ Bets on the number of statistics of the players (batter, pitcher) in
the match.
In a baseball match, the bets on the number of statistics of theplayers are considered valid, if the players have been declaredand started to play in the match (exceptions are the bets on thenumber of statistics of the pitcher, which are considered valid, if
the pitcher has been declared and s/he has started the match, andhasn’t taken part as a substitute). Bets on the number of statisticsof the players who haven’t participated in the match and/or bets
considered invalid are subject to calculation with odds of “1”(one).
The of cial websites of tournaments, which are included in the table,
are taken as basis for calculation of bets on baseball matches.
A baseball match that was interrupted and did not continued from aninterrupted inning or completed within 24 hours is considered to havetaken place if at least 5 full innings were played. If the interrupted
match is replayed from the beginning, the bets on the outcomes of theinterrupted match are calculated by odds of “1” (one), except for thebets, the outcomes of which have already become clear. In the othercases, the event is considered to be not completed. The bets made on“Win1” and “Win2” outcomes of match are calculated with the odds

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“1” (one) if the match has been interrupted with the tied score and isconsidered to be completed.
If the match has been interrupted and is considered to be notcompleted, the bets, the outcomes of which have already been
determined by the time of interruption and do not depend on the nal
result of the match, are subject to calculation, and all the other bets arecalculated with the odds “1” (one). If the match has been interrupted
and is considered to be completed, the bets made on the outcomes ofseparate innings, which were not played, are calculated with theodds 1 (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of baseballmatches offered by the organizer in the Line.

4.14. Bets on snooker
Snooker matches usually consist of an odd number of frames (rounds).
The player, who has won more frames, wins the match. For example,
in the match consisting of 7 (seven) frames a player, who has won 4(four) frames, wins the match. A player, who has scored more points,
wins the frame. Snooker matches can also be held in other formats, thenotice informing about which is made by the organizer in the program(line).
There is a possibility of stalemate in snooker when striking balls does
not progress the frame. In case a stalemate occurs, the frame can be
replayed, resumed with a score 0:0 (by mutual agreement of the twoplayers or at the suggestion of the referee). Bets on the outcomes ofthe frame made before the start of the frame are calculated based on
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of the frame made after the actual start of the frame are calculatedwith odds “1” (one).
Bets offered on the outcomes of Snooker matches:
In Snooker match, the handicap and total are calculated according to
the number of frames, and in a frame – by the points.

◦ The rst player will win the match (frame) – “Win 1”.
◦ The second player will win the match (frame) – “Win 2”.
◦ The rst player will win (not lose) the match (frame) with thehandicap taken into account – “Handicap 1”.

◦ The second player will win (not lose) the match (frame) with thehandicap taken into account – “Handicap 2”.

◦ Bets on total number of frames played in match – “Total over(under) the value of bet argument”.

◦ Bets on total number of points scored in frame – “Total over(under) the value of bet argument”.

◦ Bets: which player will score the rst ball in match.
◦ Bets: which player will be the rst to score the offered number ofpoints.

◦ Bets on total number of points scored in the frame to be even(odd).

◦ Bets: whether the rst (second) player will score the rst (thelast) ball.

◦ Bets: the rst scored ball to be yellow (green, brown, blue, pink,
black)◦ Bets: “50+Break” (50 + break) will be (will not be).
◦ Bets: “Century break” will be (will not be).

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◦ Bets: “Maximum break (147)” will be (will not be).
A “Break” is the number of points scored by a player within one
approach. Points scored for the violations committed by the opponent
are not taken into account in the “break”. A “50+break” is fty or
more points scored in this way, a “Century Break” is a hundred ormore point scored, and a “Maximum Break (147)” is the highest
possible score in a single frame (15 Red+15 Black+ Colors).

◦ Bets: will be (will not be) a violation.
All the bets all over the frame is calculated after the end of theframe. All points given by the match referee are taken into accountwhen calculating bets on the outcomes of the match.
In some cases, it is possible to score a premature victory in a frame,for example, if one of the players is late to start the frame, the referee
awards the victory to the other player, and the frame is considered ascomplete.
A premature victory is also awarded when a player is not in a
“Snooker” situation and misses three subsequent shots in a row while
having the opportunity to hit another ball. In this case, the bets on theoutcomes of this frame are subject to a calculation with odds “1”(one). In this and similar cases the bets on the outcomes of this frame
are subject to a calculation with odds “1” (one), except for those bets
the outcomes of which do not depend on the above-mentioned
situations and have already become unambiguously clear.
To calculate the results of snooker matches, the of cial websites ofchampionships and tournaments, presented in the table, are taken as abasis. In some cases, when the of cial website does not contain theinformation necessary to calculate any outcome of the match, thevideo recording of the match is taken as the basis for the calculation.
For example, if the of cial website does not contain the necessary
information to calculate the bet on the outcome “Тhe rst/second
player will score the rst ball”, the video recording of the match isused as the basis for the calculation

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Bets are also accepted on the other possible outcomes of snooker
matches offered by the organizer in the Line.

4.14.1. Bets on badminton
If in the started badminton match one of the players (one team) is
disquali ed for some reason, refuses to play or is unable to continue
the match, the match ends untimely, then the bets made on theoutcomes of that match are calculated in the following way:
The bets, outcomes of which are de nitely determined at the momentof match interruption, based on the match format, are considered
completed and are subject to calculation. All the other bets arecalculated with the odds “1” (one).
For example, the player refuses to play during the rst set with thescore 19:20. In this case, bets made on the following outcomes of the
rst set will be calculated with the odds 1 (one): “Win1”, “Win2”,“Total over (under) 40.5”, “Handicap 1 (+1.5), “Handicap 2 (-1.5)”,“Handicap 1 (-1.5)”, Handicap 2 (+1.5)”, as well as the bets madeon the outcomes “Win1” and “Win2” of match. The bets made on thefollowing outcomes of the rst set are subject to calculation: “Totalover (under) 38.5”, “Total over (under) 39.5”, “Handicap1 (+2.5)”,“Handicap2 (-2.5)”, “Handicap1 (-2.5)”, “Handicap2 (+2.5)”,“Handicap1 (+3.5)”, “Handicap2 (-3.5),“Handicap1 (-3.5)”, Handicap2 (+3.5).
In badminton the bets on Handicap and Total are calculated in points.

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Bets on the outcomes of a delayed or interrupted snooker match
remain valid up to the end of the tournament or championship in
which it was held. Until the match has started or continues, all bets on
the outcomes of the match remain valid.

If before the match start, one of the players (one of the teams) refuses
to participate in the match, the bets made on that match outcomes are
subject to calculation with the odds “1” (one).
If during badminton team matches, in which the participants’ names
are speci ed by team (country) name (e.g. China-Indonesia), thechange of tennis player (team) is performed (in advance announced
player or team for which the bets were offered), the bets on all
outcomes of the match remain valid.
The bets offered on the outcomes of badminton matches:◦ The rst player (pair) will win the match (set) – “Win1”.
◦ The second player (pair) will win the match (set) – “Win2”.
◦ The rst player (team) will win (not lose) match (set) with thehandicap taken into account –“Handicap1”.

◦ The second player (team) will win (not lose) match (set) with thehandicap taken into account – “Handicap2”.

◦ Bets on number of points in match (set) – “Totalover (under) the value of bet argument”.

◦ Bets on number of points to be even (odd).
◦ Bets on results of the rst set and the full match:
It is offered to predict the winner of both the rst set and the fullmatch simultaneously. The following four betting options areavailable:◦ “Win1 Win1” – victory of the rst player (team) in both the rst
set and the full match.

◦ “Win1 Win2” – victory of the rst player (team) in the rst set
and victory of the second player (team) in the full match.

◦ “Win2 Win1” – victory of the second player (team) in the rst
set and victory of the rst tennis player (team) in the match.

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rst set and the match.

◦ Bets on the nal score of match (set):
It is offered to select the precise score registered in the end of thematch (set) from the options available in the program (line).
The of cial websites of tournaments and championships, which areincluded in the table, are taken as basis for calculation of bets on
badminton matches.
The bets made on the outcomes of the matches, which have been
postponed or interrupted, remain valid until the end of the tournament,
which they belong to.
The bets are also accepted on other outcomes of badminton matchesoffered by the provider in the Line.

4.14.2. Bets on bandy
In bandy matches the bets are accepted on regular time of match if it is
not speci ed differently by the provider in the program (line). The
result registered in overtime is not taken into account during the
calculation of the bets made on the outcomes of regular time. The
regular time of a bandy match is 90 minutes (two halves, the durationof each is 45 minutes). According to the requirement of particular
tournaments and championships, the format of the match can bechanged ( matches, the duration of which is 60 minutes, 70 minutes
and 80 minutes with two halves, the duration of each is 30, 35, and 40
minutes accordingly). During a match of a different format, thespecifying notice is made by the provider in the program (line).
Bets offered on bandy matches:◦ The rst team will win the match (period) – “Win 1”.

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fi◦ “Win2 Win2” – victory of the second player (team) in both thetaken into account – “Handicap 1”.

◦ The second team will win (not lose) match (half) with thehandicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in match (half)– “Total over (under) the value of bet argument.

◦ Bets on the total number of goals scored by each teamindividually in match (half) – “Total over (under) the value bet
argument”.

◦ Bets on total number of goals scored in match (half) to be even(odd).
Championships’ of cial websites, which are included in the table, aretaken as basis for calculation of bets made on bandy matches.
The bandy match (the duration of which is 90 minutes), which has
been interrupted and has not been continued or nished during 24
hours, is considered to be completed if no less than 70 minutes wereplayed. The bandy matches with the duration of 60, 70 and 80
minutes, which have been interrupted and has not been continued or
nished during 24 hours, is considered to be completed if no less than48, 56, and 64 minutes were played accordingly. In the other cases, thematch is considered to be not completed. If the match has beeninterrupted and is considered to be not completed, the bets, theoutcomes of which have been already determined at the time ofinterruption and do not depend on the nal result of the match, are

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fi◦ Draw in match (in the half) – “X”.
◦ The second team will win the match (period) – “Win 2”.
◦ The rst team will not lose match (half) – “1X”.
◦ One of the teams will win match (half) – “12”.
◦ The second team will not lose match (half) – “2X”.
◦ The rst team will win (not lose) match (half) with the handicap

subject to calculation, and all the other bets are calculated with theodds “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
The bets are also accepted on other outcomes of bandy matchesoffered by the provider in the Line.

4.14.3. Bets on eld hockey
In eld hockey the bets are accepted on the regular time of match if it
is not speci ed differently by the provider in the program (line). The
results, registered in overtime and penalty shootout, are not taken into
account during calculation of the bets offered on outcomes of regulartime. The regular time of a eld hockey is 60 minutes (2 halves- theduration of each is 30 minutes or 4 quarters – the duration of each is
15 minutes), but the match can be also played in the following format:
the duration of 70 minutes (2 halves- the duration of each is 35
minutes or 4 quarters – the duration of each is 17 minutes 30 seconds).
During a match of a different format, the specifying notice is made by
the provider in the program (line).
The bets offered on the outcomes of eld hockey matches:◦ The rst team will win the match (period, quarter) – “Win 1”.
◦ Draw in match (half, quarter) – “X”.
◦ The second team will win the match (period, quarter) – “Win 2”.
◦ The rst team will not lose match (half, quarter) – “1X”.
◦ One of the teams will win match (half, quarter) – “12”.
◦ The second team will not lose match (half, quarter) – “2X”.

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◦ The rst team will win (not lose) match (half, quarter) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) match (half, quarter) withthe handicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in match (half,quarter) – “Total over (under) the value of bet argument“.

◦ Bets on the total number of goals scored by each teamindividually in match (half, quarter) – “Total over (under) thevalue of bet argument”.

◦ Bets on total number of goals scored in match (half) to be even(odd).
The eld hockey match (the duration of which is 70 minutes), which
has been interrupted and has not been continued or nished during 24
hours, is considered to be completed if no less than 55 minutes wereplayed. The eld hockey match with the duration of 60 minutes, which
has been interrupted and has not been continued or nished during 24
hours, is considered to be completed if accordingly no less 47 minutes
were played. In the other cases, the match is considered to be notcompleted. If the match has been interrupted and is considered to be
not completed, the bets, the outcomes of which have been alreadydetermined at the time of interruption and do not depend on the nal
result of the match, are subject to calculation, and all the other bets arecalculated with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other outcomes of eld hockey matchesoffered by the organizer in the Line.

4.14.4. Bets on table tennis
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If in the started table tennis match one of the tennis players (one team)is disquali ed for some reason, refuses to play or is unable to continue
the match, the match ends untimely, then the bets made on theoutcomes of that match are calculated in the following way:
The bets, the outcomes of which are de nitely determined at the
moment of interruption, based on the match format, are considered
completed and are subject to calculation. The bets made on the otheroutcomes are calculated with the odds “1” (one).
For example, a tennis player (tennis team) refuses to continue thematch in the rst set, when the score is 9:10. In this case, the bets
made on the following outcomes of the rst set are calculated with theodds 1 (one): “Win1”, “Win2”, “Total over(under) 20.5”,“Handicap1 (+1.5)”, “Handicap2(-1.5)”, “Handicap1 (-1.5)”,“Handicap2 (+1.5), as well as the bets made on “Win1” and “Win2”
outcomes of match. And the outcomes of the rst set “Totalover (under) 18.5”, “Total over (under)19.5”, “Handicap1 (+2.5)”,“Handicap2 (-2.5)”, “Handicap1 (-2.5)” are subject to calculation.
If one of the sides refuses to participate in the match before its start,
the bets made on the match outcomes are calculated with odds “1”(one). If during tennis doubles (team) match, in which the participants’names are speci ed by team (country) name (e.g. Spain-Switzerland),the change of tennis player (team) is performed (in advanceannounced tennis player or tennis team for which the bets were
offered), the bets on all outcomes of the match remain valid.
The bets on Handicap and Total in tennis are calculated in points.
The bets offered on the outcomes of table tennis matches:◦ The rst player (pair) will win the match (set) – “Win1”.
◦ The second player (pair) will win the match (set) – “Win2”.

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◦ The rst tennis player (team) will win (not lose) match (set) withthe handicap taken into account –“Handicap1”.

◦ The second tennis player (team) will win (not lose) match (set)with the handicap taken into account – “Handicap2”.

◦ Bets on total number of points in match (set) “Totalover (under) the value of bet argument“.

◦ Bets on the number of points in match (set) to be even or odd.
◦ Bets on the nal score of match (set).
◦ It is offered to select the precise score registered in the end of thematch (set) from the options available in the program (line).
The tournaments’ of cial websites, which are included in the table, aretaken as basis for calculation of bets made on table tennis matches.
The bets made on the outcomes of table tennis matches, which were
postponed or interrupted, remain valid until the end of the tournament,
which they belong to.
Bets are also accepted on other outcomes of table tennis matchesoffered by the organizer in the Line.

4.14.5. Bets on table soccer (football)
There are no time limits in the match (game) of table soccer. A match
consists of 1 (one), 3 (three), or 5 ( ve) games. In a match consistingof 1 (one) game, the player (pair) who won the game wins. In a matchof 3 (three) games, the player (pair) who won two games wins, and ina match of 5 ( ve) games, the player (pair) who won three games
wins. Depending on the requirements of the championship or
tournament, the game is won by the player (pair) who scores 5 ( ve)or 7 (seven) goals.

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It is also possible that the matches will be played in another format. In
such cases, the organizer makes a special note in the line about theformat of the match.
If the winning score is 5 ( ve) goals, in case the score becomes 4:4 inthe nal game, then only the nal game of the match is played before
one of the players (pairs) achieves an advantage over the opponent of
2 goals, but the maximum score can’t exceed 8. That is, if the scorebecomes 4:4 in the nal game, the game continues and may end with ascore 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. After the score is 7:7, the gameends with a score of 8:7 or 7:8.
If the winning score is 7 (seven) goals, in case the score becomes 6:6
in the nal game, then the game of the match is played before one ofthe players (pairs) achieves an advantage over the opponent of 2 goals,
but the maximum score can’t exceed 8. That is, if the score becomes
6:6 in the game, the game continues and may end with a score 6:8 or
8:6. After the score is 7:7, the game ends with a score of 8:7 or 7:8.
Bets offered on the outcome of table soccer matches:◦ The rst player (pair) will win the match (game) – “Win1”.
◦ The second player (pair) will win the match (game) – “Win2”.
◦ The rst player (pair) will win (not lose) the match (game),taking into account the handicap – “Handicap 1”.

◦ The second player (pair) will win (not lose) the match (game),taking into account the handicap – “Handicap 2”.

◦ Bets on the total number of goals scored by a player (pair) in thematch (game) – “Total over (under) the total number”.

◦ Bets on the total number of goals scored in the match (game) –“Total over (under) the total number”.

◦ Bets: the total number of goals in the match (game) will
be even (odd).

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◦ Bets on the nal result of the match (game).
It is proposed to choose the exact score recorded in the nal
result of the match (game), according to the possible options
included in the Line.
To calculate the results of table soccer matches, the of cial websitesof Championships and tournaments, which are presented in the table,
are taken as a basis.
A table soccer match that was interrupted and did not continue or was
not completed within 24 hours is considered to be failed. The
outcomes of interrupted and failed matches, which at the time of the
stoppage have already become clearly known and do not depend on
the nal result of the match, are subject to calculation, and theremaining bets are calculated by odds of “1” (one).
Bets on other possible outcomes in table soccer matches are also
accepted and they will be offered by the organizer in the Line.

4.14.6. Bets on Rugby (Rugby League
and Rugby Union)
The regular time for rugby matches is set to 80 minutes (two halves of
40 minutes each). Bets on rugby matches are accepted for regulartime, unless something else is speci ed by the organizer in the Line.
Results recorded in the post-match added time or extra-time are nottaken into account when calculating bets on outcomes proposed forregular time. The organizer also offers bets on varieties of Rugby –Rugby 7 (seven), Rugby 9 (nine) and Rugby 10 (ten), where theduration of the times is 7, 9 and 10 minutes, respectively. In case ofmatches in this format, a special mark appears in the Line showing thematch format.

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In Rugby, the handicap and total are calculated by points (with the
exception of totals offered for the total number of tries).
Bets offered on the outcomes of a rugby match:◦ The rst team will win the match (half-time) – “Win1”.
◦ There will be a draw in the match (half-time) – “Draw” (“X”).
◦ The second team will win the match (half-time) – “Win2”.
◦ The rst team will win (not lose) the match (half-time) taking
into account the handicap – “Handicap 1”.

◦ The second team will win (not lose) the match (half-time) taking
into account the handicap – “Handicap 2”.

◦ Bets on the total number of points scored by teams in the match(half-time) – “Total over (under) of the total value”.

◦ Bets on the total number of points scored by each team in thematch (half-time) – “Total over (under) of the total value”.

◦ Bets: the total number of points in the match (half-time) will
be even (odd).

◦ Bets on the number of tries by teams in the match (half-time) –“Total over (under) of the total value”.

◦ Bets: which team will make the next try (will be no try at all).
The of cial websites of the championships (presented in the table) aretaken as the basis for calculating the results of rugby matches.
A rugby match that was interrupted and did not continue or was notcompleted within 24 hours is considered to have taken place if at least
65 minutes were played. Matches of Rugby 7, Rugby 9 and Rugby 10
are considered to have taken place if they were played in full. In allother cases the matches are considered to have failed. The outcomesof interrupted and failed matches, which are already clearly known at
the time of the match stoppage and do not depend on the nal result of

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the match, are subject to calculation, and the remaining bets arecalculated by odds of “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in rugby matches are also accepted
and they will be offered by the organizer in the Line.

4.14.7. Bets on American football
In American football matches, the regular time is 60 minutes of net
playing time (two halves of 30 minutes each or 4 quarters of 15
minutes each). Bets on the outcomes of American football matches arecalculated taking into account post-match extra-time. If the matchends with the draw and no extra-time is played, or if the extra-time isplayed, based on the requirements of this tournament, and the draw
recorded as a result of extra-time, then bets on “Win1” and “Win2”
are subject to calculation by odds of “1” (one).
In American football, the handicap and total are calculated by points.
Bets offered on the outcome of an American football match:◦ The rst team will win the match (half-time, quarter) – “Win1”.
◦ The second team will win the match (half-time, quarter) –“Win2”.

◦ The rst team will win (not lose) the match (half-time, quarter)
taking into account the handicap – “Handicap 1”.

◦ The second team will win (not lose) the match (half-time,quarter) taking into account the handicap – “Handicap 2”.

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◦ Bets on the total number of points scored by teams in the match(half-time, quarter) – “Total over (under) of the total value”.

◦ Bets on the total number of points scored by each team in thematch (half-time, quarter) – “Total over (under) of the total
value”.

◦ Bets: the total number of points in the match (half-time, quarter)
will be even (odd).
The of cial websites of the championships (presented in the table) aretaken as the basis for calculating the results of American footballmatches.
An American football match that was interrupted and did not continue
or was not completed within 24 hours is considered to have takenplace if at least 50 minutes were played. In all other cases the matches
are considered to have failed. Bets on outcomes “Win1” and “Win2”of American football matches that took place or were interrupted withan equal score, are calculated by odds of “1” (one).
The outcomes of interrupted and failed matches, which are alreadyclearly known at the time of the match stoppage and do not depend on
the nal result of the match, are subject to calculation, and theremaining bets are calculated by odds of “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in American football matches are also
accepted and they will be offered by the organizer in the Line.

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In Australian football matches, the regular time is 80 minutes of net
playing time (two halves of 40 minutes each or 4 quarters of 20
minutes each). In the women’s championships the regular time is 60
minutes of net playing time (two halves of 30 minutes each or 4
quarters of 15 minutes each).
Bets on the outcomes of Australian football matches are calculated
taking into account post-match extra-time. If the match ends with thedraw and no extra-time is played, or if the extra-time is played, basedon the requirements of this tournament, and the draw recorded as aresult of extra-time, then bets on “Win1” and “Win2” are subject tocalculation by odds of “1” (one).
In the matches of some Australian football tournaments, the format of
the match may be changed during the game or before the start of thegame. In such cases, the organizer makes a special note in the line
about the possible format change of the match and all the bets are
subject to calculation according to the nal result. For example, if
there has been made a 1000 AMD bet with the odds of 2.3 on theoutcome of Win 1 of the match with the note regarding the possible
format change of the match and 15 minutes have been played in the
fourth quarter of the match instead of 20 minutes, i.e. the match lasted
75 minutes instead of 80 minutes and the result of the match has been
87:64, then the bet will be considered as won, and the winning will be1000 x 2.3 = 2300 AMD.
In Australian football, the handicap and total are calculated by points.
When calculating the totals of 6-point goals and 1-point behinds, thenumber of goals is taken as the basis, not the number of points.
Bets offered on the outcome of an Australian football match:◦ The rst team will win the match (half-time, quarter) – “Win1”.

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◦ The second team will win the match (half-time, quarter) –“Win2”.

◦ The rst team will win (not lose) the match (half-time, quarter)
taking into account the handicap – “Handicap 1“.

◦ The second team will win (not lose) the match (half-time,quarter) taking into account the handicap – “Handicap 2”.

◦ Bets on the total number of points scored by teams in the match(half-time, quarter) – “Total over (under) of the total value”.

◦ Bets on the total number of points scored by each team in thematch (half-time, quarter) – “Total over (under) of the total
value”.

◦ Bets: the total number of points in the match (half-time, quarter)
will be even (odd).

◦ Bets on the total number of goals scored by teams in the match(half-time, quarter) – “Total over (under) of the total value”.

◦ Bets on the total number of goals scored by each team in thematch (half-time, quarter) – “Total over (under) of the total
value”.

◦ Bets on the total number of behinds made by teams in the match(half-time, quarter) – “Total over (under) of the total value”.

◦ Bets on the total number of behinds made by each team in thematch (half-time, quarter) – “Total over (under) of the total
value”.

◦ Bets: which team will be the rst to earn the number of points
offered in the Line during the match (half-time, quarter).
The of cial websites of the championships (presented in the table) aretaken as the basis for calculating the results of Australian footballmatches.

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An Australian football match that was interrupted and did not continue
or was not completed within 24 hours is considered to have takenplace if at least 65 minutes were played. 60-minute matches are
considered to have taken place if at least 50 minutes were played. In
all other cases the matches are considered to have failed. Bets on
outcomes “Win1” and “Win2” of Australian football matches thattook place or were interrupted with an equal score, are calculated byodds of “1” (one).
The outcomes of interrupted and failed matches, which are alreadyclearly known at the time of the match stoppage and do not depend on
the nal result of the match, are subject to calculation, and theremaining bets are calculated by odds of “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in Australian football matches arealso accepted and they will be offered by the organizer in the Line.

4.14.9. Bets on Curling
A Curling match consists of 10 ends (periods). Bets on the outcomesof curling matches are calculated taking into account extra end (s). If
the match ends with the draw and no extra-end (s) is played, based on
the requirements of this tournament or championship, then bets on“Win1” and “Win2” are subject to calculation by odds of “1” (one).
A penalty point (points) awarded to one of the teams is taken into
account when calculating bets on the outcome of the match.
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◦ The rst team will win the match (end) – “Win1”.
◦ The second team will win the match (end) – “Win2”.
◦ There will be a draw in the match (end) – “Draw” (“X”).
◦ The rst team will win (not lose) the match (end) taking into
account the handicap – “Handicap 1”.

◦ The second team will win (not lose) the match (end) taking into
account the handicap – “Handicap 2”.

◦ Bets on the total number of points in the match (end) – “Totalover (under) of the total value”.

◦ Bets: the total number of points in the match (end) will
be even (odd).
The of cial websites of the championships (presented in the table) aretaken as the basis for calculating the results of curling matches.
A curling match that was interrupted and did not continue or was notcompleted within 24 hours is considered to have taken place if at least
5 ends were played completely. In all other cases the matches are
considered to have failed. Bets on outcomes “Win1” and “Win2” ofcurling matches that took place or were interrupted with an equal
score, are calculated by odds of “1” (one).
The outcomes of interrupted and failed matches, which are alreadyclearly known at the time of the match stoppage and do not depend on
the nal result of the match, are subject to calculation, and theremaining bets are calculated by odds of “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in curling matches are also accepted
and they will be offered by the organizer in the Line.

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4.14.10. Bets on Darts
In a Darts competition players one by one approach the throw line
making throws towards the target. In darts the players are consideredparticipating in the competition if they have made at least one throw
towards the target. The points are calculated after each player’s
checkout, after that the other player takes his turn to make a throw.
Depending on the conducting conditions of a darts championship or
tournament, the winner is considered the player who has won morelegs or the player who has won more sets. The player who won morelegs wins the set. The total number of points, that the player has toscore by one nal approach to win the leg, is called checkout. If darts
game ends in a draw and “draw” outcome was not offered in the
program (line), the bets made on the outcomes “Win1” and “Win2”
are subject to calculation with the odds 1 (one).
During one checkout the player can score maximum 180 points if“20” tripling sector is hit three times.
In darts handicap and total bets are calculated in legs (sets).
The bets offered on the outcomes of darts competitions:◦ Bets: which of the players will take the rst place in thetournament (will win the tournament).

◦ The rst player will win the competition – “Win 1”.
◦ The completion will end in a draw – “X“.
◦ The second player will win the competition – “Win 2”.
◦ The rst player will win by the number of legs (sets) with thehandicap taken into account – “Handicap 1”.

◦ The second player will win by the number of legs (sets) with thehandicap taken into account – “Handicap 2”.

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◦ Bets on the total number of legs (sets) in the competition –“Total over (under) the value of bet argument”.

◦ Bets: which of the players will perform the rst 180-point throw.
◦ Bets on the total number of performed 180-point throws – “Totalover (under) the value of bet argument”.

◦ Bets on the number of points for the highest checkout recordedin the competition to be over (under) the offered total value.
The tournaments’ and championships’ of cial websites included in thetable are the basis during calculation of bets made on darts
competitions.
Darts competitions, which have been interrupted for technical or any
other reason and have not been continued or nished during 24 hours,
are considered not completed. If the darts completions have beeninterrupted and are considered not completed, the bets, the outcomesof which have been already determined at the time of interruption anddo not depend on the nal result of the competition, are subject tocalculation, and all the other bets are calculated with the odds “1”(one).

4.14.11. Bets on E-Basketball
The bets made on the outcomes of e-basketball videogames arecalculated with the extra time (overtime) taken into account. In thiscase if the videogame ends in a draw and “draw” outcome was notoffered, the bets made on the outcomes “Win1” and “Win2” arecalculated with the odds “1” (one). The videogames are held in 4×5
or 4×4 format (4 quarters: each lasts for 5 or 4 minutes
respectively). The videogames with the quarters’ duration of 12
minutes are held in 4×5 format, and those with the quarters ‘durationof 10 minutes are held in 4×4 format. The matches may also be heldin 4×12 format (each quarter 12 minutes real playing time), about
which will be informed in the program (line) beforehand.

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In e-basketball the current minute displayed on the timeboard may differ from the videogames’ real time. For example, if theformat of 16 minutes (4×4) is selected, the time board displaying thecurrent minute of the videogame will reach 40 minutes in 16 realminutes (pure time). For example, on the real 12-th minute of thevideogame 30-th minute can be shown on the time board displaying
the current game minute.
The bets offered on the outcomes of e-basketball videogames:◦ The rst team will win in the videogame (quarter) – “Win1”.
◦ Draw in the videogame (quarter) – “X”.
◦ The second team will win in the videogame (quarter) – “Win2”.
◦ The rst team will not lose the videogame (quarter) – “1X”.
◦ One of the teams will win the videogame (quarter) – “12”.
◦ The second team will not lose the videogame (quarter) – “X2”.
◦ The rst team will win (not lose) the videogame (quarter) withthe handicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the videogame (quarter)with the handicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in thevideogame (quarter) – “Total over (under) the value of bet
argument”.

◦ Bets on total number of goals scored by eachteam individually in the videogame (quarter) – “Totalover (under) the value of bet argument”.

◦ Bets on total number of points scored by the teams in thevideogame (quarter) to be even (odd).

◦ Bets on the extra time (overtime) to be (not to be).

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The of cial websites of videogames included in the table are the basis
for the calculation of bets made on the outcomes of e-basketball
videogames.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the videogame is considered notcompleted and all the bets are subject to calculation with the odds “1”(one).
The e-basketball match, which has been interrupted for technical or
any other reason and has not been continued or completed within 8hours, is considered completed, if at least 14 minutes have been
played in the match with the format 4×4, at least 17 minutes in thematch with the format 4×5, and at least 41 minutes in the match withthe format 4×12.
In the other cases the matches are considered not completed. The
outcomes of the matches, that are considered interrupted and notcompleted, which have been already determined at the time of theinterruption and do not depend on the nal result of the match, aresubject to calculation, and the other bets are calculated with the odds“1” (one).
Bets are also accepted on the other possible outcomes of ebasketball video games offered by the organizer in the Line.

4.14.12. Bets on E-Football
In e-football videogames bets are accepted on regular time if it is not
speci ed differently by the provider in the program (line). Dependingon the requirements of a conducted championship videogames are

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held in 2×7, 2×6 or 2×5 format (two halves: each half lasts for 7, 6
and 5 minutes respectively).
In e-football the current minute displayed on the time board may differ
from the videogame’s real time. For example, if the format of 10
minutes (2×5) is selected, the time board displaying the current minuteof the videogame, will reach 90 minutes in 10 real minutes. For
example, on the real 8-th minute of the videogame 72-th minute canbe shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-football videogames:◦ The rst team will win the videogame (half) – “Win1”.
◦ Draw in the videogame (half) – “X”.
◦ The second team will win the videogame (half) – “Win2”.
◦ The rst team will not lose the videogame (half) – “1X”.
◦ One of the teams will win the videogame (half) – “12”.
◦ The second team will not lose the videogame (half) – “X2”.
◦ The rst team will win (not lose) the videogame (half) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the videogame (half) withthe handicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teamsin the videogame (half) – “Total over (under) the value of bet
argument”.

◦ Bets on total number of goals scored by each team individuallyin the videogame (half) – “Total over (under) the value of bet
argument”.

◦ Bets on the rst (the second) team to score (not to score) a goalin the videogame (half).

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◦ Bets on the both teams to score (not to score) a goalin the videogame (half).

◦ Bets on total number of goals scored in the videogame (half) tobe even (odd).

◦ Bets on nal score of videogame.
It is offered to select the precise score registered at the endof the videogame from the options available in the program(line).

◦ Bets: which team will score the rst (the second or the next) goalin the videogame (half).
The of cial websites of videogames included in the table are
the basis for the calculation of bets made on the outcomes of efootball videogames.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the videogame is considered
not completed and all the bets are subject to calculation with the odds“1” (one).
The e-football match, which has been interrupted for technical or any
other reason and has not been continued or completed within 8 hours,
is considered completed, if at least 6 minutes 30 seconds have been
played in the match with the format 2×4, at least 8 minutes 30 seconds
with the format 2×5, and at least 10 minutes 30 seconds with theformat 2×6, and at least 12 minutes 30 seconds with the format 2×7.
In the other cases the matches are considered not completed. The
outcomes of the matches, that are considered interrupted and notcompleted, which have been already determined at the time of theinterruption and do not depend on the nal result of the match, are

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subject to calculation, and the other bets are calculated with the odds“1” (one).
Bets are also accepted on the other possible outcomes of e-football
video games offered by the organizer in the Line.

4.14.13. Bets on E-Hockey
The bets on the outcomes of E-Hockey videogames are accepted on
regular time. The videogames are held in 3×4 or 3×5 format (3 periods
each of which lasts 4 or 5 minutes respectively). In E-Hockey thecurrent minute displayed on the time board may differ from thevideogame’s real time. For example, if 12 (3×4) minutes are set as
duration time for E-Hockey, the time board displaying the current timeof the videogame will reach 60 minutes in 12 real minutes (pure time).
For example, on the 4th real minute of the videogame the 20 minutes
can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of E-Hockey videogames:◦ The rst team will win in the videogame (period) – “Win1”.
◦ Draw in the videogame (period) – “X”.
◦ The second team will win in the videogame (period) – “Win2”.
◦ The rst team will not lose the videogame (period) – “1X”.
◦ One of the teams will win the videogame (period) – “12”.
◦ The second team will not lose the videogame (period) – “X2”.
◦ The rst team will win (not lose) the videogame (period) withthe handicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the videogame (period) withthe handicap taken into account – “Handicap 2”.

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videogame (period) – “Total over (under) the value of bet
argument”.

◦ Bets on total number of goals scored by each team individuallyin the videogame (period) – “Total over (under) the value of
bet argument”.

◦ Bets on total number of goals scored in the videogame (period)
to be even or (odd).

◦ Bets on nal score of videogame.
It is offered to select the precise score registered at the end of thevideogame from the options available in the program (line).

◦ Bets on the rst (the second) team to score (not to score) a goalin the videogame (period).

◦ Bets on both teams to score (not to score) a goal in thevideogame (period).

◦ Bets: which team will score (none of the teams will score) therst (the second or the next goal) in in the videogame.
The of cial websites of videogames included in the table are the basis
for the calculation made on the outcomes of E-Hockey videogames.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the videogame is considered notcompleted and all the bets are subject to calculation with the odds “1”(one).
The e-hockey match, which has been interrupted for technical or any
other reason and has not been continued or completed within 8 hours,
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games offered by the organizer in the Line.

4.14.14. Bets on E-Tennis
In E-Tennis bets are offered for the videogames consisting of 3 (three)sets, which can be held on clay, grass or carpet courts. Handicap andTotal for E-Tennis videogames are calculated according to thegames. Tie-break played at the end of the set is calculated as one game(e.g. the tie-break, which is played when the score of the set is 6:6, isconsidered to be the 13-th game of that set and the set ends with thescore either 6:7 or 7:6).
The bets offered on the outcomes of E-Tennis videogames:◦ The rst tennis player (pair) will win in the videogame (set/game) – “Win1”.

◦ The second tennis player (pair) will win in the videogame (set/game) – “Win2”.

◦ The rst tennis player (pair) will win (not lose) the videogame(set) with the handicap taken into account – “Handicap1”.

◦ The second tennis player (pair) will win (not lose) the videogame(set) with the handicap taken into account – “Handicap2”.

◦ Bets on total number of games in the videogame (set) – “Totalover (under) the value of bet argument”.

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are considered not completed. The outcomes of the matches, that areconsidered interrupted and not completed, which have been alreadydetermined at the time of the interruption and do not depend on the
nal result of the match, are subject to calculation, and the other bets
are calculated with the odds “1” (one).

videogame (set) to be even or (odd).

◦ Bets on results of the rst set and the whole videogame:
Predict the result of both the rst set and the whole videogame
simultaneously. The following 4 betting options are available:◦ “Win1 Win1” – victory of the rst tennis player (pair) both in
the rst set and the whole videogame.

◦ “Win1 Win2” – victory of the rst tennis player (pair) in the rst
set and victory of the second tennis player (pair) in the whole
videogame.

◦ “Win2 Win1” – victory of the second tennis player (pair) in the
rst set and victory of the rst tennis player (pair) in the whole
videogame.

◦ “Win2 Win2” – victory of the second tennis player (pair)both in the rst set and the whole videogame.

◦ Bets on nal score of videogame (set):
It is offered to select the precise score registered at the end of thevideogame (set) from the options available in the program (line).

◦ Bets on tie-break to happen (not to happen).
◦ Bets: Who will score the next point.
The of cial websites of videogames included in the table are the basis
for the calculation made on the outcomes of E-Tennis videogames.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The default victory (loss) registered by any cause is not the basis
for bet calculation. In this case, the videogame is considered notcompleted and all the bets are subject to calculation with the odds“1” (one).

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other reason and has not been continued or completed within 8 hours,
is considered failed. The outcomes of interrupted and failed matches,
which have already been determined at the time of their interruption
and do not depend on the nal result of the videogame, are subject tocalculation, and all the other bets are calculated with the odds“1” (one).
E-Tennis videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of ETennis videogames offered by the organizer in the Line.

4.14.15 Bets on Floorball
The regular time of a oorball match is 60 minutes net playing time (3periods, each of which lasts 20 minutes). In oorball matches bets are
accepted on regular time if it is not speci ed differently by theprovider in the program (line). The results registered in overtime andpenalty shootout are not taken into account during calculation of thebets made on the outcomes offered for regular time.
The bets offered on the outcomes of oorball matches:◦ The rst team will win the match (period) – “Win1”.
◦ Draw in the match (period) – “X”.
◦ The second team will win the match (period) – “Win 2”.
◦ The rst team will not lose match (period) – “1X”.
◦ One of the teams will win match (period) – “12”.
◦ The second team will not lose match (period) – “X2”.
◦ The rst team will win (not lose) match (period) with the

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handicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in match(period) – “Total over (under) the value of bet argument.

◦ Bets on the total number of goals scored by each teamindividually in match (period) – “Total over (under) the value
bet argument”.

◦ Bets on total number of goals scored in match (period) tobe even (odd).
The tournaments’ and championships’ of cial websites, included in
the table, are taken as basis during calculation of bets made on
oorball matches.
The Floorball match, which has been interrupted and has not been
continued or nished in 24 hours, is considered to be completed if it
was played for not less than 50 minutes. In the other cases, the event is
considered to be not completed. If the event has been interrupted andis considered to be not completed, the bets, the outcomes of whichhave been already determined at the time of its interruption and do notdepend on the nal result of the event, are subject to calculation, andall the other bets are calculated with the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of oorballmatches offered by the organizer in the Line.

4.14.16 Bets on E-BaseballIn e-baseball matches the results registered in overtime inning(innings) are also taken into account during calculation of bets. The

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fifl◦ The second team will win (not lose) match (period) with thematches are held in 2 innings, 7 innings or 9 innings formats
according to the requirements of the current tournament. If the matchends in a draw and overtime inning (innings) was not played, then thebets made on the outcomes “Win1” and “Win2” are calculated withthe odds “1” (one).
Bets offered on the outcomes of e–baseball matches:
In e-baseball the bets for Total and Handicap are calculated in points.

◦ The rst team will win in the match – “Win 1”.
◦ The second team will win in the match – “Win 2”.
◦ The rst team will win (not lose) match with the handicap taken
into account – “Handicap 1”.

◦ The second team will win (not lose) match with the handicap
taken into account – “Handicap 2”.

◦ Bets on total number of points scored by the teams in match –“Total over (under) the value of bet argument.

◦ Bets on total number of points scored by each team individually
in match – “Total over (under) the value of bet argument”.
The of cial websites of the championships (presented in the table) aretaken as the basis for calculating the results of e-baseball matches.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
The e-baseball match, which has been interrupted for technical or any
other reason and has not been continued or completed within 8 hours,

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is considered failed. The outcomes of interrupted and failed matches,
which are already clearly known at the time of the match interruption
and do not depend on the nal result of the match, are subject tocalculation, and the remaining bets are calculated by odds of “1”(one). An e-baseball match is considered to be completed if fully
played.
Bets are accepted on the other possible outcomes of e-baseballmatches offered by the organizer on the Line.

4.14.17 Bets on E-Floorball
Bets on the outcomes e- oorball matches are accepted for regulartime. The matches are held in 3×5 or 3×2 format (3 periods each ofwhich lasts 5 or 2 minutes respectively). The results registered inovertime and penalty shootout are not taken into account during
calculation of the bets made on the outcomes offered for regular time.
In e- oorball the current minute displayed on the time board may
differ from the match’s real time. For example, if 15 (3×5) minutes are
set as duration time for e- oorball, the time board displaying thecurrent time of the match will reach 60 minutes in 15 real minutes. For
example, on the 4th real minute of the match the 16 minutes canbe shown on the time board displaying the current game minute.
Bets offered on the outcomes of e– oorball matches:◦ The rst team will win the match (period) – “Win1”.
◦ Draw in the match (period) – “X”.
◦ The second team will win the match (period) – “Win 2”.
◦ The rst team will not lose match (period) – “1X”.
◦ One of the teams will win match (period) – “12”.
◦ The second team will not lose match (period) – “X2”.

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◦ The rst team will win (not lose) match (period) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) match (period) with thehandicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in match(period) – “Total over (under) the value of bet argument.

◦ Bets on the total number of goals scored by each teamindividually in match (period) – “Total over (under) the valueof bet argument”.

◦ Bets on total number of goals scored in match (period) tobe even (odd).
The of cial websites of the championships (presented in the table) aretaken as the basis for calculating the results of e- oorball matches.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
The e- oorball match, which has been interrupted for technical or any
other reason and has not been continued or completed within 8 hours,
is considered failed. The outcomes of interrupted and failed matches,
which are already clearly known at the time of the match stoppage anddo not depend on the nal result of the match, are subject tocalculation, and the remaining bets are calculated by odds of “1”(one). An e- oorball match is considered to be completed if fully
played.
Bets are accepted on the other possible outcomes of e- oorballmatches offered by the organizer in the Line.

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4.14.18 Bets on E-Handball
In e-handball matches bets are accepted on regular time of the match
if it is not speci ed differently by the provider in the program (line).
Depending on the requirements of a conducted championship thematches are held in 2×6 or 2×8 format (two halves: each half lasts 6 or
8 minutes accordingly). In e-handball the current minute of the match
displayed on the time board may differ from the real time of thematch. For example, if the format of 12 minutes (2×6) is selected, thetime board displaying the current minute of the match will reach 60
minutes in 12 real minutes. For example, on the 4-th real minute of thematch 20-th minute can be shown on the time board displaying thecurrent minute of the match.
Bets offered on the outcomes of e-handball matches:◦ The rst team will win the match (half) – “Win1”.
◦ Draw in the match (half) – “X”.
◦ The second team will win the match (half) – “Win2”.
◦ The rst team will not lose the match (half) – “1X”.
◦ One of the teams will win the match (half) – “12”.
◦ The second team will not lose the match (half) – “X2”.
◦ The rst team will win (not lose) the match (half) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match (half) with thehandicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in the match(half) – “Total over (under) the value of bet argument”.

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◦ Bets on total number of goals scored by each team individuallyin the match (half) – “Total over (under) the value of bet
argument”.

◦ Bets on total number of goals scored in the match (half) tobe even (odd).
The of cial websites of the championships (presented in the table) are
the basis for calculation of bets made on the outcomes of e-handballmatches.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
The e-handball match, which has been interrupted for technical or any
other reason and has not been continued or completed within 8 hours,
is considered failed. The outcomes of interrupted and failed matches,
which have been already determined at the time of interruption and do
not depend on the nal result of the match, are subject to calculation,
and all the other bets are calculated with the odds “1” (one). An ehandball match is considered completed if fully played.
Bets are also accepted on other possible outcomes of e-handballmatches offered by the provider in the Line.

4.14.19 Bets on E-Rugby
Bets on e-rugby matches are accepted for regular time, unlesssomething else is speci ed by the organizer in the Line. The matches
are held in 2×10 or 2×5 format (2 half-times each of which lasts 10 or
5 minutes respectively) according to the requirements of the current
tournament. In e-rugby the current minute displayed on the time board

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may differ from the match’s real time. For example, if 20 (2×10)
minutes are set as duration time for e-rugby, the time board displaying
the current time of the match will reach 80 minutes in 20 real minutes.
For example, on the 2nd real minute of the match the 8 minutes canbe shown on the time board displaying the current game minute.
Bets offered on the outcomes of a e–rugby matches:
In e-rugby, the handicap and total are calculated by points (with the
exception of totals offered for the total number of tries).

◦ The rst team will win the match (half-time) – “Win1”.
◦ Draw in the match (half-time) – “Draw” (“X”).
◦ The second team will win the match (half-time) – “Win2”.
◦ The rst team will win (not lose) the match (half-time) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match (half-time) withthe handicap taken into account – “Handicap 2”.

◦ Bets on the total number of points scored by the teams in thematch (half-time) – “Total over (under) the value of bet
argument”.

◦ Bets on the total number of points scored by each team in thematch (half-time) – “Total over (under) the value of bet
argument”.

◦ Bets: the total number of points in the match (half-time) will
be even (odd).
The of cial websites of the championships (presented in the table) aretaken as the basis for calculating the results of e-rugby matches.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.

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The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
The e-rugby match, which has been interrupted for technical or any
other reason and has not been continued or completed within 8 hours,
is considered failed. The outcomes of interrupted and failed matches,
which are already clearly known at the time of the match stoppage anddo not depend on the nal result of the match, are subject tocalculation, and the remaining bets are calculated by odds of “1”(one). An e-rugby match is considered to be completed if fully
played.
Bets are accepted on the other possible outcomes of e-rugby matchesoffered by the organizer in the Line.

4.14.20 Bets on Handball
The regular time of a handball match is 60 minutes (two halves: eachlasts 30 minutes). In handball matches bets are accepted on regulartime if it is not speci ed differently by the provider in the program(line). The results registered in overtime and 7-meter penalty shootout
are not taken into account during calculation of the bets made on theoutcomes offered for the regular time. Handball matches can be also
held in the following formats: regular time of 50 and 40 minutes withthe halves lasting 25 and 20 minutes accordingly. During the matches
held in these formats, the notice informing about the match format is
made by the provider in the program (line).
Bets offered on the outcomes of handball matches:

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◦ The rst team will win the match (half) – “Win1”.
◦ Draw in the match (half) – “X”.
◦ The second team will win the match (half) – “Win2”.

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◦ The rst team will not lose the match (half) – “1X”.
◦ One of the teams will win the match (half) – “12”.
◦ The second team will not lose the match (half) – “X2”.
◦ The rst team will win (not lose) the match (half) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match (half) with thehandicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in the match(half) – “Total over (under) the value of bet argument”.

◦ Bets on total number of goals scored by each team individuallyin the match (half) – “Total over (under) the value of bet
argument”.

◦ Bets on total number of goals scored in the match (half) tobe even (odd).

◦ Bets on the outcomes of the rst half and the full match:
It is offered to predict the outcomes of the rst half and the fullmatch simultaneously. 9 betting options are available:“Win1/Win1”- victory of the rst team in both the rst half and thefull match.
“Win1/X”- victory of the rst team in the rst half and draw in the fullmatch.
“Win1/Win2”- victory of the rst team in the rst half and victory of
the second team in the full match.
“X/Win1”- draw in the rst half and victory of the rst team in the fullmatch.
“X/X”- draw in both the rst half and the full match.

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“X/Win2” – draw in the rst half and victory of the second team in thefull match.
“Win2/Win1”- victory of the second team in the rst half and victoryof the rst team in the full match.
“Win2/X”- victory of the second team in the rst half and draw in thefull match.
“Win2/Win2”- victory of the second team in both the rst half and in
the full match.
The tournaments’ and championships’ of cial websites included in thetable are taken as basis during calculation of bets made on theoutcomes of handball matches.
The handball match (the duration of 60 minutes), which has beeninterrupted and has not been continued or nished during 24 hours is
considered completed if not less than 50 minutes were fully played
and the matches of the duration of 50 and 40 minutes, which havebeen interrupted and have not been continued or nished during 24
hours are considered completed if no less than 40 minutes (for thematch with the duration of 50 minutes) and 32 minutes (for the matchwith the duration of 40 minutes) were fully played. In all the othercases the match is considered not completed. If the match has beeninterrupted and is considered not completed, the bets, the outcomes ofwhich have been already determined at the time of interruption and do
not depend on the nal result of the match, are subject to calculation,
and all the other bets are calculated with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).

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Bets are also accepted on other possible outcomes of handball matchesoffered by the organizer in the Line.

4.14.21 Bets on Simulated Reality
Games
Simulated reality games are based on the arti cial intelligence. In
simulated reality games the models of participating teams (theplayers) represent fully real data-based simulation. All personalities,
the names of teams’ game elds, competitions, championships,
organizers and associations are used in descriptive form and forfactual information communication. The bets can be offered for thegames of those sport types, the bets on the games’ outcomes of which
the organizer offers in the present regulations. Thus, for example, thebets are offered for the simulated reality games of football, basketball,tennis, ice hockey, cricket and for simulated reality games of othersport types.
The bets on the outcomes of simulated reality games offered by theorganizer are the same as the bets on the outcomes of the given games’
sport types, which are represented in this regulations.
For example, in simulated reality football games the following bets
can be offered:◦ The rst team will win the match (half-time) – “Win 1”.
◦ Draw in the match (half-time) – “X”.
◦ The second team will win the match (half-time) – “Win 2”.
◦ The rst team will not lose the match (half-time) – “1Х”.
◦ One of the teams will win the match (half-time) – “12”.
◦ The second team will not lose the match (half-time) – “X2”.

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◦ The rst team will win (not lose) the match (half-time) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match (half-time) withthe handicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in the match(half-time) – “Total over (under) the value of bet argument”.

◦ Bets on total number of goals scored by each team individually
in match (half-time) – “Total over (under) the value of bet
argument”.
On the same principle the bets are offered for simulated reality gamesof other sport types.
The bets made on the outcomes of simulated reality games arecalculated based on the calculation principle of the present regulations
for the bets made on the outcomes of the given games’ sport types.
The of cial websites (presented in the table) are taken as basis during
calculation of bets made on the outcomes of simulated reality games.
A simulated reality game, which has been interrupted for technical or
any other reason and has not been continued or nished during 24
hours, is considered not completed. If the game has been interrupted
and is considered not completed, the bets, the outcomes of which havebeen already determined at the time of interruption and do not dependon the nal result of the match, are subject to calculation, and all theother bets are calculated with the odds “1” (one). A simulated reality
game is considered completed if fully played.
Bets are also accepted on other possible outcomes of simulated reality
games offered by the organizer in the Line.

4.14.22 Bets on E-Volleyball

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In e-volleyball matches from 3 to 5 sets are played. The team thatwins in 3 of the sets will win the match, and the team that the rst
reaches 25 points will win the set (in the 5th nal set – 15 points) withan advantage of at least 2 points over the opponent. When the score is
24:24 (in the 5th nal set – 14:14), the set (the 5th nal set) is played
until one of the teams reaches a 2-point advantage over the opponent.
Bets offered on the outcomes of e-volleyball matches:
In e-volleyball the handicap and total are calculated by points, except
for “Sets’ Handicap” and “Sets’ Total” outcomes, which arecalculated by number.

◦ The rst team will win the match (set) – “Win1”.
◦ The second team will win the match (set) – “Win2”.
◦ The rst team will win (not lose) the match (set) taking into
account the handicap – “Handicap 1”.

◦ The second team will win (not lose) the match (set) taking into
account the handicap – “Handicap 2”.

◦ Bets: by the number of sets the rst team will win (not lose) the
match taking into account the handicap – “Handicap 1”.

◦ Bets: by the number of sets the second team will win (not lose)
the match taking into account the handicap – “Handicap 2”.

◦ Bets on the total number of points scored by teams in the match(set) – “Total over (under) of the total value”.

◦ Bets on the total number of points scored by each team in thematch (set) – “Total over (under) of the total value”.

◦ Bets: the total number of points in the match (set) will
be even (odd).

◦ Bets on the outcomes of “Win with advantage points” in the
set.

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It is proposed to guess which team will win the set and with anadvantage of how many offered points, for example: “Win ofteam 2 with an advantage of 4-6 points”.

◦ Bets on the nal score of the match (set).
It is proposed to choose the exact score registered in the nal
result of the match (set), according to the possible options
included in the Line.
To calculate the results of e-volleyball matches, the of cial websitesof matches, presented in the table, are used as a basis.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
The e-volleyball match, which has been interrupted for technical or
any other reason and has not been continued or completed within 8hours, is considered failed. The outcomes of interrupted and failed
matches, which are already clearly known at the time of the match
stoppage and do not depend on the nal result of the match, aresubject to calculation, and the remaining bets are calculated by odds of“1” (one). An e-volleyball match is considered to be completed if fully
played.
Bets on other possible outcomes in e-volleyball matches are also
accepted if they will be offered by the organizer in the Line.

4.14.23 Bets on E-UFC
E-UFC matches are conducted in the format of 3 to 5 rounds. The
matches as well as the rst round is considered started after the gong:
the sound signal announcing the start of the rst round. The matches

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The victory methods recorded in e-UFC matches are as follows:
1. “Victory by points” – when all rounds take place, and the victory is
decided by the referees, according to the points’ count.
2. “Victory by knockout” – when the knockout is recorded in thematch and it ends beforehand.
3. “Victory by technical knockout” – when the technical knockout isrecorded in the match and it ends beforehand.
4. “Victory by technical decision” – when the ghter receives suchan injury, because of which the medical staff does not allow the ghterto continue the match or another situation, during which the winner isde ned by the referees’ decision.
5. “Disquali cation of a ghter or refusal to the ght” – when theghter is disquali ed for any reason or refuses to continue the match.
Except for “Victory by points” method, the victories recorded by theother methods are considered a beforehand victory.
In E-UFC matches, those rounds are considered to have taken placethat were held up to the end that is, from the gong that signalizing thestart of the round to the gong of the round end.
If after the start of the next round (after the sound signal) the ghter
does not continue the match for any reason, it is considered that thematch has ended in the previous round.
Bets offered on the outcomes of E-UFC matches :

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can continue until the end of all preliminary declared rounds and theycan end beforehand, conditioned by the fact of victory method takenplace.

◦ The rst ghter will win the match (round) – “Win1”◦ The second ghter will win the match (round) – “Win2”◦ Bets on the total number of rounds taken place in the match –“Total over (under) the value of bet argument”◦ Bets on the ghter’s victory method.
◦ Bets on the beforehand victory to be recorded (not to berecorded) in the match (round).
The conducted matches’ of cial websites included in the table are thebasis for calculation of bets made on the outcomes of e-UFC matches.
Defects of the game graphics are not the basis for calculating the bets
with the odds “1”.
The E-UFC match, which has been interrupted for any reason and has
not been continued or completed within 8 hours, is considered failed.
The outcomes of interrupted and failed matches, which have been
already determined at the time of interruption and do not depend on
the nal result of the match, are subject to calculation, and all theother bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes of e-UFC matchesoffered by the organizer in the Line.

4.14.24 Bets on MMA (Mixed MartialArts)
MMA ghts are generally conducted in the format of 3 to 5 rounds. It
is also possible that ghts will be conducted in another format. In suchcases, the notice informing about the ght format is made by theprovider in the program (line). The ght as well as the rst round isconsidered started after the gong: the sound signal announcing the

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The victory methods recorded in MMA ghts are as follows:
1. “Victory by points” – when all rounds take place, and the victory is
decided by the referees, according to the points’ count.
2. “Victory by knockout” – when the knockout is recorded in the
ght and it ends beforehand.
3. “Victory by technical knockout” – when the technical knockout isrecorded in the ght and it ends beforehand.
4. “Victory by technical decision” – when the ghter receives suchan injury, because of which the medical staff does not allow the ghterto continue the ght or another situation, during which the winner isde ned by the referees’ decision.
5. “Disquali cation of a ghter or refusal to the ght”– when theghter is disquali ed for any reason or refuses to continue the ght. If
the ghter’s disquali cation takes place after the actual end of theght, this fact is not taken into account during the calculation of bets
made on “Win1”, “Draw” and “Win2” outcomes.
Except for “Victory by points” method, the victories recorded by theother methods are considered a beforehand victory.
In MMA matches those rounds are considered completed, which took
place up to the end that is, from the gong that signalizing the start of
the round to the gong of the round end.

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start of the rst round. The ghts can continue until the end of all
preliminary declared rounds and they can end beforehand, conditionedby the fact of victory method taken place.

The preliminary declared number of rounds (the conducting format of
the ght) can be changed during the ght. In these cases, the bets
made on the number of rounds are calculated with the odds 1 (one)and the bets made on “Win1”, “Draw” and “Win2” outcomes remain
valid.
Bets offered on the outcomes of MMA ghts:◦ The rst ghter will win the ght (round) – “Win1”◦ Draw in the ght (round) – “X”
If “Draw” outcome was not offered by the provider in the
program (line) and the ght ended in a draw, then the bets madeon “Win1” and “Win2” outcomes are subject to calculation withthe odds 1(one).

◦ The second ghter will win the ght (round) – “Win2”◦ Bets on the total number of rounds taken place in the ght –“Total over (under) the value of bet argument”◦ Bets on the ghter’s victory method.
◦ Bets on the beforehand victory to be recorded (not to berecorded) in the ght (round).
The conducted ghts’ of cial websites included in the table are thebasis for calculation of bets made on the outcomes of MMA ghts.
MMA ghts, which have been interrupted for technical or any otherreason and have not been continued or nished during 24 hours, areconsidered not completed. If the ght has been interrupted and isconsidered not completed, the bets, the outcomes of which have been
already determined at the time of interruption and do not depend on

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If after the start of the next round (after the sound signal) the ghter
does not continue the ght for any reason, it is considered that the
ght has ended in the previous round.

Bets are also accepted on other possible outcomes of MMA ghts
offered by the provider in the Line.

4.14.25 Bets on boxing
Boxing is conducted in up to 12 rounds format. Each round lasts for 3
minutes, in particular cases it can lasts for 2 minutes. Boxing ghts
can continue until the end of all preliminary declared rounds and theycan end beforehand, conditioned by the fact of victory method takenplace.
The victory methods recorded in boxing are as follows:
1. “Victory by points” – when all rounds take place, and the victory is
decided by the referees, according to the points’ count.
2. “Victory by knockout” – when the knockout is recorded in the
ght and it ends beforehand.
3. “Victory by technical knockout” – when the technical knockout isrecorded in the ght and it ends beforehand.
4. “Victory by technical decision” – when the boxer receives such an
injury, because of which the medical staff does not allow the boxer tocontinue the ght or another situation, during which the winner isde ned by the referees’ decision.
5. “Disquali cation of a boxer or refusal to the ght”– when theboxer is disquali ed for any reason or refuses to continue the ght. If
the boxer’s disquali cation takes place after the actual end of the ght,

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the nal result of the ght, are subject to calculation, and all the otherbets are calculated with the odds “1” (one).

Except for “Victory by points” method, the victories recorded by theother methods are considered a beforehand victory.
In boxing those rounds are considered completed, which took place
until the end.
If after the start of the next round (after the sound signal) the boxer
does not continue the ght for any reason, it is considered that the
ght has ended in the previous round.
Bets offered on the outcomes of boxing ghts:◦ The rst boxer will win the ght (round) – “Win1”◦ Draw in the ght (round) – “X”
If “Draw” outcome was not offered by the provider in the
program (line) and the ght (round) ended in a draw, then thebets made on “Win1” and “Win2” outcomes are subject tocalculation with the odds 1(one).

◦ The second boxer will win the ght (round) – “Win2”◦ Bets on the total number of rounds taken place in the ght –“Total over (under) the value of bet argument”◦ Bets on the boxer’s victory method.
◦ Bets on the beforehand victory to be recorded (not to berecorded) in the ght (round).
The conducted ghts’ of cial websites included in the table are thebasis for calculation of bets made on the outcomes of boxing ghts.
The boxing ght, which has been interrupted for technical or any otherreason and has not been continued or nished during 24 hours, is

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this fact is not taken into account during the calculation of bets madeon “Win1”, “Draw” and “Win2” outcomes.

considered not completed. If the ght has been interrupted and isconsidered not completed, the bets, the outcomes of which have been
already determined at the time of interruption and do not depend on
the nal result of the ght, are subject to calculation, and all the otherbets are calculated with the odds “1” (one). Bets are also accepted onother possible outcomes of boxing ghts offered by the provider in the
program (line).

4.14.26 Bets on klask
There are no time limits for the matches of klask. A match consists of
2-3 sets. The player, who has won 2 (two) sets, wins the match, andthe player who has scored 6 (six) points, wins the set.
There are 4 (four) ways for the player to score a point in the match:
1. Ball in the opponent’s goal (when the orange ball occurs in the
opponent’s goal).
2. When two or three white magnetic pieces are on the opponent’s
magnetic strikers (two or three white magnetic pieces stick tomagnetic strikers due to magnetic energy, if only one magnetic piece
sticks, the match continues).
3. When the opponent loses control of their magnetic strikers andcannot get it back (the magnetic strikers are in a horizontal position on
the table and the player is not able to get them back to their initial
position).
4. When the opponent’s magnetic strikers occur in his/her own goal(in this case a point is scored even when the player succeeds to get themagnetic striker out of his/her goal).
Bets offered on the outcomes of Klask matches:

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In Klask, the handicap and total are calculated by points.

◦ The rst player will win the match (set) – “Win 1”.
◦ The second player will win the match (set) – “Win 2”.
◦ The rst player will win (not lose) the match (set) with thehandicap taken into account – “Handicap 1”.

◦ The second player will win (not lose) the match (set) with thehandicap taken into account – “Handicap 2”.

◦ Bets on total number of points scored by the player in match(set) – “Total over (under) the value of bet argument”.

◦ Bets on total number of points scored in the match (set) tobe even (odd).

◦ Bets on nal score of the match (set).
It is offered to select the precise score registered at the end of thematch from the options available in the program (line).
The tournaments’ and championships’ of cial websites included in thetable are taken as a basis during calculation of bets made on theoutcomes of klask matches.
The klask match, which has been interrupted and has not been
continued or nished during 24 hours, is considered not completed.
The outcomes of interrupted and not completed matches, which havealready been determined at the time of the interruption and do notdepend on the nal result of the match, are subject to calculation, andall the other bets are calculated with the odds “1” (one). A klask matchis considered completed if fully played.
Bets are also accepted on the other possible outcomes of klask
matches offered by the organizer in the Line.

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4.14.27. Bets on Air Hockey
There are no time limits for the matches of Air Hockey. The match
consists of sets. The player, who has rst won 4 (four) sets, wins thematch, and the player, who has rst scored 7 (seven) points, wins theset.
Matches can also be held in another format. In such cases, the notice
informing about the match format is made by the organizer in theLine.
Bets offered on the outcomes of air hockey matches:◦ The rst player will win the match (set) – “Win1”.
◦ The second player will win the match (set) – “Win2”.
◦ The rst player will win (not lose) the match (set) taking into
account the handicap – “Handicap 1”.

◦ The second player will win (not lose) the match (set) taking into
account the handicap – “Handicap 2”.

◦ Bets on the total number of points scored by the players in thematch (set) – “Total over (under) of the total value”.

◦ Bets on the total number of points scored by each player in thematch (set) – “Total over (under) of the total value”.

◦ Bets: the total number of points in the match (set) will be even(odd).

◦ Bets on the nal score of the match (set).
It is offered to select the precise score registered at the end of thematch (set) from the options available in the Line.

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The tournaments’ and championships’ of cial websites included in thetable are taken as a basis during the calculation of bets made on theoutcomes of air hockey matches.
The air hockey match, which has been interrupted and has not been
continued or nished during 24 hours, is considered not completed.
The outcomes of interrupted and not completed matches, which havealready been determined at the time of the interruption and do notdepend on the nal result of the match, are subject to calculation, andall the other bets are calculated with the odds “1” (one).
Bets are also accepted on the other possible outcomes of air hockey
matches offered by the organizer in the Line.

4.14.28 Bets on Beach Soccer
The regular time for a beach soccer match is 36 minutes (3 periods –the duration of each is 12 minutes). The bets offered for the outcomesof beach soccer matches are accepted on regular time of the match, if
it is not speci ed differently by the organizer in the Line. The results
registered in overtime and 9-meters penalty shootout are not taken into
account during the calculation of the bets made on the outcomes ofregular time. In case of conducting a beach soccer match of anotherformat, the notice informing about the match format is made by theorganizer in the Line.
Bets offered on the outcomes of beach soccer matches:◦ The rst team will win the match (period) – “Win 1”.
◦ Draw in the match (period) – “X”.
◦ The second team will win the match (period) – “Win 2”.
◦ The rst team will not lose the match (period) – “1X”.
◦ One of the teams will win the match (period) – “12”.

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◦ The second team will not lose the match (period) – “2X”.
◦ The rst team will win (not lose) the match (period) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match (period) withthe handicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in thematch (period) – “Total over (under) the value of bet
argument”.

◦ Bets on total number of goals scored by each teamindividually in match (period) – “Total over (under) the valueof bet argument”.

◦ Bets on total number of goals scored in the match (period) tobe even (odd).
The tournaments’ and championships’ of cial websites included in thetable are taken as a basis during the calculation of bets made on theoutcomes of beach soccer matches.
The beach soccer match, which has been interrupted and has not been
continued or nished in 24 hours, is considered completed if at least
30 minutes have been played. In other cases, the matches are
considered not completed. The outcomes of interrupted and notcompleted matches, which have already been determined at the timeof the interruption and do not depend on the nal result of the match,
are subject to calculation, and all the other bets are calculated with theodds “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of beach soccer
matches offered by the organizer in the Line.

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4.14.29 Bets on Water PoloThe regular time for water polo matches is 32 minutes of net playing
time (4 periods – the duration of each is 8 minutes). In water polo
matches the bets are accepted on regular time if it is not speci ed
differently by the organizer in the Line. The results registered inovertime and penalty shootout are not taken into account during the
calculation of the bets made on the outcomes of regular time. Water
polo matches can also be held in periods the duration of which is 5, 6,
7 or 8 minutes. In case of matches of these formats, the notice
informing about the match format is made by the organizer in theLine.
Bets offered on the outcomes of water polo matches:◦ The rst team will win the match (period) – “Win 1”.
◦ Draw in the match (period) – “X”.
◦ The second team will win the match (period) – “Win 2”.
◦ The rst team will not lose the match (period) – “1X”.
◦ One of the teams will win the match (period) – “12”.
◦ The second team will not lose the match (period) – “2X”.
◦ The rst team will win (not lose) the match (period) with thehandicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match (period) withthe handicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in thematch (period) – “Total over (under) the value of bet
argument”.

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◦ Bets on total number of goals scored by each teamindividually in match (period) – “Total over (under) the valueof bet argument”.

◦ Bets on total number of goals scored in the match (period) tobe even (odd).
The tournaments’ and championships’ of cial websites included in thetable are taken as a basis during the calculation of bets made on theoutcomes of water polo matches.
The water polo match, which has been interrupted and has not been
continued or nished during 24 hours, is considered not completed.
The outcomes of interrupted and not completed matches, which havealready been determined at the time of the interruption and do notdepend on the nal result of the match, are subject to calculation, andall the other bets are calculated with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of water polo
matches offered by the organizer in the Line.

4.14.30 Bets on Squash
Squash matches are held in the formats: until 3 games and until 5
games. In the games held in the format until 3 games the winner is theplayer who won two sets and in the games held in the format until 5
games the winner is the player who won three sets. The player who
will be the rst to score 11 points wins the game. If the score 10:10 isregistered in the game, the game is played until one of the players
obtains the advantage of two points over the opponent. Squash
matches can be also held in another format. In such cases, the notice

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informing about the match format is made by the organizer in theLine.
Bets offered on the outcomes of squash matches:
In a squash match, total and handicap are calculated by points, except
for the bets on total and handicap offered for the number of games.

◦ The rst player will win the match (game) – “Win1”.
◦ The second player will win the match (game) – “Win2”.
◦ The rst player will win (not lose) the match (game) taking
into account the handicap – “Handicap 1”.

◦ The second player will win (not lose) the match (game) taking
into account the handicap – “Handicap 2”.

◦ By the number of games the rst player will win (not lose)
the match taking into account the handicap – “Handicap 1”.

◦ By the number of games the second player will win (not lose)
the match taking into account the handicap – “Handicap 2”.

◦ Bets on the total number of points scored by the players in
the match (game) – “Total over (under) of the total value”.

◦ Bets on the total number of points scored individually byeach player in the match – “Total over (under) of the total
value”.

◦ Bets on the nal score of the match (game).
◦ Bets: the rst (second) player will be the rst to score thegiven number of points (3 points, 9 points) in the game.

◦ Bets on the total number of points scored in the match(game) to be even (odd).

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Tournaments’ and championships’ of cial websites included in thetable are taken as a basis for the calculation of bets made on theoutcomes of squash matches.
The squash match, which has been interrupted for any reason and has
not been continued or nished during 24 hours, is considered notcompleted. The outcomes of interrupted and not completed matches,
which have been already determined at the time of interruption and do
not depend on the nal result of the match, are subject to calculation,
and all the other bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes of squash matchesoffered by the organizer in the Line.

4.14.31 Bets on Futsal
The regular time for a futsal match is 40 minutes (two halves: eachlasts for 20 minutes). In futsal matches the bets are accepted on theregular time of the match if it is not speci ed differently by theorganizer in the Line. The results registered in overtime and 6-meters
penalty shootout are not taken into account during the calculation of
the bets made on the outcomes offered for regular time. Futsal
matches can be also held in the following format: the regular time of
50 minutes with the halves lasting for 25 minutes each (for example,
the matches of the Russian Futsal Super League and Western
Conference Premier League). For the matches held in this format, thenotice informing about the match format is made by the organizer inthe Line.
Bets offered on the outcomes of futsal matches:◦ The rst team will win the match (half-time) – “Win 1”.
◦ Draw in the match (half-time) – “X”.
◦ The second team will win the match (half-time) – “Win 2”.

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◦ The rst team will not lose the match (half-time) – “1Х”.
◦ One of the teams will win the match (half-time) – “12”.
◦ The second team will not lose the match (half-time) – “X2”.
◦ The rst team will win (not lose) the match (half-time) withthe handicap taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match (half-time)with the handicap taken into account – “Handicap 2”.

◦ Bets on total number of goals scored by the teams in thematch (half-time) – “Total over (under) the value of total”.

◦ Bets on total number of goals scored by each teamindividually in match (half-time) – “Total over (under) thevalue of total”.

◦ Bets on the total number of goals scored in match (half-time)
to be even (odd).

◦ Bets on the highest scoring half (in which half more goals will
be scored).
Three betting options are available:a) The rst half will be more productive – “1 > 2” (the number ofgoals scored in the rst half will be higher than in the secondhalf).
b) Productivity of the halves will be equal – “1 = 2” (the equal
number of goals will be scored in both halves).
c) The second half will be more productive – “1< 2” (the numberof goals scored in the second half will be higher than in the rst
half).
Tournaments’ and championships’ of cial websites included in thetable are taken as a basis for the calculation of bets made on theoutcomes of futsal matches.

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The futsal match (the duration of 40 minutes), which has beeninterrupted and has not been continued or nished during 24 hours is
considered completed if at least 32 minutes were played. The match of
the duration of 50 minutes, which has been interrupted and has notbeen continued or nished during 24 hours is considered completed if
no at least 40 minutes were played. In the other cases the match isconsidered not completed. The outcomes of interrupted and notcompleted matches, which have already been determined at the timeof interruption and do not depend on the nal result of the match, aresubject to calculation, and all the other bets are calculated with theodds “1” (one).
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other possible outcomes of futsal matchesoffered by the organizer in the Line.

4.14.32 Bets on Bowls
In most bowls matches 2 sets are played. The set consists of ends.
The number of ends may vary according to the format of thechampionship or tournament. The player (team), who has won 2 or 1.5
sets, wins the match. The player (team), who has made the mostadvantageous ball rolls (scored the most points) during the end, wins
the set. Matches consisting of a different number of sets can also be
conducted. In such cases, the specifying notice concerning the match
format is made by the Organizer in the program (line). Depending on
the requirements of the championship or the tournament the player or
the team who rst makes the speci ed number of advantageous ballrolls may become the winner. In case of registering draw in the match,tie-break – an additional set may be played, the winner of whichbecomes the match-winner. When calculating the bets made on the

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outcomes of the match, the results registered in tie-break are also
taken into account.
Bets offered on the outcomes of bowls matches:◦ The rst player (team) will win the match (set) – “Win 1”.
◦ The second player (team) will win the match (set) – “Win 2”.
◦ Draw in set – “X”.
◦ The rst player (team) will win (not lose) the match (set) withthe handicap taken into account – “Handicap 1”.

◦ The second player (team) will win (not lose) the match (set) withthe handicap taken into account – “Handicap 2”.

◦ Bets on the total number of points scored by players (teams) inthe match – “Total over (under) the value of bet argument”.

◦ The rst (second) player (team) will win (not lose) match by the
number of sets with the handicap taken into account.

◦ Bets on the total number of sets played in the match – “Totalover (under) of the value of bet argument”.

◦ Bets on the total number of points scored individually by theteams (players) in match – “Total over (under) the value of bet
argument”.

◦ Bets: the total number of points scored in match (set) will
be even (odd).

◦ Bets: which player (team) will rst score the speci ed number ofpoints in match (set).

◦ Bets on the nal score of match:
It is offered to select the precise score registered at the end of thematch from the options available in the program (line).

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The tournaments’ and championships’ of cial websites included in thetable are taken as a basis during the calculation of bets made on theoutcomes of bowls matches.
In the already started bowls matches if one of the players (teams) isawarded victory ahead of time (before the end of all scheduled sets or
any other reason) and this fact is registered on the of cial website of
the championship or tournament, then all the bets made on theoutcomes which are de nitely determined at the moment of the actual
stoppage of the match, as well as on theoutcomes “Win1” and “Win2” are subject to calculation. All theother bets are subject to calculation with the odds “1” (one).
The bowls match, which has been interrupted and has not been
continued or nished in 24 hours, is considered not completed. The
outcomes of interrupted and not completed matches, which havealready been determined at the time of the interruption and do notdepend on the nal result of the match, are subject to calculation, andall the other bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes of bowls matchesoffered by the Оrganizer in the Line.

4.14.33 Bets on Cricket
Cricket matches consist of one or two innings (rounds) which are
limited by time or number of overs. The matches consisting of one
innings are limited by the number of overs. In these matches mostly
20 or 50 overs are played. Matches with a different number of overs
can also be held. In such cases, the Оrganizer makes a special note in
the line about the format of the match. Matches consisting of 2 innings
are the highest standard (test cricket),which are limited by time andcan last up to 5 days. In these matches, the team, which bats, conducts
two innings.

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In the nal result of the match wins the team, which scores more runs.
In case of equal scores, the match ends with the result “draw”. If“Draw” outcome has not been offered by the Organizer in the
program (line), then the bets made on the outcomes “Win1” and“Win2” are subject to calculation with the odds “1” (one).
There may be matches when the beforehand determined number ofovers is reduced because of the weather conditions. In such cases, all
the bets are calculated according to the nal result with D/L method.
In case registering draw in play-off series of the matches with limited
overs, “Super Over” – an additional over is played to determine thewinner. The results registered in this additional over are not taken into
account when calculating the bets made on the other outcomes of thematch.
In cricket matches the innings is considered completed and subject toa calculation in the following cases:
1. When all the batsmen are dismissed from the eld.
2. When the captain declares (when the captain of the team believes
that the team has scored suf cient runs for the victory) and refuses toperform the innings (innings may be refused before the start of theinnings).
3. When time is expired.
4. When the number of overs has been bowled.
Bets offered on the outcomes of cricket matches:◦ The rst team will win the match – “Win 1”.
◦ The second team will win the match – “Win 2”.

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taken into account – “Handicap 1”.

◦ The second team will win (not lose) the match with the handicap
taken into account – “Handicap 2”.

◦ Bets on total number of runs scored by the teams in match (over)– “Total over (under) the value of bet argument”.

◦ Bets on total number of runs scored by each team individually inmatch (over) – “Total over (under) the value of bet
argument”.

◦ Bets: the total number of runs scored in match (over) will
be even (odd).

◦ Bets: the total number of runs scored by the rst (second) team inmatch (over) to be even (odd).

◦ Bets on wicket to happen (not to happen) in the speci ed over.
◦ Bets: the rst (second) team will register (not register) wicket in
the speci ed over.

◦ Bets on the 1st wicket method:
The following options are offered:
1. Bowled – if the ball delivered by the batsman hits and puts down
the wicket. But before putting down the wicket the ball should nottouch anyone of the referees or the players except the ones who are in
the role of batsmen.
2. Caught – when the batsman hits the ball and it is caught by theelder before it hits the ground. Before catching the ball, it should nottouch anything outside the boundaries of the eld and the player who
catches the ball must be completely in the eld – i.e. not even a part ofhis/her body may be outside the eld.

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fi◦ The rst team will win (not lose) the match with the handicap3. LBW (leg before wicket) – when the thrown ball will have hit the
wicket if it hasn’t touched any part of the batsman’s body (except thehand holding the bat).
4. Run out – when the elders put down the wicket while the batsman
is out of his/her zone.
5. Stumped – when the wicket keeper puts the wicket down while thebatsman is out of his/her zone and doesn’t attempt to make a run.
6. “Other method”:◦ Bets: which of the teams will gain the most match sixes(6s) or fours (4s).

◦ Bets on the number of registered sixes by the rst (second) team)– “Total over (under) the value of bet argument”.

◦ Bets on total number of runs scored by the rst (second) team in
speci ed overs – “Total over (under) the value of bet
argument”.

◦ Bets: to win the toss (according to the toss the captain of which
team will decide whether to bat or bowl rst).

◦ Bets: which of the teams will win in the result of the rst 6 (orany other speci ed number) overs.
If “Draw” outcome has not been offered in the program (line) by
the Organizer, but draw is registered as a result of 6 overs, then thebets made on the outcomes “Win1” and “Win2” are subject tocalculation with the odds “1” (one).

◦ Bets: any team to score (not to score) 50 and more (100 andmore) runs:

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The tournaments’ and championships’ of cial websites included in thetable are taken as a basis during the calculation of bets made on theoutcomes of cricket matches.
All the bets made on the outcomes of cricket matches that have beeninterrupted because of the weather or any other reason are subject tocalculation taking into account the information provided by theof cial websites of the current tournament or championship. If there is
no of cial information concerning the interrupted match during 24
hours, then all the bets are subject to calculation with the odds “1”(one), except for the bets, the outcomes of which have already been
determined and do not depend on the nal result of the match.
The default victory (loss) registered by any cause is not the basis for
bet calculation. In this case, the match is considered not completed
and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other possible outcomes of cricket matchesoffered by the Organizer in the Line.

4.14.34 Bets on Cybersport
In Cybersport online games two teams compete, and depending on theformat of the game each team consists mainlyof 1 (one), 2 (two), 3 (three) or 5 ( ve) players.
The following types of online games are included in Cyber
Sports: Counter Strike: Global Offensive, Counter Strike 1.6, Dota
2, Overwatch, Rainbow 6, Starcraft: Brood
War, Starcraft 2, Valorant, Warcraft 3, Fortnite, Hearthstone,
League of Legends, Rocket League, Arena of Valor, King of Glory,
Quake, Call of Duty, Heroes of the Storm, Mortal Combat,
Smite, Age of Empires, Artifact, Brawl Stars, Cross re, DCL The
Game, Halo, Halo In nite, KOFXV, PUBG, Soulcalibur VI, Street

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Fighter V ,Tekken 7, Mobile Legends, Magic The Gathering,
League of Legends Wild Rift.
Bets on the outcomes of the above-mentioned types of the games arecalculated taking into account extra round/overtime, unless otherwise
is speci ed by the Organizer in the Line or provided in accordancewith the of cial conduct of the online games.
In Cybersport online games if draw is registered and “Draw” outcome
is not offered by the Organizer in the Line, the bets made on theoutcomes “Win1” and “Win2” are calculated by odds of “1” (one).
Cybersport online games can consist of both one and several rounds/
maps. Their number is determined by the of cialprocedure of conducting online game and the current stage ofthe ongoing tournament (championship). The matches are mainly heldin the following formats: the best of 1, 2, 3, 5, 7, 9, 11. The winnerof the game or tournament (championship) is the team that wins themost rounds/ maps than the opponent. To win in the format the best of
1 – 1 win is necessary, in the format the best of 2 and the best of 3 –2 wins (in the format the best of 2 “draw” can also be registered),in the format the best of 5 – 3 wins, in the format the best of 7 – 4
wins, in the format the best of 9 – 5 wins, in the format the best of
11 – 6 wins.
The format of conducting the game can also be changed during
Cybersport online games. In such cases, the notice informing about
the possible change of the game format is made by the organizer in theLine (the number of upcoming maps, rounds, etc. can be changed). In
this case, all bets are subject to calculation according to the nal
result.
In Cybersport online games, if one of the teams (players) reaches theplay-off with an advantage of 1 (one) point over the opponent, then in
the nal the game starts with an advantage of 1 (one) map for the team

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that has previously acquired an advantage of 1 (one) point over the
opponent. In this case, the rst map of the nal round is considered tobe the rst played map in the nal.
In case of an of cial renaming of any of the teams in Cybersport for
any reason, all bets remain valid.
In Cybersport online game, when calculating the offered outcomes fortime (minute) the seconds are rounded to the minutes. E.g. if a
bet was made that the 1st map would last less than 32 minutes,
and in the 1st map the game ended at 32 minutes 12 seconds after thestart, then it is considered that the game lasted 33 minutes in the
1st map, therefore, the bet is lost.
The bets offered on the outcomes of Cybersport online games:◦ The rst team (player) will win the game (map, round) –“Win1”.

◦ The second team (player) will win the game (map, round)–“Win2”.

◦ The rst team will win (not lose) with the number of the maps
(rounds) taken into account the handicap –“Handicap 1”.

◦ The second team will win (not lose) with the number of the maps
(rounds) taken into account the handicap –“Handicap 2”.

◦ Bets on total number of maps (rounds) in the game – “Total over(under) of the total value”.

◦ Bets on the number of maps in the game:
It is offered to select the precise score registered as a resultof the victories in maps from the options available in the Line.

◦ Bets: which team (player) will rst kill ( rst blood) in the game
(map, round).

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round).

◦ Bets: which team (player) will kill the most in the game (map,round) with the handicap taken into account –“Handicap 1”.

◦ Bets on which team (player) will kill most in the game (map,round) with the handicap taken into account –“Handicap 2”.

◦ Bets on the total number of kills made in the game (map,round) “Total over (under) of the total value”.

◦ Bets: which team (player) in the match (map, round) will be therst to commit the given number of kills.

◦ Bets: the number of kills in the game (map, round) will be even(odd).

◦ Bets on the number of heroes (“Barons”,” Dragons”,” Roshan”,etc.) killed by the teams (players) in the game (map, round) –“Total over (under) of the total value”.

◦ Bets: which team (player) will kill the rst Baron (Dragon,
Roshan, Tiran, etc.) in the game (map, round).

◦ Bets on the number of “Towers” (“Barracks “,” Inhibitors”)
broken by the teams (players) in the game (map, round) – “Totalover (under) of the total value”.

◦ Bets: which team (player) will break the rst “Tower” (Barrack,“Inhibitor”) in the game (map, round).

◦ Bets on the total number of minutes played in the game (map,round) – “Total over (under) of the total value”.

◦ Bets: whether overtime will be (will not be) in the game (map,round).

◦ Bets: who out of the two players selected from thecompeting teams (one player from each team) will kill the most.

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fi◦ Bets: which team (player) will kill the most in the game (map,competing teams (one player from each team) will kill the most,taking into account the handicap – “Handicap 1”.

◦ Bets: the second player out of the two players selected from thecompeting teams (one player from each team) will kill the most,taking into account the handicap – “Handicap 2”.

◦ Bet on the total number of kills made by two players selectedfrom the competing teams (one player from each team) – “Totalover (under) of the total value”.
The of cial websites of the championships and tournaments presented
in the table are taken as the basis for calculating the resultsof Cybersport online games. In the absence of the necessary
information on the of cial website, the video recordings of thegames are taken as the basis for calculating bets on the outcomes of
the game.
If one of the teams (players) does not continue the game for any
reason (the player or team is late for the scheduled time of the event,refuses to continue the game for any reason, technical issue, etc.), then
all the bets the outcomes of which are clearly known due to the formatof the game, are considered completed and subject to calculation. And
all the other bets are calculated by the odds of “1” (one), except thecases when one of the teams gives up according to the rules of thegame.
In Cybersport, if a game is stopped for later resumption, the results ofthe stopped game are not taken into account when calculating bets on
the outcomes of the game, even if they are clearly known. The
results of the resumed game are basis for calculation for the bets madeon the outcomes of the stopped games
The game which has been interrupted and has not been continued or
nished during 24 hours, or there is no of cial information about the

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fi◦ Bets: the rst player out of the two players selected from thefurther course of the game, then all the bets are subject to calculation
with the odds “1” (one).
Bets are also accepted on the other possible outcomes of Cybersport
online game offered by the Organizer in the Line.

4.14.35 Bets on E-American Football
The bets made on the outcomes of e-American football matches are
accepted taking into account both the regular time, and also theovertime. In cases, when the calculation of the bets made on theoffered outcomes is done taking into account the overtime, theOrganizer makes a special note in the Line. The matches are held in
4×15 and 4×3 format (4 rounds 15 minutes each, and accordingly 4
rounds 3 minutes each). In E-American football, the current minutedisplayed on the time board may differ from the matches’ real time.
For example, if the format of E-American football is selected 12
minutes (4×3), the time board displaying the current minute will reach
30 minutes in 6 real minutes (pure time). For example, on the real 4-thminute of the match the 20 minutes may be shown on the time board
displaying the current game minute. Depending on the requirements ofthe match only the real minute may be shown in the Line. In that case,the note informing about the match format is made by the Organizer inthe Lin
Bets offered on the outcomes of E-American football matches:
In an e-American football match, total and handicap are calculated bypoints.

◦ The rst team will win the match (half-time, quarter) – “Win1”.
◦ Draw in the match (half-time, quarter) – “X”.
◦ The second team will win the match (half-time, quarter) –fi“Win2”.

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◦ The rst team will win (not lose) the match (half-time, quarter)
taking into account the handicap – “Handicap 1”.

◦ The second team will win (not lose) the match (half-time,quarter) taking into account the handicap “Handicap 2”◦ Bets on the total number of points scored by the teams in thematch (half-time, quarter) – “Total over (under) the total value”.

◦ Bets on the total number of points scored by each teamindividually in the match (half-time) – “Total over (under) the
total value”.

◦ Bets: the total number of points scored by the teams in the match(half-time) will be even (odd).
The of cial websites of the Championships presented in the table aretaken as a basis for calculating the results of E-American footballmatches. An E-American football match in the (4×15) format that has
been interrupted and not continued or completed within 8 hours is
considered to have taken place if at least 50 minutes have been played
according to the playing time shown, and a match played in the (4×3)
format is considered to have taken place if at least 10 minutes havebeen played (10 real minutes, not converted to playing time).In othercases, the matches are considered not completed. The outcomes of thematches, that are considered to be interrupted and not completed,which have already been determined at the time of the interruption
and do not depend on the nal result of the match, are subject tocalculation, and the other bets are calculated with the odds “1” (one).
Bets on other possible outcomes in E-American football matches arealso accepted and will be offered by the Organizer in the Line.

4.14.36. Bets on E-AustralianFootball

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The bets made on the outcomes of e-Australian football matches arecalculated taking into account the regular time of the match.
The matches are held in 4×20 and 4×2,5 format (4 rounds 20 minutes
each, and accordingly 4 rounds 2,5 minutes each). The women’schampionships take place in 4×15 format.
In e-Australian football, the current minute displayed on the timeboard may differ from the matches’ real time. For example, if theformat of e-Australian football is selected 10 minutes (4×2,5), the timeboard displaying the current minute will reach 40 minutes in 5 realminutes (pure time). Thus, for example, on the 2nd real minute of thematch the 16 minutes may be shown on the time board displaying thecurrent game minute.
Depending on the requirements of the match only the real minute may
be shown in the Line. In that case, the note informing about the match
format is made by the Organizer in the Line.
Bets offered on the outcomes of E-Australian footballmatches:
In an e-Australian football match, total and handicap are calculated bypoints.
When calculating the totals of 6-point goals and 1-point behinds, thenumber of goals and behinds is taken as the basis and not the points.

◦ The rst team will win the match (half-time, quarter) – “Win1”.
◦ Draw in the match (half-time, quarter) – “X”.
◦ The second team will win the match (half-time, quarter) –“Win2”.

◦ The rst team will win (not lose) the match (half-time, quarter)
taking into account the handicap – “Handicap 1”.

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◦ The second team will win (not lose) the match (half-time,quarter) taking into account the handicap – “Handicap 2”◦ Bets on the total number of points scored by the teams in thematch (half-time, quarter) – “Total over (under) the total value”.

◦ Bets on the total number of points scored by each teamindividually in the match (half-time, quarter) – “Total over(under) the total value”.

◦ Bets: the total number of points scored in the match (half-time)
will be even (odd).
The of cial websites of the Championships presented in the table aretaken as a basis for calculating the results of e- Australian footballmatches.
The e-Australian football match that has been interrupted and has notbeen continued or completed within 8 hours is considered to havetaken place if at least 65 minutes have been played. In the case of
Women’s Championships (with the format 4×15) the match isconsidered to have taken place, if at least 50 minutes have been
played. In the other cases, the matches are considered not completed.
The outcomes of the matches, that are considered interrupted and notcompleted, which have already been determined at the time of theinterruption and do not depend on the nal result of the match are
subject to calculation and the other bets are calculated with the odds“1” (one).
Bets on other possible outcomes in e-Australian football matches arealso accepted and they will be offered by the Organizer in the Line.

4.14.37. Bets on Kabaddi
Bets on a Kabaddi match are offered for the main time if nothing elseis speci ed by the Organizer. Matches consist of two halves of 20

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minutes each. Matches in other formats can also be held in that casethe Organizer makes a special note on that in the program.
Bets offered on the outcomes of kabaddi matches:– Bet: the rst team will win the match (half-time) – “Win1”– Bet: draw will be registered in the match (half-time) – “Draw”– Bet: the second team will win the match (half-time) – “Win2”– Bet: the rst team will not lose the match (half-time) – “Win1Draw”– Bet: one of the teams will win the match (half-time) – “Win1Win2”.
– Bet: the second team will not lose the match (half-time) –“Draw-Win2”– Bet: the rst team will win (not lose) the match (half-time)taking into account the handicap – “Handicap 1”.
– Bet: the second team will win (not lose) the match (half-time)taking into account the handicap – “Handicap 2”.
– Bets on the total number of points scored by the teams in thematch (half-time) – “Total over (under) the total number”.
– Bets on the total number of points scored by each teamindividually in the match (half-time) – “Total over (under) the
total number”.
– Bets: the total number of points scored in the match (half-time)
will be even (odd).

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A Kabaddi match that was interrupted and did not continue or was notcompleted within 24 hours is considered to have taken place if at least
32 minutes have been played. In other cases, the matches are
considered not completed. The outcomes of the matches, that areconsidered interrupted and not completed, which have already been
determined at the time of the interruption and do not depend on the
nal result of the match are subject to calculation and the other bets
are calculated with the odds “1” (one). The technical victory (loss)
registered by any cause is not the basis for bet calculation. In this case,the match is considered not completed and all the bets are calculatedwith the odds “1” (one).
Bets are also accepted on other possible outcomes in kabaddi matches,
which will be offered in the Line by the Organizer.

4.38 Bets on Wrestling
In wrestling, bets are accepted on the following two types: GrecoRoman and Freestyle wrestling.
Wrestling match is held in a format of 2 (two) periods, each period
lasts 3 (three) minutes respectively, depending on the terms of aconducted championship the period may also last 2 (two) minutes. In
such cases, the organizer makes a special mark in the Line about theformat of the match.
A wrestling match may last up to the end of the declared periods or
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The tournaments’ and championships’ of cial websites presented in
the table are taken as basis during calculation for kabaddi matches. In
particular cases, when the outcome of the offered bet is not clear fromthe information available on the of cial website (the of cial website
lacks the necessary information), video recordings of the matches aretaken as basis for calculating the bets.

(premature victory). In such cases the match is considered ascompleted and the bets offered for the match are subject to calculation
based on the nal result, except for the cases when the match ends
prematurely during the rst period, the bets for the results of thesecond period are calculated with odds of “1” (one).
A premature victory is xed in a wrestling match if:
1. the wrestler pushes and holds the opponent’s shoulders on the ring
mat for the settled time (according to the tournament’s requirements);
2. the opponent wins due to the disquali cation of the wrestler during
the match;
3. the wrestler is unable to continue the match for any reason, andtechnical victory/loss is xed by the referee;
4. In case of freestyle wrestling, when one of the wrestlers receives 10(ten)-point advantage over the opponent, and in case of Greco-Romanstyle wrestling, when one of the wrestlers receives 8 (eight)-point
advantage over the opponent․
In case of premature victory, the match is considered as completed,and the bets are calculated as mentioned above.
In wrestling, except for the “Victory by points” method, (when 2 (two)periods are fully completed), the victories by all other methods are
considered a premature victory.
The wrestling match is considered started after the referee’s signal.
If the match doesn’t take place in case of disquali cation or an injury
received by the wrestler before the beginning of the match, all of thebets for the match result are calculated with odds of «1» (one)․ The
bets for the match winning result remain valid. After the participants

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of the nal tour are known, the bets made for the result “the winner ofthe match and/or the tournament” are subject to calculation with oddsof «1» (one) if the nal ght doesn’t take place and the winner of thetournament or the match is determined without the match being held.
The bets for the outcome “winner of the tournament” remain valid
until the participants of the nal tour are known.
In wrestling the period is considered completed if it was held up to theend.
Only the periods that have been fully completed are taken into accountwhen calculating the bets on the number of periods. The bets made forthe result of the period (in which the premature victory was registered)
are subject to calculation, and the bets for the results of the periods
that have not taken place are calculated with odds of «1» (one)․ The
wrestler who has won the ght prematurely is also considered awinner of the period regardless of the points gap at that moment․
If after the start of the next period the wrestler refuses to continue thematch for any reason, it is considered that the match has ended in theprevious period.
Bets offered on the outcomes of wrestling matches:– The rst wrestler will win the match (period) – “Win1”;– Draw in the period – “Draw” (X).
If “Draw” outcome was not offered by the organizer in the Line andthe period ended in a draw, then the bets made on “Win1” and “Win2”
outcomes of period are subject to calculation with the odds “1” (one);– The second wrestler will win the match (period) – “Win2”;

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– Bets on the total number of periods in the match – “Total over(under) of the total value”;– Bets on the method of victory xed in the match;– Bets: a premature victory will be (will not be) in the match.
To calculate the results of wrestling matches, the of cial sites ofmatches, shown in the table, are used as a basis.
A wrestling match, which has been interrupted for any reason and has
not been continued or nished within 24 hours, is considered failed.
The outcomes of interrupted and failed matches, which are alreadyclearly known at the time of the match stoppage and do not depend on
the nal result of the match, are subject to calculation, and theremaining bets are calculated with odds of “1” (one).
Bets on other possible outcomes in wrestling matches are also
accepted and they will be offered by the organizer in the Line.

4.16.20. Bets on a Virtual Football
LeagueA virtual football league is a game with continuous cycles. Players
have the chance to join the game at any time. In each cycle, thecorresponding rounds of the virtual football league tournament will beformed, during each of which several football matches will be held.
Each round lasts at least 2 minutes and the players are given at least
40 seconds to make a bet (s).
Bets offered on the outcomes of the virtual football league
matches:

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– The rst team will win the match (half-time) of the virtual
football league – “Win 1”.
– Draw will be registered in the match (half-time) of virtual
football league – “X”.
– The second team will win the match (half-time) of the virtual
football league – “Win2”.
– The rst team will not lose the match (half-time) of the virtual
football league – “Win1- Draw”.
– At least one of the teams will win the match (half-time) of thevirtual football league – “Win1-Win2”.
– The second team will not lose the match (half-time) of the virtual
football league – “Draw- Win2”.
– The rst team will win (not lose) the match (half-time) of thevirtual football league taking into account the handicap –“Handicap 1”.
– The second team will win (not lose) the match (half-time) of thevirtual football league taking into account the handicap –“Handicap 2”.
– Bets on total number of goals scored by the teams in the virtual
football league match (half-time) – “Total over (under) of the total
value”.
– Bets on total number of goals scored by each team individuallyin the virtual football league match (half-time) – “Total over(under) of the total value”.

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– Bets on nal score of the match (half-time) of virtual footballleague.
It is offered to predict the exact score registered in the nal result of
the virtual football league match (half-time) according to the possible
options included in the Program.
– Bets on the scored goals and the result of the virtual footballleague match.
To predict the scored goals and the result of the virtual match. The
following options are offered:
1. “Both teams to score a goal and Win1 (Win1–Draw)”
2. “Both teams to score a goal and Draw (Win1–Win2)”
3. “Both teams to score a goal and Win2 (Draw–Win2)”
4. “Total of match to be over (under) the given value and Win1
(Win1–Draw)”
5. “Total of match to be over (under) the given value and Draw
(Win1–Win2)”
6. “Total of match to be over (under) the given value and Win2
(Draw–Win2)”– Bets: a goal to be (not to be) registered in the match (half-time)of virtual football league.
– Bets: both teams to score (not to score) goals in the match (halftime) of virtual football league.

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– Bets: at least one of the teams will score (not to score) a goal in
the match (half-time) of virtual football league.
– Bets: which team will score (not score) a goal in the match (halftime) of virtual football league.
– Bets on the exact number of goals scored in the match of virtual
football league.
– Bets: the total number of goals scored in the match (half-time) of
virtual football league will be even (odd).
– Bets on the result of the rst half-time and the whole match.
To predict the result of the rst half and the whole match
simultaneously. 9 options are possible:
Win1Win1 – win of the rst team both in half-time and full-time.
Win1X – win of the rst team in half-time and draw in full-time.
Win1Win2 – win of the rst team in half-time and win of the second
team in full-time.
XWin1 – draw in half-time and win of the rst team in full-time
XX – draw both in half-time and full-time.
XWin2 – draw in half-time and win of the second team in full-time.
Win2Win1 – win of the second team in half-time and win of the rst
team in full-time.
Win2X – win of the second team in half-time and draw in full-time.

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Win2Win2 – win of the second team both in half-time and full-time.
– Bets on the time of the rst goal scored in the match of virtual
football league.
It is offered to predict whether the rst goal will be scored (not scored)
in one the suggested time periods.
– Bets: a caution (yellow card) will be (will not be) in the match(half-time) of virtual football league.
– Bets: a red card will be (will not be) in the match (half-time) of
virtual football league.
– Bets: a penalty will be (will not be) in the match (half-time) of
virtual football league.
– Bets։ which team will win the tournament of virtual footballleague.
– Bets։ which team will score the lowest points in the match ofvirtual football league.

4.16.21. Bets on the Virtual Football
Cup
Virtual Football Cup is a game with continuous cycles, which consistsof at least 5 separate rounds. The players have the chance to join thegame at any time. Rounds are generated for each cycle according to
the structure of the Cup tournament and during each rounds one ormore football matches take place. The number of teams is 16. Eachround lasts at least 2 minutes and players are given at least 40 seconds
to make a bet (bets).

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Bets offered on the outcomes of virtual football cup matches:– The rst team will win the match (half-time) of virtual footballcup – “Win1”.
– A draw will be registered in the match (half-time) of virtual
football cup – “Draw”.
– The second team will win the match (half-time) of virtual
football cup – “Win2”.
– The rst team will not lose the match (half-time) of virtual
football cup – “Win1-Draw”.
– One of the teams will win the match (half-time) of virtual
football cup – “Win1-Win2”.
– The second team will not lose the match (half-time) of virtual
football cup – “Draw-Win2”.
– The rst team will win (not lose) the match (half-time) of virtual
football cup, taking into account the handicap – “Handicap 1”.
– The second team will win (not lose) the match (half-time) of
virtual football cup, taking into account the handicap –“Handicap 2”.
– Bets on the total number of goals scored by the teams in thevirtual football cup match (half-time) – “Total over (under) the
total number”.
– Bets on the total number of goals scored by the teams in thetournament of virtual football cup after the end of the given round– “Total over (under) the total number”.

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– Bets on the total number of goals scored by the teams
individually in the match (half-time) of the virtual football cup –“Total over (under) the total number”.
– Bets on the nal score of the match (half-time) of virtual footballcup.
It is offered to predict the exact score registered in the nal result of
the match (half-time) of the virtual football cup according to thepossible options included in the Line.
– Bets: a goal will be (will not be) scored in the match (half-time)of virtual football cup.
– Bets: both teams to score (not to score) a goal in the match (halftime) of virtual football cup.
– Bets: at least one of the teams to score (not to score) a goal in thematch (half-time) of virtual football cup.
– Bets: which team will score (not score) a goal in the match (halftime) of virtual football cup.
– Bets: on the exact number of goals registered in the match ofvirtual football cup.
– Bets: the total number of goals scored in the match (half-time) of
virtual football cup will be even (odd).
– Bets on the goals scored and the result of the match of virtual
football cup.
Predict the goals scored and the result of the virtual match. The
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1. “Both teams will score a goal and Win1 (Win1-Draw)”.
2. “Both teams will score a goal and a draw (Win1 – Win2)”.
3. “Both teams will score a goal and Win2 (Draw-Win2)”.
4. “Match total over (under) the total number and Win1 (Win1Draw)”.
5. “Match total over (under) the total number and a draw (Win1Win2)”.
6. “Match total over (under) the total number and Win2 (DrawWin2)”.
– Bets on the time of the rst goal scored in the match of virtual
football cup.
It is offered so predict whether the rst goal will be scored or notscored in one of the offered time periods.
– Bets: a caution (yellow card) will be (will not be) in the match(half-time) of virtual football cup.
-Bets: a red card will be (will not be) in the match (half-time) of
virtual football cup.
– Bets: a penalty will be (will not be) in the match (half-time) of
virtual football cup.
– Bets։ which team will win the tournament of virtual football cup.
– Bets։ which teams will advance to the playoff round (advance tothe next round) in the tournament of virtual football cup.

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– Bets on the result of the rst half-time and the whole match.
It is offered to predict the result of the rst half-time and the wholematch simultaneously. The following 9 options are possible:
Win1Win1 – win of the rst team both in half-time and full-time.
Win1X – win of the rst team in half-time and draw in full-time.
Win1Win2 – win of the rst team in half-time and win of the second
team in full-time.
XWin1 – draw in half-time and win of the rst team in full-time.
XX – draw both in half-time and full-time.
XWin2 – draw in half-time and win of the second team in full-time.
Win2Win1 – win of the second team in half-time and win of the rst
team in full-time.
Win2X – win of the second team in half-time and draw in full-time.
Win2Win2 – win of the second team both in half-time and full-time.
– Bets: the match of virtual football cup will end with overtime(will not end with overtime).
– Bets: the rst (second) team to win in overtime of the match ofvirtual football cup.
– Bets: the match of virtual football cup will end with a penalty
shoot-out (will not end with a penalty shoot-out).

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– Bets: the rst (second) team will win in penalty shoot-out of
virtual football cup match.

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