English • French • German
Spanish • Italian
ELI s.r.l.
P. O. Box 6
62019 Recanati - ITALY
Tel. +39 071 750 701
Fax +39 071 977 851
international@elionline.com

A1
NEW
PACK YOUR BAG
PREPOSITION ISLANDPICTURE BINGO
BIS
THE NUMBER GAMETIME FOR DOMINOESVERB BINGO

page
page
page
page
page
page
page

3
4
5
6
7
8
9

A2
ENGLISH PAPERCHASE NEW
MY SHOPPING LIST
SUPER BIS
WHO’S WHO?
JUST THE JOB

page 11

WHY A FUN WAY OF TEACHING LANGUAGES?
To teach a foreign language it is necessary tochoose precise methodologies and it is absolutely
essential to keep in mind the characteristics of thestudents: age, linguistic level, learning style.
One must identify the various activities that canarouse interest in the students to send them willingly
and happily into situations of simple, but effective
communication.

page 13
page 15LANGUAGE DIDACTIC GAMES

12

page 14

A2-B1
NEWSENTENCE MAKER!
page 17ENGLISH CHAMPIONSHIP
page 18
QUESTION CHAIN
page 19
QUESTIONS AND ANSWERS
page 20
THE BUSY DAY DOMINOES
page 21
LET’S PARTY!
page 22
ROUNDTRIP OF BRITAIN AND IRELAND page 23
THE GREAT VERB GAME
page 24

ELI Srl
Via Brecce snc
60025 Loreto - Italy
Tel. +39 071 750701
Fax + 39 071 977851
Email (Italian market):
info@elionline.com
Email (International Market):international@elionline.com

Learning a language and pleasure go hand-in-handand to achieve this ELI has been publishing didactic
material for years which satisfies every step of thelearning path.
This catalogue offers a series of tips for teachers
wanting to enrich their own didactic paths in apleasurable and creative way, through the use of
educational games that enhance language learning.

The language teacher must ‘animate’ the course notto render it monotonous and repetitive, and mustfind a way to capture the attention of the students
by presenting the same content in different ways.

page

ELI PHOTO CARDS

THE PLEASURE OF LEARNING A LANGUAGE
PLAYING

This is why ELI has developed didactic games which
stimulate students to communicate and to interact.
These games help to improve the quality of teaching
because they present basic grammatical structures,develop and enrich the students’ known language,
highlight the indispensable communicative structuresof daily life and supply information concerning theculture and traditions of Great Britain.

75 photographic Photo Cards created to stimulate discussion inclass with students from intermediate to advanced level.

MATERIALS• Photo on front of card, keywords, thought-provoking questions
and thumbnail image on the back.
• Teacher’s guide containing suggestions for learning paths bymacro-topic and extra ways to use the cards.

The fun aspect plays an important role in facilitatingsocialisation and stimulating the students tofurther deepen their knowledge and even helps withthe capacity to reason.
ELI’s didactic games are therefore founded on
the principles of the effective communicative
approach which eliminates the tension that exists
when learning a new language. They offer the
students a great sense of freedom because playing
causes fears to disappear and teacher’s corrections
are accepted more readily.
The contents of the games help create a social
dimension: the players communicate, theatmosphere is more relaxed and even the most­­­shyof students are able to show their talents. Therefore
even the weakest of students, from a linguistic pointof view, along with everyone else is able to learn andinteract.

English:ELI Photocards
9788853613554

French:ELI Photo Cartes
9788853613561

German:ELI Foto Kartes
9788853613578

TOPICS• Globalisation• Pollution• Alternative energies• Eating habits• Human rights• Racism• Social problems• Development and underdevelopment• How families are changing• Fostering, adoption• Solidarity• Bullying• School and work
• Dreams• Extreme sports• Evolution• Trends, tattooing and piercing• Social networks and technology• Being a parent and being a child• Being / appearing

Spanish: Lámina
ELI Fotograficas
9788853613585

Italian:
ELI Foto Carte
9788853613592

ELI GAMES IN CLASSThe biggest advantage of the ELI didactic games is thefact they can be used in class regardless of the coursebook being employed.
They can be used in many different ways:• as preparation for a lesson allowing, therefore, apassive use of the structures and/or of a particular
lexical group;• as a complementary activity to check vocabulary
and structures;• as a revision activity;• as a game when students’ attention levels drop;• as a prize after a particularly difficult lesson.

DIFFICULTY LEVELS
ELI’s didactic games can be adapted to any typeof student and conform to levels A1 to B1 of theCommon European Framework of Reference for
Languages. The teacher chooses a game according
to the linguistic competences of the students; justconsult the product grids for guidance on making
the best choice.

HOW LONG THE GAME LASTSIt is up to the teacher or group leader to fix the
maximum time to play the game.
If time is limited, the game can be interrupted before
the end without disturbing its efficiency, and theplayer who has obtained the most points or who has
got nearest to the end, wins.

NUMBER OF PLAYERS
The number of players can change according to thesituation: the games can be played in pairs or in groups,
naturally avoiding putting the best players together inthe same group.

COMPETITIONS AND TOURNAMENTS
Many schools organise linguistic tournaments during
language weeks and ELI games lend themselves tothese types of activities.
During these tournaments the students must, above
all, understand the rules of every game, however easy

they may be, which requires a simple comprehension
check. A game is placed on every table and all groups,
in rotation, must play and compete. The groupmembers who win the most points are the winnersof the tournament and they win the prize.

TEACHING YOURSELF
ELI’s didactic games are a valuable tool for language
classes but can also be used in situations where
teaching is done alone at home, like any othereducational game.

TEACHER’S BOOKLET AND INSTRUCTIONSIn the teacher’s booklet, besides the rules of the game,extra activities are suggested that allow the game to
be used in different ways.

QUALITY
Other than the educational value and the linguistic
touch with which they were created, ELI’s didactic
games are of the highest quality with regards tothe materials used and the graphics.
FIVE LANGUAGES
Created by language experts with definite teachingexperience, ELI’s didactic games are available in fivelanguages: English, French, German, Spanish and
Italian.
USING TECHNOLOGY TO LEARN LANGUAGES
Digital games provide entertainment and makelanguage learning and practice fun, engaging andmotivational. They are ideal for use in the classroom
or at home.

2

Title

Level

Linguistic Objectives

Material

Type of game

Pack
Your Bag

A1- to learn vocabulary andstructures relating to clothes

66 cards
36 ‘suitcases’(bingo cards)
teacher’s booklet

Card game

Preposition
IslandA1- to learn prepositions of placea playing board
66 cards
60 gold coinsteacher’s booklet

Board game

PictureBingo

A1- to learn basic vocabulary

100 cards
36 boards
teacher’s booklet

Bingo

Bis

A1

- to learn basic vocabulary

120 cards
teacher’s booklet

Card game

The Number
Game

A1

- to learn the numbers
from 1 to 100

100 cards
36 boards
teacher’s booklet

Bingo

Time for
DominoesA1- to facilitate readingof the clock- to learn the appropriate
language for asking
and telling the time

48 cards
teacher’s booklet

DominoVerb Bingo

A1- to learn basic verbs

66 cards
36 boards
teacher’s booklet

Bingo

A1

PACK YOUR BAG

A1

NEWFARE FOTO

RULES OF THE GAME

Distribute the playing cards and a ‘suitcase’ containing a list ofitems which need to be packed. Players take turns to ask eachother questions, e.g. Have you got the pyjamas? If a player has
the corresponding card, he/she answers: Yes, I have and hands
over the card. The player can then ask another question. If a
player doesn’t have the requested card he/she answers: No, I
haven’t and play turns to this player who asks another playerfor something in his/her suitcase. The winner is the first player
to obtain all of the items in his/her suitcase.
The teacher’s booklet contains suggestions on various otherways to play the game.

English:Pack your bag
9788853619266

French:Faison la valise
9788853619273

MATERIALS• 66 photographic cards• 36 boards with the lists that canalso be used for playing bingo• A teacher’s booklet

LINGUISTICOBJECTIVES• To learn vocabulary and structures
related to clothes

German: Wir packen Spanish:¡Haz la maleta!
unseren Koffer
9788853619280
9788853619297

Italian:
Prepara la valigia
9788853619303

3

XXX ISLANDPREPOSITION

A1 A1MATERIALS• An illustrated playing boardof Preposition Island• 58 cards: each representing acharacter from the playing board• 8 cards with the prepositions ofplace: above, under, behind,in front of, between, next to,
inside, on• 60 gold coins• A teacher’s booklet

RULES OF THE GAME

Players take turns to pick a card from the deck of illustrated
cards which present the various characters from the playing
board. They then need to complete the sentence with thecorrect preposition of place. For each correct sentence,the player wins a gold coin. The winner is the player or teamwith the most gold coins at the end of the game.
The teacher’s booklet contains instructions, solutions and ideas
for extra activities.

LINGUISTICOBJECTIVES• Widen the students’ vocabulary via
the presentation of characters andobjects in the fun and stimulating
illustration• Understand anduse sentences withprepositions of place

4

English:Preposition Island
9788853613622

French: L’Île aux
Prépositions
9788853613639

German: Die Insel
der Präpositionen
9788853613646

Spanish: La Isla delas Preposiciones
9788853613653

Italian: L’isoladelle preposizioni
9788853613615

PICTURE BINGO

A1RULES OF THE GAME

The game can be played in class as a didactic tool for revisionand consolidation of the language or as a game to play withfriends at home. It can also be played as a memory game.
Picture Bingo can be played in 4 different ways:
1 – picture-picture
2 – word-word
3 – picture-word
4 – word-picture
One bingo board is given to the players so that they can see thewords or the pictures. Then one player at a time takes one card
and after pronouncing the word correctly, the card is shown
to the others. If the word is presented on the players’ board
then the picture or the word on their own bingo board should
be covered.
The winner is the player who covers all the words or pictureson their own board first.
The teacher’s booklet contains suggestions on how to play thegame in different ways.

MATERIALS• 100 picture cards: each card has
an object belonging to a differing
lexis area on one side and thecorresponding word on the other• 36 boards: each board has
6 pictures on one side and therespective words on the other• A teacher’s booklet

LINGUISTICOBJECTIVES• To learn basic vocabulary

DIGITAL GAME

9788853613875
English:Picture Bingo
9788881483051

French:Bingo Images
9788881483068

German:Bilder-Bingo
9788881483075

Spanish:Bingo Ilustrado
9788881483082

Italian:
Tombola illustrata
9788881483099

5

XXX
BIS

A1 A1

MATERIALS• 120 cards divided into two packsof 60 cards, one of pictures and oneof words• A teacher’s booklet

LINGUISTICOBJECTIVES• To learn basic vocabulary

RULES OF THE GAME

The game can be played both at school and at home withfriends.
Shuffle the cards and deal them equally amongst the players.
Each player removes all the paired cards (word and picture) in
their hand. The other cards are held so as not to show otherplayers. The Joker is removed immediately. The youngest player
starts by taking one card from the player to his/her right. That
player then takes a card from the player to his/her right, andso on. At any time, if a player makes a pair with the card taken
then the pair is placed on the table. The winner is the first to
have no more cards in hand and the loser is the one with thesurprise card in hand.
The teacher’s booklet contains the instructions of the game.

DIGITAL GAME

9788853613899

6

English:Bis
9788885148284

French:Bis
9788881480722

German:Bis
9788881480739

Spanish:Bis
9788881481743

Italian:Bis
9788881481750

NUMBERXXXGAME

A1

RULES OF THE GAME

The game can be played in class as a didactic tool for revisionand consolidation of the language or as a game to play withfriends at thome. It can also be played as a memory game.
The Number Game can be played in 4 different ways:
1 – number-number
2 – word-word
3 – number-word
4 – word-number
The players are given one board each and placed so thateither the words or digits are face up. Shuffle the number
cards. Then one at a time, the number cards are picked up andread out aloud and then shown to the other players(if necessary). If the number spoken is on a player’s board thenthat number is covered.
The player who manages to cover all the numbers on his/herboard first, wins.
The teacher’s booklet contains suggestions, tips and activities
on how to play the game in different ways.

MATERIALS• 100 cards: each card has thenumber in digits on one side and thenumber in words on the other• 32 boards: each board has
6 numbers in digits on one side and6 numbers in words on the other• A teacher’s booklet

LINGUISTICOBJECTIVES• To learn the numbers from 1 to 100

DIGITAL GAME

9788853613912
English:The Number Game
9788881480746

French:Le jeu des nombres
9788881480753

German:Das Zahlenspiel
9788881480760

Spanish:El juego de los numeros
9788881480777

Italian:Il gioco dei numeri
9788881480784

7

TIME FOR DOMINOES

A1MATERIALS• 48 cards: each card has on one
half the face of a clock and on theother half a time written in words• A teacher’s booklet

LINGUISTICOBJECTIVES• To facilitate reading of the clock• To learn the appropriate language
for asking and telling the time

RULES OF THE GAME

The game can be played either in class or at home.
The Starting card (the time of midnight/midday is shown) is
placed on the table. The other cards are shuffled and dealt out
evenly amongst the players. The game is played by players inturn placing their cards so that the time shown on a card is thesame as the written word on the next. The winner is the player
who finishes his/her cards first.
Two different paths are possible, according to difficulty.
The teacher’s booklet has suggestions on various other ways toplay with the cards.

DIGITAL GAME

9788853613936

8

English:French:German:Spanish:Italian:Time for Dominoes Les dominos des heures Das Uhrzeit-Domino El domino de las horas Il domino delle ore
97888851483006
97888851480807
97888851480814
97888851480821
9788881480838

VERB BINGO

A1RULES OF THE GAME

The game can be played in class as a didactic tool for revisionand consolidation of the language or as a game to play withfriends at home. It can also be played as a memory game.
Verb Bingo can be played in 4 different ways:
1 – picture-picture
2 – verb-verb
3 – picture-verb
4 – verb-picture
The players are given one board each and placed so that either
the verbs written in words or illustrated are face up.
Shuffle the verb cards. Then one at a time, the verb cards are
picked up and read out aloud and then shown to the otherplayers (if necessary). If the verb stated is on a player’s board
then that verb is covered.
The player who manages to cover all the verbs on his/her board
first, wins.
The teacher’s booklet contains suggestions on how to play thegame in different ways.

MATERIALS• 66 cards: each card has on one
side an action illustrated and on theother the corresponding verb
• 36 boards: each board has 6
illustrated verbs on one side andon the other the respective verb
in words• A teacher’s booklet

LINGUISTICOBJECTIVES• To learn basic verbs

DIGITAL GAME

9788853613950
English:Verb Bingo
97888853611758

French:Bingo Verbes
97888853611765

German:Verben Bingo
97888853611772

Spanish:Bingo de los verbos
97888853611789

Italian:
Tombola dei verbi
97888853611796

9

TitleLevel

Linguistic Objectives

Material

Type of game

EnglishPaperchaseA2- to extend vocabulary- to widen knowledge of lifeand culture in the Englishspeaking world

66 photographic
cards
66 clue cards
teacher’s booklet

Card gameNEW

10

My shopping
list

A2

- to learn vocabulary related
to food and drink- to practise structures related
to shopping

66 cards
36 shopping lists
teacher’s booklet

Board gameand bingo

Super Bis

A2

- to facilitate the learning andreinforcement of interrogative
forms, of tenses in general andbasic vocabulary- to practise conversation
through mini-dialogues

120 cards
teacher’s booklet

Card game

Who’s Who?

A2

- to learn vocabulary andstructures related to physicaldescriptions of people

66 cards
teacher’s booklet

Card game

Just the Job

A2- to stimulate memorisation andthe capacity of linking words,
phrases and images related tojobs

120 cards
teacher’s booklet

Card game

A2

ENGLISH PAPERCHASE

A2
FARE FOTONEW
RULES OF THE GAME

The game can be played either in class or at home, and it may
be played in teams. The image cards are spread out on a table
for the students to see. The game leader then picks a clue cardand reads the first clue out loud. If no-one guesses the answer,
the leader then reads the second clue and so on until the image
is identified. The leader awards points according to the clue the points can be found on the clue cards next to each clue
and they decrease in value from the first to the last clue. The
winner is the player or team which finishes the game with thehighest number of points.
The teacher’s booklet contains suggestions on various otherways to play the game.

English:English Paperchase9788853619310

French:Piste à suivre
9788853619327

MATERIALS• 66 cards• 66 clue cards• A teacher’s booklet

LINGUISTICOBJECTIVES• to extend general vocabulary• to widen knowledge about 		
life and culture in the English-		
speaking world• to develop logical thought

German:Spanish:Schnitzeljagd Deutsch ¡Sigue la pista!
9788853619334
9788853619341

Italian:Segui l’indizio
9788853619358

11

MY SHOPPING
XXX
LIST

A2

MATERIALS• 66 photographic cards• 36 shopping lists with bingo
cards on the reverse side
• A teacher’s booklet

LINGUISTICOBJECTIVES• Help with the learning process, revisionand correct use of vocabulary andstructures related to shopping• Widen the students’ vocabulary
through the presentation of foodand drink in a stimulating and fun
situation: buying and selling• Familiarise students with British culture
through the topic of food and shopping

English:

12 My Shopping List
9788853613677

French:Faisons les courses !
9788853613684

RULES OF THE GAME

Players take turns to ask for an item on their shopping list. If
the other player has the item, he/she hands the card to theplayer who asked. Items can be requested more than once andeach time they must be handed over.
The winner is the first player to obtain all the items on their
shopping list. The ‘bingo’ cards contain images of food andthe aim of the game is to cover all of the squares as the leader
chooses one card at a time from the playing deck.
The game can be played by showing the card and pronouncing
the name of the item, or alternatively, the name of the item
can be pronounced without showing the card to the players.
The guide contains the rules of the game, ideas for extra
activities, a food quiz, typical recipes and a variety of proverbs
and idioms related to food and drink.

German:Lasst uns einkaufen!
9788853613691

Spanish:¡Vamos al mercado!
9788853613707

Italian:La lista della spesa
9788853613660

SUPERXXXBISA2

RULES OF THE GAME

The game can be played either at school or at home.
The cards are shuffled and dealt evenly amongst the players.
Each player puts down the pairs of cards (question andcorresponding answer) and holds the other cards whilst notrevealing them to the other players. The Joker is discarded
immediately. The youngest player starts by taking one of thecards from the hand of the player to his/her right. That playerthen takes a card from the player to his/her right, and so on.
Each player places any pairs made on the table after reading
the question and answer out loud.
The winner is the first to have no more cards in hand and theloser is the one with the surprise card in hand.
The teacher’s booklet contains the instructions of the game.

MATERIALS• 120 cards divided into two packs:
one with the questions and the otherwith the answers• A teacher’s booklet

LINGUISTICOBJECTIVES• To facilitate the learning andreinforcement of interrogative forms,of tenses in general and basic
vocabulary• To practise conversation throughmini-dialogues

DIGITAL GAME

9788853613974
English:Super Bis
9788885148314

French:Super Bis
9788881480968

German:Super Bis
9788881480975

Spanish:Super Bis
9788881480982

Italian:Super Bis
9788881480999

13

WHO’S WHO?

A2

MATERIALS• 66 cards divided into two equal
packs distinguished by different
colours that represent the 33
characters• A teacher’s booklet

LINGUISTICOBJECTIVES• To learn vocabulary and structures
related to physical descriptions ofpeopleRULES OF THE GAME

The game can be played both in class and at home.
The pack of red cards is spread out on the table face up to be
used as reference. Each player picks one card from the green
pack without showing the other players. In turn the players ask
questions about the physical aspects of another person’s card.
Answers must only be yes and no. The answers obtained allow
the player to guess the secret character on another player’scard. The winner is the first to guess the most characterscorrectly.
The teacher’s booklet contains further suggestions on how toplay the game.

DIGITAL GAME

9788853613998
English:14 Who’s Who?
9788853611703

French:Qui est-ce ?
9788853611710

German:
Wer ist das?
9788853611727

Spanish:¿Quién es?
9788853611734

Italian:Chi è?
9788853611741

JUST THE JOBA2RULES OF THE GAME

The game can be played both in class and at home. The threepacks are shuffled together and each player is dealt 9 cards.
The remaining cards are placed, face down, in the middle ofthe table. The aim of this game is to form the highest numberof sets of three cards (illustration – name of job – description).
The player who starts the game picks up one card from thestack of cards and places one of his/her own hand on the table.
This card can be picked up by any player, who then places one
from his/her hand on the table. The winner is the player withthe most sets of three cards.
The teacher’s booklet contains suggestions and tips on further
ways to play the game.

MATERIALS• 120 cards divided into three packs;
the first with the illustrated jobs;
the second with the names of jobs
in both female and male forms;
the third with simple phrases thatcharacterise different jobs
• A teacher’s booklet

LINGUISTICOBJECTIVES• To stimulate memorisation and thecapacity of linking words, phrases
and images related to jobs

DIGITAL GAME

9788853614018
English:Just the Job
9788881480845

French:Le jeu des métiers
9788881480852

German:
Das Spiel der Berufe
9788881480869

Spanish:El juego de los oficios
9788881480876

Italian:Il gioco dei mestieri
9788881480883

15

TitleLevel

Linguistic Objectives

Material

Sentence
Maker!

A2 - B1- to learn the correct use of tenses(past simple, present simple, present
continuous, future simple)- to learn the correct use of time
expressions

a playing board
Board game66 cards
3 dicecounters andpoints tokens
teacher’s booklet

EnglishA2 - B1
Championship-	to familiarise students with the culture of
the English-speaking world- to widen students’ range of vocabulary
and practise the correct use of language
and grammar structures related to topics
about history, geography, civics, culture
and language

a playing board
Board game
132 cards
60 playing pieces
1 diceteacher’s booklet

Question
Chain

A2 - B1- to facilitate the learning andreinforcement of question forms,of tenses and of basic vocabulary- to practise conversation through minidialogues- to present some idiomatic expressions

132 cards
Card gameteacher’s booklet

Questionsand Answers

A2 - B1- to stimulate the use of pronouns andadverbs in questions- to learn basic vocabulary and linguistic
structures- to stimulate conversation in English

1 boardBoard game1 dice66 cards
teacher’s booklet

The Busy
A2 - B1
Day Dominoes- to facilitate the learning, reinforcement
and correct use of frequently used
tenses- to extend vocabulary

48 cards
Dominoteacher’s booklet

Let’s Party!

A2 - B1- to facilitate the learning,
reinforcement and correct use of
frequently used tenses- to extend vocabulary

48 cards
Dominoteacher’s booklet

Roundtripof Britain
and Ireland

A2 - B1- to extend vocabulary
2 diceBoard game- to favour the correct use of grammatical
1 boardstructures: articles, adjectives, verbs,
132 cards
question and negative forms
teacher’s booklet- numbers up to 100- to become acquainted with the culture,
history, geography of Great Britain and Ireland- to promote the learning of idiomatic
expressions

The Great
Verb GameA2 - B1- to learn to conjugate regularand irregular verbs

NEW

16

Type of game

100 cards
Card game3 diceteacher’s booklet

A2-B1

XXXMAKER!
SENTENCE

A2-B1

NEW
MATERIALS

RULES OF THE GAME

Players are divided into teams. Each team chooses a placemarker. The numbered die is rolled and the team moves
around the board according to the number shown on the die.
One player takes a card from the pack and rolls the pronouns
die. They then formulate a sentence. The teacher may choose
to have the teams roll the sentence type die, to specify if
players should make a positive, negative, question or present
continuous sentence. Players should form a sentence using theverb on the playing board and the tense and time expression
on their card. If a team answers correctly, they earn the points
indicated on the card. The game ends when a team reaches thecamp on the playing board, but the overall winner is the teamwith the highest final score.
The teacher’s booklet contains suggestions on various otherways to play the game.

English:Sentence Maker!
9788853616746

French: Inventons
des phrases
9788853616753

German:Bau den Satz!
9788853616760• A playing board• 66 cards with time expressions• 3 dice• A teacher’s booklet• Place markers

LINGUISTICOBJECTIVES• To learn and correctly use different
tenses (past simple, present simple,
present continuous, future simple)• To learn the correct use of time
expressions

Spanish:Con tus palabras
9788853616777

Italian:L’inventafrase
9788853616784

17

XXX
ENGLISH CHAMPIONSHIP

A2-B1

MATERIALS• A playing board• 132 cards divided in twolevels of difficulty• 60 coloured counters• 1 dice• A teacher’s booklet

LINGUISTICOBJECTIVES• To familiarise students with thelanguage and culture of the
English-speaking world• To widen students’ range ofvocabulary and knowledge via
interesting questions• To help with the learning process,revision and correct use of language
and grammar structures related
to specific topics about history,geography, civics, culture andlanguage

RULES OF THE GAME

The playing board consists of a track marked with the fivecolours of the Olympic rings. Players throw the dice, movealong the track and choose the corresponding question card.
The cards contain five questions related to different topics
which are highlighted with one of the five colours of theplaying board. Each colour represents a different topic.
If a player answers a question correctly, he/she receives thecorresponding coloured counter.
The winner is the first player to obtain all five coloured countersby answering questions for each topic. The teacher’s booklet
contains the rules of the game.

English:French:German:Spanish:Italian:

9788853613721

9788853613738

9788853613745

9788853613752

9788853613714

18 English Championship Championnat de Français Deutsch-Meisterschaft Campeonato de español Campionato d’Italiano

QUESTIONXXX CHAIN

A2-B1

RULES OF THE GAME

The game can be played both in class or at home.
The game can be played according to the linguistic level of theplayers; it is easy to choose due to the colour and number of
the asterisks that appear on the back of the cards: orange forlevel A2 and blue for level B1.
The teacher or group leader chooses one of the packs, shuffles
them and deals the cards evenly amongst the players.
The youngest player starts the game by reading the question
on his/her card out loud. The other players listen carefully andthe one that has the most corresponding answer, reads theanswer out loud. Then he/she reads the question on his/hercard and another player answers. The game continues in thismanner until the last answer. If the game is played correctly,
the player who started the game should finish it by answering
the last question.
The teacher’s booklet contains the correct sequence of thephrases and suggestions on how to play the game indifferent ways.

MATERIALS• 132 cards: each card has on the
top half an answer and on the lower
half a question• A teacher’s booklet

LINGUISTICOBJECTIVES• To facilitate the learning andreinforcement of question forms, oftenses and of basic vocabulary• To practise conversation throughmini-dialogues• To present some idiomatic
expressions

DIGITAL GAME

9788853614056
English:Question chain
9788853604682

French:German:
Questions à la chaîne Kettenfragen
9788853604699
9788853604729

Spanish:Preguntas encadenadas
9788853604712

Italian:
Domande a catena
9788853604705

19

QUESTIONS AND ANSWERS

A2-B1

MATERIALS• A board representing a fairground• 1 dice - with the words: who,
what, how, where, when, which• 66 cards, each card has an object
from the board• A teacher’s booklet

LINGUISTICOBJECTIVES• To stimulate the use of pronouns
and adverbs in questions• To learn basic vocabulary andlinguistic structures• To stimulate conversation in English

RULES OF THE GAME

The game can be played in class as a didactic tool for linguistic
revision and consolidation and at home with friends as a board
game.
The cards are shuffled and dealt evenly amongst the players.
The youngest player starts by rolling the dice and depending on
the interrogative shown, formulates a question to the player on
his/her left who must guess his card. The player to the left, after
having answered, then throws the dice and asks a question to
the player on his/her left. When a player, helped by the pictureboard, has the clues necessary, he/she tries to guess the card. If
the guess is correct, then he/she wins the card and has anotherturn at asking a question. The player with the most cards at theend of the game wins.
The teacher’s booklet contains suggestions and tips on further
ways to use the material.

English:French:German:Spanish:Italian:

9788853611659

9788853611666

9788853611673

9788853611680

9788853611697

20 Questions and Answers Questions et Réponses Fragen und Antworten Preguntas y Respuestas Domande e risposte

THE BUSY DAY DOMINOES

A2-B1

RULES OF THE GAME

The game can be played both at school and at home.
The teacher can decide to use the game to practise either thepresent, past or future forms depending on the level of theclass.
Starting with the beginning card and following the usual
domino rules, the players need to combine the illustrated
picture with the description in the written form, conjugating
the verb into the required tense (past – present – future) andwith the corresponding person (3rd person singular or plural).
Players progressively reconstruct a day in the life of the Johnson
family.
The player who correctly inserts all their cards is the winner.
The teacher’s booklet contains suggestions for a wide variety
of other ways to use the cards, a list of the verbs in the gameand their relative conjugations.

MATERIALS• 48 cards with on one half an
illustration and a phrase (verb in theinfinitive) on the other half
• A teacher’s booklet

LINGUISTICOBJECTIVES• To facilitate the learning,
reinforcement and correct use of
frequently used tenses• To extend vocabulary

DIGITAL GAME

9788853614070
English: The Busy French:
German:Spanish:Italian:Day Dominoes
Les Domino de la Journée Das Tagesablauf-Domino El dominó de cada día Il domino della giornata
9788881483006
9788881483013
9788881483020
9788881483037
9788881483044

21

LET’S PARTY!

A2-B1

MATERIALS• 48 cards with on one half an
illustration and a phrase (verb in theinfinitive) on the other half
• A teacher’s booklet

LINGUISTICOBJECTIVES• To facilitate the learning,
reinforcement and correct use of
frequently used tenses• To extend vocabulary

RULES OF THE GAME

The game can be played at school or at home.
The teacher can adapt the game depending on the level ofthe students by choosing to conjugate the verbs in the past,present or future forms.
Starting with the beginning card and following the usual domino
rules, the players need to combine the illustration with thecorrect written description, conjugating the verb in the required
tense (past-present-future) and with the corresponding person(3rd person singular or plural) and progressively reconstruct thephases of the party.
The player who correctly inserts all his cards wins the game.
The teacher’s booklet contains information on the theme of‘parties’, typical recipes, some useful websites and the list of
the verbs used in the game with the relative conjugations.

DIGITAL GAME

9788853614094
English:22 Let’s party!
9788853604736

French:Faisons la fête !
9788853604743

German:Lasst uns feiern
9788853604774

Spanish:Todos de fiesta!
9788853604767

Italian:Festeggiamo!
9788853604750

ROUNDTRIP OF BRITAIN AND IRELAND

A2-B1

RULES OF THE GAME

Stars on the back of the cards indicate the different levels at
which the game can be played: level A2 one star; B1 two stars.
The teacher or group leader places the material around him
including the six packs.
The youngest player starts the game by rolling the coloured
dice and answering the question type indicated by the colour
shown on the top of the dice. The question is asked by theteacher or group leader.
If the answer is correct then the player throws the second dice(with numbers on it) and moves forward on the board according
to the number shown. Then the next player has his/her turn.
The winner is the first player who reaches the end of the trip
(London).
The teacher’s booklet contains information on every city mentioned
in the game and a list of useful websites for further information.

DIGITAL GAME

• A board with a map of GreatBritain and Ireland and 100 numberedsquares, some with photographson them• 132 cards divided into 6 coloured
packs with each colour that indicates
the type of question:
Yellow: Riddles
Blue: Geography
Orange: Odd one out
Purple: Idiomatic Expressions
Red: History and traditions
Green: Grammar• 1 dice with different coloured sides• 1 dice with numbers• A teacher’s booklet

LINGUISTICOBJECTIVES• To extend vocabulary• To favour the correct use ofgrammatical structures: articles,
adjectives, verbs, question andnegative forms• Numbers up to 100• To become acquainted with culture,
history, geography of Great Britain and
Ireland• To promote the learning of idiomatic
expressions

9788853614117
English:Roundtrip of Britain and Ireland
9788853604637

MATERIALS

French:Voyage en France
9788853604644

German:Die Rundreise
9788853604675

Spanish:Viaje por España
9788853604668

Italian:Viaggio in Italia 23
9788853604651

THE GREAT VERB GAME

A2-B1

MATERIALS• 100 cards of verbs in the infinitive• 1 dice indicating the tense: now,
always, tomorrow, yesterday,
ever/just, if• 1 dice of personal pronouns• 1 dice of symbols showing sentence
types, e.g. positive, negative, interrogative• A teacher’s booklet

LINGUISTICOBJECTIVESRULES OF THE GAMEThis game is a useful tool for practising verb conjugation in alight-hearted yet highly efficacious way; a very valid didactic
instrument.
The cards show 100 different verbs in the infinitive.
The players choose one card and throw the three dice: thegreen one for personal pronouns, the red for the sentence
types and the yellow for the tense. With the indications shown,the player formulates a sentence. E.g. you + have breakfast +interrogative + yesterday = Did you have breakfast yesterday?
The teacher’s booklet contains suggestions for further ways toplay with the materials and a complete list of the verbs.

• To learn to conjugate regular andirregular verbs

DIGITAL GAME

9788853614131
English: The Great

24 Verb Game

9788881483105

French: Le grandjeu des verbes
9788881483112

German: Das große
Spiel der Verben
9788881483129

Spanish: El Gran
Juego de los Verbos
9788881483136

Italian: Il grande
gioco dei verbi
9788881483143

A1
NEW
PACK YOUR BAG
PREPOSITION ISLANDPICTURE BINGO
BIS
THE NUMBER GAMETIME FOR DOMINOESVERB BINGO

page
page
page
page
page
page
page

3
4
5
6
7
8
9

A2
ENGLISH PAPERCHASE NEW
MY SHOPPING LIST
SUPER BIS
WHO’S WHO?
JUST THE JOB

page 11

WHY A FUN WAY OF TEACHING LANGUAGES?
To teach a foreign language it is necessary tochoose precise methodologies and it is absolutely
essential to keep in mind the characteristics of thestudents: age, linguistic level, learning style.
One must identify the various activities that canarouse interest in the students to send them willingly
and happily into situations of simple, but effective
communication.

page 13
page 15LANGUAGE DIDACTIC GAMES

12

page 14

A2-B1
NEWSENTENCE MAKER!
page 17ENGLISH CHAMPIONSHIP
page 18
QUESTION CHAIN
page 19
QUESTIONS AND ANSWERS
page 20
THE BUSY DAY DOMINOES
page 21
LET’S PARTY!
page 22
ROUNDTRIP OF BRITAIN AND IRELAND page 23
THE GREAT VERB GAME
page 24

ELI Srl
Via Brecce snc
60025 Loreto - Italy
Tel. +39 071 750701
Fax + 39 071 977851
Email (Italian market):
info@elionline.com
Email (International Market):international@elionline.com

Learning a language and pleasure go hand-in-handand to achieve this ELI has been publishing didactic
material for years which satisfies every step of thelearning path.
This catalogue offers a series of tips for teachers
wanting to enrich their own didactic paths in apleasurable and creative way, through the use of
educational games that enhance language learning.

The language teacher must ‘animate’ the course notto render it monotonous and repetitive, and mustfind a way to capture the attention of the students
by presenting the same content in different ways.

page

ELI PHOTO CARDS

THE PLEASURE OF LEARNING A LANGUAGE
PLAYING

This is why ELI has developed didactic games which
stimulate students to communicate and to interact.
These games help to improve the quality of teaching
because they present basic grammatical structures,develop and enrich the students’ known language,
highlight the indispensable communicative structuresof daily life and supply information concerning theculture and traditions of Great Britain.

75 photographic Photo Cards created to stimulate discussion inclass with students from intermediate to advanced level.

MATERIALS• Photo on front of card, keywords, thought-provoking questions
and thumbnail image on the back.
• Teacher’s guide containing suggestions for learning paths bymacro-topic and extra ways to use the cards.

The fun aspect plays an important role in facilitatingsocialisation and stimulating the students tofurther deepen their knowledge and even helps withthe capacity to reason.
ELI’s didactic games are therefore founded on
the principles of the effective communicative
approach which eliminates the tension that exists
when learning a new language. They offer the
students a great sense of freedom because playing
causes fears to disappear and teacher’s corrections
are accepted more readily.
The contents of the games help create a social
dimension: the players communicate, theatmosphere is more relaxed and even the most­­­shyof students are able to show their talents. Therefore
even the weakest of students, from a linguistic pointof view, along with everyone else is able to learn andinteract.

English:ELI Photocards
9788853613554

French:ELI Photo Cartes
9788853613561

German:ELI Foto Kartes
9788853613578

TOPICS• Globalisation• Pollution• Alternative energies• Eating habits• Human rights• Racism• Social problems• Development and underdevelopment• How families are changing• Fostering, adoption• Solidarity• Bullying• School and work
• Dreams• Extreme sports• Evolution• Trends, tattooing and piercing• Social networks and technology• Being a parent and being a child• Being / appearing

Spanish: Lámina
ELI Fotograficas
9788853613585

Italian:
ELI Foto Carte
9788853613592

English • French • German
Spanish • Italian
ELI s.r.l.
P. O. Box 6
62019 Recanati - ITALY
Tel. +39 071 750 701
Fax +39 071 977 851
international@elionline.com