Comprehensive 3D CG Softwarethat supports BIM/CIM

English / Chineseversion released

Ver.

25

All-in-one 3D CG software made in Japan that can do everythingfrom modeling and rendering to animation and 3D printing

Professional Civil

Professional Ultimate

For a variety of usages: Interior / exterior
perspectives, Interior design, Product design
Photorealistic depiction andprecise modeling by CAD function
Create 3D models foranimation and 3D printing
High quality CG expression by
rendering function

Data collection“Forest”

3D models and texture
to create simulation data

CG Input
Support Service
Supports VR/CG data
creation in general

Japan-made�DCG Software

1Market Share

NO.

Researched byFuji Chimera
Research Institute, Inc(Aug. ��, ����)Shade3D is a comprehensive 3D CG software developed in Japan with a wide spectrum offeatures from high-precision modeling, rendering, and animation to multi-functional layout
workspace, camera, and light source, and many more features required for high-precisionarchitectural perspectives modeling, interior design, and product design. Certified as thesoftware recommended for the Certification of CAD engineer Grade-1 (Japan).

Available in 5 grades for many different applications
To know 3DCG

Create 3DCG withquality for presentation

Fully compatible with 3DCAD

Civil

With useful features for
BIM/CIM: standard

Main Features
Modeling / Editing: professional

META
VERSE

Ultimate

Supports developmentof additional features: Metaverse function

The types of shape created by “Sweep” can now be selected between “Swept
Surface” and “Curved Surface”

Supports curved surface modeling, NURBS based modelingmodeling, and swept surface, parametric modeling, polygon. Zoom, rotation, shear,

move, and size setting.A dedicated tool (polygon mesh) for vertex, edge
line, and surface. Real-time Boolean operation, floating-type fillet, surface
chamfering tool, shape arrangement by assembly, and measurement of
surface area, volume, and center of gravity. Supports the standard bone.

Standard bone META
VERSE

Support the creation of highly compatible joint structures by adding
NURBS modeling

Parametric Modeling

META
VERSE

V NEW

Input/Output road alignment to LandXML
NEW
longitudinal profile

restrictions to conventional bones.

, supports

Corresponds to LandXML input/output of road alignment. Road alignment
information and terrain data (polygon mesh) can be imported from UCwin/Road through LandXML, and horizontal alignment information of roadalignment can be exported from Shade3D to LandXML.Allows more detailed
and generic definition of the longitudinal profile (vertical curves) of roadalignment curves.
Human body structure made with standard bone
META
VERSE

Box model converter

It converts near-landscape high polygon models into billboard and box
models for far-landscape to quickly create light models for the metaverse.

Supports road alignments and vertical curves

Polygon mesh in Boolean operation part

平面模型

Real-time reflection of hierarchical parts assembly allows quick adjustment of
positions and modification of the original shape. Modeling by combining basic
shapes and trial-and-error and redoing in the final process of 3D printing suchas integration can also be done efficiently.
箱体模型

Polygon Reduction

META
VERSE

Added the function to turn on/off "Triangulate" and "Use UV Boundary"Types of shapes to be generated by the Sweep tool
can be selected(from the left) Original, Triangulate: On, Triangulate: Off

HDR Display *OS, GPU, and monitor supporting HDR display are required

2D drawing

HDR (High Dynamic Range). (Real-time display of drawings, rendering image
display) High-brightness image can be edited and previewed in real time.

Supports creation and display of independent views for 2D drawings.
Multiple 2D drawings can be created and displayed within parts. "Drawing"
display mode has also been supported from the Ver.22.

"Drawing" display mode

CuttingGlobal illumination
Light coming directly from its source but also light rays from the same sourcethat are reflected by other surfaces generate a natural atmosphere

Supports the cutting position with numerical input of coordinates.

Path tracing + Photon mapping

Ambient Occlusion

META
VERSE

NEW

This is a rendering function that provides a simple representation of an effect like global
lighting. Ambient occlusion can be used from texture baking to add realistic shading toLayout function

models for the Metaverse.

This function is useful for fine-tuning the final image even if it is not used for Metaverse

Split View on the right displays views from 4 different camera angles: Topapplications.

View, Front View, Perspective View, and Side View. Drafting hidden lines
can also be displayed from Ver.22.

Collision avoidance in surface replicator
In the surface replicator, it is possible to arrange objects without overlaying. It
is useful for avoiding unnatural overlaying when arranging objects randomly.

Light source

Spotlight, surface light source, line light source, parallel light source, point
light source, ambient light, light distribution by IES data, infinite light sourcesuch as sunshine. Sunshine simulation (animation) by setting date, latitude,
and longitude.

Arrangement so far

Camera function

Collision avoidance
META
VERSE

The same settings as those of real camera such as zoom, pan, dolly, angle ofview, tilt. Possible to be reflected to animation

Rendering

Expresses atmosphere by using ray tracing, path tracing, and global
illumination photon mapping. Physically Based Rendering (PBR, rendering
method that uses bidirectional reflectance distribution function andrendering equation to accurately render the flow of light and materials in
the real world) approach is used to take rendering to the next level.

Linear workflow
Color management method that treats colors in the linear color space so that
all image materials in work in progress can be displayed same as that in thereal world. It contributes to an increase in work efficiency at every stage of 3D
CG creation or digital compositing to produce photorealistic results.

GPU ray tracing

Morph target

GPU Ray tracing enables high-speed and high-quality image generation

Deformation and merge of polygon mesh by morph target is now supported.

by performing ray tracing on the GPU, unlike the conventional real-timerendering using the CPU.

Multiple facial expressions can be created for a single facial model, and eachcan be composited by percentage. This improves the expression of characteranimation such as creation of motions which are difficult with skin deformation.

AI Denoiser
Equipped with a noise reduction library developed by Intel, and is capable ofefficiently removing high-frequency noise through AI-based deep learning
filter. High quality, noise-free results can be easily obtained in a short time
without the need for complicated settings. Greatly effective for Global

Multi-timeline
A series of multiple motions can be set up in a single scene.
Motions such as 'walk', 'run', etc. can be held together in one scene file.

Illumination Path Tracing (without Irradiances Caching), shadow softness oflight sources, Area Light, Linear Light, and roughness of surface materials.

Enhanced glTF input/output for animation
It uses the settings of "Transparency", "IOR", "Specular", "Emissive", "Sheen",

Animation function"Clear coat" in the PBR material, and "Smooth" and "Tiling" in the texture
META
VERSE

mapping. "KTX2 format" images can be used for texture. "Standard bone"and "Legacy bone" can be selected when importing.

A variety functions including shifting by joint, rotation, zoom in & out,
camera work, move along path, organic deformation by skin, BVH import,
walkthrough. These movement and deformation functions can also be used
as modeling functions.

Physical Assistant / Physical Animation

gITF Converter function enhanced
Input/output of Morph Target’s animation settings, linear movement, scaling,
animation settings for equal scaling of joint, ability to export animation stepby-step are now supported.

NEW

You can set things such as moving and stopping for each shape, andperform

simple physical simulation such as free fall, landing, covering with cloth.

Supports animation of physical scenes set up with the Physics Assistant.
The feature allows for the preview of animations in real-time andanimation rendering.

FBX Converter function enhanced
Morph Target’s animation settings can now be imported/exported. “Blender”
has been added to a choice of pre-set exporters.

Particle physics
It visualizes movements that have undergone physical calculation processing
such as flames, bubbles, smoke, tornadoes, smoke movement due to air flow,
billboard scattering, and collision between shapes.

Surface material
Materials such as basic colors set by parameters and texture, reflection,transparency, refraction index, texture wrapping, projection, and UV
mapping, texture of cloud and transparent texture like ivory can be set andedited to multiple shapes at once, and can be reused for other scenes.

PBR material

SketchUp Import/Export

PBR materials are physics-based calculations and require fewer parameters

Supports the import/export of SketchUp used in the newest version of SketchUp.

than Shade3D materials. Shade3D materials and PBR materials can be set per

Import/Export

geometry and can be mixed in a scene.

Formats used in “SketchUp 2021”and newer versions are supported.

In addition to parameters for defining Roughness and Metalness that express
the real world texture of objects, rendering function that uses "Principled
BRDF" described by Disney as a guideline has been added.

3D printing

Create shapes for 3D printing and perform necessary error checks.
Metallicity

The program corresponds to STL file and OBJ file supported by many 3D
printers, and data can be exchanged smoothly with 3D printers.

3D printing assistantRoughness

Semi-automatically checks and corrects Shade3D scenes or external 3D datafor items that are necessary to satisfy the conditions for a shape to be output

Transparency

for 3D printing, whether it has no holes, enough thickness, unified facenormals to the outside, and is made of a single polygon mesh.

Various expressions such as basic colors, reflection, transparency, projection,
UV mapping, transparent texture like iory.

Wrapping mesh
Create a single holeless manifold that wraps multiple shapes together in askin while keeping the surface textures. It is possible to create a shape that
supports 3D printing even from a combination of complicated shapes that areusually difficult to integrate.

Clear coat

Texture Baking

META
VERSE

NEW

Supports texture generation from model and material information. It can be used forvarious applications required for enhancing the Metaverse to a high-quality Metaverse,such as texturing of lighting, shadows, and global lighting shadows, normal map
generation to reproduce unevenness of a high-poly models with a low-poly models, andimage mapping of a procedural map.

Semi-auto check and modification

Modeling for 3D printing

3DCAD function

Supports the plan view creation. Compatible with thick, non-perforated
surfaces, primitive shapes, free-form surfaces, extruded bodies, revolved
bodies, polygon meshes, and interference check for NURBS shapes.

Linkage with UC-win/Road

File import/export
Texture Baking (Integration)

Models can be exported in 3ds, FBX, and COLLADA format and used in UC-win/
Road. It is possible to edit models on the Shade3D 3D space.

Input/output to/from the main file formats used in 3DCG.

* Supported only on Windows

Supported import/export files
For file import/export, it is possible to handle 3D data such as IGES, glTF, STEP,COLLADA, Wavefront OBJ, EPix, DXF, FBX, and STL, vector data such as AI and
EPSF, images such as PSD, JPG, and PNG, video and sound data including MP4,
AVI, MOV, WAV and AIFF, and BVH motion data.

Modeling

Simulation, export of terrain and structure

Linkage with Adobe products
Shade3D data can be output in Adobe Illustrator format

and used as

vector data. It is also possible to import Adobe Illustrator data in Shade3D tocreate 3D models.

RenderingAlso, image data of which each light source is rendered in Shade3D can beimported into Adobe Photoshop to efficiently adjust the color and brightnessof light sources.

IFC data import (Optional)
Reads IFC (Industry Foundation Classes) files that define the representation ofbuilding elements such as doors, windows, walls, etc., and displays this information.

Certification of Space Designer
It corresponds to an examination that evaluatesand certifies experts in CG interior perspective.

Certification of CAD engineer Grade-1
Certified as the software recommended for the Certification of CAD engineer
Grade-1 that is one of the largest 3D CAD test in Japan established in 2003.

Expanded Functions (Option)
Block UI Programming Tool

Price: USD130

The “block interface,” a technology employed in the ﬁeld of academy
programming education, can be used. By combining blocks (elements) likea jigsaw puzzle with mouse operation, users can build their programming
proﬁciency and develop creative and logical thinking skills.

BIM/CIM Design Check Tool
Price: USD���

IFC input, linkage with 3D bar arrangement CAD,

Allows you to input and output ﬁles in the IFC (Industry

design check information

Foundation Classes) format, which is an international

Supports reading of design veriﬁcation

standard in the building and construction industry.

information ﬁles attached as external references

IFC ﬁles deﬁne the speciﬁcations for the systematic

to IFC ﬁles output by 3D Reinforcement CAD. The

representation of all the elements that make up a

information assigned during design can now bebuilding, and it is possible to display and edit theviewed in Shade3D, improving the eﬃciency of

information with this tool.Ver.25 introduces the support
for “Bridge Substructures”.

the design veriﬁcation process.
Corresponds to the MLIT’s BIM/CIM guideline (March 2023)

Shade�D SDK

Example of a function created with the plugin

Price: USD800

A plugin SDK for developing functions by using C++
language. You can create high-performance additional
functions that are tightly integrated with Shade3D
from simple solutions to advanced features.

�D Parametric Tool
Price: USD800

Structures such as bridge substructures can be easily created by
inputting the necessary design information.
The created 3D model is added to the Shade3D scene as a shape,
allowing for a wide variety of expressions and streamlining of thedesign process.

Collection of ShadeD
Practical Data Forest Series
Price: 250

Users who contract subscription service for Shade3D Standard
or Professional can use some model data for free.

Published Literature Shade3D Ofﬁcial Guidebook

Price: USD250 (excludes shipping fee)

From beginners to intermediate users, this one book has it all! Frombasic operations to practical and applied techniques for intermediateusers, this book covers all the functions and tips necessary for the
production process.

Shade�D Examination Guidebook

To be published in ����This is a guidebook for learning the contents of the CG certiﬁcation examusing Shade�D. It covers the basics of CG (history, ﬁelds of use, andterminology), modeling and scene creation such as lighting using Shade�D,
and techniques for using Shade�D for the Metaverse. The contents of thebook go one step beyond what can be covered in the certiﬁcation course
and include scenes from application examples.

User Report

Go check Shade3D user reports in Up&Coming!

DXA Co., Ltd

OKINO Builders Co., Ltd

Making full use of their expertise in the TV industry, DXA has
utilized Shade�D to create high quality CG content for medical
dramas, documentaries, commercials, and more.

Aiming to pass on the traditional beauty and techniques unique toJapan through the architecture of shrines and temples. Promoting"T&I Modeling", the conversion of shrine and temple architecture
to �D by using Shade�D

CEO/ Producer, Mr. Seiji Okuyama

Representative Director, Mr. Okino(Up&Coming '21 Fall issue)(Up&Coming '21 Summer issue)

KAMITOPEN Architecture-DesignOﬃce Co., Ltd.

CEO and President, Mr. Masahiro Yoshida

Centered on commercial architecture, he is solving lots of
his clients' problems through designing. Shade�D is used to create
CG perspectives to express lively and bright spaces.

TAKARA SPACE DESIGN CORP.
Propose "space for beauty and health" including barbershops,
beauty salons, and medical clinics. Shade�D is used in all aspects
of presentation, design, and construction image conﬁrmation.

(Up&Coming '22 Fall issue)(Up&Coming '22 Spring issue)

�-dimension

Mr. Koji Kikunaga, Representative Director

Produces various �D perspectives such as store and house interior,exhibition booth, events, etc. by using Shade�D. Ease of use
and various expressions help to create event perspectives
that "convey excitement".

(Up&Coming '23 New Year issue)

Sohatsu Systems Laboratory Inc.
Development Department

Reproduces realistic smoke movement based on FDS for tunnel ﬁrehazard training. Express the road tunnel space and moving vehicles
with Shade�D and integrate it with the movement of smoke.

(Up&Coming '23 Fall issue)

MuuN

CEO Mr. Hideki Torita

Having used Shade�D for many years for visualization andveriﬁcation in various product development.
Introduced UC-win/Road to eﬀectively test and promote
understanding of the new mobility concept 'TTS'.

(Up&Coming '23 Summer issue)

System Communications Inc.

Provides advertising and sales promotion proposals andhigh-quality creativity that captures the hearts andminds of clients by utilizing Shade�D.
High-quality creative design produced using Shade�D ishighly evaluated by many clients.

(Up&Coming '24 Summer issue)

File formats supported

Basic Standard Professional

dobe Illustrator AI output
Adobe Illustrator AI
3-sides drawing can all be exported simultaneously

Civil

Ultimate

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DXF 3-sides drawing can all be exported simultaneously

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Photoshop(PSD) output

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Modeling

IGES input/output (Supports NURBS based modeling)
STEP input/output

Function comparison chart

BasicStandard

Professional

Civil

Ultimate

Sweep surface uppder side setting /"Surface" setting of linear shapeand circle

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Polygon modeling / Curved surface modeling

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NURBS modeling / The assembly, Interference, and Measurement of a
NURBS surface

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NURBS Boolean operations (floating type)

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Voxelization Mesh / Polygon Reduction / Mesh editing tool

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FBX input/output

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2D・3D DXF input/output

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Boolean Modeling / Primitives / Line Offset / Mirroring /Bevel Vertex /Bevel Edge / Merge / Bridge

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Wavefront OBJ(OBJ) input/output

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Supports 3D Annotations

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STL input/output

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Maximum rendering size (pixels)

4K

8K and more

8K and more

8K and more

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2K

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Global Lighting: Radiosity

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MPO output

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Global Lighting: Radiosity Pro

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SketchUp input

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Stereoscopic rendering (Panorama VR Rendering)

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HDR/OpenEXR/PFM input/output

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Multipass rendering / Glow effector / Illumination Adjustment /endering history

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Number of ShadeGrid network rendering servers

1

1

No limit

No limit

No limit

Linear workflow

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Ability to preset rendering resolution has been enhanced

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COLLADA input

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COLLADA output

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Rendering

Adobe Flash SWF(Toon Renderer) output
Adobe Illustrator AI(Toon Renderer) output

PoserFusion 2(pz3, pzz input)

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BVH motion file input

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EPix output

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3ds max(3DS) input/output

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GPU ray tracing

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JPEG/BMP/TARGA/TIFF/PNG/GIF input/output

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AI denoiser（Intel(R) Open Image Denoise）

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WAV/AU/AIF/AIFF input/output

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AVI (Win/Mac) / MOV (Mac) / MP4 (Win/Mac) input/output

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Dark mode support for Windows 10, macOS Mojave

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Humanoid bone / Standard bone

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Box model converter

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Flat expansion / UV replacement

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UV map editing / direct/indirect lighting / light map / normal mapping

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Material parameter: Volume (Volume rendering)

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Material parameter: Subsurface scattering

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PBR material

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Linear movement / rotation / scaling / uniform scaling /deformation
animation using ball joints

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Animation setting using inverse kinematics

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Motion effect

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Addition of walk camera

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Physical sky / Volume light

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Shadow softness in ray tracing / distributed light source (IES data)

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Product price

UI

Subscribers can always get free upgrades to the latest versions. As our subscription
service is based on an annual contract, you can manage your budget more easily.
Subsequent years

1st year(annual cost of subscription
service)(product price)

Shade3D Basic Ver.25

USD250

USD100Shade3D Standard Ver.25

USD600

USD240Shade3D Professional Ver.25

USD1,200

USD480Shade3D Professional Civil Ver.25

USD2,200

USD880Shade3D Professional Ultimate Ver.25

USD3,000

USD1,200

Product name

Block UI programming toolPrice

BIM/CIM Design Check Tool
（Professional only）
Shade3D SDK

3D Parametric Tool

USD130

Academy Price

Block UI programming tool

OptionOption priceMetaverse

Product name

USD400

USD800

USD640

USD800

USD640Shade3D SDK

3D Parametric Tool

USD104

USD500

BIM/CIM Design Check Tool（Professional only）

Windows

Product nameShade3D Professional Rental license (3 month）
Shade3D Professional Rental license (6 month）

Windows 10/11 (64bit only)

CPUIntel® Core™ 2 Duo, AMD Athlon 64 X2 ornewer *SSE3 is mandatory

Shade3D Professional Rental license (3 month）
Shade3D Professional Rental license (6 month）

Information

Try / Buy Shade3D
Watch Demo / User
Interview

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Mac OS (Apple silicon)

Monterey 12/Ventura 13/Sonoma 14
Intel® Core™ 2 Duo or greater

Apple M1 or greater

4GB or greater (8GB or greater is recommended.)
At least 5GB of free space (20GB or greater is recommended.)

Price1024x768 pixel or greater (1280x1024 pixel or greater is recommended.),24 bit color or more is required.

USD700PC

USD858model

PC with specifi cations matching that of hardware and OS specified in the table

USD594

Video

Price

card

USD990USD1,175

HDR

USD1,452

display

CG input
supportserviceiMac（2015 or newer）
iMac Pro（2017 or newer）
Mac mini（2018 or newer）
Mac Pro（2019 or newer）
MacBook（2016 or newer）
MacBook Pro（2016 or newer）
MacBook Air（2018 or newer）

iMac（M1,2021 or newer）
MacBook Air（M1, 2020 or newer）
MacBook Pro（M1, 2020 or newer）
Mac mini（M1, 2020 or newer）
Mac Studio（2022 or newer）
Mac Pro（2023 or newer）

・Required graphics card:○Graphics cards corresponding to DirectX 12
・Recommended graphics card:○NVIDIA® GeForce® 1000 series or greater○AMD Radeon™ RX 400 series or greater○Intel® UHD Graphics 600 series or greater・Required graphics card:○Graphics cards equipped on required
models・Recommended graphics card:○Graphics cards equipped onrecommended models

・Required graphics card:○Graphics cards equipped onrequired models

Monitor corresponding to HDR10(DisplayHDR600 or greater is recommended)Video card:○NVIDIA® GeForce® 1000 series or greater○AMD Radeon™ RX 400 series or greater

Monitor corresponding to HDR10(DisplayHDR600 or greater isrecommended)
Hardware satisfying recommended
modelsMonitor corresponding to HDR10(DisplayHDR600 or greater isrecommended)○Hardware satisfying required
modelsOthersISO27001/27017 ISMSFORUM8 Co., Ltd.

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HDD

After web activation, anyone can use the products on any PC anywhere in the world
Shade3D Professional Rental license (2 month）○

MonitorFloating license

Product name-

Mac OS (Intel processor)

OS

MemoryShade3D Professional Rental license (2 month）-

Hardware requirement

Rental license

Short term licenses available at a low price-Internet connection is required.

ISO22301 BCMS

ISO9001 QMS

ISO14001 EMS

UC-win/Road V.12

Tokyo Head ofﬁce

Osaka ofﬁce
Fukuoka ofﬁce
Sapporo ofﬁce

Nagoya showroom
Sendai ofﬁce
Kanazawa ofﬁce
Iwate ofﬁce
Miyazaki ofﬁce
Okinawa ofﬁce
Super computer
cloud Kobe

2-15-1 Shinagawa Intercity Building A 21F Konan Minato-ku Tokyo 108-6021
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