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EVERYONE|\_®

WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTERENTERTAINMENT SYSTEM.
Avery small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games, including
games played on the PlayStation 2 console, may induce an epileptic seizure inthese individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you,
Or anyone in your family, has an epileptic condition, consult your physician prior
to playing. If you experience any of the following symptoms while playing a video
game — dizziness, altered vision, eye or muscle twitches, loss of awareness,disorientation, any involuntary movement, or convulsions — IMMEDIATELY
discontinue use and consult your physician before resuming play.

WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first

consulting the user manual for your projection TV, unless it is of the LCD type.
Otherwise, it may permanently damage your TV screen.

USE OF UNAUTHORIZED PRODUCT:The use of software or peripherals not authorized by Sony Computer Entertainment

America may damage your console and/or invalidate your warranty. Only official or
licensed peripherals should be used in the controller ports or memory card slots.

HANDLING YOUR PLAYSTATION 2 FORMAT DISC:eThis disc is intended for use only with PlayStation 2 consoles

with the NTSC U/C designation.
e

Do not bend it, crush it or submerge it in liquids.

¢

Do not leave it in direct sunlight or near a radiator or other source of heat.

e

Be sure to take an occasional rest break during extended play.

e

Keep this compact disc clean. Always hold the disc by the edges andkeep it in its protective case when not in use. Clean the disc with a lint-free,soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.

Thank you for purchasing Sonic Heroes™. Please note that this software is designed
only for use with the PlayStation®2 computer entertainment system. Be sure to readthis instruction manual thoroughly before you start playing Sonic Heroes™. Also notethat this instruction manual cannot be re-issued, therefore please keep it in a safe

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Set up your PlayStation®2 computer entertainment system according to the instructionsin its Instruction Manual. Make sure the MAIN POWER switch (located on the back of
the console) is turned on. Press the RESET button. When the power indicator lights up,press the open button and the disc tray will open. Place the SONIC HEROES™ disc on
the disc tray with the label side facing up. Press the open button again and the disc tray
will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen
instructions and refer to this manual for information on using the software.

Memory Card (8MB) (for PlayStation®2)
Sonic Heroes™ supports MEMORY CARD slot 1 only. Refer to p.31 in this manual for
details on loading and saving games. Insertion or removal of the memory card (8MB)(for PlayStation®2) after switching on the console may cause data to be overwritten
or lost. At least 110KB or more of free space is required to save Game Data in thisgame.

Using Dolby Surround PRO LOGIC II
In "5.1 channel Dolby Digital" mode, the audio from the PlayStation 2's AV MULTI
OUT may be disabled. When "5.1 channel Dolby Digital" mode is activated, soundmay only come from the unit's DIGITAL OUT (OPTICAL). The PS2's DIGITAL OUT(OPTICAL) should be connected to the "digital optical in" of a receiver with Dolby
Digital decoding.
This game uses both Dolby Digital and PCM audio. Some receivers will switch
between both audio formats automatically, and others will not. Please refer to yourreceiver's instruction manual to determine if it is necessary to activate an "autodetect" feature..

pi

DOLBY]DIGITAL

Dolby, Pro Logic, and the double-D symbol are registered trademarks of Dolby Laboratories

CONTROLLER:
Sonic Heroes™ is a one to two player game, and compatible with the DUALSHOCK®2
analog controller. When playing a 1P game, connect the controller to controller port 1.
When playing a 2P game, connect the controller for the 2nd player to controller port 2.

DUALSHOCK®2 Analog Controller Configuration
L2 button

L1 button

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R2 button

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left analog stick(L3 button when pushed down)

SELECT button

START button
right analog stick(R3 button when pushed down)©

mode button.
This game supports the vibration function of DUALSHOCK®2 analog controller. This can be set ON/OFF fromthe OPTIONS

menu (p.31).

X_

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Controls are all set in ANALOG mode
(mode indicator: ON) and cannot beswitched to digital using the ANALOG

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TEAN\Tan

INTRODUCTIONS)SONICThis tenacious trio of Sonic, Tails and Knuckles combines exhilarating
high-speed action with medium difficulty playability.
Tails and Knuckles finally catch up with Sonic as he tours around the globe,
and pass him a letter from his arch-nemesis Dr. Eggman threatening another outrageous revenge scheme. This time, the deranged scientist announcesthat he has finally completed his ultimate weapon, and in a matter of 3days, he will be ready to bring the world to its knees!
Unlike Tails, disturbed by the message and unsure what will happen,

Knuckles relaxes confident there's nothing to worry about. Sonic, however,shows a brief flicker of a smile and takes off again into the distance.

With that familiar grin of confidence, Sonic says he wouldn't miss this party
for the world!
And this is how the three reunite for their greatest adventure to put an end
to Dr. Eggman's wicked ploy.

The world's fastest supersonic hedgehog unrivalled in speed returns once more. Always thedrifter, Sonic goes wherever the windtakes him, and lives life according to his

own rules rather than the standards ofthose around him. He's basically easygoing, but when he gets fired up overan injustice, his anger explodes withsurprising consequences. Always at thereceiving end of this aggression is archenemy Dr. Eggman, whose fiendish ploys
to take over the world are constantly
being foiled by Sonic. Saving the world isa nice distraction, but Sonic is soon off tofind his next adventure.

Watch out for the patented Light Dashmaneuvre whereby Sonic hurtles along apath of illuminated Rings, even throughmid-air!

kles the Echidna:

Age 16

An egotistical dreadlocked Echidna fromthe Angel Island, and appointed
guardian of the Master Emerald. Sonic
may be a drifter, but Knuckles' home isfirmly fixed in the mountains. Wild,
tough, stubborn and inflexible, Knuckles
sees himself as Sonic's rival, perhaps
because of his own dreams of a freelifestyle. He's also known as a treasure
hunter, and possesses martial arts skills.

Miles "Tails" Pr
Age 8

es

Don't let his docile appearance deceiveyou. This cute twin-tailed fox is anabsolute mecha-maniac withskills rivalling those of Dr.
Eggman. Humble about his
abilities, he always does his best
to help out Sonic, who sees him
as something of a cute kid brother.
"Tails" can spin his tails like a rotor
blade enabling him to fly.

4

Twin

DARK

A villainous team of Shadow, Rouge and Omega. Skill and concentrationis required to endure heavy battle.
Treasure hunter Rouge, who flies all over the world in search of precious jewels, one day hears that Dr. Eggman is accumulating a massive treasure collection. She immediately heads for Dr. Eggman's headquarters to liberate theseriches, but discovers the base abandoned with all the valuables gone.
However, she comes across a stasis capsule that to her surprise houses thefigure of Shadow. Far from being deceased as everybody thought, he wasindeed very much alive, but unconscious. In order to release Shadow fromthe capsule, Rouge switches on the facility's power, unintentionally reactivating the final E-Series robot Omega. Shadow wakes to find his memory
gone, unable to recall why or how he went into stasis.
Omega, on the other hand, was rather upset about Dr. Eggman shutting
him down. Mistaking Shadow for one of Eggman's robots, he immediately
starts to attack him.
Rouge steps in to break up the fighting, and reminding them both that theirenemy is Eggman, the three shook hands and the team was formed.

“Yeah baby!" announces Rouge. "That makes us a team! Let's go findEggman!”Shadow the Hedge
Time of Creation unknown

Created by the renowned scientist
Professor Gerald at the peak of his
career, this black hedgehog is the dark
incarnation of Sonic, matching him in bothspeed and abilities. Shadow never ages,
and can use a technique known as"Chaos Control" to distort time and space
using the Chaos Emeralds. Since his fall atColony Arc (Sonic Adventure 2 Battle) he
was presumed dead, but has since been discovered by Rouge, alive and in suspended
animation at Dr. Eggman's base. He now
suffers from amnesia and has no memory of
events prior to his release.

E-123 Omega
The last and most powerful of Dr. Eggman's E-Series robots.
Decommissioned and left imprisoned at the base, Omega was reactivatedby mistake as Rouge released Shadow. From that point,
Omega decided to destroy all of Dr. Eggman'smachinery to take revenge forhis imprisonment, and to proveonce and for all that he is thestrongest.

His wide arms contain all manner of concealed weapons andmachinery making him apowerful force to be reckoned with.

Rouge the Bat
Age 17/:

Rouge is a professional treasure hunter,
forever in search of the world's mostprecious stones, and part time govern-

ment spy. Fearless, bewitching, andoverflowing with feminine charm,
Rouge is dedicated to her work, andnever leaves a task empty handed. Her
external appearance suggests a carelesscharacter, but she is actually calculating
and manipulative, basing her actions on
potential gain rather than abstract
morality or manners.
Her powerful wings enable her to fly
with ease.

A delightful trio of Amy, Cream and Big. Shorter missions are suitable foryounger players.
Amy, crazily in love with Sonic as always, is concerned that she hasn't had
any contact for over a month. Making little progress on his trail, she isabout to give up hope when she catches sight of Sonic's picture in a newspaper.
In her excitement, Amy runs straight to the publishers to ask where thepicture was taken, and on her arrival, she meets a huge familiar looking cat
called Big and a cute rabbit named Cream. A quick exchange of stories
reveals that Big is looking for his best friend Froggy, and Cream is looking
for her friend Chao's twin Chocola, both of whom had appeared in the picture with Sonic. From this, they decide to continue their search together.
“You can't run forever Sonic! Mark my words we WILL be married!!"An overly cheerful and a slightly
erratic girl that poor Sonic just can't
seem to shake off. Amy uses her
natural initiative and positive attitude to pull the team together, andher weapon of choice, the Piko
Piko Hammer, helps her to maintain authority. Despite her clearly
defined goal to one day marry
Sonic, he treats her as little morethan an annoyance. In his heart heprobably doesn't dislike her that
much.

Be

.

Big the Cat

Age 18A huge feline that lives with his best friend Froggy, peacefully in the middleof the jungle. His hobby is fishing, and he always has his favourite rod
handy. Big is strong, but gentle, and very easygoing as is reflected in his
carefree speech manner. He also does hisbest to help his friends. On
this occasion, his best friend
Froggy has gone missing, so
Big sets off to try and rescue him.

A cute little rabbit that takes her tiny
Chao "Cheese" with her wherever she
goes, and at just 6 years old, is evenyounger than Tails. Brought up like aprincess, she is a little naive and simple minded at times, often getting
herself wrapped up in other people's
problems. Cream never forgets
her manners, and even offersa polite curtsey before attack-ing Dr. Eggman, with extreme prejudice.

By flapping her huge ears, Cream cansustain flight. She also loves ice-creamcones.

Tov

EHAOTIXThis devious team of crack detectives is made up of Espio, Vector andCharmy. Each Mission they undertake lands them in unexpected situations, which leads to some very unusual and sometimes dubious adventures.

The Chaotix Detective Agency is always at your service if the price is right.
Lately however, things have been quiet with very little work available.
One lazy day, a mysterious package is delivered to Chaotix, and inside theyfind a transceiver which mysteriously promises a handsome payment if
Chaotix will take on a case. Charmy is thrilled by the offer, but Espio
remains sceptical due to the strange nature of the communication. Boss
Vector, with dollar signs in his eyes, wastes no time in gathering his troop
together to take hasty advantage of the opportunity.

“You know our policy! We never turn down work that pays!"

Espio the Chamele:
Age 16oo:Opinionated and self obsessed chameleon
at the Chaotix Detective Agency. He has amilitaristic discipline despite being quiet
and laidback, and thanks to extensive
ninja training, he can face trouble
head-on unconcerned by danger. Hischaracteristics include a protruding
horn, coiled tail, and a stealth camouflage trick that renders him invisible toenemy eyes allowing him to pass byunnoticed.

Vector the Crocodil
Age 20“4Outlaw detective and head honcho of the Chaotix Detective Agency. He
can always find peaceful solutions to problems, providing an aggressive
method cannot be found. Despite this, he's
the brains behind the detective
operations. He'll do almost any
kind of work providing the paymentis right,
but won't get @. \ | /involved; adercwith anything
dirty. His charitable naturesometimes leads him
to take unpaid work, such as finding lost toys for crying children.
Vector can effortlessly defeat
enemies by crunching thembetween his powerful
jaws, a formidable
weapon with a dazzling smile. His trademark is a setof headphones.

Charmy Bee
Age 6This scatterbrained funny-kid likes nothing more than fooling around, and making the remaining Chaotix staff look professional. Seen by the others as more of acute mascot, he's generally good natured
and light-hearted, but when he gets
angry he often introduces the source of
his anger to his stinging tail.
Charmy is neither clever nor powerful,
but excels in following hunches anduncovering hidden objects. He is also able
to mysteriously warp between flowers.
His flying helmet is his trademark.

ENEMIES
Dr. Egsgman
Age unknown
As his name implies, Dr. Eggman is a
Doctor that looks like an egg. As wellas having an unfeasibly high IQ of
300, Eggman is a romanticist, a feminist, and a self-professed gentleman.
Sadly, his charms are often difficult tospot through the abominable laughterthat accompanies his maniacal declarations of world domination. Sonic isalways finding ways to stop his diabolicalplots, but as with all great arch-enemies
Eggman now sees Sonic as more of a rival
than a threat.

' Mystery Monster

Time of Creation unknown

A mysterious robot that holds the key todestroy the world.

R2 button.»

Directional

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R1 button

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Left analog stick
SELECT button
ANALOG mode button
Mode indicator
START buttonAbutton©

buttonX_
C1buttonbuttonRight analog stick

MENU CONTROLS
START

Game

Start

left analog stickMove Cursor (Select Menu Items)

directional buttons

Move Cursor (Select Menu Items)© buttons

Enter Selection® buttons

Cancel (Return to Previous Screen)

DURING THE GAMESTARTMove Charactersileft analog stick

Pause

Jump / Special Action® button

Action Buttonil@ buttonrNn2s / GES buttons

Rotate Camera Left & Right® button

Counter-clockwise Formation Change© button

Clockwise Formation Change[EB button

Team Blast

right analog stick

View Surroundings from leader's ViewpointoY

BASIC( ACTIONS)
Sonic Heroes™ introduces the brand new Team Action control system,
whereby teams of characters are controlled together in Formation. Eachteam has 3 members individually representing Speed, Fly and Power. The
character leading the team at any given point determines the Formation
type, allowing a unique set of maneuvers to be performed The following
actions are common to each team and character.
Moveleft analog

stickMove the team leader freely in any direction while
the team-mates follow close behind. Increasing theangle of the left analog stick makes the characters
run faster.

Jump@ buttonPress the @ button while running or standing stillto jump in the air. A variety of special jump
maneuvers can also be performed (see Special
Actions on p.15).

ChangeFormation® and © buttons

Press the @ or ® button to change the leader and rotate between Speed,Fly, and Power Formations. Depending on the Formation type, a variety of
special maneuvers can also be performed (see Special Actions on p.15).

Team Blast

buttonWhen the Team Blast Gauge is full, press the
button to perform the Team Blast move. This knockout technique is ideal for situations where widespread destruction is called for, such as when overwhelmed by enemies. The Team Blast Gauge takes
time to charge up, so use this move with caution.

SPECIAL, ACTIONS!
Spin
Hold @ button

Roll like a ball to increase speed and attack enemies.

Rocket Accel
Hold @ button => team-mates gather => releaseTeam-mates push the leader, propelling them forwards at high speed. Can also be used to attack
enemies straight ahead.

Solo Attacks
Hold @ button => release (without team-mates)

The leader performs a special attack maneuver
unique to that team. Sonic and Shadow attack forwards with a flying Kick, Amy flattens her surroundings with a Swinging Hammer Attack, andEspio throws Shuriken stars.

Homing Attacks
Jump—> & button
Targeted dash directly towards enemies. When
team-mates follow through with the maneuver,
the attack power is tripled!

Tornado Attacks
Jump = © button

Spin at high speed to create a tornado effect that
can home in on and weaken enemies. Espio combines this with a Ninja Leaf Swirl maneuver allowing him to sneak past enemies unnoticed.

Light Dash

Approachpath of Rings => @ button

Enable Sonic and Shadow to dash at high speed
along a path of Rings, even through midair.

Propeller Hammer
Jump => hold & button
Amy can momentarily sustain flight by spinningthe hammer like a propeller.

Triangle Jump
Homing Attack towards wall<>

grabs wall => @& button

Bounce between facing surfaces to pass acrossareas where there is no ground. Espio can also
remain still on the wall without falling off.

Ascending Flight
Jump => hold @& button
While in Flying Formation, the leader carries theirteam-mates beneath and can fly until the Flight
Gauge is used up.

Quick Ascent
Ascending Flight => @& button

Sudden dash upwards during flight that also doubles as a quick attack on enemies by stunning andgrounding them, similar to Thunder Shoot.

Thunder Shoot® button

Launch team-mates like cannonballs towards enemies on the ground or in the air. A well-aimed
shot will have the effect of stunning and grounding enemies.

Solo Attacks® button (without team-mates)

The leader performs a special attack maneuver
unique to that team. Tails and Rouge fire Dummy
Ring Bombs to stun enemies, Cream sends her tiny
Chao "Cheese" to attack enemies on her behalf,
and Charmy attacks directly with his stinging tail.

raAuto Homing
Approach enemies

Team-mates automatically home in on and attack
nearby enemies.

Forward Power Attacks® button

A series of maneuvers for attacking enemies
directly ahead. Knuckles and Omega attack with
Dash Punches, Big employs an Umbrella Attack,and Vector crunches enemies in his enormous
jaws.

Remote Power Attacks
Forward Power Attack => @ button

A series of maneuvers for attacking surrounding
enemies. Knuckles and Omega use Spinning Backpunches, while Big and Vector launch team-matesas destructive balls of fire.

Lely aren& thaaminedWide Power Attacks

Remote Power Attack=> @ button

Attack all nearby enemies with a single maneuver.
Knuckles launches a single punch to the groundcausing powerful volcanic explosions, Omega uses
a concealed machine gun to fire bullets round in acircle, Big swings his fishing reel around dangerously, and Vector spews his putrid breath to knock out
enemies into submission.

Fighting Pose
Hold @ button
Gather team-mates ready for some serious fighting
action.
‘Fireball Jump
Fighting Pose => Hold &@ button
Knuckles and Omega can jump while spinningteam-mates to attack surrounding enemies.

Fire Dunk
Fighting Pose > jump=> ® button

Hurl team-mates diagonally towards the ground asballs of fire. The resulting explosion damages all
enemies in the vicinity.

Body Press/Hammer Down
Jump => ® button

Big and Vector can attack enemies directly beneaththem.

Triangle Jump/Umbrella Descent/Bubblegum Descent
Jump => @ button
Float gently towards the ground together with
team-mates. By catching a draft, this maneuver
can also be used to float upwards.

Press START at the Title Screen to access theMain Menu. Use the left analog stick or directional buttons§ « = to choose from thefollowing and press the © / & button to select.

GAME DATA SELECT
Every time you start-up the game, the Game

Fay"

Data Select Screen will be displayed before you
progress to the Main Menu. Here you will be
asked to select a file on the memory card(8MB) (for PlayStation®2) in which to create orread Game Data, which is accessed automatically during the game. Use the left analog stick= to choose a data slot and press the © /@ button to select. Follow the instructions
onscreen to create or open a Game Data file.

1) PLAY/ ANODE!
From the 1P PLAY Menu, use the left analog stick or directional buttons ¥4 to choose from the following and press the © / @& button to select.

STORY MODE
This is the main game mode where each team's story is revealed by completing each action stage. Each of the 4 teams has their own unique storyline with various levels of difficulty.

TEAM SELECT
On the Character Select screen, the four teams
are displayed together with game progress
shown as a percentage. Use the left analog
stick or directional buttons < = to choose theteam you wish to play, and press the © / @button to select.

GAMEFLOWOPENING MOVIESTAGE 1 (MISSION 1)
STAGE 2 (MISSION 1)

SPECIAL STAGE
SPECIAL STAGE

BOSS LEVEL 1
STAGE 3 (MISSION 1)

The objectives of each Mission are displayed at the Stage Title Screen, so
read carefully before continuing. Each Mission ends when you reach theGoal Ring Emblem at the end of the course.

©

©

©

Story Mode Stages contain a single Mission each. Once you complete
the first Mission in Story Mode, an additional Mission for each Stage isavailable in Challenge Mode (see p.27).
Special Stage Keys can be found in each Stage. If you are carrying a
Key when you reach the Goal Ring Emblem, you will immediately entera Special Stage before progressing to the next Mission or Boss. See
p.25 for details on Special Stages.
Game Data is automatically saved between Stages.

VIEWING THE GAME SCREEN@ SCORE

Points scored during this mission.
Points are awarded for speed, Rings
collected, Level-Ups, good technique and enemies defeated.

© FORMATIONLEADER

The currently selected Team Leader.
_—_ Different leaders allow different
Team Actions as part of the gamestrategy.

@ TOTAL TIME

@ LEVEL-UPS

beginning of the Story.

acter increases the potency of their

Total game time elapsed since the© RING COUNT

Number of Rings currently held.

@ TECHNIQUE

POINTS

Bonus score awarded for advanced

action techniques.

@ TEAM BLAST GAUGEThe Team Blast maneuver can beused when Gauge is full.

Collecting Level-Ups for each char-attacks.

© FLIGHT GAUGE

Decreases as the Flying Type character tires during flight. Recharges

automatically on landing.

© ADDITIONAL ACTION

Indicates availability of an additional common action that can only be
used in specific circumstances.

Rew:
Collect Rings to protect
against enemy attacks.
For each 100 rings collected, earn an extra
life.

"

aw

Power Core

Touch to receive a strategy hint from a team-

Yellow. Collect these to
Level-Up the character

Formation Signal

Pass through the gate toautomatically change
Formation as indicatedin the Formation Signal
above it.

Special Stage Key

Open the box to reveal
the Item inside.

aFormation Change Gate

Indicates the most suitable Formation for tackling the next challenge.

ter.

a a
Ca
ie

mate.

of the correspondingcolor. Power Cores
appear when certain
enemies are defeated,and can also be foundinside Item Boxes.

er, the Key will be lostas collected Rings scat-

Trigger the Goal Ring tocomplete the action
stage.

CT

Comes in Red, Blue andSpecial Stage Keys canbe found in each Stage.
Collect one to enter aSpecial Stage when theMission is cleared. If you
sustain damage howev-

Goal Ring

Check Point
By
ys

Pass through the Check
Point to save yourprogress, and return tothat point if you lose alife. The leader thattouches the Check Point

also receives one LevelUp.

ITEM BOX ITEMS

Rings
Ring count increases by
5, 10 or 20 Rings.

2-_oO
High Speed
Increase running speed
for a limited time.

Barrier;aProtect against enemy
attacks one time only.

1 UP
Increase lives by 1.

Power Cor

Comes in three colors.
Collect these to LevelUp the corresponding
character.

Invincible
Become invincible for alimited time.

Team Blast Ring
Set the Team Blast
Gauge to full.

Fly Charge
Set the Flying Formation
Flight Gauge to full.

SPECIAL STAGE
If you are holding a Special Stage Key when you reach the Goal Ring, youwill enter the Special Stage where you earn points that are converted into
extra lives plus get a chance to obtain one of the 7 Chaos Emeralds.

CONTROLS
left analog stickMove characters left or right.
Jump. Use to avoid Bombs.

® button©

Use Power Gauge to Dash.

i

Using the Power Gauge allows a sudden Dash creating a temporary
shield of air. Continuous use drains the Power Gauge, so use withcaution.
Move left, right, and jump to collect Spheres and avoid Bombs.

e
t3)
4)

Power Gauge

Increases as Spheres are collected,
and decreases when used to Dash.
Score
Increases as spheres are collected.
Time Remaining

Time available to complete theSpecial Stage.
SpheresCollect these to increase the Power

C6)

Gauge level and Score.
Bombs
Come in contact with these andyour speed and Power Gauge level
will decrease.
Chao Balloon
Chao Balloons drop both Spheres
and Bombs so take care not to pickup the wrong ones!!

ee

o

4

The aim of the Special Stage is to chase and catch up with the Chaos
Emerald within the time provided. Even if the Emerald for the Stage you areplaying has already been taken, you can still boost your score by aiming toreach the Goal Ring while carrying as many Spheres as possible.

Spheres come in three varieties.
Normal Spheres
Regular type of sphere to collect.

Power Spheres
Boosts level of Power Gauge.

Score Spheres
Boosts Score.

PAUSE MENU
During gameplay, press the START button to display the PAUSE menu.
Use the left analog stick or directional buttons§ to choose from thefollowing, and press the START button to select.

CHALLENGE

MODE

In Challenge Mode, you can replay each Action Stage previously cleared in
Story Mode as many times as you like. This is ideal for players wishing to
improve their Score and Rank, race against the clock, or pick up Items
missed the first time around. For additional enjoyment, a second objectiveis also available for each Stage.

STAGE SELEC’
From the Stage Select screen, use the left analog stick or directional buttons «= = to choose the team you wish to play as,§ to select theStage, and press the © / & button to select. For the chosen Stage, use=™ to select a Mission and press the © / @ button to select.

A variety of information is displayed on the Stage Select screen to help
you.

@
@
©

©

Total Emblems Collected
Presently Selected Team
StagesChaos Emerald (Collected)

©
©
@

©

Top Time
Top Ring CountTop Score
Rank

On completion of the selected Stage, new records will be automaticallysaved into the Game Data and you will be returned to the Stage Selectscreen.

TUTORIAL
This basic Tutorial provides a trial Stage inwhich to practice Team Action controls without
danger or objectives to consider. Select TUTORIAL from the 1P PLAY menu to begin. When
the Tutorial Stage has been cleared, you will
return to the Main Menu. Progress and results
are not saved as Game Data.

2m PLAY/ MODE!
In this mode, 2 Players each control a teambattling for the highest score in accordancewith the Mission objectives. A second
Controller is required to play in 2P PLAY mode.

Use the left analog stick or directional buttons= to choose from the available 2P PLAY
modes, and press the © / @& button to select.
To begin with, only the Action Race mode canbe selected, but an additional mode becomes
available for every 20 Emblems collected in
Story mode.

TEAM SELECT
Each player selects their own team. Use the left
analog stick or directional buttons «= = tochoose your teams in turn, and press the © /© button to select. The same team cannot be
selected by both players.

STAGE SELECT _Each Battle Mode contains 3 Stages. Use theleft analog stick or directional buttons # § tochoose the Stage you wish to play or ALL toplay the 3 Stages consecutively, and press the© / & button to select.

weWig

EXTRAS)

Replay music, sound effects and movies found in this game by selecting
either Audio Room or CG Theatre.

CG THEATRE —In the CG Theatre, you can view movies thatappear in Story Mode. To begin with, only theOpening is available, but more movies will
become available as you progress through thegame. Use the left analog stick or directional
buttons # § to choose a movie, and press the© / @ button to view.

AUDIO ROOMIn the Audio Room, you can listen to the background music and sound effects used in thegame. Use the left analog stick or directional
buttons f § to choose a category, and pressthe © / @ button to select. Then use ¥ $ tochoose the music or sound effect you wish tolisten to and press the © / & button to play.

OPTIONS
Make various changes to game settings. From the Options Menu, selectfrom the items listed below. Use the left analog stick or directional buttons= = f 4§ to choose a setting, and press the © / @ button to confirm thechange.

AUDIO SETTING

eo

ae |

Switch between Stereo, Mono and Dolby Pro
Logic Il.

VIBRATION SETTING
Set the Vibration setting in the Controller to
ON/OFF. The default setting is OFF.

GAME DATA

Change and manage the Game Data files
stored on the memory card (8MB) (forPlayStation®2). Each slot with Game Data
stored will display the time elapsed, winning
Team, Rank, Score and Emeralds collected.
Use the left analog stick or directional buttons «= = to choose a slot, andpress the © / ® button to bring up the Menu. Select "Start" to begin orcontinue the game in the selected Game Data, "Delete" to erase the Game
Data, "Copy" to save a copy into another slot, or "Cancel" to return.

LANGUAGE SETTING

Select the language for in-game text.

| CREDITS!
The following credits list the staff responsible for the localization, marketing, and manual production for Sonic Heroes™. See the in-game credits
for the complete list of the original development staff.

Sega of America

ManualPresident
Hide Irie

Supervisor
Yoshihiro Sakuta

Product Marketing Manager
Noah Musler

Design Coordinator
Satoru Ishigami

Director of Product Development

Layout Designer

Production

and Localization

Makoto Nishino

Localization Producer/Assistant

Editor/Layout Designer
Colin Restall

Osamu Shibamiya
Product Marketing Manager
Yosuke Moriya

Special Thanks

Senior Media Manager
Teri Higgins

Marketing Consultant
Lori Von Rueden

Creative Services Manager
Arianne McCarthy

Sega Ex-Patriot

Director of Quality Assurance
Deborah Kirkham

Offshore Project Manager
Shawn Dobbins

Senior Release Manager
Andrei Belkin
Build Engineer/PC Project
Coordinator
Rick "Maverick"RibbleRich Briggs

PRIMA'S OFFICIALSTRATEGY GUIDEus ¢ How-to for snagging every single Ring
¢ Complete list of every secret in the game
¢ Character bios and tactics for using
each team to its fullpotential¢ Mission flowcharts to show you all
the possible paths you can choose

S

(—

(_—5

Gi

®

Sega is registered in the U.S. Patent and Trademark Office. SEGA,

the SEGA logo, Sonic Heroes and Sonic The Hedgehog are either

registered trademarks or trademarks of SEGA CORPORATION.
OSEGA ©SONICTEAM/SEGA, 2003. All Rights Reserved.

primagames-.com®

The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.

NOTES)*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION@2
COMPUTER ENTERTAINMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND
OPERATED IN THE UNITED STATES AND CANADA, ONLY!

Limited Warranty

Sega of America, Inc. warrants to the original consumer purchaser that the PlayStation 2
Game Disc shall be free from defects in material and workmanship for a period of 90-daysfrom the date of purchase. If a defect covered by this limited warranty occurs during this90-day warranty period, the defective PlayStation 2 Game Disc or component will be
replaced free of charge. This limited warranty does not apply if the defects have beencaused by negligence, accident, unreasonable use, modification, tampering or any othercauses not related to defective materials or workmanship. Please retain the original or aphotocopy of your dated sales receipt to establish the date of purchase for in-warranty
replacement. For replacement, return the Product, with its original packaging and receipt,
to the retailer from which the software was originally purchased. In the event that you
cannot obtain a replacement from the retailer, please contact Sega to obtain support.

Obtaining technical support/service

To receive additional support, including troubleshooting assistance, please contact Sega at:

ewebsite.............. http://www.sega.com@e-Mall aires
Se Bo tiaaten support@sega.com
etelephone............. 1-716-650-6702

LIMITATIONS ON WARRANTYANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF
PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALLSEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGESRESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONSOF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOTALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OFCONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY
NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU
MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and SONICHEROES™ are either registered trademarks or trademarks of Sega Corporation. All Rights

Reserved. © 2003 SEGA CORPORATION Sega is registered in the U.S. Patent and Trademark
Office. Original Game ©SEGA ©SONICTEAM / SEGA, 2003. RenderWare is a registeredtrademark of Canon Inc. Portions of this software are Copyright 1998-2003 Criterion Software
Ltd. and its Licensors. This game is licensed for use with PlayStation 2 only. Copying and/ortransmission of this game is strictly prohibited. Unauthorized rental or public performance of
this game is a violation of applicable laws. The ratings icon is a trademark of the Interactive
Digital Software Association. Sega of America, Inc., 650 Townsend Street, Suite 650, San
Francisco, CA 94103. All Rights Reserved. www.sega.com. Programmed in Japan. Made andprinted in the USA.

www.sega.com/sonic
SEGA of America, Inc. 650 Townsend Street, Suite 650, San Fransisco, CA 94103.

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