Hideki Todo
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Associate Professor
Takushoku University, Japan
815-1 Tatemachi, Hachioji-shi, Tokyo, 193-0985, Japan
Room 312, Faculty of Engineering Building, Hachioji International Campus+81-42-665-8547
htodo@cs.takushoku-u.ac.jp
http://hideki-todo.com/cgu/

Research Interests
Computer Graphics, mainly of Non-Photorealistic Rendering (NPR)• Stylized Rendering, Character Animation, User Interaction, Image Analysis

Academic & Professional ExperienceApr 2022 - Current

Associate Professor
Department of Computer Science
Takushoku University, Japan
Research Projects: Stylized Rendering, Image-Based Appearance
StylizationApr 2020 - - Mar 2022

Assistant Professor
Department of Integrated Information Technology
Aoyama Gakuin University, Japan
Research Projects: Stylized Rendering, Image-Based Appearance
Stylization

Apr 2017 - Mar 2020

Assistant Professor
Faculty of Liberal Arts
Chuo Gakuin University, Japan
Research Projects: Stylized Rendering, Image-Based Appearance
Stylization

Apr 2017 - Mar 2018

Part-time Lecturer
School of Media Science
Tokyo University of Technology, Japan
Seminar: Visual Computing Research Group (Kakimoto Laboratory)

Apr 2016 - Mar 2017

Assistant Professor
School of Media Science
Tokyo University of Technology, Japan
Visual Computing Research Group (Kakimoto Laboratory)
Research Projects: Stylized Rendering, Image-Based AppearanceStylization

Jul 2015 - Mar 2019

Co-Investigator
Grant-in-Aid for Scientific Research on Innovative Areas
MEXT: Ministry of Eduction, Culture, Sports, Science and Technology, Japan“Understanding human recognition of material properties for innovation in SHITSUKAN science and technology”

Planned Research: “Modeling and Rendering of Appearance of Complex Objects by Computer Graphics Techniques”
Apr 2020 - Current

Part-time Lecturer
College of Humanities and Sciences
Nihon University, Japan
Course: “Multimedia Information Processing”

Sep 2014 - Mar 2017

Part-time Lecturer
School of Science and Technology
Meiji University, Japan
Course: “Computer Graphics”

Dec 2013 - Mar 2016Project Researcher
Graduate School of Arts and Sciences
The University of Tokyo, JapanJST CREST Project “Computational Illusion”
Visual Information Research Group (Yamaguchi Laboratory)
Research Projects: Analysis and Synthesis of Artistic Stylization
Project Researcher
Graduate School of Information Science and Technology
The University of Tokyo, JapanJST ERATO Project “IGARASHI Design Interface”
User Interface Research Group (Igarashi Laboratory)
Research Projects: Stylized Rendering, Character Animation

Apr 2013 - Nov 2013

Apr 2011 - Mar 2013

Researcher
R & D Division
OLM Digital, Inc., JapanJST CREST Project “Mathematics for Expressive Image Synthesis”
Research Projects: Stylized Rendering, Facial Animation

Apr 2008 - Mar 2011Research Fellow (DC1)
JSPS Research Fellowships for Young Scientists
Japan Society for the Promotion of Science, Japan
Research Project: Artist-Friendly Framework for Computer Graphics DesignJul 2006 - Mar 2007

Chief Developer of IPA MITOH ProgramInformation – technology Promotion Agency (IPA)
Exploratory Software Project, Japan
Software Development: Directable Shading Design Tool for Cartoon
Shader

Education
Apr 2008 - Mar 2011

Ph.D. in Information Science and Technology
Graduate School of Information Science and Technology
The University of Tokyo, Japan
Advisor: Prof. Takeo Igarashi
Thesis: “Artist-friendly Framework for Stylized Rendering” (Nov2013)

Apr 2005 - Mar 2008

Master of Information Science and TechnologyGraduate School of Information Science and Technology
The University of Tokyo, Japan
Advisor: Prof. Takeo Igarashi
Thesis: “Locally Controllable Stylized Toon Shader”
Apr 2003 - Mar 2005

Bachelor of Science
School of Science
The University of Tokyo, Japan
Advisor: Prof. Takeo Igarashi
Thesis: “Designing Cel Animation Characters with View DependentAppearance”

Publications (International Journal)
Hideki Todo, Tatsuya Yatagawa, Masataka Sawayama, Yoshinori Dobashi, Masanori
Kakimoto. 2019. “Image-based translucency transfer through correlation analysis
over multi-scale spatial color distribution”, The Visual Computer, Volume 35, Issue 6–8,pp.811–822 (May 2019). [Reviewed]
Tatsuya Yatagawa, Hideki Todo, Yasushi Yamaguchi, Shigeo Morishima. 2019. “Datacompression for measured heterogeneous subsurface scattering via scattering profileblending”, The Visual Computer, pp.1–18 (February 2019). [Reviewed]
Takashi Ijiri, Hideki Todo, Akira Hirabayashi, Kenji Kohiyama, Yoshinori Dobashi.
2018. “Digitization of natural objects with micro CT and photographs”, PLoS ONE
13(4):e0195852 (April 2018). [Reviewed]
Yoshinori Dobashi, Kei Iwasaki, Makoto Okabe, Takashi Ijiri, Hideki Todo. 2017. “Inverseappearance modeling of interwoven cloth”, The Visual Computer, Volume 35, Issue 2,pp.1–16 (December 2017). [Reviewed]
Hideki Todo, Yasushi Yamaguchi. 2017. “Estimating reflectance and shape of objects
from a single cartoon-shaded image”, Computational Visual Media, Volume 3, Issue 1,
pp.21–31 (March 2017). [Reviewed]
Hideki Todo, Ken Anjyo, Shun’ichi Yokoyama. 2013. “Lit-Sphere extension for artistic rendering”, The Visual Computer, Volume 29, Issue 6, pp.473–480 (June 2013). [Reviewed]
Ken Anjyo, Hideki Todo, J.P. Lewis. 2012. “A Practical Approach to Direct Manipulation
Blendshapes”, Journal of Graphics Tools, Volume 16, Issue 3 (August 2012), pp.160-176.
[Reviewed]
Hideki Todo, Ken Anjyo, Takeo Igarashi. 2009. “Stylized Lighting for Cartoon Shader”,
The Journal of Computer Animation and Virtual World, Volume 20, Issue 2-3 (June 2009),
pp.143-152. [Reviewed]
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi. 2007. “Locally Controllable Stylized Shading”, ACM Transactions on Graphics, Volume 26, Issue 3, Article 17(July 2007). [Reviewed]

Publications (International Conference)Hideki Todo*, Kunihiko Kobayashi*, Jin Katsuragi, Haruna Shimotahira, Shizuo Kaji,
Yonghao Yue. “Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles”,
SIGGRAPH 2022 Conference Proceedings, Vancouver, BC, Canada, August 2022. [Reviewed]
Hideki Todo, Tatsuya Yatagawa, Masataka Sawayama, Yoshinori Dobashi, Masanori
Kakimoto. “Image-based translucency transfer through correlation analysis overmulti-scale spatial color distribution”, CGI 2019 Visual Computer Session, Calgary,Canada, June 2019. [Reviewed]
Hideki Todo. “Design and Analysis of Stylized Shading”, MEIS 2017 Invited Speakers,Fukuoka, Japan, November 2017. [Invited]
Hideki Todo, Yasushi Yamaguchi. “Reflectance and Shape Estimation for Cartoon
Shaded Objects”, Pacific Graphics 2016 Short Paper, Okinawa, Japan, October 2016. [Reviewed]
Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi. “Controllable Region via Texture Projection for Stylized Shading”, VRCAI 2015, Kobe, Japan,October 2015. [Reviewed]
Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi. “Practical Region Control in Projective Texture for Stylized Shading”, SIGGRAPH ASIA 2014
Poster, Shenzhen, December 2014. [Reviewed]
Ryohei Tanaka, Yuki Morimoto, Hideki Todo, Tokiichiro Takahashi. “Parametric stylized highlight for character animation based on 3D scene data”, SIGGRAPH 2014 Poster,Vancouver, August 2014. [Reviewed]
Hideki Todo, Ken Anjyo, Shun’ichi Yokoyama. “Lit-Sphere extension for artistic rendering”, CGI 2013, Hannover, Germany, June 2013. [Reviewed]
Hideki Todo, Ken Anjyo. “Hybrid Framework for Blendshape Manipulations”, SIGGRAPH ASIA 2011 Poster, Hong Kong, December 2011. [Reviewed]
Shunichi Yokoyama, Hideki Todo, Ken Anjyo. “Light-based Mapping for Nonphotorealistic Rendering”, Forum Math-for-Industry 2011, Hawaii Poster, October 2011.
Best Poster Award.
Hideki Todo, Ken Anjyo, Takeo Igarashi. “Stylized Lighting for Cartoon Shader”, CASA
2009, Amsterdam, the Netherlands, June 2009. [Reviewed]
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi. “Locally Controllable Stylized Shading”, SIGGRAPH 2007, San Diego, USA, August 2007. [Reviewed]

Publications (Domestic Conference)
Hideki Todo, Yasushi Yamaguchi, “Reflectance and Shape Estimation for Cartoon
Shaded Objects”, VC/GCAD Simposium 2016, Tokyo, Japan, June 2016. [Reviewed]
Hideki Todo, Yasushi Yamaguchi, “Seamless Normal Mapping for Layering Approach
to Hand-Drawn Cartoons”, VC/GCAD Simposium 2015, Himeji, Japan, June 2015. [Reviewed]

Muhammad Arief, Hideki Todo, Yasushi Yamaguchi, Kunio Kondo, Koji Mikami. “Texture Projection Control for Hand-Drawn Gradient Shading”, Autumn Symposium of
JSGC 2014, Tokyo, Japan, November 2014.
Hideki Todo, Yasushi Yamaguchi, “Shading Model from Hand-Drawn Cartoons for Interactive Shading Design”, VC/GCAD Simposium 2014, Tokyo, Japan, June 2014. [Reviewed]
Ryohei Tanaka, Yuki Morimoto, Hideki Todo, Tokiichiro Takahashi, “Parametric stylized
highlight for character animation based on 3D scene data”, VC/GCAD Simposium 2014
Poster, Tokyo, Japan, June 2014.
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi, “Shading Model fromHand-Drawn Cartoons for Interactive Shading Design”, VC/GCAD Simposium 2007, Osaka, Japan, June 2007. [Invited]

Misc
Hideki Todo, “Inverse Toon Shading: Interactive Normal Field Modeling withIsophotes”, Mathematics and Implementation of Computer Graphics Techniques 2015,
Hukuoka, July - October 2015. [Workshop]
Hideki Todo. “Research & Development with Live2D - for lighting effect application -”,alive 2015, Tokyo, Japan, June 2015. [Demonstration]
Hideki Todo, “Decoupling Noise and Features via Weighted l1 Analysis CompressedSensing”, Mathematics and Implementation of Computer Graphics Techniques 2014,
Hukuoka, July - October 2014. [Workshop]
Hideki Todo, Ken-ichi Anjyo, OLM Digital, Inc., “Image Processing System and Program”, Japanese Published Patent Application 2007-159779, December 2008. [Patent]

Academic Services
Program Committee• VRST 2018 (Demo/Poster Chairs)• Pacific Graphics 2016 (Local Executive Committee)• VC/GCAD Simposium 2014, 2015, 2016 (Program Committee)• IEVC 2014 (Technical Program Committee Executive Members)
Reviewer Experience• CGI 2019
• IEVC 2019
• VRST 2017 (Primary)• IEVC 2014 (Primary)• SIGGRAPH 2011, 2013 (Secondary)• Pacific Graphics 2012 (Secondary)• NPAR 2011, 2012 (Secondary)• SBIM 2011 (Secondary)• SCA 2011, 2012 (Secondary)• SIGGRAPH ASIA 2011, 2012 (Secondary)AwardsOct 2007

The 22nd Digital Contents Grand Prix Technical Achievement Award
Digital Content Association of Japan, Japan“LoCoStySh (Locally Controllable Stylized Shading)”
OLM Digital, Inc. (Ken Anjyo, Yosuke Katsura, William Baxter), The
University of Tokyo (Hideki Todo, Takeo Igarashi)Technical Skills
Programming:
Software:

C++, Python, C, C#, Java, OpenGL, OpenCV, Qt
Autodesk Maya, Unity, Adobe After Effects, Adobe Photoshop, Adobe Illustrator