VALORANT Champions Tour
Roster Construction Rules
Last Updated: September 14, 2022
These Roster Construction Rules v. August 2022 (“Roster Construction Rules”) apply to and arebinding on all teams that participate in the VALORANT Champions Tour (“VCT”) for the 2023
Season. The purpose of these Roster Construction Rules is to promote competitive integrity within
the international Leagues of the VALORANT Champions Tour and to increase opportunities
across national boundaries so that players in one country or region who have achieved a certain
level of success in the game can compete on an equal footing with players at the same level ofaccomplishment in other countries and regions. All the provisions of this Roster Construction
Rules are subject to the terms and conditions of the Team Entity’s applicable Team Participation
Agreement (“TPA”) and shall be interpreted in accordance therewith. Capitalized terms used but
not defined herein shall have the meaning ascribed to such terms in the TPA (unless expressly
defined otherwise herein).
1.

Summary of Key Dates
1.1.

Start of Season. The Start of the VCT 2023 Season is on February 14, 2023 (“Start
of Season”).

1.2.

Pre-Season Transfer Window. The VCT 2023 pre-season transfer window will
open on September 26, 2022 and close on February 1, 2023 (“Pre-Season Transfer
Window”). During the Pre-Season Transfer Window, each Team Entity may sign
players to Esports Services Agreements and otherwise make changes to its
competitive roster for the upcoming Season. Each starting and reserve player on theTeam’s competitive roster is referred to as a “Team Member”. A Team Member
may be added to the Team’s competitive roster at any time during the Pre-Season
Transfer Window, but will only become eligible to compete in the League once a
valid visa and work permit have been obtained for the Team Member. Once the
Pre-Season Transfer Window closes, the Team Entity will no longer be able to
make changes to its competitive roster until the next transfer window except as inaccordance with the exceptions set forth in Section 4 below.

1.3.

Initial Roster; Eligibility/Application Check. The Team Entity must submit its
initial competitive roster to the League Entity, including proof of eligibility to workin the Hub City or proof of application for the necessary work permits or visas foreach Team Member and Head Coach, by October 15, 2022. At the time ofsubmission of the initial competitive roster, the Team Entity must have executed1

Esports Services Agreements for each Team Member on the roster and the roster
must meet the roster requirements set forth in Section 3 of these Roster
Construction Rules. The Team may make changes to its roster until the end of the
Pre-Season Transfer Window; however, it is the responsibility of the Team Entity
to ensure that any changes to its roster made after October 15, 2022 do not cause
its roster to be ineligible for the start of Season due to immigration issues. The
League Entity may provide information regarding obtaining visas, passports orwork permits as an accommodation, however, the Team Entity is responsible forobtaining all required visas, passports or work permits for its Team Personnel.
1.4.

Kickoff Event - Roster Deadlines. On or before the last day of the Pre-Season
Transfer Window the Team Entity must submit its final competitive roster to the
League Entity, for the kickoff event. Such roster must form an eligible competitive
roster in accordance with the roster requirements set forth in Section 3 below.

1.5.

Mid-Season Transfer Window. The VCT 2023 mid-season transfer window will
open on March 6, 2023 and close on March 25, 2023 (“Mid-Season Transfer
Window,” and together with the Pre-Season Transfer Window, the “Transfer
Windows”). During this period, the Team Entity may sign new players to Esports
Services Agreement and otherwise make changes to its competitive roster. A Team
Member may be added to the Team’s competitive roster at any time during the MidSeason Transfer Window, but will only become eligible to compete in the League
once a valid visa and work permit have been obtained by or for the Team Member.
Once the Mid-Season Transfer Window closes, the Team Entity will no longer beable to make changes to its competitive roster until the next transfer window.

1.6.

Hub City Arrival. VCT Participating Teams are required to arrive in theirrespective Hub Cities by March 19, 2023.
1.6.1.

Housing. VCT Participating Teams must provide housing options for its
Team Members and Head Coach for the duration of the Season, from arrivalin the Hub City to the end of contention for each Season. Housing options
may consist of a residential team house, individual apartments, or otherhousing arrangement (including the provision of housing search support
and/or a housing stipend). There is no minimum housing requirement; VCTParticipating Teams should negotiate housing terms with its Team Membersand Head Coach, and such housing terms shall be included in each Esports
Services Agreement in accordance with Exhibit B attached hereto. VCTParticipating Teams are required to submit finalized housing plans for the2023 Season to the League Entity by January 19, 2023.

1.6.2.

Training Facility. VCT Participating Team training facilities are required
to be ready for use no later than the earlier of March 19, 2023 or the date ofsuch team’s arrival to the Hub City. Each VCT Participating Team must
provide a training facility for its Team Members for the full duration of the2Season. Each training facility must, at a minimum, include enough sets ofthe following to cover each Team Member on the Active Roster and theHead Coach: PC, monitor, monitor arm (optional), desk, chair, headset, inear headphones, and peripherals. Training facilities must be able to support
online play for League Games, if necessary. VCT Participating Teams are
required to submit finalized facilities plans for the 2023 Season to the
League Entity by January 19, 2023.

2.

1.7.

Hub City Eligibility Verification. The Team Entity must submit proof ofeligibility to work in the Hub City for each Team Member and Head Coach prior
to March 26, 2023.

1.8.

End of Season. For the VCT 2023 Season, the end of season date is September 11,
2023 (“End of Season”).

1.9.

Contract End Date – All player Esports Services Agreements must expire on thelast day of a given Season so that players will be free to make moves during theoff-Season after the Esports Services Agreement has expired. If a player has an
Esports Services Agreement that has a term of one year and does not renew or rollover, that agreement must expire at the End of Season. If a player has an Esports
Services Agreement with a multi-Season term, that agreement must expire
automatically at the end of the last Season of such agreement so that the player isfree to make a move during the off-Season. If a Team Member has an Esports
Services Agreement that ends and does not roll over into the next Season, that Team
Member will be eligible to become a Free Agent. The failure to allow a player tobecome a Free Agent following the end of the last Season of their Esports Services
Agreements is a material breach of the TPA by the Team Entity. Team Entity may
enter into Esports Services Agreements with players that have terms that go beyond
the term of the Team Entity's TPA provided that all Esports Services Agreements
must explicitly contemplate whether such agreement will survive or terminate in
the event Team Entity’s TPA with League Entity is terminated or not renewed forany reason.

Team Member Eligibility
2.1.

Team Member Age
2.1.1.

Minimum Age. In order to be eligible to participate in a League as a Team
Member, an individual must have been born on or before March 26, 2005(“Minimum Age Requirement”).

2.1.2.

Grandfathering. As an exception to the Minimum Age Requirement in
Section 2.1.1. above, an individual that competed in a Challengers main
event in any VCT League in 2022 and was born between March 26, 2005
and March 26, 2006, is eligible to participate if a parent or legal guardian
accepts all of the rules and policies of the League on behalf of the individual,
3and consents to the individual participation using a parental consent form
provided by the League Entity.
2.2.

Regional Residency Requirement
2.2.1.

Regional Representation. Each VCT Participating Team will be assigned
to a League. In order to maintain the regional identity of the VCTParticipating Teams that compete in a global competition and to encourage
the type of regional identification that is important to fans and sponsors,each Team must maintain, at all times during the Season, at least four (4)Team Members on its starting roster who are Residents (as defined below)of a country in the applicable League Territory. The Leagues of the VCTfor Season 1 are: (i) Americas, (ii) Europe, Middle East and Africa(“EMEA”), and (iii) Asia-Pacific (“Pacific”). The countries inside each ofthese geographic regions are a “League Territory”. For example, theUnited States and Brazil are part of the Americas League Territory andGermany and Nigeria are part of the EMEA League Territory.

2.2.2.

Resident Defined; Certification and Proof of Residency. A Team
Member is considered a “Resident” of a country within a League Territory
if the Team Member is either (i) a citizen, (ii) lawful permanent resident, or(iii) the holder of other special status (e.g., refugee or asylum status) in acountry in the League Territory. Each Team Member must certify his/her
residency by (a) submitting an eligibility form and (b) providing proof that
the Team Member holds one of the residency statuses set forth in causes (i)(iii) above.

2.2.3.

Single Residency Status. For purposes of determining Residency andcompliance with the Rules, a Team Member may only be a Resident of one
country at a time.

2.2.4.

Dual Citizens. A Team Member who has dual citizenship or otherwise
qualifies as a Resident of more than one country cannot be a Resident of
two League Territories simultaneously. Once a Team Member declares
residency for a Team in a League, in order to switch residency to another
League the Team Member must have participated in at least fifty percent(50%) of regular season matches of their Team within that League in its
most recent split (or most recent Season if there are not multiple splits).

2.2.5.

Residence Requirement Violations. Each Team Entity is responsible for
ensuring that its Team Members meet the residency requirements in thisSection 2.2. It shall be a violation of these Rules, by both the Team Entity
and the Team Member, if a Team Member (or their parent or guardian)
provides false, misleading or incomplete information resulting in themisclassification of such Team Member’s residency. Such violation will
subject the Team Entity and/or Team Member to Disciplinary Actions.
42.2.6.

3.

Game Changers Alums. The League Entity wants to encourage Game
Changers Alums (as defined below) to join VCT Participating Teams.
Accordingly, the residency requirements in this Section 2.2 will be relaxed.
A Gamer Changer Alum who competes in the VCT will be deemed to have
Residency in a country in the applicable League Territory, even if that
player does not satisfy the requirements in this Section 2.2. The term
“Game Changers Alum” means a player who has competed on the starting
roster for a team in an official regional playoff of the VALORANT Game
Changers Series.

2.3.

No Riot or Tournament Operator Employees. Team Personnel may not be
employees of Riot Games, Inc. or any other League Group Member at any point
during the Season.

2.4.

Team Personnel as a Team Member. The General Manager (as defined below),
Coaches (as defined below), and any Owner of the Team may not be on the Full
Team Roster (as defined in Section 3.5 below).

Roster Requirements
3.1.

Roster Enforcement Period. The Team Entity is required to maintain a Minimum
Roster (as defined in Section 3.4) and have a registered General Manager (asdefined in Section 3.3) and at least one Head Coach (as defined in Section 3.2) at
all times between (i) the Start of Season and (ii) End of Season.

3.2.

Coaches. The Team Entity is required to maintain, at all times during the Season,a minimum of one and a maximum of three designated coaches (“Coaches”) who
will be considered official coaches for the Team. The Team Entity is required todesignate one of its Coaches as the head coach (the “Head Coach”) who will belisted in the Global Contract Database.

3.3.

General Manager. The Team Entity is required to maintain, at all times during the
Season, one designated Team staff member (the “General Manager”) who is
responsible for administering Team commitments associated with weekly League
activities including, but not limited to, content requests, League Game schedule,
on-site studio coordination and weekly update calls with a League player
management representative. This same person will be required to travel with theTeam to all Covered Events. A Head Coach cannot be a General Manager, butanother Coach may serve as the General Manager.

3.4.

Roster Size. The Team Entity is required to maintain, at all times from the end of
the Pre-Season Transfer Window until the End of Season (the “VCT Competitive
Season”), a total competitive roster of no less than six (6) Team Members(“Minimum Roster”), each of whom is eligible to participate in League Games(the “Active Roster”), and no more than ten (10) Team Members (the “Maximum
Roster”), which includes the Reserve Roster (as defined in Section 3.5).
5

3.5.

Reserve Roster. The Team Entity may hold up to four (4) reserve players who arein the process of becoming eligible to join the Active Roster (“Reserves”), but who
do not meet the qualifications to join the Active Roster (“Reserve Roster”).
Collectively, the Active Roster and Reserve Roster shall be referred to as the “FullTeam Roster” and may not fall below the Minimum Roster requirement during the
Season or exceed the Maximum Roster requirement at any time.
● Note: Examples of Reserves include players who have applied for, but not
yet received, a visa which will grant them work eligibility, or a player who
is serving a Disciplinary Action competitive ban. Players will be denoted as
eligible or ineligible for League Games on the GCD.

4.

3.6.

Contract Requirements. Each Team Member on the Full Team Roster must havean Esports Services Agreement with the Team Entity they are playing for. Each
Coach must have an Esports Services Agreement with the Team Entity they arecoaching for.

3.7.

Pass Through Terms. All Esports Services Agreements must comply with therequirements of Exhibit B attached hereto.

3.8.

Single Team Exclusivity. Coaches and General Managers are only allowed towork for one Team at a time. Team Members will not be allowed to compete formore than one Team simultaneously and therefore cannot be listed on the Full Team
Roster of more than one Team.

3.9.

Work Eligibility. Team Entity shall be responsible at all times during the Season
for ensuring that its Team Personnel in the Hub City are eligible to work in the Hub
City. In order for a Team Member to be eligible to be added to Team Entity’s Active
Roster or for a Head Coach to be eligible to coach the team, Team Entity must firstsubmit to League Entity proof of eligibility for such Team Member or Head Coachto work in the Hub City.

Full Team Roster Changes
4.1.

General Roster Change Rules. The Team Entity is authorized to use two methods
to make changes to its Full Team Roster: (1) trading players with other VCTParticipating Teams; and (2) signing (or releasing) Free Agents.
4.1.1.

Full Roster Requirement. No change to the Full Team Roster shall relievea Team Entity of the requirement to maintain a Minimum Roster during the
VCT Competitive Season. If, at any point during the VCT Competitive
Season, a Team’s Active Roster falls below the Minimum Roster, the Team
Entity will be subject to Disciplinary Action, unless the League Entity gives
permission to drop below the minimum. Permission to drop below the
Minimum Roster will be for a limited period specified by the League Entity,
may be subject to conditions imposed by the League Entity and may be

6given or withheld at the discretion of the League Entity.
4.1.2.

Reserve Roster Change Submission Deadline. If the Team Entity wishes
to have a player on its Reserve Roster moved to its Active Roster, the Team
Entity must notify the League Entity of the status change at least one day
before the Team’s first match in the week in order for the player to beeligible to compete in any League Games for that week. The notice provided
by the Team Entity must include confirmation that all parties involved
consent to the change/addition A Team Member will not be allowed to playin a League Game unless the Team Entity has provided the League Entitywith all required documentation, including proof of work eligibility.

4.1.3.

League Approval. Changes to the Team’s roster require the approval of the
League Entity. The League Entity may deny any request to add or remove
a Team Member from the Team’s roster if, in the judgment of the League
Entity, the Team Entity or the Team Member has failed to comply withthese Roster Construction Rules.

4.1.4.

Competitive Disclosures – No Roster Surprises. If a roster change request
is submitted by a Team Entity to the League Entity for approval but the
League Entity has not yet granted or denied the requested approval before
a League Game is scheduled to commence, the League Entity may (but is
not required to) inform other Teams of the existence of a roster change
request (including the identity of players involved) so that the change does
not have an adverse impact on the opposing Team’s preparations forcompetition.

4.1.5.

Transfer Windows. Roster additions may be made effective as early as theTransfer Window Start Date and must become effective no later than theTransfer Window Deadline date, as set forth below.

4.1.6.

Transfer Window Deadline Safe Harbor. The term “Transfer Window
Start Date” means the first day of the applicable Pre-Season Transfer
Window or Mid-Season Transfer Window, as of 9:00 am in the time zoneof a League’s Hub City. The term “Transfer Window Deadline” means
the last day of the applicable Transfer Window at 5:00 pm in the time zoneof a League’s Hub City. The Team Entity must inform the League Entity of
any Team Member release or contract amendment within twenty-four (24)hours of such action. If a player is released from a Full Team Roster duringa Transfer Window, the signing deadline for that player shall be extended
as needed to allow such player at least fourteen (14) days to sign withanother VCT Participating Team (such period shall be referred to as a“Transfer Window Safe Harbor”).
If necessary to maintain a Team Member’s work eligibility in a League, theTeam Entity and Team Member may mutually agree upon amendments to7

a Team Member’s Esports Services Agreement within the forty-eight (48)hours preceding the Transfer Window Deadline in either Transfer Window.
4.1.7.

Post-Release Safe Harbor. If a player is released from a Full Team Roster
during the Season but outside of the Mid-Season Transfer Window, suchplayer shall be eligible to sign with another VCT Participating Team for a
fourteen (14) day period following such release (such period shall bereferred to as a “Post-Release Safe Harbor,” together with the Transfer
Window Safe Harbor, the “Safe Harbors”). If a VCT Participating Teamreleases any player during the Season but outside of the Mid-Season
Transfer Window, such team will not be eligible to sign Free Agents during
any such Free Agent’s Post-Release Safe Harbor for the remainder of the
Season; such VCT Participating Team shall not be subject to any
restrictions during Transfer Windows, and will again be eligible to utilize
the Post-Release Safe Harbor to sign Free Agents following the next PreSeason Transfer Window.

4.1.8.

Emergency Roster Lock Exception. In the event of an emergency thatcauses the Team to be unable to field a Full Team Roster in accordance with
Section 3 of these Roster Construction Rules, the Team Entity may be
granted an exception, at the League Entity’s sole discretion, to add Team
Members to its roster outside of the permitted Transfer Windows and Safe
Harbors. A Team Entity may complete trades involving players on other
VCT Participating Teams or sign new players or Free Agents to add players
to its roster in order to field a compliant roster. The League Entity, in its
sole discretion, will determine if an event qualifies as an emergency.
● Note: The Team Entity must use all available substitutes before an
emergency transfer window exception will be considered. Any
emergency additions to a roster must meet the eligibility
requirements set forth in Section 2 of these Roster Construction
Rules.

4.2.

Team Member Trades. The Team Entity may trade Team Members on its Full
Team Roster with other VCT Participating Teams, including between VCTLeagues, provided that the details of the trade, including copies of all writtenagreements, are submitted to the League Entity for approval in accordance with
Section 5 below.
4.2.1.

Quantity. There is no maximum total number of Team Members who may
be traded per Season.

4.2.2.

Asymmetrical Trades. Trades are not required to be structured assymmetrical exchanges (e.g., 1-for-1, 2-for-2). Trade transactions are notlimited to two VCT Participating Teams per transaction.

8

● Note: A trade deal may include players from two or more VCTParticipating Teams. For example, a situation in which team A
trades player X to team B, team B trades player Y to team C, andteam C trades player Z to team A.

4.3.

4.4.

4.2.3.

Trades for Cash. Players may be traded from one Team to another inexchange for a payment of cash or other consideration subject to theconditions and requirements set forth in the Rules. Hybrid transactions,where a player is traded in exchange for a combination of one or more
players plus cash or other consideration, are also permitted.

4.2.4.

Trades Between VCT Leagues. Players from one VCT League may be
traded for any players from another VCT League, subject to the eligibility
requirements set forth in the Rules and any applicable provisions in theplayers’ Esports Services Agreement.

4.2.5.

Work Permit Transfers. A Team Entity shall not permit or participate inany trades that may adversely affect a Team Member’s eligibility tocompete in a League. The Team Entity trading a player and the Team Entity
receiving that player in a trade shall each ensure that the trade complies with
Applicable Law, including immigration law. Each Team Entity shallcooperate with the other VCT Participating Teams as necessary to effecttrades in compliance with the applicable TPAs and Applicable Law.

Free Agent Signings. The Team Entity may sign Free Agents as follows:
4.3.1.

Free Agent Defined. The term “Free Agent” means any player eligible toparticipate in a League who is not subject to a valid written Esports Services
Agreement with a VCT Participating Team. Merely being “in negotiations”
with a VCT Participating Team does not change a Free Agent’s status. Free
Agents are free to sign with any Team Entity during the Transfer Windows
or Safe Harbors, so long as they continue to meet all eligibility
requirements.

4.3.2.

League Approval. Free Agent signing requests must be submitted by theTeam Entity in advance, in writing, and approved by the League Entity, inwriting, before becoming effective.

4.3.3.

Compliance (Toxicity) Check. League Entity approval may include acompliance check that can include in-game and out-of-game behavior that
violates the conduct provisions of the Rules. Team Personnel that exhibit
conduct below the standards set forth in the Rules may receive warnings, be
put on probation, or face Disciplinary Action, including suspensions or arefusal by the League Entity to register the individual on a team roster.

Resigning/Renegotiating

9

5.

4.4.1.

Subject to the terms of the applicable TPA, a Team Entity may negotiatewith its Team Personnel at any time (regardless of any applicable transfer
window) and may execute renewal terms in existing contracts, amendments
to existing contracts or replacement contracts with any Team Personnel
currently a party to a valid Esports Services Agreement with the Team
Entity.

4.4.2.

For any change to the Esports Services Agreement of a Team Member or
Head Coach, the Team Entity is required to submit an updated ESA
Summary Form within three (3) business days of execution of the applicable
Esports Services Agreement or amendment to the Esports Services
Agreement.

4.4.3.

Failure to timely submit updated and fully executed ESA Summary Forms
may result in Disciplinary Actions.

Registering Individuals With The League Entity And Other Obligations
5.1.

Global Contract Database. The “Global Contract Database” or “GCD” means
the VALORANT Champions Tour global contract database, which includes thecontract end-dates of all Team Members and Head Coaches in the Leagues of the
VALORANT Champions Tour, and is publicly available online.
5.1.1.

5.2.

Role of the GCD. Team Members registered with the League Entity will
be listed in the GCD and it will serve as the public facing roster listing for
all VCT Participating Teams, showing who is eligible to play in therespective Leagues of the VCT and the current roster status for each Team
Member (Active or Reserve).

Required Forms. In order to register a Team Member or Head Coach with the
League Entity, the Team Entity must submit the following fully executed forms(the “Required Forms”):●

Eligibility and Release Form. This form provides the League
Entity with certain waivers of liability by Team Personnel andprovides the League Entity with a license to use the name, image,likeness and biographical information of the signatory for broadcast
and other purposes. In addition, through this form, the signatories
acknowledge that they will abide by the Rules.

●

ESA Summary Form. This form is prepared for each Esports
Services Agreement that the Team Entity is required under the TPA
or the Rules to submit a summary of to the League Entity. The ESA
Summary Form is itself not an Esports Services Agreement but
rather a summary of some key terms of the Esports Services
Agreement needed by the League Entity to verify eligibility,10

confirm agreement between the Team Personnel and the Team
Entity and confirm compliance with the Rules. ESA Summary
Forms must accurately reflect the current underlying Esports
Services Agreement.
o●

For Team Members and Head Coaches, ESA Summary
Forms must be submitted or updated within three (3)business days of the signing of the Esports Services
Agreement or any amendment to it. The Esports Services
Agreements must represent the entirety of obligations
between the applicable Team Member and the Team Entity.
Any false or misleading statement in an Esports Services
Agreement may subject the Team Entity to Disciplinary
Action.

GCD Registration Form. This form provides the League Entitywith certain information about the Team Members, including
residency declarations and in-game information to allow the League
Entity to execute compliance checks.

5.3.

Continuing Compliance Checks. The League Entity may run compliance checks
on any Team Personnel at any time to verify compliance with the Rules and to
impose Disciplinary Action on the Team Entity or any individual due a violation of
the Rules. To the extent that the League Entity requests updated Riot ID (or otherRiot Games account information) from anyone associated with the Team Entity,that individual is required to provide a complete and accurate record of therequested account information within twenty-four (24) hours. Failure to provide
such information may subject the individual to Disciplinary Action.

5.4.

Adding Team Members Through Free Agency. In order to add a Team Member
as a Free Agent, the Team must submit the Required Forms to the League Entity.

5.5.

Team Member Trade Documentation and Approval. Trade requests must be
submitted in writing to the League Entity by the involved VCT Participating Teams.
Following successful receipt of a written trade request, the League Entity shall have
five (5) business days to, in its sole discretion, provide written approval or denialof the requested trade. The requested trade will not become effective unless anduntil the League Entity provides written approval. If the League Entity fails to
respond to the request for approval within the aforementioned five (5) day period,
then Riot’s approval shall be deemed to have been approved. If a Team Member istraded to a Team, the Team Entity that is trading the Team Member must provide
the League Entity with the following:● An executed trade form;● A copy of the written and executed agreement between the VCT
11

Participating Teams that governs the trade;● An ESA Summary Form prepared by any VCT Participating Team
receiving a Team Member, even if the Esports Services Agreement
hasn’t changed and is being assigned to the new Team Entity.
● If the Team Entity attempts to trade a Team Member who is subject
to an Esports Services Agreement which grants the Team Member
approval rights over trades, the Team Entity must indicate that
permission has been granted by the requisite Team Member. The
League Entity reserves the right to confirm that permission directlywith the Team Member.
● Assignments, sales or transfers of Esports Services Agreement must
be in writing. For the avoidance of doubt, verbal assignment, sale ortransfer of an Esports Services Agreement does not satisfy thisrequirement.
● Written agreements governing any trade between VCT Participating
Teams will be closely scrutinized by League Entity. If Team Entity
fails to provide League Entity with any material terms in connection
with a trade request, League Entity reserves the right to, uponreceiving knowledge of such terms, take remedial action in its sole
discretion, which may include but shall not be limited to reversing
the trade, requiring the amendment or removal of the term (or terms)
at issue, or taking Disciplinary Action against the Team Entities
involved.
5.6.

Team Member Drops. When a Team Member is terminated or has a role change
on a Team that requires removal from the GCD, the Team Entity is required tosubmit to the League Entity a fully executed drop form (Team Entity may request
League Entity to provide such form). The drop form must be filed with the League
Entity within three (3) business days of the termination/role change. Failure totimely submit drop forms may result in Disciplinary Action.

5.7.

Team Personnel Movement Announcements. The Team Entity must submit all
required forms and receive League Entity approval for the transaction prior toannouncing a Team Member or Head Coach movement (adding, trading, dropping,
resigning). Failure to receive League Entity approval before announcing may result
in Disciplinary Action. The Team Entity should budget twenty-four (24) hours
during the business week for a response. The Team Entity will be granted amaximum of forty-eight (48) hours during the business week after receiving League
Entity approval to announce such Team Member movement. After forty-eight (48)hours during the business week, such Team Members will be entered into the GCD
regardless of announcement status.

12

● Note: The Team Entity may be instructed to announce with a notethat the transaction is “Pending League Approval” - this is used insituations where the League Entity is waiting on additional
information to confirm the transaction (an outstanding form,
signature, compliance check, etc.).
5.8.

Work Eligibility. Any proof of work eligibility that Team Entity submits to League
Entity must comply with Applicable Law.

5.9.

No Effect on Contractual Obligations. The Team Entity shall be responsible formaking any and all payments owed to its Team Members in accordance with theapplicable Esports Services Agreement, the TPA, and the Rules.

5.10.

No Contract Violations. Any change to the Full Team Roster which violates any
provision of an Esports Services Agreement shall be ineffective, and any Teamseeking a change to the Full Team Roster shall have the responsibility to ensurethat all proper approvals are sought and procured before the change would beconsidered to take effect.
● Note: For example, if an Esports Services Agreement has a no-tradeor limited trade clause, any trade in violation of that clause will benull and void.
[end.]

13

Confidential / Exhibit A
ESPORTS SERVICES AGREEMENTSUMMARY FORMTeam
Personnel
Name
Address
Personal /Contact

Last, First

Riot ID

Date Signed:

StreetCity

Prov/State/CodePhone: (___) _____ - _______

Email

Date of Birth: (dd/mm/yyyy)

AgeTeam NameTeam Owner
Representative

Last, First

City

Prov/StateCountry

Team Address
StreetCity

Team Personnel’s
Agreement
Signature Page

Prov/State/Code◻ Signed and attachedCountry◻ Not attached

Phone: (___) _____ - _______

Team Personnel’s
Eligibility & Release
Form

Postal/Zip Code

Email

◻

Signed andattached◻

Not attached

Term: Note that all Esports Services Agreements must have a Start Date and an End Date, which must be added below. The term of an Esports Services
Agreement may not be less than seven (7) days. The End Date may be noted as “End of Season X” with the X representing the final Season of the ESA.
Start Date (dd/mm/yyyy):

End Date (dd/mm/yyyy) or
number of Seasons:[Ex. September 11, 2023 OR End of
20__ Season]

Team Personnel Termination
RightsCan the Team Personnel terminate the agreement without cause by paying the team owner a buyoutfee?
Can the team owner release or cut the Team Personnel without cause and without paying the Team
Personnel a buyout fee?

Team Owner Termination
Rights:Can the team owner terminate the agreement without cause by paying the Team Personnel a buyout
fee?

◻ Yes
◻ No
◻ Yes
◻ No
◻ Yes
◻ No
◻ Yes

Can the team owner trade the Team Personnel and assign their agreement to another team?
Trades and Assignment:◻ Yes
Can the team owner trade the Team Personnel without Team Personnel’s consent?

Supplemental Provisions:◻ No

Are there any other agreements between the team owner and the Team Personnel relating to therelease, trade, termination, trade or assignment of the Team Personnel?

◻ No
◻ Yes
◻ No

If the answer to any of the above question is YES, please explain:____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Consequences of TPA
Termination or Expiration
Without Renewal

Does the agreement expressly contemplate whether it will survive or terminate in the event Team
Entity’s TPA with League Entity is terminated or expires without renewal (i.e., in the event Team
Entity is no longer part of the League, will the agreement terminate automatically or will the Team

◻ Yes
◻ No

14

Personnel remain under contract)?
◻ Yes
Can the Team Personnel terminate the agreement if the team drops them from the roster?

Noncompetition cont.

Is the Team Personnel restricted from joining another esports team or company after termination or
expiration of the agreement?
Does the team retain a right of first refusal for the Team Personnel’s services after the expiration of theagreement?

Material BreachIs there any restriction that prevents a party from terminating in the event of material breach after a 30
day cure period (to the extent breach is curable)?

Automatic Renewal

Does the term of the agreement renew automatically or without express approval of the Team
Personnel?

◻ No
◻ Yes
◻ No
◻ Yes
◻ No
◻ Yes
◻ No
◻ Yes
◻ No

Compensation Summary
Please describe (i) amounts or percentages and (ii) cadence (i.e., permonth, per split, etc.)

Type of Compensation

Guaranteed
or notguaranteed?

Base Compensation◻ None◻Y/◻N

Sponsorship Money:◻ None◻Y/◻N

Streaming Revenue◻ None◻Y/◻N

Prize Money◻ None◻Y/◻N

Other:◻ None◻Y/◻N

If any of the compensation above is listed as NOT guaranteed, please explain under what circumstances such compensation is paid out:_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Agent Information
Is the Team Personnel represented by an agent?

◻Y/◻N

If the answer is “No”, leave the rest of this tableblank

Name of the agent
Agent’s compensation, if any (will be kept confidential by the League)
Law applicable to the agency agreement
Is the agent contractually bound to comply with Applicable Law?
◻Y/◻N

Any other significant contract terms (optional):__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

15

16

Instructions: Please sign the form in the space provided below to acknowledge the foregoing and send a PDF of it by email to [name]([_____@riotgames.com]) [and [name] ([_____@riotgames.com])]. The team owner must submit the ESA Summary Form to the
League for acceptance before the Team Personnel can participate in tournament events.
The undersigned Team Personnel and Team Manager each represents and warrants to the League that they have read this ESA Summary
Form and that it accurately reflects the terms and conditions of their binding Team Personnel services agreement.
IMPORTANT: In the event of a conflict between any term of this ESA Summary Form and the terms of the Esports Services
Agreement between the parties, this ESA Summary Form shall prevail and control for the purposes of the League (except withrespect to “Supplemental Provisions” above).
Team Personnel

Team Manager

Team Personnel’s Signature: X

Team Name:
Owner’s Signature: X

Name (printed):
Name (printed):
Parent or Guardian Signature*: X* If the Team Personnel is under 18

Mobile Telephone Number: ( )Name (printed):
I am the parent or legal guardian of the minor named above. I have the legal rightto consent to and, by signing above, I hereby do consent to the terms andconditions of this ESA Summary Form and applicable corresponding Team
Personnel agreement.

17

Confidential / Exhibit B

Pass Through Terms For Esports Services Agreements
Effective Date. All Team Member and Head Coach Esports Services Agreements must comply
with the requirements set forth in this Exhibit by October 15, 2022. The Pass Through Terms ofthis Exhibit are only required for the Esports Services Agreements of the Team Members and Head
Coach who provide services to the Team in connection with the VCT (“Service Provider”).
Minimum Exercise Period. Each offer of an Esports Services Agreement shall remain open andexercisable by the Service Provider for a minimum of sixteen (16) business hours, where a businesshour is defined as a sixty (60) minute period between the hours of 9:00 AM and 5:00 PM on any
weekday that is not a Federal, National, Provincial, or State holiday in the local time zones of theTeam Entity or the Service Provider.
● Note: For the avoidance of doubt, a Service Provider may execute an Esports
Services Agreement without waiting sixteen (16) business hours, but the Team
Entity may not require execution in less than sixteen (16) business hours.
Prohibited Provisions. No Esports Services Agreement may include any of the following terms
or provisions, whether in form or substance:(1)
any non-compete, right of first refusal or other similar provision that
restricts the Service Provider from joining another esports team, organization, or
company after the expiration or termination of the Esports Services Agreement;● Note: It is permissible to set intra-contract rights of first refusal. For
example, a two-year Esports Services Agreement may provide alimited window where the Service Provider is allowed to solicit
offers in the open market, but during which the Team Entity has an
option to match. For the sake of clarity, a right of first refusal at theend of a contract term is not permissible.
(2)
any automatic, deemed renewal, or “renewal by silence” provisions that
extend the term of the Esports Services Agreement without the express written
approval of the Service Provider; or● Note: It is permissible to set a maximum length of the contract (forexample, 3 years), but provide termination rights for the Team
Entity or the Service Provider at intervals (rather than a contract that
automatically terminates unless an option is exercised by one party).
(3)
any invoicing or other similar provision that makes it difficult or unduly
burdensome for the Service Provider to receive any compensation that is due tothem under the Esports Services Agreement, unless such provision is required by
Applicable Law or good accounting practices.
Required Provisions. To the extent permitted by Applicable Law, each Esports Services
18

Agreement must include each of the following terms or provisions in order to ensure the orderly
operation of the League:(1)
an exception to any confidentiality restrictions in the Esports Services
Agreement allowing disclosure of the Esports Services Agreement and any ESA
Summary Form to the League Entity.
(2)
a provision that requires the Service Provider to execute all documents
required by the League Entity or other League Group Member in order to be added
to a roster or compete in the League Games.
(3)
a provision requiring the Service Provider (i) to abide and be bound by theRules; (ii) to observe and comply with all instructions of League Entity regarding
conduct immediately before, during and after League Games; and (iii) to observeand comply with all instructions of the League Entity regarding access to, and useof, the facilities, hardware, software and equipment used in or for League Games.
(4)
a provision prohibiting (i) match fixing, collusion or gambling with respect
to any League Game; and (ii) any action that is inconsistent with Applicable Law,
the Rules or the standards of good conduct, fair play and good sportsmanship.
Required Termination Provision.
Each Esports Services Agreement must include an option to terminate the Esports Services
Agreement on the part of either party in the event that the other party commits a material breachof the Esports Services Agreement that is not cured (to the extent curable) within thirty (30) days’
written notice by the non-breaching party.
Each Esports Services Agreement must explicitly contemplate whether such agreement willsurvive or terminate in the event Team Entity’s Team Participation Agreement with League Entity
is terminated or expires without renewal.
In no event shall the expiration or termination of an Esports Services Agreement:●●

require the Service Provider to pay a buyout or termination fee, or
require a buyout or termination fee payable to the Service Provider.

Trade Veto. Esports Services Agreement may contain limitations, conditions or prohibitions on
trades or assignments but they must be clear and unambiguous.
Employment Status.
Americas: Service Providers must be engaged as full-time employees of the Team
Entity.
EMEA: Service Providers must be engaged as full-time employees of the Team
Entity.
Pacific: Service Providers may be engaged as either full-time employees or19

independent contractors of the Team Entity.
Health Care and Benefits. The Team Entity shall provide Team Personnel with all medical,
prescription, dental, disability, life, group life, and accidental death plans and programs as requiredby Applicable Law. Team Entity is free to exceed the health care and other benefits required by
Applicable Law but may not provide fewer or inferior health care or benefits.
Term Minimums and Requirements.
Minimum Term. Each Esports Services Agreement entered into during the Pre-Season
Transfer Window must have a term of at least one full Season. Each Esports Services
Agreement entered into during the Mid-Season Transfer Window, a Transfer Window Safe
Harbor, or a Post-Release Safe Harbor must have a minimum term of at least seven (7)days.
Maximum Term. Esports Services Agreements shall have a term limited at four (4)Seasons in duration.
Mutual Option. Esports Services Agreements may be structured such that they have abase initial term plus an option that allows the parties to mutually agree to an additional
Season or Seasons on top of the base initial term, provided that the base term plus option
term shall not exceed the Maximum Term (i.e., 3+1 (three Season base term plus one
Season option that must be mutually agreed upon by the parties)).
Service Provider Compensation Requirements
The minimum annual salary for Service Provider is either (i) $50,000 USD for Americas, €50,000
EUR for EMEA, or ₩67,000,000 KRW for Pacific, or (ii) the minimum required under Applicable
Law, whichever is greater (the “VCT Minimum”). For Service Providers who wish to be paid in
their local currency (i.e. Brazilian Real for Service Providers from Brazil), the Esports Service
Agreement may be denominated in the local currency and must pay the Service Provider at least
the VCT Minimum using the exchange rate between the local currency and the currency of the
League (USD, EU, KRW) as of the date of signing.
Any Service Provider carried on the Team’s roster and listed in the Global Contract Database mustbe subject to an Esports Services Agreement for an annual salary that meets or exceeds the VCT
Minimum. Team legal counsel may determine whether statutory credits can be applied to meet
local minimum wage requirements in any jurisdiction in which Service Provider is employed. The
Team Entity is required to meet any applicable minimum wage requirements in any jurisdiction inwhich the Service Provider is employed. The failure to do so may subject the Team Entity to
Disciplinary Action.
●
Note: The VCT Minimum is a League minimum meant to cover Service
Providers that may play from various local and international jurisdictions. Team
Entities are always free to exceed the VCT Minimum. The Team Entity is
encouraged to consult with their legal counsel about salary minimums for
employees in any jurisdiction in which Service Providers are employed.
20In order to meet the VCT Minimum, the VCT Minimum may not be conditioned on any factor
other than continued employment by the Team Entity. Signing bonuses, performance bonuses,
prize money and any other benefits (including housing, meals, transportation, etc.) must not be
considered in calculating the VCT Minimum. Service Providers may be paid a different amountwhile starting or on the bench provided that the Esports Services Agreements may not include any
provision (such as a streaming bonus/withholding, good behavior bonus, or Team-imposed fine),that grants the Team Entity the discretion to lower the Service Provider’s salary below the VCT
Minimum.
●
Note: For example, an Esports Services Agreement that offers a differing
rate for being designated as a starter or a substitute would be calculated based on
the lowest level of pay offered in the contract. An Esports Services Agreement thatoffered $1,500 per week when the Service Provider is listed as a starter and $1,200
per week when the Service Provider is listed as a substitute would be considered by
the League Entity to be an Esports Services Agreement at the lower value (i.e.
$1,200 per week or $62,400).
Compensation Requirements. Each Esports Services Agreement will identify at least thefollowing categories of compensation and explicitly set forth the amount for each category of
payment:●
annual salary;●signing bonus;●
individual performance bonus (i.e., any compensation paid based on
personal accomplishments);●
team performance bonus (i.e., any compensation paid based on the Team’s
performance);●
streaming pay;●promotional payments/requirements; and●benefits (including housing, food allowance, gym memberships, access totrainers, retirement accounts, medical, dental, and health insurance, life insurance,
and use of equipment and furniture).
Required Transparency of Obligations. Each Esports Services Agreement must clearly set forth:●
all streaming requirements and restrictions, if any;●
all promotional requirements, if any;●
all practice and scrimmage requirements;●
the manner in which prize money will be distributed;●
the ability of the Service Provider to veto a trade or sale of his or her contract
to another team (or specific the Team) if any such right exists; and●any other requirements being imposed on the Service Provider, including
participating in team content, creating vlogs and guides, and social media
interaction.
Service Provider Retirement While Under Contract. If a Service Provider retires while still21

under contract with a Team, the Team can file a drop form, counter-executed by the Service
Provider, noting that (i) the Service Provider is retiring; and (ii) the length of time remaining on
the Esports Services Agreement. The League Entity shall continue to carry the Service Provider
on the GCD (in a retired category) until such time as the Esports Services Agreement would have
expired, even in a situation where the Team Entity and retiring Service Provider mutually terminate
the applicable Esports Services Agreement. A Team Entity may only carry retired professional
players and Head Coaches in a retired category. If a Coach other than the Head Coach retires, theTeam Entity will not be allowed to carry such Coach in a retired category.
Rights to Team Members and Head Coaches During Retirement. During the time
period that a Team Member or Head Coach is listed on the GCD as retired, if the Team
Member or Head Coach returns to professional play or coaching from retirement, theirrights will continue to be held by the Team they retired from. The Team Entity may nottrade or sell this right, but may waive or terminate the right by contacting the League Entity.
Returning From Retirement. If the retired player returns to professional play fromretirement, during the period where their rights are held by a Team, that Team shall sign,trade or drop the player, as the case may be, or continue the Esports Services Agreement if
it has not been terminated. In any case, the Team Entity must take some action with theplayer and submit the appropriate forms to the League Entity after consultation with the
League Entity.
Service Provider Equity. A Service Provider may not be promised or granted equity, options,warrants or any other instrument or payment meant to reflect or mimic equity ownership in any
way, directly or indirectly, in a Team, Team Entity, or other parent, affiliate or subsidiary.
[end]

22