Innovate Japanese Education~ Challenge towards Creativity ~Kobe Municipal Fukiai High School

1. Background Information

3. Survey

1. The Japanese Education System1998

KeywordContent2008

ゆとりと生きる力• The Period ofIntegrated Study

How to Measure Creativity

主体的・対話的で深い学び• Introduction of “English” inupper elementary grades• Introduction of“English” inelementary school• Introduction of“moral education”

49%

47%

35%

U.K.

3. Creativity

6%
12%
55%

80%
60%

27%

Really Creative
Little Creative(OPTiM)

From all over Japan
Yellow: Literary
Green: Scientific

What can be done to nurture creativity inJapanese high school education?

SisterSchool3. Methodology

Internet articles, Research papers, Books, Surveys

HighSchool

WWL/
SGH /SSH

45524783131052146358

11320
3947%

High
School46%• Discussion

8%
Japan

U.K.

U.S.
Brain
Storming

Open Ended
Question

Project
Week

Hard tofind atheme

PBL

Not
enoughplaces topresent

Hard toconduct
fieldwork

PBL Data Base• On the Internet• Past research• Share theconnections toschools, universities,
companies, NPOs,
foreign countries, etc.
→ Online Fieldwork

1st Grade: Find the theme

U.S.

U.K.

Australia Germany(Adobe Education Forum, 2017)

U.K.
Germany
Finland• Open - Ended• Art Education• Entrepreneur
Question Activity(creative writing,Education
drama, musical,• Cross Curriculum• Art Educationetc.)(drama & creative(story telling,writing)• Brain Storming
handy craft,etc.)• ICT Education• Open - Ended
Question Activity • CrossCurriculum• Project Week
• Small Group

Germany

Notenoughtime

2. Multi - Dimensional PBL

2. Education in Other Countries• CrossCurriculum

44%

37%

(Global Creativity Index, 2015)

U.S.
• Brain Storming

CourseSisterSchoolDo you think you are creative?
Percentage of students
who answered creative

3411Scientific

HighSchool

1. The Comparison of Creativity by Country
13International Literary5%

1. Online Network for PBL

HighSchool

4. Data / Analysis
743%• Propose to Ministry of Education, Culture, Sports, Science and Technology• Introduce to all high schools that follow the curriculum guideline

2. Research Question

Australia
UnitedStates
NewZealand
CanadaDenmark
FinlandJapan20%

6. Suggestions(Nomura Research Institute, 2015)

Creativity is the ability
to produce new or original ideas.
(Vernon, 1984)

1240%

More than littleOridinary• Logical ThinkingHowever…
• Communication Skills• Various Perspectives• Skills to collect information• Presentation Skills

U.S.

Rank Country Technology Talent Tolerance

Percentage of92% creative students

Problem - Based Learning (PBL)

AI cannot create
from 0 to 1.

The Percentage of People Whose Job Will Be Replaced by AI

100%0%

5. Discussion

2. The Threat of AIJapan• Passive Learning• “Tankyu” is notenough• “Center Test”• Active Learning• Introduction of• Reduction of the Period of“Information” in highIntegrated Studyschool• Emphasize moral education

60%
50%
40%
30%20%10%0%

Q5. What do you see when you thinkof a park? Please take 5 minutes todraw the scene.
Your drawing ability will not beevaluated.

2017

確かな学力Creativity RateAustralia• CrossCurriculum• Project-BasedActivity(work study)• PhysicalCreativeActivity

The activity that has open ended questions throughhaving communication

2nd Grade: Research・Increase “Tankyu” to at least twice a week
・Network Discussion Board on the Internet& PBL Data Base
→ Feedback, Survey, Online Fieldwork, etc.
・Online Global Conference (once a month)→ Discuss by category and revise with sister schools• Book Telling
3rd Grade (summer vacation): Presentation
・National High School Global Forum(全国高校生グローバルフォーラム)→ Make a presentation with sister schools in thenetwork first→ One representative from each network electedby students makes a presentation globally

Finland
Entrepreneur
Education・Students learn the problems related toSDGs in all English classes.
・Online Global Discussion (once a term)→ Discuss and be interested in the problems
with sister schools(→ WWL / SGH / SSH will support
other schools)

Australia
Project BasedActivity

7. References

Nomura Research Institute. (2015). 日本の労働人口の49％が人工知能やロボット等で代替可能に [49% of Japan's working
population can be replaced by artificial intelligence and robots]. Retrieved June 25, 2020 from: https://www.nri.com//media/Corporate/jp/Files/PDF/news/newsrelease/cc/2015/151202_1.pdf
Senoo, M. (2019). 「欲ばり」な学校教育を続けるのか 平成の教育史を振り返る [Why does the Japanese education
continue to conduct greedy one? Looking back on the history of education in Heisei]. Retrieved June 22, 2020 from:https://news.yahoo.co.jp/byline/senoomasatoshi/20190419-00122699/
Vernon, P.E, (1989). ‘The nature-nurture problem in creativity’ in J.A.Glover , R.R.Ronning & C.R. Reynolds (eds) Handbook ofcreativity: perspectives on individual differences, Plenum Press, New York, NY
Yumino, K. (2015). 世界の創造性教育 [Creativity Education in the World]. Kyoto: Nakanishiya