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before drawing in it I am creating a small game engine to learn more about OpenGL. Currently I am very confused at exactly when and how to set up a texture before I draw to it. To clarify, at what point in time would you want to set a texture? Does it have to be done before anything is drawn? Does it have to be done before adding a new NSOpenGLContext? The tutorials that I have read do notmake it clear. Currently, I am drawing with NSOpenGLContext, and storing the data in NSFastEnumeration so I can draw many more triangles at once. This is a good start, but creating the texture and using it is where I am struggling. I am assuming that the context will handle the conversion between texture formats. A: It depends on the nature of what you're drawing. A texture can be a static image inthe scene as well as a render-to-texture function. Static images you should just use the object. In this case, if you need it later on, you'd have to create a new texture object and set the parameters again. But it's not worth the hassle. In the other case, it depends on what you're drawing. If you're drawing a single texture which you want to apply to multiple objects, use the render-to-texture function. If
you're drawing multiple objects and want them all to share the same texture (like an animated texture), create a texture object. It's good to know which you're going to use for both, but don't create a texture object until you need it. It's not worth the extra overhead. Q: How to identify the counteracting interactions? So I have two experiments and there I have X number of subjects. Now I want to run
both experiments simultaneously so that f678ea9f9e
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