TAKE-TWO INTERACTIVE
SOFTWARE, INC.
(NASDAQ: TTWO)NOVEMBER
2023

1

CAUTIONARY NOTE: FORWARD-LOOKING STATEMENTS
Statements contained herein which are not historical facts are considered forward-looking statements underfederal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects,""intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning andinclude, but are not limited to, statements regarding the outlook for the Company's future business andfinancial performance. Such forward-looking statements are based on the current beliefs of our management
as well as assumptions made by and information currently available to them, which are subject to inherent
uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results mayvary materially from these forward-looking statements based on a variety of risks and uncertainties including
risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as aresult of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve andother central banks, including on our short-term investment portfolio; the impact of inflation; volatility inforeign currency exchange rates; our dependence on key management and product development personnel;
our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; ourability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business,such as player acquisition costs; the timely release and significant market acceptance of our games; the ability
to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company's most recent Annual Report on Form
10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessedat www.take2games.com. All forward-looking statements are qualified by these cautionary statements andapply only as of the date they are made. The Company undertakes no obligation to update any forward-looking
statement, whether as a result of new information, future events or otherwise.

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COMPANY OVERVIEW

Leading multi-platform developer, publisher and marketer of interactive entertainment,
the strongest growth segment of the entertainment industry

CONSOLE

X

X

X

PC

X

X

X

X

X

MOBILE

X

3

OUR APPROACHOUR STRATEGYWith a diverse portfolio that spans
all key platforms and numerous
genres, we strive to captivate our
global audience by creating thehighest quality, most engaging
interactive entertainment franchises
in our industry

OUR CORE TENETS
CREATIVITYINNOVATIONEFFICIENCYOUR STRATEGIC ADVANTAGES TO DRIVE GROWTH• World-class creative teams that operate on a global scale• Collaborative culture that empowers our talent and enables creative expression• Diverse multi-platform portfolio of industry-leading titles and owned intellectual property thatspan key genres• Leading global marketing and sales distribution• Best-in-class live service capabilities that leverage data science to drive user acquisition andrecurrent consumer spending (e.g. virtual currency sales, in-app purchases, advertising)4

OUR LONG-TENURED MANAGEMENT TEAMSTRAUSSZELNICKKARLSLATOFFLAINIEGOLDSTEINDANEMERSON

CHAIRMAN AND CEOPRESIDENT

CFO

CHIEF LEGAL OFFICER

16 YearsWith Take-two

16 YearsWith Take-two

20 YearsWith Take-two

18 YearsWith Take-two

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DIVERSE PORTFOLIO OF INDUSTRY-LEADINGINTELLECTUAL PROPERTY
14 FRANCHISES WITH INDIVIDUAL TITLES THAT HAVE SOLD-IN OVER 5 MILLION UNITS

16 OF THE TOP 200 U.S. GROSSING MOBILE GAMES**Source: Sensor tower Game Intelligence based on in-app purchase revenue, combined App Store and Google Play data from April 2022-March 2023

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EXPANDED DEVELOPMENT CAPACITY
We have significantly expanded our development staff headcount to support our pipeline,
which is the strongest and most diverse in our company’s history.
DEVELOPMENT STUDIO STAFF HEADCOUNT *8,894

Includes additional
development headcountfollowing Zynga combination
6,042
5,079
4,301

1,855

2014

2,119

2,187

2015

2016

* As of March 31 each year.

3,269

3,447

2018

2019

2,579

2017

2020

2021

2022

2023

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EXPANDING MARKET OPPORTUNITYGLOBAL VIDEO GAME MARKET (In Billions)

$216B

2021

$204B

2022

$212B

2023E

MobileDigital PC

Source: IDG Consulting, May 2022. Excludes hardware

$221B

2024E

Digital Console

$232B

2025E

$241B

$246B

2026E

2027E

Physical SW (Console + PC)

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GAMING INDUSTRY HAS STRONG SECULAR TAILWINDS

Estimated

3.2 BILLION
global video gameplayers in 2022

3%

Total global
video game players
CAGR expected from2022-2025
Interactive entertainment
market estimated at

49 MILLIONGEN 9CONSOLESOUTSTANDING
worldwide, as of December
31, 2022

Mobile gaming market
reached~$123 BILLION
in Gross Bookings in 2022

There were nearly~$204
BILLION*

90 BILLIONInteractive entertainment is the5%

in 2022#1

entertainment vertical

Source: IDG Consulting, ESA, Newzoo, and data.ai’s “State of Mobile 2023” report* Includes mobile, digital PC, digital console and physical software (PC + Console)mobile game downloads
in 2022

CAGR expected from 2022-2027

for the mobile gaming market

9ROCKSTAR GAMES•••Groundbreaking blockbuster titles
Focused on internally owned and developed IP
10 internal studios

10ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADINGOWNED INTELLECTUAL PROPERTYTHE GRAND THEFT AUTO FRANCHISE••••

One of the most successful, iconic and critically acclaimed
brands in all of entertainment
Pioneered the open-world genre
Franchise has sold-in over 410 million units
Active development for the next entry in the Grand Theft Autoseries is well underway

GRAND THEFT AUTO V••••

Approximately 190 million units sold-in to dateReleased across an unprecedented three console generations
Reached $1 billion in retail sales faster than any entertainment
release in history
Best-selling game of the past 10 years in the U.S., based on
both unit and dollar sales*

GRAND THEFT AUTO ONLINE••••

Ever-changing world, driven by the regular release of free
updates
Free with every copy of Grand Theft Auto V
Standalone version launched March 15, 2022
Successfully launched GTA+ membership program in March
2022* Circana, Retail & Digital Games Tracking Services: 10 Years ending December 202211

ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADINGOWNED INTELLECTUAL PROPERTY
THE RED DEAD REDEMPTION FRANCHISE•

Franchise has sold-in over 81M units worldwide•

Red Dead Redemption 2 sold-in over 57M units•

Red Dead Redemption 2: 2nd best-selling title in US inpast 5 years based on dollar sales*•

Red Dead Online free with every copy of Red Dead
Redemption 2•

Released standalone version of Red Dead Online in
December 2020•

Released Red Dead Redemption and Undead Nightmare
for Switch and PS4 in August 2023

* Circana, Retail & Digital Games Tracking Services: 5 Years ending December 2022

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ROCKSTAR GAMES: DIVERSE PORTFOLIO OF INDUSTRY-LEADINGOWNED INTELLECTUAL PROPERTYMAX PAYNE•

Rockstar Games’ mosttechnologically sophisticated andcinematic action-shooter to date•Announced that Remedy
Entertainment, the creators of Max
Payne, will remake the iconic Max
Payne and Max Payne 2: The Fallof Max Payne video games in a new
project agreement with Rockstar
Games

L.A. NOIRE•

Utilized revolutionary facial
animation technology and deep
story to blur the lines between film
and games•First video game to be an official
selection of the Tribeca Film Festival•

L.A. Noire: The VR Case Files is one

MIDNIGHT CLUB•The Midnight Club franchise createdthe open-city street racing genreof the industry’s top-rated virtual
reality experiences

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2K
•
•
•
•

Sports, shooter, action, role-playing andstrategy titles
Owned IP and long-term licensed brands
7 wholly owned studios
Relationships with top external studios

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NBA 2K FRANCHISE
BEST-SELLING
basketball simulation
property basedon dollar sales
and units in the US*

FRANCHISE
EXTENDED

with NBA 2K Online
in China, NBA 2K
Playgrounds 2,
NBA 2K Mobile, NBA 2K forApple Arcade, and NBA
SuperCard

Franchise has
sold-in over

140 MILLION
units worldwide

One of the

TOP
CONTRIBUTORS
to TTWO’s recurrent
consumer spending* The NPD Group, Retail & Digital Games Tracking Services: October 2000-March 2022

NBA 2K League,

THE FIRSTCOMPETITIVEGAMING LEAGUE
jointly owned by
a U.S. professional
sports league,
debuted in May 201815

2K: DIVERSE PORTFOLIO OF INDUSTRY-LEADINGINTELLECTUAL PROPERTY: CORE
BIOSHOCKBORDERLANDS••••

Critically acclaimed, shooterlooter title
Franchise has sold-in over 81M
units
Borderlands 3 is 2K’s fastest
selling title and has sold-in over
18M units to date
Borderlands 2 is 2K’s top-selling
title with over 27M units sold-in
to date••••Unique, artistic, narrativedriven shooter
Franchise has sold-in over 42
million units
Every game in the BioShockfranchise has received perfectreview scores from anaccredited/Metacritic level
media outlet

TIINY TINA'S WONDERLANDSSID MEIER’S CIVILIZATION••

One of world’s top strategy
titles for PC
Franchise has sold-in over 68
million units
Successful expansion packs

•

•

•

All-new, fantasy-fueled
offering that has taken ourpartnership with Gearbox
Software to new creative
heights
Released with 40% of its
audience consisting of brandnew players to a Borderlands
FranchiseSupported with four DLC
packs in Fiscal 2023

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2K: DIVERSE PORTFOLIO OF INDUSTRY-LEADINGINTELLECTUAL PROPERTY: SPORTS
WWE 2K•On March 17th, 2K and Visual Concepts released WWE 2K23, the newest
installment of the flagship WWE video game franchise•

Within the fiscal year, overall engagement with WWE 2K was up 171%•

WWE 2K23 enjoys the highest Metacritic review score average in the history of
the series

PGA TOUR 2K•

PGA TOUR 2K23 launched in October 2022, with Tiger Woods appearing•

PGA TOUR 2K23 continues to impress critics and players alike, laying claim to the

exclusively in the franchise and serving as Executive Director/consultant througha long-term partnership
title of Highest Rated Golf Sim* of the last decade on Xbox and PC*Metacritic

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PRIVATE DIVISION
Publishing label focused on bringing titles fromthe industry’s leading creative talent to market

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PRIVATE DIVISION KEY RELEASES & PROJECTSKERBAL SPACE PROGRAM FRANCHISE•

Private Division owns and publishes
the critically-acclaimed Kerbal Space
Program and the upcoming Kerbal

Space Program 2••

Kerbal Space Program 2 launched

into early access in February 2023,
allowing players to see features as
they are built and provide feedback
to shape this exciting game throughdevelopment
Private Division owns and operates
Intercept Games, based in Seattle, ateam charged with working ongames set in the Kerbal universe

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PRIVATE DIVISION KEY RELEASES & PROJECTSAFTER USROLL7’S OLLIOLLIWORLD
After Us launched on May

The label’s recently-acquired studio,
Roll7, launched OlliOlli World in 2022.
The game received significant criticalpraise for its unique art style and tightgameplay mechanics. The team also
released two DLC packs for the game,
VOID Riders and Finding the
Flowzone, that were similarly beloved
by critics. OlliOlli World won theprestigious DICE Award for BestSports Game of 2022

23rd, 2023. Players explore thecorners of a surrealistic posthuman world to give life on
Earth a second chance in thistouching story about sacrificeand hope

THE OUTER WORLDSROLL7’S ROLLERDROME
Publishes The Outer Worlds
by Obsidian Entertainment.
The beloved sci-fi RPG
received critical praise andwas awarded 2019 Game of
the Year by the New YorkVideo Game Critic’s Circle.

Roll7 launched Rollerdrome in August2022. This original hybrid shooterskater blends high octane combat
with fluid movement and tricking
mechanics. Rollerdrome won the
BAFTA for Best British Game of 2022

The Outer Worlds: Spacer’s
Choice Edition was releasedin March 2023 for Xbox Series
X|S, PlayStation 5, and PC

FORTHCOMING GAMES TO BE RELEASED FROM OWNED STUDIOS AND RENOWNED INDEPENDENT DEVELOPERS

AND MORE TO BE ANNOUNCED

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ZYNGA••••

Pioneer in social gaming and a leading
mobile game publisher
Diverse portfolio of highly-engaging, topgrossing games
Global player base across 175+ countries
Successful track record of M&A execution

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LEADING PORTFOLIO OF MOBILE GAMESCSR Racing 2
Studio: NaturalMotion
Launch: 2016*
A visually stunning, fast-paced racing,game allowing players to customize theircollection of supercars and race against
their friends.

Golf Rival
Studio: StarLark
Launch: 2018
A real-time player versus-player golfing
game, with multiplayer tournaments onspectacular courses with customizableequipment.

Top Troops
Studio: Socialpoint
Launch: 2023
A medieval fantasy RPG game that blends
strategy and merge mechanics to create athrilling adventure of combat andconquest.

* CSR Racing franchise launched in 2012** FarmVille franchise launched in 2009

Empires & Puzzles
Studio: Small Giant Games
Launch: 2017
A blend of approachable match-3 battles
and deeper gameplay elements including
hero collection, base building, and social
alliances.

Harry Potter: Puzzles & Spells
Studio: Zynga
Launch: 2020
A magical match-3 adventure brimmingwith the spells, humor, color andcharacters of the Harry Potter™ series.

Toon Blast
Studio: Peak
Launch: 2017
A level-based puzzle game where players
create powerful combinations andprogress through challenging obstacles
as they travel through an immersive,
magical cartoon world.

FarmVille 3
Studio: Zynga
Launch: 2021**
A franchise of games where players caninvest in a world all their own and express
themselves by building, expanding andnurturing their own virtual farm.

Merge Dragons!
Studio: Gram Games
Launch: 2017
A puzzle adventure game where ourplayers can match and merge everything
to produce artifacts and skills infurtherance of healing a magical land,harnessing the power of dragons andbuilding their own camp to grow dragons.

Toy BlastStudio: Peak
Launch: 2015
A fascinating color-matching puzzle
game where players eliminate toy blocks
and test their skills through challenging
levels.

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LEADING PORTFOLIO OF MOBILE GAMESWords With Friends
Studio: Zynga
Launch: 2017*
A word game featuring friendly
competition that allows players to quickly
connect with their friends and family,
while also providing the opportunity tobuild relationships throughout the game
experience.

Casual Cards
Studio: Zynga Turkey
A collection of classic single player andtournament style card games including
Solitaire, Gin, Spades, and Okey with
communities of skilled players.

Match Factory!
Studio: Peak
Launch: 2023
A colorful, fast-paced game where
players challenge their 3D puzzle-solving
skills by matching objects until they
complete the goals for each level.

Zynga Poker
Studio: Zynga
Launch: 2007
An exciting card game that allows players
to experience the thrill of the win as they
compete against friends and family in oneof their favorite casino card games.

Hyper-casualStudio: Rollic
A portfolio of highly accessible games
that offer instant gameplay and appeal tobroad audiences globally. These games
include breakout hits such as Hair
Challenge, High Heels and Tangle Master.

Top Eleven
Studio: Nordeus
Launch: 2011
The world’s most successful mobile
soccer management game. Provides aplatform for creating and managing
soccer clubs, including daily competitions
with a global community.

* WWF franchise launched in 2009** Source: Sensor Tower Game Intelligence, Combined App Store and Google Play Data

Social Slots
Studio: Zynga
A portfolio of slots games that deliver
players authentic, Vegas-style mobile
gameplay with a diverse mix of popular
entertainment brands.

Dragon City
Studio: Socialpoint
Launch: 2012
Originally launched on Facebook in 2012and mobile in January 2013. Hasconsistently ranked among the top 15
grossing Simulation games worldwide formore than 8 years.**

Two Dots
Studio: Zynga
Launch: 2014
Downloaded 115+ million times, with over
4,025 levels of content. Selected as an
Editor’s Choice in Google Play Store andApple App Store.

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APPROACH TO LIVE SERVICESPROVEN FORMULA

Acquisition+ Engagement +Retention+

Monetization = Lifetime Value

Through our unique approach, user acquisition spend is allocated among studios by delivering bold beats that
hit key KPIs

OUR APPROACH

STRONG

EXPERTSGAME TEAMSDIVERSIFIEDIN FREE-TO-PLAY

PORTFOLIO

THE LIVE SERVICES FOUNDATION

Data Science

Product Management

User Acquisition

Monetization

Customer Service/Rewards,
Partnerships, and More24

DIVERSIFIED LIVE SERVICES PORTFOLIOPROVEN BRANDS ACROSS POPULAR CATEGORIESACTIONSTRATEGYCASUALINVEST
EXPRESSSOCIAL
CASINOBOLD BEAT STRATEGYBold Beats are new content and game play modes designed to attract new audiences,
deepen engagement for current players, and bring back lapsed players
Our studio teams are continually investing in robust bold beat roadmaps
that are rigorously tested with data science
25

APPROACH TO HYPER-CASUALHyper-casual has rapidly grown to become one of thelargest and fastest growing categories in mobile
As one of the largest hyper-casual publishers in theworld, Rollic has created a unique development processthat leverages data insights and rigorous testing torepeatedly design and publish new, successful hypercasual titles at a regular cadence
Key benefits include:• Allows us to significantly grow our audience baseand cross-promote our titles• Expands and diversifies our advertising business• Functions as a mitigant to recent data privacychanges• Acts as a growth driver for Asia, given current
market dynamics

2.6B+

LIFETIMEDOWNLOADSHAIR CHALLENGE
257M+ DOWNLOADSTANGLE MASTER 3D
186M+ DOWNLOADSHIGH HEELS!
157M+ DOWNLOADSFILL THE FRIDGE!
117M+ DOWNLOADS26

OUR STRATEGIESTO DRIVE GROWTH

27

COMPANY GROWTH DRIVERS
Strong fundamentals and a healthy balance sheet position us for along-term trajectory of growth
KEY BUSINESS DRIVERS TO GROW OUR SCALE AND ENHANCE OUR MARGINS• Investing in the strongest, most diverse development pipeline in the Company’s history• Promoting engagement and growth in recurrent consumer spending• Creating value from our combination with Zynga by:• Leveraging Zynga’s best-in-class platform across an expanded portfolio of mobile titles• Unlocking significant revenue opportunities and cost synergies that have the potential
to meaningfully enhance Take-Two’s profitability• Pursuing various emerging opportunities, geographies, and new businesses• Continued focus on M&A to enhance growth potential and deliver long-term shareholder
value, following a successful track record of transactions

28

INVESTING IN THE STRONGEST DEVELOPMENTPIPELINE IN THE COMPANY’S HISTORYFY 2024 – FY
2026*

Immersive Core

Independent

17

7

TITLES OFFICALLY ANNOUNCED TO-DATE• NBA 2K24 (2K) – Launched September 8, 2023
• WWE 2K24 (2K) – Launching Fiscal 2024
• Judas (Ghost Story Games) – TBA••••

After Us (Private Division) – Launched May 23, 2023
Penny’s Big Breakaway (Private Division) – Launching Early Calendar 2024
Tales of the Shire (Private Division) – Fiscal 2025

•
•
•
•
•
•

Power Slap (Zynga) – Launched August 9, 2023
Top Troops (Zynga) – Launched October 3, 2023
Match Factory (Zynga) – Launched November 7, 2023
Game of Thrones: Legends (Zynga) – Launching Calendar 2024
Star Wars Hunters (Zynga) – Planned for worldwide launch in Calendar 2024
Grand Theft Auto: The Trilogy – The Definitive Edition (Rockstar Games) – TBA

Title planned from partnership with Game Freak

Mobile**(Currently
scheduled forworldwide launch)18

Mid-Core

4• LEGO 2K Drive (2K) – Launched May 19, 2023

6

• Red Dead Redemption and Undead Nightmare for Switch and PS4 – Launched August17, 2023• Borderlands Collection: Pandora’s Box – Launched September 1, 2023
• Borderlands 3 Ultimate Edition (Switch) – Launched October 6, 2023

New Iterationsof Previously
Released Titles* FY24-26 release estimates provided as of May 17, 2023. Full updated FY25/26 pipeline details to be given with Q4 FY2024 results.
** Mobile count only includes titles in our plans for worldwide launch and excludes hyper-casual games.
These titles are a snapshot of our current development pipeline. It is likely that some of these titles will not be developed through completion, that launchtiming may change, and that we will also be adding new titles to our slate.

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PIPELINE DEFINITIONSIMMERSIVE CORE
Titles that have the deepest gameplay and the most hours of content. Examples include our
key sports franchises (like PGA 2K and NBA 2K) as well as Grand Theft Auto and Red Dead
Redemption (to name a few).
INDEPENDENT
Externally developed Private Division releases.
MOBILE
Any title released on a mobile platform. Our title counts only include titles that are currently

scheduled for worldwide launch and exclude hyper-casual games.

MID-CORE
Titles that are either an arcade title (like WWE Battlegrounds) or games that have many hours
of gameplay, but not to the same extent as an immersive core title.
NEW ITERATIONS OF PRIOR RELEASESThis includes ports and remastered titles. Sequels would not fall into this category.

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PROMOTING ENGAGEMENT AND GROWTH IN
RECURRENT CONSUMER SPENDING$
MOBILEKEY GROWTH DRIVERS:• Enhance Live Services across entire Zynga
portfolio (including legacy T2 Mobile games)• Create new games• Expand hyper-casual, with a focus on
profitability• Pursue high-growth and emerging mobile
markets• Grow advertising• Test new business models• Explore select mobile M&A opportunities$
CONSOLE/PC TITLESKEY GROWTH DRIVERS:• Drive virtual currency sales in existing games,with NBA 2K and Grand Theft Auto Online thetwo largest individual contributors to RCS• Create add-on content for key titles, including
Season Passes and DLC packs• Develop a post-launch monetization plan foreach new title in our pipeline• Deliver select free-to-play console games• Bring select mobile titles to console/PC

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LEVERAGING ZYNGA’S BEST-IN-CLASS PLATFORM ACROSS
AN EXPANDED PORTFOLIO OF MOBILE TITLESPLAYERS

Global Player Base

DIVERSIFIED GAMES PORTFOLIOGLOBAL STUDIOS

Top 5 Mobile Game Publisher in the World

Deep Publishing Expertise

TALENT, TOOLS & TECHNOLOGY
BUILD
•

•

Analytics &Publishing Tools

SCALE
•

Consumer Insights

Chartboost
Demand Side
Platform

ENGAGE, RETAIN & MONETIZE•••

Zynga Identity
Service

Product
Management•

Data Science•

Chartboost Mediationand Supply Side
Platform
VIP & Partnership
Teams

32

UNLOCKING SIGNIFICANT REVENUE OPPORTUNITIES AND
COST SYNERGIES FROM ZYNGA COMBINATIONNET BOOKINGS OPPORTUNITIES•We believe we can deliver over $500 million of annual Net Bookings opportunities over time by:•

Implementing new bold beats, driven by new content and other live-service enhancements•

Cross-promoting content to a broader & more diversified audience•

Creating a centralized library for development technologies and tools•

Acquiring new users more efficiently by leveraging the Chartboost demand-side platform•

Enhancing the monetization of in-game advertising by using Chartboost’s supply-side platform•

Introducing mobile games for some of our most popular and proven intellectual properties•

Establishing a more meaningful presence in key mobile-first emerging markets•

Further focusing on innovation and emerging business models

COST SYNERGIES•

We are on track to deliver over $100 million of annual cost synergies within the first two years post-close by:•

Reducing duplicative corporate overhead and contracts•

Consolidating systems•

Rationalizing our real estate footprint•

Leveraging Zynga's marketing functions across our other mobile businesses•

Exploring additional areas of efficiencies

33

PURSUING VARIOUS EMERGING OPPORTUNITIES AND
NEW BUSINESS OPPORTUNITIESSUBSCRIPTIONSDIRECT TO
CONSUMERSTREAMING/CLOUDGAMINGESPORTSGROWTH MARKETSEMERGING
OPPORTUNITIES(WEB3)

34

CONTINUED FOCUS ON M&A TO ENHANCE GROWTH
POTENTIAL AND DELIVER LONG-TERM SHAREHOLDER VALUE
RECENT ACQUISITIONS(Hookbang)

2017
FY

2018
FY

2019
FY

2020
FY

2021
FY

2022
FY

2023
FY

35

OUR FINANCIALS

36

DRIVING LONG-TERM NET BOOKINGS GROWTH($ in Millions)

Reflects ourtransformative
combination with Zynga$3,553$2,929$1,730$1,199FY 2019$2,990$1,231$1,228$4,098$2,322$2,180FY 2021

FY 2022$1,577Full Game & Other Sales$1,186$3,408$1,413

FY 2020$5,284

FY 2023

Recurrent Consumer Spending

37

NET BOOKINGS ARE DIVERSIFIED ACROSS VARIOUS PLATFORMS($ in Millions)% OF FY2023
NET BOOKINGS$5,284MOBILE: 47%$299$3,553$2,929$2,990

$299

$184
$243

$191

$617

$2,502PC AND
OTHER: 10%$3,408
$405
$563

$602

$524

CONSOLE: 43%$2,502

FY 2019$2,637$2,198FY 2020

ConsoleFY 2021

PC and Other$2,440FY 2022$2,258FY 2023

Mobile38

STRONG CASH BALANCECASH & EQUIVALENTS*($ in Millions)$2,732$2,552$2,022$1,571$1,014

FY 2019

FY 2020

FY 2021

FY 2022

FY 2023

Cash and Equivalents* Combination with Zynga completed in May 2022.

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OUR CULTURE
Our mission is to be the most creative,
innovative, and efficient entertainment
company in the world40

OUR RECOGNITIONSAPR 2022-APR 2023
USA

OUR COMMITMENT TO PHILANTHROPY
We are committed to supporting numerous charitable organizations
throughout the world

42

GIVING BACK AT TAKE-TWO
We recognize our responsibility and capacity to help be a force for good within our society.
Whether supporting international, national, or local organizations in the areas where we
operate, our Company’s efforts include:•

Industry-wide initiatives led by the Entertainment
Software Association•

Educational programs, especially for students inunderserved communities, to develop STEM and creativeskills that can be helpful in pursuing related college
degrees and future positions within our industry•

Programs that promote and influence diversity, equity,and inclusion in the industry and workplace•

Chambers of commerce, food pantries and shelters, andyouth programs•

Employee volunteerism opportunities aroundenvironmental sustainability, mentoring, andpreparing and serving meals to those in need43

NON-GAAP FINANCIAL MEASURE
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company
uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net
cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important toconsider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides moretransparency into current business trends without regard to the timing of payments from restricted cash, which is primarily
related to a dedicated account limited to the payment of certain internal royalty obligations.
This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP
results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future,Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure usedby the Company.
Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful
information to measure Take-Two’s financial and operating performance. In particular, this measure facilitates comparison of ouroperating performance between periods and may help investors to understand better the operating results of Take-Two.
Internally, management uses this Non-GAAP financial measure in assessing the Company’s operating results and in planning andforecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in thechart below.

TAKE-TWOINTERACTIVE
SOFTWARE, INC.
AND SUBSIDIARIESRECONCILIATION OF
GAAP TO NON-GAAP
MEASURE(in thousands)

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THANK YOU

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