& WARNING: DO NOT USE
WITH FRONT OR REARPROJECTION TV 6

"This official seal is your assurance thatNintendo® has reviewed this product andthat it has met our standards for excellencein workmanship, reliabi lity and entertainment value. Always look for this seal whenbuying games and accessories to ensurecomplete compatibility with your NintendoEntertainment System®"

Do not use a front or rear projection television
with your Nintendo Entertainment System®
("NES") and NES games. Your projection
television screen may be permanently
damaged if video games with stationary scenesor patterns are played on your projection
television. Similar damage may occur if you
place a video game on hold or pause. If you
use your projection television with NES games,
Nintendo will not be liable for any damage. Thissituation is not caused by a defect in the NESor NES games; other fixed or repetitive images
may cause similar damage to a projection
television. Please contact your TV manufacturer
for further information.

SAFETY TIPS

Licensed by Nintendo ®
for play on the(Nintendo)
EERTRlnm nTSYSTEm

ABSOLUTEENTERTA I NMENT®

Nintendo®and Nintendo Entertainment System®
are trademarks of Nintendo of America Inc.

2

• Always lurn the power off before inserting or removing
the Game Pak from your Nintendo Entertainment System.
• This is a high precision game. It should not be stored
in places that are very hot or cold. Store it at room
temperature. Never hit or drop it. Do not take it apart.
• Avoid touching the terminal connectors. Keep themclean by inserting the Game Pak in its protective storage
case.
• Use of thinners. solvents. benzene, alcohol and otherstrong cleaning agents can damage the Game Pak.

Smoke 'em Out!
Somewhere-deep, deepThat doesn't mean your job's
behind enemy lines- they're holdgoing to be a piece of cake.
Hardly It just means you may
ing your NATO Commanding Officer hostage.
have a chance. A chance to go inthere-all the way A chance toYou know that there's convoy afsmoke them out. And bring yourter convoy of enemy tanks out
there-as well as enemy choppers,Commanding Officer back alive.
transformers, nuclear powerbases, fuel tanks and more.
What you don't know is how
deep you have to go into enemy
1. Make sure the power switch
territory Or what lies at the end ofis OFF.
each of their strongholds.
2. Insert the BATTLETANK'" CARBut that doesn't matter.
TRIDGE as described in yourYou're going in anyway You've
NINTENDO" ENTERTAINMENT
got to.
SYSTEM'" manual.
And besides, you're powering
3. Turn the power switch ON.
one of the toughest tanks everassembled: the Ml . Tons and tons
TO START: Push the STARTof sheer steel power. Punctuated
BUTTON on thewith one of the most effective 150 MMgame controller.
cannons ever to let go of a shell.

Power Up

3Taking Control
The following illustration shows you the control points on yourNINTENDO ENTERTAINMENT SYSTEM controller. Throughout
this instruction book we will refer to these controls by thenames indicated here.
UPLEFTI+ :~:+I

RIGHT

DOWN

TO STEER TANK- Press the RIGHT

4SELECTSTARTB A

TO SELECT A NEW WEAPON-or LEFT ARROWS.
Press the SELECT BUTTON.
TO INCREASE SPEED-Hold down the TO FIRE A WEAPON-Press theB BUTTON and press the UP ARROW A BUTTON.
TO DECREASE SPEED- Hold down the TO LOWER CANNON OR WEAPONSB BUTTON and press the DOWNSIGHT- Press the UP ARROW
ARROWTO RAISE CANNON OR WEAPONSTO REVERSE DIRECTION-Hold down SIGHT-Press the DOWN ARROW
the B BUTTON and press the DOWNTO PAUSE/UNPAUSE- Press both the
ARROW when stopped.
A BUTTON and B BUTTON at the
TO VIEW MAP-Press the START
same time .
BUTTON.

The Battle Screen
The main action takes place as seen from the driver's stationof your M 1. It is here that you select and fire your weapons.
And this is where you come head-to-head against enemyconvoys.
Here is what everything on the BATTLE SCREEN represents:
SIGHT IDENTIFICATIONRANGE OF OBJECT IN SIGHT FROM TANKANGLE OF CANNONDAMAGEWARNING LIGHTS -~~MISSION NUMBERENEMIES REMAINING

FUEL GAUGE ---..!!.
SPEEDOMETER --....:.::~~COMPASS -----=::::::::..~~SHORT RANGE RADARMESSAGE WINDOW

5

The Map Screen
You'll use the map screen in two very important ways:
1) Use it to move from point to point. Traveling great distancesin the BATTLE SCREEN will take too long.
2) Use it to identify the location of enemies, mine fields, NATOheadquarters and other important sites.
Here is what the symbols on the map screen stand for:ENEMY TANKMINE FIELD

ENEMY
TRANSFORMERSNATOHEADQUARTERS
6'~fmiENEMY
FUEL TANKLOCATION OFENEMY
STRONGHOLD
ENEMY
HELICOPTER+*

10 Treacherous Missions
There are 10 NATO missions in all. And, of course , each is moredangerous than the one before it. As you begin each mission, you willencounter more tanks, more mine fields and more surprises. But
fortunately- to counter this- you will also have more experience, greater
ability and more ammo.
Throughout each mission you'll engage in a number of military
actions. Like eliminating enemy tanks and helicopters, avoiding minefields and destroying enemy outposts. And at the end of later missions,
you must attack a major enemy stronghold. These may vary from a simple
bridge to a gigantic nuclear power plant. Every mission will be different.

VISITING HEADQUARTERS
On each mission (except the firsttwo), you have an opportunity
to visit at least one NATO headquarters. Here you can repair
damage, refuel ano rearm. Butuse this opportunity wisely Once
you've visited a headquarters, its
supplies are depleted and it can't
help you again. Some missions,though, may have up to two
headquarters locations- so you
can visit each one once.

ATTACKING ENEMY
STRONGHOLDS
When you've destroyed all thetanks or other convoy elements
within a mission, you will thentake on the major stronghold ofthat mission. To do this, first go to
the "X" on the map screen. Youwill then confront the strongholdor main objective of that particular mission. Fight hard. And fightwell. You've come too far to give itup now7

AWord about your WeaponsYour M 1 tank is equipped with 4 types of artillery They are: a
150 MM cannon, a wire-guided shell, a smoke screen and a.50 caliber machine gun.
TO SELECT YOUR WEAPONS-press the SELECT BUTTON. Eachtime you press it you'll notice that a different weapon isselected. Continue pressing the SELECT BUTTON until you
reach the desired weapon.
These are your four weapons:
150 MM CANNON- This is effective against anything.
Remember to adjust the angleof the cannon based on your distance from the enemy The farther
the enemy; the higher the angle.
WIRE-GUIDED SHELL-Use this to"lock on" to a rapidly moving target such as a helicopter or tankat long range. Its 2,000-meter
guide-wire lets you track targets
from great distances.
8SMOKE SCREEN-Use this whenthe enemy is very close and you
need a chance to regroup. Theenemy won't be able to see you,so he'll cease firing. Meanwhile,
you can still track him on thescanner and continue to fire.
.50 CALIBER MACHINE GUNWorks on all enemy targets.
But remember; this type of machine gun can overheat. So use it
in short punctuated blasts.

Settle the Score

Sustaining Damage

The points you earn for hitting and destroying different
types of enemy targets are
combined to produce yourfinal score.
Here's what earns what:

Although your M 1 is powerful.
it's not invincible. Each hit itreceives from the enemy isrecorded on the DAMAGEWARNING METER.

ITEM
DESTROYINGMINEHITTING ENEMY
WITH MACHINEGUN
HITTING ENEMY
WITH 150 MMSHELL
DESTROYINGENEMY

POINTS
1010100
1,000

When you receive 5 hits andall 5 lights are lit a warningsiren will sound and you'll
have only one chance left toget repairs or avoid getting
hit. If you are hit at this point
the game is over.

gTank Warfare Tactics• You can adjust your speed any
time-even when using the mapscreen.
• When moving between points,
remain on the map screen until
you reach your destination.
Otherwise, travel time will be
slowed down considerably• When battling another tank orshooting other enemy targets,
keep your speed to around25-30 KM/HOUR. Faster speeds
may cause you to pass right by
the enemy and will make it
more diflicult to hit your target.
• When things seem completely
hopeless, remember : you always have your SMOKE SCREEN.
The smoke cover will greatly
reduce your chances of being
hit by the enemy
10• If it seems like you'll never destroy a particular tank, just keep
blasting it. It takes a lot of hits tototally blow one up.

Earn your Stripes
To earn your stripes, ace thegame. Just send us a photo showing you together with the final"sunset" screen, and we 'll send
you an official BATTLETANK'"
Officer's Commission (suitablefor framing.)
Send your name and addressalong with your photo to :ABSOLUTE
ENTERTAINMENT, INC.
PO. Box 116
Glen Rock, New Jersey 07452

Absolute Entertainment, lnc.'s Limited 91-lay Warranty
Absolute Entertainment. Inc. warrants to the original retail purchaser or this video game computer program ("Program") that the cartridge ("Cartridge") on which the Program isembodied will be free tram defects in material and workmanship !or a period ol ninety (90) days from the day or purchase. Uyour Cartridge betomes deteclive during tha1 period,
Absolute Entertainment Inc. will replace ii free of charge.
To replace a defective Car1ridge during the warranty period. mail the entire Cartridge, proot of your purchase with the purchase date circled, a brief sta1ement describing the detect. anda large, self-addressed stamped envelope 10
Wairanty Officer
Absolute Entertainment, Inc.
P.O. Box 116
Glen Rock. New Jersey 07452
Tel (201) 651-1117
We recommend that defective Cartridges be packaged ca1efully and sent ce1tified mail. return receipt requested. Absolu1e Entertainment. Inc. will no! be responsible for replacing
defective Cartridges until they have been received by us at the above address.
This warranty is limi!ed to the Cartridge as originally supplied by Absolute Entertainment. Inc. and is not applicable lo the Prngram embodied on the Carlridge. This warranty will not
be honored i! the defect has arisen through abuse. mistreatment, imp1oper care of the Cartridge, neglect, or normal wear and tear.
THIS WARRANTY IS IN LIEU Of ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY Of MERCHANTABILITY ORFITNESS FOR A PARTICULAR PURPOSE, AND NO OTHER REPRESENTATIONS OR CLAIMS Of ANY NATURE WILL BE BINDING ON OR OBLIGATE ABSOLUTE ENTERTAINMENT, INCIN NO EVENT WILL ABSOLUTE ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL, INCIOENTAL, OR CO~SEOUENTIAL OAMAGES RESULTING FROM POSSESSION, USE, ORMALFUNCTION Of THIS CARTRIOGE OR PROGRAM, INCLUDING OAMAGE TO PROPERTY, ANO TO THE EXTENT PERMITTEO UNDER THE LAW, DAMAGES FOR PERSONAL INJURY,EVEN If ABSOLUTE ENTERTAINMENT, INC. HAS BEEN PREVIOUSLY ADVISED Of THE POSSIBILITY OF SUCH DAMAGESTHE PROGRAM IS SOLO "AS-IS" AND NO WARRANTIES, EXPRESS OR IMPLIEO, INCLUOING WARRANTIES FOR MERCHANTABILITY OR FITNESS Of PURPOSE, WILL BEAPPLICABLE.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION Of INCIOENTAL OR CONSEQUENTIALDAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU . THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, ANOYOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE

Compliance with F.C.C. Regulations
Thisequipmentgenera1esandusesradiofrequencyenergyandilnotinstalledandusedpropefly,thatis. instrictaccordancewiththemanulacturer'sinstructions.maycauseinterterence
to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the speci!ica1ions in Subpart J of Part 15of FCC Rules. which are designed to provide reasonable p1otection against such inter1erence in a residential installalion. However. !here is no guarantee that interference will not occur ina particular installation. If this equipment does cause interference to radio or television reception. which can be determined by turning the equipment oll and on. the user is encouraged
to try to correct the interfe1ence by one or more of 1he following measures:- Reorient the receiving antenna- Relocate 1he NES with respect to the receiver- Move the NES away from the receiver- Plug the NES into a different outlet so that the computer and receiver are on different circuits

It necessary, the user should consult an experienced radio/television technician for addi1ional suggestions. The user may !ind the following booklet prepared by the Federal
Communications Commission helpful: How to Identify and Resolve Piadio-TV Interference Prnblems. This booklet is available from the U.S. Government Printing Office, Washing1on. DC10401, Slack No. 004-000-00345-4.

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