FATE

Cold-B looded

A Central Thanalan FATE, Recommended for a Light Party of Level 30 Adventurers

Lv. 30Cold-Blooded
Player InformationC★

MVYTCMMYCY
Description
A terrible monster, known as Vodyanoi, living inCMYthe
pools beneath the Unholy Heir has been seen K
dragging his victims into the water, where he lies
upon them until they asphyxiate. One would thinkthat the wavekin then eats his prey, but such is not thecase, as the corpses are left to drift in the pools until
they are consumed by jackals and carrion crows.
Could it be that Vodyanoi kills merely for pleasure!?

TStarting Area

Enemy Tactics

Round 1

U sing T his FATEThis FATE can be used to craft a short but exciting adventure
set in central Thanalan. Alternatively, you can include it as anadditional encounter in any scenario set in central Thanalan.
For example, if your group is playing Scenario 1: The Crystal
Caper from the Starter Set, you could have them stumble onto
this FATE before proceeding to Southern Cave - Entrance onpage 24.
If the players struggle during this FATE, they can run away atany time. See Ending the Encounter on the following page.

Victory Conditions

The adventurers win by reducing Vodyanoi to 0 HP.

Preparing the Encounter

Enemy Turn Order: 1. Vodyanoi x1 (V)
2. Toxic Toad x3 (T) & (★)*
If the party attempts this FATE before proceeding to Southern
Cave - Entrance as part of Scenario 1: The Crystal Caper fromthe Starter Set, the river included in that scenario’s encountermap does not impede the characters’ movement or impose
penalties on their actions.
*Place a toxic toad in theposition marked with a ★ at
the start of phase 2. If anothercharacter occupies a square inwhich the toxic toad is meant
to be placed, place the toxic
toad in the nearest unoccupied position.

001

Toxic Toad

Vodyanoi: Attack using Combo (Sticky Tongue → Lap →Labored Leap).
Sticky Tongue: Target a random adventurer. If a tank has
Enmity on this character, target the tank instead.
Lap: Target a random adventurer. If a tank has Enmity on
this character, target the tank instead.
Labored Leap: Use a standard movement to get within
5 squares of as many adventurers as possible, then place themarker to include as many adventurers as possible, regardless of whether a tank has Enmity on this character.
Toxic Toad: Attack using Combo (Lap or Sticky Tongue →Labored Leap).
Lap: Target the nearest non-tank adventurer. If a tank has
Enmity on this character, target the tank instead. If no adventurers are within range of this ability, this character uses
Sticky Tongue instead.
Sticky Tongue: Target the nearest adventurer. If a tank has
Enmity on this character, target the tank instead.
Labored Leap: Place the marker on this character.
On all subsequent rounds, enemies will repeat the tactics
outlined for round 1.
Keep in mind that characters can move through squares occupied by enemies at least one size smaller than them. This meansthat both Vodyanoi and the toxic toads are able to move past theadventurers, provided they end their turn in empty squares.
Additionally, all enemies may use their standard movement toreposition at the GM’s discretion before, after, or between using
their abilities.

Transitioning to Phase 2

The encounter transitions to its second phase once
Vodyanoi has been reduced to 60 or less HP. This occurs
at the end of the [Enemy Step].
When phase 2 begins, add 1 toxic toad to theencounter map in the position marked with a ★.
At any point during phase 2, you may inform the players that their adventurers can use their limit breaks.

FATE

Toxic Toad

Vodyanoi

Vigilance: 10Size: Large (2x2) - Wavekin

Defense: 13Max HP: 60
STR+4

Magic Defense: 12Speed: 5 squares

DEX+0VIT+2INT-3

MND+0A bilities
ComboPrimary, UniqueBase Effect: Attack using either Sticky Tongue or Lap, then use
Labored Leap.

Sticky Tongue

Primary, Physical, Blue Magic

Target: Single Range: 5 squares
Check: STR (d20 + 4) CR: Target’s Defense
Base Effect: Deals 2 damage to the target and forces them to moveto the closest empty square adjacent to this character if one isavailable.
Direct Hit: Deals an additional 1d6 damage.

Lap

Primary, PhysicalTarget: Single Range: 1 square
Check: STR (d20 + 4) CR: Target’s Defense
Base Effect: Deals 4 damage to the target.
Direct Hit: Deals an additional 1d6 damage.

Labored Leap

E ncounter D ata
Vodyanoi
Vigilance: 10Size: Huge (3x3) - Wavekin

Defense: 14
Max HP: 120
STR+6Magic Defense: 13
Speed: 5 squares

DEX+0

VIT+3INT-2

MND+0T raits
EnrageDuring phase 2, this character’s abilities deal an additional 1d6 damage.
Be sure to inform the players of this before beginning phase 2.

A bilities
Combo

Primary, UniqueBase Effect: Attack using Sticky Tongue and Lap, then use LaboredLeap.

Sticky Tongue

Primary, Physical, Blue MagicTarget: Single Range: 5 squares
Check: STR (d20 + 6) CR: Target’s Defense
Base Effect: Deals 2 damage to the target and forces them to moveto the closest empty square adjacent to this character if one isavailable. While Enrage is active, this ability deals an additional
1d6 damage.
Direct Hit: Deals an additional 1d6 damage.

Lap

Primary, PhysicalTarget: Single Range: 2 squares
Check: STR (d20 + 6) CR: Target’s Defense
Base Effect: Deals 4 damage to the target. While Enrage is active, thisability deals an additional 1d6 damage.
Direct Hit: Deals an additional 1d6 damage.

Labored Leap

CPrimary, Stationary Marker, PhysicalM
Origin: All squares occupied by this character
Y
Marker Area: A stationary 5x5 area
centeredon the origin
CMTarget: All enemies within the marker area
Marker Trigger: The beginningMYof thischaracter’s next turn
CY
Marker Effect: Deals 3d6 damage to alltargets. While Enrage is active,CMY
this ability
deals an additional 1d6 damage.
KC

M

Primary, Stationary Marker, PhysicalOrigin: All squares occupied by this character
Y
Marker Area: A stationary 4x4 area
centeredon the origin
CMTarget: All enemies within the marker area
Marker Trigger: The beginningMYof thischaracter’s next turn
CY
Marker Effect: Deals 2d6 damage toall targets.
CMYK

Ending the Encounter

The encounter ends when Vodyanoi has been reduced to 0 HP
or when the party is defeated, regardless of whether any toxic
toads remain on the encounter map.
If the adventurers triumph over Vodyanoi, have the players
mark down that they have completed this FATE in the profile
section of their adventurer sheets. Alternatively, they can keep
track of their accomplishments in a notebook or journal toserve as a record of their past adventures. If you included thisencounter as part of a scenario, you may reward the playerswith an Ether for successfully completing this FATE.
If the party is on the brink of defeat or the players feel they
have very little chance of victory, they can run from this FATE
at any time. No actions or checks are required to do so. While
there is no penalty for abandoning a FATE, it is generally best
to assume that the party cannot attempt the same FATE again
during the scenario.
EtherSecondary, Consumable

Target: Self
Base Effect: Restores 1 MP to the target. Discard after use.

Party members may exchange items at any time outside of an
encounter, but characters can only use an item if it is in theirinventory when an encounter begins.

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