Fiscal Year Ended March 31, 2024
Financial Results Presentation Materials

Drecom Co., Ltd.
May 13, 2024
Please refer to the Fact Sheet on our website for consolidated financial results, cost of sales, SG&A expenses, etc., andbilling sales in the game business.
https://drecom.co.jp/ir/factsheet_202403Q4.pdf

Summary of this document
Review of
FY03/2024
financialresults

Existing titles continue to perform well
- Aiming for sales growth, a year of restructuring was achieved by addressing unprofitable titles.
- Early policy changes helped curb losses. The strong performance of existing titles also led to profits
exceeding expectations.
- Full year results: Sales 9,779 million yen Operating income 903 million yen EBITDA*1 1,047 million yen
Ordinary income 793 million yen Net income*2 104 million yen

A year aiming to once again strengthen the sales and profit from ground up.
Forecast for
FY2025- Aim to increase sales and profit by releasing new titles and expanding the scale of each business area
related to IP production- Consolidated full-year forecasts:
Sales 13,500 million yen (+38.0% YoY) Operating income 1,000 million yen (+10.7% YoY)
EBITDA*1 1,797 million yen (+71.6% YoY) Ordinary income 900 million yen (+13.5% YoY)
Net income*2 400 million yen (+284.4% YoY)

Steady progress in transformation into an IP-based entertainment content company
Topics- After nearly four years of cultivating an IP from a social networking site and fan community,
Evil Prince and the Puppet is making progress toward release.
- Two titles in the publishing business (novels and comics) in the year and a half since the label was
launched have sold a total of 100,000 copies in series.

Copyright Drecom Co., Ltd. All Rights Reserved.

*1 EBITDA = operating income + amortization of goodwill + depreciation and amortization*2 Net income attributable to owners of the parent

2

1. Review of FY03/2024 Financial Results
2. Medium-Term Goals
3. Forecast for FY03/2025
4. Topics in each area
5. Appendix
Copyright Drecom Co., Ltd. All Rights Reserved.

31. Review of FY03/2024 Financial Results

Summary of business results Full-year of FY2024
Aim was sales growth, however it was a year of restructuring achieved by addressing unprofitable titles.
Early policy changes helped curb losses. The strong performance of existing titles also led to profits
exceeding expectations.
FY03/2024 Full year results

FY03/2023

Forecast at
beginning of term

Revised forecast

Revised forecast(May, 2023)(July, 2023)(Jan. 2024)(Unit: millions of yen)

ResultResultNet sales

15,00011,50010,0009,779

10,800Operating income

2,000

500

800

903

2,281

Ordinary income

1,900

450

700

793

2,192

Net income

1,100

0

100

104

1,159

Changed plans for two
titles again, expecting torelease them within
FY03/2025.

• Profit was higher than
expected.

attributable to shareholders of theAssumptions for each
forecast•• Four new contributions
are planned.

Copyright Drecom Co., Ltd. All Rights Reserved.

•

Withdrew one newly
released title
Changed plans for two
titles before release•41. Review of FY03/2024 Financial Results

FY03/2024 Operating income (YoY comparison)
Decrease in income due to the impact of reduced revenue from ongoing titles, increased variable costs,
and expenses related to the withdrawn new title.
Decrease in revenues (Increase in expenses)(Millions of yen)

Increase in revenues (decrease in expenses)

2,281

Labor cost(+110)

Sales
decrease
Impact（-890）
Impact ofincrease invariable costs
due to change inproduct mix(-328)

FY03/2023
Operating
IncomeCopyright Drecom Co., Ltd. All Rights Reserved.

Outsourcing
expenses(-471)

Postage(+36)
Advertisingexpenses(-152)

Depreciation
expense(+124)

Game
Cost of development costs
materials Amount recorded
as assets*
for game(+93)
development
(+35)

Other
(+104)
R&D
expenses(-41)*Amount of development costs such as labor and subcontracting costs mainly related to pre-release games
deducted from manufacturing costs and transferred to assets as "Software in progress".

903

FY03/2024
Operating
Income5

1. Review of FY03/2024 Financial Results

Game business: FY03/2024 Earnings from Titles in Operation
Stable operation of multiple long-term titles. Withdraw of unprofitable titles by 1H.
Profit/loss of 12 titles under management* (Cumulative for FY03/2024)

Loss

Profit* Number of operational titles for the FY03/2024 includes 2 enza titles and BOKU & DRAGONS as well as closed titles. Excludes blockchain games.
Copyright Drecom Co., Ltd. All Rights Reserved.

61. Review of FY03/2024 Financial Results

Summary of Q4 Results for FY03/2024
Existing operational titles continue to perform well.
Operating income exceeded expectations due to the efficiency of operational costs.
FY03/2024

FY03/2023

Q1(Apr-Jun)

Q2(Jul-Sep)

Q3(Oct-Dec)

Q4(Jan-Mar)

2,346

2,745

2,546

2,141

-404

9,779

2,420

-278

8

463

317

113

-203

903

180

-67

0.4%

16.9%

12.5%

5.3%

-

9.2%

7.5%

-

EBITDA ※1

82

500

332

132

-200

1,047

209

-77

EBITDA Margin

3.5%

18.2%

13.1%

6.2%

-

10.7%

8.7%

-

2

451

275

63

-211

793

167

-103

-441

272

266

6

-260

104

-7

+14

(Millions of yen)

Net sales
Operating income
Operating profit ratio

Ordinary income※2

Net income (loss) ※3
attributable toshareholders of theparent company

Copyright Drecom Co., Ltd. All Rights Reserved.

QoQ

Full year

Q4(Jan-Mar)

YoY*1 EBITDA = operating income + amortization of goodwill + depreciation*2 Non-operating expenses of 31 million yen were recorded in Q4 due to borrowing (syndicated loan contract).
*3 Reviewing the operation/development portfolio, an extraordinary loss of 746 million yen was recorded in Full-year.

71. Review of FY03/2024 Financial Results

Q4 FY2024 Operating income (QoQ comparison)
QoQ sales decreased due to temporary NFT sales revenue (INO) in the blockchain game business in
Q3 and fewer events in Q4
Cost ofmaterials for gamedevelopment(+311)(Millions of yen)

Decrease in revenues (Increase in expenses)
Increase in revenues (decrease in expenses)

R&D
expenses
(+16)

317

Impact of decrease invariable costs due tochange in product mix(+40)

Q3 FY2024 Sales decrease
Operating
ImpactIncome(-324)
Copyright Drecom Co., Ltd. All Rights Reserved.

Labor
cost
(+5)

Game
development costs
Amount recorded
as assets*(-186)

Outsourcing
expenses
(+17)

113

Postage(+6)
Advertisingexpenses
(-38)

Other
(-49)

Depreciation
expense(-3)•Amount deducted from manufacturing costs and transferred to assets as "software in progress" mainly includes labor costs
and outsourcing expenses related to the development of games before their release.

Q4 FY2024
Operating
Income8

1. Review of FY03/2024 Financial Results

Q4 FY2024 Revenue from operational game titles
One title was closed in Q4. All 9 titles currently in operation are long-term titles.
Profit/loss of operational 9 titles* (Q4 Jan-Mar 2024)

Loss

Profit* Number of operational titles as of March 31, 2024 includes 2 enza titles and BOKU & DRAGONS. Excludes blockchain games.
Copyright Drecom Co., Ltd. All Rights Reserved.

91. Review of FY03/2024 Financial Results
2. Medium-Term Goals
3. Forecast for FY03/2025
4. Topics in each area
5. Appendix
Copyright Drecom Co., Ltd. All Rights Reserved.

102. Medium-Term Goals

The market to which we belong: Entertainment Content Market
Reframing the market in which our company operates as the entertainment content market.
In response to globally expanding opportunities in this market,
we aim to become a company that provides entertainment content
centered on IP x technology.
Domestic Content Industry Market Size (2022)

Overseas market (export) size of Japanese content (2022)

Approx. 13.1 trillion yen

Approx. 4.7 trillion yen
4.7 trillion yen

Domestic mobile game market
Approx. 1.3 trillion yen

0.3
0.3
Video (live action, TV,
Anime)
Publications andNewspapers
Online Advertising
Mobile GamesMusic & Radio
PC/Console Games

Japan Mobile Games
Overseas market (exports)
Approx. 0.3 trillion yen

2.3 trillion yen
0.2
0.3

2.5

1.0
1.6
0.8
2016
2016年

2017
2017年

2018
2018年

映像(実写・TV・アニメ)
Video

2019
2019年

2020
2020年

PC・コンソールゲーム
PC/Console Games

2021
2021年
モバイルゲーム
Mobile Games

2022
2022年
出版
Publications(live action, TV, Anime)
Copyright Drecom Co., Ltd. All Rights Reserved.

Source: "Japan and World Media x Contents Market Database" published by Human Media, Inc.

11

2. Medium-Term Goals

Business Model of Entertainment Content Market and Objectives of Each BusinessIn the process of owning, developing, and monetizing IP, we have organized the positioning of eacharea according to the characteristics of each business. Then determine the business areas that ourcompany should focus on in the medium term.
Major Initiatives
Own IP

Growing IP

Monetize IP1) Mobile games

2) PC and console games• Tokyo Stories

2) PC and console games

3) Publishing (Novels, comics, webtoons)4) Video (animation)5) Merchandise sales and events
6) SNS and community

Utilization of technology to support and advance each area (Web3, generative AI, AR, infrastructure)
Copyright Drecom Co., Ltd. All Rights Reserved.

1) Mobile games• Evil Prince and the Puppet• Wizardry Variants Daphne• Location-based IP titles

3) Publishing (novels, comics, webtoons)• Book publication of web and original novels• Comic adaptation of own novels
Original comic books and webtoons4) Video (animation)• Animation planning for in-house productions• Investment in production committees of othercompanies' works and front desk operation

5) Merchandise sales and events• Selling goods of own IP/other IP• Holding events for IP fans6) SNS and Community• Evil Prince and the Puppet• Tokyo Stories

122. Medium-Term Goals

Our Strengths and Competitive Advantages
In the entertainment content market, where opportunities are expanding, we will seize the moment,
despite being a latecomer, leverage our strengths to enter the market, and aim for sustainable growthand increased corporate value.
Strength
1

Strength2

n Leverage technology to create new experiences/markets/opportunities- Quickly catch up and leverage new technology trends
Blogging, online advertising, social games, AR, blockchain, generative AI, etc.

n More than 10 years of experience in IP content business- Understanding the appeal of IP and developing content business for IP fans
Development and long-term operation of many mobile games of popular and historical IPs

n Management Guidelines Focusing on Continuing Challenges
Strength3- Organizational knowledge from many challenges and failures since the foundation of the company
Our management approach is to emphasize on not fearing a failure, taking on challenges,
and quickly getting back on our feet if we stumble.

Copyright Drecom Co., Ltd. All Rights Reserved.

13

1. Review of FY03/2024 Financial Results
2. Medium-Term Goals
3. Forecast for FY03/2025
4. Topics in each area
5. Appendix
Copyright Drecom Co., Ltd. All Rights Reserved.

14

3. 2025年3⽉期 通期業績予想

Summary of Forecasts for FY03/2025
A year aimed at once again to level up the sales and profit foundation
FY03/2025(Millions of yen)

FY03/2024
Full year

YoY

ResultNet sales

13,500+38.0%

9,779

Variable cost

3,550

+124.3%

1,583

Fixed cost

8,950

+22.7%

7,293

Advertising expenses

890+146.7%361

R&D expenses

377

-4.6%

396

Depreciation andamortization

797+450.7%144

Game development costs
recorded as assets*-1,454-30.5%-2,093Operating income

1,000+10.7%

903

Operating income ratio

7.4%

-

9.2%

EBITDA*2

1,797+71.6%

1,047

EBITDA ratio

13.3%

-

10.7%

Ordinary income

900+13.5%

793

Net income

400+284.4%104

attributable to shareholders of the parent company
Copyright Drecom Co., Ltd. All Rights Reserved.

*1 Amount deducted from manufacturing costs and transferred to assets as "software in progress," mainly including labor costs and outsourcing
expenses related to the development of games before their release. *2 EBITDA = Operating income + Amortization of goodwill + Depreciation

15

3. Forecast for FY03/2025

Analysis of full-year results forecast for FY 03/2025 versus previous fiscal year
The company aims to increase sales and profits by releasing new titles and expanding the scale ofeach business area related to IP production. New titles are expected to contribute to profits mainly
from FY2026 onward.
(Millions of yen)
Net sales
Operating income
Media business
contribution

Decrease in Net sales / Operating income(publishing and video,
merchandising, technology)

Increase in Net sales / Operating income

Contribution of
new game titles

Impact of closing
unprofitable titles
Impact of ExistingGame business

9,779

Impact of closing
unprofitable titles

Media business
contribution(publishing and video,
merchandising,technology)
Contribution of
new game titles

13,500903+3,721

Impact of ExistingGame business

1,000

+97

FY03/2024
ResultCopyright Drecom Co., Ltd. All Rights Reserved.

FY03/2025
Forecast

FY03/2024
ResultFY03/2025
Forecast

16

3. Forecast for FY03/2025

FY03/2025 Full-Year Results Approach
Existing:•

Unprofitable titles were withdrawn during the fiscal year ending March 31, 2024. Decrease in sales due to the closure of one other
title and the termination of a contracted development project, etc.

•

Gamebusiness

For long-term operational titles, stable profits were secured through continuous improvements and operational efficiency.

New:•

Three new mobile game titles to be released•

Evil Prince and the Puppet and Wizardry Variants Daphne are self-distributed titles, so they will have a significant impact on sales.

•

Due to the increase in operating costs, advertising expenses, software amortization, etc., following the release of each title,
contribution to profit is expected to be mainly from FY03/2026 onward.

•

Discussions are in progress with several companies regarding collaboration involving investment on a project-by-project basis, andthe investment will be treated as a reduction of software assets at the time of release.
•

Plans to continue to develop multiple titles for PCs and consoles in small to medium scale.

Business operating expenses and R&D expenses are expected to increase as the scale of each business area expands.

Media
business

Publication: Continued publication of novels and comics, publication of works by popular authors, etc., with the aim of creating hit titles.
Animation: Planning to develop animated cartoon versions of our own works and to invest in animation production committees forother companies' works.
Merchandise sales and events: Expanding merchandise and exhibiting at events centered on the company's IP.
Technology: Plans include the operation of blockchain games and the use of generative AI to improve operational efficiency.

Copyright Drecom Co., Ltd. All Rights Reserved.

17

3. Forecast for FY03/2025

Game business: Progress of three new titles to be distributed during this fiscal year
In the development of new titles since the previous fiscal year, more emphasis has been placed on
pre-release verification and evaluation in user testing. Three new titles in the current fiscal year
have been confirmed to perform well in CBT, and preparations for their release are underway.
CBT(1)(private)

CBT(2)(Invitation only)

Evil Prince and the Puppet
Progress Status• Conducted at the endof 2023• Improve issues basedon results• Conducted in March2024• Good results
confirmed• Starts at the end of
April 2024
• Steady growth inregistrations

Wizardry Variants Daphne
Progress Status• Conducted in spring2023• Improve issues basedon results• Conducted in October
2023• Good results
confirmed• Additional development underway to expand postoperational content• Release date to be announced soon

Location-based IP Titles
Progress Status• Conducted in spring2024• Good results
confirmed• Implementation
decided

Copyright Drecom Co., Ltd. All Rights Reserved.

Pre-registration
beginsService launch• Scheduled for releaseon June 3, 2024

18

3. Forecast for FY03/2025

Game business: Impact of three new titles to be distributed during current fiscal year
Expenses associated with the release of the new product will make a small contribution to profit
during FY2025, with profit contribution expected to start from FY2026 onward.

Net sales

FY03/2024

FY03/2025

FY03/2026

FY03/2027

Assumption-

18-monthcontribution

36-monthcontribution

36-monthcontribution• New titles for 18 months will contribute to the total in
FY2025.
• Three titles will contribute to the full year in FY2026
and beyond.

Variable cost-More variable costs such as commissions paid compared toexisting operational titles• For titles distributed in-house, a 30% platform fee isrecorded as a variable cost.
• In addition, revenue share and other payments are incurreddepending on the title.

Fixed cost ofoperation-

18 months
booked• Operational fixed costs increased from the month of
releasePrior period
expenditures

Expenditures justbefore/after release-

18 months
booked36 months
booked18 months
bookedSmall contribution
to profit due toadvertising costs
immediately
before/after release

Increased profit
contribution due
to full-year sales
contribution

Decrease insoftwareamortization costs
and increase inprofit contribution

Advertising expenses
Softwareamortization expense

Operating income

Negative impact ofadvertisingexpenses in preterm

Copyright Drecom Co., Ltd. All Rights Reserved.

36 months
booked36 months
bookedExpenditures in line with operational status• Expenditures will be made mostly in FY03/2025 when thefirst three titles are released, and thereafter, expenditures
will be in line with operating conditions.
••

The amount capitalized as "software in progress" during
the development period is amortized over 24 months fromthe month of release.
Peak in FY03/2026• Low profit margin due to increased expenses in
FY2025.
• Assumption is that sales of new products will make afull-year contribution from FY03/2026, and profit
margins will improve.

193. Forecast for FY03/2025

Image of progress in the first quarter of FY03/2025
Q1 (April-June): Anniversary event of mainstay title and release of one new in-house distributed title
planned. Overall, the forecast is biased toward the second half of the fiscal year.
■Progress image in Q1
Sales: Anniversary events are scheduled to be held for mainstay titles.
New in-house distributed title Evil Prince and the Puppet to be released in June

Operating income : Expect an increase in advertising expenses for new titles
Full-year forecast: 13,500 million yen

Net sales

Q1 Progress image

Operating income

Full-year forecast: 1,000 million yen

Q1 Progress image
Copyright Drecom Co., Ltd. All Rights Reserved.

20

3. Forecast for FY03/2025

Three years to scale up
We expect low profit margins in FY03/2025 due to expenses associated with the release of new
products. Aim to achieve both growth and profit from FY2026 onward.
FY03/2026 – FY03/2027
FY03/2025
FY03/2024
Sales: 9.7 billion yen
Operating income: 9.0 million yen
Operating income margin: 9.2％ +38% revenue

Sales: 13.5 billion yen
Operating income: 1 billion yen
Operating profit margin: 7.4%

Sales growth: CAGR 20% or more
Operating profit margin: 15% or more to
be maintained

growthGrowthGrowthA year of restructuring•

Improve profitability of existing
businesses•

Review of investment plans•

Company-wide cost reduction•

Collaboration with project-

Game
Publication
Animation
Technology

Growth driver• New games• Light Novels• Comics/webtoon• Animation/Video

Investment• NFT• Blockchain gamebased investment

Shareholder
returnCopyright Drecom Co., Ltd. All Rights Reserved.

Game
Publication
Animation
Copyright
acquisition
Technology

ProfitInvestment

Growth driver• New games• Light novels• Comics/webtoon• Animation/Video• NFT• Blockchain games• Rights management• Global expansion

ProfitShareholder
return*Shareholder returns for FY03/2025 are undecided at this time.

21

1. Review of FY03/2024 Financial Results
2. Medium-Term Goals
3. Forecast for FY03/2025
4. Topics in each area
5. Appendix
Copyright Drecom Co., Ltd. All Rights Reserved.

22

4. Topics in each area

Status of developing own IP: Evil Prince and the Puppet
The company has been working to develop a fan community through SNS operations, nurture IP, andexpand in various areas, including game development.
Own IP

Growing IP

Monetize IP

Mobile games

Merchandise sales and events
SNS & Communities

Nov 2019
Project Announcement

Apr 2021
Start selling goods at
the official online store

SNS followers: approx. 10,000

Approx. 60,000

Copyright Drecom Co., Ltd. All Rights Reserved.

••

November 2022
Game information release
Participation in real events
Approx. 100,000

Year 2024
Release of mobile gaming
Merchandise development byother companies
Approx. 130,000

23

4. Topics in each area

Status of development of in-house IP: Wizardry
Acquire copyrights and trademarks of popular IPs and make them into in-house IPs, and then increase
IP value through multimedia development.
In Q4, IP content is offered through merchandise sales and blockchain game distribution.
Acquisition of popular IP

Own IP

Growing IP

Monetize IP
Mobile games

PC and console games
Wizardry

Publishing (Novels and Comics)

Portal site: https://wizardry.info/

Merchandise sales and events••

From 1981
First software released for PC
Series development until around 2001••

From 2009
Gamepot acquired trademark rights
Derivative series development••

From October 2022

From 2020
Blade & Bastard(Novels and Comics)
Drecom acquired trademark rights
Mobile game development announced
Copyright Drecom Co., Ltd. All Rights Reserved.

From January 2024

From 2024

Eternal Crypt - Wizardry BC (Blockchain Gaming)

Goods & Apparel

Wizardry Variants Daphne(Mobile Gaming)

PC games by other companies (remakes and derivative works)• Wizardry: Proving Grounds of the Mad Overlord *Others* Wizardry1-5 is copyrighted by Sirtech Entertainment Corp. and developed under license.

24

4. Topics in each area

Ownership and cultivation of own IP: Publishing and video business "Drecom Media”
Book publication of web novels, comic book adaptation, and publication of original works to own,
develop, and monetize IP.
Own IP

Nuturing IP

Monetize IP

Publishing (novels, comics, webtoons)Video (animation)

Number of series(as of April 2024,with duplicates)•

Novell:23 Series

Continuously hold contests todiscover leading artists andworks

Comics / webtoon:
10 series / 4 series• 99 times condemned looped daughter series
sold more than 100,000 copies.
Second work to sell over 100,000 copies after
BLADE & BASTARD.

• Webtoon: Began distributing multiple works,
including those co-produced with other companies.

New initiative to judge only by plot
The DRE Novels Hyper Plot Contest
Copyright Drecom Co., Ltd. All Rights Reserved.

Advance distribution on Piccoma
The Young Lords of Finlandz.

Co-production with TV Tokyo
Revenge Presidential Guard

Co-production with Korean studioContents Lab. Blue Tokyo
The Savior's Survivor

25

4. Topics in each area

Entertainment x Technology Area: Web3 and Generative AI
Initiatives aimed at leveraging technologies that have a high affinity with entertainment content and help
advance each business. In Q4, Web3, blockchain, and generative AI initiatives progressed.
Web3 - Blockchain

Generative AI

n Development of Blockchain Game Using "Wizardry" IP- INO to officially release in March 2024 after a pre-release period- Experimental effort aimed at designing a token economy that is interestingand sustainable as a game, rather than play to earn
- In-game currency ($BC token) is already listed on two overseas
exchanges. Aiming to expand domestic and overseas exchanges
handling $BC tokens in the future.
- Marketing aspect is an issue. Aim for improvement by strengthening
domestic and overseas partnerships and collaborating with IP and other web3
projects.
Copyright Drecom Co., Ltd. All Rights Reserved.

n Beginning experiments using AI to improve operational
efficiency and reduce costs- Expand into areas such as translation, text generation, image processing, andcustomer support- Aiming to reduce man-hours onsite by accumulating/relearning internal dataand optimizing output for each content, based on the premise of a secureenvironment that prevents data leakage outside the company.

26

1. Review of FY03/2024 Financial Results
2. Medium-Term Goals
3. Forecast for FY03/2025
4. Topics in each area
5. Appendix
Copyright Drecom Co., Ltd. All Rights Reserved.

27

5. Appendix

Game business: Pipeline of operational and development titles
Operational titles will undergo additional investment and strengthening of systems to ensure long-term revenue.
We aim for diversification and layering through the release of new titles.
2011 – 2023

Titles inoperation

9

After 2024

Additional investment
and systemreinforcement->Securing long-term
stable earnings*

Scheduled for release in fiscal year ending March 31, 2025: 4
Titlesunderdevelopment

4• Evil Prince and the Puppet• Wizardry Variants Daphne• Location-based IP titles using “AROW”

New initiatives ineach title->Diversificationand layering• Unannounced title (developed by Drecom)* Series titles and titles developed overseas are counted as one title. Titles for PC and consoles are not included.
Copyright Drecom Co., Ltd. All Rights Reserved.

28

5. Appendix

Game business: Pipeline of operational and under development titles
Business

Operation

Titles inoperation

Commercialized
development

Definition

Development

Game

StatusPrototype

Number of projects

9*

DetailsØ Other company distribution: 4 titles
Ø In-house distribution: 5 titles•

Titles underdevelopmentwith prospect
for release

Evil Prince and the Puppets-> Dark fantasy adventure

4

Titles for
Smartphones

Titles for PC andconsoles2Pre-development
stage title in works

Several•Wizardry Variants Daphne-> 3D dungeon RPG•

Location-based IP titles using “AROW”•

Unannounced title (developed by Drecom Co., Ltd.)•Tokyo Stories -working title-•

Unannounced title

Ø Multiple projects in progress* Series titles and titles developed overseas are counted as one title. “Blockchain games" are not included.
Copyright Drecom Co., Ltd. All Rights Reserved.

29

5. Appendix

Title for PC and Consoles: Tokyo Stories
An initiative to develop original titles for PCs and consoles on outright purchase basis
Highly regarded internationally, X has over 100,000 followers
Tokyo Stories -working title-

•
•
•
•
•
•
•
•

Genre: Adventure
Compatibility: PC (Steam) / Console (platform to be determined)
Release date: Undecided
Price: Undecided
Planning/Development/Sales: Drecom Co., Ltd.
Country of distribution: Worldwide (Japan and overseas)
Language: Undecided
Copyright Notice: ©Drecom Co, Ltd.

Copyright Drecom Co., Ltd. All Rights Reserved.

30

5. Appendix

Revenue status of titles in operation (by release date)
Total sales of titles under operation
2011

2014

FY2022

2015

2016

2017

2018

FY202320192020

Total business profit transition of titles under management
2021

FY2024

2022

2023

2011

2014

FY2022

2015

2016

2017

2018

FY2023

2019

2020

2021

2022

2023

FY2024*Please refer to fact sheet posted on our website for consolidated business performance trends, cost of sales, SG&A expenses, and game business billing sales trends.
https://drecom.co.jp/ir/factsheet_202403Q4.pdf
Copyright Drecom Co., Ltd. All Rights Reserved.

31

5. Appendix

Game titles in operationGame title

Distributor

Service start date

Chokotto Farm

Drecom Co., Ltd.

Jan 2011

ONE PIECE Treasure Cruise

BANDAI NAMCO Entertainment Inc.

May 2014

BOKU & DRAGONS

studiorex Co., Ltd. *Feb 2015

Derby Stallion: Masters

Drecom Co., Ltd.

Nov 2016

Everybody's Golf

Forward Works Corporation

Jul 2017

THE IDOLM@STER SHINY COLORSBANDAI NAMCO Entertainment Inc.

Apr 2018

NEKO & DRAGONS

studiorex Co., Ltd.*Apr 2019

Super Robot Wars DD

BANDAI NAMCO Entertainment Inc.

Aug 2019

Disgaea: Hour of Darkness RPG

Drecom Co., Ltd.

Nov 2019* studiorex, Co., Ltd. joined our group in March 2020.

Copyright Drecom Co., Ltd. All Rights Reserved.

32

For trends in consolidated financial results, cost of sales/ SG&A expenses, and sales of game business billing,
Please see the fact sheet posted on our website.
https://drecom.co.jp/ir/factsheet_202403Q4.pdf

Among the perceptions, strategies, plans, described in this document, the outlook is not a historical fact but contains uncertain
elements. Actual results may differ materially from those in the forward-looking statements for a number of reasons. Importantfactors that may affect actual business results include, but are not limited to, economic conditions surrounding our business,social trends, and changes in relative competitiveness due to demand trends for the services we provide.