Final Fantasy XIV TTRPG Starter Set Bonus ContentBadAs a bard, your songs resound across the battlefield, inspiring your allies and bolstering their courage.
Like other physical ranged DPS jobs, you have a multitude of abilities that can damage or otherwise hamper
your foes. On your turn, you can make use of your Arrow Volley trait to attack not once but twice, and potentially even three times if you use the Barrage ability in tandem with it. Venomous Bite + Windbite inflicts apotent DOT, while Straight Shot packs a significant punch, though it can only be used while under the effect ofStraight Shot Ready.
But what sets you apart from other projectile slingers is your capacity for empowering your party throughsong. When you use a song ability such as Mage’s Ballad, it grants you a Bardsong enhancement that the entire
party benefits from. You gain access to an additional song ability at level 40—Army's Paeon—allowing you

more freedom to choose the right song for the right occasion. Take care to remind your allies of the benefits
your Bardsong confers, lest they forget to take them into account!
Typically, you'll want to use a song ability before performing a primary action. However, if you want to takeadvantage of the Bardsong enhancement granted on your previous turn, you can perform a primary action first,
reaping the benefits of the enhancement a second time, before using a new song ability.

This document is a work in progress and is subject to change.

© SQUARE ENIX

The blank fields on the left of your character sheet can beused to keep track of helpful information, such as your current
HP and MP.
Certain abilities have one or more blank check boxes on thetop right of the ability description. These indicate that anability has a limited number of uses, and they can be marked
to keep track of their remaining uses.

Name / Race

LV30 dPS
dPS/BARBAR D
Primary Attributes

STRDEX
VIT
INT
MND
MP5HP
24

Primary Abilities

Secondary Attributes

Heavy Shot

Target: Single Range: 10 squares
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: Deals 2 damage to the target and enables Arrow
Volley. If the die rolled for this ability check lands on a 15 orhigher, the following proc effect triggers.
Heavier Shot: Grants Straight Shot Ready.
Direct Hit: Deals an additional 1d6 damage.

+1 Defense 13+4 Magic Defense 13+2 Vigilance 12+3 Speed 5 squares+2Recover 2 MP at the end of the [Adventurer Step].

X Ready (Enhancement): While a character is under the effectof X Ready, they may use an ability that requires them to beunder the effect of this enhancement. X Ready is removed after
the ability is used.

Straight Shot
ProfileReady
Target: Single Range: 10 squares
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: Deals 3 damage to the target and enables Arrow
Volley.
Direct Hit: Deals an additional 2d6 damage.

BarrierMAX

Instant Abilities
SecondaryBase Effect: Your primary abilities deal an additional 2damage until the end of this turn.
Limitation: Twice per phase

Mage’s Ballad

Secondary, Magic, Song

Target: Single Range: 10 squares
Base Effect: Deals 2 damage to the target and grants
Bardsong: Mage’s Ballad. Restores one use of Bloodletter.
Limitation: Once per phase
Bind (Enfeeblement):• While Bound, small and medium characters’ Speed falls to 0,
while larger characters’ Speed is reduced by 2.
• Characters receive one advantage die when making ability
checks targeting a Bound character.

Instant abilities cannot be used when surprised. A charactercannot use multiple instant abilities on a given turn.

Leg Graze

Instant, Physical, Ranged

Trigger: Immediately after an enemy makes an ability
checkTarget: The enemy that triggered this ability
Range: 10 squares
Base Effect: Reduces the total of the ability check that triggered
Leg Graze by 1d6.
Limitation: Once per phase

Second Wind

InstantTrigger: When any character finishes their turnBase Effect: Restores 1d6 + 2 HP.
Limitation: Once per phase

Foot Graze

Instant, Physical, Ranged

Trigger: Immediately before an enemy moves
Target: The enemy that triggered this ability
Range: 10 squares
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: None.
Direct Hit: Inflicts Bind on the target until the end of this turn.
Limitation: Once per phasePrimary, Physical, Ranged, Wind-Aspected, Poison
Target: Single Range: 10 squares
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: Inflicts a DOT (4) on the target and enables Arrow
Volley.
Direct Hit: Deals 2 damage to the target.

Traits & Other Effects
Trait

On your turn, after resolving the effects of an ability that enables this trait, you may use anadditional volley ability. You may choose a new target when using this additional ability. Arrow
Volley can only be used once per turn.
Trait

While under the effect of a Bardsong enhancement, all allies benefit from its effects. Bardsong
enhancements are removed at the end of your next turn or when you are granted a new Bardsong
enhancement.

Bardsong: Mage’s BalladRaging Strikes

Venomous Bite + Windbite

ITEMS

Bardsong

Primary, Physical, Ranged, Volley

Requirement: Under the effect of Straight Shot

MAXArrow Volley

Secondary Abilities
Primary, Physical, Ranged, Volley

Quick Nock

Primary, Physical, Ranged

Target: All enemies within range
Range: A 3x3 area adjacent to this character
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: Deals 2 damage to all targets.
Direct Hit: Deals an additional 1d6 damage.

Bloodletter

Repelling Shot

Instant, Physical, Ranged

Trigger: When any character finishes their turnTarget: Single Range: 10 squares
Base Effect: Move up to 3 squares. You cannot end thismovement in a square that is closer to the target than where
you began.
Limitation: Once per phase

Head Graze

Enhancement

While under the effect of Bardsong: Mage’s Ballad, all allies may each reroll a single die when
determining the amount of damage dealt by an ability. Any die rerolled in this way cannot bererolled again, and its result must be used.

Instant, Physical, Ranged

Trigger: When any character finishes their turnTarget: Single Range: 10 squares
Base Effect: Deals 4 damage to the target.
Limitation: Twice per phase

Instant, Physical, Ranged

Trigger: When an enemy within 10 squares of thischaracter uses an invoked ability, or is using an invoked ability togenerate a marker
Target: The enemy that triggered this ability
Range: 10 squares
Base Effect: Interrupts the invoked ability that triggered HeadGraze, negating it completely.
Limitation: Once per phase© SQUARE ENIX

This document is a work in progress and is subject to change.

Secondary Abilities

Name / Race

Raging Strikes

LV40 dPS
dPS/BARBAR DPrimary Attributes

STRDEX
VIT
INT
MND
MP5HP32

Primary Abilities
Heavy Shot

Secondary Attributes

Recover 2 MP at the end of the [Adventurer Step].

Primary, Physical, Ranged, Volley

Target: Single Range: 10 squares
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: Deals 2 damage to the target and enables Arrow
Volley. If the die rolled for this ability check lands on a 15 or
higher, the following proc effect triggers.
Heavier Shot: Grants Straight Shot Ready.
Direct Hit: Deals an additional 1d6 damage.

+1 Defense 13+4 Magic Defense 13+2 Vigilance 12+3 Speed 5 squares+2X Ready (Enhancement): While a character is under the effectof X Ready, they may use an ability that requires them to beunder the effect of this enhancement. X Ready is removed after
the ability is used.

Straight Shot

Primary, Physical, Ranged, Volley

Requirement: Under the effect of Straight Shot

ProfileReady
Target: Single Range: 10 squares
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: Deals 3 damage to the target and enables ArrowVolley.
Direct Hit: Deals an additional 2d6 damage.

MAXBarrierMAX

Instant Abilities

ITEMS

Leg Graze

Arrow Volley

Trait

On your turn, after resolving the effects of an ability that enables this trait, you may use anadditional volley ability. You may choose a new target when using this additional ability. Arrow
Volley can only be used once per turn.

Bardsong

Trait

While under the effect of a Bardsong enhancement, all allies benefit from its effects. Bardsong
enhancements are removed at the end of your next turn or when you are granted a new Bardsong
enhancement.

Instant, Physical, Ranged

Bardsong: Mage’s BalladEnhancement

While under the effect of Bardsong: Mage’s Ballad, all allies may each reroll a single die when
determining the amount of damage dealt by an ability. Any die rerolled in this way cannot bererolled again, and its result must be used.

Bardsong: Army’s Paeon

Enhancement

While under the effect of Bardsong: Army’s Paeon, all allies may each reroll a single d20 thatlanded on a 3 or lower when making an ability check. You may do so after learning whether theability scored a direct hit. Any die rerolled in this way cannot be rerolled again, and its result must
be used.

The Warden’s Paeancheck
Target: The enemy that triggered this ability
Range: 10 squares
Base Effect: Reduces the total of the ability check that triggered
Leg Graze by 1d6.
Limitation: Once per phase

Second Wind

InstantTrigger: When any character finishes their turnBase Effect: Restores 1d6 + 2 HP.
Limitation: Once per phase

Foot Graze

Mage’s Ballad

Venomous Bite + Windbite
Primary, Physical, Ranged, Wind-Aspected, Poison
Target: Single Range: 10 squares
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: Inflicts a DOT (4) on the target and enables Arrow
Volley.
Direct Hit: Deals 2 damage to the target.

Quick Nock

Primary, Physical, Ranged

Target: All enemies within range
Range: A 3x3 area adjacent to this character
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: Deals 2 damage to all targets.
Direct Hit: Deals an additional 1d6 damage.

BarrageArmy’s Paeon

Primary

Secondary, Magic, Song

Target: Single Range: 10 squares
Base Effect: Deals 2 damage to the target and grants
Bardsong: Army’s Paeon.
Limitation: Once per phase

The Warden’s PaeanRequirement: This character’s turnBase Effect: Grants Straight Shot Ready. After resolving thisability’s effects, immediately use one of your volley primaryabilities. Arrow Volley can be used twice this turn; however,ignore all effects other than damage when using these
additional abilities.
Limitation: Once per phase

Secondary, Magic, Song

Target: Single Range: 10 squares
Base Effect: Deals 2 damage to the target and grants
Bardsong: Mage’s Ballad. Restores one use of Bloodletter.
Limitation: Once per phase

Secondary, Magic

Target: Single Range: 10 squares
Base Effect: Removes a single enfeeblement of the target’schoosing. If the target is not suffering from any enfeeblements,
grants them The Warden’s Paean instead.
Limitation: Once per phase

Instant abilities cannot be used when surprised. A character cannot use multiple instant abilities on a given turn.

Trigger: Immediately after an enemy makes an ability

Traits & Other Effects

SecondaryBase Effect: Your primary abilities deal an additional 2
damage until the end of this turn.
Limitation: Twice per phase

Instant, Physical, Ranged

Trigger: Immediately before an enemy moves
Target: The enemy that triggered this ability
Range: 10 squares
Check: DEX (d20 + 4) CR: Target’s Defense
Base Effect: None.
Direct Hit: Inflicts Bind on the target until the end of this turn.
Limitation: Once per phase

Bloodletter

Instant, Physical, Ranged

Trigger: When any character finishes their turnTarget: Single Range: 10 squares
Base Effect: Deals 4 damage to the target.
Limitation: Twice per phase

Repelling Shot

Instant, Physical, Ranged

Trigger: When any character finishes their turnTarget: Single Range: 10 squares
Base Effect: Move up to 3 squares. You cannot end thismovement in a square that is closer to the target than where
you began.
Limitation: Once per phase
Bind (Enfeeblement):• While Bound, small and medium characters’ Speed falls to 0,
while larger characters’ Speed is reduced by 2.
• Characters receive one advantage die when making ability
checks targeting a Bound character.

Head Graze

Instant, Physical, Ranged

Trigger: When an enemy within 10 squares of thischaracter uses an invoked ability, or is using an invoked ability togenerate a marker
Target: The enemy that triggered this ability
Range: 10 squares
Base Effect: Interrupts the invoked ability that triggered HeadGraze, negating it completely.
Limitation: Once per phase

Arm’s Length

Instant

Trigger: Immediately before an ability is resolved
Base Effect: You are immune to all movement effects until theend of this turn.
Limitation: Once per phase

Enhancement

When a character is under the effect of The Warden’s Paean, remove the next enfeeblement
inflicted. Some enfeeblements cannot be removed by this effect. The Warden’s Paean is removed
when its effect is resolved.

© SQUARE ENIX

This document is a work in progress and is subject to change.

Secondary Abilities

Name / Race

Raging Strikes

LV50 dPS
dPS/BARBAR D
Primary Attributes

STRDEX
VIT
INT
MND
MP5HP
45

Primary Abilities
Heavy Shot

Secondary Attributes

Recover 2 MP at the end of the [Adventurer Step].

Primary, Physical, Ranged, Volley

Target: Single Range: 10 squares
Check: DEX (d20 + 5) CR: Target’s Defense
Base Effect: Deals 3 damage to the target and enables Arrow
Volley. If the die rolled for this ability check lands on a 15 orhigher, the following proc effect triggers.
Heavier Shot: Grants Straight Shot Ready.
Direct Hit: Deals an additional 1d6 damage.

+2 Defense 14+5 Magic Defense 14+3 Vigilance 13+4 Speed 5 squares+3X Ready (Enhancement): While a character is under the effectof X Ready, they may use an ability that requires them to beunder the effect of this enhancement. X Ready is removed after
the ability is used.

Straight Shot

Primary, Physical, Ranged, Volley

Requirement: Under the effect of Straight Shot
ReadyTarget: Single Range: 10 squares
Check: DEX (d20 + 5) CR: Target’s Defense
Base Effect: Deals 5 damage to the target and enables Arrow
Volley.
Direct Hit: Deals an additional 2d6 damage.

ProfileMAXBarrierMAX

Instant Abilities

ITEMS

Leg Graze

Arrow Volley

Trait

On your turn, after resolving the effects of an ability that enables this trait, you may use anadditional volley ability. You may choose a new target when using this additional ability. Arrow
Volley can only be used once per turn.

Bardsong

Trait

While under the effect of a Bardsong enhancement, all allies benefit from its effects. Bardsongenhancements are removed at the end of your next turn or when you are granted a new Bardsong
enhancement.

Instant, Physical, Ranged

Bardsong: Mage’s Ballad

Enhancement

While under the effect of Bardsong: Mage’s Ballad, all allies may each reroll a single die when
determining the amount of damage dealt by an ability. Any die rerolled in this way cannot bererolled again, and its result must be used.

Bardsong: Army’s Paeon

Enhancement

While under the effect of Bardsong: Army’s Paeon, all allies may each reroll a single d20 thatlanded on a 3 or lower when making an ability check. You may do so after learning whether theability scored a direct hit. Any die rerolled in this way cannot be rerolled again, and its result must
be used.

The Warden’s Paean

Enhancement

When a character is under the effect of The Warden’s Paean, remove the next enfeeblement
inflicted. Some enfeeblements cannot be removed by this effect. The Warden’s Paean is removed
when its effect is resolved.

check
Target: The enemy that triggered this ability
Range: 10 squares
Base Effect: Reduces the total of the ability check that triggered
Leg Graze by 1d6.
Limitation: Once per phase

Second Wind

InstantTrigger: When any character finishes their turnBase Effect: Restores 2d6 + 3 HP.
Limitation: Once per phase

Foot Graze

Mage’s Ballad

Venomous Bite + Windbite
Primary, Physical, Ranged, Wind-Aspected, Poison
Target: Single Range: 10 squares
Check: DEX (d20 + 5) CR: Target’s Defense
Base Effect: Inflicts a DOT (6) on the target and enables Arrow
Volley.
Direct Hit: Deals 1d6 damage to the target.

Quick Nock

Primary, Physical, Ranged

Target: All enemies within range
Range: A 3x3 area adjacent to this character
Check: DEX (d20 + 5) CR: Target’s Defense
Base Effect: Deals 3 damage to all targets.
Direct Hit: Deals an additional 1d6 damage.

Barrage

Secondary, Magic, Song

Target: Single Range: 10 squares
Base Effect: Deals 3 damage to the target and grants
Bardsong: Mage’s Ballad. Restores one use of Bloodletter orRain of Death.
Limitation: Once per phase

Army’s Paeon

Secondary, Magic, Song

Target: Single Range: 10 squares
Base Effect: Deals 3 damage to the target and grants
Bardsong: Army’s Paeon.
Limitation: Once per phase

The Warden’s Paean
Primary

Requirement: This character’s turnBase Effect: Grants Straight Shot Ready. After resolving thisability’s effects, immediately use one of your volley primaryabilities. Arrow Volley can be used twice this turn; however,ignore all effects other than damage when using these
additional abilities.
Limitation: Once per phase

Secondary, Magic

Target: Single Range: 10 squares
Base Effect: Removes a single enfeeblement of the target’schoosing. If the target is not suffering from any enfeeblements,
grants them The Warden’s Paean instead.
Limitation: Once per phase

Instant abilities cannot be used when surprised. A character cannot use multiple instant abilities on a given turn.

Trigger: Immediately after an enemy makes an ability

Traits & Other Effects

SecondaryBase Effect: Your primary abilities deal an additional 3
damage until the end of this turn.
Limitation: Twice per phase

Instant, Physical, Ranged

Trigger: Immediately before an enemy moves
Target: The enemy that triggered this ability
Range: 10 squares
Check: DEX (d20 + 5) CR: Target’s Defense
Base Effect: None.
Direct Hit: Inflicts Bind on the target until the end of this turn.
Limitation: Once per phase

Bloodletter

Instant, Physical, Ranged

Trigger: When any character finishes their turnTarget: Single Range: 10 squares
Base Effect: Deals 5 damage to the target.
Limitation: Twice per phase, shared with Rain of Death

Repelling Shot

Instant, Physical, Ranged

Trigger: When any character finishes their turnTarget: Single Range: 10 squares
Base Effect: Move up to 3 squares. You cannot end thismovement in a square that is closer to the target than whereyou began.
Limitation: Once per phase

Head Graze

This document is a work in progress and is subject to change.

Instant

Rain of Death

Instant, Physical, Ranged

Trigger: When any character finishes their turnTarget: All enemies within range
Range: A 5x5 area within 10 squares of this character
Base Effect: Deals 3 damage to all targets.
Limitation: Twice per phase, shared with Bloodletter

Battle VoiceInstant, Physical, Ranged

Trigger: When an enemy within 10 squares of thischaracter uses an invoked ability, or is using an invoked ability togenerate a marker
Target: The enemy that triggered this ability
Range: 10 squares
Base Effect: Interrupts the invoked ability that triggered HeadGraze, negating it completely.
Limitation: Once per phase

Bind (Enfeeblement):• While Bound, small and medium characters’ Speed falls to 0,
while larger characters’ Speed is reduced by 2.
• Characters receive one advantage die when making ability
checks targeting a Bound character.

Arm’s Length

Trigger: Immediately before an ability is resolved
Base Effect: You are immune to all movement effects until theend of this turn.
Limitation: Once per phaseInstantTrigger: Any time during your turnTarget: All allies within range
Range: A 5x5 area centered on this character
Base Effect: Grants all targets one advantage die on their next
ability check this phase.
Limitation: Once per phase© SQUARE ENIX