The blank fields on the left of your character sheet can beused to keep track of helpful information, such as your current
HP and MP.
Certain abilities have one or more blank check boxes on thetop right of the ability description. These indicate that anability has a limited number of uses, and they can be marked
to keep track of their remaining uses.

Name / Race

LV30 TANK / WaR R IOR
Primary Attributes

STRDEX
VIT
INT
MND
MP5HP35

Primary Abilities

Secondary Attributes

Warrior Combo (Heavy Swing + Maim)
Primary, Physical+4 Defense 15+2 Magic Defense 12+5 Vigilance 11+0 Speed 5 squares+1Recover 2 MP at the end of the [Adventurer Step].

Target: Single Range: 1 square
Check: STR (d20 + 4) CR: Target’s Defense
Base Effect: Deals 2 damage and inflicts Enmity on the target.
Combo: Storm’s Path
Direct Hit: Deals an additional 1d6 damage.

Storm’s Path

ProfileOverpower

Primary, PhysicalTarget: All enemies within range
Range: A 5x5 area centered on this character
Check: STR (d20 + 4) CR: Target’s Defense
Base Effect: Inflicts Enmity on all targets.
Direct Hit: Deals 2 damage to all targets.

BarrierMAX

Tomahawk

Traits & Other Effects
Trait

After resolving the effects of an ability with Combo, you may use one of the specified abilities atany point during your turn. You may move before doing so, and may choose a new target whenusing this additional ability.

RampartInstant Abilities
SecondaryBase Effect: Reduces the damage you take from allabilities by 2 until the start of your next turn.
Limitation: Once per phase

Low Blow

Secondary, PhysicalTarget: Single Range: 1 square
Base Effect: Stuns the target until the end of this turn. Any
characters Stunned by this ability cannot be Stunned again
during this encounter.
Stun (Enfeeblement): A Stunned character cannot act during
their turn or use instant abilities, and all markers for which they
are the creator are removed. Characters receive one advantage
die when making ability checks targeting a Stunned character.

Berserk

Primary, PhysicalEnmity (Enfeeblement): Enemies that you have Enmity on
incur a -5 penalty on all ability checks that do not target you.
Enmity is removed at the end of the enemy’s next turn or when
you are Knocked Out.

Instant abilities cannot be used when surprised. A charactercannot use multiple instant abilities on a given turn.

Reprisal

Instant

Trigger: Immediately before an ability used by anenemy within 2 squares is resolved
Target: All enemies within range
Range: A 5x5 area centered on this character
Base Effect: Reduces the damage dealt by the abilities of all
targets by 2 until the end of this round.
Limitation: Once per phase

Provoke

Instant

Trigger: When an enemy begins their turnTarget: The enemy that triggered this ability Range: 10 squares
Base Effect: Inflicts Enmity on the target.
Limitation: Once per phase

SecondaryBase Effect: Your abilities deal an additional 2 damage
until the end of this turn.
Limitation: Three times per phase

Target: Single Range: 5 squares
Check: STR (d20 + 4) CR: Target’s Defense
Base Effect: Deals 2 damage and inflicts Enmity on the target.
Direct Hit: Deals an additional 1d6 damage.

ITEMS

EnmityPrimary, PhysicalTarget: Single Range: 1 square
Check: STR (d20 + 4) CR: Target’s Defense
Base Effect: Deals 2 damage and inflicts Enmity on thetarget. Restores 2 HP.
Direct Hit: Deals an additional 1d6 damage.

MAXCombo

Secondary Abilities

Interject

InstantTrigger: When an adjacent enemy uses an invokedability, or is using an invoked ability to generate a marker
Target: The enemy that triggered this ability Range: 1 square
Base Effect: Interrupts the invoked ability that triggered thisability, negating it completely.
Limitation: Once per phase

Thrill of Battle

InstantTrigger: Immediately before you take damage
Base Effect: Restores 1d6 + 2 HP and grants a barrier equaling
the amount of HP restored that exceeds your Max HP.
Limitation: Once per phase

Enfeeblement

Enemies that you have Enmity on incur a -5 penalty on all ability checks that do not target you.
Enmity is removed at the end of the enemy’s next turn, or when you are Knocked Out.

© SQUARE ENIX

Name / Race
Pulse of Life

LV30 HEALER / WHITE MAGE
Primary Attributes

STR
DEX
VITINT
MND
MP5HP
24

Secondary Attributes

Stone II

Secondary Abilities

Primary, Magic, Earth-Aspected, Invoked

Cost: 1 MP Target: Single Range: 10 squares
Check: MND (d20 + 5) CR: Target’s Magic Defense
Base Effect: Deals 2 damage to the target.
Direct Hit: Deals an additional 1d6 damage.

+1 Defense 11+1 Magic Defense 14+2 Vigilance 15+3 Speed 5 squares+5Recover 2 MP at the end of the [Adventurer Step].

Primary Abilities

Cure II

Primary, Magic, Invoked

Cost: 2 MP Target: Single Range: 10 squares
Check: Special (d20, Critical)
Base Effect: Restores 2d6 + 7 HP to the target.

MedicaProfilePrimary, Magic, Invoked

Cost: 2 MP Target: All allies within range
Range: A 5x 5 area centered on this character
Check: Special (d20, Critical)
Base Effect: Restores 1d6 + 3 HP to all targets.

MAX

ReposeBarrierMAXITEMS

Raise

Traits & Other Effects

Transcendent

Primary, Magic, Invoked

Cost: 2 MP Target: Single Range: 10 squares
Check: MND (d20 + 5) CR: Target’s Magic Defense
Base Effect: The target incurs a -2 penalty on all checks. Thiseffect lasts until the target takes damage or the phase ends.
Direct Hit: Removes all markers generated by the target.

Enhancement

While a character is under the effect of Transcendent, they are immune to damage andenfeeblements inflicted by enemy abilities, traits, and encounter mechanics. Transcendent isremoved at the start of the character’s turn, or when the character uses an ability.

Many restorative abilities, such as Cure and Cure II, list Special (d20) in their check field.
These abilities require an ability check to determine if you score a critical or if a proc effect istriggered. The ability’s base effect will always be resolved regardless of the outcome of theability check.

Primary, Magic, Invoked

Cost: 3 MP Target: 1 Knocked Out character
Range: 5 squares*
Check: Special (d20, Critical)
Base Effect: Removes the Knocked Out enfeeblement fromthe target, then restores 1d6 + 3 HP, grants Transcendent, andafflicts them with Weakness. *This ability can also target acharacter outside the encounter map. When doing so, move thecharacter to an empty square within range after resolving theability’s effects.

Aero

Instant Abilities

Secondary, Magic, Wind-Aspected

Cost: 1 MP Target: Single Range: 10 squares
Base Effect: Inflicts a DOT (3) on the target.
DOT (Enfeeblement): An enemy afflicted with a DOT takes thedamage specified at the end of each round’s [Enemy Step].

CureThe blank fields on the left of your character sheet can beused to keep track of helpful information, such as your current
HP and MP.
Certain abilities have one or more blank check boxes on thetop right of the ability description. These indicate that an
ability has a limited number of uses, and they can be marked
to keep track of their remaining uses.

Instant abilities cannot be used when surprised. A charactercannot use multiple instant abilities on a given turn.

SwiftcastInstant

Trigger: When any character finishes their turnBase Effect: Immediately use one of your magic abilities.
Limitation: Once per phase

Secondary, Magic, Invoked

Cost: 1 MP Target: Single Range: 10 squares
Check: Special (d20, Critical)
Base Effect: Restores 1d6 + 1 HP to the target.

Esuna

Secondary, Magic, Invoked

Cost: 1 MP Target: Single Range: 10 squares
Base Effect: Removes a single enfeeblement of the target’s
choosing. Some enfeeblements, such as Knocked Out or
Weakness, cannot be removed by this effect.

Lucid Dreaming

SecondaryBase Effect: Recover an additional 1 MP at the end of
this round’s [Adventurer Step]. If no MP is recovered, this has noeffect.
Limitation: Once per phase

Presence of Mind

SecondaryBase Effect: Immediately use one of your magic abilities.
Limitation: Once per phase

Weakness: A Weakened character incurs a -2 penalty on allchecks. The Weakened enfeeblement does not wear off at theend of a phase, and can only be removed by completing a rest
action, or by effects which specifically remove it.

© SQUARE ENIX

The blank fields on the left of your character sheet can beused to keep track of helpful information, such as your current
HP and MP.
Certain abilities have one or more blank check boxes on thetop right of the ability description. These indicate that anability has a limited number of uses, and they can be marked
to keep track of their remaining uses.

Name / Race

LV30 dPS
dPS/DRDR aGOON
Primary Attributes

STRDEX
VIT
INT
MND
MP5HP26

Primary Abilities

Secondary Attributes

True Thrust

Dragoon Combo(Vorpal Thrust + Full Thrust)Primary,PhysicalTarget: Single Range: 1 square
Check: STR (d20 + 5) CR: Target’s Defense
Base Effect: Deals 3 damage to the target.
Direct Hit: Deals an additional 2d6 damage.

Disembowel

ProfilePrimary, PhysicalTarget: Single Range: 1 square
Check: STR (d20 + 5) CR: Target’s Defense
Base Effect: Deals 3 damage to the target and grants
Power Surge.
Direct Hit: Deals an additional 1d6 damage.

MAXBarrier

MAX

Piercing Talon

Primary, PhysicalTarget: Single Range: 5 squares
Check: STR (d20 + 5) CR: Target’s Defense
Base Effect: Deals 3 damage to the target.
Direct Hit: Deals an additional 2d6 damage.

ITEMS

JumpTraits & Other Effects

Combo

Trait

After resolving the effects of an ability with Combo, you may use one of the specified abilities atany point during your turn. You may move before doing so, and may choose a new target whenusing this additional ability.

Power Surge

Primary, PhysicalTarget: Single Range: 1 square
Check: STR (d20 + 5) CR: Target’s Defense
Base Effect: Deals 3 damage to the target. Combo: Dragoon
Combo or Disembowel
Direct Hit: Deals an additional 2d6 damage.

+5 Defense 14+3 Magic Defense 11+2 Vigilance 11+1 Speed 5 squares+1

Recover 2 MP at the end of the [Adventurer Step].

Secondary Abilities
Life Surge

Instant Abilities
SecondaryBase Effect: Grants Drain until the end of this turn andone advantage die on your next ability check.
Limitation: Once per phase

Lance Charge

SecondaryBase Effect: Your abilities deal an additional 2 damage
until the end of this turn.
Limitation: Twice per phase

Bloodbath

SecondaryBase Effect: Grants Drain until the end of this turn.
Limitation: Once per phase

Leg Sweep

Instant abilities cannot be used when surprised. A charactercannot use multiple instant abilities on a given turn.

Feint

Instant, Physical

Trigger: Immediately before an ability used by anenemy is resolved
Target: The enemy that triggered this ability Range: 2 squares
Base Effect: Reduces the damage dealt by the abilities of theenemy that triggered this ability by 2 until the end of this turn.
Limitation: Once per phase

Second Wind

InstantTrigger: When any character finishes their turnBase Effect: Restores 1d6 + 2 HP.
Limitation: Once per phase

Secondary, PhysicalTarget: Single Range: 1 square
Base Effect: Stuns the target until the end of this turn. Any
characters Stunned by this ability cannot be Stunned again
during this encounter.
Limitation: Once per phase
Stun (Enfeeblement): A Stunned character cannot act during
their turn or use instant abilities, and all markers for which they
are the creator are removed. Characters receive one advantage
die when making ability checks targeting a Stunned character.

Primary, PhysicalTarget: Single Range: 5 squares
Check: STR (d20 + 5) CR: Target’s Defense
Base Effect: Deals 2d6 + 3 damage to the target.
Direct Hit: Deals an additional 2d6 damage.
Limitation: Once per phase

Enhancement

While under the effect of Power Surge, your abilities deal an additional 2 damage. Power Surgeis removed when you are Knocked Out.

Drain

Enhancement

While under the effect of Drain, your abilities restore 2 HP each time they deal damage.

© SQUARE ENIX

The blank fields on the left of your character sheet can beused to keep track of helpful information, such as your current
HP and MP.
Certain abilities have one or more blank check boxes on thetop right of the ability description. These indicate that anability has a limited number of uses, and they can be marked
to keep track of their remaining uses.

Name / Race

LV30 dPS
dPS/BLACKBLACK MAGE
Primary Attributes

STRDEXVITINT
MNDMP
5HP
21

Primary Abilities

Secondary Attributes

Blizzard+0 Defense 11+2 Magic Defense 15+1 Vigilance 14+5 Speed 5 squares+4

Recover 2 MP at the end of the [Adventurer Step].

Primary, Magic, Ice-Aspected, Invoked

Cost: 1 MP Target: Single Range: 10 squares
Check: INT (d20 + 5) CR: Target’s Magic Defense
Base Effect: Deals 3 damage to the target, grants Umbral Ice,and enables Consecutive Invocation.
Direct Hit: Deals an additional 1d6 damage.

Blizzard II

Primary, Magic, Ice-Aspected, Invoked

Cost: 2 MP Target: All enemies within range
Range: A 5x5 area within 10 squares of this character
Check: INT (d20 + 5) CR: Target’s Magic Defense
Base Effect: Deals 3 damage to all targets and grants UmbralIce.
Direct Hit: Deals an additional 1d6 damage.

Fire

Primary, Magic, Fire-Aspected, Invoked

Cost: 2 MP Target: Single Range: 10 squares
Check: INT (d20 + 5) CR: Target’s Magic Defense
Base Effect: Deals 3 damage to the target, grants Astral Fire,and enables Consecutive Invocation.
Direct Hit: Deals an additional 1d6 damage.

BarrierMAXFire IITraits & Other Effects
Trait

On your turn, after resolving the effects of an ability that enables this trait, you may forgo all standard
movement until the end of your turn to use an additional invoked primary ability. You may choose a
new target when using this additional ability. Consecutive Invocation can only be used once perturn, and does not prevent you from using focus to perform an additional secondary action.
Enhancement

While under the effect of Umbral Ice, recover an additional 2 MP at the end of the [Adventurer Step].
Umbral Ice is removed when you are Knocked Out, or, if the effect is not renewed, at the end ofyour next turn. Being granted Astral Fire removes this effect as well.

Astral Fire

Primary, Magic, Fire-Aspected, Invoked

Cost: 3 MP Target: All enemies within range
Range: A 5x5 area within 10 squares of this character
Check: INT (d20 + 5) CR: Target’s Magic Defense
Base Effect: Deals 3 damage to all targets and grants AstralFire.
Direct Hit: Deals an additional 1d6 damage.

ITEMS

Umbral Ice

ThunderPrimary, Magic, Lightning-Aspected,
Thunder Spell, Invoked

Cost: 1 MP Target: Single Range: 10 squares
Base Effect: Deals 3 damage and inflicts a DOT (3) on the target.
Enables Consecutive Invocation. Whenever the DOT (3)sinflicted by this ability deal damage, roll a single d20. On a 19 or20, the following proc effect triggers.
Thundercloud: The next lightning-aspected ability you use thisphase costs 0 MP and deals an additional 6 damage.
DOT (Enfeeblement): An enemy afflicted with a DOT takes thedamage specified at the end of each round’s [Enemy Step].

Thunder II

Primary, Magic, Lightning-Aspected,
Thunder Spell, Invoked

ProfileMAX

Consecutive Invocation

Secondary Abilities

Enhancement

If an ability grants you Umbral Ice while under the effect ofAstral Fire, Astral Fire is removed and Umbral Ice immediately
takes effect. The reverse also applies.

Cost: 2 MP Target: All enemies within range
Range: A 5x5 area within 10 squares of this character
Base Effect: Inflicts a DOT (3) on all targets. Whenever the DOT(3)s inflicted by this ability deal damage, roll a single d20. On a
19 or 20, the following proc effect triggers.
Thundercloud: The next lightning-aspected ability you use thisphase costs 0 MP and deals an additional 6 damage.

Sleep

ScatheSecondary, Magic

Cost: 1 MP Target: Single Range: 10 squares
Base Effect: Deals 3 damage to the target.

Transpose

SecondaryBase Effect: Removes Umbral Ice and grants Astral
Fire, or removes Astral Fire and grants Umbral Ice. Transpose
can only be used once per turn.

Lucid Dreaming

SecondaryBase Effect: Recover an additional 1 MP at the end of
this round’s [Adventurer Step]. If no MP is recovered, this has noeffect.
Limitation: Once per phase

Manafont

SecondaryBase Effect: Restores 2 MP.
Limitation: Once per phase

Manaward

SecondaryBase Effect: Grants a barrier of 2 HP.
Limitation: Once per phasePrimary, Magic, Invoked

Cost: 2 MP Target: All enemies within range
Range: A 5x5 area within 10 squares of this character
Check: INT (d20 + 5) CR: Target’s Magic Defense
Base Effect: All targets incur a -2 penalty on all checks. Thiseffect lasts until the targets take damage or the phase ends.
Direct Hit: Removes all markers generated by all targets.

Instant Abilities
Instant abilities cannot be used when surprised. A charactercannot use multiple instant abilities on a given turn.

Swiftcast

Instant

Trigger: When any character finishes their turnBase Effect: Immediately use one of your magic abilities.
Limitation: Once per phase

Addle

Instant, MagicTrigger: Immediately before an ability used by anenemy is resolved
Target: The enemy that triggered this ability Range: 5 squares
Base Effect: Reduces the damage dealt by the abilities of theenemy that triggered this ability by 2 until the end of this turn.
Limitation: Once per phase

While under the effect of Astral Fire, your fire-aspected abilities deal an additional 1d6 damage
and you do not recover MP at the end of the [Adventurer Step]. Astral Fire is removed when you
are Knocked Out, or, if the effect is not renewed, at the end of your next turn. Being granted
Umbral Ice removes this effect as well.

Thaumaturgic ShockTrait

You cannot use a thunder spell ability such as Thunder or Thunder II to inflict a DOT on a character
already suffering from a DOT inflicted by one of your thunder spell abilities.

© SQUARE ENIX