2

Annual Review 2019

CONTENTS
Mission4

Introduction

6

Programmes

12

Computers

34

Partnerships

43

Governance

44

Financial information

46

Annual Review 20193

MISSIONO
ur mission is to put the powerof computing and digitalmaking into the hands ofpeople all over the world. We do
this so that more people are able
to harness the power of computing
and digital technologies for work, tosolve problems that matter to them,and to express themselves creatively.

Our strategy:n We engage millions of young
people in learning computing
and digital making skills
through a thriving networkof clubs and events, andthrough partnerships withyouth organisations.

n We enable any school to offer
students the opportunity to
study computing and computerscience through providing
the best possible curriculum,
resources, and training
for teachers.
n We work to deepen our
understanding of how young
people learn about computing
and digital making, and to usethat knowledge to increase
the impact of our own workand to advance the field ofcomputing education.
n We make computing anddigital making accessible to all

Putting the power of computing
and digital making into the handsof people all over the world

4

Annual Review 2019

through providing low-cost,high-performance single-board
computers and free software.
We believe that the best way tolearn computing is through making
something that you care about andsharing it with others. Learning
computing can sometimes bechallenging, but it should
also be fun. Our approach isdeliberately playful, but we takeour mission and learning goals
very seriously. We think thatthe opportunity to develop theskills and confidence to makethings with computers shouldbe accessible to all.

Annual Review 20195

INTRODUCTIONFROM FOUNDATION CHAIRDAVID CLEEVELY

W

elcome to the 2019 Annual
Review for the Raspberry
Pi Foundation. It has been
another year of major progress for
the Foundation and our mission to
help more young people learn about
computing, computer science, anddigital making.
Code Club and CoderDojo
continue to grow their reachand impact, supported by anincredible community of volunteers
and educators, with hundredsof thousands of young people
attending free coding clubs every
week in every corner of the globe.
Through partnerships with
the European Space Agency,
the Scout Association, and the
National Citizen Service, tens of
thousands more young people havebeen introduced to the exciting
possibilities of creating withdigital technologies. Millions ofpeople have used our free online
resources, and tens of thousands ofeducators have used our free online

6

Annual Review 2019

courses to develop their own skills
and confidence.
Perhaps our most significant
achievement this year has been
the establishment of the National
Centre of Computing Education.
Working with our partners, andsupported by the UK Department
for Education, we are delivering
a comprehensive programmeof teacher training and support
for computing in every school in
England. This is one of the mostambitious attempts to level up
computing education anywhere in
the world, and hopefully a modelthat will soon be replicated inother countries.
We also launched the world’s
largest-scale trials to test strategies
to improve gender balance incomputing, working with hundredsof schools to rigorously evaluateinnovative approaches to address
the women in technology gap. This
reflects both our commitment totackling the challenges of gender

diversity and to being led byresearch and evidence.
It was also another great year
for our commercial subsidiary,
Raspberry Pi (Trading), which
launched the latest iteration of
its flagship product, Raspberry
Pi 4, in June, alongside a range of
supporting kits and accessories.
At the start of December, total
lifetime shipments of Raspberry
Pi computers had passed the
30 million-unit mark, a figure
beyond our wildest dreams when
I first became Chair. Equally, it
would have seemed far-fetched

to imagine back then that, at thispoint in our work to provide costeffective access to general-purpose
programmable computers, weoffer industrial, educational, andbusiness users a no-compromises
PC experience at our signature $35
price point. Eben and the teamhave once again demonstrated
engineering expertise thatdelivers world-leading, cuttingedge technology.
The work of the Raspberry
Pi Foundation and our groupcompanies is supported by an
exceptional team of Trustees,Another year of major
progress for our mission
to help young people learn
about computing

Members, and independent
Directors. This year we welcomed
two new Trustees to the Board of theFoundation: Kim Shillinglaw andRichard Clegg. We also welcomed
Martin Hellawell as the independent
Chair of Raspberry Pi Trading
Limited, and Niamh Bushnell
as a Director of the CoderDojo
Foundation. All four are alreadymaking significant contributions.
Pete Lomas stepped down fromthe Board of the Foundation in
October 2019. During his time on
our Board, he played a pivotal rolein both the development of the
Raspberry Pi computer and in thegrowth of our charitable activities.
I am extremely grateful to Pete forhis contribution and delighted thathe continues to support our mission
as Founding Member.
I also want to pay a special tributeto the generous donors and sponsors
that provide the resources thatenable us to do such amazing work.
We are looking forward to working
with old and new friends over the
coming years.
None of our achievements would
be possible without the support fromthe community of makers, educators,
young people, volunteers, parents,
businesses, and policymakers wework with. Thank you all for the
support you have given us over the
past year, and that you continue togive as we move into 2020.

Annual Review 20197+and 3A+ in 20198

Annual Review 2019

+ in 2019

Annual Review 2019

9

STORIES FROMYOUNG PEOPLE
Freddie, Wales
Freddie received one of the first
Raspberry Pi computers as a prize
in a poster competition. That led
to him joining the Code Club in his
school, which was run by James,
a computer science lecturer froma local university. Freddie started
making games, animations,and websites, but soon, started
to explore how he could use
technology to solve problems. He
was concerned that his great-aunt

Aoibheann, Ireland
Aoibheann’s journey with digitalmaking started when she was eightand she decided that she wanted tobuild a website as part of a farm safety
project at school. Her mum, Iseult,
who was also one of Aoibheann’steachers, got herself onto one of the
Raspberry Pi Foundation’s teacher
training programmes and started a
CoderDojo for children in her local
area. Aoibheann has gone on to build
increasingly sophisticated projects
using a wide range of technologies.
One example is ‘Hospital Holly and10

Annual Review 2019

Henry’, a pair of interactive dolls
designed to support children who are
nervous about visiting the hospital.
The dolls include electronic circuitsthat are connected to a computer.
When you touch different parts ofthe doll, the program that Aoibheannwrote displays information about
medical procedures, such as blood
tests. In order to create the project,
Aoibheann learned a lot more thanprogramming, developing skills
including user research, prototyping,and problem-solving.

might be letting people that she
didn’t know into the house, so he
set up his Raspberry Pi computerwith a camera and sensors andtrained a facial recognition program
to detect whether callers are known.
If they are, it lets them in and sends
a text message to Freddie’s mum.
He has since added environmental
sensors so that his family knows
whether his great-aunt’s house iscomfortably warm for her.

Adarsh, USA
Adarsh got involved with digitalmaking when he started attending
a local makerspace with his big
brother. He lives in an area that is
affected by severe drought, and henoticed that people were runningsprinklers despite water shortages,
and even when it was raining. Usinga Raspberry Pi, some low-cost
moisture sensors, and weather datafrom an online service, Adarsh built
an automated sprinkler system thatwaters his mum’s garden when
the right conditions are met. He
extended his project by connecting
the system with the local authorities’
website so that it detects when water
is being rationed and doesn’t turnon the sprinklers, to save water andavoid fines. To help his community,
the system also shares automatedmessages telling his neighbours
when it is a good time to water theirgardens. His project helps not only
his family, but the entire community
to save water and avoid fines, whilst
looking after their gardens.

Laura, Romania

Supporting people
and communities
with technology

Laura first got involved incomputing when her Maths teacher
set up a computing club. She thenstarted attending a local CoderDojo,
where she developed an interest in
robotics. In just a few years, Laurahas gone from building websites
to using advanced technologies
to help people and address social
problems that she cares about.

She created a prototype for amind-controlled wheelchairusing a Raspberry Pi computerand a wireless EEG headset. She
then formed a team with friends
in her CoderDojo, and together,
they designed and built anautonomous robot that finds andsorts rubbish for recycling, using
machine learning.

Annual Review 201911

PROGRAMMES

12

Annual Review 2019

Annual Review 201913

CODE CLUB
Code Club is a global network of free coding clubs for
9- to 13-year-olds run by volunteers and educators

Young people come to Code
Clubs to learn how to create
things with technology.
Making everything from animations
and websites to games and digital art,
they grow their confidence with digitaltechnologies, and develop wider skills,
such as resilience and collaboration.
Code Clubs typically take place inschools and offer a fun, informal spacefor young people to learn new skills
and get creative with technology.

WHAT IS CODING?
Children who go to CodeClub explain what coding
means in our video at
rpf.io/whatiscoding

14

Annual Review 2019

Activities

We provide free training and guidance
to educators and volunteers, andmatch volunteers with schools. We
also offer hundreds of free step-bystep projects, which give children
ideas and skills to create games,
quizzes, animations, and interactive
programs using Scratch, HTML/CSS,
and Python. These project guides also
help adults to support club members,
whatever their own experience ofprogramming. We support clubleaders to encourage children to getcreative with technology, develop

their own ideas, and build projects
relating to their interests.
We also work with otherorganisations across the world to growand support Code Clubs.
Find out more at:
codeclub.org

Achievements:

More than

8000
160
12,00043%
92%

Code Clubs
across the world

countries

volunteersof club members
are girlsof volunteers agreed
that the young
people attending Code Clubs have
improved their programming skills

This term, we were determined to try
robots using the skills we had learned
from Code Club projects. We have started
to create our own robot, Meriden Robot!
Meriden Code Club, UKn  Collaborated with 35 nonprofit organisations working
in low-resource settings in 30
countries to support them tointroduce computing education
through Code Club. Groupsof people reached by thesecollaborations have included
refugees in Syria and Turkey,
students in rural schools in
Mexico, and unemployedyoung people in Benin.
n  Collaborated with Pratham
Education Foundation to pilot
a programme in 40 villages
in rural India to start new
Code Clubs and train young
adults to become these Code
Clubs’ leaders.
n  Joined forces with Aardman
Animations, the creators ofWallace & Gromit and Shaun
the Sheep, for the ‘Shaun
the Sheep: Mission to Space’
competition, which was open
to all registered Code Clubs. To
enter the competition, children
created a Scratch animationof Shaun and his alien friend
Lu-La using our starter project,
and remixed it to add their own
story and code.

Annual Review 201915

CODERDOJO
CoderDojo is a global community of free, open,
and local programming clubs for young peopleDojos are fun programmingclubs for young people aged
7 to 17. They are run by
volunteers, who give young people
the opportunity to create with code,learn new skills, and collaboratively
create solutions to problems thatthey care about in an informal,social environment.

90,000young people
engagedacross 2200 active Dojos

111
10,000
33%
92%

volunteersof participants
are girlsof volunteers agreed
that the young
people attending CoderDojos have
improved their programming skills

Annual Review 2019

CoderDojos run all over the world,with volunteers in 111 countries
running Dojos in their communities.
Dojos offer a range of activities, andalways encourage and support young
people to follow their interests,
develop their own ideas, and create
practical solutions to problems thatthey care about. Young people learn
about computing and programming,
but they also develop their skills
in teamwork, communication,
leadership, and critical thinking.
Find out how to start a Dojo at:coderdojo.org

countries

16

Activities

Achievements:n  Launched a global GrowthPartner programme throughwhich we support non-profit
organisations to set up andrun CoderDojos in theircommunities. We now have
10 Growth Partners.
n  Our Champions’ Handbook
was translated from English
into a further five languages,
to ensure that more adults
leading Dojos have advice
that is accessible to them intheir language.
n  Launched our CoderDojo

CoderDojo provides a fun, informal,
and social space. It simultaneously
advances programming and soft
skills through a unique ethos thatbrings everyone along in all aspects.

Accessibility Guide, providing
advice on making Dojos moreaccessible for participants
with disabilities and/or
additional needs.

Richard Beattie, CoderDojo champion

Annual Review 201917

COOLESTPROJECTS

Coolest Projects brings together young people toshowcase the amazing projects that they have createdC

oolest Projects is the world’s
leading technology fair for
young people. Participants
share their projects with their fellow
creators and the public at our flagshipevents in the UK, the US, and Ireland.
Sharing and learning from each otheris at the heart of Coolest Projects,
with young people exhibiting year on
year, creating increasingly advanced
projects each time as they learn anddevelop their skills. Young people
win awards for their projects indifferent categories. It is free to takepart in the events and to attend theevents, giving more young people theopportunity to be inspired to create
with technology.

Activities

We ran three Coolest Projects eventsin 2019. In early March, Coolest
Projects UK took place at The Sharp
Project, Manchester; in late March,
Coolest Projects USA was held at
Discovery Cube Orange County in
California; and in May, Coolest
Projects International returned to
the RDS in Dublin, Ireland. We also
supported community-led Coolest
Projects events in Belgium, Romania,
and Malaysia.

LINKSn  Coolest Projects events:
coolestprojects.orgn  ‘How to create a project’
workbook: rpf.io/
howtomakeaprojectn  Guide for volunteers whowant to run a regional Coolest
Projects event: rpf.io/
howtoruncoolestprojects

18

Annual Review 2019

It’s a really good way to see otherpeople’s projects and I think it hasreally helped me get a view of how
much is involved with technology.
Participant, Coolest Projects International

902

projects
showcased acrossofficial events

Over

1000
90%

participantsin totalof participants
said that they had
improved their programmingskills as a result of taking partin Coolest Projects

SCRATCH CONFERENCEEUROPE 2019
We hosted the Scratch Conference Europe for the first time in the UK

T

he Scratch Conference
brings together hundredsof educators to explore thecreative ways in which young people
are learning with Scratch. The 2019conference followed the launch of
Scratch 3.0, and we were proud tohost the conference and welcome
members of the Scratch community
and Scratch team to Cambridge forthree days of workshops and talks.

and workshops run by people fromacross the Scratch community, as
well as keynote presentations fromMIT Media Lab’s Mitchel Resnick,co-inventor of Scratch, and closingshows from science presenters Neil
Monteiro and Fran Scott.

LINKS
Videos of the conference
keynotes: rpf.io/sce19-keynotes

Activities

The conference brought together
300 educators from around theworld to share and discuss thepotential of creative approaches
to programming for young people.
Participants were able to attend talks

300

attendees

More thantalks andworkshops

80

Annual Review 201919

THE EUROPEANASTRO PI CHALLENGE
Astro Pi gives young people the opportunity to conduct scientific investigations in space by writing
programs that are run on the Raspberry Pi computers aboard the International Space Station (ISS)A

stro Pi is an ESA Education
project run in collaboration
with the Raspberry Pi
Foundation. It offers two missions,in which young people write codethat is run in space. ESA astronaut
Alexander Gerst and CSA astronautDavid Saint-Jacques were theChallenge’s ambassadors for 2018/19.

Activities:

Mission Zero is a noncompetitive mission for young
people up to the age of 14.
The mission is designed forbeginners, who have to write
a simple Python program thatmeasures the temperature on
the ISS and displays a message
on the Astro Pi computers. Alleligible entries are guaranteed to
be run aboard the ISS.
Mission Space Lab is ascientific mission for young
people up to the age of 19.
Entrants design and program an

20

Annual Review 2019

experiment that can be run on the
Astro Pi hardware, making use of
its sensors. The most accomplishedprojects are run on the Raspberry
Pi computers aboard the ISS, andthe data is returned to Earth, where
teams analyse it and produce

scientific reports of their findings.
The ten teams that write the bestreports are selected as the Astro Pi
Mission Space Lab winners.
Find out more atwww.astropi.org

Firewatchers from Post CERN HSSIP Group,
Portugal, used a machine learning methodon their images to identify areas that had
recently been affected by wildfires.

Achievements:n  4702 teams from 24 countries
entered Mission Zero in
2018/19 and had their code
run on the International Space
Station.
n  135 Mission Space Lab teams
from 21 countries had theirscientific experiments run on
the ISS and received data sent
back to Earth.
n  In some experiments, sensors
were used to measure theconditions on the ISS and evenmap the magnetic field ofEarth. In other experiments,
an infrared camera was used
to investigate life on Earth,such as vegetation health andthe impact of human life on
our planet.

© ESA• ESA astronaut
Alexander Gerst

Annual Review 201921

SCOUTSWe support the Digital Maker Staged Activity Badge, which gives Scouts in
the UK the opportunity to develop their computing and digital making skillsWe work with the Scout
Association in the UK
to support their Digital
Maker Staged Activity Badge. The
badge introduces digital making toyoung people and adult volunteers.
To earn the badge, young people takepart in digital making activities that
relate to Scouting activities.

Activities:

In 2019, 25,000 young people earneda Digital Maker Staged Activity
Badge. The first stages of the badge
involve engaging with uses of digitaltechnology in everyday life, giving
instructions to computers, andcreating simple programs. Later
stages involve using programmingand electronic components to create
something that could be used in a
Scouting activity, and to help others

25,000young people
engagedwith our Digital Maker Staged
Activity Badge

22

Annual Review 2019

to solve real-life local or global
problems. We provide fun learning
resources and projects to support
young people and Scout leaders towork through the stages and meetthe requirements to earn the badge.
Find out more about the Digital
Maker Staged Activity Badge at
rpf.io/scouts-digital-makerNATIONAL
CITIZEN SERVICE
We ran hackathons to bring digital making to 15- to 17-year-olds,
empowering them to use technology to address local, real-life challenges

T

he National Citizen Service(NCS) works with 15- to
17-year-olds across the UK
to challenge, change, engage, andempower them, and to give themconfidence and skills for their futures.
Young people take part in experiencesin adventure, skills, and social action.
In 2019, we continued our work with
the NCS Trust to deliver two-day social
action hackathons in different partsof the UK. Young people collaborated
in teams to identify a social issue thatthey could address with technology,
and learnt the digital skills to makethis a reality.

participants’ reported confidence withcomputers, with 71% of participants
saying that they felt confident withtechnology after the hackathon, and
18% having changed their mind about
technology and become confident over
the two days.

I had a great time. Thank you
so much. I’ve never liked
computers before, but this has
definitely changed my mind.
Participant, NCS social action hackathon

Activities:

We ran social action hackathonsin Brighton, Leicestershire,
Middlesbrough, and Stockport incollaboration with NCS local delivery
partners and the NCS Trust. The
hackathons took place in the summer,and 1200 young people took part. Our
hackathons had a positive impact on

Annual Review 201923

DIGITALLEARNING CONTENT
Millions of people use our free educational resources
to learn computing and digital making skillsO

ur projects site provides awide range of resources andguides to help people learn
computing and digital making skills.
Learning through making is at thecentre of our approach, and we
support people to learn by making
projects that they care about. All
projects are linked to learning
objectives in our Digital Making
Curriculum, ensuring that ourlearning experiences are both fun
and meaningful.

Activities:

Our free online projects help people
with all levels of experience learn
computing and digital making skills
through making things that linkwith their varied interests. We havedesigned our projects site aroundpathways to encourage learners
to challenge themselves and build
their knowledge and skills while
completing projects about things thatinterest them. In 2019, we expanded
the number of pathways available tolearners, and created new projects tocater for even more interests.
To make the projects accessible
to as many people as possible, we
work with an amazing communityof volunteers to translate them into
27 languages.
Find out more at:
rpf.io/learn

24

Annual Review 20196 million
users learned with
our online projects

25630

projects
in total

new projects
in 2019
two languages

Projects available indifferent languages,
with 81 projects
available in at least
two languages

27

NEW PROJECT PATHWAYS IN 2019SCRATCH MACHINE LEARNING		Use machine learning to train a computer to detect
whether you liked a book or movie from what you
say about it, or to guess how your classmates get
to school
BLOCKSCAD AND FREECAD		Create 3D objects such as key rings and a travel
chess set
WOLFRAM		Use the Wolfram language to make projects such asa crossword solver, a ‘face swap’ application, and aweather dashboard
CRUMBLE		Use Crumble hardware to create a motor buggy or afantastic creature with glowing eyes

Annual Review 201925

SUPPORTING FORMAL EDUCATIONNATIONAL CENTRE FORCOMPUTING EDUCATIONW

e are working as part ofa consortium with STEM
Learning and BCS, The
Chartered Institute for IT to deliver
the National Centre for Computing
Education (NCCE). The programme
is funded by the Department for
Education and marks a significant
investment in improving theprovision of computing education
in England.
The NCCE provides high-quality
support for the teachingof computing in schools andcolleges, from Key Stage 1 throughto A level. Our extensive range oftraining, resources, and support
will cover the full curriculumat every Key Stage, catering for
all levels of subject knowledge
and experience.
At the Raspberry Pi Foundation,
we are creating online resources forteachers and students, and carryingout research into the genderbalance in computing lessons.

TEACHINGRESOURCES
We are producing a comprehensive, lesson-bylesson computing curriculum for teachers withcomplete supporting materialsAs part of the National Centre
for Computing Education,
we are creating a collectionof more than 500 hours of classroom
resources to help teachers with thedelivery of the entire computing
curriculum from Key Stages 1 to
4 in England (ages 5 to 16). Thisis designed to reduce teachers’
workload, whilst also supporting
teachers to improve their subject
knowledge and understanding ofeffective teaching approaches. All
content is free, open, and editable(under an Open Government Licence)
so that teachers can tailor it to theirstudents and school setting. We’ve
also made sure that the content issuitable for all students regardlessof their academic performance,background, and additional needs.

Activities:

In September, we launched thefirst nine units, developed byexperienced primary and secondary
computing educators. By July 2020,
we will have published 36 units forprimary computing, and 33 units forsecondary computing, including GCSE
Computer Science.
You can find our growing collectionof classroom materials atteachcomputing.org/resources

Over 500 hours of teaching materials
covering the entire computing curriculum

26

Annual Review 2019

ONLINETRAINING

Our online training courses teach computing anddigital making skills to educators and adult learnersO

ur online training courses
help educators develop awide range of skills, from
‘Teaching Programming in Primary
Schools’ to an ‘Introduction to
Cybersecurity for Teachers’. They
cover subject knowledge and teachingapproaches suitable for educating
learners at all levels, from beginners
in primary schools through tostudents taking advanced courses.
Thanks to support from Google, allof these online training courses areavailable for free for everyone on the
FutureLearn platform.

Activities:

Our online courses are a corecomponent of the Computer Science
Accelerator Programme, which is
supporting thousands of teachers
in England to develop the skills

and confidence to deliver the GCSE
Computer Science curriculum.
Our growing selection of online
training courses is available for freeat raspberrypi.org/training/online
Teachers in England can accessonline courses and certification atteachcomputing.org

Subject knowledge
and teachingapproaches forsupporting learners
at all levels

Achievements:n  We’ve created 15 new courses
in 2019, on topics including
computer networking andcybersecurity, pedagogy,
creating an inclusiveclassroom, and leadingclassroom discussions about
the impact of technology.

Over

30,000peopleparticipatedin our online courses this year

Participating educators estimatedthey would reach on average
young people withwhat they had learnt

70
78%

of participants
agreed that they had
improved their computing skills

Annual Review 201927

ISAACCOMPUTER SCIENCE
We launched a free online platform for A level Computer Science
students and teachers in collaboration with the University of CambridgeIsaac Computer Science provides
learning resources for young
people and educators working
on A level Computer Science. It is
designed to be used in the classroom,for homework, and for revision, andwill cover every topic in the AQA
and OCR A level Computer Science
specifications. On Isaac Computer
Science, students can learn about new
topics or revise previous learning,with confidence that all the content
is of high quality and is relevant to
the A level exams. The platform wasbuilt in collaboration with the teamat the University of Cambridge thatis behind the successful Isaac Physics
platform, and it is informed by theirresearch into online learning.

Activities:

In September 2019, we launched
Isaac Computer Science. Alongsideproviding learning resources online,
we are running a programme offace-to-face events to support
teachers and students to explore A
level Computer Science. Our Teacher
CPD events take place in partner
universities and provide teacherswith focused demonstrations on aparticular topic. Student Booster
sessions offer targeted activities
related to particular aspects of the
A level syllabus, and Masterclasses
give students an insight into theapplications of computer sciencein an engaging context, such as
developing a heartbeat sensor.
The involvement of businesses
gives students exposure to the vastvariety of career opportunities thata background in computer sciencecan offer.
Try out Isaac Computer Science atisaaccomputerscience.org
More than

10,000registeredusers

on the platform429

students and 126
teachers havetaken part in Isaac Computer
Science events

28

Annual Review 2019

GENDER BALANCE
IN COMPUTING

We are investigating approaches to improve the gender balance in computing educationM

any young women don’tchoose to study computingrelated subjects. A variety
of factors across primary andsecondary education are likely to
influence this, including girls feelinglike they don’t belong in the subject
or its community, a lack of sustained
encouragement, and a lack of rolemodels in computing when making
career choices. This project gives us

the opportunity to work with schools
to investigate different approaches
to engage girls in computing andto help increase the number ofgirls who select Computer Scienceat GCSE and A level. The projectis funded by the Department for
Education, and we are collaboratingwith the Behavioural Insights Team,
Apps for Good, and Women in
Science and Engineering.

Activities:

The first intervention that we are
testing launched in September 2019.
In the intervention, Code Clubs andschools running the Apps for Good
programme are trying new resources
to link these non-formal learning
experiences with young people’s
aspirations for formal learning. We
worked with schools to develop andtest new teaching approaches forcomputing classrooms, and recruited
hundreds of schools to take part in
the other approaches that we aretrialling in 2020 and beyond.
Find out more about this research
programme at rpf.io/gbicsignup

Annual Review 201929

PICADEMY
Training and supporting educators in creative
approaches to computing and digital making

Picademy is free, in-person
training for educators to build
their skills and develop theirideas to support young people tolearn creatively with technology.
Teachers, educators, and volunteers
take part in a series of workshops
over two days. They then apply theseskills as a team to create their own
digital making projects. Workshops
are designed to be accessible tobeginners, but with potential tostretch more experienced educators
through ambitious projects. The
skills and ideas that they develop
support them to bring creative
computing and digital making
experiences to the young people thatthey work with.

360

new Raspberry Pi
Certified Educators in
the UK and North America in 20192400

Raspberry Pi
Certified Educators
in our community in total

Activities

In 2019, we trained 360 new
Raspberry Pi Certified Educators(RCEs) at Picademy events in the
UK and North America. We now
have 2400 RCEs in our network,
including teachers working withlearners of all ages, librarians,
museum educators, university
lecturers, youth workers, andcoding club volunteers.
In North America, we supported
established RCEs to run Picademy
sessions for new people looking

to become part of the community.
In the UK, we ran Picademy Bytes
events for school teachers acrossthe country, led by Community
Trainers. These sessions were
60- to 90-minute workshops thathighlighted the value of physicalcomputing in the classroom.
Find out more about Picademy
and the Raspberry Pi Certified
Educators network at
raspberrypi.org/training/picademy

The friendly and welcoming atmosphere,combined with the support and teachingsfrom presenters and others in your cohort,make this a fantastic and comfortable wayof expanding your learning, no matter
what your current skill set may be.
Raspberry Pi Certified Educator

30

Annual Review 2019

PICADEMY

Picademy gave me the confidence to try
new things in my classes and to incorporate
more physical computing projects.
Raspberry Pi Certified Educator

Annual Review 201931

HELLO WORLD

The magazine for computing and digital making educators

Hello World is a free magazine
for educators who provide
computing and digitalmaking experiences for young
people. It includes inspirational
projects, the latest news incomputing education, lesson plans,
and opinion pieces. Hello Worldis a community magazine, andevery issue has contributions fromeducators and researchers, including
practising teachers. The magazine isavailable for free online for everyone,and UK-based educators can receive
a printed copy to their home address
free of charge.

Activities:

In 2019, we published issues with afocus on inclusion and diversity, thelinks between maths and computerscience, the connections between
computing and the arts, the launchof Scratch 3.0, and the work of the
National Centre for Computing
Education in England.
Learn more at helloworld.cc

32

Annual Review 2019

34,00010,000subscribers

printedcopies ofevery issue sent to educatorsfor freeRESEARCH & IMPACT
We are working to better understand how young people learn computing and digital making

We rigorously evaluate
our own programmes,
undertake original
research, and collaborate
with the computing education
research community.

Activities:

We use research and evidence
to inform all aspects of theFoundation’s work. This
includes engaging with academic
literature, trialling and testing
new approaches, and carefully

evaluating the impact weare having.
In 2019, we focused on developing
how we use data to understand how
well our programmes are doing,
and using academic studies ofapproaches to teaching and learning
to shape our educational resources
and training. We published theresults of several large surveys thatgive insights into our communities
of CoderDojos, Code Clubs, andRaspberry Pi Certified Educators.
We also developed and trialled
new approaches to understanding

the learning that happens in Code
Clubs and CoderDojos, and torecognising what young people havelearnt. We trialled an approach
using quizzes and badges in clubs,
and published both a report and an
academic paper on what we found.
We also began to explore using
showcasing to accredit learning.
Both of these trials will inform how
we continue to develop our projects
and support for clubs.
Download our research reports at
rpf.io/research

Annual Review 201933

COMPUTERS

34

Annual Review 2019

Annual Review 201935

THE RASPBERRY PI
COMPUTER
Raspberry Pi computers are powerful, affordable computers that give
people around the world the opportunity to learn about computing andcreate their own software and physical computing projects.

T

he Raspberry Pi is a tiny,
dual-display, desktop
computer that people use
in industry, to learn, and to makethings that matter to them. It
powers digital projects including
robot brains, smart home hubs,
media centres, factories, and more.
Raspberry Pi computers run an
open-source operating systemthat we build and maintain, and wepartner with other organisations
to provide free access to otherpowerful educational softwareand tools.

30+ MILLION

Raspberry Pi computers sold by
the end of 2019

1.7 MILLION

of our most recent Raspberry Pi
models sold in 2019 (4B and 3A+)

36

Annual Review 2019

Activities:

In June 2019, we launched thenext-generation Raspberry Pi 4,
a comprehensive upgrade to ourflagship credit card–sized computer
available for $35. There are now
more than 30 million Raspberry Pi
computers used by people worldwide
to address problems that they careabout, or to create commercial
products. Raspberry Pi 4 offers
roughly three times the performanceof the previous generation, witha 1.5GHz quad-core 64-bit ARM
Cortex-A72 CPU and 1, 2, or 4GB of
LPDDR4 SDRAM. It can also drive twohigh-resolution monitors, making ita good replacement for a desktop PC.

For the latest computer, we produced
a Desktop Kit that contained a
Raspberry Pi 4, our mouse andkeyboard, our new case and USB-C
power supply, and a copy of our
Beginner’s Guide. The Desktop Kit
has everything that beginners needto get started with a Raspberry Pi.
In February, we opened the first
official Raspberry Pi Store, in theGrand Arcade in Cambridge, UK.
The store is a place to experienceand buy Raspberry Pi products.
Visitors can explore what they can
do with a Raspberry Pi, discover ouraccessories and books, and get a holdof exclusive merchandise.

Achievements:n  Launched Raspberry Pi 4, ournext-generation computerwith a 1.5GHz quad-core
CPU, 1, 2 or 4GB of RAM,
full-throughput Gigabit
Ethernet, two USB 3.0 and
two USB 2.0 ports, and dualmonitor support.
n  Launched the Compute
Module 3+, bringing thepower of the Raspberry Pi
3 Model B+ to our small
form factor computer
designed for embedded
applications and poweringcommercial products.

n  Opened the Raspberry Pi
Store in Cambridge, UK.
n  Released Raspbian Buster,
the latest version of DebianLinux, for all Raspberry Pi
computers. We included
a new appearance for thedesktop and graphical userinterface, with simplified
interface elements anda cleaner, more modern
design. We also made Thonny
the default Python editor.
n  Worked with the Scratch
team to create an offline
version of Scratch 3.0 for
Raspberry Pi. This enables
users in educationalsettings without an internet
connection to benefit fromthe latest features of Scratch,and includes extensions with
Scratch blocks for the GPIO
pins, simple electronics, and
our Sense HAT add-on.

Annual Review 201937

RASPBERRY PI
POWERED PROJECTS
Firefighter monitoring system
Teenager Parisa Khashayar has
been learning how to code since
the sixth grade. She found out thatwhile firefighters regularly risk theirlives for the public, they don’t havea system to monitor their healthwhen they are working. She createda wearable device that monitors

the surrounding conditions andthe firefighter’s health and relays
this to the command center. Parisa
showcased the system at Coolest
Projects USA and was awarded joint
first place in the Hardware category.
Read more at rpf.io/cp-fire

Snail habitats
Teacher Mrs Nation’s class createdhabitats for snails as part of theirstudies. Keeping an eye on thesnails and making sure that they
were being looked after was animportant part of the project, butchecking on the snails regularly
disturbed their habitats. STEM
mentor Misty Lackey worked withthe class to set up monitoring
systems using Raspberry Pi
computers and Camera Modules.

38

Annual Review 2019

Photos were taken every hourand uploaded to a dedicated snail
monitoring website so that thechildren could check on their snails
without bothering them. The codefor the project is shared on GitHub
so anyone can use it to create theirown animal monitoring system.
Read more at rpf.io/snails
See snail habitat photos atsnailhabitat.com

Driverless cars run
by Raspberry Pi
Undergraduates at the University ofCambridge have built a scale-model
simulation of a fleet of driverless cars
powered by Raspberry Pi computers.
They are using them to explore how
driverless technology can reduce
accidents on the roads. They foundthat communication between cars canhelp to regulate the flow of traffic,
and prevent build-ups when there
are obstacles in the road, such asa stalled car. This communication
allowed cars to cooperate to keep
the traffic moving by changing
lanes early, and allowing eachother to do so. The undergraduateswrote an academic paper on thesubject, which was accepted to theInternational Conference on Robotics
and Automation (ICRA 2019) in
Montréal, Canada.
Read more at rpf.io/driverless

Stonehenge Skyscape
Stonehenge currently attracts morethan 1.5 million visitors each year.
Worries about potential damage haveforced preservationists to limit visitors’
access to the stones themselves.
However, Eric Winbolt, Interim Head of
Digital/Innovation at English Heritageand developers at The Bespoke Pixel
discovered that they could create anear real-time view of the stones forvisitors online, by taking a separate
hemispherical snapshot of the skyfrom a nearby position and merging
it with a photograph of the stones.
They used an upwards-pointing
fish-eye lens camera connected to a
Raspberry Pi 3 Model A+ computer,taking images once every four minutes.
This Raspberry Pi was also fitted witha Pimoroni Enviro pHAT, and captured
light values from the sky image areused to alter the colour values of theimage of the stones so that the lighton Stonehenge, as seen via the web,reflects the ambient light of the sky.
This gives a real-time view of thestones as they look at any time, witha mixture of live and pre-recorded
images. The results are live on the
English Heritage website.
Read more at rpf.io/stonehenge
View the skyscape atstonehengeskyscape.co.uk

Annual Review 201939

RASPBERRY PI PRESS

Raspberry Pi Press produces publications that support the community by
showcasing projects, sharing ideas, and helping people learn from each other.

Our magazines and books
provide dedicated resources,
projects, and news catering
for anyone who likes to make andcreate using digital technologies.
We currently publish six magazines,
covering topics such as education,
making, game design, computer
technology, and photography.
In 2019, we also published a rangeof books for makers, photographers,
and Raspberry Pi enthusiasts.
Most of our magazines and books
are all published under a Creative
Commons licence (CC BY-NC-SA
3.0) and made available online as free
PDFs so that they are accessible toeveryone. This means that readers
are welcome to share and adapt thecontent of our books and magazines,
as long as they follow the terms of
the licence.

Around200,000

people downloaded ourmagazines every month

Almost10,00040

subscribers to our magazines
by the end of 2019

Annual Review 2019

Our magazines
Wireframe
Lifting the lid on video games
wfmag.cc

Hello World
Computing and digital making for educators
helloworld.cc

HackSpace magazine
Projects and technology for makers
hsmag.cc

The MagPi
Raspberry Pi and maker projects
magpi.cc

Custom PC
PC hardware, overclocking, gaming,and modding - custompc.co.uk

Digital SLR Photography
Techniques, images, and reviewsfor photographers - digitalslrphoto.com

Annual Review 201941

GOVERNANCE &PARTNERSHIPS
BECOME A SUPPORTER

The work of the Raspberry Pi Foundation is only possible because we are part of an amazing community of people
and organisations who share our mission and who give their time, expertise, and resources to bring it to life.
How to become a supporter

ExamplesDonateWhether you are an individual or an organisation, every pound, dollar, and euro you
trust us with makes a huge difference. If you or your organisation would like to make adonation to support our mission, or if you are interested in learning about sponsorship
opportunities for our flagship events, email us atpartners@raspberrypi.org or visit rpf.io/donate.

In 2019, the Atlassian Foundation donated £200,000 to the Raspberry Pi Foundation
to support our international growth and translation efforts so that we could reachmore young people around the world.

Fundraise
From holding auctions and Maker Days to running marathons, organisations andindividuals fundraise for us in lots of creative ways.

In 2019, Intercom donated the proceeds from ticket sales to their Building Intercom
events to support CoderDojo.

If you would like to fundraise for us, you could set up a JustGiving or GlobalGiving web
page, and donate the proceeds of your fundraising activities.
If you would like to talk to us about your fundraising plans, email us atpartners@raspberrypi.org.
VolunteerTens of thousands of volunteers support our programmes around the world. To find a
volunteering opportunity near you, check out our website:www.raspberrypi.org/volunteer

42

Annual Review 2019

“All of us at Intercom would have loved the opportunity to attend CoderDojo as
kids. We are excited about the opportunities and adventures CoderDojo has and willcontinue to open up for millions of kids, helping them find passion, build friendships,
and grow skills that enable them to solve problems and create wonderful things withtechnology. Intercom is proud to support this amazing work.”– Darragh Curran, VP Engineering, Intercom
In 2019, Accenture grew its network of employee-led Dojos to over 30 clubs acrossIreland, India, Mexico, Chile, Brazil, Colombia, South Africa, and the United States.
“Accenture has developed a fantastic relationship with CoderDojo over the past few
years, aligning with our Corporate Citizenship aim to equip young people with digitalskills.” – Julie Spillane, MD, Accenture

OPENET FLAGSHIP
EVENT PARTNERSHIP
Funding period: 2013 – present

Openet was founded in 1999
by Joe Hogan. It is one of
Ireland’s largest indigenous
software companies, at the forefrontof telecoms software development. A
computer scientist by background, Joeunderstands the importance for young
people to move away from being
passive consumers of software with
only basic coding skills. He has been
involved in CoderDojo since the earlydays, attending his local Dojo with hisdaughter Ciara. He was eager to get his
company involved in Coolest Projects,
the world’s leading technology
showcase for young people. Openet
became one of the first corporate
sponsors of Coolest Projects in 2014,and has continued to be a central
contributor to the event ever since.
In 2015, Joe Hogan and Openet built
on their support, creating what is now
a yearly highlight of Coolest Projects
International: the Openet Innovator
stage. One of the key skills nurtured
in Code Clubs and CoderDojos is thepresentation of ideas, as much as the

Total funding: €100,000+

coding and development of them. The
Openet Innovator stage gives young
digital makers the chance to pitch
their ideas to the crowd, develop theirskills, and win prizes in recognition of
their pitches.
In 2020, the Openet Innovator Stage
will return to Coolest Projects for thefifth year.

Impact: 1100 young people“Through our support of Coolest
Projects, we wanted to celebrate
the process of innovation. We haveproudly sponsored the innovation
stage, which provides a platform foryoung people to get the experienceof presenting their ideas clearly to apotential audience of ‘investors’.” –Joe Hogan, CTO and Founder, Openet

Annual Review 201943

GOVERNANCE

The Raspberry Pi Foundation is a UK-registered charity(1129409), formed as a company limited by guaranteeT

he Foundation is governed by
our Board of Trustees, who areresponsible for making surethat we use our resources well toachieve our charitable goals. Trustees
give their time freely as volunteers to
support our work.
A wider group of Members supports
the work of the Trustees. Members
are individuals with expertise inareas related to our mission, andthey volunteer their time as well.
Members advocate for our mission,
contribute to our strategy, and holdthe Foundation to account. The
Membership also elects new Trustees.
Pete Lomas, one of our Founding
Members, stepped down as Trustee
at our Annual General Meetingin October 2019. Pete has madea significant contribution to thework of the Foundation over many
years, and we would like to thankhim for his work. Kim Shillinglaw
and Richard Clegg were elected by
Members to the Board of Trustees atthe same meeting.

44

Annual Review 2019

Trusteesn  David Cleevely Co-founder,
Cambridge Angelsn  Chris Mairs Venture Partner,
Entrepreneur Firstn  Caroline Brown Independent
Director and Chairn  Jon Drori, Author and former Chair,
Ravensbourne Universityn  Kim Shillinglaw Director of Factual,
Endemol Shine UKn  Richard Clegg Managing Director,
Lloyd’s Register Foundationn  Sherry Coutu Serial Entrepreneur,
Investor, Advisorn  Tilly Blyth Head of Collections andPrincipal Curator, Science Museum

Membersn  Alan Mycroft Professor ofComputing, University ofCambridge (Founding Member)n  Andy Rice Senior Lecturer,
University of Cambridge Computer
Science Labn  Annika Small Co-founder,
CAST; Trustee, John Ellerman
Foundation and Access
Foundationn  Bill Liao Co-founder, CoderDojo;
General Partner, SOSVn  Limor Fried Founder andEngineer, Adafruit Industriesn  Martha Lane Fox Founder andExecutive Chair, doteveryone;
member of the House of Lordsn  Clare Sutcliffe Co-founder, Code
Club; Co-founder, She Winsn  Matthew Postgate Chief
Technology and Product Officer,BBCn  David Braben CEO, Frontier
Developments (Founding
Member)n  Miles Berry Principal Lecturer for
Computing Education, Universityof Roehamptonn  David Willetts President,
Advisory Council andIntergenerational Centre,
Resolution Foundation; Visiting
Professor, King’s College London;
member of the House of Lords

n  Pete Lomas Director ofEngineering, Norcott
Technologies (Founding Member)n  Eben Upton CEO, Raspberry Pi
Trading Ltd (Founding Member)n  Ian Livingstone Non-executive
Chairman, Sumo Group plc; Cofounding Partner, Hiro Capitaln  James Whelton Co-founder,
CoderDojon  Jim Knight Chief Education andExternal Officer, Tes Global;
member of the House of Lordsn  Rosemary Francis Founder andCEO, Ellexusn  Rosemary Leith Co-founder,
World Wide Web Foundationn  Scott McGregor former President
and CEO, Broadcom Corporationn  Simon Peyton Jones Principal
Researcher, Microsoft Research;
Chair, Computing At Schooln  Tim Peake British astronaut,
European Space Agency

PARTNERS & SUPPORTERS
T

he work of the Raspberry Pi
Foundation is made possibleby the amazing and growing
community that supports our
mission. This community includes
a wide range of individuals andorganisations that provide funding,donate their time and expertise, offer
discounts, or lend in-kind support.
We would like to thank thefollowing individuals andorganisations for their support of the
Raspberry Pi Foundation, Code Club,and the CoderDojo Foundation.

In-kind support
3CX, Adobe, Amazon Web
Services, Bytemark, DocuSign,
Dropbox, Freshworks, GitHub,
Heroku, LearnUpon, Mailchimp,
monday.com, phpList Ltd,
Proofpoint, RealVNC Ltd,salesforce.com, Sketch, SlackTechnologies, Spanning CloudApps, Webroot, Wolfram Research,
Zapier, Zendesk£1 million and aboven  Google£500,000 – £1 millionn  Microsoftn  Riot Games£250,000 – £499,999n  Atlassian Foundationn  Expo 2020 Dubain  Kevin Abosch/GIFTO(Forever Rose)n  The Shell Centenary
Scholarship Fund

£100,000 – £249,999n  BNY Mellonn  Dogpatch Labsn  Oracle£50,000 – £99,999n  Blizzard Entertainmentn  Broadcom Foundationn  Mythic Beasts Ltdn  Workday Foundation£30,000 – £49,999n  Facebookn  Liberty Globaln  LogMeInn  Norcott Technologies

Support our work today

If you or your organisation would like to make a donation towards our work,
you can do so on our website at raspberrypi.org/donate. If you would like todiscuss how you can become a partner and support our work, please email
partners@raspberrypi.org for more information.

n  Openet

Annual Review 201945

FINANCIAL
INFORMATIONT

he work of the Raspberry Pi
Foundation is funded througha combination of the profits
from the sales of Raspberry Pi
computers, grants for educational
services, and grants and donations
from individuals and organisations
who support our mission.
As the Raspberry Pi Foundation is acharity, our annual Trustees’ Reportand financial statements are publicly
available on our website.
Find the most recent and historical
reports at raspberrypi.org/about

46

Annual Review 2019

Annual Review 201947

raspberrypi.org

Raspberry Pi Foundation
UK registered charity 1129409