Introduction
These are the proceedings of the Interactive Sonification Workshop 2016 (ISon 2016) that took
place in Bielefeld, Germany, on December 15 - 16th 2016 organized by CITEC, Bielefeld University.
The ISon 2016 meeting is the 5th International workshop on Interactive Sonification, following theinitial ISon 2004 workshop held in Bielefeld and the previous ISon 2007 workshop in York, ISon 2010
workshop in Stockholm and ISon 2013 workshop in Erlangen. These meetings o↵er the chance to:• meet experts in sonification,• present and demonstrate your own research,• strengthen your European networking in sonification research,• learn about new exciting trends.
In this workshop we set a focus on Adaptivity and Sca↵olding in Interactive sonification, i.e. how
auditory feedback and interactive sonification provides a sca↵olding for familiarizing with interaction
and learning to interact, and how users adapt their activity patterns according to the feedback andtheir level of experience. For example, sonification of sports movement could initially focus thedisplayed information on the most basic pattern (e.g. active arm) and once the users progress (i.e.
feedback indicates that they understand and utilize this information), increasingly subtle further cues(e.g. knees) would be made more salient. This feeds into the important question, how we can evaluate
the complex and temporally developing interrelationship between the human user and an interactive
system that is coupled to the user by means of interactive sonification. To make a sustainablecontribution, we strongly encouraged a reproducible research approach in Interactive Sonification.
High quality was assured by a peer-reviewing process, and besides this proceedings publication, aspecial issue on Interactive Sonification will be published in the Springer Journal on Multimodal User
Interfaces (JMUI).

About ISon
Sonification and Auditory Display are becoming increasingly established technologies for exploring
data, monitoring complex processes, or assisting exploration and navigation of data spaces. As
sonification addresses the auditory sense by transforming data into sound, it enables the human users
to get valuable information from data by using their natural listening skills. Some key advantages ofauditory displays over visual displays are, that they can• Represent frequency responses in an instant (as timbral characteristics)• Represent changes over time, naturally• Allow microstructure to be perceived• Rapidly portray large amounts of data
• Alert listener to events outside the current visual focus• Holistically bring together many channels of information
Auditory displays typically evolve over time since sound is inherently a temporal phenomenon.
Interaction thus becomes an integral part of the process in order to select, manipulate, excite orcontrol the display, and this has implications for the interface between humans and computers. In
recent years it has become clear that there is an important need for research to address the interaction
with auditory displays more explicitly.

Contents
These proceedings contain the conference versions of all contributions to the 5th International Interactive Sonification Workshop (ISon). We very much hope that the proceedings provide an inspiration
for your work and extend your perspective on the growing research field of Interactive Sonification.
Jiajun Yang, Thomas Hermann, Roberto Bresinv