User Guide
EnglishManual Version 1.6

Table of Contents
Introduction..........................................................................................................................6
Support .......................................................................................................................................... 6

Installation..................................................................................................................................... 6

About Engine Prime ..................................................................................................................... 6
Engine Prime Library vs. Engine Prime Target ......................................................................... 6

Overview ...............................................................................................................................7
Toolbar .......................................................................................................................................... 7

Deck............................................................................................................................................... 8
Deck Modes ............................................................................................................................. 9
Track Info ............................................................................................................................................. 9
Grid Edit Controls ............................................................................................................................... 10
Loop & Beat Jump Controls ............................................................................................................... 10

Collection Pane .......................................................................................................................... 11

Filter Boxes ................................................................................................................................. 12

Track List .................................................................................................................................... 132

Operation............................................................................................................................14
Launching Engine Prime ............................................................................................................ 14

Adjusting Settings ...................................................................................................................... 14
Preferences ............................................................................................................................ 14
Performance ........................................................................................................................... 14
Library..................................................................................................................................... 15

Using USB Drives ....................................................................................................................... 17
User Profiles ........................................................................................................................... 18
Profile Preferences ............................................................................................................................. 18

Using Cloud Storage .................................................................................................................. 21

Importing Libraries ..................................................................................................................... 22®

Using an iTunes/Apple Music Library ................................................................................... 22
Importing iTunes/Apple Music Playlists ............................................................................................... 22

Using a Serato Library ............................................................................................................ 23
Importing Serato Crates ..................................................................................................................... 23®

Using a Traktor Library ......................................................................................................... 24
Importing Traktor Playlists .................................................................................................................. 24®

Using a Rekordbox Library ................................................................................................... 25
Importing Rekordbox Playlists ............................................................................................................ 25

Adding & Deleting Tracks .......................................................................................................... 26

Sync Manager ............................................................................................................................. 27
Export to External Device ....................................................................................................... 27
Sync Metadata to Engine Prime ............................................................................................. 28

Searching for Tracks .................................................................................................................. 29

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Using Crates ............................................................................................................................... 30
Creating Crates ...................................................................................................................... 30
Adding & Deleting Tracks ....................................................................................................... 30
Moving & Editing Crates ......................................................................................................... 30
Deleting Crates ....................................................................................................................... 30
Exporting Crates..................................................................................................................... 30

Using Playlists ............................................................................................................................ 31
Creating Playlists .................................................................................................................... 31
Adding & Deleting Tracks ....................................................................................................... 31
Moving & Editing Playlists ...................................................................................................... 31
Deleting Playlists .................................................................................................................... 31
Exporting Playlists .................................................................................................................. 31

Editing Tracks ............................................................................................................................. 32
Beat Points ............................................................................................................................. 33
Cue Points .............................................................................................................................. 33
Hot Cue Points ....................................................................................................................... 34
Loop Points ............................................................................................................................ 35
ID3 Tags ................................................................................................................................. 37
Re-Analyzing Tracks............................................................................................................... 37
Showing the Track Location ................................................................................................... 37

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Appendix ............................................................................................................................38
Troubleshooting ......................................................................................................................... 38

Keyboard Shortcuts ................................................................................................................... 39
Utility....................................................................................................................................... 39
Navigation .............................................................................................................................. 39
Transport ................................................................................................................................ 40
Playback ................................................................................................................................. 40

Technical Specifications............................................................................................................ 41

Trademarks & Licenses ............................................................................................................. 41

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Introduction
Thank you for downloading Engine Prime. At Denon DJ, we know how serious music is to you. That’s why
we design our software with only one thing in mind—to make your performance the best it can be.

SupportFor the latest information about this product (documentation, technical specifications, system requirements,
compatibility information, etc.), visit enginedj.com.
For additional product support, visit denondj.com/support.

Installation
1. Double-click the .exe (Windows®) or .dmg (macOS®) installer file you downloaded.
2. Follow the on-screen instructions.
Important: Engine Prime v1.1 and later are not backwards compatible with Engine Prime v1.0. Switchingback to v1.0 may cause undesired behavior and loss of collection integrity. We recommend backing up theMusic/Engine Library folder as an extra safety precaution before upgrading.

About Engine PrimeEngine Prime Library vs. Engine Prime Target
Engine Prime Library refers to a database on your computer that contains all the tracks you use with Engine
Prime. You can add tracks stored on the computer’s internal hard drive or an external USB hard drive or
flash drive connected to the computer. You can even create databases that span multiple drives. We
recommend a database of up to 50,000 tracks to optimize search speeds.
An Engine Prime Target refers to a database on your USB hard drive or flash drive. You can add tracks toyour Engine Prime Target from your Engine Prime Library. Your Engine OS DJ player searches for music
using an Engine Prime Target database. Each USB drive can have an independent Engine Prime Target
database on it, so if your player lets you connect multiple USB drives, you can use it to access multiple
Engine Prime Targets.
PreparingEngine Prime LibraryEngine Prime Target
Engine Prime Target

Performing
Engine Prime Target
Engine Prime Target

Engine Prime-Compatible Player

6Overview
This is an overview of the different areas of Engine Prime’s main software window. Click a name to jump to
its Overview chapter: Toolbar, Deck, Collection Pane, Filter Boxes, or Track List.
Toolbar

Deck

Filter Boxes

Collection Pane

Track List

Toolbar
The toolbar gives a quick status overview of the application and allows the user to change modes or
behavior quickly.
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1. Clock: Displays the system time in the localized format of the computer.
2. Dual Layer: Click here to switch between single and dual layer track view configurations.
3. Battery Meter: Shows the percentage of battery life left if the computer has a battery.
4. Preferences: Opens the Preferences window. See Operation > Adjusting Settings > Preferences tolearn more.
5. Tooltips: When enabled, mousing over a feature will show relevant information.
6. Full Screen: Switches the application to full screen view (Windows only. For Mac, use the full screen
button in the top left corner of the window).

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Deck

1. Track Title: This field displays the title of a loaded track.

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2. Artist Name: This field displays the credited artists of aloaded track.
3. Deck Modes: Click one of these icons to view Track Info,
Grid Edit Controls, or Loop & Beat Jump Controls. See
Deck Modes to learn more.
4. Eject: Click this icon to eject the track from the deck.

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7. Cue: Sets the cue point of the track when paused. If a track is
playing, pressing Cue brings the play position back to the cue
point. See Operation > Editing Tracks > Cue Points to learn
more.
8. Play/Pause: Starts, resumes or pauses playback.

Hovering your mouse cursor over the audio waveform will
display Zoom In (+) and Zoom Out (-) buttons on the right side.
Press these to change the zoom level for both layers.
10. Track Overview: This smaller waveform represents the entire
current track. The waveform is color-coded to indicate thefrequency of the audio signal: blue represents low-frequency(bass) content, green represents mid-range-frequency
content, and white represents high-frequency (treble) content.
This includes the current playback position, cue point, hot cue
points, and loop points.
Click a location in this overview during playback to skip
immediately to that position in the track. The audio waveformabove (or below) it will change to show the new position.
11. Performance Pads: Click these buttons to set hot cues andsaved loops. Your performance points are automatically saved
to the track. Right-click a populated pad to rename, clear, orchange the color of a hot cue or saved loop.

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6. Next Track: Loads the next track in the track list.

Click and drag the waveform to “scratch” and move throughthe track.

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5. Previous Track / Restart Track: Loads the previous track inthe track list or restarts a currently playing track.

9. Audio Waveform: This large waveform represents a section of
the current track. The waveform is color-coded to indicate thefrequency of the audio signal: blue represents low-frequency(bass) content, green represents mid-range-frequency
content, and white represents high-frequency (treble) content.
This will also show the current playback position, cue point,
hot cue points, loop points, and beat points.

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12. Hot Cue: Click this icon to set the Performance Pads to Hot Cues. Add up to 8 hotcues per track by selecting an available pad. Trigger a hot cue by clicking a populated
pad. Edit the name or color of a hot cue by right-clicking a populated pad. Delete an
existing hot cue by shift-clicking. See Operation > Editing Tracks > Hot Cue Points
to learn more.
13. Loop: Click this icon to set the Performance Pads to Loops. Add up to 8 saved loops
per track by clicking once on an available pad to set your loop in point and clicking
again on the same pad to set the loop out point. Trigger a saved loop by clicking a
populated pad. Edit the name or color of a saved loop by right-clicking a populated
pad. Delete an existing saved loop by shift-clicking. See Operation > Editing Tracks> Loop Points to learn more.

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14. Time Counter: This field displays the elapsed or remaining time of the track. Click the field to switch
between the modes.
15. Sync Mode: Click this icon to automatically match the BPM and phase of the decks to each other. Hold
Shift and click this icon to disable Sync Mode.
16. Current Tempo: This field displays the current playback tempo based on the tempo of the track asadjusted by the speed slider.
17. Key: This field displays the key of the loaded track, if known. Click this field to enable or disable Key
Lock, which allows for the track to be played in the original key regardless of speed. When Key Lock isdisabled, changing the track's speed will also change the key.
18. Speed: This field displays the current playback speed offset. Click and drag within the field to adjust the
playback speed. Double-click within the field to reset the speed offset to 0.
19. Range: This field displays the maximum range of the available playback speed. Click within the field tocycle through the available ranges.
20. Beat Counter: Provides a visual reference of the current beat of the measure.
21. Crossfader: When using Dual Layer, the crossfader adjusts the volume balance between Layer A and
Layer B. Double-click the crossfader to evenly balance layer volume.

Deck Modes
Track Info
1. Album Art: This field displays the album artwork of the current
track.
2. BPM: This field displays the tempo of the current track as a
BPM value (beats per minute). Engine Prime automaticallydetects this value when Auto Analyze is set to On (seeOperation > Adjusting Settings > Preferences to learn aboutthis).

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3. Key: This field displays the original key of the current track, if known. Engine Prime automatically detects
this information when Auto Analyze is set to On (see Operation > Adjusting Settings > Preferences tolearn about this).
4. Rating: This field allows you to rate a track from 1–5 stars. To remove a rating, click to the left of the first
star.

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Grid Edit Controls
1. Downbeat Left/Right: Moves downbeat based on the current
analyzed grid.

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2. Grid Left/Right: Moves or "slips" the entire grid left or right.
Press and hold shift for finer adjustment.

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3. BPM: This field displays the tempo of the current track as a
BPM value. Click inside this field to edit it using your keyboard.

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4. + / - BPM: Increases or decreases the BPM in small increments
when pressed.

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5. /2 and X2: Halves or doubles the current BPM.
6. Tap Tempo: Manually sets tempo based on repeated taps.
7. Reset: Resets to the original analyzed tempo and grid.
8. Move Anchor: Moves the closest anchor to the playhead,allowing for warping of songs with fluctuating tempos.
9. Delete Anchor: Deletes the closest anchor within a few beats.
10. Beatgrid Lock: Locks the beatgrid to prevent any changes tobeat anchors or BPM. When enabled, all Grid Edit controls will
be greyed out, and a lock icon will appear in the Library pane
under the Grid column to indicate the track's beat grid iscurrently locked.
Note: Track analysis will not work if the track's beatgrid is locked.
Note: Beatgrids may be overwritten from Engine OS players even
if they have been locked in Engine Prime.

Loop & Beat Jump Controls
Auto / Jump: Select this option to create a loop of a set size.
1. Value Display: Displays the current auto loop and beat jump
resolution.

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2. /2 and X2: Use these buttons to set the auto loop and beatjump resolution to 1/32, 1/16, 1/8, 1/4, 1/2, 1, 2, 4, 8, 16, 32, or
64 beats.

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3. Loop: Activates or deactivates a loop.
4. Jump Back and Jump Forward: Click one of these buttons tojump back or forward by the set length.
Manual: Select this option to manually set loop points.
1. Halve Loop: Click this to reduce the length of the loop by half.
2. Double Loop: Click this to double the length of the loop.
3. Shift Left: Click this to shift the loop one measure to the left,
based on the current beat grid.

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4. Shift Right: Click this to shift the loop one measure to theright, based on the current beat grid.

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5. Loop In: Click this to set a Loop In point.
6. Loop Out: Click this to set a Loop Out point.
7. Loop Enable: Click this to enable (or disable) the Loop.
8. Re-Loop: Click this to start the Loop from the beginning.

10Collection Pane
The Collection pane lets you browse your Engine Prime Library and Engine Prime Target device databaseson any connected USB drives.
1. Crates: Displays the entire music library and all
crates. Crates are used to organize tracks into
custom categories. Tracks that appear in sub-crates
will also appear in parent crates.
See Operation > Using Crates to learn more.

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2. Playlists: Displays all playlists. Playlists are orderedorganization tools that can be used to plan musicsets.
See Operation > Using Playlists to learn more.

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3. iTunes/Apple Music Library: Displays a read-onlyversion of your iTunes/Apple Music Library. Importyour Library by clicking the Update Library button.
See Operation > Importing Libraries > Using an®
iTunes/Apple Music Library to learn more.

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4. Serato Library: Displays a read-only version of your
Serato Library. Import your Serato Library byclicking the Update Library button.
See Operation > Importing Libraries > Using a
Serato Library to learn more.

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5. Traktor Library: Displays a read-only version of your Traktor Library. Import your Traktor Library byclicking the Update Library button.
See Operation > Importing Libraries > Using a Traktor® Library to learn more.
6. Rekordbox Library: Displays a read-only version of your Rekordbox Library. Import your Rekordbox
Library by clicking the Update Library button.
See Operation > Importing Libraries > Using a Rekordbox® Library to learn more.
7. File System Browser: Use the system file browser to browse the file structure of all attached drives.
Compatible tracks appear in the track list and can be added to the database by dragging to either thecollection, a crate, or a playlist.
8. Search: Click this field, and then use your computer keyboard to enter text to search for it in your tracks.
Click the magnifying glass ( ) to modify your search fields. Click X to clear your search.
See Operation > Searching for Tracks to learn more.
9. Devices: Click this icon to show or hide the media devices panel, which will show any connected Engine
Prime Target devices and connected cloud storage folders.
See Operation > Using USB Drives to learn more.
10. Sync Manager: Click this icon to open the Sync Manager tool, which allows you to sync tracks and data
between your Engine Prime library and an external USB hard drive or flash drive connected to thecomputer.
11. History: A list of already-played tracks. The tracks loaded into the player are automatically added in their
playback order. You can view the playback history for the last 100 tracks.

11Filter Boxes

The 5 filters enable you to display tracks only when they belong to the category/categories you select. The
available categories are: Genre, Artist, Album, BPM, and Key. You can select one or more categories ineach filter column.
To show or hide the filters, click the Filters button in the lower right corner of the Engine Prime window.
To select a category in a filter column, click it.
Note: Filters can be used in combination with a word search.
To select multiple categories in a filter column, press and hold Ctrl (Windows) or  (macOS) and clickeach one. You can also press and hold Shift to select all categories from the currently selected one to theone you click.
The BPM and Key categories can also be refined to expand your search results:• BPM Range: This setting determines the “tolerance” of the BPM filter so you can include tracks withtempos that are within a small range of the selected tempo. Select +0, 1, 2, 3, 5, 10, or 15.
• Key Compatibility: This setting determines whether the Key filter shows tracks with the same key only
(Match) or tracks with harmonically compatible keys (Compatible).
Note: When searching in a range of BPM or in multiple Keys, all matching selections will be highlighted in thefilter boxes.

12Track List
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1. Columns: Click the top of a column to sort the track list by that column.
To select the columns to display, right-click a column and then select any of the following options:
Preview

Length

Grid

Label

Directory

Art

BPM

PackedComposer

Date Created

Title

Key

Track #

Mixartist

Date Added

ArtistRatingGenre

Filename

Drive

Album

Comment

Year

File Type

File Size

Columns can be rearranged by clicking and dragging a column into a new position in the Track List
panel, or by right-clicking a column and clicking and dragging the column name into a new position in
the menu that appears.
2. Track List: This field displays the information for all tracks in the currently selected location. The tracks
are sorted by column. The bottom of the window displays the total number of tracks in the list.
To edit information for a track, click it to select it, and then click a field to edit the meta data. You can
edit information for any of the following columns:
Title

Album

RatingTrack #

Year

Composer

ArtistKey

Comment

Genre

Label

Mixartist

When you are done editing, press Enter on your computer keyboard to save your edits.
To edit information on multiple tracks, hold Shift to select the tracks, and then click a field while still
holding Shift. When you press enter, a window will appear to confirm you want to change the metadata
for the tracks.
Double-click a track to load it to Layer A.
3. Job Monitor: While jobs such as analyzing tracks or packing crates to a
device are running, the Job Monitor will show a progress bar to indicate thecurrent status. You can click the progress bar to view a list of Running andQueued Jobs and cancel one or all jobs at any time. The progress bar willshow "No jobs running" when there are no jobs in progress or queued.
4. Filters: Click this icon to open or close the Filter Boxes. See Filter Boxes
to learn more.

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Operation
Launching Engine Prime
To open Engine Prime:• On Windows: Click Start (the Windows icon), type Engine Prime, and click to select.
• On macOS: In your Applications window, double-click Engine Prime.

Adjusting Settings
The first time you use Engine Prime, configure the settings described in this chapter.

Preferences
Click the Preferences icon in the Toolbar to open the Preferences window. This window contains two tabs,
Performance and Library. Click each tab to view and edit its settings, described below.

Performance
Audio
Use these settings to adjust your audio playback options.

• Audio Device: The output device used for playing tracks.
• Sample Rate: The sampling frequency used by the audio
output device.

• Buffer Size: The buffer size used by the audio output
device.

• Output: The audio channels used by the audio output
device for playing tracks.
Playback
Use these settings to adjust track playback options.

• Track Start Position: This setting determines where thebeginning of a track is after it loads. Select the
automatically detected beginning of an audio signal (Cue
Position) or the actual start of the file (Track Start).

• Sync Mode: The degree of synchronization applied when you press the Sync button.
o Bar: The tempo will be synced, and the track will be automatically bar-matched with the track on themaster deck (the downbeats of each bar will be aligned).
o Beat: The tempo will be synced, and the track will be automatically beat-matched with the track on themaster deck.
o Tempo: Only the tempo will be synced (the BPM will match that of the master deck).

• Cue/Loop Quantization: The degree of quantization for time-based features: hot cue points, loops, and loop
rolls. Select Off, 1/8, 1/4, 1/2, 1, or 4 beats.

• Time Format: This setting determines whether or not pitch adjustment affects how the track time is displayed.
When set to Static, the track’s time corresponds to locations in the track as usual; adjusting the pitch does notaffect it. When set to Dynamic, the track’s time will automatically adjust to account for changes in pitch. For
instance, if you set the pitch fader to -8%, the track time will increase so it is 8% longer.

• Waveform Zoom: Sets the level of scrolling waveform zoom, from 3 seconds to 30 seconds.
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Library
Analysis
Use these settings to adjust the track analysis options.
• Auto Analysis: This setting determines whether or not
Engine Prime will automatically analyze track
information when you add files. Select On toautomatically analyze track information, or Off todisable.
• Key Notation: This setting determines how the track
key is notated in the display. You can view the key as
all Sharps, all Flats, Open Key, or Camelot.
• BPM Range: Sets the minimum and maximum
guidelines for BPM analysis. Select 58–115, 68–135,
78–155, 88–175, or 98–195.
Note: If too narrow of a BPM range is set, either minor max may be exceeded.
Engine Prime supports the following file types:
AAC/M4A
AIF/AIFF (44.1–192 kHz,
16–32-bit)

MP3 (32–320 kbps
+ VBR/CBR)
MP4

ALAC

Ogg Vorbis

FLAC

WAV (44.1–192 kHz, 16–32-bit)

Important: DRM-protected files cannot be added.

Integration
Use these settings to set up a Library to use during offline editing:• iTunes Library: This setting turns iTunes/Apple Music library support On or Off. When enabled, thelibrary, including playlists, will be available in Engine Prime. This will also import ratings from files addedin the library. See Using an iTunes/Apple Music® Library to learn more. When disabled, theiTunes/Apple Music icon will disappear from the Collections pane. Use the Location… button to selectthe location of your library XML file if needed.
• Serato Library: This setting turns Serato library support On or Off. When enabled, the Serato library,including crates (except smart crates), will be available in Engine Prime. This will also import Serato Cue
points, loops and beatgrids from files added in the Serato library. See Using a Serato Library to learn
more. When disabled, the Serato icon will disappear from the Collections pane.
• Traktor® Library: This setting turns Traktor library support On or Off. When enabled, the Traktor library,including playlists, will be available in Engine Prime. This will also import Traktor hot cues from files
added in the Traktor library. See Using a Traktor® Library to learn more. When disabled, the Traktor
icon will disappear from the Collections pane.
• Rekordbox® Library: This setting turns Rekordbox library support On or Off. When enabled, theRekordbox library, including playlists, will be available in Engine Prime. This will also import Rekordbox
hot cues, memory loops and beatgrids from files added in the Rekordbox library. See Using a
Rekordbox® Library to learn more. When disabled, the Rekordbox icon will disappear from theCollections pane.

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Cloud Storage
Use this setting to configure your cloud storage connections with Engine Prime:• Dropbox: When set to On, Engine Prime will use Dropbox as cloud storage for backing up your libraryand syncing with Engine OS devices to use the cloud storage as a music source. See Using Cloud
Storage to learn more.
Note: If Dropbox is not currently installed on your computer, you will be prompted to download, installand log into the program.

SupportUse this setting to configure MCX8000 compatibility with Engine Prime:• Enable MCX8000 Compatibility: When set to On, Engine Prime will support one directional databaseconversions to the legacy MCX8000 format.

System
Use these tools to manage your Engine Prime library.
• Library Backup: This tool allows you to create a backup of your Engine Prime library. Click Backup to
create a backup of your current library. While the backup is in progress, do not close Engine Prime or
shut off your computer. Click Restore to overwrite the current library with the latest backup created. In
the window that appears, click Yes to continue or No to return to the previous page.

• Library Optimization: This tool allows you to clear the database of un-needed information. Click Run
Cleanup to perform. While the cleanup is in progress, do not close Engine Prime or shut off yourcomputer.

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Using USB Drives
To prepare a USB hard drive or flash drive to use with an Engine OS player, you will need to create an
Engine Prime Target database on the USB drive. When a player plays the tracks on the USB drive, it willreference its Engine Prime Library database information, resulting in a smoother performance. Each USB
drive can have an independent Engine Prime Target database on it, so if your player lets you connect
multiple USB drives, you can use it to access multiple Engine Prime Targets.
An Engine Prime Target database includes information to enable the following features:
CratesCue Points

Loop Points

BPM

Filter Search

Playlists

Hot Cue Points

Beat Points

Waveform Data Word Search

Important:
An Engine Prime Target database requires approximately 500 MB of free space on your USB drive.
Make sure your player supports the USB drive’s file system format and capacity. When formatting a USB
drive for an Engine Prime Target database, we recommend using a FAT32 partition type for the best
performance.
Tracks contained in a database on an external drive will also appear in the main database. Songs that havebeen copied to a drive will have a dot (•) in the Packed column of the Track List.
Before adding tracks, playlists, or crates to a USB drive, make sure your USB drive is properly connected toyour computer. The drive will appear in the Devices panel when it is connected.
To access connected drives in Engine Prime, click theDevices icon in the Collection pane. A new pane willappear and show any connected drives.
To learn how to add tracks to a USB drive, see Adding& Deleting Tracks.
To learn how to add a playlist to a USB drive, seeUsing Playlists.
To learn how to add a crate to a USB drive, see Using
Crates.
To resync track info, click the Resync Track Info buttonin the media devices panel. This will resync any changes
to cues, loops, beat grid, and meta tag data back to themain database.
To edit the configuration settings for the USB drive,
click the Profile Preferences icon in the media devices
panel. See User Profiles below for more information.
To eject a connected USB drive:
1. Press the Eject button in the media devices panel.
2. An alert window will appear. Click Eject to eject thedrive, or click Cancel to leave it connected to Engine
Prime.

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User Profiles
User Profiles are configuration settings that can be saved to your USB hard drive or flash drive and loaded toyour Engine OS player.
To edit user profile preferences, click the Profile Preferences icon in the Devices panel.

Profile Preferences
Playback• Motorized Platter Start: This setting determines how
quickly your track starts to play. When set to Normal,
the track will play in relation to the motor start-up
speed. When set to Instant, the song will begin
immediately, and the motor and platter will catch up to
the song within a few milliseconds.
• Track Start Position: This setting determines where
the beginning of a track is after it loads. Select the
automatically detected beginning of an audio signal(Cue Position) or the actual start of the file (Track
Start).
• Default Speed Range: This setting determines therange of the pitch fader. Select +4%, 8%, 10%, 20%,or 50%.
• Sync Mode: This setting determines the degree of synchronization applied when you press the Sync
button:o Bar: The tempo will be synced, and the track will be automatically bar-matched with the track on themaster unit (the downbeats of each bar will be aligned).
o Beat: The tempo will be synced, and the track will automatically be beat-matched with the track on
the master unit.
o Tempo: Only the tempo will be synced (the BPM will match that of the master deck).
• Sync Button Action: This setting determines how the Sync button will act when pressed:o Toggle: This mode allows you to toggle sync on and off without having to hold Shift.
o Shift Disable: This mode requires Shift to be held in order to turn off sync.
• Pitch Control Type: This setting determines the primary function of the Pitch Bend buttons. SelectPitch Bend to keep the primary function as momentarily reducing or increasing the pitch, or selectRange to set the primary function to adjusting the range of the pitch fader. The function not used as theprimary will still be available by holding Shift and using the Pitch Bend buttons.

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Cues/Loops• Cue/Loop Quantization: This setting determines thedegree of quantization for time-based features: hot cue
points, loops, and loop rolls. Select 1/8, 1/4, 1/2, 1, or
4 Beats.
• Paused Hot Cue Behavior: This setting determines
the behavior for hot cues when playback is paused.
Select Momentary for the hot cue to play only while
the pad is held, or select Trigger for the hot cue tocontinue playing once the pad is pressed.
• Default Loop Size: This setting determines the default size for loops. Select 1, 2, 4, 8, or 16 Beats.
• Smart Loops: This setting determines whether or not a manual loop will be automatically expanded or
reduced to a conventional length (e.g., 2 beats, 4 beats, 8 beats, etc.) when you set it. Select On or Off.
This setting works independently of the quantization setting.

Display• Track Title: This setting determines how tracks appear
on your controller. Select Filename to show only the
track's file name, or select Metadata to show thetrack's ID3 tags.
• Time Format: This setting determines whether or not
pitch adjustment affects how the track time isdisplayed. When set to Dynamic, the track’s time willautomatically adjust to account for changes in pitch.
For instance, if you set the pitch fader to -8%, thetrack time will increase so it is 8% longer. When set toStatic, the track’s time corresponds to locations in the
track as usual; adjusting the pitch does not affect it.
• Track End Warning: This setting determines how long before the end of a track that the controller will
warn you it is nearing the end. Select Off to disable Track End Warning, or select a time between 1
second and 90 seconds.
• On Air Mode: This setting changes the platter ring illumination when the channel fader on a compatible
Denon DJ mixer or controller is up or down, indicating an active or "on air" deck. When this setting is On,
raising the channel fader will change the platter color from white to the selected color. When this setting
is Off, the user-selected color will always be shown regardless of the channel fader position.

Safety• Lock Playing Deck: This setting determines whether
or not you will be able to load a track to the deck as itis playing. Select On or Off. When this setting is on,
the deck must be paused in order to load a track to it.
• Needle Lock: This setting determines whether or not
you can click the track overview in the display to jump
to that location in the track during playback. Select On
or Off. You can use the track overview while playback
is stopped regardless of this setting.
• Pad Lock: This setting determines whether the pads and pad mode buttons (Hot Cue, Loop, Roll,
Slicer) are enabled or disabled. Select On or Off.

19

Library• Key Notation: This setting determines how the track
key is notated in the display. You can view the key as
all Sharps, all Flats, Open Key, or Camelot.
• Key Filter: This setting determines whether the Key
filter shows tracks with the same key only (Match) or
tracks with compatible keys (Compatible).
• BPM Range: Sets the minimum and maximum
guidelines for BPM analysis. Select 58–115, 68–135,
78–155, 88–175, or 98–195.
• BPM Filter Tolerance: This setting determines the “tolerance” of the BPM filter so you can include
tracks with tempos that are within a small range of the selected tempo. Select +0, +1, +2, +3, +5, +10, or+15.

Deck Colors
These settings determine the colors of the light ring aroundthe platter for each deck or each layer on each player.
Use the product field to select the compatible Denon DJ
product that the device will be used with.
Click the arrows under the desired Deck or Player, andthen click a color to select it.

20

Using Cloud Storage
In addition to keeping files on your computer or a target
drive, you can also sync your Engine library to a cloudstorage service. All of the same data that is stored in yourEngine library can be backed up to your cloud storage
account, so you never have to worry about losing or nothaving access to your files.

To enable Dropbox cloud storage, open the
Preferences menu and under Library > Cloud Storage,
set Dropbox to On.
If you do not already have Dropbox installed on the same
computer you are using Engine Prime on, you will beprompted to download, install and log into the Dropbox
application.
To access the cloud storage drive, click the Devices
icon in the Collection pane. A new pane will appear andshow any connected drives and cloud storage.
To learn how to add tracks to a cloud storage drive,
see Adding & Deleting Tracks.
To learn how to add a playlist to a cloud storage drive,see Using Playlists.
To learn how to add a crate to a cloud storage drive,see Using Crates.
To edit the configuration settings for the USB drive,
click the Profile Preferences icon in the media devices
panel. See User Profiles above for more information.

21

Importing Libraries
Using an iTunes/Apple Music® Library
If you use iTunes/Apple Music® on your computer, you can add tracks from yourlibrary into your Engine Prime Library and Engine Prime Target databases. This will
also import your ratings from files added in your library.
To view tracks in your iTunes/Apple Music library:
1. Make sure iTunes Library Integration is set to On in the Library Preferences
menu. See Operation > Adjusting Settings > Preferences to learn about
this.
2. Click the iTunes/Apple Music icon in the Collection pane.
3. Click Update Library. Your library will appear in the track list (this may take a
few minutes if you have a large library).
Tip: You can search for tracks in the iTunes/Apple Music library as you normally
would in Engine Prime. See Searching for Tracks to learn about this.
To add tracks from iTunes/Apple Music to your Engine Prime Library or
Engine Prime Target database, use one of the following methods:• Click and drag them from the track list to the Collection icon of your Engine
Prime Library or Engine Prime Target. You can also drag the tracks directly
to a crate or sub-crate.
• Right-click on the track(s) and select Add Tracks to Collection in the menu
that appears.
To select multiple tracks, press and hold Ctrl (Windows) or  (macOS) and clickeach one. You can also press and hold Shift to select all tracks from the currently
selected one to the one you click.

Importing iTunes/Apple Music Playlists
Engine Prime also allows you to import iTunes/Apple Music playlists as Engine Prime playlists or crates.
To import iTunes/Apple Music playlists, use one of the following methods:

22•

Right-click the playlist and choose Import as Playlist or Import as Crate.

•

Click and drag the playlist directly to the Collection pane. This will create a playlist or a crate,depending on where you drag the playlist to.

Using a Serato Library
If you use Serato on your computer, you can add tracks from your Serato library
into your Engine Prime Library and Engine Prime Target databases. This will also
import Serato Cue points, loops and beatgrids from files added in the Serato library.
To view tracks in your Serato library:
1. Make sure Serato Library Integration is set to On in the Library Preferences
menu. See Operation > Adjusting Settings > Preferences to learn about
this.
2. Click the Serato icon in the Collection pane.
3. Click Update Serato Library. Your Serato library will appear in the track list
(this may take a few minutes if you have a large Serato library).
Tip: You can search for tracks in the Serato library as you normally would inEngine Prime. See Searching for Tracks to learn about this.
To add tracks from Serato to your Engine Prime Library or Engine Prime
Target database, use one of the following methods:• Click and drag them from the track list onto the Collection icon of yourEngine Prime Library or Engine Prime Target. You can also drag the tracks
directly to a crate or sub-crate.
• Right-click on the track(s) and select Add Tracks to Collection in the menu
that appears.
To select multiple tracks, press and hold Ctrl (Windows) or  (macOS) and clickeach one. You can also press and hold Shift to select all tracks from the currently
selected one to the one you click.

Importing Serato Crates
Engine Prime also allows you to import Serato crates (except smart crates) as Engine Prime playlists or
crates.
To import Serato crates, use one of the following methods:•

Right-click the Serato crate and choose Import as Playlist or Import as Crate.

•

Click and drag the Serato crate directly to the Collection pane. This will create a playlist or a crate,depending on where you drag the Serato crate to.

23

Using a Traktor® Library
If you use Traktor® on your computer, you can add tracks from your Traktor library
into your Engine Prime Library and Engine Prime Target databases. This will also
import Traktor ratings from files added in the Traktor library.
To view tracks in your Traktor library:
1. First, make sure you have exported your Traktor library as an NML file.
2. In Engine Prime, make sure Traktor Library Integration is set to On in the Library
Preferences menu. See Operation > Adjusting Settings > Preferences tolearn about this.
3. Click the Traktor icon in the Collection pane.
4. Click Update Traktor Library.
5. Locate the NML file you exported from Traktor and click Open. Your Traktor
library will appear in the track list (this may take a few minutes if you have alarge Traktor library).
Tip: You can search for tracks in the Traktor library as you normally would inEngine Prime. See Searching for Tracks to learn about this.
To add tracks from Traktor to your Engine Prime Library or Engine Prime
Target database, use one of the following methods:• Click and drag them from the track list to the Collection icon of your Engine
Prime Library or Engine Prime Target. You can also drag the tracks directly
to a crate or sub-crate.
• Right-click on the track(s) and select Add Tracks to Collection in the menu
that appears.
To select multiple tracks, press and hold Ctrl (Windows) or  (macOS) and clickeach one. You can also press and hold Shift to select all tracks from the currently
selected one to the one you click.

Importing Traktor Playlists
Engine Prime also allows you to import Traktor music playlists as Engine Prime playlists or crates.
To import Traktor playlists, use one of the following methods:

24•

Right-click the Traktor playlist and choose Import as Playlist or Import as Crate.

•

Click and drag the Traktor playlist directly to the Collection pane. This will create a playlist or a crate,depending on where you drag the Traktor playlist to.

Using a Rekordbox® Library
If you use Rekordbox® on your computer, you can add tracks from your Rekordbox
library into your Engine Prime Library and Engine Prime Target databases. This will
also import Rekordbox hot cues, memory loops and beatgrids from files added in
the Rekordbox library.
To view tracks in your Rekordbox library:
1. First, make sure you have exported your library from Rekordbox as an XML file.
2. In Engine Prime, make sure Rekordbox Library Integration is set to On in the
Library Preferences menu. See Operation > Adjusting Settings > Preferences
to learn about this.
3. Click the Rekordbox icon in the Collection pane.
4. Click Update Rekordbox Library.
5. Locate the XML file you exported from Rekordbox and click Open. Your
Rekordbox library will appear in the track list (this may take a few minutes if you
have a large Rekordbox library).
Tip: You can search for tracks in the Rekordbox library as you normally would inEngine Prime. See Searching for Tracks to learn about this.
To add tracks from Rekordbox to your Engine Prime Library or Engine Prime
Target database, use one of the following methods:• Click and drag them from the track list onto the Collection icon of your Engine
Prime Library or Engine Prime Target. You can also drag the tracks directly
to a crate or sub-crate.
• Right-click on the track(s) and select Add Tracks to Collection in the menu
that appears.
To select multiple tracks, press and hold Ctrl (Windows) or  (macOS) and clickeach one. You can also press and hold Shift to select all tracks from the currently
selected one to the one you click.

Importing Rekordbox Playlists
Engine Prime also allows you to import Rekordbox music playlists as Engine Prime playlists or crates.
To import Rekordbox playlists, use one of the following methods:•

Right-click the Rekordbox playlist and choose Import as Playlist or Import as Crate.

•

Click and drag the Rekordbox playlist directly to the Collection pane. This will create a playlist or acrate, depending on where you drag the Rekordbox playlist to.

25

Adding & Deleting Tracks
This chapter explains how to add tracks to, or delete tracks from, your Engine Prime Library or an Engine
Prime Target device.
Notes:
If Auto Analyze is on, Engine Prime will automatically analyze all tracks you add to your Engine Prime Library.
A progress bar will appear at the bottom of the window to indicate the current status. See Adjusting Settings> Preferences to learn about this.
If you try to quit Engine Prime while analyzing tracks, an alert window will appear. Click YES to quit Engine
Prime, or click NO to continue the analysis. You can choose to have Engine Prime Keep open when complete,
Quit when complete, or Shutdown your computer when complete. If you quit Engine Prime, the analysis will
resume the next time you open Engine Prime.
You can also add tracks from an iTunes/Apple Music library, Serato library, Traktor library or Rekordbox
library. See Importing Libraries to learn about this.
Important: Do not rename a connected USB drive after you add tracks from it. This will prevent Engine
Prime from detecting those tracks. If you do rename the USB drive, make sure to rename it so it uses thename it had when you originally added the tracks.
To add tracks to Engine Prime, use one of the following methods:• Click and drag a track or folder from Explorer (Windows) or Finder (macOS) onto the track list. You cando this with single or multiple tracks or folders.
• Use the File System Browser in the Collection pane to search for files on your computer. Click and draga track or folder from here to your Collection.
To add tracks to an Engine Prime Target device:
1. In the Collection pane, click the Devices icon to open the media devices pane.
2. Click and drag a track or folder from Explorer (Windows) or Finder (macOS) onto the track list. You cando this with single or multiple tracks or folders.
Alternatively, you can also use the File System Browser in the Collection pane to search for files on yourcomputer. Click and drag a track or folder from here to the device's Collection.
Notes:
If you add a track to an Engine Prime Target device, it will automatically be added to the Engine Prime
Library, as well.
If you have added a track to an Engine Prime Target device before, the database will update (and therefore
overwrite) the track’s information, but the track itself will not be copied, so you do not need to worry about
wasting space with duplicate tracks.
To delete tracks from Engine Prime or an Engine Prime Target device:
1. In the track list, click the track you want to delete. To select multiple tracks, press and hold Ctrl
(Windows) or  (macOS) and click each one. You can also press and hold Shift to select all tracks fromthe currently selected one to the one you click.
2. Right-click the track(s) and select Remove from Collection in the menu that appears.
Important:
Deleting a track from Engine Prime Library or an Engine Prime Target will not delete it from its original location
on your computer or USB drive.
Deleting a track from Engine Prime Library will not delete it from an Engine Prime Target—and vice versa.
Deleting a track from an Engine Prime Target on one USB drive will remove it from that Engine Prime Target
only. It will not affect an Engine Prime Target on other USB drives.

26

Sync Manager
The Sync Manager tool allows you to quickly sync playlists, crates and performance data between yourEngine Prime Library and your USB hard drive or flash drive.
To open Sync Manager, press the Sync Manager button in the bottom-left corner of Engine Prime.

In the Sync Manager window, you can access any drives
connected to your computer. If no compatible drives are detected,
you will be prompted to insert one.
Use the dropdown menu to select the drive you would like to sync
with. If a connected drive contains an Engine Prime Profile, aProfile icon will be shown, which you can click on to view thedrive's Profile. See Using USB Drives > User Profiles for more
information. There is also an Eject button which can be used toeject the drive. Drives that have operations in progress cannot beejected.
If a drive you are using is not supported by Engine Prime and Sync
Manager, a warning icon will appear. Hover your mouse cursor
over the icon to display a tooltip with further information.

Export to External Device
Once you have selected a drive, you can use Sync Manager toeasily export music to use on Engine OS hardware. Use theCollection pane to browse Playlists/Crates from your Engine Prime
home collection, and check the boxes next to the Playlist/Cratename to select it. Selecting a top-level folder will select all
subfolders.
The total file size of the selected Playlists/Crates will be shown at
the bottom of the collection view, along with a drive capacity
indicator. If you select more files than can fit on the connected
drive, the capacity bar will turn red. Deselect some Playlists/ Crates
until you are under the maximum capacity to continue.

After you have selected what you want to add to the target device,
click the Export to Drive button at the bottom of the Collection
pane. The selected files and associated Engine Prime data will becopied over to the device. A progress bar will indicate how long theexport will take.
To cancel the export in progress, click Cancel. Any remaining
files to be exported will be cancelled, but any files alreadyexported will remain on the device until they are removed.

If your device already contains Playlists/Crates exported from Engine Prime, you can easily select and add
different playlists to add to the device while removing unwanted files at the same time.
Select the Playlists/Crates you would like to add to the target device. Make sure that Playlists/Crates you
want to remove from target device are deselected in the Collection pane, and then click Export to Drive.
If a Playlist/Crate appears on the target device but is not selected in the Engine Prime collection when theexport begins, a pop-up will appear warning that there are tracks that will be removed from your drive on
Export. Click Yes to continue, or click No to cancel. If a file removed from one Playlist/Crate appears inanother Playlist/Crate that is still on the target device, it will remain on the target device.

27

Sync Metadata to Engine Prime
You can also use Sync Manager to sync metadata changes to files madefrom Engine OS players back into your Engine Prime home collection.
With your drive connected and selected in Sync Manager, click the Sync
Metadata button. Sync Manager will proceed to update the following track
metadata in your Engine Prime home collection:
Cue Points

Loop Points

Waveform Data BPM

Hot Cue Points

Beat Points

Star Rating

Key

Once the operation is complete, or if there is no new information to sync,
the Sync Metadata button will be disabled.
To cancel the sync operation, click Cancel. Any remaining
information updates will not be synced with Engine Prime.

28

Searching for Tracks
To search for tracks using the filters:
1. In the Collection pane, click the location where you want to search: Crates or Devices. The track list will
display all tracks in that location.
2. In the Collection pane, select a crate or sub-crate from your Engine Prime or Engine Prime Target device
Collection. The track list will display all tracks in that location.
3. Under any one or more of the filter columns, click a category whose tracks you want to show: Genre,
Artist, Album, BPM, or Key. Only the tracks in that category will be shown in the track list.
To select multiple categories in a filter column, press and hold Ctrl (Windows) or  (macOS) and clickeach one. You can also press and hold Shift to select all categories from the currently selected one tothe one you click.
To search for tracks by word:
1. In the Collection pane, click the location you want to search: Crates, Playlists, iTunes/Apple Music
Library, Serato Library, Traktor Library, Rekordbox Library, File System Browser, or Devices. The
track list will display all tracks in that location.
2. Click the word search field, and use your computer keyboard to enter text into the field. All tracks
containing that text will be shown in the track list.
The following information can be referenced during searches:
Search All

Album

Comment

Genre

Composer

File Type

Title

LengthBPM

Year

Mixartist

Date Created

ArtistKey

Track #

Label

Filename

Date Added

To search for multiple words, enter a space between each word. All tracks that include all of the words
will be shown in the track list.
To show tracks with the word(s) you entered only within a specific category, click the magnifying glass
icon ( ), select a category, and enter text into the word search field.
To clear the search field, click X.

29

Using Crates
You can manage the tracks in your library by sorting them into “crates.” A crate
will reference the tracks in it as well as the tracks in any sub-crates below it. You
can create up to 8 levels of sub-crates. Multiple sub-crates can be created on thesame level.
Note: When viewing a crate on an Engine Prime-compatible player, the tracks will
be sorted by their titles.

Creating Crates
To create a crate, use one of the following methods while viewing Crates in the Collection pane:• Click the plus (+) icon next to Collection, or press Ctrl+N (Windows) or +N (macOS) on your computer
keyboard to add a new crate.
• Right-click the main Collection crate and select Create Crate in the menu that appears.
To create a sub-crate, use one of the following methods while viewing Crates in the Collection pane:• Hover the mouse over the "destination" crate and click the plus (+) icon. A sub-crate will be createdunder the destination crate.
• Right-click the "destination" crate and select Create Crate in the menu that appears.

Adding & Deleting Tracks
To add tracks to crate or sub-crate, click and drag them from the track list onto the destination crate or
sub-crate.
To delete tracks from a crate or sub-crate, right-click on the track you would like to delete and selectRemove From Crate.
To select multiple tracks, press and hold Ctrl (Windows) or  (macOS) and click each one. You can alsopress and hold Shift to select all tracks from the currently selected one to the one you click.

Moving & Editing Crates
To move a crate or sub-crate, click and drag it onto its destination in the Collection pane. The crate or subcrate and all of its contents (including other sub-crates) will become sub-crates of the destination crate.
To add a crate to a USB drive:
1. In the Collection pane, click on the Devices icon to open the media devices panel.
2. Click and drag the crate onto the device's Collection or onto its destination crate.
To rename a crate, double-click the desired crate, or right-click and select Rename in the menu thatappears. Press Enter or click outside the field to apply the changes.

Deleting Crates
To delete a crate or sub-crate, right-click on the crate or sub-crate and select Remove.

Exporting Crates
To export a crate, right-click the crate and select Export in the menu that appears. Crates can be exported
as CSV, M3U or JSON files.
30

Using Playlists
You can use playlists to manage tracks and the order in which they play.
Note: When viewing a playlist on an Engine OS player, the tracks will be sorted by the order in which you
added them to the playlist.

Creating Playlists
To create a playlist, use one of the following methods while viewing Playlists in the Collection pane:• Click the plus (+) icon next to Playlists, or press Ctrl+N (Windows) or +N (macOS) on your computer
keyboard to add a new playlist.
• Right-click a playlist and select Create Playlist in the menu that appears.
To create a playlist folder, right-click a playlist and select Create Playlist Folder in the menu that appears.

Adding & Deleting Tracks
To add tracks to a playlist, click and drag tracks from the track list onto the playlist. The tracks will benumbered according to the order they were added to the playlist. You can add up to 1,000 tracks to eachplaylist. You can add the same track to a playlist multiple times.
To delete tracks from a playlist, right-click the track(s) in the track list and select Remove From Playlist in
the menu that appears.

Moving & Editing Playlists
To add a playlist to a USB drive, click and drag the desired playlist onto Playlists under the Engine Prime
Target device.
To reorder tracks in a playlist:
1. Click a playlist to select it.
2. Click and drag the tracks in the track list to the desired location in the track order.
To reorder playlists in the Playlists area or in a Playlist Folder, click and drag the playlist to the desired
location.
To rename a playlist, double-click the desired playlist, or right-click the playlist and select Rename in themenu that appears. Press Enter or click outside the field to apply the changes.

Deleting Playlists
To delete a playlist, right-click the playlist and select Remove in the menu that appears.

Exporting Playlists
To export a playlist or playlist folder, right-click the playlist and select Export in the menu that appears.
Playlists can be exported as CSV, M3U or JSON files.

31

Editing Tracks
You can use Engine Prime to set cue points, hot cue points, loop points, and beat points to use while DJing
on a player in the future.
Hot Cue Point

Playhead

Loop Points

Cue Point

Hot Cue Points

Hot Cue Point

Beat Points

Playhead

Cue Point

Loop Points

To prepare a track to edit, in the track list, double-click the track you want to edit, or click and drag it onto
the waveform or editing controls above. The track will load, where you can play and/or edit it. Its waveform
will appear, and its beat points will appear on the waveform.
Note: Loops and cues can be placed in the track before analysis is complete.
To skip to the previous or next track, press Previous Track or Next Track.
To find a position in your track, use one of the following methods:• Click and drag the audio waveform to move through the track.
• Click on the track overview to jump to that location in the audio waveform.
• Press Ctrl+ or Ctrl+ (Windows) or + or + (macOS) on your computer keyboard to move tothrough the track based on the current beat jump resolution.
The track overview and audio waveform show the following information:• The waveform color-coding indicates the frequency of the audio signal:o Blue represents low-frequency (bass) content.
o Green represents mid-range-frequency content.
o White represents high-frequency (treble) content.
• The playhead (the current track position) is a white line.
• Beat points are gray lines that are shown in the audio waveform only. See Beat Points to learn more.
o The first beat of every measure is marked with red.
o Beat points that have been adjusted with the anchor tool are marked with yellow.
• The cue point is a white triangle. See Cue Points to learn more.
• Hot cue points are triangles whose color depends on the performance pad. See Hot Cue Points tolearn more.
• Loop points are white lines with shading between them. The color of saved loops depends on theperformance pad. See Loop Points to learn more.

32

Beat Points

To edit the beat points, use the Grid Edit Controls.
Important: When the Cue/Loop Quantization feature is on, hot cue points and loop points will be
automatically aligned according to the degree of quantization. See Adjusting Settings > Preferences to learn
about this.
To adjust the position of the beat points:• Use the Downbeat Left/Right buttons to move the beat points
based on the current analyzed grid.
• Use the Grid Left/Right buttons to "slip" the entire grid left or
right.
• Click the Move Anchor button to move the closest beat point
to the position of the playhead. All other beat points will also
shift accordingly. This allows you to create flexible beatgrids
for tracks with fluctuating tempo.
• Click the Delete Anchor button to delete the closest anchor
within a few beats.
To adjust the tempo:• Use the Tap Tempo button to manually set a tempo based on repeated taps.
• Use the +/- BPM buttons to increase and decrease BPM in small increments.
• Use the /2 and 2X buttons to halve or double the current BPM.
To reset the beat points to the original analyzed tempo and grid, click the Reset button.

To lock the beat grid to prevent further editing, click the lock icon. When locked, the other Grid Edit
controls will be greyed out, and a lock icon will appear in the Library pane under the Grid column to indicate
the track's beat grid is currently locked.
Note: Track analysis will not work if the track's beat grid is locked.

Cue Points
To set a cue point, click Cue at the desired location while
paused. Now, when you click Cue, playback will start from thatpoint.
Important: When the Cue/Loop Quantization feature is on, cue
points will be automatically aligned according to the degree ofquantization. See Adjusting Settings > Preferences to learn about
this.

33

Hot Cue Points

To set a hot cue point, first make sure the performance pads are set to Hot Cues. Then do either of thefollowing:• Click a performance pad (1–8) at the desired location.
• Press the corresponding number key (1–8) on your computer keyboard at the desired location.
Note: When setting a hot cue on Layer B in Dual Layer mode, press Alt + the corresponding number key(1–8).
Now, when you click that hot cue performance pad (1–8), playback will start from that point.
Important:
The supported number of hot cue points differs depending on the player. For details, refer to your player’s
manual.
When the Cue/Loop Quantization feature is on, hot cue points will be automatically aligned according to thedegree of quantization. See Adjusting Settings > Preferences to learn about this.

To delete a hot cue point, do either of the following:• Right-click the hot cue performance pad (1–8) and click Clear.
• Press and hold Shift and press the corresponding number key (1–8) on
your computer keyboard.
Note: When deleting a hot cue on Layer B in Dual Layer mode, press Alt +Shift + the corresponding number key (1–8).
To change the color of a hot cue point, right-click the hot cue performancepad (1–8) and select the desired color.

34

Loop Points

To set loop points (create a loop), first make sure the performance pads are set to Loop. Then do either ofthe following:• Click a performance pad (1–8) at the location where you want to start the loop. Then, click the
performance pad (1–8) again at the location where you want to end the loop. Loop playback will begin
immediately.
• Press the corresponding number key (1–8) on your computer keyboard at the location where you want tostart the loop. Then, press the corresponding key again on your computer keyboard at the location
where you want to end the loop. Loop playback will begin immediately.
Note: When setting a loop on Layer B in Dual Layer mode, press Alt + the corresponding number key (1–8).

To set loop points manually, use the Loop & Beat Jump Controls
deck mode and select Manual.
• To set loop points:
i. Click Loop In at the location where you want to start theloop.
ii. Click Loop Out at the location where you want to end theloop. Loop playback will begin immediately.
• To increase the length of a loop, click X2. The length of the loop will double each time you click it (e.g.,
twice its original length, 4 times its original length, 8 times…, and then 16 times).
• To decrease the length of a loop, click /2. The length of the loop will be halved each time you click it:(e.g., 1/2 of its original length, 1/4 of its original length, 1/8…, and then 1/16).
• To shift the entire loop, click Shift Left or Shift Right.
• To play the loop, click Loop Enable while the loop is inactive. The loop will play immediately from its
start point and repeat when it reaches its end point. Click Loop Enable again to deactivate the loop.
Playback will continue beyond the Loop Out point.
• To restart the loop, click Re-Loop while playback is active. The loop will return to its start point.
• Note: If a manual loop is active, clicking a performance pad in Loop mode will save the manual loop tothat slot.

35

To set an auto loop, use the Loop & Beat Jump Controls deck
mode and select Auto / Jump.
• To set loop points, click Loop at the desired location. Loop
points will be automatically set based on the BPM, and loop
playback will begin immediately.
Important: When the Cue/Loop Quantization feature is on, loop
points will be automatically aligned according to the degree ofquantization. See Adjusting Settings > Preferences to learn about
this.
• To increase the length of a loop, click X2. The length of the loop will double each time you click it (e.g.,
twice its original length, 4 times its original length, 8 times…, and then 16 times).
• To decrease the length of a loop, click /2. The length of the loop will be halved each time you click it:(e.g., 1/2 of its original length, 1/4 of its original length, 1/8…, and then 1/16).
• To stop playing the loop, click Loop while the loop is active. When playback reaches the loop’s end
point, it will continue through the track and not return to its start point.
• Note: If an auto loop is active, clicking a performance pad in Loop mode will save the auto loop to thatslot.

To delete a loop point, do either of the following:• Right-click the loop performance pad (1–8) and click Clear.
• Press and hold Shift and press the corresponding number key (1–8) on yourcomputer keyboard.
Note: When deleting a loop on Layer B in Dual Layer mode, press Alt + Shift +the corresponding number key (1–8).

To change the color of a loop, right-click the loop performance pad (1–8) andselect the desired color.

36

ID3 Tags
ID3 tags are a track’s metadata—information about the track that is stored in the file itself: the title, artist,
album, track number, etc. You can update and edit these ID3 tags within Engine Prime.
To update a track’s information:
1. In the track list, click a track whose tags you want to update.
2. Click inside the field you would like to edit. You can edit any of the following fields:
Title

Album

Comment

Genre

Label

ArtistKey

Track #

Year

Composer

Mixartist

Re-Analyzing Tracks
When Engine Prime analyzes a track, it will detect or process the track’s waveform data, BPM value, andbeat point data. Additionally, it will find any cue points, hot cue points, or loop points within the track(created in Engine Prime, Rekordbox, or Serato DJ).
Important: In order to use Serato DJ or Rekordbox cue points, hot cue points, or loop points within a track,
you must first add it to your Engine Prime Library and/or Engine Prime Target and analyze it. See Importing
Libraries to learn about this.
Tip: Keep the Auto Analyze feature on so tracks will be automatically analyzed when you add them to yourEngine Prime Library. See Adjusting Settings > Preferences to learn about this.
If you previously changed the BPM value or beat points of a track and later want to restore the original value
or locations, you can re-analyze the track. Re-analyzing a track will always use the latest Engine Prime BPM
detection analysis, regardless of the ID3 tag set on the file.
To re-analyze a track:
1. In the track list, click a track you want to re-analyze. To select multiple tracks, press and hold Ctrl
(Windows) or  (macOS) and click each one. You can also press and hold Shift to select all tracks fromthe currently selected one to the one you click.
2. Right-click the track(s) and select Re-analyze Tracks in the menu that appears.
Note: Track analysis will not work if the track's beat grid is locked.

Showing the Track Location
You can immediately open a track’s location on your computer or on a connected USB drive. This is useful if
you want to rename or move the file itself.
To open a track’s location on your computer or USB drive:
1. In the track list, click the track you want to locate. To select multiple tracks, press and hold Ctrl
(Windows) or  (macOS) and click each one. You can also press and hold Shift to select all tracks fromthe currently selected one to the one you click.
2. Right-click the track(s) and select Show in Explorer (Windows) or Show in Finder (macOS) in the menu
that appears.

37Appendix
Troubleshooting
Problem

Solution

I cannot add tracks to Engine Prime.

If you are using a Windows computer, make sure Apple®
QuickTime® is installed and up-to-date. If it is not,download and install the latest version from:apple.com/quicktime
Make sure that Engine Prime supports the format of the
track you want to add. See Operation > Adjusting
Settings > Preferences > Library.
Make sure that the track’s album art image is smaller than
1 MB.

While editing a track, audio playback is noisy.

Make sure that your audio settings are properly
configured. See Operation > Adjusting Settings >Preferences > Performance.
Increase the playback buffer size. See Operation >Adjusting Settings > Preferences > Performance.
If Engine Prime is analyzing tracks, wait to edit until theanalysis is complete. (Engine Prime operates slightly
slower during track analysis.)

I cannot copy the Engine Prime Target file.

Make sure that you have enough free space on your USB
drive. You will need more space than the total file size.

My player cannot play tracks from Engine
Prime Target on a USB drive.

Make sure that your player supports the format andcapacity of your USB drive.

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Keyboard Shortcuts
Utility
Function

macOS

Windows

Explanation

Tool Tips

 (Command) + Ctrl + T
TShows relevant information about a feature whenmoused over.

Open Preferences+,

Ctrl + ,Opens the Preferences window.

Cancel / Close Menu

Esc

Esc

Cancels the current action or closes a menu.

Full Screen

 + Ctrl + F

F11Sets the application to full screen mode.

Quit Application

+Q

Alt + F4

Quits Engine Prime.

Function

macOS

Windows

Explanation

Place Cursor in Search
Field

+F

Ctrl + F

Moves your cursor to the search field. Use yourcomputer keyboard to enter text into the field.

Cycle Between
Collection Pane

Option + Tab

Ctrl + Tab

Cycles between the different areas in the Collection
pane—Crates, Playlists, iTunes/Apple Music, Serato,
and File Browser.

Waveform Zoom In

 + Plus (+)

Ctrl + Plus (+)

Zooms in both Layers' waveforms.

Waveform Zoom Out

 + Minus (-)

Ctrl + Minus (-)

Zooms out both Layers' waveforms.

Waveform Zoom Reset+0

Ctrl + 0

Resets both Layers' waveforms to their default level.

New Crate / Playlist

+N

Ctrl + N

Creates a new top-level crate or playlist.

Show / Hide Devices
Panel

+D

Ctrl + D

Opens or closes the Devices panel.

Navigate Track/Tree
List Up / Down

/ (Up/Down)

/ (Up/Down)

Navigate up and down the Track List or Tree List.

Expand / Collapse
Folders & Crates

/
(Left/Right)

/
(Left/Right)

Expands or collapses crates or folders that contain
sub-crates or sub-folders.

Navigate Area Next

Tab

Tab

Switches the focus to the next open panel.

Navigate Area Previous

Shift + Tab

Shift + Tab

Switches the focus to the previous open panel.

Show / Hide Filter
Boxes

F

F

Opens or closes the Filter Boxes.

Select All Tracks

+A

Ctrl + A

Selects all tracks displayed in the track list.

Select Multiple Tracks

Shift + /
(Up/Down)

Shift + /
(Up/Down)

Selects multiple tracks.

Navigation

39

Transport
Function

Layer

macOS

Windows

Explanation

Load TrackA

+1

Ctrl + 1

B+2

Ctrl + 2

Loads the selected track to the respective
deck.

A

C

C

B

Option + C

Alt + CASpacebar

Spacebar

B

Option +Spacebar

Ctrl + SpacebarA +  (Left)

Ctrl +  (Left)B + Option + 

Ctrl + Alt + A

 +  (Right)

Ctrl +  (Right)B + Option + 

Ctrl + Alt + A

 +  (Up)Ctrl +  (Up)B

 + Option + 

Ctrl + Alt + A

 +  (Down)

Ctrl +  (Down)

B + Option + 

Ctrl + Alt + 

Function

Layer

macOS

Windows

Explanation

Elapsed / Remaining
Time

Both

T

T

Switches the Time Counter between Elapsed
and Remaining time.

Sync

Both

S

S

Automatically matches the BPM and phase of
the decks to each other.

Sync OffBoth

Shift + S

Shift + S

Turns Sync off.

Keylock

A

K

K

B

Option + K

Alt + K

Allows for the track to be played in theoriginal key regardless of speed.

Store / Trigger
Performance Pad
(1–8)

A

1–8

1–8

B

Option + 1–8

Alt + 1–8

Delete Performance
Pad (1–8)

A

Shift + 1–8

Shift + 1–8

B

Option + Shift +1–8

Alt + Shift + 1–8

Hot Cues Edit ModeA

+K

Ctrl + K

B+K

Ctrl + Alt + K

A+LCtrl + L

B

Option + L

Ctrl + Alt + L

A

M

M

B

Option + M

Alt + MA

Shift + M

Shift + M

B

Option + Shift +M

Alt + Shift + M

Cue

Play / Pause

Beat Jump Back

Beat Jump Forward

Previous Track

Next Track

Sets the initial Cue Point at the current
playhead position.
Plays and pauses the deck.

Skips the playhead backwards by theselected number of beats.
Skips the playhead forward by the selected
number of beats.
Loads the previous track in the track list, or
restarts a currently playing track.
Loads the next track in the track list.

Playback

Loops Edit Mode

Set Grid Marker

Delete Grid Marker

40

Stores or triggers a Hot Cue or Loop,depending on the currently selected mode.
Deletes an existing Hot Cue or Loop.

Sets the Performance Pads to Hot Cue Mode.

Sets the Performance Pads to Loop Mode.

Sets a custom grid marker.

Deletes a custom grid marker within a few
beats.

Technical Specifications
Supported Operating Systems

Windows 8.1, Windows 10 (64 bit)
macOS 10.13–10.15

Library Support

iTunes 10, iTunes 11, iTunes/Apple Music 12
Serato DJ
TraktorRekordbox

Maximum Database Size

Files

< 100,000 playable files(Recommended database size of 50,000 tracks or lessfor search speed optimization)

Crates< 512 crates with 7 sub-crate layers

Playlists< 512 playlists

Type

SD/SDHC card
USB mass-storage devices (flash memory, external
HDD enclosures)

File Systems

exFAT
FAT32 (recommended)
HFS+ (read-only)
NTFS (read-only)

File Formats

AAC/M4A
AIF/AIFF (44.1–192 kHz, 16–32-bit)
ALAC
FLAC
MP3 (32–320 kbps, VBR)
MP4
Ogg Vorbis
WAV (44.1–192 kHz, 16–32-bit)

Playable MediaSpecifications are subject to change without notice.

Trademarks & Licenses
Denon is a trademark of D&M Holdings Inc., registered in the U.S. and other countries. Denon DJ products are produced
by inMusic Brands, Inc., Cumberland, RI 02864, USA.
Engine Prime incorporates élastique Pro V3 and [tONaRT] V2 by zplane.development.
macOS, iTunes, Apple Music, and QuickTime are trademarks of Apple Inc., registered in the U.S. and other countries.
®
Rekordbox is a registered trademark of Pioneer DJ Corporation. inMusic is not affiliated with Pioneer DJ and use of the®
recordbox name has not been authorized, sponsored or otherwise approved by Pioneer DJ.
SD and SDHC are registered trademarks of SD-3C, LLC.
Serato, Serato DJ, and the Serato logo are registered trademarks of Serato Audio Research.
Traktor® is a registered trademark of Native Instruments GmbH.
Windows is a registered trademark of Microsoft Corporation in the United States and other countries.
All other product names, company names, trademarks, or trade names are those of their respective owners.
This product uses software and technology under license. Please visit denondj.com/product-legal for a complete list.

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