I'm not sure if anyone has seen this, but I've been playing it for about an hour and it is fantastic. Port Royale 2: Impero e Pirati isa remake of the original Port Royale which came out in 2002, and the developers have done a great job at capturing the essenceof what made that game so engaging. The player starts with a small fleet and one ship in order to trade goods and set up
infrastructure all around the Caribbean Seas. From there they can choose to play as either King or Pirate, each with their own
specific gameplay approaches. The opening tutorial was surprisingly well-paced, teaching me how to play without feeling like I
was just doing busywork before I could actually get into the game. I was immediately swept up in the excitement of a newly
formed pirate fleet, and the tutorial ended just as I was feeling really good about myself. This is a great example of a tutorialthat is neither overlong or confusing, and yet manages to teach anyone how to play the game. There are two major gameplay
types that I have noticed so far: port management and piracy, which is somewhat reminiscent of the classic city-building gamesof Civilization type games. In Port Royale 2 I’ve been building industry hubs with established ports, as well as some early
defensive structures such as forts and castles. I'm not sure if this is just my playstyle, but I personally really enjoyed the feelingof getting an area established and then moving on to other ports. The ability to see your infrastructure actually move over thecourse of days rather than having it all happen instantaneously was a nice twist to the usual city building formula. As you get
further into the game you are able to hire governors for your cities, who can make decisions on what to prioritize for each city’s
industrial sector. There are also challenges that pop up in each city at random times which will give you rewards uponcompletion. There are also randomly generated events that can occur in each city, which have the potential to improve yourincome. These are great because you cannot plan ahead for all of them, so being able to capitalize on the influx of income fromthem is fun. Piracy plays a major role in Port Royale 2, with players being able to take up quests or go on operations in order toearn gold and supplies. I have not tried these for myself yet but I imagine they will be really entertaining. Most operations
require players to find out where item X is hidden in the world and then bring it back to an outpost where an NPC will bewaiting for the money. Ships can also be purchased from the questing system, and there are a few different types to choose
from. In general it seems that they have been toned down from their original incarnations in the original game, giving players alittle more control over what type of ship they want to ride in. There is also a “ultimate” pirate ship which allows players to build
a fleet of pirate ships and sail around the Caribbean searching for islands to plunder and trade with. I’m personally not sure if
this will play a major role in controlling my preferred gameplay style, but I do hope it does since I would really like to see thisfeature implemented into other games in the future.
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