Course title<English>Affiliated

ヘルスプロモーションにおけるゲームの応用 department,
Graduate School of Medicine
Game for health: Introduction to serious game for health promotion Job title,Name Professor,KIHARA MASAHIRO

Target year 1st year students or above Number of credits 1
Day/period Fri.4

Class style

LectureCourse offeredyear/period

2017/The first half of second
semester

Language English[Outline and Purpose of the Course]*This is the course provided by the Interdisciplinary Unit for Global HealthBehavior change is central to all medical conditions, be it, in adherence to therapeutic regimes, coping withlifestyle changes, or rehabilitation. Public health interventions seek to influence behavior to promote health.
Behavior change involves motivating people, increasing their self-efficacy, and altering their intentions,believes and desires. Games are a great way to achieve all these things. They provide intrinsic motivation,
instant feedback and a safe artificial environment to learn. By definition serious games or applied games aregames designed for a primary purpose other than pure entertainment. This course seeks to introduce students
to games for health or the gamification of health by displaying the relationship between games and health andpresenting some of the early success stories in games for health. This course will stimulate students to explore
ways in which they can gamify their specific public health interests. This course does not teach programing
and or information communication technology (ICT) rather it teaches students ways in which they canconceptualize games in their various focus areas and collaborate with the relevant ICT experts. We offer atool kit one can use to get started in planning a systematic gamification based public health intervention.
*Games for health are a relatively new intervention strategy, there are a growing number of teams around theworld focusing on games for health however due to the challenges of measurement there are few rigorously
measured game interventions. Therefore we challenge our students to rigorously design measureable gameinterventions. Students who take up this challenge can became leaders in the games for health industry.
[Course Goals](1)To introduce students to serious games.
(2)To help students understand how to get started in gamifying public health interventions.
(3)To encourage students to design measurable public health game interventions.

[Course Schedule and Contents]
Friday 4th session
Oct 6-Definition of the concepts and terms, relevance of serious games in public health.
-Introduction current and future trends of games for healthOct 13-Types of serious games-Can we gamify everything?
-Assignment
Oct 20-Exploring sources of funding
Continue to ヘルスプロモーションにおけるゲームの応用(2)↓↓↓ヘルスプロモーションにおけるゲームの応用(2)-Issues to consider to control costs
Oct 27-Game mechanics-Considerations for assembling a team of experts
Nov 10-Platforms for games for health: mHealth-Case study: a review of one of the successful games in behavior change.
Nov 17-Games and behavioral theories-How to link in-game behavior with real-life behavior-How to maintain behavior change
Nov 24-Measurement issues in games for healthDec 1-Group presentations
Lectures will be also given by;
Bhekumusa Wellinton Lukhele(Dept. of Global Health and Socio-epidemiology, School of Public Health)[Class requirement]
None[Method, Point of view, and Attainment levels of Evaluation]-Lecture, industry-expert presentation, case study and class discussions.
-Class participation (30%), group work (30%) and group presentation (40%). At least 60% in total to becredited.
[Textbook]Not used[Reference books, etc.]（Reference books）-References will be provided at the end of every class-Games for health Journal

Continue to ヘルスプロモーションにおけるゲームの応用(3)↓↓↓ヘルスプロモーションにおけるゲームの応用(3)[Regarding studies out of class (preparation and review)]
Not necessary（Others (office hour, etc.) ）Room: Seminar room of the Department of Global Health and Socio-epidmiology, 2nd floor of the Science
Frontier laboratory, School of Medicine
TEL:4350*Please visit KULASIS to find out about office hours.