Genre definition
ENG (Engineering)
The Engineering genre deals with programming,
graphics and rendering, hardware, machine learning,
simulation, mathematical sciences, development andoperational efficiency, design and construction of
network and database systems /services, fraud andsecurity measures, etc., required for the development
and operation of computer entertainment systems.

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Topics sought for the ENG genre of CEDEC 2024
Development technologyGraphics and rendering technology
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Examples of research and application ofmachine learning in computer entertainmentTechnology and actual examples unique to theplatform (PC, console, smartphone, Internet,
and others)Technology enabling cross-platform
development across generations (differences in
hardware for each generation of consoles, etc.)
Optimization of low layers and utilization of
proprietary implementations in general-purpose
game enginesCommunization and optimization of the gameprocesses utilizing the cloud environmentExamples of development environments forcontent creation (in-game editors, dedicatedweb services, etc.)
Examples of solutions to technical issues inremote work and multi-location development
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Methods for investigating and estimating
database bottlenecks in the cloud era andmethods for tuning
Examples of high-volume resource/asset
management and build pipelinesGeneral programing language
Low-level programing (multi-core, multi-thread
control, optimization, acceleration, memory
management, and other)
Examples and discussion of architecture design(domain-driven design, clean architecture, etc.)
Optimization of compilers, toolchains, IDE, inhouse tools, and others
Utilization example of GPU (physics, deeplearning, and others)
Examples of amusement machine development
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Utilization example of procedure technology
Testing/debugging techniques for software
targeting a variety of devices such as Android
ones
Application examples for wirelesscommunication (wireless LAN, Bluetooth, NFC,
LPWA, private 5G, etc.)Development examples of large-scale on-line
content and real-time communicationcompetition content thru mobile devices

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Utilization examples of advanced web/network
technologies (HTTP/2, HTTP/3, WebSocket,
WebRTC, Iv6, and others)
Design technology and test techniques dealing
with network load, delay, loss, and others
Efficient data mining techniques of big data
(play logs and others), and utilization examples
of a BI tool
Explanation and utilization examples of serverless architecture
Deep technology in detailed areas (VR, AR,
physics simulation, AI, drawing, character
control, collision, UI, etc.)
Countermeasures for server/service failure andmaintenanceTechnology to detect illegal activity, and toprotect digital content and services from illegal
activity (DRM, encryption, cheat measures, andother)New interfaces for content using haptic
technology and voice and image recognition
Specific examples of improving software
quality, such as test automation and QA
efficiency
Auto-adjustment of game-play catered to theuser
Application examples of block chain technology(NFT, data protection, etc.)
Automatic generation method of stories andgame levels
Implementation of chatbot technology anddialog systems
Virtualization or decentralization of building
systems and development environments(Cloud-based asset build and binary build, etc.)
Video distribution focused on 3D avatars,
motion capture, interactive technology,
metaverse building examples, etc.
Examples of in-game utilization of assets,content, and programs created using generative
AI
Commercializing leading-edge technologies
Examples of various devices such as drones, AI
speakers, wearable devices, and projectors
utilized in entertainment
The IoT and robotics in computer
entertainment
Topics sought for tutorials
Automation technology for server
building/operation
Introduction to modern graphics
Academic knowledge required for real-world
application of machine learning (statistics,
optimization methods, etc.)

PRD (Production)
The Production genre covers concrete examples ofthe development process, methods and environments
of product management, sharing and accumulation ofknowledge, initiatives in education and development of
human resources, etc. in computer entertainment.
Topics sought for the PRD genre of CEDEC 2024
Project People Management (discussion on projects,
people, and organizations)
Initiatives to sustain development and utilization of
titles that are operated long-termCareer paths and evaluation systems in eachprofession
Development of managers and leaders and careerdevelopment from other professions
Project management case studies in large-scale
development
Approaches, tools, and techniques to strengthencommunication, team management, and improving
productivity of development work
Human resource development and personnel
evaluation systems that fit diversified work styles
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Initiatives to promote self-management on the
project teamProject manager and their roles, andinitiatives to delegate authority to the team
Examples of methods and process of prototyping ina large-scale development
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Methods for understanding team status for soundorganizational management and project operation
Team building and management expertiseInitiatives to promote self-organization of projectteams
Examples of promoting mutual understanding andpsychological safety
QA (quality assurance, discussion on testing methods
and techniques)
Examples of automated testing of content with ahuge number of combinations due to user
customization
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Cost-effectiveness of test automation andexamples of improvements, as well as effective useof manual and automated testingTest and QA engineering participation from theearly stages of title development and mutual
collaboration examples
Common infrastructure for automating testing andproduction operations across titles anddepartments
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Debugging and automated testing methods in iOS
Examples of asset validation and regression testing
Examples of software tests applying machinelearning

Workflow (discussion on methods and techniques forautomation and efficiency)
Content and asset production using machine learning
Methods for creating, managing, and sharing terabytesized data asset
Introduction and development of specialized tools for
specific tasks to maximize team strengths
Infrastructure development, including cloud utilization,
for processes requiring large amounts of hardware
resources, such as machine learning and large-scaleauthoring
Examples of technological contributions to improving theuser experience that utilize information about developer
and user behavior
Examples of building a development environment where
you can work safely without any interruptions caused byerrors or failures
Examples of drawing up a workflow for a large-scale
operation title
Examples of titles with effort for automation indevelopment
Knowledge Management (Discussions Related toKnowledge and Know-How)
Latest technologies and trends in the softwaredevelopment and information industry that can beapplied to game development
Methods for forming organizational culture in line withorganizational restructuring
In-house conference management methods
Human resource development and measurement ofeffectiveness for highly specialized and rare occupations
Effective communication and information-sharing within
the company
Examples of information-sharing and community activity
outside of the company
Approach from the development department forcorporate branding
Recruitment
andonboarding
customized
toorganizational culture
Effort for and effect of changing the organizational
cultureTopics sought for tutorials
PMBOK utilization in game development
JSTQB utilization in game development
DevOps of game industry
Implementing unit testing in application development
Concept of agility in game development

VA (Visual Arts)
The Visual Arts genre covers representation of digitalcontent in a wide sense, exploring new methods ofexpression and production flows in computer
entertainment and methods of responding to adiversifying target base.

Visual works, artist collection
Asset supervision workflow
Character designDesign works
Previs (previsualization)Concept art
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CI of design asset

Topics sought for the VA genre of CEDEC 2024

Simulations
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Utilization of fluid and atmosphere simulations, etc.
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Utilization of demolition simulations
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Simulated representations of vegetation, etc.
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Other examples of using simulations to improve
efficiency and expression

Rendering expressions
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Expression techniques utilizing real-time GI andreflections
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Examples of Expression via ShaderMaterial
Instances of state-of-the-art lighting techniques
NPR expressions
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Examples of ray tracing technologyExpressions compatible with HDR displays
Modeling/textures
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Examples of applying the latest LOD systems
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Sculpting modelingTechniques for efficiently creating large-scaleassets
Modeling using capture technology
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Examples of model and texture creation using
procedure methods
Animation
Animation utilizing AI
RIG-related animation
Special animation expressions
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Methods of representing hand-drawn animation
Innovative skinning methods
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Examples of creating animations with procedure
methods
Effects
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Effect expressions in a PBR environmentInstances of state-of-the-art effects
Effect expression using dynamics
Artistic particle control
Motion capture
Motion-capture systems of various types of input
equipment
Performance captureReal-time character performance
Coordination with game engines
Facial capture/hand capture
User interfaceInterface design for maximizing UXAutomation
andnow-how
localization/culturalization
UI design for the VR/AR/MR environmentAttractive UI design methods
Universal design
UI visuals and UX design utilizing AI

onTechnical art
Selective asset system utilizing AI
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Examples of quantitative evaluation of pipeline
installations
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Use of DCC tools, migration cases
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Development environment building
Scalable performance tuning
Asset management, authoring-related cases
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Visual expression with new technology
Common authoring system for video and gameproduction
Others
Asset workflow for the metaverse
Visual expression of VR/AR/MR
Content production using 3D printers
Visual expressions in multimedia applications (video,
games, theater, etc.)Efficient reuse of legacy assets
Video production in game engines, examples ofapplications outside of games
Examples of industry-academia cooperation in thevisual arts field
Visual expression of esports
New expressions produced through collaboration
with other genres
Optimization methods for mobile games
Support for a wide variety of user environments,
ranging from 2kSDR to 8kHDR
Multi-platform supportKnow-how in work environments, such as devices
used by artists
Creation of assets, animations, etc. using machinelearning
Education and learning in all the above genres
Topics sought for tutorials
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Tips presentation boot camp in VFX, TA, andprocedureScan, capture, sculpting method, and workflow
Basic expression to be the template of visualexpression
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Visual expression utilization of machine learning
and AI
Tool optimization in scripting language such as
PythonBP (Business & Producing)
The business & production field includes examples ofsuccess for computer entertainment as seen from abusiness angle, the environment around pro gamers andesports, successful and unsuccessful examples from abusiness viewpoint, funding, all kinds of analysis, sales
techniques, rights issues, game programming training
business, etc. and handling of expertise that is not
limited to technology for game title production.

SND (Audio)
The Sound genre covers production technologies andexamples of all aspects of game sounds in computer
entertainment, such as interactive uses of sound,production of music and sound effects, recording andediting of voice and music including Foley, the work flowof asset management and implementation, localization,
as well as signal processing and spatial audio
technologies (including virtual surround).

Topics sought for the BP genre of CEDEC 2024

Topics sought for the SND (Audio) genre of CEDEC
2024

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Analysis of market including titles and user trends
Education for game creators targeted towards
young people, both in Japan and overseas
Community building/community management bothonline and in real life
Diversification of billing and business schemes
Changes in needs for human resources that takes
remote environments into consideration
Business management that takes remoteenvironments into consideration
SDGs (Sustainable Development Goals) and ESG(Environmental, Social and Governance) initiatives
Compliance with the CVAA Act
Use of NFT and other block chain technologies
Diversification of work styles
Balance between games and personal life
Intellectual property rights of AI learning data
Digital marketing that does not rely on IDFA and
AAID
Examples of prize system computer entertainment
such as esports
Matters of legal consideration regarding younger
age groups such as parental controls
Examples of programing education utilizing
computer entertainment
Diversification of game development methods forindividuals and small-scale businesse
Examples of and proposals for cases utilizing Edge
AI
Examples in GDPR correspondence
Ethical perspective of game contents
Proposals from localization and culturization
businesses
License management and legal examples
Examples and proposals related to business morals
Examples of success from Japan in overseas
markets* Both proposals and case studies are included.
*
The
examples
in
each
item
includesuccessful/unsuccessful cases

Topics of particular interest sought for the SND (Audio)genre
Examples of new concept proposals and endeavors
related to acoustic effects
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Examples of improvements made to immersive
spatial expression through sound, whether during
the pre-rendering phase or in real-time
Examples of interactive/generative sound control
and pronunciation implementation (physics-based,animation-linked, physical modeling, etc.)
Interactive music production, dynamic generationand synthesis
Utilization examples of machine leaning and deeplearning in audio
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Examples of automation/optimization of developing
tool/authoring environment, and interworking withother software
Examples of remote sound production
Basic topics sought for the SND (Audio) genreGame sound production (music production, soundeffects production, in-game mixing, sound direction,
sound production)
Voice (voice recording to insertion, voice direction,
localization,
examples
of
using
voice
synthesis/input/voice chat)Soundprogramming(examplesof
tool
production/application
andresearch&development)
Development
environment(personnel
adjustment/cost/deadlines, work flow, cooperation
with other work categories, QA, etc.)Business (legal knowledge relating to music
copyright law, regulations and administration works)
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Examples of immersive productions that integrate
haptics and sound
Examples of accessibility initiatives
Topics sought for tutorials
The latest trends in immersive audioBasic knowledge to utilize machine learning in gamesounds
Fundamental knowledge of important concepts andattitudes in sound development
Fundamental knowledge of the latest sounddevelopment technologies

GD (Game Design)
The Game Design field deals with a wide range of
insights, unique analysis and insights gained throughpractice, and case studies related to unparalleled andvaluable experience on what needs to be considered,
implemented, and examined in order to create games
that move users' hearts and minds, as typified by what
they consider to be “fun”.
Topics sought for the GD genre of CEDEC 2024
Key Topics
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Examples of AAA title development and gamedesign
Diversification of game design in indie gamesGame design with distribution and social media
sharing in mind
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Multilingual and multicultural expertise forworldwide expansion
Examples of applying AI to improve efficiency
Trending specifications and game designChallenge of finding new genres completely unlike
existing gamesGame design that creates an emergent experiencefor each userOnline game design (PvP, PvPvE, party games,
asynchronous online)Ways to reduce unnecessary stress in online gamesOpen-world game design (levels, mass production,
coordination)
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Case studies of development and game design for
casual titles for global markets
Character design and worldview design methods
with user targets in mind
Globally accepted storytelling techniquesGame design and narrative design utilizing
metafiction
Methods for progressing to open-world games foreach game genreGame design that encourages health promotion
Accessibility
anduniversal
designwith
consideration for various users
Relationship between esports events and gamedesignsStrategies in game design to sustain and expand IPExamples of game design in the blockchain and NFT
fieldsGame design in line with new business modelsGame design to provide interaction with viewers ofgameplay streaming videos
Operation and live services
Game design transition and analysis in mobilegamesMechanics design in the initial development andoperation that enabled long-term operation
Examples of unsuccessful cases in gamedevelopment and operation, and successful casesof improving with that mistake in mind
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Examples of aggregated operational game designExpertise and case studies in community
management

New technologies and adjacent genres
Mechanics design adopting machine learning
Simulation techniques for better VR experienceGame design with haptic feedbackGame design for achieving XRGame designs unique to the cloud game platform
Game design with cross-platform systems
Game design incorporating thinking behindbehaviors such as economics or psychology
Experiential entertainment and analog game
expertise that applies to digital games
Examples of new UX in video content and othermedia productions
Application of academic research fields to gamedesignProject progress and development efficiency
Discussion technique of game design according to
the prevalence of telework and chat tools
Expertise and case studies in development fromprototypes of new titles
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Expertise and case studies in specifications, data
coordination, and scriptingCreating specifications using Confluence, Notion,and cloud services
Education/learning/othersTraining methods, workshops, and educational tools
for game designers
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Examples of UE5 and Unity game designer
applications and educationGame design complianceExamples of game design patents and searchmethods
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Cross-sectional studies and comparative analysis
across project boundaries
Topics sought for tutorials
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Usage of a new tool for game designs
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Development methods and design experiencesleading to the production of an epoch-making gameGame engine tutorials
Basic knowledge in other fields that game planners
should knowAC (Academic/Fundamental Technologies)
The Academic/Fundamental Technologies genre deals
with the application of new and existing technologies,
which cannot be thought about from the perspective of
the entertainment industry. Also covered in this genre
are the outcomes of elemental technologies andacademic and business research that form the basis forthe development of entertainment content.
Topics sought for the AC genre of CEDEC 2024
Cutting-edge interaction technologyInteraction
technologies
applicabletoentertainmentInteraction technologies using sensations such as
auditory, tactile and olfactory sensesInteraction
technologies
using
virtualcharacters/avatars
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Systems using body information (fingerprint, retina,pulse rate, skin conduction, brainwaves, eyes, etc.)
Technology for expanding experiences or ability
and research examples (Augmented Human
Technology, Superhuman Sports)
Application of 3D printing and rapid prototyping
technologies in entertainment content
Cutting-edge display technologyLive-action based CG technologies (NeRF, 3D
Gaussian Splatting, etc.) and their latest trendsState-of-the-art information display technologies
and research examples (displays，HMD, projection
systems, etc.)
Fundamental Technologies
AI and human co-creation support technology forcontent creation in entertainmentGenerative AI and its latest trends
Next technology to follow VR/AR/MR, and its
utilization method
Fundamental technologies and knowledge for
VR/AR/MR and the metaverse
Examples of evaluation methods, evaluation
technology,
andevaluation
analysisofentertainment
Relationship-building
betweenentertainment
content and humans backed by cognitive science,
behavioral psychology, etc.
Technologies and topics about ensuring
accessibility
Knowledge of tools for creating entertainment
content or the development of toolsTechnologies and news topics about producing
content using remote equipment, such as drones
New game design that expands the frame ofexisting games
Applications in combination with other fields
Applied research on entertainment for education
and welfare, etc.
Applications of wearable systems and robot
technology from the wider field of engineering forentertainmentHumanities research on entertainment and its
utilization method

Topics sought for tutorials
The latest trend of every kind of display technology
Trends and technology prospects related to themetaverse
Configuration method of expressions andexperiences utilizing sense of touch
Experimental design and statistical method forexperimental data analysis