Children’sCreativity
Communication

Ichiya Nakamura
CANVAS
Stanford Japan Center
MIT Media Lab

1 Jr.Summit and MIT Media Lab / Okawa Center
The Information Communication G7 in Brussels, Belgium in February 1995
The first junior summit in Tokyo in November 1995
The second junior summit at MIT Media Lab in Boston in November 1998
100 representatives who were chosen out of 3000 participants from 139 nations
MIT Okawa center,Research institute focusing on children and ICT
Scheduled to open in 2005.
Creating the environment where children and developing countries
could present their creativity with new technology.

2 CAMP(Children’s Art Museum & Park)
Strong demand to the activity of children’s learning,creativity and expression with ICT in JapanThe first center for children’s workshop in Japan
Opened in the southern part of Kyoto in 2001
Managed by a Japanese software company CSK
CooperatingwithMIT
media
lab
Professors and researchers introduce their technology
and know-how, and have workshops
such as making robots, music, etc with Japanese children.

3 CANVASCANVAS, a government supported non-profit organization, was established in 2001
in order to expand activities like CAMP in Japan and in the world.

（１） BACKGROUND
Creation of the multi-dimensional new societies, is up to our children and their generation next. The network
was already a part of their lives, virtual expression is their common way, and digital life is simply theireveryday life. Born and raised in such deeply digital involved world, today's children could open up andexplore bland new forms of expression. They are the bearers of the future. Almost every child can create theirown internet contents and broadcast it to the four corners of the world. It is CANVAS ' challenge to making
this activity as vigorous as possible.
（２） ROLECANVAS is the field of creation for Children with their own hands, using conventional tools or may be cutting
age digital technologies. Canvas would like to offer and prepare an environment in which they can achieve
their potential; to give children the opportunities, know-how and technologies with which they can fully perform.
We would like to support them so that they can express, share and establish their feelings and ideas.
CANVAS makes this easier, by providing the space and events in which children can share and exchangetheir creation and expression on a worldwide scale.
（３） AFFAIR
The main interests of CANVAS is to research, to develop and to promote about various activities andprograms for enhancing children's expression and creation. As a first step, we are planning to investigate andanalyze leading children's workshops inside and outside of Japan. We will study information result of suchinvestigation and develop our own original workshops making the best use of Japanese characteristics suchas comics, animations, games and mobile media.
We will make the procedure of running a workshop into a package, with written materials so that the workshop
can be easily integrated into school curricula, as well as the provision of training to run workshops andtechnical support for network broadcasting. We would like to spread the workshop method and techniques aswide as possible through out Japan with close partnership with local governments and companies. Preparing
appropriate environment of the network for the next generation to create and express by themselves,developing the workshops, making hand-in-hand relationship with overseas to crate global network andinvestigation about the workshops inside and outside of Japan, shall be what CANVAS is doing at present andin future.
（4） GOAL
Our aim is no less than the improvement of creativity and ability of expression. We hope that this will lead tomore active communication across the world. CANVAS activity embodies the improvement of information
literacy and education of Internet content creators. By spreading the results of our activities through promotion
in local communities and schools, we can encourage children's activities nationwide and raise the level ofinformation literacy. CANVAS activities may not look so prominent, but its motivation is well-focused.

CANVAS
asPlatform

ProvidersWorkshops

PlacesCAMPFuturekids
D-Project@Net HomeZOU STUDIO
FMP...

Expression

AnalogVirtualTechnologyDigitalReality

ContentCommunication

CHILDREN

Technology

Field

ADULTS

Crickets
Digital camera
NINJA
DJ
Short Film
Claymation...
CAMP
Tokyo University
Multi media Festival
Workshop collection
Museums/ Schools...

FELLOWSHIP
Canvas activities will be carried out through industry-university cooperation. We are establishing close partnership with people who will voluntarily run the workshops,
the staff of local child activity centers, and science and natural history museums, teachers and other educational staff, academic researchers, and artists from avariety of genres. We will also invite support from industry, including IT-related hardware and software companies, companies in the field of educational materials,product designers, entertainment and toy companies. Further, we are making a great progress to gain the cooperation of the government, including, the Ministry ofPublic Management, Home Affairs, Posts and Telecommunications; the Ministry of Education, Culture, Sports, Science and Technology; and the Ministry of Economy,
Trade and Industry, and local government. Our activities will be the integration of the wisdom of various people and organizations.
President
Vice Persident
DirectorFELLOW
Masahiko Aoki
Chika Ando
Kenji Ino
Nanako Ishido
Kenichi Imai
Walter Bender
Nobuyuki Ueda
Yuji Ujihashi
Eric Siegel
Ken OheShinichi Ohara
Yoshiyuki Okuda
Koji Oguri
Megumi Onouchi
Tadashi Obinata
Masayuki Kage
Suguru Kamide
Yoichiro Kawaguchi
Akihide Kikutchi
Hiroyuki Kishi
Yoshihiro Kitagawa
Osamu Kinoshita
Sakyou Komatsu
Toshinori Kondo
Yukihiko Kondo
Mariko Sakai
Kawori Sasaki
Takuya Shimada
Azusa Shirai
Masayuki Shirai
Josh Muntain
Akiko Sugaya

Masato Kawahara（Former President, NHK）
Ichiya Nakamura（Executive Director, Stanford Japan Center-Research）
Yuhei Yamauchi（Associate Professor, University of Tokyo）
Nanako Ishido(Secretary-General,CANVAS)
Bunya Kasai (Sony), Ryuichi Seto (Japan Post), Taku Tamura (CSK),
Senji Kasuya（The Federation of Music Producers）
Takechika Tsurutani（Future Institute), Nobuo Yamada(Tanseisha）
Tomoko Hashimoto（The Institue of Cultural Communications）
Sadahiko Hirose（@Net Home）, Yuji Furui（Medical Bridge）（Professor, Stanford University/Director at RIETI）（Stanford University）（Creator）（Visiting Scholar, MIT Media Lab）
（Senior Fellow, Stanford Japan Center)（Director, MIT Media Lab）
（Professor, Konan Women's University）(Chief Producer, NHK Educational)（New York Hall of Science）（Professor, Waseda University）（CEO, Ohra office）（CEO, Ribon）（Professor, Aichi Prefectural University）（CEO, Humanmedia）(Futurekids)（ASCII Co）（Special Advise, The Federation of Music Producers）（Professor, Tokyo University）(Director,The Federation of Music Producers（Secretary, Minister of General Affairs）（Director, CSK Okawa Center）(Futurekids)（SF novelist）（Trumpeter）(Teacher,Keio yochisya Elementary school)（Mesci）(CEO, eWoman)（Mesci）(Designer)(Designer)（Capital Children's Museum）（Reseacher, RIETI）

Junko Sugimura（Visiting Scholar, MIT Media Lab）
Tomoyuki Sugiyama （Priceple, Digital Hollywood）
Kazuhiro Suzuki(Director,Event NAVI & Event Tokyo)
Chika Sekine(President, UDIT Inc)
（Okayama Prefecture）
Takashi Takai
Tsuyoshi Takashiro （Media Creator）
Reiji Takayasu（Chiba Prefecture General Education Center）
Mitushiro Takemura （Professor, University of Tokyo）
Kouichi Takeda(Sunmusic Academy)
Mikio Takemoto（Institute For HyperNetWork Society）
Masahiro Tajima(Lawyer）
Yasuhiko Taniwaki （Japan Embassy in USA）
Tod Machover（Professor, MIT Media Lab)Miko Tsukamoto（Fujitelevision)
Shinpei Toyofuku（GLOCOM）
Masataka Nakue（Stanford University）
Kazushi Nakagawa（Associate Professor, Kanazawa University）
Hiroshi Nakanishi（Isao）
Iwao Nara（Professor, Kyoto University of Art and Design）
Takuya Hanada（D4DR）
Yuka Hatano(The Institue of Cultural Communications, LTD)
Kikuko Harada(Center for Entrepreneurship Development)
Katsuhiko Hibino(Artist)
Hillel Weintraub（Professor, Future University Hakodate）
Tadakazu Fukutomi （Journalist/Media Producer）（CEO, UNIQUE-ID）
Kunihiro Maeda
Kiri Matsuura（CG Designer）
Naoya Matsunaga （Daiwa Securities SMBC）
Osamu Matsumoto （Ministry of General Affairs）
Mitchel Resnik（Professor, MIT Media Lab）
Tetsuya Mizuguchi （Game Creator）
Tetsuo Mizuno（Professor, Kyoto University of Art and Design）
Noyuri Mima
（Professor, Future University Hakodate)
Shotarou Miyake（Professor, Oita Prefctural College of Arts ）Yoshirou Miyata（Professor, Chukyo University）
Modesto Tamez（Exploratorium）
Hideki Mori（CAMP）
Tomotaka Moriya（ＨＲInstitute）
Tomoe Moriyama(Tokyo Metropolitan Museum of Photography)
Yumi Yamaguchi(Art Producer)
Toshimi Yamazaki（Ministry of General Affairs）
Makiko Yamada(Ministry of General Affairs)
Shin Yoshioka(Institute of Cultural Environments)
Toshiya Watanabe (Professor, University of Tokyo)

Workshops
CricketThe Cricket is a matchbox-sized computer developed at MIT.
Children program it by themselves, and put it together
with sponge, wooden tips, etc to make their own robots.
This is to create your own ubiquitous computing world.
Hyperscore
A software developed at MIT Media Lab
which enables everyone to compose music without any special training.
With this tool, you can compose music by drawing lines on a web site.
Children all over the world connected by network can compose together.
Improvisation music
Children look for their favorite sound,make their own music instruments, and play.
This was led by a Japanese famous trumpeter
Mr. Toshinori Kondo and MIT professor, Chris C.
Robot racing
An international workshop using telecommunication technology.
Children make robots using a computer kit named
LEGO MINDSTORMS and let them race.
Singapore Science Center was connected
and they played with visual phone system.

Digi camp
A workshop to share something, and talk about difference.
It’s very simple enough, such as taking photos andshowing them with each other on a web site.
Children in the world release the shutter under the same subject.
One day they took pictures what they saw every hourfrom getting up in the morning until going to bed at night.
Children in Boston, SF, Mexico City, London, Dublin, Denmark,India, Cambodia and Singapore took part in,and showed their unique culture focusing on
their familiar scene such as play, school, food, etc.

Claymation workshop

3 days workshop to make one animation of a few minutes.
4 children × 6 teams × 2 courses
9 year-old to 15 year-old
2 Facilitators for 1 course
1 Assistant for every 4 children
You can download their works at
http://www.canvas.ws/jp/project_workshop_summercamp.html

Collaborated by
Tokyo university
Stanford Japan Center
Future Institute Corp.
Sponsored by
FMMC
Adobe Corp.
Canon Corp.

３Days course

Day 1
Learning how to make animation
Drawing characters & making stories
Making storyboards
Making a clay character

Learning shootingwith camcorder and PC

Machinery & materials
PC (every 4 children)
Camcorder (every 4 children)
Editing software “Premier”
Clay, Light, Microphone, etc.

Day 2

Shooting
Problem & Challenge
Editing with PC and Premier

Cost --- 200 US$ per child
Measurement of impact

Day 3

BGM, sound, subtitle

Expand-- Nationwide / International
Share clips / Edit & Create Workshop

Showing (to friends, parents, etc.)

Congratulations!