ONE PIECE CARD GAME 2-Player Team Match Rules● Game Victory Conditions
・ You deal damage to either player when both players on the opposing team have 0 Life cards.
・ The number of cards in both opposing players’ decks reaches 0.

● Turn Progression
・ N-Shape Turn System *When Team A (➀/➁) and Team B (➀/➁) play against each other, the game proceeds in an N-shape pattern as
follows: A➀ → B➀ → A➁ → B➁.
・ No player can attack on the first turn.

● Adding DON!! Cards and Drawing Cards
・ On their first turn, A① and B① only add 1 DON!! card each to their cost area and do not draw a card at the start of their turn.
・ On all subsequent turns, players add 2 DON!! cards each to their cost area and draw a card at the start of their turns.

● Initial Number of Life Cards
・ Each player’s initial number of Life cards is equal to the Life value on the Leader card minus 2.
E.g., if a Leader has a Life value of 5, the player starts with 3 Life cards.

● Regarding Battles
・ If a player on Team A is attacked, either member of Team A can activate cards and effects during the subsequent Block Step and Counter
Step (such as activating the [Counter] of Character cards, Event cards with [Counter], or [Blocker]).

● Regarding Effects*The following is subject to change.

・ Where an effect refers to an “opponent”, select one of the players on the opposing team for it to apply to. Resolve the effect accordingly.
*Effects classified as “permanent effects” affect both players on the opposing team.
・ Where an effect reads “you”/“your” and refers to a card(s), select one of the players on your team and resolve the effect as though thatplayer were “you”/“your”. (Example: OP01-029 Radical Beam!!, OP02-015 Makino)・ Where an effect refers to “you”/“your”, select one of the players on your team for it to apply to. Resolve the effect accordingly. *Effects
classified as “permanent effects” affect both players on your team.
・ When an effect reads “you”/“your” and refers to a player, it refers to the player using that card (and not their partner). (Example: [YourTurn] and [End of Your Turn] keywords, OP01-052 Raizo, OP02-026 Sanji)
・ Effects that do not specify “you”, “your”, or “opponent” affect all players.
・ In principle, you can only play Characters onto your own field.

・ When an effect refers to a player as “you”/“your”, it refers to the player using the card (not their partner).
・ If an effect refers to “you”/“your” more than once, the player selected first is “you”/“your” and remains such until the effect is resolved.
・ If an effect specifies conditions or costs, it refers to the player using the card (not their partner), unless otherwise indicated.
・ If the scope of an effect that applies to you mentions a secret area, it applies to the player who activated the effect (not their partner),unless otherwise indicated.
・ Where “when” and “if” are indicated and the effect designates you, it refers to the player using the card (not their partner).

● Regarding Stages
・ Each player may activate and place up to 1 Stage in their Stage Area.
・ Effects are handled in accordance with the above section “Regarding Effects”.

● Regarding Permanent Effects
・ “Permanent effects” are defined in the Comprehensive Rules 8-1-3-4. As affects that “constantly affect gameplay in some way while theyare valid.” Refer to the Comprehensive Rules for more information.
・ Examples of cards with permanent effects: Leader cards: OP01-001 Roronoa Zoro, ST09-001 Yamato; Character cards: ST01-004 Sanji,
ST01-013 Roronoa Zoro; Event cards: N/A; Stage cards: OP02-024 Moby Dick).

● Additional Information
・ You may confer with your teammate and examine the cards in each other’s hands.
・ You cannot attack your teammate.
・ You cannot share effects, etc.
・ Each match should take approximately 90 minutes.