Toon Boom Harmony 12 Release Notes

Toon Boom Harmony 12 Release Notes
Version 12

Here are the new features, changes, and improvements in Toon Boom Harmony 12:•The New Harmony on page 1•

Drawing Tools on page 2•

Animation Tools on page 3•

Compositing and Effects on page 3•

Import on page 6•

Timeline on page 7•

Miscellaneous on page 8

The New Harmony
Three Editions

Toon Boom Harmony is now available in three editions, catering to different types of users and their unique animation
requirements:•Harmony Essentials is for simple paperless and cut-out style animation projects. By using the introductory
edition of Harmony, enthusiasts and hobbyists have all the fundamental drawing, painting and animation tools theyneed.

•Harmony Advanced is a professional-grade solution for studios, freelancers or anyone who needs full paperlessand simple cut-out animation capabilities.

•Harmony Premium is for full paperless and sophisticated cut-out style animation. This is the most powerful,professional edition of Harmony that adds the ability to create sophisticated character rigs, highly organic
movement and unlimited special effects for any style of animation.

Desktop Subscription
Harmony is now available by Desktop subscription, which lets you choose the level at which you want to use Harmony andits features. You can subscribe monthly or annually—visit Desktop Subscription.

Online Availability
Harmony 12 is available for purchase at the Toon Boom online store. A full-featured Trial version for each Harmony editionis also available. Harmony can be updated online via the Toon Boom Upgrade Center.
For more information, visit the following:1

Toon Boom Harmony 12 Release Notes•Toon Boom Store•Trial Versions of Harmony•Toon Boom Upgrade Center

Harmony Server

Production Efficiency
Harmony Server (formerly called Network) enables production teams working in Harmony Advanced and Harmony Premium
to access shared assets directly from a database in a server-client configuration. The server stores all the assets and holds
the database. Clients machines run Harmony and access the database instead of storing files locally. You can share assets,vectorize and render in batch for increased productivity and security.

Drawing Tools

Bitmap/Vector Drawing and Bitmap Brush Engine

Bitmap Brush Improvements
The brush engine in Harmony has been improved to provide even better quality and more artistic control. You can nowcontrol the brush shape to provide a random effect on strokes or create and save a custom brush that acts like a calligraphy
pen fixed at any angle you desire.
A dual tip is introduced that mixes two shapes or textures cookie cutter style to create an infinite range of fuzzy or
watercolour lines. This is perfect for organic and experimental drawing styles. Previously, you were limited to a finite
number of brush presets.

Update Brush Properties
You can select a preset brush, pencil or eraser and change its properties to update the preset instead of creating a newone.

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Toon Boom Harmony 12 Release Notes

Animation Tools

Deformers and Game Engine Export

Game Bone Deformers
A simplified set of Game Bone deformers is provided for easy import into game engines like Unity. The properties of thesebones can be read by game engines and are optimized for real-time deformations in a game.

Simpler Bone Set-up (Workflow)
The default user interface for creating bones in Harmony is now more straightforward in operation and simpler tounderstand. Set-up is now a single operation, instead of requiring two different tools and one mode. This provides for
additional efficiency and clarity throughout the process.

Envelope Deformers
You can now apply an overall bend or stretch to a set of deformers for even more flexibility. The new Envelope option for
Curve and Offset deformers lets you generate and distort an envelope around an object and deform it while keeping its
parent or child curves intact. It could be used, for example, to squeeze the overall shape of an octopus character to fit
through a porthole without affecting the curves used to manipulate each tentacle.

Harmony Game Previewer
The new Harmony Previewer lets you see if your animations and rigs will work once imported in Unity. This can be useful if
you're not a developer. You can visualize your characters in the Unity game engine with no programming required. To get
the latest version of the Harmony Game Previewer, visit toonboom.com/games.

Compositing and Effects

Node-based Compositing

Terminology
The term "module" has been replaced with "node". Module Library is called Node Library and Network view is called Nodeview.

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Node (Module) Library Search
The ability to search nodes has been introduced in order to provide a quick way to find your effects, like Bloom, Burn-In
Luminance, Blurs, Colour Override, Particles or Lens Flare. We also added more descriptions to provide better search
results. The search will not only look through the node names, but also the descriptions. For example, when you type theletters for “blur”, you will gets search results for Blur-Box and Shadow (the word blur is in the description for the Shadownode).

Node Library Organization ImprovementA new vertical listing of node names allows you to more rapidly find the effects you want to use in the compositing process.
This interface improvement allows an unlimited number of nodes to be presented along with their subgroups.

Node Backdrops
Backdrops are a way to work with complex node systems that let you associate a selected set of nodes by colour. You canadd as many backdrops to your node structure as needed. The idea is to visually organize the structure so you can quickly
identify the particular set of nodes.

Node Properties
Nodes have collapsible parameters sections to take less room.

Node Connections
When connecting to a node, you can now see input ports that reveal what type of connection is supported by each port.

Node Port Tooltips
A tooltip appears when you hover over node ports. The parent/child node is displayed, as well as the type of input oroutput port you are using.

Insert Menu
The new Insert menu, which you can access from the top menu, allows you to quickly add any effect from a menu list insteadof dragging them from the Node library. This can be useful in speeding up your workflow.

Support for OpenFX Plugins

OpenFX
With Harmony 12, you can add third party OpenFX plugins into the Node Library to have an expanded range of effects touse in compositing operations. This not only expands the range of effects that can be applied to a production, it also
consolidates workflow within Harmony by avoiding a back and forth workflow with an external compositor. You can obtain
OpenFX plugins from open source providers or commercial OpenFX plugin creators such as GenArts Inc..

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Toon Boom Harmony 12 Release Notes

Burn-In NodeA new node (module) called Burn-In lets you superimpose scene information, which is visible in the Camera view. The
information is displayed on top of any content in the scene. You can choose to display the scene name, timecode, frame
count, environment and job, as well as add a frame offset if you need blank frames to precede the scene content. Also, tomake the information more visible, you can also add a background and choose its colour, and customize the text font andalignment.

Light Shading Node

Light Shading
Cut-out animation allows for great advancements and time saving in production. However, it's not easy to create tone andhighlights. To do so, you must draw all the highlight zones for each frame by hand. Following that, if you want to modify
your animation, you have to redraw those zones. This slows down the process. There are a few tricks for doing simple
automated highlights, but the results are not always convincing.
The Light Shading node provides a proper solution to this issue. It allows you to add a few nodes to your original puppet rig
and obtain a customizable lighting effect on your characters. It can be applied to any object in your scene, not only on cutout characters. The light shading effect allows you to define your volume zones and generate a normal map, as well as yourlight source and animate its position.

Median NodeA new node (module) called Median lets you smooth out imperfections in your drawings and deliver a posterization effectwith a slight blur. Harmony sorts the values of pixels within a specified radius and uses the median value. It can be used toadd glamour to a character’s face or create an Impressionistic style to a background.

Render Preview NodeA new node lets you more quickly preview effects on your screen when using OpenGL, so you can more easily test animatedeffects on screen. It provides a variable quality preview of an effect, removing the need to render out to an intermediate file(s). This is especially useful for evaluating OpenFX plugins when you want to see the visual impact of changing individual
parameters.

Bloom NodeA new node (module) called Bloom lets you isolate bright areas and achieve a nice atmospheric effect which is useful for
foggy streetlights or glowing faces in front of a flickering fireplace. It's also especially good for adding a bloom to once
hard-to-isolate areas, such as on an imported photo of a night time street. The Bloom effect is a combination of theLuminance Threshold, Cutter, Blur - Gaussian and Composite Generic nodes.

Luminance-Threshold Node
The new Luminance-Threshold node allows you to isolate areas of an image according to their brightness, and subsequently
apply effects to those regions. You can add a ghostlike glow effect to all the shiny armour in a scene for example.

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Toon Boom Harmony 12 Release Notes

Placeholder NodeThe Placeholder has been removed from the Node Library.

Constant Particle Generation Option

Particle System
You can now have Harmony optionally generate particles between frames to create things like constant comet trail effect.
This new particle emitter option provides for particle system continuity over the life of the particle system. You can use it tocreate jet exhausts, volcanic eruptions, or sparkler effects that need to span a range of frames.

Exposure Fill Using Render Change Option
Harmony can now detect if a threshold of changes has occurred between two consecutive images and then expose theaffected textures for further processing. It can be used for example to change the texture on a characters shirt only when
the shape of the shirt is changed significantly from the previous frame. This avoids unnecessary repetitive texture changes
on every frame.

Intensity Option
This new Intensity option lets you directly vary the intensity of Glow, Matte-Blur, Shadow, Highlight and Tone effects. Thismeans you don’t have double or triple the connection to make the effect stronger.

Colour Override Options
Two Colour Override options give you more flexibility in changing individual colours when you have a network of nodes that
includes a matte. It lets you decide if you want to apply the Colour Override to only to the image, or also to the matte, ofthe parent effects.

Flatten Option
When using the Line Art or Overlay Layer node and placing a node below a Composite node containing several drawing
nodes, such as a cut-out character, you can use the new Flatten option to flatten the extracted result. For example, when
extracting a series of outlines, parts that may have been hidden by colour fills might now be visible. The Flatten option cuts
the extra artwork.

ImportImporting FLA Files
You can import and export files from Flash to Harmony to transfer character rigs, props and backgrounds. Flash import isavailable on all three editions of Harmony on Windows and Mac OS X. It is not possible to do so on Linux versions.

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On the Flash side, the command works on these versions: Adobe Flash CS5 to Adobe Flash CC. Exports from older versionsof Flash software is not possible.

New 3D Import FormatsHarmony can now import new 3D formats as 3D elements in your project. The new formats are two popular data exchange
formats: Collada (.dae) and Alembic (.abc).

OSB Conversion Option
There is a new option to convert 3D files directly to the OSB file format and save them so the next time you reload thescene, it is quicker as Harmony does not have to reconvert them again. This improves workflow in situations where multiple
3D files (with their own relative paths) were loaded by storing them in a single file.

More Powerful SWF Import
There is now support for a later version of the SWF (SWF 10) format, avoiding the need to use older versions of Flash toexport files to Harmony.

Vectorization Parameters Dialog Box
The Vectorization Parameters dialog box has been reorganized for efficiency.

Timeline
Solo Mode
Using the new Solo mode, you can temporarily display one or multiple layers in the Camera view without changing the finaloutput. You can also activate/deactivate selected layers without redoing the selection for additional display control.

Show/Hide Additional Links
The new Show/Hide Additional Links
button at the bottom-left of the Timeline view lets you display links associatedwith a layer. For example, if you connect a mask to more than one effect such as a Tone and a Highlight, you can see theseconnections in the Additional Links section, as well as links to composite nodes.

Connect Multi-layers as Input to Effects
You now have the ability to connect multi-layers as input to effects.

Apply Ease on the Timeline View
The new Set Ease Menu in the Timeline toolbar lets you quickly and easily create different speed patterns between
keyframes. You can customize the Timeline toolbar with the corresponding toolbar button called Apply Ease to Selection. This lets you quickly reapply the ease type without going through the Set Ease Type menu each time.

Shortcut for Scene Markers
There is a new shortcut for scene markers called Mark Current Frame.

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Toon Boom Harmony 12 Release Notes

Parameters Section
In the Timeline view, the Parameters section uses alternating colours to differentiate the area from the layers.

Groups in the Timeline View
Groups in the Timeline view are now easier to identify with the new icons expanding groups, which also show child layers inthe timeline.

Paste Special Option
A new Paste Special option, called Replace Existing Drawings, replaces drawings with the same names to update a scene
with new modified drawings and preserve the animation. This lets you modify rigs or animations non-destructively by only
replacing the drawings. You could easily replace or update the shirt on an animated character, for example. You can findthis option in the Advanced tab of the Paste Special dialog box.

MiscellaneousMore Useful Tooltips
Tooltips now contain more information about tools, tool properties, and scripts.

Search for ShortcutsYou can easily find shortcuts with a new search capability in the Preferences dialog box.

Script Icon Tooltips
You can now reveal the function of a script by viewing its tooltips, which you provide.

Overwrite Images During Scan
In Harmony Advanced and Harmony Premium, you can overwrite existing images but keep the same cell names. This allows
you to fill your exposure first and then fill it with the scanned images.

Web Control Center (Part of Harmony Server)
A new web interface for the Web Control Center offers the ability for Harmony users working from remote locations toupload and download projects to a central server using the Internet.

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