Metaverse～ the relation between real and virtual world ～Version：3.0
Date: 2022/03/30
By：Keiji mitsubuchi■ The Graduate School of Digital Content ■Ｎｏ．2■ Meta 爆誕

Facebook announced on October 28, 2021 that it willchange its company name to "Meta". It will invest about
10 billion dollars (about 1.14 trillion yen) in 2021 related
to XR and Metaverse, and it is expected to increase theinvestment amount in the next few years.

Ｎｏ．3■ What is Metaverse？

A virtual world with a threedimensional simulation isdefined as Metavers.
Virtual WorldMetaverseWebsites

Second Life
Theres.com
Meet meSplumeSNS，YouTube
Moba-ge town
Niconico video

Ｎｏ．4■ Triverse Fusion 三界融合

Triverse Fusion
Metaverse

三界融合バーチャル空間(デジタル)

インタースペース

仮想世界
Virtual World

人工知能
ヒューマンAPIア疑
バ似タ感ー覚仮想現実
Virtual Reality

ロボット/センサー
空間OS

融合現実
Mix Reality

Universe
リアル空間（アナログ）
3Dプリンタープロジェクション
マッピング

拡張現実
Augmented Reality

身五体感
覚

記憶、体験、知識意識、思考、思想

Mindverse
思考空間（バイオ）Ｎｏ．5■ Metavese SystemCamera
Agent

AvatarPrim

SIM Server

Land (Ground/Terrain)
SIM （Digital Hollywood）

Ｎｏ．6■ Characteristics of Metavers

１．3D simulation
It is an emotional information space and share experiences.

２．Avatar Communication
They can interact and with others and express themselves inthe virtual space.

３．User Created Contents（UCC）
４．Real Money Trade（RMT）

Ｎｏ．7■ １． Three-dimentional virtual space

3D virtual space＝ “Right Brain information space”
Information spaceof sensibility,“Emotional”
Right Brain Left Brain

Logical Information
Space“Conceptual”

Music sense,
Space composition,Design, Feeling,
Second Life

Number，Language
Theory，Assumption,
Research Engine,Internet, WWW

Metaverse

Semantice WebＮｏ．8■ Characteristics of Avatar

Avatar ＝ Virtual Persona（Free from physical and psychological restriction）
Real Persona
Virtual Persona

AvatarP

Avatars may be applied as extreme appearance due to the freedom of physicaland psychological restriction. This phenomenon was seen in early-adaptor
Avatars.

Ｎｏ．9■ ２．Liberality within Avatar Communication

Conventional
Communication

Free fromtime and space

AvatarCommunication

Free from
Physical body andMental blockＮｏ．10■ Avatar vs Role Playing Character(RPC)
Japanese Users

Psychology of a game player

Character・Scenario

RPC

Traditional MMO

Appearance of CG

The world view of games
Community

Creation (unique identity)
Reward/ BusinessAvatar

Second Life

RMTSelf-recognition (assertion)
There is adifference of gameperception among Japaneseusers toward Second LifeＮｏ．11■ UCC Creation

With SL, we create objects
with basic shapes (prims) andcombine them. Anyone canmake anything

You can use 3D modelingtools to handle texture-type
scalps and highly accuratemeshes (polygons)

Ｎｏ．12■ Virtual Products１．

Ｎｏ．13■ Seondlife News Week

May 1, 2006 cover story'Virtual World, Real Money',propelled Second Life's virtual
resident Anshe Chung into theglobal spotlight as the game's firstmillionaire.
July 22, 2007Ｎｏ．14■ 着実に増加している。

セカンドライフの土地
700 スクエアーマイル ＝ 1813 km2
サンフランシスコ市の14倍
東京都の82％の面積

Ｎｏ．15■ RMT (Real Maney Trade

年間6億ドルの国内総生産（GDP）
20億以上のユーザー資産が作成され、毎日20万人のアクティブユーザー
年間3億4500万件以上の取引ユーザーに還元された報酬は年間8,040万ドル以上
Bridgehttps://thebridge.jp/2021/09/the-deanbeat-will-the-metaverse-bring-thesecond-coming-of-second-life-the-firstpart#:~:text=%E3%81%A1%E3%81%AA%E3%81%BF%E3%81%ABSecond%20Life%E3%81%AF%E5%B9%B4%E9%96%93,%E4%B8%87%E3%83%89%E3%83%AB%E
4%BB%A5%E4%B8%8A%E3%82%82%E3%81%82%E3%82%8B%E3%80%82
2021.09.06

Ｎｏ．16■ ページ ４１．

Ｎｏ．17■ Community management

Community construction and management
1. Communication
Avatar can construct identity with communication then behavior ofavatar will be gentle.

2. Structure
Size of community can handle by one reader will be 30-40 users maximum.
So need to create hierarchical structure.

3. Metaphor
Need some common concepts or rule to share like real world inorder to manage users.

4. Objective
Need a common objective which can keep motivation to attend
a community.

Ｎｏ．18■ Digital Academeia

Metaphor = School

Campus , Class rooms,and Uniform

Ｎｏ．19■ Graduation

Ｎｏ．20■ Community management Digital Academeia

1. Communication
Inter-active class work, event management, and club
activities.

2. Structure
President, Administration office, faculty, and club reader.

3. Metaphor
School buildings, class rooms, .uniform, and school
activities.

4. Objective
Each community has different objectives.

Ｎｏ．21■ 三淵啓自Keiji Mitsubuchi 三淵 啓自
FaceBook http://www.facebook.com/mitsubuchi
Linked in http://www.linkedin.com/in/mitsubuchi
Mail：keiji@nwco.com