G O D O F WA R – FA Q

V1.0 - May 26, 2020

GENERAL RULES
How many cards can I play during my turn?

If I miss an Attack, does my Rage increases?

can play as many cards as you want as long as you
Even if the Enemy defends all of your Attack, you still• You• Yes.
follow the rules for each one of them (see page 7, “Playincrease your Rage. (see page 8, “Use Rage Ability”).
Action Cards”).

Can I Attack an armored Enemy even if I don’t deal
enough Damage to break the armor?

Can I play more then one Attack or Defense cards (Melee,Ranged, orDefense) in a Single
Attack or Defense action?

any Enemy can be the target of an Attack even if no• Yes,Damage will be dealt.You still increase your Rage.

can never play more then one Attack or Defense card
• You
per Attack or Defense action, only
Number cards canDoes my Rage increases when using Action cards forInteraction (not attacking)?

be added to it (forming an Action set), however you canperform as many actions as you want or are able to ina single turn. Note that some cards can be consideredeither an Action or a Number card (marked by “or”between them) depending on your choice (see page 7,“Action Cards”).

• No.

Can I defend Damage that does not come from an
Attack and instead come straight from the Scene?

You can use Defense cards to defend yourself from any• Yes.
source of Damage unless the specific source or Quest/

Can I play a Melee, Ranged, or Defense card by itself?

Ranged, or Defense Action cards must be played• Melee,either with a Number card or have a Number attached toScene rule states otherwise.

it on the same card. If the Melee, Ranged, or Defense card
has no Number or is not part of an Action set, it can’t beplayed by itself (see page 7, “Action Cards”).

When the Rune activates a Scene card, what exactly
does the card do? Do the Enemies always attack?

an Upgrade Card is revealed, the Rune listed on its• Whenupper right corner will activate each Scene card that has a

When exactly do I reveal an Upgrade card? And
when does the Scene Activate?

matching Rune. Although the most common activation isEnemies attacking, other effects may be triggered:reveal an Upgrade card at the end of each player’s• You
turn and immediately activate the respective Runes in theEnemy is on the card with the matching Rune,· IfthisanEnemy
will attack.
If there’s an Activation box with color matching the· Rune as well as an Enemy, the Activation box will list
additional effects of the Enemy attack.
only an Activation box with color matching· Ifthethere’s
Rune, the Activation box will list an effect to beresolved.
addition, Scene cards may have Interactions spots· In(whitehighlighted boxes) that require players usingScene. Once the last player has finished their turn andrevealed an Upgrade card, reveal an additional Upgrade
Card. The additional Upgrade card activates elements inthe Scene normally (see page 9, “Scene Activation” and page10, “Extra Scene Activation Phase”).

Can the Number cards that present restrictions (thatcards) be played
can’t be played with any otherwith Special (purple) cards?

•Yes. Special cards are not considered to be aand therefore can be played with Number cards.

Action cards to trigger their effect and have norelation to Runes on Upgrade cards (see page 8,“Interaction” and page 9, “Scene Activation”).

card

When exactly can I use Special (purple) cards?

cards can be used any time during the Activation• Special
Phase. That includes: your turn, another players’ turn,before the first player’s turn, before an Upgrade card isrevealed, and before or after the Scene is activated (seepage 7, “Action Cards”).

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SCENES AND SPECIFIC CARDSTIPS AND CLARIFICATIONSThe Grendels’ powers come from their respective pedestals.
The number of Common Tokens on each of those Pedestals
will sometimes determine their Attack strength and will always
determine the number of times the Enemy die needs to be rolled
when they are attacked, which can vary from 0 to 3.

SPOILER ALERT! Please note that we’ll be getting into
specifics of some cards and Scene mechanics, meaningthat most of the answers below contain spoilers!

Scene 1 – The Travelers

The Grendels’ Attack strength is equal to the number ofCommon tokens in their respective pedestals. The effect on
the associated boxes always trigger when the Scene card isactivated, meaning right after the respective Grendel Attacks. If
the pedestal that would receive the token is full, nothing happens.

Optional Easy Mode: We noticed players were having
trouble with The Travelers. If this is your case, we’re suggestingan Easy Mode for the Scene:
Decrease the Attack strength by 1 of Enemies in the 1st, 2nd,
and 3rd cards on the bottom row, front side, and in the 3rd card on
the bottom row, back side.

Scene 3 – The Ogre

This Traveler has infinite
armor, which means it isimpossible to deal Damage
to it while this card is on its
front side. However, every
time this Enemy attacks, thecard is flipped and the Enemy
becomes vulnerable. Then,
players have the opportunity
to deal Damage to it until
it attacks again. Note thatDamage dealt to the Enemy
while they’re vulnerable shouldbe tracked by Damage tokens
that remain on the card when
the card is flipped.

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4=Ogre attacks an Enemyof your choice=Ogre attacks all
Enemies in3

Scene 4 – Helheim

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Note: Since this card is flipped often, you can choose
to leave the Damage tokens to the left side of thecard instead.

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Scene 2 – Grendelof Ashes and Frost222

After attacking, add 1 PowerFire Pedestal
to theThe two Runes on the bottom
left of the card activate theOgre’s Attack (just like regularEnemies). The Interaction spot
(white highlighted box) has
no relation to the Runes andshould be activated by players
by using Activation cards. Meleecards make the Ogre Attack theadjacent Enemies and Ranged
cards make the Ogre Attack any
Enemy. The Ogre Attack poweris 4 and the Enemy die is notrolled in this case.

TheRune on the corner
activates only the Enemy, whoattacks normally. TheRune
activates a special effect (healing
all other Enemies) and does not
activate the Enemy’s Attack.

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After attacking, add 1 Power
Frost Pedestal
to theAll other Enemies Heal
all their Damage
4

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After attacking,
Power
add 1
Fire Pedestal
to theWhen attacked, Grendel of Ashes
rolls the Enemy die a number of times
equal to the number ofPowers
in theFire Pedestal

When attacked, Grendel of Frostrolls the Enemy die a number of times
equal to the number ofPowers
in theFrost Pedestal

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After attacking,
Power
add 1
to the Frost Pedestal
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4/26/19 2:49 PM4Remove 1
Fire fromeach Fire Pile. After that,deals 1 Damage to all Heroes

Scene 8 – Magni and Modi

Rune activates
Thethe effect on the matching
Activation box (remove one
Common token from both firepiles). Flip the card if its last
Common token is removedfrom it.

The Fog side is the front side of all cards.
When this card activates, any
player may spend an
tocancel this Attack.

3

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Scene 6 – The Stone Ancient3

Spend
to cancel this Attack83

1 Blocked byCannot be

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When this card activates, ittargets all Heroes, no matter thecolumn or position they are in.

For each 3 Damage played, place aAncient’son
Heart Piece on the)Tracking Card (The Stone Ancient() canbe attacked, but doesn’t take
Damage until it is flipped
6In order to flip the Stone Ancient to its vulnerable side(back), Ancient Heart Pieces (represented by Common tokens)are needed. Attacking the Stone Ancient is the only way ofgenerating these pieces:
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When this card activates,
Magni always Attacks and thenAttacks again.

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Spend 3=

Spend 3

Attacks all Heroes

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each 3 Damage that would be dealt by attacking• Forthrough the 3 front bottom card, place 1 Common
Token on the 1 card of the bottom front row.
For each Attack against the Stone Ancient through the 2• and3 card from the top front row, add 1 token to the2rdst

Magni Attacks twicend8rdsame card.

When theRune isactivated, Modi attacks normally.
When theis activated, allHeroes receive a Stun card andModi doesn’t Attack. Modi alwaysrolls the Enemy die twice whenattacked (his Defense is thesum of the results).

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Each card has their own method to retrieve the tokens, which
can be used to flip the Stone Ancient to its vulnerable side.

Scene 7 – Hraezlyr
Hraezlyr’s Head only takes Damage through the Interaction
spot. It can never be attacked nor take Damage from any othersource. Other parts of Hraezlyr can be attacked normally andare treated as independent Enemies for all purposes.

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3all Heroes
Modi rolls theEnemy die twice8

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Scene 9 – Baldur’s ForgivenessIf Baldur has taken 5 or more Damage,
Mistletoe on
you may place ato flip this card and where Baldur
has all 5
Mistletoes
stands. If
you may do this freely.

Scene 10 – Sygrun
Use Common tokens to track broken armors. When
Sygrun flips to Attack and then flips back, the Common tokensrepresenting broken armors remain on their respective cards(they’re not removed).

This is the card that allows
you to trap Baldur in Mistletoeroots and meet the Winning
Conditions of the Quest. A
player standing in this column
may place a Mistletoe token on
the Top card. By doing so, flip
this card and the card in which
Baldur is. Resolve the effect ofthe card. If not successful, flip
this card back to its front sideand the card to the right to its
back. Then, fully heal Baldur.

Remember: When attacking an armor, players do not rollthe Enemy die.

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Thamur’s Hand can be
attacked but won’t take anyDamage due to its infinite
armor. When any of the 4
Runes are activated, flip thiscard and the 4th card on
the bottom row.

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ERRATA: Thamur’sis missing on this card. Thamur can be
attacked through this card and is the only way to deal Damage
to the Giant. When any of the 4 runes are activated, flip thiscard and the 4th card on the top row. If Thamur is defeated, flip
this card and the 3rd card on the Top row (Thamur’s Head).

When revealed, Baldur and all Heroes
take 1 Damage (cannot be blocked).

When revealed, Baldur and all Heroes
take 1 Damage (cannot be blocked).

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