THEBRIDGEGOLF

FOUNDATIONVISION DOCUMENT

Cover Photo:“Minstral Bouquet” by Charles McGill

TABLE OF
CONTENTS

01

Introduction

02

The Vision
How does expansion advance and 		
accelerate our mission?
How will the project address a needthat is not being met in the current 		
center?
How does the design facilitate, 		
articulate and improve our 			capabilities to provide the programs
and services to complete our 			mission?

03

The Business Plan

04

A Week in the Life
Early Mornings
Late Mornings
Afternoons
Evenings
Nights05

Our Users

06

Index

4

“All I ever wanted to do
was play the game.“-Charlie Sifford

The Bridge Golf Foundation Expansion

5

Introduction
The Bridge Golf Foundation is designing an
expansion to extend the Foundation’s successby providing spaces to foster positive learning
experiences to support STEM-based, projectbased activities to fulfill its mission. The center willcontinue its work to promote school readiness andachievement, college and career success centeredaround the game of golf. The expansion will also
increase the center’s reach into the community
offering programs, activities and community eventsfor families and youth in Harlem and across New York
City to enjoy.
The Bridge Golf Foundation has engaged Margaret
Sullivan Studio, G TECTS (Gordon Kipping) andAllison Milgrom to create the programmatic anddesign concept and oversee the proposed designand construction.

This document is the Program Vision, the firstphase of the project. This will be shared withboard, staff and stakeholders for feedback andconsensus. The Concept Design, including interior
design development and furniture selection will
be completed in the next phase. Construction
documents will be issued May 2018. Construction
is expected to commence in Summer 2018. The
expansion will open to the public in Fall 2018.
The Program Vision reflects the work of two
consultants: Margaret Sullivan Studio and Allison
Milgrom. Margaret Sullivan leads a nationallyrecognized design firm with expertise in designingcommunity-centric, education-centric and outcomesbased interiors for public institutions nationwide.
The Studio has also been recognized for design
excellence with national interior design awards. In
2017, the Studio was named one of Interior Design

Credit: Johnny Milano for The New York Times

The Bridge Golf Foundation Expansion

6

Magazine’s Rising Stars. The Foundation’s Annex
space will be designed with characteristics of theStudio’s most successful projects that fulfill a similar
mission, including DreamYard Art Center in the Bronx,
CLOUD901 Teen Learning Lab in Memphis, TN, andthe Learning Lab for the New Victory Theater in Times
Square.
Allison Milgrom is a leading consultant in assistingeducational institutions in developing successful
revenue-generating community-based curriculumfor STEM-based, project-based learning. With abackground in science, technology, design andeducation, Allison’s expertise has been employed tocreate an expanded schedule for current and future
Bridge Golf Foundation Annex participants.
The following document representing the Program
Vision will enable an expanded and meaningful
impact for the community that The Bridge Golf
Foundation serves!

Credit: Johnny Milano for The New York Times

The Bridge Golf Foundation Expansion

7

Project ScheduleDATESRESPONSIBLE PARTY

PHASE/TASKJANUARY 1 FEBRUARY 15MSS

PROGRAMMING, VISIONING, CONCEPTUALDESIGN PHASE

G TECTSSCHEMATIC DESIGN PHASEMSS

INTERIORS DEVELOPMENT PHASE

G TECTSCONSTRUCTION DOCUMENTS PHASE I(ISSUED FOR LANDLORD APPROVAL - MARCH 1)MSS

FURNITURE & FIXTURES PHASE I

G TECTSCONSTRUCTION DOCUMENTS PHASE IIMSSFURNITURE & FIXTURES PHASE IIG TECTS

BIDDING & NEGOTIATION WITHCONTRACTORS (ISSUED FOR BUILDINGPERMIT - APRIL 1; ISSUED FOR BID - APRIL 1)

MSS & G TECTSCONSTRUCTION ADMINISTRATION PHASEFEBRUARY 15 MARCH 15

MARCH 15 MARCH 31

APRIL 1 APRIL 30

MAY 1 AUGUST 30

8“If you are given a chance
to be a role model, I think
you should always take itbecause you can influencea person’s life in a positive
light, and that’s what I
want to do. That’s what it’s
all about.“-TIGER WOODSThe Bridge Golf Foundation Expansion

9

Vision Statement
Since its founding in 2015, The Bridge Golf
Foundation has used the game of golf as a vehicle
to improve life outcomes for young men of color byblending golf with STEM, mentoring and character
education to close gaps in achievement, learningand opportunity. The Bridge Golf Learning Center,a 2,400 square foot, state-of-the-art indoor facility
opened in Harlem in May 2016.
The afterschool, STEM-based programs include
science experiments, woodworking, digital
fabricating, and many more engaging lessons
and activities. However, the space was designed
primarily for simulated golf and not to support thecomplex needs of the amazing activities these youth
are engaging in at the center. As a result, skills andtalents related to the extraordinary STEM-centered,project-based learning and character education theboys are already doing cannot be fully developed
because the space is not designed to accommodate
this learning.

The Bridge Golf Foundation is designing a space
adjacent to the Learning Center that will be a visible
storefront, active learning environment for the
young men in the afterschool program, as well as beopen days and weekends for the entire community.
The extension will provide space for the complete
STEM-centered learning cycle to be met for all of the
youth’s passions, interests, aspirations and goals.
Focusing on the game of golf as the platform forlearning, the space will be designed around a seriesof “Academies,” providing individuals access totools, technologies and talents to enable passions
and develop 21st century skill sets. These will include:
photography, videography and editing; makerworkshops; new media and journalism; viewing andperformance; gaming, design and development;
coding; music and audio production; and visualdesign and illustration.
The space design and opportunities to improve
programming will result in college and career

Credit: Johnny Milano for The New York Times

The Bridge Golf Foundation Expansion

readiness by providing opportunities for 21st
century skill sets to flourish and places formentoring, character education and service learning.
Additionally, because many colleges are requesting
portfolios, youth will have the access to tools tocreate high tech and media-produced portfolios
with expanded content to include in their college
applications.
It will also be adaptable and flexible for a varietyof activities throughout the day. With the spaceextension, The Bridge Golf Foundation will be able tooffer STEM programs to the community, extending
impact exponentially. It will generate pride of placefor Harlem residents, for youth in the program, andfor donors and supporters.
It will also be designed to be scale-able. The design
approach will be based around best practices,
replicable for a larger space or another, national

10

location. The expansion will also allow the Foundation
to increase the number of young men that it serves.
Presently, the afterschool program serves 20 young
men who receive programming in golf, STEM,
character education, college and career readinessand mentoring in a 2,400 square foot space.
However, this expansion will have the capacity toserve 50 young men at one time over a three hour
period.
This community facility will be the first of its kind in
New York City to promote project-based, interestbased learning intentionally designed to foster 21st
century skill sets, critical for success in this 21st
century knowledge economy. It will rival facilities likethe Tiger Woods Learning Center and other national
leaders in STEM-focused learning, afterschool
education and expanded learning.

Credit: Johnny Milano for The New York Times

The Bridge Golf Foundation Expansion

11

Vision Diagram
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HL
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PHOTO, VIDEO& EDITING

MAKER
WORKSHOP

GO
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FOR PROMOCONTENTVISUAL
DESIGN& ILLUSTRATION

PROM
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SO ED
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NEW MEDIAJOURNALISM

GOLFC
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EVETSSPOR TING
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A
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MUSIC &LIVE S
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TOUR EAMING
NAM
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GOLF!

AUDIO
PRODUCTION

VIEWING &PERFORMANCE

VO
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OV E
ER

S
AT P
T
S P
A

OTIO
NAL
CONT
ENT

LECTURESWii GOLF

CODER
WORKSHOP
GOLF
SIMULATORBIO ITYERS
DIVPHYSICSGAMING, DESIGN& DEVELOPMENTSCIENCE
WA
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FA ER
IR

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IO
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ER
LF S
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The Bridge Golf Foundation Expansion

Character
Education

CHARACTER
STRENGTHS!

12

The Bridge Golf Foundation Expansion

13

College & Career
Readiness
COLLEGE& CAREERREADINESSPASSION

CONNECT
WITH ANEXPERTEDUCATION

MAKING

PRACTICE
TINKERING

Credit: Johnny Milano for The New York Times

14
The Bridge Golf Foundation Expansion

14“If I ever get bored withgolf, I’m going to start overand play left-handed.”-MICHELLE WIEThe Bridge Golf Foundation Expansion

15

The Business
Plan
With a goal of maximizing the usage of the space,this schedule proposes 89 hours of programming
per week with a mixture of classes, professional
programs and community programs that reinforce
our mission through project-based learning and thegame of golf. STEM programs in other parts of New
York City are in high demand and are expanding
rapidly, but none offer the unique programming of
the Learning Annex all under one roof. A sample
week of programming is shown for Monday throughSunday from 8am to 9pm each day. Regular classtuition ranges from $20 for a Minecraft Club to$50 for a Family Robot Club. Fees for professional
programs, including team building and professional
development are $60 per person. Special events
such as birthday parties command higher revenues.
To promote inclusion community programs are amore modest $5 to $15. These prices are informedby research on similar existing profitable programs inadjacent neighborhoods.

Credit: Johnny Milano for The New York Times

The Bridge Golf Foundation Expansion

STEM learning is the anchor of the afterschool
curriculum, emphasizing 21st century skills andcollege and career readiness. Students engage incollaborative projects where they gain transferable
skills, such as communication and critical thinking
skills, and develop a sense of civic responsibility.
In our Golf Lab we can run three simultaneous
activities with thirty boys split into three groups.
Sample activity stations include coding a golf game,designing a golf course, and learning the physics ofswinging a club. The after school program will not
only train boys to develop workforce skills, but also
prepare them to mentor and teach younger students
through our Youthworks program. The boys will
have opportunities to showcase their projects to thelarger community and assist teachers in our for-profit
programs.

16

cost per week. These projections all assume oneclass per time slot. Dividing the larger space into twoclassroom spaces would allow for two simultaneousclasses with as much as 100% incremental revenue.
The hiring plan includes a Program Manager and theexisting digital media provider to build a website.
The Program Manager will arrange for training ofexisting staff and will hire guest instructors. Current
afterschool staff can serve as for-profit center staff
as well, but the assumed one staff member perclass increases to two if class sizes reach higher
enrollments.

The Learning Annex will also provide fee-based
programming for all ages that connects scienceand math with golf. Programming will align with andreinforce the afterschool, project-based curriculum.
Classes will target the following groups: Tinkering
Tots up to age 3, Young Makers ages 4-6, Elementary
Engineers ages 5-10, Learn to Code for ages 8-11,
Web Design and App Development for ages 1218, families, girls and adults. The same Golf Lab
programming can run in for-profit programs. For
example, a father and son can learn how to 3D print agolf club in one of these classes.
If minimum desired class sizes are met for all
programs, projected weekly revenue is approximately$15,000 with an estimated profit of $6,650 after
staff, materials, and estimated monthly overheadof $15,000. Achieving the high targets of class size
would generate weekly profit of nearly $25,000 onrevenue of $35,000, with larger classes in most cases
requiring more staff at an average estimated doubled
Credit: Johnny Milano for The New York Times

The Bridge Golf Foundation Expansion

17

Program Manager
Job Description
The Program Manager is responsible for thedevelopment and delivery of STEM (Science,
Technology, Engineering, Math) curricula, initiatives
and scheduling. The Program Manager is also
responsible for the implementation and oversightof daytime and evening classes and the afterschool
program, including staffing and budgeting. The role
includes outreach to local community organizations,schools, and businesses. The Program Manager
must have strong leadership skills, excellent
communication skills, and an understanding of ageappropriate activities for young children and adults.
Responsibilities
Project Management• Develop daytime and evening classes andschedules for children and adults• Write STEM curriculum lessons for children
and adults• Develop and coordinate STEM programsfor the afterschool program• Develop and coordinate special events,
including community building events andstudent showcase events• Develop, prepare, and monitor the budget;
analyze and review financial data
• Research class topics and source guest
speakers• Coordinate school field trips• Prepare presentations and proposals• Develop profit sharing programs with
community partners
Staff Supervision• Interview and hire of staff• Develop teacher training curricula and train
staff• Coordinate volunteers and interns*Reference pages 62-63 for Bridge Golf’s Hiring Plan

• Collaborate with designers about the use of
the space• Collaborate with digital media managers to
produce web content• Oversee marketing initiatives, form 		
relationships with local schools and 		
merchants and collaborate with marketing
staff for outreachCommunity Building• Cultivate relationships and manage 		partnerships with schools, local universities
and other community partners• Liaise with corporations regarding teambuilding events• Develop professional development 		programs for teachers• Participate in community events as a 		representative and to promote programs• Visit schools to build relationships withschool leadership and teachers
Qualifications• Seven to 10 years of program development
experience• Advanced degree in science and diverse
work experience in STEAM education
bridging art and science• Advanced degree in design and an 		innovative, hands-on approach to projectbased learning, inventing and building• Familiarity with developing and 		
implementing staff training, budget planningand management, and community 		and corporate partnerships. Excellent
program management skills, with the ability
to plan, organize, develop, and lead theimplementation of projects• Experience teaching youth and adults

18
The Bridge Golf Foundation Expansion

18“I think [golf] prepares you
for life because it requires
strategy. You have to think
about how you’re goingto hit the shot, how far
it’s going to go, and whatkind of impact you need tomake with each swing.”-ELIJAH OPOKUThe Bridge Golf Foundation Expansion

19

A Week in the Life
The new Bridge Golf Foundation expansion facility
will provide Harlem with an enriched learning
environment activated by a wide variety of activities,
programs, equipment, furniture and finishes. To
encourage collaboration and foster creativity, thecenter will have very few walls and barriers, butrather an open floor plan for flexibility. It is in thisenvironment that the Foundation’s users will engage
in project-based learning in a variety of set-ups andspaces through making, collaboration, character
development and critical thinking.
STEM learning is the anchor of the afterschool
curriculum, emphasizing 21st century skills andcollege and career readiness. Students engage incollaborative projects where they gain transferable
skills, such as communication and critical thinking
skills, and develop a sense of civic responsibility.
In the proposed Golf Lab, three activities can run

simultaneously with 30 boys split into three groups.
Sample activity stations include coding a golf game,designing a golf course, and learning the physics ofswinging a club. The afterschool program will not
only train boys to develop workforce skills, but also
prepare them to mentor and teach younger students
through the Youthworks program.
In the mornings, adults are invited to participate
in professional development programs, seminars
and maker’s classes. The center will also allow for
program expansion to young children and elementaryages, offering activities such as Tinkering Tots andElementary Engineers. Then in the evenings, adults
and children alike are invited to participate together
in a diverse array of projects and experiments withthe opportunity to present their creations to the local
community.

Credit: Johnny Milano for The New York Times

The Bridge Golf Foundation Expansion

To create this desired learning environment, theexpansion facility is divided into thirds: the “Living
Room,” the “Maker’s Space” and the back of house.
The Living Room encompasses the front third of thespace, serving as a storefront to the center. The glass
facade offers visibility, so the public can witness theexciting programs happening inside. Here the users
will have a variety of cafe tables, comfortable seating
and semi-private booths. The Living Room will hostseminars, workshops and casual gatherings withplenty of space to hang out and chat with others aswell as have one-on-one conversations.
Beyond the Living Room is the Maker’s Space,roughly 1,325 square feet of open area wherestudents and community members can create,collaborate and get messy. As each day will offerdifferent programs, a variety of furniture types
and set-ups are necessary to accommodate the20

diverse activities. Activity tables, training tables,
activity carts, task chairs and marker boards are a
few key components that will enable programs to
run smoothly and efficiently. Stacking furniture andfurniture on casters will allow the space to transition
quickly from one configuration to another.
STEM programs in other parts of New York City
are in high demand and are expanding rapidly, but
none offer the unique programming of the Learning
Annex under one roof. With a goal of maximizing
the usage of the space, the following “Week in theLife” schedule proposes 89 hours of programming
per week with a mixture of classes, professional
programs and community programs, reinforcing theFoundation’s mission of project-based learning andthe power of golf. A sample week of programming isprovided for Monday through Sunday from 8:00 am
to 9:00 pm each day on the following pages.

Credit: Johnny Milano for The New York Times

The Bridge Golf Foundation Expansion

21

Weekly Schedule
MONDAYTUESDAYWEDNESDAY

THURSDAYFRIDAY

SATURDAYSUNDAYWEBSITE DESIGN I & II FOR ADULTS
ADULT
MAKERSPACE I

TEACHERPROFESSIONAL
DEVELOPMENT

BREAKFASTBYTESTEACHERPROFESSIONAL
DEVELOPMENTAPP DEVELOPMENTFOR IPHONE I & 2 FOR ADULT

8:00 AM12:00 PM

LEARN TO CODE II
TINKERING TOTS I & II

ELEMENTARY ENGINEERS I & II
NOON

TINKERING TOTS III & IV

SCHOOLFIELD TRIP
I & IILEARN TO CODE I
APPDEVELOPMENTFOR IPHONEYOUTH

ELEMENTARY ENGINEERS III & IV

SCIENCE ANDTECHNOLOGY
SHOWCASE

WEBSITE DESIGNYOUTHENTREPRENEUR
YOUTH

YOUNG MAKERS I & II

YOUNG MAKERS III & IV

AFTERSCHOOLDESIGNCHALLENGE

1:00 PM6:00 PM

MINECRAFT
CODING I
BIRTHDAY
PARTY
YOUTH

CARDBOARDROBOTSAFTERSCHOOL MAKERSPACEMINECRAFT
CLUB

GIRLS
ROBOT
CLUB

& CHARACTER EDUCATION LABRUBE GOLDBERG
FAMILYROBOTCLUBLEARN TO
CODE III

6:00 PM9:00 PM

MINECRAFT
CODING II

ADULTMAKERSPACE IICOMMUNITY
NIGHT

ENTREPRENEUR
ADULT*See Program Index on pages 48-53 for more information.

TEAM
BUILDING
EVENT

PARENTSNIGHT
OUT

INTRO TO
3D PRINTINGSPECIAL
EVENT
ADULT

The Bridge Golf Foundation Expansion

22

EARLY MORNINGS

8:00 AM - 10:00 AM

ADULTS & PROFESSIONALS

35 PEOPLE

Activity Calendar
MONDAY

8:00 AM 10:00 AM

ADULT
MAKERSPACETUESDAY

TEACHERPROFESSIONAL
DEVELOPMENTWEDNESDAY

BREAKFASTBYTESTHURSDAYFRIDAY

SATURDAYWEBSITE DESIGN
I & II FOR ADULTS

APP DEVELOPMENTFOR IPHONE I & II
FOR ADULTS

TEACHERPROFESSIONAL
DEVELOPMENT

User Experience

LY MORNINGS
DEMONSTRATIONCOLLABORATIVEPROFESSIONAL
DEVELOPMENT
SOCIALCONVERSATIONALTACTILE

MAKERSPACEMEET & GREET

EXPERIMENT

LOUD

MESSY

In the early morning, users like Michelle*
have the opportunity to use the Bridge Golf
Expansion space to pursue and explore a wide
range of hands-on activities, digital media,
and instructional training. Adults are invited
to visit the Bridge Golf Foundation to pursue
professional development through tutorials,
group meetings, seminars, and activity-basedlearning. They can also visit to learn a newcomputer program, participate in a codingboot camp, or tinker with new technologies
like VR, 3D printing and drones. Michelle
prefers to spend a couple of mornings eachweek at the center with Tonya, a coworker,
before heading into work. She arrives a little
early and grabs a coffee on her way in. She
finds Tonya at the Meet & Greet area and theychat for a few minutes before heading to theMakerspace to develop their own websites.
On their way out, they notice an advertisement
for an interesting seminar next Tuesday. The
two sign up for a seat and head to work
together.
*Reference pages 42-43 for Michelle’s User Narrative

The Bridge Golf Foundation Expansion

23

SET-UP 1• LAUNCH A DIGITALPORTFOLIO• BUILD AN APP• DEVELOP YOURRESUME• 3D PRINTING• PRODUCTPROTOTYPING• SEWING CLASS• POTTERY STUDIO• LASER CUTTING• WOOD SHOPWORKSHOP• ONE-ON-ONE
CONVERSATIONS• SEMI-PRIVATECONSULTATIONS• DONOR WALLDISPLAY• HANG OUT BEFORE
CLASSES• GRAB COFFEE AND A BITETO EAT• MINGLE WITH FRIENDS• SEMINARS• LEARN ABOUT CURRICULUMDEVELOPMENT• NEW TECH INSTRUCTIONS• PROJECT-BASED LEARNING

The Bridge Golf Foundation Expansion

24

SET-UP 2• CODING BAR• INDIVIDUALPROGRAMDEVELOPING• COLLABORATIVEPROJECT SPACE• DESIGN A VIDEO
GAME• CREATE A WEBSITE• BUILD A ROBOT• CREATE ANANIMATION• LAUNCH DIGITALPORTFOLIO• WORK TOGETHER ON
PROJECTS• BUILD AN APP• DONOR WALL
BECOMESPRESENTATIONALSCREEN• HANG OUT BEFORE
CLASSES• GRAB COFFEE• MINGLE WITH FRIENDS• BREAK OUT SPACE FOR
SMALL DISCUSSIONS• LARGE SEMINARS• LEARN ABOUT CURRICULUMDEVELOPMENT• LEARN ABOUT NEW TECH
• PROJECT-BASED LEARNING

The Bridge Golf Foundation Expansion

25

SET-UP 3• INSTRUCTIONAL
WORKSHOPS• COMPUTER CLASSES• TUTORIALS• EAT BREAKFAST WITH
COLLEAGUES• MINGLE WITH OTHERS• LISTEN TO SPEAKERS/SEMINAR• MEET OTHERPROFESSIONALS/
PARENTS/COMMUNITY
MEMBERS• HANG OUT BEFORE
CLASSES• GRAB COFFEE• MINGLE WITH FRIENDSThe Bridge Golf Foundation Expansion

26

LATE MORNINGS

10:00 AM - 11:00 AM

CHILDREN UP TO AGE 3
WITH PARENT/CAREGIVER

10 PEOPLE

Activity Calendar
MONDAYTUESDAYWEDNESDAY

THURSDAYFRIDAY

SATURDAYSUNDAYLEARN TO
CODE II

10:00 AM 11:00 AM

TINKERING TOTS I & II

RNINGS

TINKERING TOTS III & IV

LEARN TO
CODE I

User Experience
Y

TINKER LAB

EXPERIMENTTACTILEENGAGEMULTISENSORY

Each week, several mornings at thecenter are devoted to toddlers andtinkering. Parents and caregivers candrop off their children with Bridge Golf
instructors or stick around to participate
alongside in project-based learning.
The kids will learn through doing withhands-on activities such as LEGOs,
clay modeling and building blocks. Fora snack time break, adults and children
can use the Meet & Greet area tobreak and refuel. There is a designatedarea for crawling and monitored selfdirected play with a magnetic wall andsoft seating/flooring. Adults have theopportunity to meet other community
members and foster meaningful
relationships each visit.

The Bridge Golf Foundation Expansion

27• COLLABORATIVEPROJECT SPACE
FOR PARENT/CAREGIVER AND
CHILD• MESSY SPACE• PAINTING AND
COLORING• PLAY WITH CLAY

• PLACE FOR
KIDS TOCRAWL• MAGNETBOARD• SOFTSEATING• ONE-ON-ONE
CONVERSATIONS• READING NOOKS• DONOR WALL

• HANG OUT BEFORE
CLASSES• GRAB COFFEE• MINGLE WITH FRIENDS• HANDS-ON ACTIVITIES FOR PARENT
AND CHILD• INSTRUCTOR LEAD TINKERING• PLAY MAGNETS• LEARN ABOUT BUBBLE SCIENCE• LEARN ABOUT ROCKETS

The Bridge Golf Foundation Expansion

28

AFTERNOONS

11:00 AM - 3:00 PM

YOUNG CHILDREN, AGE 4-10

18 PEOPLE

Activity Calendar
TUESDAYMONDAYWEDNESDAY

THURSDAYFRIDAY

SATURDAYSUNDAYAPPDEVELOPMENTFOR IPHONE IYOUTHELEMENTARY ENGINEERS
I & II

12:00 PM 3:00 PM

ELEMENTARY ENGINEERS
III & IVSCIENCE ANDTECHNOLOGY
SHOWCASE

WEBSITEDESIGNYOUTHENTREPRENEUR
YOUTH

YOUNG MAKERS
I & IIYOUNG MAKERS
III & IVMINECRAFT
CODING I
BIRTHDAY
PARTY
YOUTH

AFTERNOONS

User Experience

EXPLORATORYLOUDINTERACTIVE

LAB
EXPERIMENTPRESENTATIONAL

MAKER
SPACE

CHARACTEREDCONVERSATIONALTACTILECOMPUTERACTIVITYQUIETTUTORING

COLLABORATIVE

Afternoons at the Bridge Golf Foundation
expansion consist of a variety of stations
and activities geared toward children fromthe ages of 4 to 10. Melanie* likes to visit
the center on Tuesdays and Thursdays toparticipate in the Elementary Engineers
program where she learns problem
solving through hands-on activities. As
she explores in the Experimental Lab,
Young Makers are setting up close by withlaser cutting equipment. And before her
mom arrives from work, Melanie is able
to complete her homework in the tutoring
station and play a game with friends.

*Reference pages 42-43 for Melanie’s User Narrative

The Bridge Golf Foundation Expansion

29• BRING IN INDIVIDUAL
PROJECTS• LAUNCH AN ONLINEPLATFORM• PROGRAM A ROBOT• RECORD A PODCAST,VOICE-OVER, OR
SONG• EDIT YOUR
RECORDING• PRODUCT DESIGNPROJECTS• ROBOTS AND LEGOCONSTRUCTION• WOOD SHOP ACTIVITIES• LASER CUTTING/3D
PRINTING• EXPLORE SCIENCE WITHHANDS-ON PROJECTS• LEARN PHYSICS• WATER FAIR PROJECTDEVELOPMENT• SEMI-PRIVATEDISCUSSIONS• MENTOR MEET-UPS• DONOR WALL

• SMALL GROUPDISCUSSIONS• INFORMAL PRESENTATIONSAND PROGRAMS• SAFE AND COMFORTABLESPACE FOR DEEP TOPICS• ONE-ON-ONE TUTORING• SMALL STUDY GROUPS• HOMEWORK HELPThe Bridge Golf Foundation Expansion

30

EVENINGS

3:00 PM - 6:00 PM

TEENS & PRE-TEENS, AGE 11-18

30 PEOPLE

Activity Calendar
MONDAYTUESDAYWEDNESDAY

THURSDAYFRIDAY

SATURDAYAFTERSCHOOLDESIGNCHALLENGE
AFTERSCHOOL MAKERSPACE& CHARACTER EDUCATION LAB

3:00 PM 6:00 PM

MINECRAFTCLUBCARDBOARDROBOTSRUBE
GOLDBERGSUNDAY

GIRLS
ROBOT
CLUB
FAMILYROBOTCLUBUser Experience

NINGS
CLEAN
INSTRUCTIONALCONVERSATIONALINTERACTIVE

ACTIVELECTURE

CLASSROOMSMALL GROUPREFLECTIVE

COLLABORATIONPROJECTEXPLORATORYMULTISENSORY

MESSY

After school, the center fills with students
from nearby schools. Upon arrival, thestudents have a snack and socialize while
the instructors set up for today’s programs.
The students divide into smaller groups andJacob* heads to the informal classroom.
Today, the instructor gives a brief lesson on
statistics and how it is applied to the gameof basketball. There is a group activity andJacob collaborates with a partner. Thenthey are encouraged to move to the Group
Discussion area to further develop theirideas. Jacob joins a table of three others on
the sofa. They discuss the activity, propose
some solutions and develop a conclusion
together. Next the four teammates join a table
at the Maker’s Space. Here, the group begins
developing an app to calculate an athlete’sstats in real time. They plan to meet up for agame of basketball this weekend to test out
their new technology!
*Reference pages 36-37 for Jacob’s User Narrative

The Bridge Golf Foundation Expansion

31• BRING IN INDIVIDUAL
PROJECTS• RECORD A PODCAST,VOICE-OVER, OR
SONG• PROJECT-BASEDLEARNING• HANDS-ON ACTIVITIES• BUILD ROBOTS• PRODUCT DESIGNPROJECTS• INTERACTIVE PROJECTS• DESIGN CHALLENGE• SMALL GROUPDISCUSSIONS• PARTNER ASSIGNMENTS• HOMEWORK STATIONS• ONE-ON-ONE
CONVERSATIONS• READING NOOKS• DONOR WALL

• CASUAL MEETING SPACE• HANGOUT SPACE BETWEENPROGRAMS• INSTRUCTIONAL LESSONS• INTERACTIVE GROUPDISCUSSIONS• VIDEO/PRESENTATION• DEMONSTRATION SPACEThe Bridge Golf Foundation Expansion

32

NIGHTS

6:00 PM - 9:00 PM

COMMUNITY EVENTS FOR ALL AGES

50 PEOPLE

Activity Calendar

MONDAYTUESDAYWEDNESDAY

THURSDAYFRIDAYADULT
MAKERSPACEIICOMMUNITY
NIGHT

TEAM
BUILDING
EVENT

PARENTS
NIGHT
OUT

SATURDAYSUNDAYLEARN TO
CODE III
6:00 PM 9:00 PM

MINECRAFT
CODING IIENTREPRENEURADULTINTRO TO
3D PRINTINGSPECIAL
EVENT
ADULT

GHTS
User Experience

TEAMWORKMESSY

COLLABORATIVEFINALPROJECTSCONVERSATIONALPRESENTATIONALEXPLORATORYThe work day is over and parents begin
arriving at the center. A community
program is beginning soon, so families
come together for a quick meal using
this time to catch up. After dinner in thefront of the Center, parents, kids andcommunity members make their way to
the Maker’s Space to begin the evening
activity. Tonight, the group will form threeteams and compete in a robot-building
competition. Some groups use the“Brainstorm Space” to discuss ideas andstrategy while others begin assembling at
the project tables. As projects complete,
the groups bring their robots to the front
to demonstrate and mingle. Passersby see
the excitement and pop in to check out
the new creations!

The Bridge Golf Foundation Expansion

33• BRING IN INDIVIDUAL
PROJECTS• RECORD A PODCAST,VOICE-OVER, OR
SONG• FAMILY STEM ACTIVITIES• COMMUNITY NIGHT
ACTIVITIES• BUILD ROBOTSTOGETHER• TAKE HOME FINISHPRODUCTS• LEARN CONCEPTS OFSCIENCE, MECHANIC,ENGINEERING AND
ELECTRICITY• ONE-ON-ONE
CONVERSATIONS• INSTRUCTORCONSULTATION• MENTOR MEET-UPS• BREAK OUT SPACES• DONOR WALL

• EAT AND MINGLE• CASUAL GROUPDISCUSSIONS• BRAINSTORMING AND
PREPARATION• MINGLE AND TINKER• FOOD FROM LOCALRESTAURANTS• SHARE OUT SPACE - FINISH
WORK ON DISPLAY

The Bridge Golf Foundation Expansion

34“ We come to The Bridgeand learn a lot of things,
but when we’re outsideof the Foundation, we arestill representing what it
stands for, even though noone is there to tell us what
to do.”-TARIQ WASHINGTONThe Bridge Golf Foundation Expansion

Who Are Our Users?
Students • Families • Golfers •Young Men of Color • New York
City Natives • Passion-Based
Learners • Tweens • Engineers• Social Entrepreneurs • Civic
Leaders • Community Activists •Technology Experts • Makers •Immigrants • Mentors • Friends• Teenagers • Professors •Millennials • Tinkerers • Inventors• Art Enthusiast • Actors •Musicians • Artists • Designers• Athletes • Scientists • Leaders• Experimenters • Vloggers •Directors • Competitors • Creators•Storytellers • Bigger Pie Mentors

35

The Bridge Golf Foundation Expansion

36

Jacob

Eagle Academy Student
User Scenario
User:
Jacob is a 13-year-old who is new tothe program. He lives in Harlem andlikes living in NYC because of themulticultural environment. His mentors
are the men in the family including
his dad, uncles and his god-brother.
He likes to play video games or draw
during his spare time. He wants to havea successful career and he’s working
hard to establish a future to become amarine biologist.
Play Personality:
1. Explorer - Loves to explore
something new or different:
physically, emotionally or mentally.
2. Artist, Creator - Enjoys making andcreating things.
Curiosity:
He’s passionate about everythingthat interests him and likes to face
problems instead of avoiding them. He
wants to study hard and achieve hisgoals in life.
Desired Outcome:He wants the Foundation to help
society change the stereotypes forpeople of color.

Interests

MAKER
WORKSHOP

NEW MEDIAJOURNALISM

CODER
WORKSHOP

GAMING,DESIGN &DEVELOPMENTVIEWING &PERFORMANCEThe Bridge Golf Foundation Expansion

User Narrative
Jacob is a new participant of the Bridge Golf
Foundation and has enjoyed the comradery
between classmates, tutors and instructors.
He has built up confidence in his golf game,seeing positive results from 100 yards in.
He enjoys the excursions to Dunwoodie,
but seeing as he is a big video gamer, thesimulation golf practice has been a lot fun,too. He is particularly fond of the connections
between golf and the STEM programs
because Jacob is an aspiring marine
biologist. Math and science are key to thiscareer path, so he looks for ways to combine
these subjects with his interests, such as golf,
video games, drawing and music.
In the new expansion annex, Jacob works
with a group of students on a submission for
the upcoming Water Fair. He and his friends
are focused on a question: How can golfcourses use water more efficiently? First
Jacob and his team head to the computerlab to do some research on the topic.
Once they have gathered statistics and any
existing data, they move to the comfy seating
towards the front of the center to share out
and brainstorm. Before too long, they have
moved on to the Maker’s Space to carry out
some experiments of their own. Jacob works
with his hands to test water absorption with apiece of sod grass as his friend Mark records
on his iPhone. The two head back to thecomputer lab to edit their video before theday is over. The group will reconvene the next
day to continue their research.

37

Use

Programs & Services• Afterschool Design Challenge• Afterschool Golf Lab• Afterschool Maker’s Space• Entrepreneur Youth• Intro to 3D Printing• App Development for iPhone• Minecraft Club• Robotics• Family Robot Club• Website Design Youth• College and Career Readiness• Mentoring Program

Spaces• Maker’s Space• Living RoomFurnishings• Comfortable seating• Varying size tables

Technology &Equipment• Latest game tech
• Laptops

Outcomes• Inspired mindset• 1st family member to go to college

38

The Bridge Golf Foundation Expansion

ElijahEagle Academy Student
User Scenario
User:
Elijah is a 12-year-old who lives withhis parents, brother and sister. He
is the eldest among his siblings. He
loves learning golf because he thinks
it prepares you for life by requiring
strategy. In the future, he wants to be
an actor, so people can see who hereally is. He loves going on trips andmeeting new people and interactingwith the other kids in the program.
Play Personality:
1. Explorer - Loves to explore
something new or different:
physically, emotionally or mentally.
2. Kinesthete - Someone who loves tomove and push their body to see
what it can do.
Curiosity:
He enjoys the inspiration from othersaround him and wants to develop his
way of thinking to give him a positiveeffect in life.
Desired Outcome:
Understanding fluent relationships,
always searching for his own path andwants to be a successful person.

Interests

MAKER
WORKSHOP

NEW MEDIAJOURNALISMMUSIC & AUDIOPRODUCTIONGAMING,DESIGN &DEVELOPMENTPHOTO, VIDEO& EDITING

The Bridge Golf Foundation Expansion

User Narrative
Elijah’s favorite part of participating in the
Bridge Golf program is the friendships he has
built with other boys his age over the game ofgolf. Although he aspires to be an actor one
day, Elijah recognizes how the game of golf
is impacting his future career. The key to thegame is strategy, he says.
Elijah is particularly interested in the
broadcasting technology the annex provides.
During the Afterschool Maker’s Space time,
he grabs his friend Antonio, and the two headto the Recording Studio to produce their own
podcast. Elijah is a big fan of the NY Giants
and wants to record and publish his own
analysis of the on-going season. Antonio isinterested in producing the soundtrack for the
production, so the two split up their duties
accordingly.
Each day, Elijah spends time in the Recording
Studio until the content is complete. He thenuses the computer lab for editing and mixing
with Antonio’s music tracks. After a week, thetwo have a finished product. They consult an
instructor on how to launch their podcast so
their friends can stream.

39

Use

Programs & Services• Learn to Code• Afterschool Design Challenge• Minecraft Coding• Afterschool Golf Lab• Afterschool Toy Lab• Science & Technology Showcase• App Development• Website Design• College and Career Readiness• Mentoring Program

Spaces• Maker’s Space• Living RoomFurnishings• Maker tables with storage• Comfortable hangout space

Technology &Equipment• Laptops• Computer softwares

Outcomes• Meeting new people• The Scientific Method• College and career readiness

40

The Bridge Golf Foundation Expansion

Noah

Eagle Academy Student
User Scenario
User:
Noah is 16 years old and lives in the
Bronx with his parents and two older
sisters. He considers his parents themost important and influential people
in his life. He has a variety of businessideas he wants to achieve later inlife including entrepreneur, gaming
company CEO, restaurants, realestate and owning a sneaker store.
His favorite part of the Bridge Golf
Foundation is the character education.
He relates to the topics a lot, mostly
about current events and what’s
happening in the world.
Play Personality:
1. Competitor - Loves competitive
games with rules and likes to play
to win.
2. Director - Enjoys executing,planning. Loves organization.
Curiosity:
Winning, success, belief in the future.
Loves playing games, driven bypassion. Always searching for his own
path and wants to be a successful
person.
Desired Outcome:Truly understanding problems/issues
and the willingness to solve them.

Interests

MAKER
WORKSHOP

NEW MEDIAJOURNALISM

CODER
WORKSHOP

GAMING,DESIGN &DEVELOPMENT

VISUAL, DESIGN& ILLUSTRATIONThe Bridge Golf Foundation Expansion

User Narrative
Noah, being a long-time participant in
the Bridge Golf Foundation afterschool
program, has anticipated the facility’s visionof expansion. His golf game significantly
improved over summer, although he is now
feeling a little rusty with the break he tookfrom practicing during the holidays. Noahlooks forward to getting back to the Bridge
Golf center after school to improve his swing
and spend time with his friends. With the
opening of the expansion facility, Noah learns
he now has a space to paint and produce
artwork in the Maker’s Space! Not only does
he have the space, but he can also takepart in programs like the Afterschool Design
Program and maker workshops that facilitate
art projects!
Noah meets with his mentor, Paul Ferraro,
every other Thursday at the new center. The
two claim a booth in the living room where
they can have a little privacy for discussion.
Noah aspires to make the principal’s honorroll this semester to continue his streak.
His mentor gives some good advice andencourages Noah in the areas where heis struggling. Noah expresses his interestin a recent entrepreneur class and Paul
recommends a book that would complement
the course.
As Paul heads out, they schedule their next
meet-up up in two weeks. In the meantime
there is a community project night coming up
and the two decide to sign up together!

41

Use

Programs & Services• Entrepreneur Youth• Learn to Code• Afterschool Golf Club
• Mentoring Program• Team Building• Intro to 3D Printing• Website Design Youth• School Field Trip
• Minecraft Club• College and Career ReadinessSpaces• Maker’s Space• Living RoomFurnishings• Colorful• Comfortable furnitureTechnology &Equipment• Latest game technology• LEGO®

Outcomes• Learn problem-solving skills• Land an internship42

The Bridge Golf Foundation Expansion

Michelle & Melanie
Newcomer

User Scenario
User:
Melanie is a 10-year-old girl who lives
in Harlem. Her mother, Michelle, isa single mother working long shifts
to support her family. Melanie loves
making things and has very crafty
hands. Michelle wants Melanie toenroll in the makers program to let her
freely express her creativity. She is a
soft-hearted child and easily gets alongwith people in new environments.
Play Personality:
1. Explore - Loves to explore
something new or different:
physically, emotionally or mentally.
2. Kinesthete - Someone who loves tomove and push their body to see
what it can do.
Curiosity:
She likes to read and loves to create
and express herself in drawing/
doodling. She’s very visual and loves to
see the world! She wants autonomy interms of her experience. She longs to
inspire others.
Desired Outcome:She desires to be mentored and to
make a living through her art. She
wishes the program pushed her limit tohelp her gain new experiences.

Interests

MAKER
WORKSHOP

NEW MEDIAJOURNALISM

VIEWING &PERFORMANCEPHOTO, VIDEO& EDITING

VISUAL, DESIGN& ILLUSTRATIONThe Bridge Golf Foundation Expansion

User Narrative
Melanie attends quite a few programs at theBridge Golf Learning annex, but her favorite isCommunity Night. When her mom has a nightoff, the two attend an evening workshop at
the center which is always a treat. Melanie
loves to show her mom that she knows her
way around the Maker’s Space, volunteering
to demonstrate how to use each pieceof equipment. Michelle values this timewith her daughter and is impressed by her
knowledge! The two team up with anotherfamily at a project table in the Maker’s Space.
Tonight they are working in groups to create
catapults. At the end of the night, there will
be a competition to see whose catapult canthrow an object the furthest!
Melanie draws up a design and the teamcritiques the plan together. They make a
few tweaks, but ultimately agree upon thedrawing and get to building. Melanie wanders
around to compare her team’s progress with
their competitor’s and realizes everyone’s
design is very different! The end of the nightis approaching so she rushes back to add any
finishing touches.
Melanie, Michelle and the rest of the teamtake their catapult to the designated area for
testing. Melanie is given the liberty to operate
the device and the team comes in second!
She is very pleased and can’t wait to take thecatapult home and play some more.

43

Use

Programs & Services• Elementary Engineers• Young Makers• Girls Robot Club
• Team Building Event• Community Night• Family Robot Club
• Learn to Code• Minecraft Club
• Mentoring Program• School Field Trip

Spaces• Maker’s Space• Living RoomFurnishings• Cozy and welcoming• Varying size tables

Technology &Equipment• Color spinners• EV3 LEGO®

Outcomes• What a 3D printer is and does
• Basic STEM concepts

44

The Bridge Golf Foundation Expansion

Liam & Crista
Newcomer

User Scenario
User:
Liam is a 5-year-old who is passionate
about learning and getting into
everything. He lives in Harlem with his
grandmother, parents and his older
sister, Crista, who is in 2nd grade. He
looks up to his sister who likes to takeon a motherly role toward her little
brother. The two attend Elementary
Engineers during the week and enjoy
working and creating together! Liam’s
favorite activity involves creating
miniature cities with LEGOs.
Play Personality:
1. Artist, Creator - Enjoys making andcreating things.
2. Explore - Loves to explore
something new or different:
physically, emotionally or mentally.
Curiosity:
Perceives and learns through touching.
Not afraid to cross boundaries if hesees something of interest.
Desired Outcome:Taking home created things. Finishedproducts from his own two hands area source of pride. Desires to show off
his work.

Interests

MAKER
WORKSHOP

GAMING,DESIGN &DEVELOPMENTVIEWING &PERFORMANCE

VISUAL, DESIGN& ILLUSTRATIONThe Bridge Golf Foundation Expansion

User Narrative
Liam’s favorite days of the week are the days
he visits the Bridge Golf Learning Center
annex. His room is filled with crafts andprojects he created at Elementary Engineers.
These include clay models, a motorized Legocreation and even a 3D printed golf ball!
When he arrives at the center this week, hefinds out the class will be building robots inpairs. Liam wants to work with his sister who
is happy to collaborate. She goes to collectthe supplies as Liam daydreams about their
future creation.
This project takes a few days to complete.
Liam finds this a little frustrating as he wants
to take his robot home right away to play,
but Crista explains the process and how
important it is to be patient. The two are hard
at work each day in the Maker’s Space. With
the supervision of an instructor, the pair areusing activity tables, activity carts, laptop
stations and various technologies available.
Finally, at the end of a long hard week, Liamand his sister have a completed robot! They
spend the rest of their Friday afternoon
playing with their creation in the Living Roomwith their other classmates. Before leaving,
the instructor organizes a group discussion
about how robots are made and can beused in everyday life. Liam is inspired by
the exercise and develops a new interest in
robotics.

45

Use

Programs & Services• Elementary Engineers• Young Makers• Rube Goldberg• Community Night• Minecraft Club• Robotics• Family Robot Club• Website Design Youth• Mentoring Program

Spaces• Maker’s Space• Living RoomFurnishings• Variety of seating• Activity tables

Technology &Equipment• Gaming equipment• Laptops

Outcomes• Language readiness• Basic geometry and addition• Kindergarten readiness

46

The Bridge Golf Foundation Expansion

Sabrina
Newcomer

User Scenario
User:
Sabrina is a 15-year-old girl from a
Hispanic family who lives with herparents and her brothers. Her favorite
subjects in school are math andphysics. She loves surrounding herself
with new people in new environments.
She is always down to try new things
no matter what it is. Her high level ofcuriosity toward new material pushes
her forward. She wants to be asoftware engineer when she grows up.
Play Personality:
1. Explore - Loves to explore
something new or different:
physically, emotionally or mentally.
2. Kinesthete - Someone who loves tomove and push their body to see
what it can do.
Curiosity:
She likes to read and loves to express
herself.
Desired Outcome:She desires to be mentored and to
make a living through what she reallywants to do and enjoy. The Foundation
opened opportunity and potential thatshe didn’t know existed.

Interests

MAKER
WORKSHOP

NEW MEDIAJOURNALISM

VIEWING &PERFORMANCEPHOTO, VIDEO& EDITING

VISUAL, DESIGN& ILLUSTRATIONThe Bridge Golf Foundation Expansion

User Narrative
Sabrina has always had a passion fortechnology. Starting at a very young age, she
has enjoyed tinkering with cell phones andcomputers. So when she finds out about thiscool new maker’s space down the street, she
is ecstatic! Immediately, Sabrina signs up for
the Girls Robot Club and Website Design for
Youth. She gets involved and before long,
has several new friends. They tell her aboutanother program at the center that takes
place after school and is specifically geared
toward making! Sabrina signs up and attends
the following week.
Throughout the school year, Sabrina builds
software, records videos, makes 3D models,
and learns the basics of computer coding.
The center helps her develop passions forwhich she previously had no outlet. Not
only does she develop her skills, but shemeets other girls her age that have the sameinterests! The Bridge Golf Center annex
becomes her afterschool and weekend hub.
An instructor asks Sabrina if she has any
interest in sports. She says she has neverbeen too athletic but loves trying new things.
He invites her to the golf lab where she tries
putting for the first time. It comes morenaturally than she expected! Soon she is not
only coming to the center for making, but
practicing her golf game as well.

47

Use

Programs & Services• Girls Robot Club
• Afterschool Toy Lab• Afterschool Design Challenge• Website Design Youth• App Development for iPhone• Cardboard Robots• Minecraft Club
• Entrepreneur Youth• Community Night• Mentoring Program

Spaces• Maker’s Space• Living RoomFurnishings• Whiteboards• Lounge chairs

Technology &Equipment• 3D printers• Computer software

Outcomes• Technology literacy• Mentorship• Discovering a new skill• School grades improve

The Bridge Golf Foundation Expansion

Appendix

49

01

Program Descriptions

02

Hiring Plan

The Bridge Golf Foundation Expansion

50

ProgramDescriptions
The Bridge Golf Foundation (Learning Annex)

1
Course DescriptionsTable
and
Projecte

Description#

Sessions

Tuition Total
# of
Total
# of
Total
per
Tuition Students Revenue Students Revenue
SessionTinkeringTots I

Tinkering Tots
Parent/Caregiver & Child up to age 3
In this class, we play with materials such as magnets and clay, and learn
science concepts such as bubble science and rocket flight. In this class bothchild and caregiver build and learn together.

3

39

117

5

585

12

1404

TinkeringTots II

Tinkering Tots
Parent/Caregiver & Child up to age 3
In this class, we play with materials such as magnets and clay, and learn
science concepts such as bubble science and rocket flight. In this class bothchild and caregiver build and learn together.

3

39

117

5

585

12

1404

TinkeringTots III

Tinkering Tots
Parent/Caregiver & Child up to age 3
In this class, we play with materials such as magnets and clay, and learn
science concepts such as bubble science and rocket flight. In this class bothchild and caregiver build and learn together.

3

39

117

5

585

12

1404

TinkeringTots IV

Tinkering Tots
Parent/Caregiver & Child up to age 3
In this class, we play with materials such as magnets and clay, and learn
science concepts such as bubble science and rocket flight. In this class bothchild and caregiver build and learn together.

3

39

117

5

585

12

1404

Young
Makers I

Young Makers age 4-6
From magnetism to the science of sound, our young makers will explore
science and engineering through various hands-on projects. Projects
include lava lamps, boats, catapults and color spinners. Kids are introduced
to physics topics ranging from buoyancy and displacement to trajectories
and projectile motion. Students take home their projects from each class.

8

39

312

6

1872

18

5616

Young
Makers II

Young Makers: Robotics
Students will enjoy experimenting with science while they learn to build
playful motorized creations with LEGO®.

8

39

312

6

1872

18

5616

Young
Makers III

Young Makers age 4-6
From magnetism to the science of sound, our young makers will explore
science and engineering through various hands-on projects. Projects
include lava lamps, boats, catapults and color spinners. Kids are introduced
to physics topics ranging from buoyancy and displacement to trajectories
and projectile motion. Students take home their projects from each class.

8

39

312

6

1872

18

5616

Young
Makers IV

Young Makers: Robotics
Students will enjoy experimenting with science while they learn to build
playful motorized creations with LEGO®.

8

39

312

6

1872

18

5616

Elementary
Engineers I

Home School Groups age 5-10
Join us during the day to explore engineering and science concepts in a funand engaging curriculum. Create projects using batteries, lights, motors,
construction materials and recyclables. Use the principles of engineering,mechanics and physics to understand how and why things work the way
they do, Students will learn problem solving skills and the product design
process. Students will create and take home interactive projects and 3D
printed designs.

8

48

384

8

3072

18

6912

Elementary
Engineers II

Home School Groups: Robotics
Join us during the day to explore engineering and science concepts in a funand engaging curriculum. Students will work together to design andconstruct their own interactive, autonomous robots using EV3 LEGO®*

8

48

384

8

3072

18

6912

The Bridge Golf Foundation Expansion

51

1sTableandProjected Budget

Total
# of
Total
Cost of# of Session Hourly
ents Revenue Students Revenue Materials Staff Hours
Cost of
Staff

Total
Staff
Cost

Total
Costs

WeeklyRev(low)

WeeklyRev(high)

WeeklyProfit(low)

WeeklyProfit(high)

5

585

12

1404

35

1

1

22

66

101

195

468

161

401

5

585

12

1404

35

1

1

22

66

101

195

468

161

401

5

585

12

1404

35

1

1

22

66

101

195

468

161

401

5

585

12

1404

35

1

1

22

66

101

195

468

161

401

6

1872

18

5616

75

1

1.5

22

264

339

234

702

192

617

6

1872

18

5616

0

1

1.5

22

264

264

234

702

201

636

6

1872

18

5616

75

1

1.5

22

264

339

234

702

192

617

6

1872

18

5616

0

1

1.5

22

264

264

234

702

201

636

8

3072

18

6912

200

1

2

22

352

552

384

864

315

726

8

3072

18

6912

0

1

2

22

352

352

384

864

340

776

Tinkering Tots
Parent/Caregiver & Child up to age 3
In this class, we play with materials such as magnets and clay, and learn
science concepts such as bubble science and rocket flight. In this class bothchild and caregiver build and learn together.

3

39

117

5

585

Young
Makers I

Young Makers age 4-6
From magnetism to the science of sound, our young makers will explore
science and engineering through various hands-on projects. Projects
include lava lamps, boats, catapults and color spinners. Kids are introduced
to physics topics ranging from buoyancy and displacement to trajectories
and projectile motion. Students take home their projects from each class.

8

39

312

6

1872

Young
Makers II

Young Makers: Robotics
Students will enjoy experimenting with science while they learn to build
playful motorized creations with LEGO®.

8

39

312

6

Young
Makers III

Young Makers age 4-6
From magnetism to the science of sound, our young makers will explore
science and engineering through various hands-on projects. Projects
include lava lamps, boats, catapults and color spinners. Kids are introduced
to physics topics ranging from buoyancy and displacement to trajectories
and projectile motion. Students take home their projects from each class.

8

39

312

Young
Makers IV

Young Makers: Robotics
Students will enjoy experimenting with science while they learn to build
playful motorized creations with LEGO®.

8

39

8

48

TinkeringTots IV

The Bridge Golf Foundation Expansion

Elementary
Engineers I

Home School Groups age 5-10
Join us during the day to explore engineering and science concepts in a funand engaging curriculum. Create projects using batteries, lights, motors,
The Bridge Golfconstruction
Foundation(Learningmaterials
and Annex)
recyclables. Use the principles of engineering,mechanics and physics to understand how and why things work the way
Description
they do, Students will learn problem solving skills and the product design
process. Students will create and take home interactive projects and 3D
printed designs.
Tinkering
Elementary
Tots
I
Engineers
II

12

1404

18

5616

1872

18

5616

6

1872

18

5616

312

6

1872

18

5616

384

8

3072

18

6912

52

1
Course DescriptionsTable
and
Projecte

TinkeringTots Groups: Robotics
Home School
Parent/CaregiverChild
up to age
3
Join us during the&day
to explore
engineeringand science concepts in a funIn
thisclass, weplay with materials
as magnets
clay, and
andengaging
curriculum.
Students such
will work
togetherand
to design
andlearnscienceas bubble
science androcketflight.
In thisclass bothconstructconcepts
their ownsuch
interactive,
autonomous
robotsusing
EV3
LEGO®*
childandsensors,caregiverbuild
and learn together.
motors,andmicroprocessors.

#

Sessions

3
8

Tuition Total
# of
Total
# of
Total
per
Tuition Students Revenue Students Revenue
Session
39
48

117
384

5
8

585
3072

12
18

1404
6912

3
39
117
5
585
12
1404
TinkeringTots Groups
8
48
384
8
3072
18
6912
Home School
Parent/CaregiverChild
up to age
3
Join us during the&day
to explore
engineeringand science concepts in a funIn
thisclass, weplay with materials
such asusing
magnets
and clay,
and
learn
and
engaging
curriculum.
Create projects
batteries,
lights,motors,scienceconcepts
suchandas bubble
scienceandtherocketflight. of
In engineering,
this class bothconstruction
materials
recyclables.
Use
principles
childand caregiverbuildtoandlearn together.
mechanics
and physics
understandhow and why things work the way
they do, Students will learn problem solving skills and the product design
Tinkering
3
39
117
5
585
12
1404
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Tuition Total
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58

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Young
Makers I
Team
Building

Young
Makers II
SpecialEvents +Young
Birthday
Makers III
PartiesSpecialEvents +BirthdayParties
Young
Program
Makers IV
Manager

Home School Groups: Robotics
Join us during the day to explore engineering and science concepts in a funand engaging curriculum. Students will work together to design andconstruct their own interactive, autonomous robots using EV3 LEGO®*

#

449

48

384

8

1049

3072

18

6912

The Bridge Golf Foundation Expansion

61

Total
# of
Total
Cost of# of Session Hourly
ents Revenue Students Revenue Materials Staff Hours
Cost of
Staff

Total
Staff
Cost

Total
Costs

WeeklyRev(low)

WeeklyRev(high)

WeeklyProfit(low)

WeeklyProfit(high)

20

300

35

525

40

1

2

22

44

84

300

525

216

357

10

390

35

1365

40

1

2.5

22

55

95

390

1365

295

1175

1
sTableandProjected Budget
10

390
35
1365
40
1
2.5
22
55
95
390
1365
295
1175
Total
# of
Total
Cost of# of Session Hourly
Total
Total
Weekly Weekly Weekly Weekly
ents Revenue Students Revenue Materials Staff Hours
Cost of Staff
Costs Rev
Rev
ProfitProfit
Staff
Cost
(low)
(high)(low)(high)
105

585
100

12
45

1404
450

35
10

1

31

22
15

66
45

101
55

195
100

468
450

161
45

401
340

5

585

12

1404

35

1

1

22

66

101

195

468

161

401

5
10

585
100

12
25

1404
250

35
40

1
1

1
1

22
22

66
22

101
62

195
100

468
250

161
38

401
126

30
5

150
585

100
12

500
1404

0
35

1
1

2.5
1

15
22

37.5
66

37.5
101

150
195

500
468

112.5
161

425
401

6
9

1872
540

18
35

5616
2100

75
50

1
1

1.5
2

22
22

264
44

339
94

234
540

702
2100

192
446

617
1912

6

1872

18

5616

0

1

1.5

22

264

264

234

702

201

636

8

800

20

1040

50

1

3

15

45

95

800

1040

705

850

6

1872

18

5616

75

1

1.5

22

264

339

234

702

192

617

8

800

20

1040

50

1

3

15

45

95

800

1040

705

850

6

1872

18

5616

0

1

1.5

22

264
1442

264
1442

234
0

702
0

201
1442

636
1442

8

3072

18

6912

200

1

2

22

500
352

500
552

0
384

0
864

500
315

500
726

2888

0

0

2888

2888

15226 $15,027 $35,156$6,650$24,781

340

776

449

8

1049

3072

18

1850

6912

0

73

1

2

10489

22

352

352

384

864

The Bridge Golf Foundation Expansion

62

Table 1

Hiring Plan
Hiring Plan

One staﬀ member
to oversee adults
The Bridge Golf Foundation (Learning
Annex) fromand children
8-3

One staﬀ member
to teach
Professional
Development andchildren 8-3

One staﬀ member
to lead Breakfast
Bytes and SchooField trips from
8-3

One staﬀ member
to teach Website
Design and App
Development andchildren from 8-3

One staﬀ
to teach W
Design an
Developm
children fr

One staﬀ member
to teach Scratch,
Minecraft andEntrepreneur from
6-9

One staﬀ member
to teach Adult
Makerspace from
6-9

One staﬀ member
to leadCommunity Nightfrom 6-9

One or two staﬀ
members to lead
the Team Building
event from 6-9

One or twmembers
Parents ni
from 6-9

MondayTuesday

Wednesday

Table 1
ThursdayFridayTeacherOne
staﬀ member
Professionaltoteach
Development
Professional
Development andchildren 8-3

BreakfastOne
staﬀ Bytes
memberto lead Breakfast
Bytes and SchooField trips from
8-3

One staﬀ member
to teach Scratch,
9:30 AM Minecraft and10:00 AM Entrepreneur from
6-9
10:30 AM Tinkering Tots I

One staﬀ member
to teach Adult
Makerspace from
6-9

One staﬀ member
to leadCommunity Nightfrom
6-9
SchoolField Trip I

WebsiteIOne
staﬀDesign
memberAdult
BeginnertoteachWebsiteDesign and App
Development andchildren from 8-3
App Development
for iPhoneOneor twoI Adult
staﬀ
members to lead
Beginner
the Team Building
event from 6-9

Website
One
staﬀD
Adult
Adva
to
teach
W
Design an
Developm
children fr
App Devel
for iPhone
One
or tw
members
Advanced
Parents ni
from 6-9

Tinkering Tots III

Tinkering T

11:00 AM Monday

Tuesday

WednesdayThursdayFriday8:00 AM Adult Makerspace I
11:30 AM Elementary
Engineers I

Teacher
Elementary
Professional
EngineersII
Development

Breakfast Bytes

Website Design I
Elementary
Adult BeginnerEngineers III

Website D
Elementary
Adult Adva
Engineers

8:30 AM
12:00 PM
9:00 AM

Robotics

School Field Trip II

App Development
for iPhone I Adult

Robotics
App Devel
for iPhone

Beginner

Advanced

Young Makers III
Tinkering Tots III

Young Mak
Tinkering T
Robotics

Elementary
Engineers III
Afterschool
Golf Lab

Elementary
Engineers
Afterschoo
Design Ch
Robotics

Makerspace
Hiring Plan8:00 AM Adult
One staﬀ
memberI
to oversee adults
and children from8:30 AM 8-3
9:00 AM

12:30 PM
9:30 AM
1:00 PM
10:00 AM
1:30 PM Young Makers I
10:30 AM Tinkering Tots I
2:00 PM
11:00 AM
2:30 PM
11:30 AM Elementary
Engineers I
3:00 PM Afterschool
Toy Lab
12:00 PM
3:30 PM
12:30 PM
4:00 PM
1:00 PM

Hiring Plan

Tinkering Tots II

Young Makers II
Tinkering Tots II
Robotics
Elementary
Engineers II
Afterschool
Circuits andElectricity
Robotics

School Field Trip I

Afterschool
Coding in Scratch
School Field Trip II

Cardboard

rube goldb"1

The Bridge Golf Foundation Expansion

63

Table 1

aﬀ memberch Website
n and Appopment anden from 8-3

One staﬀ member
to teach Website
Design and App
Development andchildren from 8-3

One staﬀ member
to teach
Professional
Development andother courses

two staﬀ
ers to leadam Buildingrom 6-9

One or two staﬀ
members to run
Parents night out
from 6-9

Two staﬀ
members to run
ScienceShowcase andParties from 1130
to 9

Table
day 1

FridaySaturday

SundayeaﬀDesignI
member
Beginnerch Website
n and Appopment anden from 8-3
evelopment
one
twoI Adult
staﬀ
ers to leader Buildingamrom 6-9WebsiteIIOne
staﬀDesign
member
Adult
AdvancedtoteachWebsiteDesign and App
Development andchildren from 8-3
App Development
for iPhone
Adult
One
or twoII staﬀ
members to run
Advanced
Parents night out
from 6-9

TeacherOne
staﬀ member
Professionaltoteach
Development
Professional
Development andother courses

One staﬀ member
to teach Computerclassesng Tots III

Tinkering Tots IV

Two staﬀ
members to run
ScienceShowcase andParties from 1130
Learn
to
9 to Code I

day

FridaySaturdaye Design I
ntary
Beginnerers III

Website Design II
Elementary
Adult Advanced
Engineers IV

Teacher
ScienceandProfessional
Technology
Development
Showcase

evelopment
one I Adult

Robotics
App Development
for iPhone II Adult

er

Advanced

Makers III
ng Tots III

Young Makers IV
Tinkering Tots IV
Robotics

ntary
ers III
hoolb

Elementary
Engineers IV
Afterschool
Design Challenge
Robotics

ng Plan

Cardboard Robots
rube goldberg"1

One staﬀ member
to teach Computerclasses

Learn to Code II
App Development
Sundayfor iPhone YouthWebsite Design
Youth
Entrepreneur Youth
Learn to Code II
Learn to Code I
Birthday Party
YouthScience andTechnology
Showcase

Minecraft Coding I
App Development
for iPhone YouthMinecraft Club
Website Design
YouthGirls Robot Club
Entrepreneur Youth

ProgramManager andDigital Media
ProviderProgramManager andDigital Media
ProviderWe’d love to hear from you!
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