BLAST R6
Rulebook
Season 2024

Last update – August 2024

TABLE OF CONTENTS
Introduction.............................................................................................................................................................................. 1
1. Acceptance and modification of the Rules ................................................................................................................ 2
1.1. Acknowledgement and Acceptance of the Rules .............................................................................................. 2
1.1.1. Teams, Team Staff and Players.......................................................................................................................... 2
1.1.2. Tournament Organizers...................................................................................................................................... 2
1.2. Modification of the Rules. ........................................................................................................................................ 2
1.2.1. Modification of the Rules and BLAST R6 format. ........................................................................................ 2
1.2.2. Notification........................................................................................................................................................... 3
2. BLAST R6 definition .......................................................................................................................................................... 3
2.1. Regions .......................................................................................................................................................................... 3
2.2. Duration ....................................................................................................................................................................... 4
2.3. Levels of Competition .............................................................................................................................................. 4
2.3.1. Global Competitions .......................................................................................................................................... 5
2.3.2. Regional competitions ...................................................................................................................................... 6
2.4. Global Point System ...................................................................................................................................................7
2.4.1. Point Distribution ..................................................................................................................................................7
2.4.2. Qualification to the Six Invitational ...............................................................................................................7
2.4.3. Tiebreaker rules...................................................................................................................................................7
2.5 Regional Structures.................................................................................................................................................... 8
3. Conditions for participation .......................................................................................................................................... 93.1. Team Licenses in Closed Regional Leagues........................................................................................................ 9
3.1.1. License Requirements ......................................................................................................................................... 9
3.1.2. License Restrictions.......................................................................................................................................... 10
3.1.3. License transfer ................................................................................................................................................. 10
3.1.4. Effect of a License transfer .............................................................................................................................. 11
3.1.5. License transfer limitations............................................................................................................................... 11
3.1.6. License Revocation ............................................................................................................................................ 11
3.2. Acknowledgment letter (For Teams without a License) ................................................................................. 11
3.3. Player and Team Staff Eligibility ........................................................................................................................... 123.3.1. Compliance with the Rules .............................................................................................................................. 12
3.3.2. Age........................................................................................................................................................................ 123.3.3. Residence ............................................................................................................................................................ 12
3.3.4. Ubisoft account in good standing ................................................................................................................ 12

Last update – August 2024

3.3.5. No competition suspension ............................................................................................................................ 12
3.3.6. Compliance with local labor and immigration laws ................................................................................13
3.3.7. Absence of Conflict of Interest ......................................................................................................................13
4. Team Composition, Players Transfers and Roster Registration ........................................................................... 14
4.1. Players’ roles & Roster Definition ...........................................................................................................................144.2. Minimum Team composition.................................................................................................................................. 15
4.3. Additional Team composition ............................................................................................................................... 15
4.4. Insufficient number of Players and Stand-in Players ......................................................................................16
4.5. Roster Lock ................................................................................................................................................................ 17
4.6 Player and/or Coach transfers for Teams with a License.............................................................................. 17
4.6.1. Transfer Rules ...................................................................................................................................................... 17
4.6.2. Transfer Process................................................................................................................................................ 17
4.6.3. Transfer Windows ............................................................................................................................................. 17
4.6.4. Transfer Limitations and Player Swap ........................................................................................................18
4.6.5. Global Contract Database ............................................................................................................................19
4.7. Permitted changes of Players for Teams without a License ........................................................................20
4.8. Roster Registration ..................................................................................................................................................20
5. Rainbow Six: Siege competitions operation and administration ........................................................................ 21
5.1. Game Rules .................................................................................................................................................................. 21
5.1.1. Match format........................................................................................................................................................ 21
5.1.2. Match settings .................................................................................................................................................... 21
5.1.3. Maps and Operators ........................................................................................................................................ 22
5.1.4. Tactical Timeouts.............................................................................................................................................. 24
5.1.5. Technical Timeouts ........................................................................................................................................... 25
5.2. Good sportsmanship Rules ................................................................................................................................... 25
5.3. Competition Rules ................................................................................................................................................... 25
5.3.1. Player Substitution ............................................................................................................................................ 27
5.3.2. Standardized Competition Rules ................................................................................................................. 27
5.3.3. Promotional activities obligations and LAN restrictions ...................................................................... 30
6. Sanction(s) & Penalties..................................................................................................................................................30
6.1. Definition & Scope of Punishment ....................................................................................................................... 30
6.2. Notification and enforcement .............................................................................................................................. 31
6.3. Additional Protective & Supportive measures ................................................................................................ 32
6.3.1. Definition ............................................................................................................................................................. 32
6.3.2. Process ............................................................................................................................................................... 32

6.4. Investigation Process ............................................................................................................................................. 32
6.5. Duty to Cooperate .................................................................................................................................................. 33
7. Prize payment ................................................................................................................................................................... 33
7.1. Recipient and release .............................................................................................................................................. 33
7.2. Withholding Taxes ................................................................................................................................................... 33
8. Miscellaneous ..................................................................................................................................................................34
8.1. Reserved Rights........................................................................................................................................................ 34
8.1.1. Exclusive Rights.................................................................................................................................................. 34
8.1.2. Tournament Organizer License .................................................................................................................... 34
8.1.3. BLAST R6 livestreaming policy ..................................................................................................................... 34
8.2. Confidentiality.......................................................................................................................................................... 35
8.3. Privacy ........................................................................................................................................................................ 35
8.4. Teams and Players Name, likeness and logo.................................................................................................... 37
8.4.1. Teams and Players Name & Likeness .......................................................................................................... 37
8.4.2. Teams Logos ..................................................................................................................................................... 37
8.4.3. Scope of the License ...................................................................................................................................... 37
8.5. No Gambling ............................................................................................................................................................. 38
8.6. Sponsorships & Product Placements ................................................................................................................. 38
8.6.1. Sponsorships ...................................................................................................................................................... 38
8.6.2. Product Placements ........................................................................................................................................39
8.7. Approval process .....................................................................................................................................................39
8.8. Notification process ...............................................................................................................................................39
ANNEX A - ACKNOWLEDGEMENT LETTER ............................................................................................................... 40
ANNEX B - PENALTY INDEX ............................................................................................................................................... 41

Introduction
Integrity – Innovation – Discipline

These are the core values of BLAST Rainbow Six defined in Section 2 of this rulebook (“BLAST R6”).
Through these values, UBISOFT’s and BLAST’s wish is to operate Rainbow Six: Siege at the forefront of theesports industry, providing an environment for players and organizations alike to thrive. Through highstandards only can we build an inclusive and fair ecosystem where discipline, hard-work and results are
rewarded.
It is the responsibility of each individual or organization participating in BLAST R6 to uphold these values,
whether they are from UBISOFT, BLAST, a competing organization, a production entity or independent onscreen talents.
This rulebook applies within the context of BLAST R6 and to any of its affiliated tournaments. This rulebook
aims at providing and codifying a structured and consistent set of global rules and standards enforceable
across all levels of competition for everyone and every organisation partaking in BLAST R6, and inparticular the Teams (the term “Team” refers to any person or entity authorized and eligible to compete
in BLAST R6). Participation in any competitions part of BLAST R6 is conditioned to the acceptance of thefollowing rules and standards (collectively the “Rules”):•

The rules and penalties contained in the present Rulebook, as updated, amended or
supplemented from time to time (the “Rulebook”); and•The Specific Rules issued by each Tournament Organizer for each competition part of BLAST R6,
which will be provided or made available in advance by the applicable Tournament Organizer(the “Specific Rules”); and•The UBISOFT “Code of Conduct: The way we play” establishing a set of core guidelines that all
players, partners, and employees must follow when participating in activities associated withUBISOFT’s products or services, both online and offline (the “Code of Conduct”)•

The Rainbow Six: Siege Code of Conduct setting forth the acceptable behavior of each and any
player playing the game Rainbow Six: Siege (the “Rainbow Six: Siege Code of Conduct”)•

The Penalty Index referencing and providing a range of Sanction(s) for any violation of the Rules,
the Specific Rules, the Code of Conduct or the Rainbow Six: Siege Code of Conduct (the “Penalty
Index”). Any Sanction(s) issued through the Penalty Index will be without prejudice to any othersanction which UBISOFT may decide to issue in case of a breach of the Rainbow Six: Siege Codeof Conduct or Ubisoft Terms of Use (“Ubisoft Terms of Use”).

•

The privacy notice provided for in Section 8.3 titled “Privacy” of the Rulebook, shall also beread carefully in order to participate in BLAST R6. If any questions arise regarding the way
UBISOFT processes Personal Data as part of BLAST R6, please contact UBISOFT’s Data
Protection Officer: here

Any capitalized term in this Rulebook which is not listed above shall have the meaning ascribed to theseterms in the Rulebook.

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1. Acceptance and modification of the Rules
1.1. Acknowledgement and Acceptance of the Rules
1.1.1. Teams, Team Staff and Players
Each License Holder, Player and Team Staff must read, acknowledge and accept these Rules, and agree
to abide by them at all times in order to remain eligible to participate in BLAST R6. A definition of the term
License Holder, Player and Team Staff may be found in Section 4.1 of this Rulebook. By accepting theseRules, each of them consents to the Penalty Index and to UBISOFT’s, BLAST’s, and/or the Tournament
Organizer’s authority to issue sanction or sanctions, preliminary conservative measures and/or definitive
sanctions (“Sanction(s)”) in accordance with the Penalty Index, without prejudice to any other sanction
issued under the Rainbow Six: Siege Code of Conduct and UBISOFT’s Terms of Use. The Rules may be
accepted either through the registration process of a BLAST R6 competition or deemed accepted whena Player or its Team enter and participate into any match of BLAST R6. Players and their Team may notparticipate if they do not agree to be bound to these Rules or otherwise do not meet the eligibility
requirements set forth in the Rules.
1.1.2. Tournament Organizers
Any and each Tournament Organizer contracted by Ubisoft and/or BLAST for the operation of acompetition part of BLAST R6 is responsible for abiding to these Rules and may issue Specific Rules whenpermitted under this Rulebook.
The term “Tournament Organizer” refers to the entity that organizes the competition and produces thebroadcast of a competition part of BLAST R6 via:•

Its “Administrative Staff” (sometimes also called “Tournament Officials”), which refers to the
Tournament Organizer’s staff in charge of enforcing the Rules applicable to BLAST R6, as well as
the Specific Rules of the competition taking place. Administrative staff also serves as a point ofcontact for Teams regarding any question related to BLAST R6, and to report any breach to theRules.

•

Its “Production and Broadcasting Staff“ which refers to the staff employed or contracted tooperate, broadcast or livestream the BLAST R6 or any associated content.

For some competitions of BLAST R6, the Tournament Organizer may be UBISOFT and/or BLAST. In suchcase, the Specific Rules will specify which point of contact between BLAST or UBISOFT applies.
1.2. Modification of the Rules.
1.2.1. Modification of the Rules and BLAST R6 format.
In order to ensure that BLAST R6 is operated in accordance with the values conveyed by the Principles ofEsports Engagement set forth by the Entertainment Software Association which UBISOFT is a part of, or
for the protection of any interest that UBISOFT and/or BLAST considers material in order to preserve thevalues, legitimacy and integrity of BLAST R6, or in order to comply with any applicable law, UBISOFT
and/or BLAST may amend or supplement these Rules with or without prior notice. UBISOFT and/or BLAST
may also change part of, or the entirety of, the format of BLAST R6 defined in Section 2 with a reasonable
notice before said modified parts of the format are executed upon. The Tournament Organizer may modify
the Specific Rules in accordance with the same principles, subject to UBISOFT/BLAST’s prior review andPage 2 of 44

approval of such modifications in each instance.
1.2.2. Notification.
Any modification of the Rules or BLAST R6 format will be communicated or made available to the Teams
either through the update of a revised version of the Rules, through a public blog post linking to a revised
version of the Rules, or by sending an email directly to the Point of Contact designed by each Team.
By default, the License Holder will be the official Point of Contact for Teams with a License, i.e. the only
person able to execute official communications for the Team regarding the prerogatives attached to the
License. The License Holder may appoint another staff member of the Team as Point of Contact, with the
exception of registered Players or Substitutes who may not act as Point of Contact. The official Point ofContact for Teams without a License will be the Appointed Team Member indicated in the
Acknowledgement Letter indicated in Section 3.2 (the “Point of Contact”). The Point of Contact of aTeam shall be limited to one person representing the Team.
Any change in the Specific Rules will be notified by the Tournament Organizer to the Teams in the manner
described in said Specific Rules.
2. BLAST R6 definition
BLAST R6 is a combination of Global and Regional competitions (as further described in Section 2.3), runacross multiple regions of the world, and establishing the official competitive scene of Rainbow Six: Siege.
UBISOFT/BLAST may update the list of eligible countries and regions part of each Region during a Season,
notably to reflect the list of countries and regions under international sanctions (if applicable), and/or topreserve the continuity and stability of BLAST R6’s operation during a Season.
2.1. Regions
BLAST R6 for Season 2024 is composed of 9 Regions. Each region is composed as follows (the “Regions”):
Europe (“EU Region”)
The EU Region includes the following countries and regions:
Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria,
Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece, Hungary,
Iceland, Ireland, Italy, Israel, Kazakhstan, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta,
Moldova, Monaco, Montenegro, Netherlands, North Macedonia, Norway, Poland, Portugal, Romania,
Russia, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, United
Kingdom and Vatican City.
North America (“NA Region”)
The NA Region includes the following countries and regions: Canada and United States of America.
Brazil (“BR Region”)
The Brazil Region includes one country: Brazil
Japan (“JP Region”)
The Japan Region includes one country: Japan

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South Korea (“SK Region”)
The South Korea Region includes one country: South Korea
Hispanic Latin-America Region (“Hispanic LATAM Region”)
The Hispanic LATAM Region includes the following countries and regions: Mexico, Honduras, El Salvador,
Costa Rica, Guatemala, Puerto Rico, Panama, Colombia, Ecuador, Dominican Republic, Nicaragua,
Argentina, Chile, Uruguay, Paraguay, Bolivia and Peru.
Asia Region (“Asia Region”)
The Asia Region includes the following countries and regions: Chinese-Taipei, Thailand, Indonesia,
Vietnam, Philippines, Malaysia, Singapore, Bangladesh, India, Nepal, Pakistan, Sri Lanka, Bhutan, andMaldives.
Oceania Region (“OCE Region”)
The Oceania Region includes the following countries and regions: Australia, New Zealand and Polynesian
Nations.
Middle East and North Africa Region (“MENA Region”)
The MENA Region includes the following countries and regions: Algeria, Bahrain, Egypt, Iraq, Jordan,
Kingdom of Saudi Arabia, Kuwait, Lebanon, Libya, Morocco, Oman, Palestine, Qatar, Tunisia, United ArabEmirates.
2.2. Duration
BLAST R6 will unfold throughout a whole year called a “season” (the “Season”). Each Season begins inMarch and ends after the end of next year’s Off-Season Transfer Window (see Section 4.6.3), usually after
the Six Invitational.
Season 2024 of BLAST R6 is composed of two stages (individually a “Stage” and collectively “Stages”),
and two off-season periods. Each Stage culminates in a Major and the Season culminates at the Six
Invitational in February.
Season 2024
Stage 1

From March to May 2024

Mid-Season 1

From June to August 2024

Stage 2

From September to November 2024

Mid-Season 2

December 2024 and January 2025

Six Invitational

February 2025

2.3. Levels of Competition
BLAST R6 includes a variety of Rainbow Six competitions, organized by UBISOFT and/or BLAST and/orTournament Organizers contracted by UBISOFT and/or BLAST, and which will take place either at a global
or regional level.

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2.3.1. Global Competitions
The Six Invitational. The Six Invitational takes place once a year and closes the annual Season of BLAST
R6, crowning the world champion for that Season. Qualification to the Six Invitational is determined:•

Through the Global Point System which is a global ranking assessing all Teams’ performance duringa Season of BLAST R6. Sixteen teams will qualify to the Six Invitational through the Global Point
System; and•Through one of the four final qualifying tournaments held during the Mid season 2 of Season 2024.
Four Teams will qualify through these final qualifiers (each a “SI LCQ” and collectively “SI LCQs”)”.

Majors. The Majors are global tournaments (usually offline) occurring two times for Season 2024 andestablishing Stage champions in BLAST R6 for Season 2024. Each Major is constituted of three phases.
Through their performance in their respective Region each Stage. Teams may qualify to either phase 1 ordirectly to phase 2 of a Major. Each Major will have a total of 20 Teams attending as described below:•••

For Phase 1, eight Teams in total will qualify as follows:-

For EU, NA, BR, SK, and JP: each Region will send the top 1 Team from their Major LCQ (asdefined in Section 2.3.3.3.)-

For the ASIA, OCE, MENA Regions each Team with send the Top 1 Team from their Semi-Closed
Regional League (ASIA, OCE, MENA), and Top 1 Team from their Major LCQ for HLATAM
Region (called the “Final Four”), with the exception of the following Team which will be qualified
directly to phase 2 of the Major instead:o

For the May 2024 Major: the Region with the highest ranked Team at the Six Invitational
2024 (ie. OCE Region with Team Bliss)o

For the November 2024 Major: the Region with the highest ranked Team at the May
2024 Major from ASIA, HLATAM and MENA will send the top Team for that Region
based on performance during Stage 2

For Phase 2 of each Major, sixteen Teams in total will compete and qualify as follows-

Top 4 Teams from Phase 1-

For EU, NA and BR Region: the top 3 Teams from their respective Closed Regional League-

For JP and SK: the top 1 Team from their respective Closed Regional League-

For ASIA, OCE, MENA and HLATAM: as described above, the Team from these Regions which
has directly qualified to Phase 2 instead of Phase 1.

For Phase 3, the top 8 Teams from Phase 2 will compete to determine the grand winner of the
Major.

More details can be found here: https://www.ubisoft.com/en-us/esports/rainbow-six/siege/newsupdates/2qRu4LqHe4Oe1DJg6Gq1xP/presenting-the-blast-r6-2024-season

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2.3.2. Regional competitions
Format of Regional Competitions may vary depending on the format in each Region, but will always
include:- a Closed Regional League (which may be either a Fully Closed Regional League or a SemiClosed Regional League as defined in section 2.3.2.1 below) and;- an Open Qualifier component that aims to qualify top Teams either to a Regional Major LCQ
or to a Semi-Closed Regional League.
2.3.2.1. Closed Regional Leagues
Closed Regional League: a Closed Regional League may either be:- A “Fully Closed Regional League” meaning a Closed Regional League that includes only
Teams that have been selected by UBISOFT to participate in such Fully Closed Regional
League and that have been granted a License by UBISOFT for doing so (either for Stage 1,
Stage 2 or an entire Season); or- A “Semi-Closed Regional League” meaning a Closed Regional League with Teams that either:o Have been selected by UBISOFT to participate in such Semi-Closed Regional League
and that have been granted a License by UBISOFT for doing so (either for Stage 1,
Stage 2 or an entire Season); oro who have been granted the right to participate in the Semi-Closed Regional League
through performance in an Open Qualifier for their Region.
Regions that include a Fully Closed regional league are the EU, NA, BR, JP and SK Regions, while ASIA,
HLATAM, MENA and OCE include a Semi-Closed Regional League, as further describe:https://www.ubisoft.com/en-us/esports/rainbow-six/siege/newsupdates/2qRu4LqHe4Oe1DJg6Gq1xP/presenting-the-blast-r6-2024-season.
2.3.2.2. Open Regional Qualifiers
Each Region includes an open qualifier component allowing Teams without a License to attempt to qualify
to a Major. Qualification to a Major through an Open Regional Qualifier may vary depending on the Region
and can be either:- through qualification and competitive performance in the Major LCQ (see Section 2.3.2.3.)- through qualification and competitive performance in a Semi-Closed Regional League (see.
Section 2.3.2.1.).
- Or, as such is the case in the HLATAM Region, through participation both by qualifying in the
Semi-Closed Regional League for top performers of the HLATAM Open Regional Qualifier, with
top performers of the Semi-Closed Regional League then being qualified to the HLATAM Major
LCQ.
A full description of the qualification mechanism of the Open Regional Qualifiers for each Region can befound here:
https://www.ubisoft.com/en-us/esports/rainbow-six/siege/newsupdates/2qRu4LqHe4Oe1DJg6Gq1xP/presenting-the-blast-r6-2024-season.
2.3.2.3. Major LCQs
Major Last Chance Qualifiers (“LCQ") are tournaments held in specific Regions in order to determine

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Teams that are qualified directly to Phase 1 (see. Section 2.3.1.). Format and qualification in a Major LCQs
may depend between Regions (either through an Open Regional Qualifier and/or through participation
into a Closed Regional League), as further described above and here: https://www.ubisoft.com/enus/esports/rainbow-six/siege/news-updates/2qRu4LqHe4Oe1DJg6Gq1xP/presenting-the-blast-r62024-season.
2.4. Global Point System
The BLAST R6 Global Point System (“Global Point System”) provides a global ranking of all Teams
competing in BLAST R6 for Season 2024 in order to determine the sixteen Teams that will qualify to theSix Invitational through the Global Point System through the allocation of SI Points (“SI Points”).
During a Stage, Teams may only earn SI Points in the Global Point System through one of their Rosters (asdefined in Section 4.1). Should two Rosters from the same Team place high enough in Regional
Competitions to earn SI Points in the Global Point System, only the SI Points earned by the highest placingof the two Rosters will be counted. Points earned by the lowest placing Roster will be lost entirely.
SI Points accrued through the Global Point System are transferred to the acquiring Team when a License
is transferred (as per Section 3.1.4.) for Teams with a License. Teams without a License are only allowed totransfer their SI Points when they form a new Roster under the conditions as further described under
Section 4.7.
2.4.1. Point Distribution
At the end of each Stage for Season 2024, all Teams who participated in the Stage’s Major, as well as thebest eight Teams from each Region will be rewarded with points in the Global Point System. The eight bestTeams of each Region are determined differently from one Region to another, as further described in each
Region’s Specific Rules (see Section 2.5).
Points are distributed as follows:
Ranking

1st

2nd

3rd

4th

5th

6th

7th

8th

9th to
11th

12th
14th

Major

350

260

200

200

170

170

170

170

105

65

Regional

100

95

90

85

80

75

70

65

to

15th &
16th

17th to
20th

55

45

2.4.2. Qualification to the Six Invitational
At the end of Stage 2 of each Season, the 16 Teams with the most SI Points will automatically be qualified
for the Six Invitational.
2.4.3. Tiebreaker rules
The following tiebreaker rules shall apply to resolve ties in the event that multiple Teams have the same
number of SI Points in the Global Point System at the conclusion of Stage 2, in order to determine the Teamsqualifying for the Six Invitational.

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2.4.3.1. Application of the Tiebreaker rules
These tiebreaker rules act sequentially. If there is a set of tied Teams, and a rule can break at least part of
the tie, this rule is applied, and we move-on to the next rule to break the remaining tied Teams. (ie: if there
are three Teams tied and the first rule can break the set of three tied Teams into one singleton and a pairof two Teams who remain tied then the tie is broken for the singleton Team and the other two Teams
proceed to the next tiebreaker rule in order to break their tie if needed, and so on).
2.4.3.2. Head-to-head record
If two or more Teams have the same number of points in the Global Point System, the first tiebreaker ishead-to-head records. To calculate the head-to-head tiebreaker, the Teams who are tied are listed, thentotal number of wins, ties, and losses that each Team has against the other Teams involved in the tie iscalculated. The Team who has the best win-rate amongst the set of tied Teams qualifies.
2.4.3.3. Total Major Points
If head-to-head was not able to resolve all ties, then the total Major points (the sum of the points obtainedby a Team at the current season’s Majors) will be calculated for each Team. The Team with the highest
total Major points wins the tie.
2.4.3.4. Percentage of matches won at Majors
If none of the previous rules were able to resolve the ties, the percentage of matches a Team has won at
Majors will be considered. The Team with the highest percentage will win the tie.
2.4.3.5. Percentage of maps won at Majors
If none of the previous rules were able to resolve the ties, the percentage of maps a Team has won at
Majors will be considered. The Team with the highest percentage will win the tie.
2.4.3.6. Percentage of rounds won at Majors
If none of the previous rules were able to resolve the ties, the percentage of rounds a Team has won at
Majors will be considered. The Team with the highest percentage will win the tie.
2.4.3.7 Tiebreaker Match
If none of the previous rules were able to resolve the ties, an additional tiebreaker match will be scheduled
between the tied Teams at a moment decided by the Tournament Organizer. The tiebreaker match will beplayed in a Best of 3 format, with standard overtime rules.
2.5 Regional Structures
The structure of competitions in each Region may vary from one to another. Each Region’s general
structure of competitions, qualification methods from one competition to another, as well as the formats
of said competitions, are presented the Region’s Specific Rules.
The Specific Rules will be accessible in the “Rules Tab” of Ubisoft Rainbow Six Esport Website and/or
accessible through the following websites:

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•
•
•
•
•
•
•
•
•

EU Region : https ://www.challengermode.com/s/BR6EU
NA Region: https://www.challengermode.com/s/BR6NA
BR Region: https://www.challengermode.com/s/BR6BR
JP Region: https://www.challengermode.com/s/BR6JP
SK Region: https://www.challengermode.com/s/BR6KR
Hispanic LATAM Region: https://www.challengermode.com/s/BR6Latam
Asia Region: https://www.challengermode.com/s/BR6Asia
OCE Region: https://www.challengermode.com/s/BR6OCE
MENA Region: https://www.challengermode.com/s/BR6MENA

More details regarding Regional structures may also be found: https://www.ubisoft.com/enus/esports/rainbow-six/siege/news-updates#9regions
3. Conditions for participation
3.1. Team Licenses in Closed Regional Leagues
Grant of License. Teams that have been selected by UBISOFT to compete in a Closed Regional League(ie. either in a Fully Closed Regional Leagues or in a Semi-Closed Regional Leagues) will be granted alicense, by UBISOFT (the “License”).
A License is only granted for the duration of a Season and remains valid during that Season as long as theTeam complies with the Rules. Certain Licenses may be subject to additional conditions or restrictions
which will be set in the License Confirmation Letter that all Teams with a License are required to sign
before participating into Season 2024 of BLAST R6 (the “License Confirmation Letter”).
UBISOFT’s decision to grant a License is made at UBISOFT’s discretion and may be based on various
factors such as prior competitive performance in BLAST R6, committed efforts to ensure continuous andstable participation of Players in BLAST R6, and commercial efforts put in place by each Team to promote
BLAST R6 and Rainbow Six: Siege in their respective Region. Reasonably in advance before the end of a
Season, UBISOFT and BLAST will conduct a review process to determine whether a License granted to aTeam in a Closed Regional Leagues during Season 2025 may be renewed for the next Season of BLAST
R6. Each Team with a License for Season 2024 acknowledges and agrees that there is no guarantee madewhatsoever, either express or implied, for their License to be renewed from one Season to another.
A License grants ownership of the competitive slot in the Region for which the License has been granted
and for the duration indicated in the License (usually a Season, unless provided otherwise in the License
Confirmation Letter) ,. The License includes the following prerogatives:•

Authorization to compete in the designated Closed Regional League; and•Right to request a transfer of License, conditioned to UBISOFT/BLAST’s approval in each
instance as set forth in Section 3.1.3
3.1.1. License Requirements

A material condition for a Team to be granted a License is the appointment by the Team of a License
Holder, together with the existence of a legal entity representing the Team (as set forth below) to which
the License is granted, and the execution of a License Confirmation Letter.

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License Holder. A material condition for a Team to be granted a License is the appointment by the Teamof a License Holder. The License Holder is the only person authorized to act as a representative of theTeam, and exercise the prerogatives attached to the License.
The License Holder may appoint someone else from its organization as official Point of Contact for theTeam (usually the Team’s Manager). The Point of Contact can thereon execute all official communications
on behalf of the License Holder (notifications and approval most notably, as specified in Section 8.7 and8.8) but still requires the License Holder’s final validation to execute operations. UBISOFT/BLAST may
request a change of Point of Contact should a team’s Point of Contact not be timely responsive.
Any change of License Holder must be requested in writing (email being sufficient) by the License Holder
to UBISOFT and BLAST’s Regional esports manager and shall be formally approved by UBISOFT and
BLAST by email prior to its effectiveness.
Legal Entity. In order to be granted a License, an eligible Team must be represented by a legal entity(association, company …). If a Team becomes eligible to be granted a License at any point during the
Season, then at such time UBISOFT and BLAST may allow a grace period of (60) days for the Team tomeet the legal entity requirement. This grace period may be provided by UBISOFT and BLAST in cases
where failure to have the legal entity created stems from incompressible delays on which the Team has nocontrol over and despite the Team’s best efforts to have the legal entity created in time.
Proof of such valid legal entity needs to be provided to the Team’s regional Tournament Organizer’s
Administrative Staff and/or to Ubisoft’s and/or BLAST’s Regional esports manager prior to any
participation into BLAST R6.
Teams competing in BLAST R6 with a License must operate Transfer of Player(s) and/or Coach(es) inaccordance with Section 4.6 of this Rulebook.
3.1.2. License Restrictions
A Team can only be granted one License at a time to compete in BLAST R6, but a Team with a License
may have both a Main Roster and a Secondary Roster registered in the same Region or in different Regions(as defined in Section 4.1), provided that both Rosters are not both competing in Closed Regional Leagues.
For sake of Clarity, a Team may not compete, whether through its Main or Secondary Roster, in more than
one Closed Regional League during any given Season. This also applies to Teams whose Secondary Roster
is registered in a different Region from their Main Roster.
In the event that both a Team’s Main and Secondary Roster qualify for a Global Competition, whether
through qualification in one Region or two different Regions, only one Roster will be allowed to participate
in said Global Competition. In such event, the Team must decide which Roster advances to said Global
Competition. Note that both Rosters remain eligible to whichever prize money is rewarded for their final
ranking in Regional Competitions.
These License Restrictions are in addition to the restrictions stated in Section 2.4 regarding SI Points
allocation.
3.1.3. License transfer
A License Holder validly holding a License for its Team can initiate discussion related to a potential
License transfer with another Team that does not yet hold a License, provided the acquiring Teamcomplies with the Rules and fulfills the conditions for participation set forth in Section 3.

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Prior to any transfer, the License Holder shall notify UBISOFT and BLAST’s Regional Esports manager of
its intention to transfer its Team License and all proof of the acquiring team’s eligibility (including an
absence of conflict-of-interest statement based on the template provided by UBISOFT and/or BLAST)
must be communicated to the Tournament Organizer officials and/or UBISOFT and/or BLAST. A Licensetransfer will neither be valid nor enforceable unless formally approved by UBISOFT and BLAST according
to the Approval process set forth in Section 8.7.
3.1.4. Effect of a License transfer
When a License is transferred, the acquiring Team obtains the acquired Team’s current number of points
in the Global Point System, and the acquired Team’s ranking in the Closed Regional League if applicable.
If a License transfer occurs while a prize pool payment is due to the acquired License Holder, then theright to such payment will be automatically transferred to the acquiring License Holder.
3.1.5. License transfer limitations
As a condition for the License transfer to be valid, the acquiring License Holder must maintain the Rosterof Players of the Team of the former License Holder, including both the Main Roster and the Secondary
Roster if such Secondary Roster exists. For sake of clarity, a License Holder may not transfer its License
for the level competition in which its Main Roster partakes without transferring the same License for thelevel of competition in which its Secondary Roster partakes in.
UBISOFT shall have sole discretion to allow or decline a License transfer and may impose specifictimeframe and requirements regarding a contemplated transfer of License if required to ensure thecontinuity of its league operation and to protect UBISOFT’s esports ecosystem integrity. These additional
requirements may require from the transferring and acquiring organisation an obligation to provide
documentation supporting the ability of the acquiring team to maintain the applicable Roster(s) of thetransferring organization in compliance with the eligibility requirement of the Rules, as well as details
regarding the acquiring Team’s endeavours to market and promote its participation into BLAST R6 shoulda License transfer was to be approved by BLAST and UBISOFT. If UBISOFT and BLAST reckon that thetiming of a projected transfer is likely to create instability in BLAST R6’s league operations and continuity,or if UBISOFT and BLAST determine that the acquiring Team endeavours to promote BLAST R6 are notaligned with UBISOFT and BLAST needs for BLAST R6, then UBISOFT and BLAST reserve the right todecline a License transfer at discretion.
In any case, a License transfer may only be effective once a License Confirmation Letter provided byUBISOFT is executed by the Team that has been approved to be transferred a License.
Once the transfer is effective and approved by UBISOFT and BLAST, changes to the Roster(s) can be madeduring the next transfer window set forth in Section 4.6.3.
3.1.6. License RevocationUBISOFT reserves the right to revoke a License granted in case of major or repeated breaches of the Rules
by any of the Team’s Players or Team’s Staff.
3.2. Acknowledgment letter (For Teams without a License)
All Teams competing in BLAST R6 that are not eligible for a License must be represented by a Player orTeam Staff of said Team by appointing this Player or Team Staff as their appointed representative throughPage 11 of 44

the execution of the Acknowledgment Letter set forth in the Appendix (the “Acknowledgement Letter”).
An Acknowledgement Letter is valid until the end of the ongoing Stage of competition and must be
renewed should the Team want to participate in another Stage of competition during the same Season.
Through the execution of the Acknowledgment Letter, all members of the Team agree that all Prize
Payments they are owed due to their placement in competitions of BLAST R6 will be made to the
Appointed Team Member indicated in said Acknowledgement Letter.
An acknowledgement Letter also grants the ability to the Team without a License the right to be granted
and retain SI Points from Stage 1 to Stage 2 provided that such Team comply with the player transfer
limitations set forth in Section 4.7. In the event where the Roster composition of a Team without a Licensechange due to transfer of Players made between two Stages, a new Acknowledgement Letter will have to
be executed by the newly composed Team and provided to the Tournament Organizer before thebeginning of Stage 2.
3.3. Player and Team Staff Eligibility
3.3.1. Compliance with the Rules
Players and Team Staff will be eligible and remain eligible to compete in BLAST R6 with their Team as longas they agree to be bound to and abide by the Rules, and in particular comply with the eligibility
requirements set forth in this Section 3.3.
3.3.2. Age
Each Player and Team Staff must be 18 years old or older, as stated on their official government issued
documentations, at the time of their first match in BLAST R6 in order to be eligible to participate.
3.3.3. Residence
Any Player competing in BLAST R6 must reside in the Region such Player competes in. Additionally,UBISOFT, BLAST and/or Tournament Organizers may add extra residency requirements in their Specific
Rules for the Teams participating in specific Regional competitions.
A Team Coach (as defined in Section 4.1) is allowed to perform his role from a different Region its Roster
competes in for online competitions but must be physically present to perform its role for any competition
taking place in an offline environment.
3.3.4. Ubisoft account in good standing
In order to be eligible to participate in BLAST R6 and throughout the entire duration of BLAST R6, Players
and Team Staff may not own or use a Ubisoft account that is not in good standing. The notion of “Good
standing” is construed in application of the Rainbow Six: Siege code of conduct and of Ubisoft Terms of
Use and such standing may be verified by UBISOFT from time to time.
Any sanction emitted by UBISOFT on the Ubisoft account of a Player or Team Staff may translate into
Sanction(s) in BLAST R6. Additionally, should any Player or Team Staff own or use another account that is
not in good standing, any sanction to such account may translate into Sanction(s) in BLAST R6 as well.
3.3.5. No competition suspension
A Player and/or Team Staff may not participate or be involved in any competition of BLAST R6 if such

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Player and/or Team Staff is subject to a competitive suspension issued by UBISOFT, BLAST or the
Tournament Organizer of said competition.
3.3.6. Compliance with local labor and immigration laws
Participation in any competition of the BLAST R6 is conditioned to the obtention, by each Player and Team
Staff of any necessary official documentation (visas, work permits, governmental authorizations…)
required to comply with applicable local laws where the BLAST R6 competition is held.
UBISOFT, BLAST and/or the Tournament Organizer cannot be held responsible for the failure of aPlayer and/or Team Staff and/or Team’s failure to secure any required documentation needed toparticipate in a BLAST R6 competition in compliance with applicable law.
Teams are responsible for providing to the Tournament Organizer operating a competition of BLAST R6
with supporting document substantiating the compliance of their Players and Team Staff with Sections
3.3.2, 3.3.3, 3.3.4 and 3.3.7 at the beginning of each Season and no later than seven days prior to theTeam’s first official match of a Season in BLAST R6 or during the Season whenever a new Player isacquired.
3.3.7. Absence of Conflict of Interest
At the time of its registration, prior to any License transfer, and/or upon UBISOFT’s Regional esports
manager and/or Tournament Organizer Administrative Staff request, each Team, regardless of whether or
not they own a License within BLAST R6, must provide an “absence of Conflict of Interest” statement
certifying that the Team is not facing a Conflict of Interest. A “Conflict of Interest” may include, but is not
limited to:(i) Joint Control of multiple Teams, or any form of interests in multiples Teams in BLAST R6. For
purpose of this definition in this present Section 3.3.7 (i), “Control” means:•

The possession, directly or indirectly, of the power to vote five percent (5%) or more of allinterests having voting power for the election of Team owners or any Team representative.

•

The ownership of a general partnership interest or a limited partnership interest (or otherownership interest) representing ten percent (10%) or more of the outstanding limited
partnership interests or other ownership interests of such Team.

(ii) A situation where a Player or a Team Staff (such term being defined in Section 4.1) is an
employee, officer, director, agent, contractor or subcontractor performing services or work inconnection with BLAST R6, or representatives of UBISOFT, BLAST or of the Tournament Organizer
and/or of any person or other entity which own or Control, is under the ownership or is undercommon ownership or Control of UBISOFT, BLAST or the Tournament Organizer. “Control” under
this present Section 3.3.7 (ii) shall mean the power, through any means, to determine the policies
or management of an entity, whether through the power to elect, appoint or approve, directly or
indirectly, the directors, officers, managers or trustees of such entity or otherwise. As an exception
to the foregoing, UBISOFT and/or the Tournament Organizer may contract a Player or Team Staff
to participate to content pieces produced by its Production and Broadcasting Staff, and in suchcase a situation of conflict of interest would not exist if the Player or Team Staff is not in a position
where such Player or Team Staff may obtain access confidential information providing competitive
advantage to its Team if disclosed during such participation.

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(iii) A situation of collusion where a Player or Team Staff is in a position in which said Player or Team
Staff could interfere and/or benefit financially or otherwise, directly or indirectly, from a decision
to alter the outcome of a match and/or behavior of the Team within a competition of BLAST R6 in
a manner contrary with the integrity and competitive spirit of BLAST R6. A situation of collusion
includes, but is not limited to, undisclosed agreement between two or more parties to deceive
and/or mislead Tournament Organizer’s officials and/or UBISOFT’s and/or BLAST’s Regional
Esports manager or tampering the outcome of a or multiple matches in a competition of BLAST
R6.
(iv) Any cluster of clues indicative of a Conflict of Interest identified by UBISOFT or BLAST.
Failure to provide the aforementioned absence of Conflict-of-Interest statement, or in case of any
misrepresentation or deceit on the facts alleged on this absence of Conflict-of-Interest statement, may
lead to Sanction(s), which may include disqualification of the Team from BLAST R6.
4. Team Composition, Players Transfers and Roster Registration
4.1. Players’ roles & Roster Definition
Definition“Appointed
Team
Member”

Shall have the meaning ascribed to such term in Section 1.2.2 and corresponding to a Team’s Pointof Contact for a Team without a License empowered to exercise the prerogatives indicated in the
Acknowledgement Letter for that Team.

“License
Holder”

The License Holder is the person appointed by the Team to exercise the prerogatives attachedto the License mentioned in the conditions set forth in Section 3.1.

“Players”

The term “Players” refers to all players (Starters or Substitutes) part of either the Main Roster or
the Secondary Roster of a Team (collectively the “Players”)“Roster”

The Term “Roster” refers to a group of 5 to 7 Players (5 Starters and up to 2 Substitutes) registered
to compete in a competition of BLAST R6 and which may be either the Main Roster or theSecondary Roster. The Term “Rosters” refers collectively to the Main and the Secondary Roster ofa Team.

“Main
Roster”

A Team’s “Main Roster” shall either mean the unique roster that a Team has registered forparticipation in the BLAST R6 or, for Teams that have elected to constitute a “Secondary Roster”,
its roster of Players that partakes in the highest level of competition within BLAST R6 during the
Season.

“Secondary
Roster”

A Team’s “Secondary Roster” is a Roster competing at a level of competition that is lower than
the Team’s Main Roster level of competition. A Secondary Roster can exist within the same Region
as the Main Roster, or within a different Region, and is subject to the restrictions outlined in
Section 3.1.2.

“Starter”

A “Starter” is a Player of a Team’s Roster. Any Roster must have 5 Starters to be validly
registered to compete in any given competition. As a general rule, the 5 Starters of a Roster shallbe the ones playing in BLAST R6 matches by default.

“Substitute”

A “Substitute” is a Player of a Team’s roster. Any Team may register up to 2 substitutes per Roster(see Section 4.3). A Substitute can replace one of the Team’s Starters in a match as outlined in
Section 5.3.1.

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“LoanPlayer”

A “Loan Player” is a Player which, under the restrictions and conditions set forth in Section 4.6.4.5.,
have been granted the right by UBISOFT and the License Holder of his Team to compete at theSix Invitational with a different Team with a License.

“Support
Staff”The term “Support Staff” shall mean any person employed or contracted by the Team whose role
is to directly or indirectly assist the Players through their participation in BLAST R6. Team Support
Staff may for example be an analyst, psychologist, physical trainer, social media manager, content
creator, nutritionist, etc.

“Team
Coach”The term “Team Coach” shall refer to the person responsible, in the Team, for assisting Players intheir in-game preparation for competition, as well as supporting them during their participation
in official matches of BLAST R6.

“Team
Manager”

The term “Team Manager” shall refer to the person responsible, in the Team, for assisting Players
in the administration and logistics of their participation in BLAST R6. For the Teams with a License,
they are usually the most appropriate person to be appointed as Team Point of Contact insteadof the License Holder himself.

“Team Staff”

The term “Team Staff” shall refer collectively to the Team Coach(es), Team Manager andSupport Staff.

4.2. Minimum Team composition
Each Team shall always have the following Team composition during the Season in order to remain eligible
to participate in BLAST R6 (roles can be cumulated unless specified otherwise):•

One License Holder (only for Teams competing with a License) or one Appointed Team Member(only for Teams competing with an Acknowledgement Letter); and•Five Players constituting the Starters of the Main Roster of a Team. Except for Teams that arecontractually bound to UBISOFT to maintain their Roster at all times during the Season, thisobligation to maintain the Main Roster does not apply if said Roster is not competing or qualified
to compete in any esports program of BLAST R6 before the end of the Season.
4.3. Additional Team composition

A Team may have the following additional Team Players and/or Team Staff:•

Up to Seven additional Players, depending on the following:o

A team may register up to 2 Substitutes with its Main Roster.
ORo

A Team may constitute a Secondary Roster with 5 different Players from the Starters of its
Main Roster. Those 5 Players will constitute the Starters of said Secondary Roster. For
Team’s whose Main and Secondary Rosters compete in the same Region, 2 of the 5 Startersof the Secondary Roster may be registered as Substitutes of the Main Roster. The opposite
is, however, not possible, i.e., 2 Starters from the Main Roster may not be registered as
Substitutes of the Secondary Roster. In addition, a Team may register 2 dedicatedSubstitutes for its Secondary Roster. The grand total of all Players registered in the Mainand Secondary Roster of a Team cannot exceed 12 Players.

Page 15 of 44

•

One Team Manager who may serve as Point of Contact with the Tournament Organizer(s) andUBISOFT and/or BLAST for logistics and league operations purposes.

•

One Coach per Roster, supporting the Players during official matches in accordance with theSpecific Rules of BLAST R6 competitions the Team partakes in. The status of Coach for a Roster
gives the Coach the right to request to substitute one of the Starters with a Substitute of the Roster
in an official match. In the event a Starter, due to exceptional circumstances, is not able to play anofficial match, with no Substitutes for the Roster available for replacement, the Roster’s Coach may
request the ability to step-in temporarily as a substitute Player himself. A Coach may only step-in
with the Tournament Organizer’s approval and will not be allowed to step-in in case of noncompliance with all the eligibility conditions set forth in Section 3.3.

•

Any number of additional “Support Staff” as the Team sees fit.
4.4. Insufficient number of Players and Stand-in Players

If a Team is not able to have five Players competing in a particular match of BLAST R6, including throughcalling a Substitute, or with its Coach stepping-in, the Team can request to have another one of their Team
Staff members replace the unavailable Player. Authorization to compete with a Team Staff member
replacing a Player is subject to Ubisoft and to the Tournament Organizer’s approval.
In the event that a Team is unable to have five Players competing including through calling a Substitute, a
Coach stepping-in or any other Team Staff member, the Team can exceptionally request to play with aStand-In Player. A “Stand-In Player” is a person exceptionally authorized to compete with a Team he is notunder contract with, for a limited period of time (a “Stand-In Player”) and for the sole purpose of avoiding
the Team forfeiting that match for breach of the Team composition requirements set forth in Section 4.2.
Authorization for a Team to compete with a Stand-In Player is always subject to UBISOFT and/or BLAST
and/or to the Tournament Organizer’s approval and is subject to the following limitations:•Stand-In Players must meet all eligibility requirements presented in Section 3.3. Exception can bemade to the Residence eligibility rule stated in Section 3.3.3 only for offline competitions, andsubject to UBISOFT and/or BLAST and the Tournament Organizer’s approval in each instance.

•

A Stand-In Player cannot have been registered with another Team that has competed, in the same
Stage of the Season, against the Team he is standing-in for. This applies across all competitions of
BLAST R6.

Page 16 of 44•A Stand-In Player cannot be registered in the Roster of another Team that is competing in the same
competition he is asked to stand-in for.
4.5. Roster Lock

A Roster is considered locked upon its registration with the applicable Tournament Organizer for acompetition or multiple competitions of BLAST R6. Once locked, no new Player(s) or Coach may be added
to the roster:•

For Teams operating with a License: until the beginning of the next Transfer Window during
which Team with a License may execute transfer of Players and/or Coach as set forth in section
4.6.1.

•For Teams operating with an Acknowledgement Letter: for the entirety of such Team’s
participation into a Regional Competition or Global Competition..
4.6 Player and/or Coach transfers for Teams with a License
4.6.1. Transfer Rules

Teams with a License can only execute transfer of Players and/or Coach during the pre-establishedtransfer windows set forth in Section 4.6.3. and subject to the limitations set forth in Section 4.6.4.
Any transfer of a Player and/or Team Coach from a Team (with or without a License) to a Team with a
License, or any addition of a Free Agent Player to a Team with a License, or transfer of a Loan Player to aTeam with a License, is considered a Player or Coach transfer. A “Free Agent Player” is an individual who
is not contracted by a Team competing in BLAST R6 (“Free Agent Player”). At the beginning of eachStage, Teams with a License shall provide any documentation set forth in Section 3.3 for all new Players
and/or Coach in their Roster (i.e. Players and/or Coach that weren’t already part of said Team during theprevious Stage) to the applicable Tournament Organizer.
4.6.2. Transfer Process
Only License Holders are allowed to get in touch with other License holders in order to discuss and/or
initiate transfer of Player(s) and/or Team Coach. License Holders are not authorized to reach out or
contact any Players or Team Staff from another Team with a License for the purpose of a Player transfer.
A License Holder may delegate this right to discuss transfers by appointing one of his or her Team Staff
as its representative for the transfer discussion and negotiation purposes on his or her behalf.
Appointment of said Team Staff shall immediately be notified to UBISOFT’s and BLAST’s Regional Esports
Manager and Tournament Organizer officials for the competition the Team competes in.
Breach of this rule will be considered poaching and will be heavily sanctioned within the scope defined by
the Penalty Index.

4.6.3. Transfer Windows
Transfer windows are timeframes during which transfer of Player(s) and/or Coach to a Team with License
may be executed (the “Transfer Windows”). For sake of clarity, discussion and negotiation regarding an

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upcoming Transfer of Player outside of the Transfer Window may be initiated under the conditions set
forth in Section 4.6.2., but the execution of such Transfer may only occur during a Transfer Window. The
transfer is considered “executed” once the acquired Player or Coach and the acquiring Team with a
License have agreed to be legally and unconditionally bound to the participation of the acquired Playeror Coach in the Team at the latest at the end of the Transfer Window, and provided that such transfer isnotified by email to UBISOFT, BLAST and the relevant Tournament Organizer. All relevant parties involvedin such Transfer shall be included in cc in the email sent to the Tournament Organizer and UBISOFT and/or
BLAST to notify the execution of such Transfer.
The Transfer Windows for Season 2024 are as follows:
Season 2024

Dates

Type

Mid-Season Transfer
Window 1

From May 27th, 2024, 9 AM CET until August 21st ,2024, 9 AM CETMid-Season Transfer Window

Mid-Season Transfer
Window 2

From November 18th, 2024, 9 AM CET until ,December 4th, 2024, 9 AM CETMid-Season Transfer Window

Off-Season
Window

From February 17th, 2025, 9 AM CET until March
5th, 2025, 9 AM CET

Off-Season Transfer Window

Transfer

4.6.4. Transfer Limitations and Player Swap
4.6.4.1. Mid-Season Transfers
All Transfer Windows, except the last one of each Season (starting in February after the end of the Six
Invitational for that Season) are considered “Mid-Season Transfer Windows”.
During a mid-Season Transfer Window, Teams with License can bring a maximum of three new Players andone Coach in each of their Rosters. Should new Players be added to the Secondary Roster of a Team witha License, those Players cannot also be registered as Substitutes of the Main Roster as outlined in Section
4.3.
4.6.4.2. Off-Season Transfers
The last Transfer Window of each Season – starting in February after the end of the Six Invitational – iscalled the “Off-Season Transfer Window”.
During an Off-Season Transfer Window, Teams with a License can change the Coach and/or as many
Players as they want from their Roster(s).
4.6.4.3. Player and/or Coach Swap
Any transfer of a Player and/or Coach from a Team’s Main Roster to its Secondary Roster, or vice versa, isconsidered a “Player Swap” or a “Coach Swap”.
Player and/or Coach Swaps can only occur during the pre-established transfer windows set forth in
Section 4.6.3 and in accordance with the transfer rules set in Section 4.6.1:- During Mid-Season Transfer Windows: Teams with a License are allowed to swap a maximumof 2 Players and one Coach between their Rosters.

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- During the Off-Season Transfer Window: Teams with a License are allowed to swap their
Coach and/or as many Players as they want between their Rosters.
4.6.4.4 Deliberate, sudden and unforeseen Player and/or Coach departurefrom a Team with a License
In the event where a Player or a Coach deliberately leaves the Roster of a Team with a License in a mannerthat is unexpected and suddenly after the beginning of a Stage, while no available Substitute is in place
to replace said Player and/or Coach, the impacted Team may inform UBISOFT and/or BLAST immediatelyby email (with the Player and/or Coach leaving the Roster in cc) and request the addition of a Free Agent
Player to its Roster in order to avoid facing disqualification.
UBISOFT reserves the right to deny said request at discretion if it reasonably believes such departure not
to be sudden, unforeseeable, or deliberate.
Unless reasonable justification is provided by the Player and/or Coach to justify its sudden, deliberate andunexpected departure during a Stage, such Player and/or Coach will not be eligible to compete in a Closed
Regional League of BLAST R6 within a Team with a License:- Until the beginning of Stage 1 of Season 2025 if the departure occurs in Stage 1 of Season 2024;or- Until Stage 2 of Season 2025 if the departure occurs in Stage 2 of Season 2024
For sake of clarity, such Player and/or Coach would not prevented from competing in BLAST R6 with aTeam without a License in case of Deliberate, sudden and unforeseen departure from a Team with a
License during the Season.
4.6.4.5 Player Loans
Any Team with a License who is qualified to the Six Invitational is permitted during Mid-Season Transfer
Window 2 to submit a Player Loan request for any Player part of a Team with a License, provided that thelatter Team:(i)is not qualified to participate to the Six Invitational; and(ii)does not participate in a SI LCQ with said Player; and(iii)
contractually agree to such Player Loan
Such Player Loan Request may only be sent during the Mid-Season Transfer Window 2 and directly byemail to the Player with the License Holder’s of his Team in cc. In such case, both the Player, the acquiring
Team and the loaning Team shall negotiate at arm-length and agree in writing to the condition of thePlayer Loan. Such agreement may only be executed during the Mid-Season Transfer Window 2, andconfirmation of the execution of such agreement shall be notified by the License Holder of the transferring
Team to UBISOFT and BLAST (with the Player agreeing to such Player Loan in cc) in order to be valid.
Any approved Player Loan will be considered a Player Transfer for the Mid-Season Transfer Window 2.
During the time of the loan, the Team acquiring temporarily the Loan Player will be fully responsible
towards UBISOFT, BLAST and the Tournament Organizer for any aspect related to such Player’s
participation in the Six Invitational. In no event the duration of the Player Loan may exceed the last day of
the Six Invitational and the beginning of the Off-Season Transfer Window.
4.6.5. Global Contract Database
In order to facilitate Player and/or Coach transfers during Transfer Windows by and between Teams with

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a License, and in order to avoid poaching and encourage best practices across all Teams with a License,
the Team Data regarding Players and/or Coach availability during a Transfer Windows will be madeavailable to License Holders within a Global Contract database managed by UBISOFT and BLAST. The
Global Contract Database may also be shared with third party organizations that have expressed alegitimate interest to acquire a License for participation into an upcoming Stage or Season of BLAST R6.
If a License Holder appoints a Point of Contact to manage Player and/or Coach transfers on its behalf,access to the Global Contract Database will be granted to the appointed Point of Contact. Any change
of Point of Contact shall be limited in time and notified to UBISOFT, being understood that any accessgranted will terminate once the duration of the appointment expires.
The communication to UBISOFT of the aforementioned Team Data regarding Players’ and or Coach’s
availability for a transfer and License Holder contract details constitute a legitimate interest for theprotection of the stability and integrity of BLAST R6 and a material condition for the participation ofTeam’s with a License in BLAST R6. Any change in such Team Data shall be notified to UBISOFT whenevera change occurs. Team Data for a given Player, Coach or License Holder contained in the Global Contract
Database will be deleted from the Global Contract Database once said Player, Coach or License Holder
leaves BLAST R6.
More information regarding the way Ubisoft processes Team Data (including Personal Data), to enable
Players’ Transfers during the Transfer window, is provided in Section 8.3 of the Rulebook titled “Privacy”.
4.7. Permitted changes of Players for Teams without a License
Outside of the period of Roster Lock set forth in Section 4.5, Teams without a License may change amaximum of two players in order to retain the SI Points that the Team may have accrued throughout its
participation in BLAST R6 for season 2024. Once a change of Player has been made, the newly formed
Team shall execute a new Acknowledgement Letter and submit it to Tournament Officials.
Notwithstanding the above, a Team without a License qualifying to SI (either through SI Points or througha SI LCQ), may not participate to the Six Invitational 2025 with a different Roster than the one such Teamqualified with for the Six Invitational 2025.
4.8. Roster Registration
At the start of the Season and of any given Stage, each Team must provide to the Tournament Organizer(s)a list of information regarding its official Roster for the upcoming Stage of competition, as part of a Roster
Registration process. Should a Team with a License have both a Main and a Secondary Roster, each Roster
must be registered separately. This list should include the following information (collectively the “TeamData”):•For Players and Coach: legal first name, legal family name, Ubisoft profile name, Ubisoft ID, role
(Player or Coach), country of residence, birthdate, and contract end date (if applicable).

•

For License Holders: legal first name, legal family name, email address.

The communication to UBISOFT of the aforementioned Team Data regarding Players’ and or Coach’s
availability for a transfer and License Holder contract details constitute a legitimate interest for theprotection of the stability and integrity of BLAST R6 and a material condition for any Team’s participation
in BLAST R6. Any change in such Team Data shall be notified to UBISOFT whenever a change occurs. Team
Data for a given Player, Coach or License Holder contained in the Global Contract Database will be

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deleted from the Global Contract Database once said Player, Coach or License Holder leaves BLAST R6.
More information regarding the way Ubisoft processes Team Data (including Personal Data), to enable
Players’ Transfers during the Transfer window, is provided in Section 8.3 of the Rulebook titled “Privacy”.
5. Rainbow Six: Siege competitions operation and administration
5.1. Game Rules
Rainbow Six Siege is a 5vs5 first-person tactical shooter where two teams compete on various maps andacross multiple rounds by attacking and defending objectives. All competitions of BLAST R6 are playedon PC.
5.1.1. Match format
A Match of Rainbow Six: Siege can be played as a best of 1, best of 2, best of 3 or best of 5 maps dependingon the Specific Rules of the BLAST R6 competition it is part of.
5.1.2. Match settings
The following match settings be applied consistently across all competitions of BLAST R6:•

By default, the host of the game should be the observer, an admin or a commentator. Tournament
Organizers may specify otherwise in the Specific Rules but the responsibility of hosting the gamecan never fall on one of the Players.

•

A game must be hosted on a local server with the following settings for the corresponding match
format:Best of 1
Match format

Game Mode
Plant duration
Defuse duration
Fuse time
Preparation
ActionTime of day
HUD settings
Number of bans
Ban Timer
Number of rounds
Attack/Defense
swap
Overtime Rounds
Overtime score difference
Overtime rolechangeObjective rotation
parameter
Objective type for rotation
Pick Phase timer

7
7
45
45
180
Day
Pro League
4
20
12
6

Best of 2
Match format

Best of 3
Match format

Best of 5
Match format

TEAM DEATHMATCH BOMB
7
7
7
7
45
45
45
45
180
180
Day
Day
Pro League
Pro League
4
4
20
20
12
12
6
6

7
7
45
45
180
Day
Pro League
4
20
12
6

0 or 32
1

0 or 321

32
1

3 or Infinite
2
1

2

2

2

2

Rounds played
15

Rounds played
15

Rounds played
15

Rounds played
15

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Operator HP
Friendly fire damage
Friendly fire in Prep Phase
Reverse Friendly Fire

100
100
Off
Off

100
100
Off
Off

100
100
Off
Off

100
100
Off
Off

InjuredSprintLean
Death Replay
Death Duration

20
On
On
Off
2

20
On
On
Off
2

20
On
On
Off
2

20
On
On
Off
2

5.1.3. Maps and Operators
5.1.3.1. Map pool
The official map pool for competitive play in BLAST R6 is constituted of 9 maps. At the end of every Stageof BLAST R6, or of the Season, Ubisoft may change some of the maps in the map pool. Tournament
Organizers and Teams competing in their programs will be notified at least 2 weeks prior to the start of
the next Stage or Season.
The current map pool is constituted of the following maps:• BANK• BORDER• CHALET• CLUBHOUSE• CONSULATE• KAFE• LAIR• NIGHTHAVEN LABS
• SKYSCRAPER
5.1.3.2. Map bans
A match of Rainbow Six: Siege begins with a map ban sequence where both teams alternate banning andselecting maps of the official map pool in a predefined order that varies depending on the match
format; in order to determine which map is (are) played throughout the match. The following table
presents the sequence of bans prior to a match between team “A” and team “B”, for each match format:
Winner of the coin toss can decide on having side selection for whichever map is selected or decide which
team will ban a map first. The loser of the coin toss gets to make the other decision.
Best of 1

Map ban sequence
Coin toss, winner either chooses “side selection” once a map is selected or “who bans a map first”.
A Ban – B Ban – A Ban – B Ban – A Ban – B Ban – A Ban – B Ban – Map played

Best
3

of

Coin toss, the winner chooses “who bans a map first”. “Side Selection” is given to the opposite teamfrom the one that selected the Map. New coin toss to determine who gets “Side Selection” for thedecider map.
A Ban – B Ban – A Ban – B Ban – A Pick – B Pick – A Ban – B Ban – Decider

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Best of 5

If the format of the competition is a Single Elimination bracket, the following is used: Coin toss, winnerchooses “who bans a map first”. “Side Selection” is given to the opposite team from the one that
selected the Map. New coin toss to determine who gets “Side Selection” for the decider map.
A Ban – B Ban – A Pick – B Pick – A Ban – B Ban – A Pick – B Pick – Decider
If the format of the competition is a Double Elimination bracket, the following is used: “Side Selection”
is given to the opposite team from the one that selected the Map. New coin toss to determine whogets “Side Selection” for the decider map.
UB Team Pick / LB Team Ban / UB Team Ban / LB Team Pick / UB Team Ban / LB Team Ban / UB Team
Pick / LB Team Pick / Decider

In each of those ban sequences, should any map go to Overtime, the team that didn’t get “Side Selection”
on said map, will get “Overtime Side Selection”.
5.1.3.3. Operators, gadgets, equipment or attachments
Every new operator released in Rainbow Six: Siege is available for competitive play in BLAST R6 upon
release.
Ubisoft reserves the right to ban specific operators, as well as gadgets, equipment or attachments they
may have, from time to time, in order to guarantee a fair competition, and if UBISOFT reckons that it
contains a bug, creates imbalance or has a game-breaking effect on competitive play. Tournament
Organizers are responsible for notifying all Teams competing in their programs of such ban once notified
by UBISOFT.
5.1.3.4. Cosmetics
During BLAST R6 competitions’ official matches, Players can only use the battle dress uniforms
and headgears listed below. All others battle dress uniforms and headgears are banned from use
in competitive play:•

Operator’s default skins•

Pro League skins (gold sets)•

Pro R6Share teams branded cosmetics•

Six Major branded cosmetics•

Six Invitational branded cosmetics•

Esports Programs cosmetics’

Using any battle dress uniforms and/or headgears that are not permitted will result in a warning for first
offense and a round loss for any additional offenses. Weapon skins, weapon charms and operator
background cards are not subject to any restriction.
Drone skins and operator gadget skins are all forbidden in competitive play. Players can only use thedefault drone and operator gadget skins.

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UBISOFT reserves the right to update the list of prohibited cosmetics at any point during the Season andwill inform teams of any such update through the relevant Tournament Organizer.
5.1.3.5. Usage of bugs or in-game exploits
The list of bug exploits or in-game exploits that are prohibited from being used in any competition of
BLAST R6 is indicated below and will be updated by UBISOFT from time to time. Any bug exploits or ingame exploit not currently indicated in this list shall be escalated to UBISOFT and/or BLAST and/or the
Tournament Organizer so that UBISOFT can investigate as to whether such bug exploits, or in-game
exploit must be barred from usage in any competition of BLAST R6.
These are known unintended mechanics that have been approved for use in BLAST R6 and, unless a newvariation or change impacts these, Teams may implement them.
•

Using equipment or defusing through a destructible surface•

Destroying a hatch with the defuser on it to cause it to fall and deactivate (resulting in a win for the
defending team)•

Smoking through walls•

Hibana’s pellets, Ace’s SELMA charges and Thermite’s exothermic charges can be placed
anywhere

These are known unintended mechanics that have been banned for use in BLAST R6 and, at minimum, will
carry an immediate round loss and/or further Sanction(s).
•Any position that Players can get their operator, drones or gadgets to, and out of, by passing
through any object, wall or surface, resulting in the operator, drone or gadget not being seen as
they normally should.

•

Any position that Players can get their operator, drones or gadgets to, and out of, only through thehelp of one or multiple of their teammates clustering around them (through 3D models collisions)•

Any behavior or action that Players can perform to create a situation where they can see or shootat an opponent without the opponent being able to see them or attack/shoot at them as theynormally should.

•

Standing on a window ledge undetected•

Blocking window vaulting with a destructible shield•

Shooting through what is intended to be non-destructible items including walls, floors, ceilings andother objects or surfaces.

•

Placing any equipment or gadget in a place where it cannot be destroyed•

Vaulting on ledges and proning to reach normally inaccessible spots•

Vaulting onto skylight windows
5.1.4. Tactical Timeouts

Tactical Timeouts are short pauses in the flow of a game that can be requested by a Coach. In order torequest a Tactical Timeout, the Coach needs to notify the referee or tournament administrator at the endof a round, or during the first 15 seconds of the operator pick phase. Upon notification, the game will be

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paused and a 45 second timer will start during which the Coach will be allowed to communicate with
Players of his or her Team. A referee or tournament administrator will be listening to the communications
between the Players and their Coach for the entire duration of the timeout. Once the 45 seconds haveelapsed, the communication between the Coach and the Players will automatically be cut-off, and thegame will resume.
Each Team may request one Tactical Timeout per map during any given match. Timeouts that are not used
do not carry over to the next map and are lost.
When one Team requests a Tactical Timeout, the other Team also benefits from having their Coachallowed to communicate with their Players and will be subject to the same restrictions.
Players and/or Coach are strictly forbidden to leave the competition area during Tactical Timeouts
without express approval of a Tournament Official
5.1.5. Technical Timeouts
Technical Timeouts are pauses in the flow of a game made by Tournament Officials at their sole discretiondue to any reason they deem reasonable. There is no pre-determined duration for Technical Timeouts.
Teams are not permitted to communicate amongst players and/or coach during the entire duration of aTechnical Timeout unless explicitly allowed by the Tournament Officials. Failure to comply will besanctioned.
Players and/or Coach are strictly forbidden to leave the competition area during Technical Timeouts
without express approval of a Tournament Official.
5.2. Good sportsmanship Rules
Additionally, to all rules and mechanics established in Rainbow Six: Siege, competitive play in BLAST R6 is
subject to the following good sportsmanship rules:•

Teams and Players are expected to perform and play at their best at all times during any match,and to avoid any behavior inconsistent with principles of honesty, and fair play•

Intentional teamkilling is strictly forbidden•

Spawnkilling (defined by killing an opponent within the first 2 seconds of the action phase of around) is strictly forbidden and will result in a penalty.
5.3. Competition Rules

Each competition of BLAST R6 may be operated by different Tournament Organizers, or by UBISOFT
and/or BLAST themselves for certain part of BLAST R6. Depending on the location, duration and formatof the competition, rules pertaining to the organization of BLAST R6 competitions may vary. The
Tournament Organizer is responsible for the establishment of guidelines and rules on the topics identified
in this section and must make such rules and guidelines available to Teams before the start of thecompetition they oversee. In the event where there is an ambiguity, conflict or inconsistency between
competition’s Specific Rule and the rules contained in this Global Rulebook, the rules contained in the
Global Rulebook shall prevail. This order of precedence may not however be applied retroactively andshall only be applied for future matches and/or situations.

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Tournament Organizer’s responsibility
Administrative
Staff Role

Identification and communication to the Teams of all Tournament Organizer Administrative
Staff role in order to facilitate organizational and logistical communications.

Equipment

Listing and communication of all Players’ equipment required to compete in offline eventsand competitions of BLAST R6, with an indication each time on the equipment provided by
the Tournament Organizer and the equipment that Players shall bring themselves toparticipate.
The Tournament Organizer shall also establish and indicate in advance any limitation
regarding the access of the Players to their equipment throughout their participation in
BLAST R6.
All Tournament Organizers in charge of offline events must establish and maintain asubmission and validation process for all Player’s equipment used in BLAST R6 competitions
they operate.

Third
party
program usage

For offline play, establishment of a submission and validation process for any drivers or thirdparty program necessary for the use of the equipment brought by Players if such driver or
third-party program is allowed. Tournament Organizers will be responsible for supervising
the installation and usage of those programs or drivers.
Tournament Organizers may require or allow usage of a specific third-party program for the
management of the BLAST R6 competition they operate. In such case, the Tournament
Organizer will be fully responsible for any processing related to this third program and if
necessary, inform the Players regarding any processing of personal information operated
through that mean, in compliance with the applicable data protection law.

Cheat
Equipment
tampering&

Equipment tampering, usage of unauthorized third-party programs affecting gameplay ormacros is strictly forbidden and will be considered cheating. Tournament Organizers will be
responsible for the establishment and enforcement of verification processes to prevent theuse of cheats in any kind of form within BLAST R6, both for offline and online competition of
BLAST R6.

Offlineevent
accesses for allparties involved

Tournament Organizers will provide instructions (including but not limited to schedule, floor
map, etc.) regarding accesses to all different areas of the venue they operate for offlinecompetitions of BLAST R6, as well as require the use of credentials and any security
procedures which will have to be always complied with by the Players and Team Staff.

Competition
formatAs indicated in Section 5.1.1, Match format will be defined by the Tournament Organizer in
the Specific Rules and made available to the Teams prior to the start of any BLAST R6
competition that the Tournament Organizer operates.

Competition
registration

Tournament Organizers will require Players and Team Staff to go through a registration
process in order to participate in the BLAST R6 competition(s) they operate, and Players
shall provide any documentation required by the Tournament Organizer throughout thisregistration process, in particular any document indicated in Section 3.3, in order to beauthorized to participate in said competition.

Match
Competition
process&

Tournament Organizers will determine in their Specific Rules the procedure that Teams will
have to follow throughout each step (map bans, match, post-match …) of BLAST R6
competition they operate as well as any obligations Teams might have to follow throughout
these steps.

Notification andTournament Organizers will clearly inform the Players and Teams participating in BLAST R6

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escalation
processcompetitions they operate about the notification and escalation process in place in case of
any issue occurring during a competitive match of BLAST R6 (e.g. to notify a bug exploit, asuspicion of cheating, a technical issue, etc…).

5.3.1. Player Substitution
A Team may request that one or two of the registered Substitute Players of its Roster replaces one or twoof the registered Starter Players of said Roster for a given match of BLAST R6.
To request a substitution, the Coach or Manager of the Team must notify the tournament administrator atleast 60 minutes ahead of the match. The notification must mention the name(s) of the Starter Player(s)that will be substituted out and the name(s) of the Substitute Player(s) that will be substituted in.
Following acknowledgement of the substitutions requested by both Teams, and 15 minutes prior to thestart of the match, the tournament administrator will notify each Team of the Player Substitutions(s)operated on each side. The tournament administrator will notify each team of the Player Substitution(s)on each side at the same time, and Teams are not allowed to request any additional Player Substitution
after such notification.
5.3.2. Standardized Competition Rules
In order to facilitate esports operations across regions and create a consistent competing environment
between all competitions, the following rules are standardized.
5.3.2.1 Majors Format
Each Major is split in 3 phases, with some Teams qualifying directly from Regional competitions to phase
2 and other Teams qualifying to phase 1 at the end of the Stage’s Regional competitions. A high-level
overview of how Regional competitions qualify Teams to each phase is presented in Section 2.3 and moredetails are available here.
5.3.2.1.1 Major phase 1
Phase 1 of a Major will feature a 8 Team double elimination bracket where each team plays at least two
matches, with the winners advancing and the losers dropping to a “lower” bracket. In the first round, theeight teams are randomly paired and play a single game. Bracket concludes in the semi-final round once
the final 4 Teams have been determined.

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All matches in Phase 1 of the Major will be played in a Best of 3 format. A total of 4 Teams will qualify andadvance to phase 2 of the Major.
5.3.2.1.2. Major phase 2
Phase 2 of a Major will feature 16 teams, 4 of which qualified from phase 1, and 12 of which qualified directlyfrom the Stage’s Regional competitions.
Phase 2 of a Major be played in a Swiss bracket where each Team’s next opponent is determined basedon their respective performance in the previous round and according to the Buchholz system.

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All non-qualification and non-elimination matches will be played in a Best of 1 format while all qualificationand elimination matches will be played in a Best of 3 format. At the end of the Swiss bracket, 8 teams will
have qualified for phase 3 of the Major: the Playoffs.
5.3.2.1.3. Major phase 3
The Playoffs will be played in a single elimination bracket with quarter finals and semi-finals played in Bestof 3, and the Grand Final played in a Best of 5 with standard overtime rules.
5.3.2.2. Tie breaker rules
Whenever applicable (Closed Regional Leagues, Majors or any other format supporting this type of scenario) ties are broken by looking at the following elements sequentially in the context of the competition
taking place:
In a context with matches played only in Best of 1:
1.
2.
3.
4.
5.

Round difference
Head-to-head
Match win percentage
Round win percentage
Tiebreaker match

In a context where some or all the matches are played in Best of 3:
1.
2.
3.
4.
5.

Map difference
Round difference
Head-to-head
Match win percentage
Round win percentage

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6. Tiebreaker match
In the event where a team is awarded a victory with a 7-0 scoreline due to the opposing team forfeitinga match, the 7-0 scoreline will not be taken into consideration when the tie breaker rules are being applied.
5.3.3. Promotional activities obligations and LAN restrictions
5.3.3.1. Promotional/Media activities
Players and/or Coach participating in BLAST R6 offline competitions will be required to attend
promotional and media activities in consideration of their right to participate in such tournament and the
publicity and the exposure that arises therefrom. This may include at minimum participation in matchinterviews and signing sessions, creation of content pieces related to BLAST R6 created by the Production
and Broadcasting Staff and other types of promotional content. Such activities will be communicatedreasonably in advance to the impacted Player and/or Coach requested to attend and will not exceed aperiod of time going beyond what is expected within the esport industry.
Specific Rules may also provide additional details (including potential Sanction(s) in case of noncompliance) regarding UBISOFT, BLAST and/or the Tournament Organizer expectations in terms ofpromotional and media obligations to be performed by each Team as part of their participation into
BLAST R6 (e.g. participation into Media Days, posting of match results on the Team’s social media
accounts, etc..).
5.3.3.1. Additional LAN Restrictions
The following additional rules applies to Players’ and Coach’s participation at offline tournaments of
BLAST R6:--

Players must follow the rules and regulations of the hosting venue and partner;
PC and peripherals provided by the Tournament Organizer may only be used for their approved function;
The use of any electronic device or other non-approved peripherals is strictly prohibited andmay result in Sanction(s) (including telephones, tablets, vaping devices, etc..) during competitive play;
Players and Coaches may not handle or touch other Players’ equipment after a match has
started;Request from Players and Coach related to adjustment of stage lightning or stage cameras
will not be granted unless they are justified or lighting setting unreasonably impacting the capacity of a Player to compete fairly and meets the requirements of the Production and Broadcasting Staff.

6. Sanction(s) & Penalties
6.1. Definition & Scope of Punishment
Infringement of any of the rules, requirements and obligations presented in the Rulebook, Specific Rules,
Code of Conduct, Rainbow Six: Siege Code of Conduct and Ubisoft Terms of Use, may trigger

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competitive Sanction(s) and penalties. These Sanction(s) and penalties may be in addition to any othersanctions and penalties which may be applied on the Ubisoft account of the Player.
Sanction(s) and penalties for each type of infraction are categorized in the Penalty Index.
The Penalty Index indicates for each type of infraction a range of Sanction(s) from minimum to maximum,
as well as a limitation period which will run from the notification or discovery of the infraction (whicheveroccurs the latest) and during which infractions may be penalized under the Penalty Index. The Penalty
Index shall not be considered exhaustive, and UBISOFT and/or BLAST and/or the Tournament Organizer
may penalize other behavior if considered in good faith to be in breach of the Rules.
Scope of punishment may vary, as illustrated in the table below, and may include, but is not limited to, fines,
temporary and definitive suspension period(s) for a Team, Player or Team Staff member, round loss, map
or match forfeits etc…
Description
Competitive
warning

Lowest form punishment, a simple warning given to the Player or Team

Competitive
suspensions
and ban

A Player or Team can be temporarily barred from competing in any BLAST R6 competition or
in exceptional cases, if the gravity of the infraction justifies it, banned from BLAST R6
permanently. The Penalty Index provides the possible range of suspension for the different
types of infractions, whose list shall not be considered exhaustive. In addition, a Player or Teammay be temporarily barred from competing in any BLAST R6 competition while UBISOFT
and/or BLAST and/or the Tournament Organizer conduct an investigation, including througha third-party investigator if deemed necessary by UBISOFT and BLAST, in case of reports of
Misbehavioral Incidents (as defined in Section 6.3 below).

Fines

Certain infractions perpetrated by a Team and/or one of its Players’ or Team Staff may be
penalized under the Penalty Index with monetary fines. In such event, the fine will be applied asa deduction of the prize money earned by the applicable Team and withdrawn from any
payment due to the applicable Team if constituting a prize money. The amount so deduced will
be redistributed as prize money amongst the other Teams participating into the same BLAST
R6 competition as the Team impacted by this fine.

Global Points
withdrawal

Infractions committed in the context of Global Competitions may trigger the withdrawal of apercentage of a Team’s points in the Global Point System. Such withdrawal will be effective
after all points have been distributed for the Stage in which the infraction was committed.

Competitive
penalties

Certain infractions perpetrated by a Team and/or one of its Players’ may be penalized by around loss, map loss or match forfeit depending on the severity of the infraction, as illustrated
in the Penalty Index.

UBISOFT and BLAST reserve the right to proceed with any other penalty method in relation to theinfraction and to issue sanction(s) going beyond the maximum Sanction(s) indicated in the Penalty Index
if justified by the severity of the infraction. All aforementioned infractions may be combined and lead tomore severe Sanction(s) in case of repeated infraction.
6.2. Notification and enforcement
Whether it is UBISOFT, BLAST or the Tournament Organizer who defines Sanction(s) for a Team, Player orPage 31 of 44

Coach, the Sanction(s) will depend on the type of infraction, as defined in the Penalty Index:•

Sanction(s) for infractions of category 1 will be issued and notified by Tournament Organizer
officials to the Team’s Point of Contact•

Sanction(s) for infractions of category 2 may be discussed between the Tournament Organizer,
BLAST and UBISOFT and the Sanction(s) will be notified by UBISOFT’s and/or BLAST’s Regional
Esports Manager to the Team’s Point of Contact. UBISOFT and BLAST may issue preliminaryconservative measures (including Player and/or Team temporary suspension for the duration of
the investigation) in case of reports of severe infractions of category 2.

Regardless of the category of the infraction, UBISOFT and BLAST will be notified by the Tournament
Organizer for all infractions occurring in BLAST R6. Unless requested otherwise by UBISOFT, BLAST or the
Tournament Organizer, all communication related to an infraction will take place between the Team’s Pointof Contact and UBISOFT, BLAST and/or the Tournament Organizer’s administrative staff.
6.3. Additional Protective & Supportive measures
6.3.1. Definition
Supportive and protective measures are support services and other forms of assistance available to any
person who may be affected by a discrimination and/or harassment, relationship violence, or sexual
misconduct (“Misbehavioral Incidents”). Supportive and protective measures that are reasonable andappropriate will be considered, provided that they do not unreasonably burden another party.
6.3.2. Process
Upon receipt of a report of Misbehavioral Incident, UBISOFT and BLAST will provide reasonable andappropriate protective and supportive measures during the time of the investigation, designed to:•preserve the individuals affected by the Misbehavioral Incident; and•address safety concerns for any person affected by such Misbehavioral Incident; and•ensure that the integrity of the investigative and/or resolution process is maintained.

This includes UBISOFT’s and BLAST’s assistance in contacting law enforcement authorities and otherexternal resources to seek protective orders. In such case UBISOFT and BLAST will respect and assist in
the implementation of protective orders to the extent practicable and provided that the person affectedby the Misbehavioral Incident issues a request for assistance to UBISOFT and BLAST.
6.4. Investigation Process
Upon notification of a breach of any of the Rules, Ubisoft, BLAST and/or the Tournament Organizer may
trigger an investigation process to gather evidence and bring to light facts that support or contradict thebreach that was notified.
Within a timeframe of 15 business days following the notification of the breach, UBISOFT and/or BLAST
and/or the Tournament Organizer will make reasonable commercial efforts to reach out to theorganization representing the person or people involved in such breach and inform them of the ongoinginvestigation. For sake of clarity, UBISOFT and BLAST and/or Tournament Organizer are not bound to thistimeframe of 15 business days as the complexity of certain investigations may require additional time to

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be invested by UBISOFT and/or BLAST and/or the Tournament Organizer in order to be performed. Such
notification may also include the License Holder and Appointed Team Member, if applicable. From thismoment, the person or people involved in such breach will have 7 business days to come forward with any
supporting elements or information contradicting the claims that triggered the investigation.
Any elements found during an investigation that is indicative of an investigated player purposefully taking
measures to impede an ongoing investigation, by means of example through tampering and destructionof evidence, may result in Sanction(s) which may go up to the maximum Sanction(s) permitted for theoffense under investigation.
6.5. Duty to Cooperate
All Teams, Players, Coach and Team Staff, are required to fully cooperate with UBISOFT and/or BLAST
and/or the Tournament Organizer in connection with any internal or external investigation that is
conducted relating to a suspected violation of the Rules, as well as comply with any request for information
made by UBISOFT, BLAST and/or the Tournament Organizer throughout an investigation. All Teams,
Players, Coach and Team Staffin BLAST R6 have a duty to tell the truth in connection with any suchinvestigation, and a duty not to obstruct any such investigation, mislead investigators, or withhold
evidence. UBISOFT and/or BLAST are likely to draw an adverse inference in an investigation due to a
failure to cooperate. Any Team, Player, Coach and/or Team Staff who fail, by action or omission, tocooperate with an investigation, including through producing the requested documents or otherinformation requested, or fail to comply with any instructions or request for information issued by BLAST,UBISOFT and/or the Tournament Organizer during an ongoing investigation, may, in addition to otherremedies, be subject to Sanction(s) for violation of this Section 6.5.
7. Prize payment
7.1. Recipient and release
All prize money will be paid within 45 to 90 days after the end of the BLAST R6 Stage, including the Major,
and after reception of the corresponding invoice by the Tournament Organizer, where such prize money
has been won. In most cases, the prize money will be paid by the Tournament Organizer in charge of the
BLAST R6 competition it operates, and the Tournament Organizer will communicate to the License Holder
or Appointed Team Member of each Team the applicable process and information required to operate
the payment of the prize pool. Vendor forms and other documents may be needed to be completed in fullby the winning entity in order to process payment. Uncomplete forms may trigger additional payment
delays as payment of the prize money is dependent on the Team capability and obligation to provide aproper payment reception method, a valid invoice, and information requested (e.g. Fiscal ID, Fiscal ID Type,place of registration, legal entity name appearing on income tax return), as well as the issuing bankpayment capabilities. Each Team acknowledges and agrees that withholding of prize pool may apply inorder to comply with a potential international sanction which may occur during a Season of BLAST R6 andthat would be applicable at the time of the scheduled payment. In such case, the processing of the prizepool payment will resume once such international sanction is officially lifted.
7.2. Withholding Taxes
Prize’s payment may be subject to applicable federal, state and local income tax or withholding tax and itis the responsibility of the Team eligible to such payment to seek assistance of a local tax advisor todetermine which taxes may apply to the receipt of a prize and ensure that any applicable taxes are

Page 33 of 44

reported and paid to the appropriate authority.
8. Miscellaneous
8.1. Reserved Rights
8.1.1. Exclusive Rights
UBISOFT is the exclusive owner of the intellectual property and trademarks of the game Rainbow Six: Siege
and of any element derived therefrom, including any and all exploitation rights of BLAST R6 and any
tournament thereof, to the exception of the term “BLAST” which is the exclusive property of BLAST. These
exploitations rights include the non-exhaustive exclusive rights to:-use the game Rainbow Six: Siege for the operation of a competition part of BLAST R6.
use the trademark BLAST R6, jointly with BLAST, in connection with a competition part of the
BLAST R6.
grant to third party the exploitation rights with regards to audiovisual content produced
in any competition part of BLAST R6.
secure sponsorships and grant merchandising rights in connection with BLAST R6 or any
competition thereof.
consent to gambling or betting operations on any element of a competition part of BLAST
R6. For sake of clarity, UBISOFT may decide at its sole discretion whether or not to grant accessto its official league data for the purpose of allowing wagering on the outcome of BLAST R6
matches. UBISOFT expressly reserve any such rights, including without limitation any access tosuch data from UBISOFT private or public API gathering in-game statistics of Players and Team
partaking in BLAST R6.
8.1.2. Tournament Organizer License

Each Tournament Organizer is mandated and instructed by UBISOFT and/or BLAST for the organizationof a competition in BLAST R6 and has obtained from UBISOFT a license, or a sub-license from BLAST, toexploit or exercise any of the rights mentioned above.
8.1.3. BLAST R6 livestreaming policy
UBISOFT is the sole owner of the broadcasting right of any competition of BLAST R6, including online andoffline stage of any competition of the BLAST R6, and may decide at its sole discretion to license theserights to a Tournament Organizer or to any third-party broadcaster. Any person interested in obtaining alicense from UBISOFT to broadcast any BLAST R6 competition shall reach out to the UBISOFT Esports
manager in their Region in order to secure a license to do so.
UBISOFT may decide to include a particular competition of BLAST R6 in the scope of the Watch Party
program. In such case, UBISOFT will let the community know by communicating this decision through apublic blogpost or a post from its social media channels. Participation in the Watch Party Program will
always be subject to (a) UBISOFT approval of the application of the Watch Party organizer and (b) thesignature of the terms and conditions for the Watch party Program provided by UBISOFT. In certain cases,
such participation may require content creators to be a member of UBISOFT Creators Program available
at: https://creatorsprogram.ubisoft.com/.

Page 34 of 44

8.2. Confidentiality
Any communication or discussion privately held and related to any confidential in nature components of
BLAST R6 or any competition thereof, made either through written instruments or verbal communication,
made between UBISOFT and/or BLAST and/or the Tournament Organizer and/or any Team and/or Players
and/or Team Staff shall be deemed strictly confidential and cannot be disclosed publicly without the priorwritten approval of UBISOFT.
In addition, Players and Team Staff attending in person a competition part of BLAST R6 may be exposed
to content that has not yet been officially revealed by UBISOFT to the public and which may be considered
as confidential information (e.g. scenography, run of show, main stage design, content of a season or
esports panel, and more generally any content or element of the competition that has not yet been
disclosed by UBISOFT to the general public). Any disclosure of such content by any means by a Team Staff
and/or any Player, even accidentally, may constitute a breach of confidentiality likely to cause UBISOFT amaterial harm and expose the person involved to Sanction(s), in addition to any other remedy thatUBISOFT may have at law or otherwise”.
8.3. Privacy
Management of Player’s and/or Team Staff member’s Personal Data by UBISOFT and/or BLAST,
when such Personal Data is transferred to UBISOFT and/or BLAST by a Tournament Organizer
mandated by UBISOFT and/or BLAST (Thus, when UBISOFT or BLAST are not themselves Tournament Organizer).
UBISOFT, BLAST or the Tournament Organizer mandated by UBISOFT or BLAST collects and processes
Player’s and/or Team Staff’s personal data regarding their participation in BLAST R6 (“Personal Data”)
to administrate and operate BLAST R6 and provide Players and Team Staff with the best possible experience, and specifically:
Personal Data collected
Identification information including full
name, birthdate, contact details, homeaddress, nationality, social media, Ubisoft
ID, username, and nickname, Team information (including team name, abbreviation, registration name, logo, social media
page, Player’s role in the Team), Teammanager information.
Game data, including game statistics

•
•

•
•
•
•

Purpose of processing
Registration to and administration of BLAST R6
Roster Registration and maintenance of the Global Contract Database as described in Section 4.6.5 hereabove.
Reservation of flights, travel arrangements, and accommodation (if applicable);
Ensuring effective and ongoing communication with
Players and Team Staff.
Game analyses and statistics
Audience engagement.

Please note: UBISOFT may make publicly viewable Players’ game data and may share such data with third parties through APIs
Video and media recording, including • Broadcast and live streaming on TV channels and social
recording of their voice, image, appearmedia platforms and networks
ance, and screen.
• Drive audience engagement and public interest for the
BLAST R6 and esports events and tournaments in general

Page 35 of 44

•Sanction(s) and offenses data, offenses
committed, as well as any sanctions, penalties, or disciplinary measures (past or
current) taken against them in compliancewith the Rules (including the time, date,and duration of such measures).
Key contractual information regarding
Player’s and Coach’s availability for atransfer and any other relevant information, in accordance with the transfer
rules set forth in this Rulebook (see Section 4.6)

•
•
•
•

•
•

Document the history of BLAST R6 and esports tournaments and events.
Ensure Players and Team Staff compliance with the Rulebook and Ubisoft Terms of Use
Maintain and monitor the register of sanctions and penalties
Report any breach of the Rules and associated Sanction(s)Ensure compliance with the transfer rules set forth in thisRulebook (see Section 4.6) through Ubisoft’s Global
Players Contract Database
Monitor, document, and operate transfers in compliancewith the transfer rules.
Inform License holders, and third-party organizations expressing legitimate interest for the acquisition of a License, regarding potential availability of Players andCoach for Players and/or Coach transfer.
Ensuring the physical security and health of the Players
and Team Staff

COVID-related information, which may •include information regarding the Playeror Team Staff COVID vaccination status,
COVID symptoms, and COVID test re- Please note: this Personal Data will only be collectedfrom Players and Team Staff who attend a tournamentsults.
or event in person and will be permanently deleted
within a month after the end of the tournament or event.

Players and/or Team Staff acknowledge that the Tournament Organizer may share this Personal Data with
Ubisoft International, 2 avenue Pasteur – 94160 Saint-Mandé, FRANCE and BLAST ApS, Lergravsvej 57,
sal 1 2300, København S, Hovedstaden Denmark.
The legal basis for the processing of Player’s and Team Staff member’s Personal Data is the performanceof the contract they have entered into with UBISOFT and BLAST by accepting the Rulebook.
Without prejudice to any right granted under Section 8.4.1., Player’s and/or Team Staff member’s Personal
Data will be stored for as long as necessary for completion of the purpose of collection, and in any case,for no longer than five (5) years after the end of their participation in BLAST R6. Some Personal Data,
including videos and media recordings, may be archived and retained for a longer duration in accordancewith their purpose of collection. Player’s and/or Team Staff member’s Personal Data may be transferred tonon-European countries that ensure an adequate level of protection according to the EU Commission,
within the Privacy Shield framework, or within the framework of the standard data protection clauses
adopted by the EU Commission.
Players and/or Team Staff can exercise their rights to access, rectify or erase their Personal Data, object
to or restrict the processing of their Personal Data, and receive their information in portable form bycontacting UBISOFT’s Data Protection Officer at the following address: (https://support.ubisoft.com/frFR/Article/000063467) or BLAST’s Data Protection Officer at br6_data@blast.tv. After contacting
UBISOFT, if a Player and/or Team Staff is not satisfied with the way their request was handled, they may
also lodge a complaint with the national supervisory authority of their country. This Privacy section
completes and must be read jointly with the Ubisoft global Privacy Policy, which applies to Players andTeam Staff to the extent they use or interact with Ubisoft games, applications, websites and online
services. Ubisoft global Privacy Policy provides a comprehensive description of Ubisoft data collection

Page 36 of 44

and data processing operations as well as available privacy rights.
8.4. Teams and Players Name, likeness and logo
8.4.1. Teams and Players Name & LikenessBy accepting these Rules and in consideration of the exposure obtained through their participation in the
BLAST R6, and any other consideration otherwise provided by UBISOFT and/or BLAST, Players and/orTeam Staff authorize and grant to UBISOFT and BLAST, and to any company part of their respective
economic group, the royalty free, fully paid-up, worldwide right and license (with the right to grant
sublicenses), for a period of time of fifty (50) years starting from the date of acceptance of these Rules, touse their image, voice and likeness (“Image”) captured or fixed, by any means by UBISOFT and/or BLAST
or by any production and broadcast Staff contracted by UBISOFT and/or BLAST throughout BLAST R6
and/or as part of any match, games or any promotional activity or event associated with the BLAST R6
to which Players and/or Team Staff Members have appeared, attended, played or participated(“Records”).
8.4.2. Teams Logos
As a material condition for their participation into BLAST R6, each Team grants UBISOFT and BLAST
and/or their affiliates a worldwide, non-exclusive, free, irrevocable, for the maximum time permitted underapplicable intellectual property law, right and license (including the right to grant sublicenses) to use theTeam’s name and/or trade name or mark used by the Team, as well as any texts, moto, visuals, symbols or
any other elements whether protected by intellectual property or not, used to make reference or designate
the Team (the “Team Elements”) in the Records. The Team Elements shall be communicated by the Teamto UBISOFT and BLAST either during the registration process or at UBISOFT’s request during BLAST R6
and exploited by UBISOFT and BLAST in the conditions set forth below.
8.4.3. Scope of the License
The Team Logos and Players’ Image may be used, transmitted, distributed, broadcasted, displayed,
modified, adapted (including dubbing and captioning) or otherwise exploited by UBISOFT and BLAST,
their affiliates and/or any third party authorized by UBISOFT and/or BLAST and/or their affiliates, in whole
or in part, through any medium, support or process currently in existence or that may be created in the
future, in the entire world and for any purpose, institutional or commercial (including through sale of media
rights of the Records, advertisement, sponsorship, and any other type of commercial exploitation), in
connection with BLAST R6 and any associated promotional activities. For sake of clarity, these rights shall
include the following:(i) making available digital or wireless distribution of the Records over the Internet, either bydownload or streaming, webcast or otherwise through online distribution, including video on demand(VOD) systems; and(ii) broadcasting by any means the Records, including through any form or method of transmission
by radio and television; and(iii) marketing, sale of media rights of the Records, advertising, obtention of sponsorship andpromotional events in connection with BLAST R6, Rainbow Six: Siege and other events related thereto; and(iv) inclusion on social media sites and posts (for example Facebook, Twitter, and YouTube) andeditorial content of BLAST R6 and related promotional events; andPage 37 of 44

(v) incorporation to or association with any promotional or editorial content of UBISOFT and
BLAST and/or their respective affiliates or a third party licensed by UBISOFT and BLAST and/or theirrespective affiliates, as well as the right to create promotional and marketing materials related to the
BLAST R6, Rainbow Six Siege and/or UBISOFT’s and/or BLAST’s activities.
Each Team represents and warrants that it has obtained the right to license the Team Elements to UBISOFT
and BLAST in the conditions set forth above. Further, each Team Staff and Players represent and warrant
to be under no obligation or disability by law or otherwise which would prevent or restrict the license on
the Image contemplated above.
8.5. No Gambling
No Player or Team Staff may take part, directly or indirectly, in betting or gambling (including fantasy
esports gambling) on any results of any BLAST R6 match and/or any portion hereof.
8.6. Sponsorships & Product Placements
8.6.1. Sponsorships
In order to preserve the integrity of BLAST R6 and the business reputation of UBISOFT, each Team agrees
not to enter into and shall make sure that its Team Staff and Players do not enter into any sponsorship or
partnership with one of the following sponsors in connection with their participation into BLAST R6 without
the prior consent in writing of UBISOFT.
•
•
•
•
•
•
•
•
•

•

Alcoholic products, and in particular liquors and beers (including non-alcoholic version of eponym
beers), or other intoxicating substances whose sale or use is regulated by law (including cannabisbased products)
Tobacco, cigarettes or electronic cigarettes, related paraphernalia
Firearms (including firearm accessories or ammunitions), including replicas or airsoft products
Gambling or betting websites, including fantasy esports operators
Pornography and other related mature materials and paraphernalia
Any medicinal substance that requires prescription or is not freely sold in a pharmacy
Political campaigns
Any esports or video game tournament, league or event
Any entities, companies or organizations that may, at UBISOFT’s sole discretion, be considereddetrimental to UBISOFT’s business or reputation, including but not limited to, key sellers, hacking
and botting, account selling, in-game currency or digital item selling services, and any other video
game, other video game developer, or publisher competing with UBISOFT or UBISOFT games
Unauthorized and/or non-compliant with applicable law or regulations cryptocurrencies, financial
instruments or market activities.

In the event a Team is sponsored by entities involved in the sports betting, bookmaking or gambling
segment, the Players shall wear the alternative jerseys and other apparel available free of any suchsponsors markings in BLAST R6.
For sake of clarity, all other known to date categories for sponsorships and/or partnership are permitted
provided that they are notified in writing to Ubisoft Point of Contact and that Ubisoft Point of Contact
acknowledges them without reserves.
Notwithstanding the above, UBISOFT rely on Teams to ensure that any of their sponsor respect all
regulations and UBISOFT may:

Page 38 of 44

••Require any Team to stop providing sponsorship activation for any sponsor that is likely to put
UBISOFT in breach of applicable law, or create any reputational damage if display of such sponsor
brand may have an adverse effect on UBISOFT’s good will and reputation
Prompt any Team to provide any additional documentation or explanation necessary for UBISOFT
to justify their sponsor’s compliance with applicable law.

In both aforementioned cases and as soon as notified by UBISOFT (email sufficient), Players and Teams
with such sponsor shall immediately stop displaying and using any reference to such sponsor while
participating in the BLAST R6. Players and Teams shall have readily available alternative jersey free of any
sponsor logo while participating in the Rainbow Six Circuit to anticipate this type of situation.
8.6.2. Product Placements
During the live broadcasts of BLAST R6, Players and Coach are not allowed:(i) to display or otherwise endorse any other brand aside of their own Team’s name in theirnickname used in game(ii) Display the logo of their Team’s sponsor other than on their team jersey and clothes(iii) Operate any kind of product placement or make any statements/perform actions that may beperceived as UBISOFT’s endorsing a certain product or services, unless explicitly approved by UBISOFT(iv) Display the logo natively appearing on their peripherals and accessories (including chair,monitor, etc), with the exception of any logo appearing on the Players’ and Coach’s keyboard, mouse or
mousepad for which hiding of any natively existing logo is not necessary.
8.7. Approval process
Any approval from UBISOFT, BLAST or the Tournament Organizer in the Rules, as requested in the Rules,
must be requested as follows:•

The License Holder or Appointed Team Member shall contact UBISOFT’s or BLAST Esports
Regional manager, depending on the nature of the request, or the Tournament Organizer officialsby email explaining the nature of their request; then•Ubisoft’s or BLAST Esports Regional Manager or the Tournament Organizer officials, depending on
the nature of the request, will make their best efforts to review the request and provide an answer
by email within 7 business days from reception of the notification.

If no answer is provided within 7 business days, the request will be considered disapproved.
8.8. Notification process
Any mention of a notification in this Rules, should it be by Tournament Organizer officials, UBISOFT, BLAST
or the Point of Contact must be made by email to the appropriate recipient:•

Tournament Organizer officials: as indicated in the Specific Rules•

Ubisoft Regional Esports Manager: as indicated in the Specific Rules•

BLAST Regional Esports Manager: as indicated in the Specific Rules•

Team’s Point of Contact: as communicated by the Team during the Team’s registration process orfrom time to time in case of modification of the Point of Contact

Page 39 of 44

ANNEX A - ACKNOWLEDGEMENT LETTER
In accordance with requirements set forth in Section 3.2 of the BLAST R6 Global Rulebook, we agree collectively to appoint
the following TEAM MEMBER as our legal representative (the “Appointed Team Member”) throughout our TEAM’s
participation into the following local competition of BLAST R6:• APPOINTED TEAM MEMBER:________________________________________________________________• TEAM: ____________________________________________________________________________________• BLAST R6 CIRCUIT COMPETITION: ___________________________________________________________CONSEQUENCES OF APPOINTMENT
By executing this Acknowledgment Letter, we voluntarily agree to appoint the aforementioned Appointed Team Member forthe exercise of the following prerogatives on our behalf:• Enable our TEAM to compete in BLAST R6 as long as our TEAM qualifies to this BLAST R6 level of competition inaccordance with the eligibility requirements set forth in the BLAST R6 Rules; and• Authorize this Appointed Team Member to receive any applicable prize money on our behalf, whose prize money
shall be redistributed in accordance with the prize money split that we warrant has been agreed upon in a legallybinding document between us and the Appointed Team Member prior to the execution of this Acknowledgement
Letter.
ADDITIONAL ACKNOWLEDGMENTS
We further acknowledge and agree that:• Our Team ability to earn SI Points is conditioned to our Team fulfilling the Roster conditions set forth in Section 4.2
and 4.7 of the BLAST R6 Global Rulebook, which may include the obligation to execute a new Acknowledgement
Letter in case of change in the Roster made in accordance with Section 4.7.
• Our participation into BLAST R6 does not constitute an employment relationship between us and UBISOFT and/or
BLAST and we shall be solely responsible for all of our own taxes and withholdings arising from our participation into
BLAST R6. We shall indemnify and hold UBISOFT and BLAST harmless from and against any and all taxes whichUBISOFT and/or BLAST may have to pay, and for any and all liabilities (including judgments, penalties, interest, damages, costs, expenses and reasonable attorneys' fees) which may be obtained against, opposed or suffered byUBISOFT and/or BLAST or which UBISOFT and/or BLAST may incur, in case of a breach of this warranty.
• We will assume all liability for the use of any prize remitted to us by the Appointed Team Member, including compliance with any applicable governmental and tax forms required to receive a prize, the payment of any applicable
withholding taxes and/or any and all costs and expenses associated with the receipt of such prize according to any
the applicable law in force.
• We shall look solely to the Appointed Team Member and not to UBISOFT and/or BLAST for all compensation andother remuneration for any and all services and rights which we may render or assign or grant to any third party(including UBISOFT and BLAST) throughout our participation into BLAST R6;• By executing this Acknowledgement Letter, the Appointed Team Member consent to exercise the aforementioned
prerogatives solely within the limit and under the condition set forth set forth in the BLAST R6 Rules and in accordance with the aforementioned restrictions.
TEAM MEMBER 1TEAM MEMBER 2TEAM MEMBER 3

Signature: _____________________
Full name:_____________________

Signature: _____________________
Full name:_____________________

Signature: _____________________
Full name:_____________________TEAM MEMBER 4

TEAM MEMBER 5

COACH (IF APPLICABLE)

Signature: _____________________

Signature: _____________________

Signature: _____________________

Full name:_____________________

Full name:_____________________

Full name:_____________________APPOINTED TEAM MEMBER
Signature: _____________________
Full name:_____________________

Page 40 of 44

ANNEX B - PENALTY INDEX
Minimum

Type of
Infraction
Match-fixing

Match throwing

Cheating

Evidence
Tampering

Betting
matchesonLimitation
PeriodDefinition

Category

Competition
Fine

Competition
Suspension

Competition
Fine

Competition
Suspension

Match-fixing may be constituted by the action of predetermining, tampering or attempting to influence theoutcome of a match, whether through bribery, threats, match
throwing, or any other manner, in exchange of a benefit(financial or otherwise).

2$5,000 (USD)

12 Months$20,000(USD)

Lifetime

24 Months

Match throwing may be the action of purposely avoid
competing at one's best ability outside of the cases of match
fixing. Examples of match throwing include but are not limited
to: losing purposely to obtain a lower seed or rank, purposely
losing to dodge an opponent in a competition bracket, etc.
Overall, the intention behind forbidding match throwing is toprovide a consistent minimum level of competitiveness andentertainment throughout Rainbow Six Circuit.

2$2,000(USD)

6 Months$5,000 (USD)

12 Months

12 Months

Cheating is defined as any in-game or out-of-game
technique that would provide an unfair advantage to aplayer. This includes but is not limited to the use of third-party
software, any form of tampering with the game's code orservers, any gathering of information obtained from watching
the match's broadcast while playing it (stream sniping) etc...

2$5,000 (USD)

12 Months$20,000(USD)

Lifetime

24 Months

2

N/A

12 Months$20,000(USD)

Lifetime

24 Months

Usage of a ringer may be constituted by having a Player notpart of a Team playing instead of one of the Players signed in
the roster of said Team.

2$1,000 (USD)

6 Months(org)$5,000 (USD)

12 Months

12 Months

Placing any bet on any aspect of a Rainbow Six Circuit
competition, whether using money, virtual currency, or
anything with monetary value. This type of infraction often
cumulates with the infraction of match-fixing.

2$1,000 (USD)

6 Months(org)$5,000 (USD)

12 Months

12 Months

Evidence tampering is defined as elements or findings
indicative of substantial and purposeful measures to impede
an investigation, through the tampering and destruction ofevidence.

Ringer use

Maximum

Page 41 of 44

Bug exploit

A bug exploit may occur when a bug or in-game exploit
known and flagged by Ubisoft and/or the Tournament
Organizer, or commonly known as a bug exploit, is used during
the competition.

1

Warning$1,000 (USD)

6 Months

6 Months

Breach of competition protocol is defined as any breach of amatch and competition process of a match as established in
the Specific Rules of a competition as per Section 5.3 of theRulebook. This may include: requesting or causing unjustified
pauses or delay to a match, noncompliance with uniform
policy if one was set by UBISOFT and/or the Tournament
Organizer, not sharing online competition results with admins
in a timely manner when requested etc...

1

Warning$1,000 (USD)

Matchforfeit

N/A

Unauthorizedcommunication
during a match

Unauthorizedcommunications
may
includeanycommunication between Players and/or Team Staff outsideof authorized timeframes. Authorized timeframes are definedby the Tournament Organizer in the Specific Rules of their
Rainbow Six Circuit competition.

1

Warning/

Map forfeit

N/A

Noncompliancewithreferee
instructions

Self-explanatory type of infraction
1

Warning$1,000 (USD)

Matchforfeit

N/A

Sponsorship
violation

Act of displaying any logo, name or distinctive sign ofunauthorized brand indicated in Section 8.6 of the Rulebook.

1

Warning$5,000 (USD)

3 Months

N/A

Inability to show
up to match

Self-explanatory type of infraction

1

Match Forfeit$5,000 (USD)

6 Months

N/A

Breacheligibility
requirements

Shall mean any breach of Section 4.2 or Section 3 of theRulebook.

$20,000(USD)

Lifetime

12 Months$10,000(USD)

12 Months

12 Months$20,000(USD)

12 Months

24 Months

Breachcompetition
protocolofof

Player addition
outsideoftransfer windows

Shall mean any breach of Section 4.6.

Poaching/
tampering

Poaching or tampering with Player’s transfers may include theact of engaging in communications with Players or Team Staffof another Team, for the purpose of discussing or negotiating

with

2

$10,000(USD)

Impacted
Playersuspended
as long asnecessary2$5,000 (USD)

3 months

2$10000 (USD) + % of Global
PointsPage 42 of 44

Player’s transfers

a Player's transfer, in breach of the limitation defined in
Section 4.5 of the Rulebook. Any form of complicity or
assistance provided in a poaching attempt constitutes an actof poaching/tampering.

Breachofconfidentiality

Shall mean any breach of Section 8.2.

Minor
duct

May include any of the following prohibited behavior:

Major
duct

miscon-2

Depending on the nature of the confidential
information shared

Lifetime/$5,000 (USD)

6 Months

12 Months

Dependingon the natureof the Major
misconduct

Lifetime

36 Months•

Any actions or statement which may be foundoffensive and related to age, physical appearance,social origin, political or other opinions.
• Any language or content deemed illegal, dangerous
or threatening• Any negative comments towards BLAST R6’ssponsors and their products in connection with aparticipation in BLAST R6.
• Any conduct which interrupts the general flow of thetournament, sustained disruption of discussion, or
continued one-on-one communication after
requests to cease• Illegal possession, use, or distribution of alcohol ordrugs, steroids or other performance enhancing
substance;• Consumption of a controlled substance on
broadcast (alcohol, nicotine based product, etc.)• Lack of respect and provocation, including verbal
insults or insulting gesture or defamation
Depending on the nature of the prohibited conduct, a minor
may qualify as a Major misconduct or constitute a criminallyprosecuted activity enforced by the local police authorities.
miscon-Warning2

Any of the following prohibited behavior qualifies as Major
misconduct:••

Any actions or statement which may be foundoffensive and related to gender identity andexpression, sexual orientation, disability or mental
illness, ethnicity, nationality, skin color, religion
Impersonation of any team players, managers,
admins or Ubisoft employee

2$5,000(USD)

12 Months

Page 43 of 44

•Theft-related crimes such as burglary, robbery or
larceny•
Deliberate intimidation, actual or threatened
physical violence against another person• Stalking, harassment, inappropriate physicalcontact, unsolicited sexual attention
Depending on the nature of the prohibited conduct, a Major
infraction may also be considered a criminally prosecuted
activity enforced by the local police authorities.

Page 44 of 44