AgesEN

8+ | 2 -6 players| 15 min

Place down one or several golem cards of the same number. If the numbers
don't match, you can place a stack of magic tokens to increase the number
on the golem card. The first player to get rid of all of their golem cards andmagic tokens wins the game!

Components
40 mint golem cards (2 of each, 2-21), 20 purple golem cards (2 of each 2-11), 54
magic tokens (24 of 1 point, 15 of 2 points, and 15 of 3 points)
Game Setup
Shuffle all the cards together and deal them to the players, face down,
according to the number of players:
Players
Cards

3 Players
15 Cards

4 Players
15 Cards

5 Players
12 Cards

6 Players
10 Cards- If there are three players, put the cards you’re not using back in the box—You
won’t need them for this game.

- Place the magic tokens within easy reach of all players. Each player takes
tokens worth 3 points to start. (The values of the tokens you take don’t matteras long as the total value is 3—you can exchange them freely throughout thegame.)- Put your tokens in front of you so all players can see them.

Play!
Each game consists of several rounds. In the first round, the youngest player
goes first, then the turn passes in a clockwise direction.
When it’s your turn, choose either one of these actions:
1. Playing a Combination of Golem Cards

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�. Passing and Discarding Magic Tokens

The round ends when a combination of golem cards has been played thatcauses all the other players to pass.

�. Playing a Combination of Golem Cards

combination of cards from your hand in front of you. A card combination canconsist either of any single card or of several cards of the same value. Thecards’ colors don’t matter.
However, if another player has already played cards in the current round, youneed to play the same number of cards, but with a higher value.
If there are any magic tokens on the card, take them and place them in frontof you. (Magic tokens are described in more detail later.)[Example]

single cards and their combinations must be higher than the one before, sothey play a �, a �� and a ��. Then it’s Clara’s turn again and she discards
her �. She can now play any single card with a value �� or higher.

�Using Magic Tokens to Increase a Cards’ Value
In many cases, you won’t have any cards in your hand that meet therequirements to play them as card combinations. However, you can increase
their values by using magic tokens from the common pool.
- The value of mint cards always
goes up by 1 per magic token
6667 6712
placed on it.
8 818- The value of purple cards increases by9 924
their original value per magic tokenplaced on it.

6666

666 6- Take the required number of magic token
from the common pool and place themon the cards in front of you for now.
18618

18

1224

24

9869 97696861224

768 8*When you discard those cards, take the magic tokens off of them and put
them in front of you.
1267 766

66

2. Passing and Discarding Magic Tokens[Example]

Florian kicks off the round by playing a 4-4. Johanna takes a value 1 magic
token to increase the value of her 11 by 1 so she can play a 12-12. Samueltakes two value 1 magic tokens to increase the value of his 5 twice, so3

he can play a 15-15. Clara doubles the value of her 11 by taking a value 1
magic token and takes one more value 1 and one value 2 magic tokens toincrease her 19’s value, creating a 22-22. If Florian wants to play anothercombination, both of his cards must be at least 23s.
If you can’t play any cards from your hand or choose not to, you must pass.
However, this allows you to discard up to two points and put the magictokens back in the pool.

Note: You return two value 1 magic tokens or one value 2 magic token. If you
return a value 3 magic token, you receive a value 1 magic token back. If you
have any cards in front of you, put them on the discard pile as normal. If they
have any magic tokens on them, put those magic tokens in front of you asusual.
Note: If you go first in a round, but don’t have any cards in your hand, youmust pass. This allows the next player to play any combination of cards.

Note: Just because you’ve passed doesn’t mean you’re out of the round!
When it’s your turn again, you can once again decide whether you want to[Example]

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Samuel starts the round and plays an 8-8-8. Clara raises with a 10-10-10
and Florian raises again with an 18-18-18. Johanna chooses to pass. She
puts two value 1 magic tokens back in the pool. Next, Samuel will have todecide if he wants to pass, too, or if he wants to play three cards that are
19s or higher.
pass or play a card combination.

One Round Ends, the Next One Starts! If it’s your turn and none of the otherplayers have raised on the last card combination you played (they all passed),
the round ends. Put the cards in front of you on the discard pile, take any
magic tokens that may be on them, and start a new round.
The End of the GameThe game ends immediately when one of you manages to get rid of all theircards and magic tokens. That player is the winner! If you prefer to know
how all the other players are doing, continue the game as usual and skip any
players who have already run out of cards and chips.
Variants
1. Golem It Tournament
Play as many games as there are players, taking turns as the first player, sothat each player goes first once.
Don’t stop playing as soon as one player wins, but continue playing forplacement and give each player Tournament Points as follows:
PlaceTournament
Points

1st4 points

2nd

2 points

3rd

1 point

4-6th

0 point

Write down your Tournament Points after each game. The player with themost Tournament Points at the end of the final game is the winner. If there isa tie, you can have multiple winners.

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2. Golem It for Two
Play four games overall. At the start of each game, deal twelve cards to eachplayer and pick one player to go first. Give that player two points worth ofmagic tokens, then start playing your cards as usual. If you lose a game, you
receive 3 points for each card remaining in your hand, and points for eachnumber on the remaining magic tokens. Write down the loser’s points andstart the next game. This time, the other player goes first. After four games,
the player with fewer points overall wins the game.
3. Limit On
Changes from the standard rules

1. When you play a combination of golem cards, you must use the magic
tokens in front of you instead of taking magic tokens from the common pool.
In this variant, you can only use the magic tokens you have.
At the beginning of your turn, if you already have one or more cards in frontof you, discard them to the discard pile and return the magic tokens to thecommon pool.
2. If you pass, you take one magic token from the common pool. Once you
pass, you do not get a turn this round. You win if you remove all cards andmagic tokens.

The rest of the rules and end-game conditions are the same as the standardrules.

Designed by Chikasuzu | Illustrated by Wanjin Gill
Published by|
Golem it is a product of a licensing agreement between the author,ForGames, and Gameology Inc.

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