HARVESTGAME PREPARATION

1-6

Each player takes thequick reference cardof their favorite color
and places it in frontof themselves. Then,each player takes thecorresponding field card,and they arrange themrandomly face down inthe configurations shownon the right. Next, turnthe field boards face up.
The field which matches
a player's quick reference
card's color is their field.

players

8+ages20min

The time for this year's harvest has come! A lot of vegetables are growing in
the fields, and we are getting ready to harvest. But the work is very difficult,and it is not possible to do it alone. Let others help, and sometimes you will
help them; together you'll harvest a lot of large vegetables.
Of course, it may be good to put damaged vegetables in others' fields!

COMPONENTS
56 vegetable
cards

front
19 tomato

GAME FLOWfor 3 players

for 5 players

for 4 players

for 6 players
neutralfield

When playing with two people, add a neutral
field and use three field boards. Please arrange
the field boards as shown on the right.

front
19 cabbage

front
18 cornfor 2 players

4 special cards

Shuffle the cards well and set them face down as a deck in a place
where all players can easily reach. Each player takes 4 cards from thedeck as their hand. The players can look at the front of their cards,
but should not show them to the other players. The players can discuss
the cards in their hand, but it is forbidden to intentionally show thefront of the cards.

Preparation example for 4 players
deckfront
1 harvestfront
3 tornado

quick
reference

harvest area

harvest area

6 quick reference cards
harvest area

harvest area

GAME SUMMARY
Harvest is a game where you will harvest a lot of large vegetables.
When you place a vegetable card from your hand into a field, if
three or more of the same type are in a line, they're harvested. Each
player harvests the vegetables from their own field. At the endof the game, compare the total points of each player's harvested
vegetables, and the person with the highest score wins!

1

TURN DETAILS• Card Placement
On their turn, a player selects one card from their hand and places it face
up on a field board.
Placement rules
Each field board is divided into 4 squares. A player places theircard into one of the empty squares of the field board they choose.
However, there are certain priorities for which field board the player
must place their card in.
First, a player checks if there are any cards on their field board. If
a player's field board is empty, they must place a card on their fieldboard. If a player has at least 1 card on their field board, they canplace on their field board or another player's field board which has atleast 1 card.

back

2 rule books
6 field boards

discardarea

The person who has most recently harvested something will takethe first turn; otherwise, decide on a start player in any appropriateway.
Each turn consists of the following three steps, in order from top tobottom:• Card placement• Harvest check• Hand replenishment
Turns proceed clockwise.
Play continues in this way, and if any of the following conditions aremet, the game will end and scores will be calculated:• The deck is exhausted, and everyones’ hands are empty• Everyone passes consecutively

field boards

hand hen playing with two people, remove 20 cards from the deck without looking
Wat them and place them in the box.
Please place any field boards which were not selected back in the box.

2My field

You must place a card in yourfield (because there are no cards
in your field).

Player
A's field

Player
B's field

My field

Player
C's field

You can play a card in your field,
B's field, or C's field. You cannot
play in A's field because there
are no cards there.

Neutral fieldA neutral field board is used when playing with 1 or 2 players. If there is
a card on a player's field, they can place on the neutral field (there does
not need to be a card on the neutral field first).
Pass
If a player cannot place any cards, they pass their turn without
playing a card. A player cannot pass if they can play a card. If aplayer has no cards in their hand, they must pass; this may happen
at the end of the game.

3• Harvest Check
After a card is played, if at least 3 of the same type of vegetable are lined up
in a straight line (including diagonal), they must be harvested. A harvest
will always involve multiple fields. Each player takes their harvested
vegetables and places them face down in their harvest area.

• Hand Replenishment
A player draws cards from the deck until they have 4 cards in their hand. If
a player forgets to draw, they should take cards when they notice it. After thedeck is depleted, there is no further drawing, so please skip this step.
Then, the person to the left takes their turn.

GAME END

HarvestHarvestPlease place any harvest from a neutral field in the discard area.
Hint: A harvest cannot occur in a single field. In order to successfully
cooperate with other players, it is a good idea to actively plan, saying
things like "I want you to put tomatoes here" or "if you put corn here,
I'll place cabbage here next turn."
Special Cards• Harvest Card
When playing this card, a player declares it to be tomato, cabbage,or corn. Once placed, immediately harvest; it cannot be placed ina position where a harvest would not trigger. Once harvested, thiscard is placed in the discard area rather than a player's harvest area.
If a player has this card in their hand at the end of the game, it isworth -50 points.

4• Tornado Card
When playing this card, a player declares it to be tomato, cabbage,or corn. It must be placed in a space which would trigger a harvest
for the declared vegetable. However, a normal harvest does notoccur. Instead, place the tornado card and the vegetables which
would be harvested in the discard pile. If a player has this card intheir hand at the end of the game, it is worth -50 points.
*W hen playing with 2 players, the special cards are not worth -50
at the end of the game.

When I was a child, video games were not yet common, but it was the era ofanalog games: Epoch's Yakyu Ban, TOMY's The Game of Life, and Hanayama's
Bankers (a Japanese game similar to Monopoly). I was addicted to Epoch's
Torpedo Game.
Then, I had no connection to analog games for a while, but I encountered
Ravensburger's Hare and Tortoise and my board game love was reignited.

The players take turns until one of the following game end conditions
is met. Then, the game ends and the score calculation is performed.
• The deck is exhausted, and everyones’ hands are empty• Everyone passes consecutively

SCORE CALCULATION

HarvestFROM THE DESIGNER

Each player reveals the cards in their harvest area. The black numbers
indicate positive points scored, and the red numbers indicate points lost.
If a player has any special cards left in their hand, they are worth -50 pointseach.
If a player's field is empty, they get a 50 points bonus.
The winner is the person with the highest total score. In the case of a tie,
the person with the most cards harvested is the winner. If this is still atie, the person with the most points remaining on their field board is thewinner. If this is still a tie, the tied players each prepare a mixed salad, andthe player with the best tasting one wins.
Player
B's handAround that time, Mr. Ishihara, a fellow board game player, my senior at theuniversity, and the current president of Pokémon Inc. asked me if I would liketo make a game, and Harvest is the game I created. I remember how happy I wasto think that the day had come when a game I had conceived would become aproduct!
And now, I can't believe that the day has come when it will be reprinted! It's likea dream. I would like to thank Mr. Okano and Mr. Koriyama for asking me to do
this.
I hope you enjoy it.

FROM THE EDITOR
When I was in elementary school, I bought a card game at a train station on afamily vacation. I was so excited that I opened it on the spot and played it on asmall table on the bullet train. That game was Harvest. When I opened the box
for Harvest for the first time in a long time in order to create this new edition, I
found the tickets from those days still in it.
It is a game that does not fade away even after 30 years, and it is a game thatmust be played with other people. I hope that this work will become a precious
memory for you as well.

English Rules Available!
https://forgames.jp/games/rules

Player A's field

Player B's fieldCREDITSGame Design: Yukito Morikawa
Art Work: Osamu Inoue
English Translation: James Nathan
Editors: Yoshihiko Koriyama, Shota Okano
Distributor: 2-2-15 Minami-Aoyama, Minato-ku, TokyoForGameshttps://forgames.jp/

Player A's harvest area

Player B's harvest area

Player A's score

Player B's score©2023 ForGames

Harvest: 40-20+20+10-10 = 40 pts.

Harvest: 20+20+10+40+20-10 = 100 pts.

INQUIRY

Total score: 40+50 = 90 pts.

Total score: 100-50 = 50 pts.

For any questions regarding missing components or rules, pleasecontact us using the inquiry form at https://forgames.jp/ .

Empty field: 50 pts.

Special card in hand: -50 pts.

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