Kobe Institute of Computing, Syllabus 2023

1. Course Code2272
2. Course Title
S61e: Practice of Creativity Development
3. Teacher
SUMITANI, Toshiki
4. TermFall 3
5. Course Requirements (Courses / Knowledge for this course) and Important Information
Tankyu Practice

6. Course Overview and Objectives
It is critical to come up with creative solutions to social/business issues. In this course
students will learn and practice various methods to enhance creative thinking with realcases and group works.
Topics will include:-The Innovator’s DNA: 5 skills to be innovative-Various creative methodologies-Service Design Thinking
7. Course Outline
1 Have an oveview of skills to be creative, in relation to Tankyu Practice.
2 Practice Questioning Skills
3 Practice Observing Skills
4 Practice Experimenting skills and learn about Networking
5 Practice Assocating skills
6 Analyse Inovation cases with Tankyu Chart
7 Servicedesign Workshop1: Practice Observing
8 Servicedesign Workshop2: Develop Insight
9 Servicedesign Workshop3: Design Sevice Concept
10 Servicedesign Workshop4: Design Service with Experience Map
11 Set group theme and analyse the issues
12 Develop creative solutions13 Prepare creative presentations
14 Conduct group presentation
15 Reflect on practice16
8. Textbooks (Required Books for this course)
The Innovator's DNA: Mastering the Five Skills of Disruptive Innovators
Jeff Dyer , Hal Gregersen , Clayton M. Christensen
Harvard Business School Pr
9. Reference Books (optional books for further study)
This is Service Design Thinking: Basics, Tools, Cases
Mark Sickdorn,Jakob Schneider
Wiley;

10. Course Goals (Attainment Targets)(1) Understand and practice various creative methodologies, and become able to apply
them in real situations.
(2) Understand the characteristics of innovators and become able to practice some ofthem to be more creative.
(3)
(4)
(5)
(6)
(7)
(8)
11. Correspondence relationship between Educational goals and Course goals
Educational goals of the school
Course Goals
High level ICT Basic academic skills
Specialized knowledge and literacy
skillsAbility to continually improve own strengths(2)
Problem setting(1)
Ability to discover andHypothesis planning(1)
Human skill resolve the problem inHypothesis testing(1)(TankyusocietyPractice(1)skill）
Fundamental
Ability to step forward(2)
Ability to think through(2)
Competencies for
Ability to work in a team
(2)
Working Persons
Professional ethics
12. Evaluation
Goals
Evaluation method & point allocation
examination
Quiz
Reports Presentation Deliverables
Other(1)
〇〇〇
(2)
〇〇
(3)
(4)
(5)
(6)
Allocation(8)
Allocation
303040
13. Evaluation Criteria
Examination

Quiz

Reports

Write "Reflection Report" after all classses, in which you describe what
you practiced in classes and what you learned through the practices inyour own words.

Presentation

Participate in the group presentation, where you communicate yourcreative solutions with creative manners, utilizing methodoloties learnedin the class.

Deliverables

Individual and group assignmnents between classes will be evaluatedbased on how you understand the purpose of the assignment anddescribe your practice clearly.

Other14. Active Learning
Hourly percentage of active learning within the whole class time75%
1 Active learning such as problem solving assignment using theknowledge and skills acquired in class.

All the time

2 Active learning such as group works and discussions.

All the time

3 Outcome presentations and feedbacks.

All the time

4 Students actively make decisions on how the class should beconducted.

Sometimes

15. Notes
Some assignments should be carried out outside classes.
Materials used in class and assignments will be distributed through Moodle.
Assignment outputs should be delivered through Moodle.
Bring your network-connected PC’s to the classroom.
Service design workshop (Lectures #7-10) will be conducted by Hiroshi Tamura,co-founder of “Republic inc.”
16. Course plan
(Notice) This plan is tentative and might be changed at the time of delivery

Lesson 1:Introduction to Creativity development(lecture, 90min.)In this lecture, students will understand the critical elements of developing creativity tocome up with innovative solutions to social/business issues.
-Creative thinking mini-case-Degrees of freedom-Introduction to Innovator’s 5 core skills

Lesson 2: Innovator’s skills #1 Questioning/Observing(lecture and group work,90min.)Students will understand and practice 2 of 5 innovators’ core skills, questioning andobserving-What is questioning?
-Case Practice: Question storming & cultivating question thinking-Observing customers with 10 questions-Assignment: observing customers

Lesson 3: Innovator’s skills #2 Observing(lecture and group work,90min.)Students will understand and practice one of 5 innovators’ discovery skills, observing.
-Sharing findings of observing customers-Discussing implications of observing.

Lesson 4: Innovator’s skills #3 Networking:/Experimenting(lecture and group work,90min.)Students will understand and practice 2 of 5 innovators’ discovery skills, networking andexperimenting.
- What is networking?
-Practice: expanding diversity of your network-What is experimenting?
-Practice: developing experimenting skills-Assignment: research of innovative cases
Lesson 5-8:Service Design: Creating a novel service ecosystem(Special Workshop,90min x 4.)
In this one day workshop, students will practice “service design”, a set of process/tools tocome up with innovative service to issues. The focus of this workshop will be “Shering.”-Introduction to service design-Extraction of attributes and clustering-Identifying design opportunities-Extracting “touchpoints”-User Scenario: Producing experience maps -Presentaion
Lesson 5: Innovator’s skills #4 Association(lecture and group work,90min.)Students will understand and practice one of 5 innovators’ discovery skills, associating.
-What is associating?
-Case Practice: SCAMPER-Case Practice: Forced association

Lesson 6: Innovation Case(lecture and group work,90min.)An innovation case of the Japanese mobile phone industry: NTT DoCoMo i-mode casewill be presented. Students will research about innovative cases and discuss the role ofleaders in making innovation happen.
- NTT DoCoMo i-mode Case
- Innovative cases research by students- Discussing role of leaders- Assignment: research for the service design part
Lesson 7-10:Service Design: Creating a novel service(Special Workshop,ecosystem
90min x 4.)
In this one day workshop, students will practice “service design”, a set of process/tools tocome up with innovative service to issues. The focus of this workshop will be “Shering.”-Introduction to service design-Extraction of attributes and clustering-Identifying design opportunities-Extracting “touchpoints”-User Scenario: Producing experience maps -Presentaion

Lesson 11: Final Case #1 Defining innovation themes(lecture and group work,90min)
Through lessons #11-#15, students will apply what they learned in this course to apractical case.
-Introduction to the Final Case
-Forming groups-Defining innovation themes

Lesson 12 : Final Case #2 Analysis and Hypothesis building(lecture and group work,90min)-Analysis of the current situation. What is the problem to be solved and what are causes?
-Building hypothesis of possible solutions-Identifying innovation tools to use

Lesson 13 : Final Case #3 Designing solutions(lecture and group work,90min)-Designing innovative solutions, by applying tools learned

Lesson 14 : Final Case #4 Developing presentation materials(group work, 90min)-Developing proposal of creative solutions

Lesson 15 : Final Case #5: Presentation/Reflection-Presentation by group members-Feedback from professors-Assignments of the reflection report(group work, 90min.)