Konami Digital Entertainment, B.V. (KDE-E)
Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy
Speed Duel Addendum
In Effect as of April 20, 2022
The Speed Duel Addendum to the Official KDE-E Yu-Gi-Oh! Tournament Policy document exists to explain
Speed Duel-specific tournament policies.
Please refer to the Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy for questions about
policy not covered in this Addendum – unless indicated otherwise by this document, Speed Duel utilizes
the same tournament policies as does the TCG.
Tournament Policy documents help to keep events consistent, so that attendees will always know what
to expect at any KDE-E Yu-Gi-Oh! TCG event.
Everyone who attends a KDE-E Yu-Gi-Oh! TCG tournament is expected to read, understand, and adhere
to all Tournament Policy and Penalty Guideline documents.
For a complete understanding of tournament policies, please also read these documents:
Official KDE-E Yu-Gi-Oh!
TRADING CARD GAME
Tournament Policy
Official KDE-E Tournament
Infractions and Penalty
Policyhttps://img.yugioh-card.com/ygo_cms/ygo/all/uploads/KDEE_TCG_Tournament_Policy_2_1.pdf
https://www.yugiohcard.com/ygo_cms/ygo/all/uploads/Official_KDEE_Tournament_Infracti
ons_Penalties_Policy_V2.1.pdf

Specific events, such as the Yu-Gi-Oh! Championship Series (YCS), Regional Qualifier tournaments, etc.,
may have a standardized Tournament Operation Documents. Any tournament-specific rules in theseOperations Documents will supersede directions given in this policy document.
Tournament Policy documents will be updated. There is not a set schedule for updates, and the mostcurrent version of any KDE-E Tournament Policy document can be found here:
Territory
LinkEurope, Middle East, South https://www.yugioh-card.com/uk/gameplay/ (English)
Africa (Henceforth, “Europe”)
https://www.yugioh-card.com/de/gameplay/ (Deutsche)https://www.yugioh-card.com/fr/gameplay/ (Français)https://www.yugioh-card.com/it/gameplay/ (Italiano)
https://www.yugioh-card.com/es/gameplay/ (Español)
Oceania

https://www.yugioh-card.com/oc/gameplay/ (English)

Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum 1.2

1I.

II.

III.

IV.

V.

Tournament Information

3A.
B.
C.

333Formats
Time Limits
Number of Duels

Tournament Play

3A.
B.

34Field Layout
Skill Cards

Constructed Deck Information

5A.
B.
C.
D.

GeneralMain Deck
Side Deck
Extra Deck

556
6

Sealed Deck Information

6A.
B.
C.

67
7

GeneralSealed Pack
Side Deck & Extra Deck for Sealed Deck Events

Card Legality

7A.
B.

77

Speed Duel Card Legality
Forbidden & Limited List

Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum 1.22

I.
A.

Tournament Information

Formats

There are a variety of available formats for Speed Duel tournaments. Duelists should make sure they know
the format for the tournament they plan to attend, and ensure they are adequately prepared.
FormatConstructed
Sealed Deck
Open DuelingB.

Description
Duelists must bring their own tournament-legal Deck in order to play in aConstructed Tournament.
Duelists in Sealed Deck format events will be provided with card product at theevent, and they will construct their Tournament Decks from that product only.
Open Dueling events are casual events that do not have set pairings, Win/Lossrecords, or time limits imposed on Duelists. This format is primarily used for Speed
Duel Launch Events and Premier! events.

Time Limits

Speed Duel rounds are 40 minutes in length.

C.

Number of Duels•••

Speed Duel Matches are run in a best-of-three Duels format.
o It is possible to play more than three Duels in a Match, if Duels end in a Draw before theend of the round.
o Some Tier 2 or higher events may offer different formats than best-of-three Duels. If so,
the information will be provided ahead of time via event FAQs and Ops Docs.
The first Duelist to win two Duels is declared the winner of the Match.
If a Duelist loses two Duels, they are considered to have lost the Match.
o If both Duelists have one Game Loss in a Match and both receive a simultaneous Game
Loss, the Match is considered a Double Loss.
If the Match is not concluded prior to the end of the round time, please refer to the End of Matchprocedure in the Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy

II.
A.

Tournament PlayField Layout

While a Game Mat is not required in order to play, you are responsible for placing all of your cards andDeck elements according to the layout established by the Game Mat.
Specified locations include the 3 Main Monster Zones, the 3 Spell and Trap Zones, the Field Zone, the Deck,the Extra Deck, and the Graveyard.
You may not create your own layouts. You may, however, modify layouts if it is necessary to meet physicalneeds such as an injury, left-handedness, etc.
If you need to modify the field layout, you are responsible for clearly notifying your opponent of thechanges to the field.
You are required to maintain the positions of all cards as they are originally placed on the field, except
when directed otherwise by a card effect.
Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum 1.2

3

Skill Cards should be placed next to the Field Spell or Extra Deck Card Zones, in clear view of both Duelists.
Banished cards should be kept next to the Graveyard, in clear view of both Duelists.

Avoid collapsing your field in order to save space.
Do not shift cards from one zone to the next unless a card effect directs youto do so.
Do not put anything in a zone reserved for something else, such as putting
tokens or your Side Deck into the Extra Deck Zone.
Skill Cards must be set face down next to the Field Center Card Zone prior toExamples deciding who will go first. If the Duelist who will decide who goes first has
already presented a Skill Card, that Duelist must go first.
Never place Banished cards underneath the Spell and Trap Zone.
Use caution when placing your hand of cards on the field. If you must put
your hand of cards down, ensure that your opponent is aware of what you
are doing. Do not place your hand of cards in any location that would
confuse the Game State.

B.

Skill Cards

Selecting a Skill Card
• You are not required to use Skill Cards.
• If you will use a Skill card, choose exactly 1 Skill Card before each Duel.
• Bef ore presenting your Deck to your opponent to shuf fle and cut, place that 1 Skill Card f ace-down
next to your Field Zone or Extra Deck unless the Skill Card instructs you to do s omething else withit.

••If you choose not to use a Skill Card during the first Duel of a Match and you have Skill Cards inyour Side Deck, you may use a Skill Card from the Side Deck as part of the Side Deck process forGame 2 or Game 3.
If you choose to use a Skill Card during the first Duel of a Match, you may opt not to use a Skill
Card for subsequent Duels in the Match.

Activating a Skill Card
• If a Skill says that it’s a certain type of card in its Type line, like Continuous Spell or Continuous
Trap, then after the Duel begins it’s always that type of card and follows all the rules for that typeof card instead of the rules for Skill Cards.
Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum 1.2

4•

•
•

During the Duel, you can activate your Skill Card by flipping it face -up. If your Skill Card tells you
when you can activate it, then you can only activate it at that time, when there is no Chain being
built or resolved. If your Skill Card doesn’t say when you can activate it, then you can only activate
it during your Main Phase when there is no Chain being built or resolved.
Activating a Skill or Skill Card does not start a Chain and is not a card effect. Cards/effects cannot
be activated in response to the activation of a Skill. However, cards and effects can be activatedafter a Skill has resolved as appropriate.
The Skill on your Skill Card can only be activated once per Duel unless it has specific instructions
otherwise. If it does, follow the instructions on your Skill Card.

Deck Rules for Skill cards• If you decide to place a sleeve on your Skill Card, the sleeve must be clear on both sides, and may
not hide any of the text on either side.
• You can have additional Skill Cards as part of your Side Deck. Skill Cards can be exchanged in
between Duels, similar to utilizing the Side Deck in standard TCG duels.
• Skill Cards in your Side Deck count towards the maximum number of cards you can have in yourSide Deck.

III.
A.

Constructed Deck Information

GeneralConstructed Decks for Speed Duel tournaments must meet specific guidelines for use in the event. You
must ensure that your Decks meet these requirements before entering an event.
•••

Only cards with a Speed Duel Logo can be used in your Deck.
Your Deck includes the Main Deck and may include a Side Deck and/or an Extra Deck.
You may not have more than three copies of any card included in your Main Deck, Side Deck, andExtra Deck combined.

Speed Duel cards that are not registered on your Deck List as part of the Main Deck, Side Deck, or Extra
Deck, or any Yu-Gi-Oh! TCG cards without the Speed Duel Logo, may not be kept with your Deck (in theDeck box, calculator case, in or around your play area, etc.) with the exception of cards used and clearlymarked as Tokens.
“Lucky” or mascot cards
Cards used as Translations
ExamplesYu-Gi-Oh! TCG cards without the Speed Duel Logo
Cards recently received in a trade

B.

Main Deck

Constructed Main Decks for Speed Duel tournaments must have a minimum of 20 cards, and a maximumof 30 cards.
Only the cards in the Main Deck count towards this total; cards in the Side or Extra Decks do not counttowards this total.

Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum 1.25C.

Side Deck

In a Constructed Tournament, you may use a Side Deck consisting of 0 to 6 cards in addition to your Main
Deck.
Skill Cards can be included in your Side Deck.
When the Match begins, you and your opponent must both confirm the exact number of cards in eachother’s Side Deck.
Side Deck cards (with the exception of Skill Cards, which are not played in the Deck) may be exchanged
for cards in the Main Deck or the Extra Deck between Duels in a Match, on a 1-for-1 basis.
If you choose to not use a Skill Card during the first Duel of a Match and you have Skill Cards in your Side
Deck, you may use a Skill Card from the Side Deck as part of the Side Deck process for Game 2 or Game 3.
If a Duelist chooses to use a Skill Card during the first Duel of a Match, they may opt not to use a Skill Cardfor subsequent Duels in the Match.

ExamplesA Duelist may remove three cards from their Main Deck and two cards fromtheir Extra Deck before the start of the next Duel in a Match, and replacethem with the exact same number of cards from the Side Deck.
A Duelist may start Game 1 with a Joey Wheeler Skill Card and then change
to a Yami Yugi Skill Card before the start of Game 2.
A Duelist may choose not to use a Skill card during Game 1, and then add a
Skill Card from their Side Deck for Game 2.

If the Side Deck is used between Duels, the Side Deck should be counted out in full view of the opponent,
to show that the Side Deck remains the same size as was confirmed before the Match began.
Cards cannot be exchanged between the Main Deck and Extra Deck, even if you are keeping those cards
in your Side Deck.
After each round of a tournament, both Duelists must remove all Side Deck cards and restore their Mainand Extra Decks to their original state before the next Match begins.
You may not add cards to your Main Deck from your Side Deck before the first Duel in a Match.
If the first Duel in a Match is decided by a Game Loss penalty before the Duel has begun, neither Duelist
may use their Side Decks before the second Duel of the match.

D.

Extra Deck

You may have an Extra Deck of up to 6 Extra Deck Monsters (Fusion, etc.).
Extra Deck Monsters are never kept in the Main Deck.

IV.
A.

Sealed Deck Information

GeneralSealed Deck events feature Decks that are constructed entirely of cards provided at that tournament. You
may not add cards from any other source, unless instructed that you may do so by a judge.
Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum 1.2 6

Unlike in Constructed Deck tournaments, Sealed Deck tournaments have no restrictions on the numberof any specific card in the Deck. You may include as many copies of any card you like, even more than
three, provided all copies of those cards were obtained from the product given to you for that tournament.
The minimum Main Deck size in any Sealed Deck event should never be less than 20 cards.
The minimum Main Deck size may be raised to a higher number if announced ahead of time before thescheduled event.
There is a maximum Main Deck size of 30.

B.

Sealed Pack

You will receive a standardized amount of a specific card product and will use only the product given forthat event to construct a Deck. You may not trade the cards you received in their product with otherDuelists until the tournament is over, and you may not add cards you already own.

C.

Side Deck & Extra Deck for Sealed Deck EventsDeckSide Deck
Extra Deck

Description
Any cards not included in the Sealed Main Deck or Extra Deck may be treatedas the Side Deck.
Any Extra Deck Monsters that are not in the Side Deck may be treated as theExtra Deck.

V.
A.

Card Legality

Speed Duel Card Legality

Only cards with a Speed Duel Logo can be used for Speed Duels. Cards with the Speed Duel Logo can beused outside of the Speed Duel format.
Skill cards can only be used in the Speed Duel Format.

B.

Forbidden & Limited List

There is currently no general Forbidden & Limited list for Speed Duels.
Some Tier 2 or higher events may invoke an “Event-Specific Forbidden & Limited List.” If so, theinformation will be provided ahead of time via event FAQs and Ops Docs.
The “Event-Specific Forbidden & Limited List” would be valid for that event only and would not apply
outside of that event.

Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum 1.27