Pret-a-Porter Almanac
Abilities of cards withcan beactivated once per pawn present
at a location (ie. if you have 2
pawns present, you can activate
the ability up to two times).
If during the Exhibition roundplayer isn’t able to showcase any
Collection, they DO NOT takepart in the Award phase (although
players still gain
accordingto number of all players in game).
During the Sales phase they still
discard all,
andtokens.

EMPLOYEESACCOUNTANT[BASE ABILITY] During theUpkeep phase, gain.
[TRAINED ABILITY] During theUpkeep phase, gain.
CREATIVE DESIGNER[BASE ABILITY] Before any player
with a pawn present resolves
location no. 5, draw 1 Design cardfrom the deck. Remember that if
more than one player has aability, they are resolved in turnorder.
[TRAINED ABILITY] Before
any player with a pawn present
resolves location no. 5, draw 2
Design cards from the deck. Keep
one, discard the other. Rememberthat if more than one player hasaability, they are resolved inturn order.
CREDIT ADVISOR[BASE ABILITY] Before any player
with a pawn present resolves
location no. 1,
you may take a
Credit withno interest. Do not adjust yourUpkeep track. tYou must still pay
off the Credit during the next
Exhibition round Upkeep phase.
[TRAINED ABILITY] Before
any player with a pawn present
resolves location no. 1, you
may take a
Credit without
no interest. Do not adjust yourUpkeep track. You must still pay
off the Credit during the next
Exhibition round Upkeep phase.
FREELANCE DESIGNER[BASE ABILITY] At the startof every Show phase, you may
adjust 1 Design card to fit anyother Style. Put theStyle
Adjustment token on this Designcard. Additionally, lose 2
tokens, if possible.

[TRAINED ABILITY] At the startof every Show phase, you may
adjust1 Design card to fit any other
Style. Place the
Style
Adjustment token on this Design
card.
JOURNALIST[BASE ABILITY] During the Award
phase, choose a Fashion Show.
The first category from the top,which isn’t being judged, will
now be judged. During the first
Exhibition round, do not judge an
additional category.
[TRAINED ABILITY] During theAward phase, choose a Fashion
Show. The first category from thetop, which isn’t being judged, will
now be judged. During the first
Exhibition round, do not judge an
additional category. Additionally,
gain 3
tokens if you have wonat least 1 category.
MARKETING AGENT[BASE ABILITY] At the start ofevery Award phase, gain 1
token for each Retail Outlet or
Major Retail Outlet Building inyour play area.
[TRAINED ABILITY] At the startof every Award phase, gain 1
token and 2
tokens foreach Retail Outlet or Major Retail
Outlet Building in your play area.
MODEL[BASE ABILITY] At the start ofevery Award phase, gain 1
token.
[TRAINED ABILITY] At the startof every Award phase, gain 2
tokens.
MODEL SUPERSTAR[BASE ABILITY] At the startof every Show phase, you may
adjust 1 Design card to fit anyother Style (place the
Style
Adjustment token on this Designcard). Additionally, lose 3
tokens, if possible.
[TRAINED ABILITY] At the startof every Show phase, you may
adjust1 Design card to fit any other Style(place theStyle Adjustment
token on this Design card).
MODELING AGENCY
REPRESENTATIVE[BASE ABILITY] At the start ofeach Award phase, gain 2
tokens.

[TRAINED ABILITY] At the startof each Award phase, gain 4
tokens.

TRADER[BASE ABILITY] Before any player
with a pawn present resolves
location no. 6, you may buy any
number of Material tokens of asingle color for the listed pricewithout gaining any
tokens.

[BASE ABILITY] During theUpkeep phase, you may sell one
Collection: any set of Designs of
one type, with required Materials.
Do not gain any
tokens;discard the Designs and return
the Materials used to finish themto the supply, then gain their value
in Cash.

[TRAINED ABILITY] Before
any player with a pawn present
resolves location no. 6, you may
buy any number of Material
tokens of a single color, eachforless than the listed price(minimum of), without gaining
any
tokens.

YOUNG DESIGNER[BASE ABILITY] At the startof every Show phase, you may
adjust 1 Design card to fit anyother Style (place the
Style
Adjustment token on this Designcard). Additionally, lose 2
tokens, if possible.

SPOKESMAN

YOUNG TALENT[BASE ABILITY] During the Award
phase, gain 1
token each time
you tie for 1st or 2nd place when acategory is judged.

[BASE ABILITY] At the start of
the final Award phase, gain 1
token for each Designer Office orGreat Designer Office Building inyour play area.

SALES REPRESENTATIVE[TRAINED ABILITY] During theAward phase, when you tie for1st or 2nd place, win one of thoseties and gain 1
token for eachother 1st or 2nd place tie you’re in.
TALENTED DESIGNER[BASE ABILITY] At the start ofevery Award phase, gain 1
token.
[TRAINED ABILITY] At the startof every Award phase, gain 2
tokens.
• LAST QUARTER •MAKEUP ARTIST[BASE ABILITY] At the start of
the final Award phase, gain 1
for each Model Employee (Model,
Experienced Model, Model
Superstar, Experienced Model
Superstar) in your play area.
MARKET ANALYST[BASE ABILITY] Before any player
with a pawn present resolves
location no. 5, you may draw
4 Design cards from the deck.
Keep one and discard the others.
Remember that if more than one
player has aability, they are
resolved in turn order.
NEW DESIGNER[BASE ABILITY] Before any player
with a pawn present resolves
locationno. 5, you may draw 2 Design
cards from the deck. Rememberthat if more than one player hasaability, they are resolved inturn order.

CONTRACTS
FOR BERET PRODUCTION[BASE ABILITY] During every
Upkeep phase in this Quarter, you
may return up to 3 Materials of
any colors to the supply and gain
for each Material returned.
[LESSER ABILITY] During every
Upkeep phase in this Quarter, you
may return up to 3 Materials of
any colors to the supply and gain
for each Material returned.
FOR READY-TO-WEAR
COLLECTION[BASE ABILITY] During every
Upkeep phase in this Quarter, you
may sell one Collection: any set of
Designs of one type, with required
Materials. Do not gain any
tokens; discard the Designs andreturn the Materials used to finish
them to the supply, then gain their
Design value in Cash.
[LESSER ABILITY] During every
Upkeep phase in this Quarter, you
may sell one Collection: any set of
Designs of one type, with required
Materials. Do not gain any
tokens; discard the Designs andreturn the Materials used to finish
them to the supply, then gain
their total Design value in Cash,reduced by.

Pret-a-Porter Almanac
FOR TV APPEARANCESWITH FREELANCE DESIGNER[BASE ABILITY] During the next
Exhibition round, at the startof the Award phase, gain 4
tokens.

[BASE ABILITY] Gain 1 available
Clothing Type token of yourchoice. Remember that every
Design of the matching Clothing
Type will give you an additional
token if it is part of yourCollection during the Show phaseof an Exhibition round.

[LESSER ABILITY] During thenext Exhibition round, at the startof the Award phase, gain 2
tokens.
WITH CONSTRUCTION COMPANY[BASE ABILITY] During every
Growth phase in this Quarter, you
do not need to pay the cost for
both upgrading
1 Building and training 1
Employee.
[LESSER ABILITY] During every
Growth phase in this Quarter,
you do not need to pay the costfor either upgrading 1 Building or
training
1 Employee.
WITH DESIGN COMPANY[BASE ABILITY] Before any player
with a pawn present resolves
location no. 5, you may draw
2 Design cards from the deck.
Keep one and discard the other.
Remember that if more than one
player has aability, they are
resolved in turn order.
[LESSER ABILITY] Before any
player with a pawn present
resolves location no. 5, you may
draw 1 Design card from the deck.
Remember that if more than one
player has aability, they are
resolved in turn order.
WITH DESIGN OFFICE[BASE ABILITY] During every
Upkeep phase in this Quarter, you
may sell one Design card (with noMaterials). Do not gain any
tokens. Discard the Design cardand gain.
[LESSER ABILITY] During every
Upkeep phase in this Quater, you
may sell one Design card (with noMaterials). Do not gain any
tokens. Discard the Design cardand gain.
WITH EMPLOYMENT AGENCY[BASE ABILITY] After all playerswith pawns present have resolved
location no. 4, you may take an
Employee card (if available), thenupdate your Upkeep track.
[LESSER ABILITY] After all playerswith pawns present have resolved
location no. 4, you may take an
Employee card (if available), pay, then update your Upkeep
track.

[LESSER ABILITY] Keep thepreviously gained Clothing Typetoken. While this contract is inplay, you lose all ties for the
category award. If you also havean upgraded Designer School
Building, or use the trained
Spokesman ability, resolve ties
following the standard rules.
Remember that every Design ofthe matching Clothing Type will
give you an additional
token if
it is part of the Collection during
the Show phase of an Exhibitionround.
WITH MODELING AGENCY[BASE ABILITY] During the next
Exhibition round, at the startof the Award phase, gain 2
tokens.
[LESSER ABILITY] During thenext exhibition round, at the startof the Award phase, gain 1
token.

Contract is in play, the Upkeep
cost for up to 3 of your Buildings
is 0. Update your Upkeep trackaccordingly.

place when awarded a category(including ties).

WITH SALES REPRESENTATIVE[BASE ABILITY] During every
Upkeep phase, you may discard up
to 3 Design cards, gainingforeach card you discard.

[BASE ABILITY] Before any player
with a pawn present resolves
location no. 6, you may buy any
number of Material tokens of asingle color forless than thelisted price (minimum ofeach),
without gaining any
tokens.
[LESSER ABILITY] Before any
player with a pawn present
resolves location no. 6, you may
buy any number of Material
tokens of a single color, each forthe listed price, without gaining
any
tokens.
WITH TREND ANALYST[UPGRADE ABILITY] At the startof every Award phase, gain 2
tokens. Additionally, you win
all ties for the
category. If
another player used the trained
Spokesman ability to win the
category, resolve the tie following
the standard rules instead.

• LAST QUARTER •WITH AUDIT COMPANY

WITH INSTA INFLUENCER[BASE ABILITY] After all playerswith pawns present have resolved
location no. 3, you may take a
Building card (if available), without
paying its cost. Then update yourUpkeep track.

[BASE ABILITY] At the start of the
final Award phase, gain 1
,1
, and
2
tokens.

WITH RENTAL OFFICE[BASE ABILITY] While thisContract is in play, the Upkeep
cost for all your Buildings is
0. Update your Upkeep trackaccordingly.
[LESSER ABILITY] While thisBUILDINGS[LESSER ABILITY] During thenext Exhibition round, at the startof the Award phase, gain 1
token.

WITH REAL ESTATE AGENT[LESSER ABILITY] After all playerswith pawns present have resolved
location no. 3, you may take a
Building card (if available), paying
its purchase cost. Then update
your Upkeep track.

[BASE ABILITY] In each Working
round, you may resolve one of
the following locations: no. 6, 7,
or 8. You may choose a different
location in each Working round.
Gainfollowing the standard
rules for those locations.

BANQUET HALL[LESSER ABILITY] At the start of
the next Award phase, during thenext Exhibition round, gain 2
tokens.

[BASE ABILITY] During the next
Exhibition round, at the start of
the next Award phase, gain 3
tokens.

WITH TELECOM OPERATOR[BASE ABILITY] During the next
Exhibition round, at the startof the Award phase, gain 2
tokens.

[BASE ABILITY] During every
Upkeep phase in this Quarter,
you may discard any number of
Employee cards (without paying
the severance costs, and gaining
for each card you discard)and/or Building cards (gainingforeach card you discard). Rememberthat every Employee needs aworking space, either on theplayer board or below a Building.

WITH QUALITY CONSULTANT

WITH READY-TO-WEAR
STORE CHAIN

WITH PARTNER AGENCY[BASE ABILITY] Before any player
with a pawn present resolves
location no. 5,
you may discard any number of
Design cards and then draw thesame number of Design cards
from the deck. Remember that if
more than one player has aability, they are resolved in turnorder.
WITH PR AGENCY[BASE ABILITY] During the final
Award phase, gain 1
token
each time you come in 2nd or 3rd[BASE ABILITY] At the start ofevery Award phase, gain 1
token.

DESIGN AGENCY[BASE ABILITY] Before any player
with a pawn present resolves
location no. 5,
you may draw 1 Design card fromthe deck. Remember that if morethan one player has aability,
they are resolved in turn order.
[UPGRADE ABILITY] Before
any player with a pawn present
resolves location no. 5, you may
draw 1 Design card from thedeck. Remember that if morethan one player has aability,
they are resolved in turn order.
Additionally, during every Upkeep
phase, you may discard 1 Designcard to gain.
DESIGNER OFFICE[BASE ABILITY] Before any player
with a pawn present resolves
location no. 5, you may draw 1
Design card from the deck foreach of your pawns at location no.
5. Remember that if more than
one player has aability, they
are resolved in turn order.
[UPGRADE ABILITY] Before
any player with a pawn present
resolves location no. 5, you may
draw 1 Design card for each ofPret-a-Porter Almanac
your pawns at location no. 5.
Remember that if more than
one player has aability,
they are resolved in turn order.
Additionally, at the start of theShow phase, you may adjust
1 Design card to fit one of the two
Styles shown on the Design Officecard (put the appropriate Styletoken on this Design card).
DESIGNER SCHOOL[BASE ABILITY] At the start ofevery Award phase, gain 1
token.
[UPGRADE ABILITY] At the startof every Award phase, gain 2
tokens.
Additionally, you win all ties forthecategory. If another player
used the trained Spokesman
ability to win the
category,
resolve the tie following thestandard rules instead.
FOREIGN BRANCH[BASE ABILITY] For each pawn
present at location no. 8, you may
buy 1 additional Material token of
any color, paying the listed price,
without gaining any
tokens.
[UPGRADE ABILITY] For eachpawn present at location no. 8,
you may buy 1 additional Material
token of any color, paying thelisted price, gaining 1
token.
INVESTMENT HOUSE[BASE ABILITY] During every
Upkeep phase, you may spend//
to gain 8/17/25
Victory Points. Spend the Cash,then adjust your position on the
VP track.
[UPGRADE ABILITY] During every
Upkeep phase, you may spend//
to gain 8/17/25
Victory Points. Spend the Cash,then adjust your position on the
VP track. Additionally, during theAward phase, you may spend
togain 1
token.
LOGISTICS OFFICE[BASE ABILITY] At the end of the
Planning phase, you may choose
a location with one of your pawns
and swap it with any adjacentpawn.
[UPGRADE ABILITY] Choose oneof following: At the end of the
Planning phase, you may choose
a location with one of your pawns
and swap it with any adjacentpawn OR during the Planningphase, you may ignore the Action
pawn limit when placing one ofyour pawns.

MACHINE FACILITIESSTOREHOUSE[BASE ABILITY] At the start ofevery Award phase, gain 2
tokens.

[BASE ABILITY] Before any player
with a pawn present resolves
location no. 6, you may buy any
number of Material tokens of asingle color for the listed price,
gaining 2
tokens instead of 1.

[UPGRADE ABILITY] At the startof every Award phase, gain 3
tokens. Additionally, you win
all ties for the
category. If
another player used the trained
Spokesman ability to win the
category, resolve the tie following
the standard rules instead.
RETAIL OUTLET[BASE ABILITY] During every
Upkeep phase, gain
for eachof yourtokens. You cannot
gain more thanfor each Retail
Outlet in any Upkeep phase.
[UPGRADE ABILITY] During every
Upkeep phase, gain
for eachof yourtokens. You cannot
gain more thanfor each Major
Retail Outlet in any Upkeep phase.
Additionally, gain.
SMALL WORKSHOP[BASE ABILITY] At the start ofevery Show phase, you may spend
to gain 1
token, or 1
token, or2
tokens, or.
[UPGRADE ABILITY] At thestart of every Show phase, you
may gain 1
token, or 1
token, or 2
tokens, or.
Additionally, gain 1
token.
• LAST QUARTER •FASHION SHOWORGANIZATION AGENCY[BASE ABILITY] At the startof the final Award phase, gain
4
tokens if you have themost Designs in your play area
(count the cards, disregarding therequired Materials). Ties do notcount.
NEWSPAPER OFFICE[BASE ABILITY] At the end of
the final Award phase, gain 3
tokens for each category in which
you won 1st place. Ties do notcount.
REAL ESTATE AGENCY[BASE ABILITY] During Final
Scoring, gain
for each Building
in your play area.
SEWING FACTORY[BASE ABILITY] At the end of the
final Award phase, gainforeach category award in which you
won 1st place. Ties do not count.

WAREHOUSE[BASE ABILITY] Before any player
with a pawn present resolves
location no. 7, you may buy up
to 6 Material tokens of different
colors, each forless than thelisted price (minimum of),
without gaining any
tokens.