EXHIBITOR TALK SCHEDULE
Session Details

TUESDAY, 04 DECEMBER 2018
14:1516:00

RenderMan 22: Incredible Developments

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Presented By:
Pixar Animation Studios
Come see amazing technology from Pixar, including a live demonstration of theinteractive rendering in the latest version of RenderMan 22 and a showcase of lighting
techniques used on Incredibles 2. Pixar’s, Dylan Sisson, will present cutting-edge features
for lighting and look development, while also showing how RenderMan can be used acrossthe entire VFX pipeline, from modeling and layout, all the way through to compositing.
This year we also celebrate the 30th Anniversary of Pixar's RenderMan, so you'll learn
how RenderMan has continuously evolved over the years, and also how RenderMan candeliver exceptional quality for any sized production. You'll also find out how easy it is touse RenderMan on your own projects, and how free Non-Commercial RenderMan makes
evaluations simple. Come check out the latest developments, and a few lucky folks will
leave with the original RenderMan Walking Teapot from 2003!
Speaker(s):- Dylan Sisson, RenderMan Specialist, Pixar

16:1518:00

THE FUTURE OF ADVERTISING: AI & CG
未来の広告は CG×AI で作る
Presented By:
CyberAgent, Inc. / 株式会社サイバーエージェント
Can we utilize CG and AI in a creative process of advertising? In this session we will reveal
the latest advertising creativity with the new technologies.
Speaker(s):-Ashida Naoki, CEO, CG Changer,inc
Rowland Kirishima, CEO, AVATTA INC,RoomG409

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WEDNESDAY, 05 DECEMBER 2018
09:0010:45

Scale Your Studio: Rendering with Thinkbox Deadline and Spoton AWS / スタジオをスケールする：AWS Thinkbox Deadline とAWS クラウド Amazon EC2 スポットでレンダリング(講演は英語。日本語逐次通訳付）

Presented By:
Amazon Web Services (AWS) / アマゾン ウェブ サービス
What if you could scale your rendering pipeline to near-limitless capacity- what wouldthat mean for your studio? Learn how Amazon EC2 Spot and AWS Thinkbox Deadline canhelp scale your VFX and CG rendering pipeline, creating faster feedback cycles and mostartist time focused on creating content, and how you can optimize your compute costs
along the way. This session focuses on rendering workloads combining Deadline (an AWSrendering pipeline management tool) and Spot for scalable cost-effective computing. Findout how real customers working on Hollywood productions are integrating their pipelines
with AWS to realize the elasticity and scale provided by Amazon EC2, as well as how they
intend to leverage AWS in the future to scale their superpowers.
レンダリングパイプラインを無制限に拡張できるソリューションをご存知でしょうか？ -Amazon EC2 ス ポ ッ ト イ ン ス タ ン ス と レ ン ダ リ ン グ パ イ プ ラ イ ン 管 理 シ ス テ ム AWS
Thinkbox Deadline を使用することで、VFX や CG レンダリングのパイプラインを AWS ク
ラウドへ拡張でき、弾力性と柔軟性を持つレンダリングファームを構築できます。フィードバ
ックサイクルが短縮され、アーティストがコンテンツ作成に注力できることで、計算コストの最適化が図れます。このセッションでは、Deadline とスケーラブルな費用対効果の高いコンピューティングのための EC2 スポットを組み合わせたワークロードのレンダリングについて説明します。ハリウッドプロダクションの顧客が、既存のオンプレミスレンダリングパイプラインに AWS クラウドのクラウドベースのコンピューティングリソースを追加し、Amazon EC2 の弾力性とスケールを実現する方法、および今後、彼らが AWS をどのように活用してスーパーパワーを拡大していくのかについて紹介します。

Speaker(s):‐Chris Bond, Founder, Thinkbox Software & Director, Amazon EC2
クリス・ボンド、Thinkbox Software 創立者 兼 Amazon EC2 ディレクター

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Session Details

14:1516:00

RenderMan 22: Incredible Developments
Presented By:
Pixar Animation Studios
Come see amazing technology from Pixar, including a live demonstration of theinteractive rendering in the latest version of RenderMan 22 and a showcase of lighting
techniques used on Incredibles 2. Pixar’s, Dylan Sisson, will present cutting-edge features
for lighting and look development, while also showing how RenderMan can be used acrossthe entire VFX pipeline, from modeling and layout, all the way through to compositing.
This year we also celebrate the 30th Anniversary of Pixar's RenderMan, so you'll learn
how RenderMan has continuously evolved over the years, and also how RenderMan candeliver exceptional quality for any sized production. You'll also find out how easy it is touse RenderMan on your own projects, and how free Non-Commercial RenderMan makes
evaluations simple. Come check out the latest developments, and a few lucky folks will
leave with the original RenderMan Walking Teapot from 2003!
Speaker(s):- Dylan Sisson, RenderMan Specialist, Pixar

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16:1518:00

Unity Exhibitor Talk 1
Presented By:
Soba Productions
Walt Disney Animation Studios
Disney Television Animation
Unity Technologies
16:15-16:45 SONDER: The making of a real-time animated film
Sonder is an award-winning animated film created by SOBA, a globally distributed teamof former and current employees of industry-leading studios. It began as a passion projectand is now accepted to over 20+ film festivals worldwide. Using a 2D toon-shaded look,even though all their assets were 3D, these creators developed some sophisticated shader
designs. Come hear three crew members, Gates Roberg-Clark (Unity Lighting Pipeline &Tools Lead), Cody Lyon (Animator & Layout), and Yee Sum Hoi (Creative Manager & LeadAnimator), share their perspective on creating this ambitious and beautiful short filmusing a real-time workflow.
16:45-17:15 The Making of “Cycles”
Every home tells a story. From first-time director Jeff Gipson, “Cycles” centers around thetrue meaning of creating a home and the life it holds inside its walls. Join Jeff and virtual
reality technology lead Jose Luis Gomez Diaz for a behind-the-scenes look at the makingof Walt Disney Animation Studios’ first-ever VR short film.
17:15-17:45 “Baymax Dreams”: Real Time Directing for Episode AnimationFrom Disney's "Big Hero 6: The Series" production comes a presentation about thebenefits and best practices around real-time workflows for episodic animation. Come geta peek behind the scenes at how the team behind these 3D cinematic sequences brought
Baymax into a whole new world of technical innovation.
16:15-16:45 「SONDER : リアルタイムアニメーションの作り方」「Sonder」は業界大手の制作スタジオを経験してきたメンバーたちによって結成された世界的な開発チーム・Soba Productions によって制作された、世界で 20 以上のフィルムフェステ
ィバルで受賞実績を持つアニメーション作品です。全編 3D モデルによるアセット利用にも関わらず 2D アニメ風のスタイルを採用しており、これらは社内で開発された有能なシェーダーデザインによって実現しています。このセッションでは 3 名のスタッフが登壇し、「Sonder」制作の意図や狙い、そしてリアルタイムレンダリングによるワークフローを採用した美麗な短編映像を紹介します。

16:45-17:15 「メイキングオブ Cycles」『どの家屋にも、そこに住んだ家族の人生ストーリーが刻まれている』。「Cycles」のディレクターである Jeff Gipson は制作当初から家族を育む本当の意味や、家の中で繰り広げられる

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家族たちの人生模様を作品のコアとして考えていました。本セッションでは Jeff と VR 技術リーダーの Jose Luis Gomez Diaz が、Walt Disney Animation Studios 初の VR 短編映画である本作品の制作の舞台裏を紹介します。

17:15-17:45 「 Baymax Dreams : 短編アニメーションにおけるリアルタイム演出手法」
ディズニーの「Big Hero 6: The Series」制作チームより、短編アニメーションにおけるリアルタイムレンダリングエンジンによる映像制作ワークフローの利点とベストプラクティスを発表します。テクノロジーで進化した新しい世界を舞台にした短編アニメーション「BaymaxDreams」において、制作チームがどのように 3D 映像シーンを生み出したのかの秘密をぜひ聞きに来てください。

Speaker(s):-Cody Lyon, Animator & Layout, Soba Productions
Yee Sum Hoi, Creative Manager & Lead Animator, Soba Productions
Gates Roberg-Clark, Unity Lighting Pipeline & Tools Lead, Soba Productions
Jeff Gipson, Director, “Cycles”, Walt Disney Animation Studios
Jose Luis Gomez Diaz, VR technology lead, “Cycles”, Walt Disney Animation
Studios
Gino Guzzardo, Director, Multi-Platform Content, Disney TVAMark Droste, Assistant Director, Baymax Dreams, Unity Technologies

EXHIBITOR TALK SCHEDULESession Details

THURSDAY, 06 DECEMBER 2018
09:0017:00

SideFX Houdini Learning Sessions

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9am - 10am: Matt Aitken, Weta Digital
10am - 11am: Rob Stauffer, SideFX
11am - 12pm: Akira Saito, Polyphony Digital
12pm - 1pm: Session Break
1pm - 2pm: Junichiro Horikawa
2pm - 3pm: Mark Elendt, SideFX
3pm - 4pm: Rob Stauffer, SideFX
4pm - 5pm: Luigi Honorat, Musashino Art University

09:3010:45

新世代センシング・テクノロジーの開発と応用領域
Presented By:
Xsens / ゼロシーセブン株式会社(特別ゲスト：株式会社セガ・インタラクティブ）
センサー式 Mocap の技術進化と共に、Xsens MVN は今日の製造業からエンタテインメントの現場まで広く浸透してきています。
数あるセンサー式 Mocap の中でなぜ MVN が高い精度を備えているかを、メーカーの技術解説や実演を交えてご紹介します。またゲストのセガ・インタラクティブ様より、MVN を活用した制作事例や現在の技術開発について語っていただきます。
講演の一部英語紹介、日本語通訳あり(Partly English Speaking, Japanese translation available)
Speaker(s):Niek Hollak, Xsens
池田 隆行 氏, ゼロシーセブン株式会社
永松 正 氏, 株式会社セガ・インタラクティブ

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11:0012:45

デルとパートナーがお届けする先進のグラフィックステクノロジー

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Presented By:
Dell Japan Inc. デル株式会社
本セッションでは、トークセッション形式でメディア・エンターテインメントから設計・エンジニアリング・モデリングまで、ソフトウェアと、それらを支えるハードウェアの視点から最新のグラフィックステクノロジーをご紹介します。

Speaker(s):14:1516:00-Haru Kuroda, CTO, Dell Japan Inc.

-Akira Nakajima, CSG Specialist Sales Manager, Dell Japan Inc.

-Masahiro Nakajima, Dassult Systems-MAXON Computer, Toshihide Miyata-Hideaki Tanaka, NVIDIA

RenderMan 22: Incredible Developments
Presented By:
Pixar Animation Studios
Come see amazing technology from Pixar, including a live demonstration of theinteractive rendering in the latest version of RenderMan 22 and a showcase of lighting
techniques used on Incredibles 2. Pixar’s, Dylan Sisson, will present cutting-edge features
for lighting and look development, while also showing how RenderMan can be used acrossthe entire VFX pipeline, from modeling and layout, all the way through to compositing.
This year we also celebrate the 30th Anniversary of Pixar's RenderMan, so you'll learn
how RenderMan has continuously evolved over the years, and also how RenderMan candeliver exceptional quality for any sized production. You'll also find out how easy it is touse RenderMan on your own projects, and how free Non-Commercial RenderMan makes
evaluations simple. Come check out the latest developments, and a few lucky folks will
leave with the original RenderMan Walking Teapot from 2003!
Speaker(s):- Dylan Sisson, RenderMan Specialist, Pixar

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16:1518:00

When CV meets CG in Tencent
Presented By:
Tencent & Tsinghua University
1. Anime Portrait Generation based on Stacked Cycle-Consistent Adversarial
Networks, by Tencent AI Lab
2. Siren AI - Hi-Fi Interactive Digital Human, by Tencent NEXT R&D Center, AI Lab
3. A comprehensive computer vision solution in smart retail industry, by Tencent
Youtu Lab
4. Human Perceptual Video Service Platform – Liying from Tencent, by Tencent
Media Lab
5. Analyzing and Processing Large-scale Street View Images, by Tsinghua
University-Tencent Joint Laboratory
Speaker(s):- Haozhi Huang, Tencent Senior Researcher- Cheng Ge, Tencent Expert Engineer- Yanhao Ge, Tencent Senior Researcher- Ben Kao, Tencent Research Fellow- Yanpei Cao, Tsinghua University Postdoctoral Researcher

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EXHIBITOR TALK SCHEDULE
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FRIDAY, 07 DECEMBER 2018
11:0012:45

Unity Exhibitor Talk 2
Presented By:
Unity Technologies
Digital Monarch Media, a division of Unity Technologies
11:00-11:45 Making of Unity's High End Demos: a journey in real time production
The animation director of Unity’s internal Demo team walks the audience through theteam’s journey of creating Unity's award-winning projects "Adam" (2016) and Book of
the Dead (2018), and shares an exclusive first glimpse of their current production. The
focus is on the team's production process in the areas of animation, technical animation,simulation, pipelines, cameras and in-engine editing. The talk dives into the different
challenges the Demo Team faced while creating the dystopian short film "Adam" withjust a team of eight, and then follows the making of Book of the Dead, a first-person
interactive experience with an innovative take on camera work and storytelling. Krasimirconcludes with sharing their vision for the future and the challenges they have chosen totackle next.
11:45-12:30 Virtual Cinematography & Hollywood: The Tools Powering ReadyPlayer One and Blade Runner 2049
From the team that developed the real-time tools for filming The Jungle Book and Steven
Spielberg's Ready Player One, Head of Film Development at Digital Monarch Media, adivision of Unity Technologies Habib Zargarpour will demonstrate their Virtual Film Tools.
Built entirely on top of Unity, the tools were also used to create shots in the Oscar™
Winning film Blade Runner 2049. Habib, co-founder of Digital Monarch Media, will talkabout the history and origin of real-time tools and how virtual cinematography evolved
throughout the making of The Jungle Book, RPO and Blade Runner 2049. Habib began
working in film at ILM in 1993 and transitioned into the world of gaming in 2003 whengame developers sought a stronger associating with visual storytelling. An absence of thecreative control in producing a narrative forced Habib to create real-time cinematography
tools breaking ground in interactive entertainment. During our session we will create aunique demonstration of the DMM tools, and discuss how their capability will enhancechange how the creative and logistical processes of Pre-production, Previs, storyboarding,and Virtual Production forever. Digital Monarch Media's Virtual Film Tools are currently
deployed on Tom Hank's WWII naval film: Greyhound.

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11:00-11:45 「Unity でのハイエンド映像作品の制作事例 : リアルタイムレンダリ
ング制作の経験談」
Unity デモチームのアニメーションディレクター・Krasimir Nechevski が、数々の賞を受賞したデモプロジェクト「ADAM (2016 年)」「Book of the Dead (2018 年)」の制作事例や経験を紹介し、さらにはデモチームが現在取り掛かっている未発表作品を今回初めて(少しだけ)お披露目します。本セッションでは、映像制作におけるアニメーション、シミュレーション、パイプライン、カメラ、そして Unity エディタ内での編集方法をどのようにチーム制作で取り入れるかにフォーカスして紹介します。また、わずか 8 人で制作した「ADAM」や革新的なカメラ手法と、ストーリーテリングを採用した「Book of the Dead」という、デモチームが制作過程で直面した 2 つの異なる挑戦についても語ります。そしてデモチームの中長期的なビジョンと現在取り掛かっている挑戦についても紹介します。

11:45-12:30 「ハリウッド映画『レディ・プレイヤー1』『ブレードランナー2049』で用いたバーチャルカメラによる映画撮影技法 - VirtualCinematography」
ハリウッド映画『The Jungle Book』『レディ・プレイヤー1』を制作するためのリアルタイムツールを開発した Digital Monarch Media 社より、Habib Zargarpour(Head of FilmDevelopment)がバーチャル撮影ツールのデモンストレーションをします。Unity で構築されたこのツールは、アカデミー賞受賞作『ブレードランナー2049』のショットを制作するためにも使われています。Habib はこうした撮影ツールの歴史や起源、そしてこれらの映画作品を通してバーチャルカメラによる映画撮影技法 - Virtual Cinematography がどのように進化したのかを語ります。

Speaker(s):- Krasimir Nechevski, Animation Director, Unity Demo Team- Habib Zargarpour, Head of Film Development, Digital Monarch MediaEXHIBITOR TALK SCHEDULE
Session Details

14:1516:00

RenderMan 22: Incredible Developments
Presented By:
Pixar Animation Studios
Come see amazing technology from Pixar, including a live demonstration of theinteractive rendering in the latest version of RenderMan 22 and a showcase of lighting
techniques used on Incredibles 2. Pixar’s, Dylan Sisson, will present cutting-edge features
for lighting and look development, while also showing how RenderMan can be used acrossthe entire VFX pipeline, from modeling and layout, all the way through to compositing.
This year we also celebrate the 30th Anniversary of Pixar's RenderMan, so you'll learn
how RenderMan has continuously evolved over the years, and also how RenderMan candeliver exceptional quality for any sized production. You'll also find out how easy it is touse RenderMan on your own projects, and how free Non-Commercial RenderMan makes
evaluations simple. Come check out the latest developments, and a few lucky folks will
leave with the original RenderMan Walking Teapot from 2003!

Speaker(s):- Dylan Sisson, RenderMan Specialist, Pixar

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16:1518:00

FOUNDRY Session featuring Weta Digital
FOUNDRY Session〜Weta Digital における映画制作現場の舞台裏〜
Presented By:FOUNDRY
Please join us at SIGGRAPH Asia this year for a special session featuring a must-see
presentation from Matt Aiken, VFX Supervisor (Avengers: Infinity War, The Hobbit)
about how Weta Digital continues to create award winning visual effects for some of
the biggest movies of the year, and how FOUNDRY tools - including NUKE, KATANA
and MARI - are part of their pipeline.
今年の SIGGRAPH Asia では VFX スーパーバイザーの Matt Aiken 氏をお迎えし、大作映画の VFX を次々に手がける Weta Digital において、数々の賞に輝く映像作品がどのように作り出されているのか、また NUKE や KATANA、MARI といった FOUNDRY 製品が Weta
Digital のパイプラインでどのように活用されているのかについてお話しいただきます。

This session plans consecutive interpretation service from English to Japanese.
本セミナーでは英日逐次通訳を予定しております。

Speaker(s):Matt Aiken, Visual Effects Supervisor, Weta Digital

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