Teaching
ManualWelcome to the cricket Family!
Thank you for choosing to allow the fantastic sport of cricket
into your school. As CEO of the Japan Cricket Association I
would like to welcome you to the cricketing family.
Although a minor sport in Japan, cricket has a rich history
in our country dating back more than 150 years to before
the Meiji Restoration. Our mission now is to enrich lives bybringing people, communities, and countries closer together
through the spirit and community of cricket.
Today there are more than 3,000 senior players involved directly in cricket throughout
Japan, while at junior level we are taking the sport to an estimated 14,000 children
each year. With this growth happening we believe it is vital to have a firm structure
in place to secure the long-term future of the sport. This involves not just educating
children, but showing teachers and volunteers exactly what cricket can do for themand creating as many opportunities as possible to learn more about the sport andeven take on active roles.
.
Within these pages you will see the newly designed junior program that we believe
will lay firm foundations for cricket to prosper in Japan in the manner that we
believe it can. You will also see the outline of a pathway that can take a child fromthe classroom of your very own school, all the way to wearing Japan’s National
Colours and competing in global tournaments around the world.
To work alongside this manual we have also created visual aids such as picturesand videos which can be found on our newly designed website, and our dedicateddevelopment staff are available to answer any questions you may have and help inany way possible.
We are very excited about the future of cricket in Japan and thank you once again
for helping with this adventure.
Naoki Miyaji CEO Japan Cricket Association

2

Contents

2
4
6

Welcome to the cricket family!		
Cricket Blast Structure
Session 1

Intro to cricket		

7

Snowball Tag		

10

Continuous Cricket 			8

Ball Handling Routine

11

Bonus Activities

9

Catching Challenge

14 Session 2

Bowling 					

15Introduction to Bowling16

Target Bowling

18 Session 3

17

Bonus Activities

Batting					

19Around the World 		

20

Pairs Cricket						22 Session 4

21

Bonus Activities

Wrapping-up 				

23Catching Relay 		

25

Bowling Relay 		

23

Continuous Cricket

24

Batting Relay

		

					

26 Session 5
27

Cricket Blast 				Session Plan

29 Scorer’s work						

30

Scorecard						

3Cricket Blast Structure
The Cricket Blast program introduces Japanese children to cricket in a fun and safe
environment. The program is closely aligned with local curriculums to focus on
improving movement skills and helping children to reach their potential.
Cricket Blast is designed for girls and boys, 8 – 12 years old, with focus on fun andmaximum participation. Children can enjoy the process of learning and developing
important physical skills such as throwing, catching, hitting and bowling, while
improving balance, agility and speed.
Ofﬁcial Cricket Blast coaches provide an open, fun and safe learning environment,
employing cricket activities and interactive, engaging games that teach essentialsocial skills such as communication, teamwork and leadership. This positive
experience for children, teachers, parents and volunteers creates a passion forcricket and we hope will lead to a lifelong involvement with the game.
The pathway begins in schools, where we have designed four specific sessions thatcan be run by our professional coaches, or the local teachers, and will introduce
children to the fundamentals of cricket. The final two sessions are game playsituations to test what has been learned.
The next step is the Cricket Blast School Cup where we will invite all the schools
in the region to put what they have learned in their PE classes into action on acricket field. This will be an exciting day which aims to allow children to express
themselves through sport and where everyone will be encouraged to have fun. We
also plan to engage the local community and create a festival atmosphere.
The final stage in our junior program is the Cricket Blast Series itself. We firmly
believe that continuity of participation is the key to developing skills and enjoyment
in cricket. As such the Cricket Blast Series will be held on six consecutive weeks
twice a year. Each week will run for around two hours and at the end of the six weeks
we hope to have seen considerable improvement in the skills of the participants
while also encouraging an active, outdoors lifestyle.

4

The road from the school ground to the Japanese National TeamJapan National TeamInternational Cricket

National Junior
Tournaments(U15, U19)

Senior Club Cricket(Japan Cup,Japan Premier League)

Junior Playing Programs(Internal Practices & Friendly
Matches)Junior Competition
Inter-regional Matches(U15, U19)

‘Cricket Blast’6 Week Cricket Series‘Cricket Blast’ School Cup /Festival Days

‘Cricket Blast’ School Visits - 4-6 Sessions

5Session 1:
Intro to Cricket
Our first session is an opportunity to work on some of the skills that are needed for
cricket with short, fun games. This will help develop basic movement skills such as
running, throwing, catching and hitting.

Required Equipment:
1 ball for each persion
Wicket x 2
Cone x 4~8 (dependent on
number of players) or white lines
forming a square

•
•
•

Video
Intro Video• Tees x 3~6• Bats x 1~2

6

ActivityTime

Introduction

5 minutes

Snowball Tag

5 minutes

Ball Handling Routine

5 minutes

Catching Challenge

5 minutes

Continuous cricket*

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

Snowball Tag

5min

SESSION 1

Basic Rules• Mark out a square approximately 20m x 20m.
• Place balls in a bucket in 1 corner of the square.
• Players must stay within the square.
• One player begins with a ball and is the tagger (ask for a volunteer).
• The tagger attempts to catch other players by tagging them with theball between the shoulders and the hips (no throwing!).

• Once tagged players collect 1 ball and become taggers themselves
until everyone has a ball.

Coaching points• Decide on the ending time.
• Try moving only by jumping with both legs.
• The balls can’t be thrown.
Set-up
20m ~

20m ~

20m ~

20m ~

Activity

Time

Intro

5 minutes

Snowball Tag

5 minutes

Ball Handling Routine

5 minutes

Catching Challenge

5 minutes

Continuos Cricket

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

7

SESSION 1

Ball Handling Routine

5min

All children with a ball & trying to follow exactly what the leader does with
their ball. Keep it fast & fun.

Suggested Routine• Pass the ball around head/waist/knees/ankles. (Several times ineach direction)• Pass in a figure of 8 around knees.
• “Switch” – ball between knees with 1 hand in front & the other behind.
Drop the ball & switch hands to catch (with or without bounce).

• ‘Yo-Yo’ – hold ball in one hand out in front. Drop ball & catch before
it hits the ground with hand on top of ball. Try non-preferred hand.
Alternate hands to drop & catch.

• ‘Circle & catch’ - hold ball in one hand out in front. Drop ball & circle

hand around the ball before catching it again. Try non-preferred hand

• Throw ball under one leg & catch with other hand. Repeat with
opposite hand & leg• Bounce & catch with one hand. Try non-preferred hand. Alternate
hands to bounce & catch• Dribble like a basketball. Try non-preferred hand
• Hit the ball on an open hand to self. Try non-preferred hand
Finally:• Have the children throw the ball in the air and clap three times
before catching.

• Then clap 5 times, then 10 times.
• Finally ask them to clap as many times as possible and see who getsthe highest number (ask them to demonstrate in front of the class!).

8

Activity

Time

Intro

5 minutes

Snowball Tag

5 minutes

Ball Handling Routine

5 minutes

Catching Challenge

5 minutes

Continuos Cricket

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

Catching Challenge

5min

SESSION 1

Game Rules• Children make pairs with one ball between them and another in a
pocket/on the ground.

• The two face each other and take two steps back each (this canincrease depending on age/ability).

• Throwing with an underarm motion, each child catches the ball 20
times with both hands.

We can gradually increase the difficulty by doing the following:• Catch only with your right hand (20 times).
• Catch only with your left hand (20 times).
• Clap your hands before catching (20 times).
• Increase the distance between the catchers.
• Add in a second ball – this always gets children excited.
You can even add a third.

• See how many times each child can catch the ball ina minute.

• Try counting in English.
• Recite the English alphabet while catching.

Activity

Time

Intro

5 minutes

Snowball Tag

5 minutes

Ball Handling Routine

5 minutes

Catching Challenge

5 minutes

Continuos Cricket

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

9

SESSION 1

Continuous Cricket

20minGame Rules• Divide the group into two teams (ideally no more than 10).
• The ball is bowled to the batter who hits the ball into the field of playand must then run around the marker which is 90 degrees from thestumps.

• The fielders must return the ball to the bowler who can bowl the ball at
any time – but cannot move from where he/she is standing.

• The batter must run if he hits the ball.
• Batters can be out two ways – caught or if the bowler hits the stumps
by bowling it.

• Each batter will face three deliveries, unless they are out. However,they cannot be out first ball.

• Team mates should count the total each player scores and add them up
as they go.

Set-up

10m ~

10m ~

10m ~

10

Activity

Time

Intro

5 minutes

Snowball Tag

5 minutes

Ball Handling Routine

5 minutes

Catching Challenge

5 minutes

Continuous Cricket

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

Bonus Activities
SESSION 1

Rapid Fire
Rapid Fire is a good first time introduction to hitting a ball that is low down,
rather than at waist height like in Baseball. This is especially good forplayers who are not quite ready to hit a moving ball and can easily replace
Continuous Cricket as an end of session activity.

Game focus• Fielding: stopping the ball and catching• Batting: grip and swing
Number of players• Limit the team size to a maximum of 10*
Area size• A 20m distance between batters and fielders
Game Rules• Divide into Batting Team and Fielding Team.
• The object of the game is for the batting team to hit the balls from the tees inthe direction of the fielding team. Fielders cannot move until the last ball is hit.

• The fielders should be approximately 20m from the batters. (This willvary with age/ability)• Batter has 3 balls to hit.
• After the last ball is hit the batter runs between the wickets scoring
single runs while the teammates count.

• To stop the batter from running the fielders have to retrieve the balls

and put them back on the tees in the designated area and returned tobehind the line 20m away.

• When all players from one team have batted, the teams reverse roles.
The team with the highest total wins.

11

SKILL AND ACTIVITY MODIFICATIONSSESSION 1*If time is short or you have a big group you can put out six tees and have players
batting in pairs. This also teaches running between the wickets as a pair.

• Increase/decrease number of balls hit.
• Increase distance to score a run.
• Have scoring zones for bonus runs.
• While waiting for the balls to be hit, the fielders can have fun by doing
different things such as: Sit down, lie in the press up position, turntheir backs and look through their legs, do a dance etc – anything to
make fielding more exciting.

Set-up

10m ~

20m ~

In & Out
Target: 3rd~6th years of elementary school

Rules:• Draw a line and have all students line up along it, with the toes
touching the line.

• When the instructor says, “Dete (out)!”, jump to the other side of the12

line. When instructor says, “Haitte (in)!”, jump back behind the line.

• A child is out of the game if they move when hearing “Dete (out)!” while outside
SESSION 1

the line or if they move when hearing “Haitte (in)!” while inside the line.

• In order to increase the difficulty level and also to become familiar withEnglish, it’s good to change “Dete (out)!” to “Out” and “Haitte (in)!” to“In” and combine them.

• The child who stays in the game until the end wins.
• In order to increase the difficulty level and also to become familiar withEnglish, it’s good to change “Dete (out)!” to “Out” and “Haitte (in)!” to“In” and combine them.

• The child who stays in the game until the end wins.
Fielding Soccer
Set up an area like a mini-soccer field. Have a goal made of two single
stumps and a small semi-circle around it at either end where nobody isallowed to go.

Game Rules• Groups are divided into equal team, with no more than 10 players per team.
• Playing field 20 – 30m max long.
• Aim to score a goal by throwing the ball from outside goal zone through the goal.
• Players may underarm the ball to team mates. If the ball is dropped
then possession is given to the other team.

• Players cannot run with the ball but can run to receive it.
SKILL AND ACTIVITY MODIFICATIONS• Only allow throwing with non-preferred hand
• Increase/Decrease playing area
• Remove the goals and goalkeeper and make players throw to a teammate inside the goal zone who must catch the ball to score.

13

Session 2
Bowling
Session 2 is about learning and practicing the movements of the cricket bowler.
Unlike pitching in baseball, bowling has a distinctive feature where you throw ballswith a straight arm.
Although this movement may not be familiar, it is very important in cricket andhelps children develop power, speed, sense of balance, and motor skills.
Professional cricket players produce speeds faster than 150km/h with thisthrowing method.
Required Equipment
Ball × children ÷ 2
Wicket × 1
Cone × 1

•
•
•

14

Video
Fast bowling

Activity

Time

Intro

5 minutes

Introduction to Bowling

15 minutes

Target Batting

20 minutes

Wrap-up

2 minutes

Lesson time

45 minutes

Introduction to Bowling 15

min

SESSION 2

Explanation
Make pairs.
Check one another’s form by bowling to each other.

Basic Movements
Like baseball, use a thumb, index finger, and middle finger to hold the ball.
Stand side-on with the shoulder of your non-throwing arm facing thedirection you are bowling.
Hold a ball with both hands under the chin, open both elbows. The image is
to make a star with elbows, legs, and your head.
While keeping this small star, rock yourself sideways.
Spread both arms wide and make a big star. In order to increase force,
return the horizontally spread arms to the vertical position and rotate
broadly toward the target. The throwing arm draws a big circle whenstretched straight toward the target. It’s almost the same as the movement
in a cartwheel.

Activity

Time

Intro

5 minutes

Introduction to Bowling

15 minutes

Target Bowling

20 minutes

Wrap-up

2 minutes

Lesson Time

45 minutes

15

Target Bowling 20
SESSION 2min

Game Rules• Make a 20x20m square, and place a wicket in the center as a target.
• Mark each corner of the square with cones or white lines.
• Children make a line at each corner and begin bowling, targeting thewicket at the center of the square.

• Hitting the wicket gives 100 points. Knocking it down gives 1,000 points.
• After bowling, go to the end of the line.
Coaching Points• Children in each corner form a team, and compete against other teams.
• Practice bowling as much as possible. (Throwing with a straight arm)
• Try increasing the difficulty by removing a stump every time a wicket is hit.
Challenges• Give 100 points individually depending on the number of wicket hits.
• Give 1,000 points individually depending on the number of wickets
knocked down.

• Remove a stump when a wicket is hit. The group that removes all 3
stumps win.

Set up

20m ~

20m ~

20m ~

20m ~

16

Activity

Time

Intro

5 minutes

Introduction to Bowling

15 minutes

Target Bowling

20 minutes

Wrap-up

2 minutes

Lesson Time

45 minutes

Bonus Activities
SESSION 2

Target Hit
Location: a somewhat spacious area like a school play groundNumber of people: more than 8 people
Equipment: balls, wicket or cone
Target: 3rd~6th grades of elementary school

Rules
1. Draw circles (one for each team) of about 30m in diameter using aline-drawing marker. Put wickets or cones at the center.

2. Make pairs within each team. The pairs stand on opposite sides of thecircle, with one member of the pair holding a ball.

3. Throw the ball against the target and the team that knocks down themost targets within a time limit wins.

Treasure Hunter
Location: a school play ground or gymnasium
Number of people: more than 6 people
Equipment: a ball for each team and more than 10 cones foreach teamTarget: 1st ~ 6th grades of elementary school

Rules
Each team stands on a line and each throws a ball
aimed at cones 10 meters away. The team that hits acone with a ball inside wins. After throwing, the childpicks up their ball, hands it to the next team member
and goes to the back of their line. Cones are removed
when they are hit.

17

Session3
Batting
Session 3 is batting practice. In cricket you can hit the ball in any direction. In order toscore more, sometimes batters hit a ball either to the side or behind. When a battedball reaches the boundary along the ground, it gives 4 points. When it reaches theboundary without bouncing, it awards 6 points (a homerun for cricket).

Required Equipment• Bat• Wicket• Batting Tees × 3• Ball × 3• Cone × 6 orVideo
Various Batting Videos

white lines (for fielding)18

Activity

Time

Intro

5 minutes

Around the World

10 minutes

Pairs Cricket

25 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

Around the World

10min

SESSION 3

Game Rules• 5 people in each team. Compete with 2 teams or as individuals.
• Three target zones are marked with cones.
• The ball is placed on a tee and the player tries to the hit it into a target zone.
• Once a ball enters the zone, the same zone can’t be targeted again.
• The defence side tries to prevent balls from entering the zones. A
maximum of 2 people to defend each zone is allowed.

• When all batters have finished hitting, switch offense and defence.
Scoring• 5 points are given for hitting the ball to each zone.
• If the ball beats the fielder and passes through the zone then points areawarded as shown in the diagram.

• If the fielder catches the ball then the fielding team gets 10 points.
Coaching Points• Look at the ball when batting and hit it with power.
• Target difficult to defend areas like zone corners.
Set-up

Points20m ~Target Zone

50 points
Target Zone

Target Zone

100 points
20m ~100 points

20m ~15m distance

20m ~Activity

Time

Intro

5 minutes

Around the World

10 minutes

Pair Cricket

25 minutes

Wrap-up

5 minutes

Lesson time

45 minutes

19

Pairs Cricket 20
SESSION 3min

Game Rules• Players compete in pairs against the other pairs (1 pair bats, 1 pair isbowler & keeper, other pairs field). Maximum of 8 players is best.

• Batters can be out bowled, caught or run out• If batters get out they simply swap ends and continue to bat• After two overs the batting pair retire and the next pair have their turn to bat• Each player bowls one over of 6 balls while their partner wicket-keeps• After they have completed their over they swap positions• If a ball is bowled ‘wide’ the batter can place the ball on the Tee for a ‘Free Hit’
• If a pair is not batting or bowling, they are fielding, so that everyone isinvolved. Have two fielders on the right on the batter, and two on the left.

• You do not have to run when you hit the ball.
• If the ball is missed, batters may still run• A bowling pair will score 5 points for hitting the stumps.
• A fielding pair will score 5 points for taking a catch or hitting thestumps to run a player out.

Set-upGroup 120

Group 2

Group 3

Group 4

Activity

Time

Intro

5 minutes

Around the World

10 minutes

Pair Cricket

25 minutes

Wrap-up

5 minutes

Lesson time

45 minutes

Bonus Activities
SESSION 3

Target Batting (this is the same as Round the World but without fielders)Number of people: About 4 people per group
Equipment: Bat × 1 Cones × 5
Target: All elementary school students

Rules
1. Place 3 cones on the batter’s side and put a ball on each cone. Make a gate
3 meters wide at a place about 15 meters away from the batter’s side.

2. Children hit the balls on the cones targeting the gate. When it enters
the gate, they earn points. The child with the most points win.

3. The children waiting for their turn participate in both judging andpicking up the balls on the other side of the gate. For a safe game,batters should aim to hit the balls along the ground.

Homerun Game
Location: School Field
Number of people: Groups of around four
Equipment: Bat, ball, white line
Target: 3rd ~ 6th years of elementary school

Rules:
1. There is a batter. 10 meters away from the batter is a pitcher. Draw awhite line 30 meters away from the batter. The defense is on the otherside of the white line.

2. The pitcher throws with an underarm motion with one bounce, and thebatter hits the ball so that it goes over the white line with no bounce.
If the ball goes over the white line, it earns 1 point. The child with themost points wins.

3. When the batted ball is caught by the defense without bouncing, it does
not earn a point.

21

Session 4
Wrapping-up
Session 4 puts the exercises up until now into practice as a game.
The game will begin after a relay-format warm up..

Required Equipment:
Cone x 8
Ball x 4
Wicket x 4
Bat x 4

•
•
•
•

22

Video

Activity

Time

Intro

5 minutes

Relays15 minutes

Continuous Cricket

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

Catching Relay

5min

SESSION 4

Game rules• The first runner of each of the 4 teams runs toward the cone on theother side.

• Take the ball from the cone,t hrow it in the air, clap 3 times and catch it.
• Put the ball back on the cone and run back to touch the next runner.
• When touched, the next runner starts.
Coaching Points• Do this as fast and as accurately as possible.
• Determine the number of claps depending on the grades.
• Children in the higher grades pass with an underhand throw to the next
runner on their way back to the line (3 meters).

Set-up

Activity

Time

Intro

5 minutes

Relays15 minutes

Continuous Cricket

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

23

SESSION 4

Batting relay

5min

Game Rules• Run with a bat, touch the wicket in the center with the bat and turn.
• Run to the far cone and touch it with the bat before returning to thefirst cone and giving the bat to the next runner.

Coaching Points• Hold the bat with both hands when running.
• Hand the bat to the next runner in a way that makes it easy for them toreceive.

Set-up24

Activity

Time

Intro

5 minutes

Relays15 minutes

Continuous Cricket

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

Bowling Relay

5min

SESSION 4

Game Rules• The first runner runs to the far cone and picks up a ball.
• Bowl toward the wicket.
• When hitting the wicket, the bowler collects it and passes it to the next runner.
• When the wicket is not hit, the next runner picks it up and, when therunner returns, begins.

• From the second runner onwards, the runners run toward the far cone
holding the ball.

• Announce the team that hit the wicket the most as well as the teamthat was the fastest.

Challenge• Make the number of stumps as target to 1 or 2.
Set-upContinuous Cricket 20

min

See Page 10 (bowling should now be done overarm in the style learned in session 2)
Activity

Time

Intro

5 minutes

Relays15 minutes

Continuous Cricket

20 minutes

Wrap-up

5 minutes

Lesson Time

45 minutes

25

Session 5
Cricket Blast
Let’s try a real game in Session 5.
It’s a game for elementary school
children called cricket blast. Cricket isa gentleman’s sport, so play fair, polishyour teamwork and aim to win.

•
•
•
•

Activity

Time

Intro

5 minutes

Cricket Blast

35 minutes

Wrap-up

5 minutes

Lesson time

45 minutes

Set-up26

Required Equipment
Bat × 2,
Wicket × 2,
Ball × 1,
Cone × 2

Session Plan
SESSION 5

Running Order• Each team has six players.
• Within each team players will be in pairs.
• One pair will be bowler and ‘keeper, one pair fielding on the legside, one on the off side.

• If necessary teams can stretch to eight players, but the game willtake longer

Bowling• An over will consist of four deliveries.
• Each bowler will bowl one over.
• The bowler must try to bounce the ball once before reaching thebatter, and aim at the stumps.

• The bowler must keep their arm straight, and not throw the balllike a baseball pitcher.

Batting• Players will bat in pairs for two overs.
• A player is ‘out’ if they are bowled (ball hits the stumps), caught or run out.
• If a player does not score for three successive deliveries they will begiven a ‘free hit’.

• A player scores ‘runs’ by hitting the ball and running between the stumps.
• If the ball reaches the boundary then the batter will be awarded
four ‘runs’• If the ball clears the boundary without bouncing then the batter will beawarded six ‘runs’.

• When freehitting, the batter can’t hit backwards.

27

Free hit rule

SESSION 5• A wide is any delivery that passes outside of the batting tees.
• If a bowler delivers a ‘wide’ then the batter will have a ‘free hit’.
• If a ball is going wide and the batter hits it then there is no free hit.
• If a bowler delivers a ball above waist height without bouncing then thebatter will have a ‘free hit’ unless the batter hits the ball anyway.

• A batter can be out caught or run out from a ‘free hit’ – but they will
still be awarded the two bonus runs.

• If a ball bounces three times or more/starts rolling, then the batter canalso have a ‘free hit’.

• When a free hit is taken the fielders must stay in the same position anda safe distance from the bat.

• If a player has a ‘free hit’ because they have not scored from threedeliveries then they do not get the two bonus runs.

Playing the game in this format should take 35 minutes.

28

The explanation below is for a full game of Cricket Blast where an over is made up of six deliveries and eachplayer will bowl two overs and each pair will bat for four overs. This format should take 90 minutes to complete.

Scorer’s work
Before the match
1. First, both captains decide which team bats first by a game of rock, paper, scissors.
2. Insert the team names for the “Batting Team” and “Bowling Team” at the bottom with the date.
3. hIn the vertical “Batsman” column, insert the names of the batters. Batsman 1 and Batsman
2, 3 and 4, and 5 and 6 are each a pair.
4. In the horizontal “Bowler” column, insert the name of the pitchers. Bowler Over1 andOver2 is a pair. When one of the pair is the bowler, the other is the wicketkeeper. In thesame way, Over3 and Over4 are a pair.

During the match
5. Record each batsman’s points in the chart next to their name.

• “A free hit” by a bowler’s wild pitch adds 2 points. Insert ○. Insert added points + 2 points in○. For example, ② means no run + 2 points, and ⑥ 4 runs + 2 points.

• For the balls that result in no runs being scores, insert a ・ (dot) in the box.
• When made out (= wicket), insert X. When becoming out after 1 run, insert 1 and X.
• When the same batsman earns no points 3 consecutive times (3 dots), the third time is afree hit. However, no ○ will be added. Please insert the number of runs earned, instead of ・.

6. When an over is finished, alternate the positions of 2 batsmen.
7. When a batsman pair finishes 4 overs, insert each total number of outs (x) in the “Wkts” on
the right, and total number of runs in the “Runs”. Next, write down a pair’s total points in the“Pair Total” column.
8. When 3 groups of batsman pairs are finished, insert the team total points in the bottom right column.
9. X (out=wicket) gives bonus runs (Wktsx5) to the opposing team. When 12 overs are done, insert
the number of X multiplied by 5 in the “Total Wktsx5” column. Also, complete the “”Bonus
Runs” in the opposing team’s scorecard.

Rules for the batsman
While keeping score, the scorer must give instructions to the umpires and players regarding the batter.
- Each batsman is given a chance to hit 12 balls total with 4 overs.
- When the same batsman receives a ball 3 consecutive times, change to the other batsman.
- When in an odd number, for example, 1 run and 3 runs, the batter of the pair changes.

Free hit rules
In case of “a free hit”,-The fielder can’t move until the ball on the tee is hit.
-The batsman can hit only toward the front side of the tee.

Explanation of Blast Cricket Terms
Out = wicket… includes a ball hitting the wicket, a runout, and the fielder catching a ball with nobounce (caught).
Free hit… to hit the ball on the tee.

29

Misa

Shoji

Batsman 6

Batsman 5

MarikoBatsman 3

Hiro

Kyo

Batsman 2

Batsman 4

Michi

Batsman 1

x

2

1

2

6

Aki

6

Tomoki

1

x

4

1 4

2

2
64

4

14

12

26

(Team Total + Bonus Runs)

20

140

25

115

89

4

2

4 115

48

41

2 26

1

1

Total
Wkts x 5(To the other team)Team Total

0

2

0

22

Total

4

1 x

4 1

1

25

16

2014/11/07

1

Aki

23

2 0

1

Bonus Runs

1

2 1

21

Tomoki2

ToshioAkishima Arai

21

Nima

44 1

Taro

2

Junpei

Sano Samurai

22 1

Toshio

28 1

1 4

21

Junpei

1

x

Nima

2 1

Taro

Japan Cricket Association
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Tochigi 327-0026 Japan
Web: www.japancricketblast.com
Tel: +81 50 3766 4483