November 7, 2017
Mitsuaki Taguchi
President and Representative Director
BANDAI NAMCO Holdings Inc.

billion yen
FY 2017.3
1st Half
Results

FY 2018.3
1st Half
Forecast(as of Aug. 2017)

FY 2018.3
1st Half
Results

Vs. previous Vs. previous
year’s results
forecast

Net Sales

294.5

295.0

308.8

+14.3

+13.8

Operating Profit

38.9

27.0

34.9

-4.0+7.9

Recurring Profit

38.2

27.5

35.6

-2.6+8.1

Profit Attributable toOwners of Parent

30.1

20.0

28.1

-2.0+8.1

Capital Investments

9.4

10.5

44.6

+35.2+34.1Depreciation

9.4

10.0

10.5

+1.1+0.5

Advertising Expenses

16.4

17.0

16.7

+0.3

-0.3

Personnel Expenses

25.7

25.0

26.8

+1.1+1.8

billion yen
FY 2017.3
1st Half
Results

FY 2018.3
1st Half
Forecast(as of Aug. 2017)

FY 2018.3
1st Half
Results

Vs.
previous
year’sresults

Vs. previous
forecast

Segment sales

103.7

100.0

98.1

-5.6

-1.9

Segment profit

8.7

6.0

5.5-3.2-0.5

Segment sales

167.2

180.0

190.3

+23.1+10.3

Segment profit

24.0

18.0

25.7+1.7+7.7

Visual and Music Segment sales
production
Segment profit

27.5

20.0

23.3

-4.2+3.3

8.0

5.0

5.5

-2.5+0.5

Segment sales

13.0

15.0

12.8

-0.2-2.2

Segment profit

0.5

0.5

0.2

-0.3

-0.3

Segment sales

-17.0

-20.0

-15.9

+1.1+4.1

Segment profit

-2.6

-2.5

-2.1

+0.5+0.4

Net sales

294.5

295.0

308.8

+14.3

+13.8

Operating profit

38.9

27.0

34.9

-4.0+7.9

Toys and Hobby
NetworkEntertainment

Other
Corporate andElimination
Consolidated

Toys and Hobby
Steady performances by domestic established IPsGood start by new KAMEN RIDER series products
Sales of Gundam plastic models see synergy benefits
thanks to opening of THE GUNDAM BASE TOKYO

Network Entertainment
Network content:

Mainstay titles remain popular in Japan and overseas(Overseas ratio: 25%)

Home video games: Favorable TEKKEN sales and repeat sales
Amusement:

Solid performance of existing facilities in Japan
Prior costs due to increased rollout of VR ZONE facilities

Visual and Music Production
Although mainstay IPs still performing well,concentration of new title rollouts in second halfHigher-than-expected packaged software sales and license revenue

FY 2017.3
Results

FY 2018.3
Forecast(as of Aug. 2017)

FY 2018.3
Forecast

billion yen

Vs. previous
year’sresults

Vs. previous
forecast

Net Sales

620.0

620.0

620.0

-

-

Operating Profit

63.2

57.0

57.0-6.2-

Recurring Profit

63.2

58.0

58.0

-5.2

-

Profit Attributable toOwners of Parent

44.1

40.0

40.0-4.1-

Capital Investments

19.5

21.0

55.0

+35.5

+34.0

Depreciation

21.8

23.0

23.0

+1.2

-

Advertising Expenses

39.3

42.0

42.0+2.7-

Personnel Expenses

53.6

52.0

52.0-1.6-

External factors

・Changes in distribution environment for Toys and Hobby
overseas
・Further intensification of network content competition
・Trends in year-end and New-Year selling season

Variable factors in businesses
・ Examination of app title lineup and increase in advertisingexpenses・ Costs of BXD Inc.’s establishment of new platform
・ Change in prior costs arising from opening of new facilities,including VR・ Examination of packaged software title lineup

Will reexamine full-year outlook

billion yen
FY 2017.3
Results

FY 2018.3
Forecast(as of Aug. 2017)

FY 2018.3
Forecast-15.0+1.7-

370.0

370.0

+14.5-

42.0

36.0

36.0-6.0-

Visual and Music Segment sales
production
Segment profit

56.2

50.0

50.0-6.2

-

13.4

12.0

12.0-1.4-

Segment sales

26.7

30.0

30.0+3.3-

Segment profit

0.7

1.0

1.0

+0.3

-

Segment sales-36.7-45.0

-45.0

-8.3

-

Segment profit

-6.2

-7.0

-7.0-0.8-

Net sales

620.0

620.0

620.0

-

-

Operating profit

63.2

57.0

57.0

-6.2

-NetworkEntertainment

Other
Corporate andElimination
Consolidated

218.0

215.0

215.0

Segment profit

13.315.0

Segment sales

355.5

Segment profit

Vs.
previousforecast-3.0

Toys and Hobby

Segment sales

Vs.
previousyear’s
results

Strengthening of Domestic Established IPs
KAMEN RIDER

Super Sentai / Power Rangers
Ultraman
PRETTY CURE!

Strongest start in
RIDER series for 30 years

Proactive rollouts targeting
year-end and New-Year sellingseasonRaising of Gundam Plastic Model’s Level
Measures for fans in Japan and overseas

Expansion of Rollouts for Adult Customers in Japan and Overseas

IP lineup with Worldwide Popularity※画像はイメージです。

Measures to Increase IP Fans

Initiatives in New Fields

DRAGON BALL
Favorable performances by
DATA CARDDASS in Japanand trading cards in North
America

Use of latest
technologies fromthe Group’s researchNetwork content
Aiming for stability and growth of mainstay titles
Number of app title launches

Introduction of major titles
NARUTO×BORUTONINJA BORUTAGE

First
half

Secondhalf

FullyearJapan :

81119

Overseas:

21214

Establishment of new platform

Home Video Game

Amusement

Introduction of multiple worldwide titles

Amusement facilities: Continued openingof facilities

DRAGON BALLFIGHTERZ

Second-half facility openings: Japan 29

VR: Introduction of newactivities and addition ofportal facilities

Overseas 2

CODE VEIN

SWORD ARTONLINE FATAL
BULLET+Beginning of development of original
titles for Nintendo Switch

Equipment: Stepping up of gaming device
development

New Rollouts of Established IPs
Mobile Suit Gundam:
THE ORIGIN:
Battle Of Loum
Packaged software
launch in November

First stage of
GIRLS und PANZER:The Final Chapter
Theatrical screening in
DecemberLove Live! Sunshine!!
season 2
Start of TV broadcast in
October
Packaged software launch inDecember

Visual Rollouts of New IP
IDOLiSH7
Start of TV broadcast inJanuary
Packaged software launch inFebruary

Addition of New Animation Production
Company to the Group
Visual andMusic production
SBU+Actas. Inc.

Strengthening of IP creation capability

Mission: Providing “Dreams, Fun and Inspiration”
to people around the world

Direction of next Mid-term Plan
▶ Strengthening of the IP axis strategy⇒ Drive IP creation▶ Acceleration of overseas development▶ Business collaboration unique to BANDAI NAMCO

Note on Projections
This document contains forward-looking statements and information related to the BANDAI NAMCO
Group that are based on our knowledge as well as various assumptions made on the basis of
information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projection,”“intend,” “will” and similar expressions, as related to the Group, are intended to identify forwardlooking statements and information. Actual results could differ materially from those projected in suchforward-looking statements.

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Mitsuaki Taguchi
President and Representative Director
BANDAI NAMCO Holdings Inc.