Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2024
Third Quarter Results Presentation
February 14, 2024

Results in the First Nine Months of FY2024.3 – Key Points
billion yen
FY2023.3
1st Nine Months

FY2024.3
1st Nine Months

Vs. Previous Year‘sResults

Net Sales

743.1

772.0

+28.9

Operating Profit

106.2

78.2

-28.0

Recurring Profit

116.9

89.6

-27.3

Profit Attributable toOwners of Parent

84.4

60.3

-24.1

・Net Sales- We achieved a record-high level of net sales.
- We demonstrated our market presence with established IP products and services, such as Gundam, DRAGON
BALL, and ONE PIECE, etc.

・Operating Profit- In the Digital business, we recorded a valuation loss, as well as a disposal loss that resulted fromreevaluation of the title lineup with a focus on the next Mid-term Plan.

YoY Change in Net Sales and Operating Profit for the Nine-Month Period
っ Net Sales

っ Operating Profit+12.8

Other+45.0

743.1

772.0

106.2

-45.0

Elimination
and Corporate+0.5
IPP

DIG Digital TH Toys and Hobby
IPP IP Production
AM Amusement-5.1+1.0AM-25.5+16.7

DIG

FY2023.3
1st Nine Months

THDIG

FY2024.3
1st Nine Months

FY2023.3
1st Nine Months

+0.4

+0.6

+0.1

IPPAMOther-0.8

78.2

Eliminationand Corporate

TH

FY2024.3
1st Nine Months

Forecast for Full-Year of FY2024.3
FY2023.3
Full-Year Results

FY2024.3
Full-Year Forecast

Vs. Previous Year’s Results

Net Sales

990.0

1,000.0+10.0

Operating Profit

116.4

82.0

-34.4

Recurring Profit

128.0

93.0

-35.0

Profit Attributable to
Owners of Parent

90.3--・Net Sales
We are forecasting higher sales YoY.

・Operating Profit
We are forecasting lower profits due to a valuation loss and a disposal loss in the Digital business.

Forecast for Full-Year of FY2024.3
FY2023.3
ResultsDigitalToys and Hobby
IP Production
Amusement
OtherElimination andCorporate
Consolidated

FY2024.3
Previous Full-Year
Forecast

FY2024.3
Latest Full-Year
Forecast

Vs. Previous
Vs. Previous
year’s
Forecast
Results

Segment sales

385.6

360.0

360.0

-25.6

±0

Segment profit

49.3

41.0

1.0

-48.3

-40.0

Segment sales

447.4

480.0

490.0

+42.6

+10.0

Segment profit

59.5

75.0

76.0

+16.5

+1.0

Segment sales

81.7

83.0

80.0-1.7-3.0

Segment profit

10.6

11.0

9.0

-1.6

-2.0

Segment sales

104.6

110.0

110.0

+5.4

±0

Segment profit

6.0

8.0

8.0

+2.0

±0

Segment sales

31.3

31.0

31.0

-0.3

±0

Segment profit

1.1

1.0

1.0

-0.1

±0

Segment sales

-60.7

-64.0

-71.0

-10.3

-7.0

Segment profit

-10.2

-11.0

-13.0

-2.8

-2.0

Net sales

990.0

1,000.0

1,000.0+10.0±0Operating profit

116.4

125.0

82.0

-34.4

-43.0

Partial Sale of Investment Securities
っShares to be soldCommon stock of Toei Animation Co., Ltd.: 3,113,300 shares(as one of the selling shareholders taking part in a secondary offering of common stock to be
conducted by Toei Animation)* Accompanying the secondary offering, in light of domestic demand and otherconditions, a Japanese lead manager of the secondary offering may sell in Japanan over-allotment of a maximum 583,900 shares of common stock of Toei
Animation it will borrow from Bandai Namco Holdings.

っSale price

Undetermined(Scheduled to be determined on a date between February 27, 2024, and March 4, 2024)

In the fourth quarter of FY2024.3, we plan to record extraordinary income(gain on sale of investment securities) accompanying the secondary offering.

Trends in the Digital BusinessEntertainment Unit

Overview of the 1st nine months of FY2024.3

・Major app titles recorded favorable results.
・Results of new online game fell short of planned levels by a substantial margin.
・ARMORED CORE VI FIRES OF RUBICON, a new home console game, recorded favorable results.
・Lower sales of home console game repeat titles and YoY differences in the product mix had an effect.
・ We recorded a valuation loss for new online game, etc., as well as a disposal loss that resulted from reevaluation of the title lineup.

Strengthening title development system
・Reevaluating lineup of titles in development, with a focus
on the next Mid-term Plan・Implementing stricter title screening
・Implementing strategic development based on an optimal
portfolio that reflects multi-faceted viewpoints
・Strengthening management of entire development
process through collaboration with Bandai Namco StudioInc.

Popular worldwide

Gain high acclaim from fansDevelopingTrends in the Toys and Hobby BusinessEntertainment UnitOverview of the 1st nine months of FY2024.3

・Categories with favorable results continued to make a contribution worldwide (including products for the mature fan base, capsuletoys, card games, and confectionery/food).
・In each category, we strengthened product lineups, global development initiatives, and production systems.
We strengthened touchpoints with fans, such as shops, around the world.
・We are aiming for record-high results for the full fiscal year.

Implementing global development, strengthening IP portfolio
Expanding fan touchpoints and strengthening production systems

Launching new products in BANDAICARD GAMES(trading card games)

Established IP + New IP

Trends in the IP Production Business
IP Production Unit

Overview of the 1st nine months of FY2024.3

・Despite higher costs for visual products, contributions to sales of Group products and services were madeby Mobile Suit Gundam THE WITCH FROM MERCURY and others.
・GUNDAM FACTORY YOKOHAMA had favorable results to address inbound demand.
・Sales of packaged products were influenced by lineup differences.

Favorable results with initiatives to address inbound demand (ending March 31)

Now Showing as a major hit! --> Future plans call for releasein stages in a variety of countries and regions.

Visual works scheduled for release in FY2025.3

Trends in the Amusement Business
Amusement Unit
Overview of the 1st nine months of FY2024.3
・Sales were up 2.4% YoY at existing amusement facilities in Japan.
・Facilities leveraging collaboration with the Group’s IP, products, and services, such as Bandai Namco Cross Store, had favorable
results worldwide.
・Sales of amusement machines were favorable (including Mobile Suit Gundam: Extreme Vs. 2 Over Boost).

Opening Bandai Namco Cross Store facilities worldwide

Launching new works in popular series

Note on Projections
This document contains forward looking statements and information related to theBandai Namco Group that are based on our knowledge as well as various assumptions madeon the basis of information currently available. The words “forecast,” “plan,”“target,” “estimation,” “projection,” “intend,” “will” and similar expressions, as related tothe Group, are intended to identify forward looking statements and information. Actualresults could differ materially from those projected in such forward-looking statements.

TEKKEN 8 & ©Bandai Namco Entertainment Inc. ©Bandai Namco Entertainment Inc. / ©1997-2024 FromSoftware, Inc. All rights reserved©バードスタジオ／集英社・東映アニメーション ©Bandai Namco Entertainment Inc. ©創通・サンライズ ©尾⽥栄⼀郎／集英社 ©尾⽥栄⼀郎／集英社・フジテレビ・東映アニメーション©バードスタジオ／集英社・東映アニメーション©SOTSU・SUNRISE©nagano / chiikawa committee ©Nintendo ©創通・サンライズ ブルーロック劇場版 ©⾦城宗幸・三宮宏太・ノ村優介・講談社／「劇場版ブルーロック」製作委員会 ©川上泰樹・伏瀬・講談社／転スラ製作委員会 ©尾⽥栄⼀郎／集英社 ©尾⽥栄⼀郎／集英社・フジテレビ・東映アニメーション ©Michiharu
Kusunoki/Kodansha Ltd. All rights reserved. GAME ©Bandai Namco Amusement Inc. All trademarks and copyrights associated with the manufacturers, vehicles, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions. PAC-MAN & ©Bandai Namco EntertainmentInc.©窪岡俊之 THE IDOLM@STER & ©Bandai Namco Entertainment Inc.©Bandai Namco Amusement Inc

Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2024
Third Quarter Results Presentation
February 14, 2024