Exhibition Talks and Sessions
Tuesday, 03 November
10:00 – 11:00

Session
Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Intel Corporation
New Intel® Processor Graphics Accelerates Game and Media- Yasuhito Takeuchi, Intel Corporation

11:00 – 12:00

Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Intel Corporation
Memory Sharing in the Compute Architecture of Intel
Processor Graphics- Stephen Junkins, Intel Corporation

11:30 – 12:45

Kobe Int’l Conference Center, Main Hall, Level 1
Presented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar- Dylan Sisson, Technical Artist, Pixar Animation Studios

12:00 – 14:00

Kobe Int’l Exhibition Hall No. 2, Convention Hall,Exhibitor Talk Stage, Level 1
Presented by Khronos Group
Khronos Graphics, Compute and Vision APIs – including Vulkan Next
Generation GPU Acceleration- Neil Trevett, President, Khronos Group

14:00 – 15:00

Kobe Int’l Exhibition Hall No. 2, Convention Hall,Exhibitor Talk Stage, Level 1
Presented by Intel Corporation
Practical Layered Reconstruction for Defocus and Motion Blur
- Jon Hasselgren, Intel Corporation

15:00 – 16:00

Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Intel Corporation
Evolution of Intel® Quick Sync Video Realizes 4K Real-time
Processing- Kazuhide Yamamoto, Intel Corporation

Exhibition Talks and Sessions
Wednesday, 04 November Session
10:00 – 11:00
Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Intel Corporation
Memory Sharing in the Compute Architecture of Intel Processor
Graphics- Stephen Junkins, Intel Corporation
11:00 – 12:00

Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Intel Corporation
Practical Layered Reconstruction for Defocus and Motion Blur
- Jon Hasselgren, Intel Corporation

12:00 – 14:00

Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Full Sail University
Master Thesis Students in the Video Game Industry- Jeremiah Blanchard, Program Director of Game Development,
Full Sail University

14:15 – 14:45

Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Isotropix
Clarisse iFX: A new approach to 3D- Sam Assadian, CEO and Co-Founder, Isotropix

14:30 – 15:45

Kobe Int’l Conference Center, Main Hall, Level 1
Presented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar- Dylan Sisson, Technical Artist, Pixar Animation Studios

Exhibition Talks and Sessions
Wednesday, 04 November Session
14:45 – 15:15
Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Isotropix
Interactive High-end VFX at Dneg
- Eric Vezinet, Rendering Supervisor, Double Negative
15:15 – 15:45

Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Isotropix
Clarisse iFX Workflow Overview- Yann Couderc, Product Specialist, Isotropix

Exhibition Talks and Sessions
Thursday, 05 November
10:00 – 12:00

Session
Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by Google
Render More on Google Cloud Platform and Zync
- Jeffrey Kember, Cloud Platform Solutions Architect, Google- Naoya Moritani, Cloud Platform Sales Engineer, Google- Rumi Oku, Cloud Platform Sales Specialist, Google

12:30 – 13:30

Kobe Int’l Exhibition Hall No. 2, Convention Hall,
Exhibitor Talk Stage, Level 1
Presented by 3DS Co., Ltd. and Luxion Inc.
Amazing rendering and animation of KeyShot- Henrik Wann Jensen, CTO, Luxion Inc.
- Tomohide Imada, Manager, 3DS Co., Ltd

14:30 – 15:45

Kobe Int’l Conference Center, Main Hall, Level 1
Presented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar- Dylan Sisson, Technical Artist, Pixar Animation Studios