The way to establish "University - Industry"collaboration in Japan-Case of Tokyo University of Technology(TUT)2018.9.10

Koji Mikami
Tokyo University of Technology

ProfileKoji Mikami– Professor, School of Media Science, Tokyo University of Technology• Research Area
– Research and development of the following areas• 2D/3D Animation• Game and Interactive Contents• Society– ACM Siggraph（CG），Art and Science Society（Digital Contents），IPSJ（ICT），Digra Japan（Game），Japan Society of Animation
Studies（Animation），and so on2

Profile cont.
• Industry and Governmental activity as Professor– CEDEC(Computer Entertainment Developers Conference)• Committee Member(Academic Area)– AJA(The Association of Japanese Animation）• Committee Member– MPTE(The Motion Picture & TV Engineering)• Animation Committee Member– Governmental Project• Ministry of Economy, Trade and Industry• Ministry of Education, Culture, Sports Science and Technology• Agency for Culture Affair
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Profile cont.
• Before Academic Career– Media business department of international trading firm
(Nissho Iwai corp., known as “Sojitsu Corp.” today)• X-BAND: Online distance game play system and services for
NES and SEGA Saturn• 3D Metaverse– Producer of MK Company• Producing PC Game
• Digitalization of Anime Production• 3DCG for Hand Drawing Anime

X-BAND for SS

World Chat 1.0

War in the Pacific4Current Status• University supplies excellent talent to the game industry– Game studio go to recruit students to University– Game Professionals sometimes became professor of University• Toru Iwatani (Packman) and Masanobu Endoh (Xevius) areprofessor of Tokyo Polytechnic University Faculty of Art• Hirokazu Yasuhara (Sonic) is Associate Prof. of TUT• “CEDEC” (NO,1 game developer conference in Japan) has
session category “Academic/Fundamental Technologies”– Number of accepted sessions from AC (2018:16) *Total 195– 10% of the attendee is university and vocational school students
and staff

Cooperative relationship is being established5Agenda• Game Education in Japan– Curriculum in TUT• Industry Situation– CEDEC

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Game Education in Japan

Question• There are 764 University in Japan (2017)(82 National, 87 Public, 588 Private 7 others)• How many University have faculty named “Game” something?
– Game design, Game development, Game study, Game programing etc

More than 100?
51 – 99?
11 – 50?

Less than 10?
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Background of Education in Japan• There are no “Faculty” includes name of “Game” in 4 yearUniversity– There are a few game “Section (2)” or “Course (less than 10) “– Many University uses framework of Informatics or Media Science– Curriculum restriction to establish new faculty by government– Strict requirement for teaching staff of new faculty(Ph.D degree, number of Journals）• Many universities and researchers conduct gameresearches• Most Game Development Education has conducted inVocational School (almost 40 school) (Diploma or nonDiploma)
9TUT CurriculumResearch and Education Scheme
KatayanagiInstitute••••11

Talents aimed at TUT• Basic is "production experience" and "basic technical ability"+ "bachelor's degree“– Consistent from contents education before game education begins– Beyond following current needs, create future needs• Producer / Director in the future who can develop logicalthinking with development capabilities and technicalknowledge• Innovative artists, engineers who can create new
expressions and technologies
12TUT Game Education and Research Heat Map• Game Design, Programing, and Game Production
Experience of IGDA Curriculum Frame Work are focused
IGDA Curriculum Frame work
• Critical Game Studies• Games and Society• Game Design• Game Programming• Visual Design• Audio Design• Interactive Storytelling• Game Production• Business of Gamin
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Utilize Education Framework ofSchool of Media Science• We could start using help of Ministry of Education（）

カシカセカイMagi@14

Game Jam Style Education• Lots of experience from total game production• Completion (Finishing), Evaluation and Discussion areImportant15

Global Game Jam• We have hosted GGJ venue since 2010 (Pioneer in Japan)• Junior, Senior and Graduate students collaborating withEngineering college student and Industry experts• Many Professionals join our venue– They start their own Game Jam in their studio(SEGA, BNG, Capcom and so on)

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Journal Regarding Game Education• Construction trial of a practical education curriculum forgame development by industry-university collaboration inJapan– Computers and Graphics Volume 34 Issue 6, December, 2010,Pages 791-799
There are link in my web– https://dl.acm.org/citation.cfm?id=1891110

http://mkmlab.net• Effectiveness of Game Jam-based iterative program forgame production in Japan– Computers & Graphics Volume 61, December 2016, Pages 1-10– https://www.sciencedirect.com/science/article/pii/S00978493163
00863#!
17Result• First successful example for 4 year game development
curriculum– Obtain Governmental fund many times– Students could create original game and awarded– Students could publish journal and awarded– The Curriculum and Education Material also awarded by IPSJ (thebiggest IoT society in Japan)– TUT became core venue of “Global Game Jam”

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My Lab. Students Working in Industry• Games– Satoshi Ban, Producer of “Sony Interactive Entertainment”
CEDEC AWARD Jury
– Kenneth Chan, Game Designer of “From Software”– Takashi Matsuo, Technical Artist of “Cyber Connect 2”– Ryo Watanabe, Sound Designer of “Ace Combat” CEDEC Member– Working most of game publisher and developer• Animation and Feature Film
– Yoshitaka Takeuchi, 3D Director of “Your Name.”– Toshio Yoshikawa, Production MGR of Studio Ghibli “Princess Kaguya”
19Industry Situation

Trend of Japanese Game Market

Market Size (Billion Yen)

2500
2000

1500
1000

1238.8500

1238.8194.20
2007

2008

2009

2010

2011

2012

2013

2014

2015

2016

2017

Year
Consumer Software

Consumer Download

Consumer Hard

Feature Phone

PC Online

ArcadeSmart Phone/Tablet21

CEDEC• CEDEC is the most biggest game developer conference inJapan– 7,997 participants, 195 sessions in Engineering, Visual Arts, Game
Design, Production, Business, and Academic area
– Keynote by Shigeru Miyamoto (Nintendo)

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Changes in Academic field of CEDEC
Dream Cast, PlayStation 2
XboxDS, PSP

Xbox360, Wii, PlayStation 3

3DS, PS VITA
Wii U, Xbox One, PlayStation 4

Switch

1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018

CEDEC Started (Learn from GDC)

TUT Launched Game Curricurum
CEDEC / Digra Collaborated
Digra Japan has Established
CEDEC Lab. starts (2008)
CEDEC LAB become “AC” (2009)
Open entry & review system(Learn form SIGGRAPH)I join as CEDEC Member(2011)

10 % of CEDEC are Academic(Participants and Sessions) 23

Recommendation• Academic– Focus not only following current needs, create future needs• Students and young developer easy to get current technique via
Internet– Participate industry conference and make friendship• Industry– Utilize academic R&D power• Their R&D are sometimes useless for present implementation– Participate academic conference and make friendship
Raise a place both Industry and Academic could join like ID. GAGA
where you can think the future of game in Indonesia and Continue it24

Conclusion & Thank you• Academic has already a part of Game Industry in Japan• Do not follow too much but understand and collaborateeach other and continue it
ContactKoji Mikami (mikami@stf.teu.ac.jp)
Twitter: @mkmtut
URL:
http://mkmlab.net/(I will put my full version of presentation and some manuscript on my web site)

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Our Method• Peracon (A concept sheet contest) at CEDEC– “Pera” means 1 sheet– Competition by 1 page (A4 or Letter size) concept sheet– CEDEC is one of the biggest game developers conference in Japan• Judge by many famous Japanese Game Designer andDirector– To keep Diversity of evaluation• Archive all of the “Pera” and Comments from Judge– Students and young game designer can feel the thought of idea ofskillful game designers to individual game idea
– They also can learn “Diversity” (skillful game designers sometimes

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CEDEC• Game Developers Conference hosted by CESA
– More than 200 sessions regarding Game Design, Engineering,
Visual Arts, Sound, Production, Management, Business, Academic
and so on– More than 7000 attendee for 3 days conference• CEDEC 2018 22-24, Aug. 2018 at Yokohama, Japan– Keynote by Shigeru Miyamoto (Nintendo)

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List of Judge (Abstracted)
NameWorks
Masanobu Endoh(Digra)"XEVIOUS", "The Tower of Druaga"(Chair of “Peracon”)
Takashi Hiraro"Star Wars: Racer Arcade"Toshiyuki Hoi"God Eater"
Yuji Horii"Dragon Quest"
Mizuki Hosoyamada"Puyo Puyo!! Quest"
Kazutoshi Iida
"Kyojin no Doshin"
Toru Iwatani(Digra)"Packman"
Kenji Kaido"ICO", "Shadow of the Colossus"
Yuichi Kanemori"KINGDOM HEARTS"
Koji Kenjo"Custom Robo Battle Revolution"
Masahide Kitoh"Dead Storm Pirates"
Yoshihiro Kishimoto"R.B.I. Baseball", "Baraduke"(Digra)Kazutaka Kodaka"Danganronpa V3: Killing Harmony"
Hiroyuki Kotani"Patapon"
Yasumi Matsuno"Tactics Ogre: Let Us Cling Together"

NameWorks

Hiroshi Matsuyama".hack//G.U."

Tetsuya Mizuguchi
Yuji Naka
Yasuhito Nagaoka
Junya Okura
Yosuke Shiokawa
Hiroyuki Sonobe
Masanobu Suzui
Goichi Suda
SWERY (Hidetaka Suehiro)
Takashi Tokita"Rez Infinite", "Chile of Eden""Sonic the Hedgehog""Gravity Days""Gravity Days""Fate/Grand Order""Best Keiba Derby Stallion""NES Remix""Killer7", "LOLLIPOP CHAINSAW""D4: Dark Dreams Don't Die"
"Chrono Trigger"

Tomoyuki Yamada"Uncharted Waters Online"

Yohei Yanase
Yuichi Yokoyama
Koji Mikami(Digra)"Majin and the Forsaken Kingdom""Blaze Union: Story to Reach the Future"28

History of Peracon (1,038 submission)
Year

Theme

Theme reason

2011 57

Stopover(途中下車)

In memory of narrator narrator of the TV programusing the same phrase

2012 92

Men and womensimultaneously（男女同時）In the 400-meter medley relay of swimming, menand women acquire medals simultaneously

2013 111

Temperature control（温度コントロール）

In memory of Yoshida, who served to cool down theFukushima nuclear power plant2014 157

Self-growth（自己増殖）

From Ice Bucket Challenge to support ALS

Open（オープン）

Submission are open to everybody <normallyattendee only>

2016 195

Ring/Ling（リング）

From the 5 rings of the Rio Olympics

2017 184

Baton touch（バトンタッチ）

Japanese athletes took medals at the world
championship 400-meter relay

2015

Submission

242*（open entry）

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Submission• Organizing Committee Provide Theme– Theme which is difficult to imagine the games as is• Create concept sheet and upload it to the system or submit iton site
• Concept sheet will be displayed at web site and on site board
at CEDEC– Early submitter will take better place of web and board

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Judgement Rule
• Official Judge– Judgement by selected judge (skillful game designer and director,educator)– Official Judge just check “like” or “not” (almost within 15 seconds)– Judge will leave comments and select the candidate of Special
Prize named them

• Open Judge– Judgement by audience of website– If official judge point is same, we consider open judge score– Official judge will usually review sorting by open judge score31

2017 Best Sheet (184) “Guide! 10 seconds
Robot”
Theme: Baton touch
Positive

Nagaoka
It is easy to understand what kind ofgame it is, it is a good impressionthat the theme is properly digested.
Besides making a foothold, if there
are various uses of robo out ofbatteries, the depth as a puzzle willcome out.
Watanabe
It seems that it will be interesting if
you can arrange a gimmick so thatthe route to the goal is not too linear.
Negative

YanaseThe making of the proposal is very
beautiful and good. Because thetakeover action where corpses
remain has a precedent, it is a pitythat the novelty is weak. I wanted 32

2013 Best Sheet(111) “Easy Tera Form”
Theme: Temperature control
Positive

HiraroI thought that the motif oftemperature control is compatible
with "garden observation type AIgame". There were many competing
proposals, but the project plan hereis particularly wonderful in the worldview.
A somewhat nostalgic image wasNegative
prettylovely, I felt outstanding! IMikami
want to play! !
I like this visual. But it is wastefulthat the user can operate only the
direct change in switch.
Yanase
The concept that terraforming can bedone with a combination of living
things to send is interesting, and thesheet is also very beautiful. But is it
strange for themes to control living 33

2013 Rank 101 (Takahashi Award)“Cool Sing Heat”
Positive

Takahashi
I like this kind of thing. You have to work hard on
the system etc, but at the real live venue,
everything will be able to control?
Negative

MatsunoI think that the means of "singing songs well" and"singing poorly" are important, but it is regrettablethat there is no reference to that means.
Swery
The temperature control is the result, and thecenter of the game is in the performance part, so it
feels like changing ordinary rhythm games anddance gates.
Miyagawa
The strategy method and the score are a littleconfusing.
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Result and Comments are archived

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Further activity after Game Development(Bachelor and Master Thesis)• R&D for Game Development, expression and so on• Student have to find research theme which is new foreveryone– New Game Design Method– Real-time CG (Especially Non Photorealistic Rendering)– Appling Manga and Anime technique to CG• Research results will be presented in academic conference(IPSJ, ArtSCI and so on)36Procedural Level Generation– Using player’s score and EEG data
– Using Rhythm Group Theory[Smith, 2008]37

Against VR Sickness• Realtime Blur in accordance with controller action

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EEG Data Capture and Analysis
for Game Design• Capture and Analyze
the Brain waves (EEG)• Find the mutual trend• We extract 6 mutual
trigger from FPS game39

6 Triggers which enchant game players
Anticipation:
Waiting for a predicted
event, in favor of theplayer, to occur

Frustration:
When the outcome ofthe player’s actions
is different fromexpected

Surprise:
Sudden and dramaticchange in situation,
forcing player to adapt

Overwhelm: Player isgiven a challenge
greater than expected
or able to handle

Concentration:
Concentrating on acompleting a certain
task

Fear: When player
feels impending failure,or when failure
becomes inevitable40

Parameter Creation Using Neural Network• Automatic Enemy
Parameter
Generation System41

Shape Oriented Line Drawing in Real-Time 3DCG
• Anime and Mangatechnique for Game• Calculate Curveturein real time• Emphasis the line
width I accordancewith human line
drawing42