Detectives, there are three murder cases for you to solve, so
better get to work!
Gather your friends, prepare notebooks, pencils, coffee anddoughnuts, and lead your Investigation Team!
In order to solve the case, you’ll need to write down yourclues, connect the facts, and avoid following false leads. Stay
focused and don’t let the murderers slip away!

Don’t play a Detective. Be one!

caution: FIRST READ THE INTRO sheet
Do not read pages 8-12 before you play the game.

COMP ONENT S
front

NATURAL
CAUSESBLO O D, INK,
AND TEARSSO LID
ALIBI▶TEAMW ORK▶CAST A WIDE NET
You begin each
Case with a few
Further
Leads and clues
to get you started.
Consider following
each of theseLeads
before deciding
to investigate further
down
any particular path.
Following a few
Leads
based on a variety
of clues to build
a wider
picture of what’s
going on is often
MUCH
better than focusing
on a single Lead.
Melody Inc. + Russ & Sons

Detective is a cooperative
game. All players
share Skill tokens
in a common Tokenpool and use a Timemarkerto track thepassing of time
when resolving Actions.
We
use the word “you”
to represent theentireteam. You must examine
the clues together,as a team.

home at
10 pm?

One of them has

to lie!!!

Missing discs.
Matching key.

Cellar

Where werethe Simmons?

Roof

Who is this guy?

Call the architects.
Something’s wrong!

Another one!
Ritchie @ PD
We owe him!!!

Grandfather’s?
I don’t buy it!

Check for entrances!

▶ONE CASE, ONE DECK
Each Case is comprisedof a dedicated 24
card deck: 1 covercard and 23 Leadcards.
Do not browse throughthis
it! Draw the appropriate deck or shuffle
cards only when
instructed to do
so. Read only thefrontside unless instructed
otherwise. Onceyou
draw a Lead card,
you may referback to it at any
time during the
game.

Seen:
8 am - 4 pm
8 am - 12 am
10 am - 11 am
11 am - 5 pm?

3 bodies
2 sections only!

▶SOLVIN G THE CASEWITHOUT THE FULL DECK
Each case has
many possible
paths tocompletion. Due
to time constraints,
youwill never see
every card in a
Case ordiscover everyclue. In fact, theaveragenumber of cards
drawn in eachcase isabout a dozen! After
finishing a Case,
don’t
be disappointed
that you didn’t
make itthrough the entire
deck. This is a
gameof deduction.
Ultimately, whatmatters
most is how you
piece together theclues
you discover, notthe number of clues
you
discover.

Marlon Fowles, 27▶NOTESTaking thoroughnotes is crucial
duringyour Investigation. Do not hesitatetowrite down important
names and details
you discover aswell as organizingtheinformation, as
well as the Portraits
yougain in a way thatmakes sense toyou. We
recommend creatinga mind map in which
you can connect
people of interest,
dates,
places, events, andevidence with lines
toshow their relation
to one another.

▶THERE IS NO “YOU WON”

CARD

Detective is nota “choose yourownadventure” game.
There
that makes everything is no single card
click, no final
paragraph thatsays you won
and thensums up the entire
story. You won’t
get farby merely cycling
through the deck,
tryingto draw one card
after another, hoping
one last card in
the chain will
win you
the game. It will
not. The information
scattered amongismany different cards.
You
must connect thedots to build up
theoriesand find answers
to your final questions.
The answers for
the Final Reportmust bededuced from theclues you gather
duringthe game. Remember—no single cardwill
win you the game.

back▸ 5 CHARACTER TILES▸ GAME BOARD▸ 3 CASE DECKS

Each case deck contains 23 lead cards and1 cover card

▸ Do not browse or read any card
until instructed.

Welcome, Detectives

In DETECTIVE: SEASON
ONE, you arepart of an investigati
vemust gather informatio team andn, collectevidence, and follow
leads in orderto solve a case.
At the end of thegame, you answer
questions togain victory points
and win or lose
the game basedon the numberofvictory points you
earn.

▸ 1 INTRO SHEET/ DATABASE GUIDE▸ 4 SPECIAL TOKENS Used forvarious purposes described withineach case.

▸ RULEBOOK▸ DATABASE Police Databaseof case documents at
antaresdatabase.com.

▸ 7 SKILL TOKENS▸ 24 PORTRAIT PICTURES▸ 1 WOODEN TIME
MARKER▸ 1 WOODENINVESTIGATORSMARKER

Marked I, II and III for each of the Cases▸ Do not browse any Pictures until
instructed.

1
1

S ET UP
2

▶EACH TIME YOU SET UP:
1.

Place the game board on the table within reach of all players.

2.

Take the appropriate Case deck and place it near the top edgeof the game board.

3.

Open the Rulebook to the Case Essentials section of the casethat you have chosen to solve:

NATURAL
CAUSES

1▸ ‘Natural Causes’ you will find on page 8▸ ‘Blood, Ink, and Tears’ you will find on page 9▸ ‘Solid Alibi’ you will find on page 11
4.

Each player chooses a Character tile.
Characters do not provide any mechanical changes to the game,so choose the one you feel comfortable with. On the reverse sideof the Character tiles are roles which you may roleplay during
your gaming experience.

5.

Have plenty of note-taking materials nearby.

6.

Log into the Database website (antaresdatabase.com) andchoose the Case you are playing.

7.

The Case Essentials provide further instructions.

▸ You are now ready to begin!

3

CAUSES
NATURAL

Case 1, VA

eRichmond, is already ther
9, 08:00 a.m.,ware, your bossitors.
1st floor, Dela
the wall monroom on thedisplayed onr the briefing
ts are already
When you ente
men
docu
and
Photoswaiting for you.
bers are in thepus19.
n all team mem
r’s name is Cam
es andware says whe
The file folde
faces, then smil
ual case,” Dela
surprise on yourin Higgs
another unus
professor Calvus.” He sees the„We’ve caughty, the body ofnsic
FBI contacted
erda
the
Yest
time
s first.
s with the Foreroom. „Thises some room
? But, first thing
shar
right
h
ng,
whic
nods. „Interesti
Biology Institute,y.”his lab at thewealth Universit
was found in
Virginia Common
of
ens.
nt
scre
rtme
ars on theki
Science Depa
ng in a lab appe
essor Joel Wols
him are profe scientists posiangest. Next toA photo of thre
all accounts—he’s the youn
Higgs was by
one on the righted accidental
Biology Institute.
„Higgs is the
all work at thece his death looknels for at. At first glanr Zellinger. They
chan
ultan
esso
back
cons
prof
and
an FBI
ged throughtist, as well as
the FBI arranthis world.
outstanding scien ciation with the Bureau—ed Higgs leaveasso
probably help
gives
but—due to histhat someone
down.” Delaware
psy. It turns out
not let themdetailed auto
, so we betterwith this case
us
d
uste
The Bureau entr
monitors.
the
.
on
look
ar
as
hborhood appe
everyone a stern
hands as soonpus and its neig
ry report in myuniversity cam
Photos of thewant a preliminas, and why. I
murdered Higg
„Find out who
!”
luck
Good
possible.

April 14th, 201

NATUREASLCAUS▶F URT HER LEA DS▶G OAL OF THE CAS▸ Find out whofor the crime.

2

E

r Higgs and theesso
murdered prof

ASE SET UP

64

motive▶C
track.
e 22 of the Timetoken on spac
▸ Place the Timetion.
Campus Locatoken on theminus the6
▸ Place the IT
to
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ers.
number of play00
▸ Read FILES@1#7▸ Take portrait

5

rt in
examiner’s repo

medical▸ Examine the#101 - Labdissecting room
- Campus
crime scene #102
▸ Examine there of Higgs’
about the natu
FBI
tact
Con
▸
dquarters
work #103 - Heaalut their initi
l police abo#104 - Police▸ Talk to loca
into the caseinvestigation
Station

9
9

OV ER V I EW
▸ 3 BASIC CONCEPTS
During a game of Detective, you interact with 3 Basic concepts: CLUES, TIME, and LOCATIONS.

▸ CLUES▸ TIME

Clues that you find will appear in the two
following ways:

Investigations take time. Each Case presents you with a number of hours that you have tosolve the Case. You may spend time by following following Leads (see Lead Card, page 5) andchanging Locations (see section below).

▶Lead cards:
Lead cards make up the 23-card deck of eachCase. Lead cards represent crime scenes,
witnesses, evidence, and other information
obtained during the investigation. Each
Lead card in the game is identified by anumber (e.g. #103).

▶The Database:
The Database (antaresdatabase.com) is
where you find information stored by thepolice, the FBI, the military, and federal
intelligence agencies. Each Databaseclue in the game is identified by a @ (e.g.
FILE@101)

Whenever you spend time, you must move thedown the time track by the indicatednumber of hours. When you decide to resolve a Lead card you never know how much time willbe spent until you reveal it.
Example: Resolving Lead card #102 requires you to be in THE LAB. Since you are already in THE
LAB, you check how many hours it takes to resolve the Lead card. Lead card #002 indicates
2h so you move thefrom the ‘14’ Hour space (your current position), to the ‘12’ Hour spaceindicating the 2 hours you have spent.

The Lab#307

2 hours
The first report awaits you in the lab. On the crime
scene, forensics has secured fingerprints, DNA samples,and additional material evidence. Most of the secured
traces need to be examined further, but the first results
are ready to be analyzed by the investigators.
When you sign the papers to confirm that you havereceived the files with the reports, you get a call.
Constable Clarkson informs you that there is also acoroner’s report waiting on your desk. You ask him
to send you the scans. Moreover, he says they foundAnna Parkson, the victim’s wife. She arrived as fast as
she could. She’s available at the station right now.
DECIDE NOW: You may file an application for adomestic search warrant for Jimmy Prescio’s house.
Move Time Marker 1 hour. Gain.
▸ Read coroner’s report - FILES@303▸ Read forensics report from the crime scene FILES@302
reachesorpersonalpassesfile
theRecap Hour (5) you must do a Final Brainstorm: each
▸ Read- NAME@RobertParkson

When theplayer states what they think the solution is and why they believe it to be true. What evidence▸ Gain portraits #16, #18.
do they have? Are they speaking from their gut feelings, or their rational side? Deliberations
are a great way for players to gain insight and focus in order to reach their Goal within the
Spend to ask the Lab about their opinion
final hours of the Investigation.
on the secured materials

3

When theis on Hour space ‘1’ you may choose to resolve one final Lead card—no matter
how many hours it takes. Once resolved, move theto the FINAL REPORT space, Your time
▸ Talk to Robert Parkson’s wife
for investigation is over—proceedtofillingtheraport.
#306 - Police Station▸ Visit the suspect Jimmy Prescio’s house#303 - Fieldwork▸ Case files 2758/2005 #323 - Police Station

3

GA MEP L AY
The game board displays the Locations you may travel to when
following a Lead. When a Lead directs you to a new Location, you must:
1.

Move theto the appropriate Location on the board.

2.

Move theone hour to represent the time spent traveling.

▸ IMPORTANT: If theis already in the Lead card’sLocation, don’t move the.
Example: Resolving Lead card #105 requires you to go to the CAMPUS.
Since you are currently at THE LAB, you must move theto theCAMPUS and move theby one hour.

You have various actions that you may take while working on theCase. It is of utmost importance to discuss and decide your actions
as a team. Remember, some actions require you to spend time bymoving the(as indicated on the list below).

▶lead card’s anatomy
card number▶

▸ LOCATIONS

fieldwork
2 hours
You step into the dark, cold room. You immediately
notice that someone was here recently. The room
is tidy, but there are small specks of dirt on the
ground.

▶ location▶ time value▶ lead card’s text

After a few minutes of thorough searching, you finda small, crumpled receipt under the table. Whoever
cleaned this place up, must have missed it. You
carefully straighten it out.
Bag of cookies - £14
221B Baker Street, London
There is also an old computer on the desk. You may
be able to analyse its contents.

▸ Read FILE@200▶ an instruction

Spend to trace the source of thetransmission▶ dig deeper

Examine the receipt and the specks of dirt #236 - The Lab▶ further leads▶ The Actions you may take are:▸ Follow a Lead
▸ Dig Deeper▸ Browse the Database▸ Take the Portrait▸ Card and Casebook specific actions

4▸ FOLLOW A LEAD
Throughout the course of the game you are presented with a numberof Leads that you may follow—starting with the Case Essentials’
FURTHER LEADS and Database entries. Once you choose a Lead card,
you must resolve it completely. You may never look at a Lead card tocheck the time costs prior to choosing to Follow the Lead.

▸ Some clues and instructions require you to spend Skill tokens(on rare occasions you may also gain additional).
▸ The Further Leads section, located at the bottom of thecard, presents Leads that are available to Follow. You mustcompletely resolve the current Lead before Following a newone.

▶To Follow a Lead:
1.

Search the Case deck for the Lead card with the appropriate
number. Keep the back side of the Lead hidden.

2.

Move theabove)

3.

Read the card’s text aloud to all players.

4.

Follow any direct instructions on the Lead card, in the order
you encounter them. Instructions are marked by words like Add,
Read, Choose, Take, and Gain. (See Instructions)5.

If you encounter an Evidence Signature (SD / SM / SDNA), input
it into the Signature section of the Database (See Signatures on
the Database Guide sheet)

6.

Decide whether or not to Dig Deeper, if the option is available.
(See Dig Deeper, page 6)

7.

Write down any Further Leads. (See Instructions and add themto the available Further Leads pool.)8.

Place the card to the left of the board if you accessed both sides(e.g. if you chose to Dig Deeper, or were instructed to flip thecard), or to the right of the board if you have accessed only its
front side.

and▶Things to remember while Following a Leadif necessary. (See Time and Locations▸ IMPORTANT: Placing the cards to the right and left of theboard is an integral step. It dictates which cards you havefull access to. Do this each time you resolve a Lead card.

▸ At the end of the game it is normal—even expected—to have
many Leads left unpursued (due to the time limit you won’t beable to see all the cards).
▸ The instructions on a Lead card must be resolved in the orderin which they are encountered. If you are instructed to Reada different Lead card, resolve all instructions encountered on
the new card before returning to the original card as if it had
been paused.

▸ IMPORTANT: You must finish resolving the current card
before following a new Lead.

▶Instructions▸

indicates that you may turn the card over and continue
reading. Sometimes you may resolve it for free, but in many
instances you must spend ato do so.

▸ READ indicates that you must read a specific Lead card or
Database entry. If more than one READ instruction is presented,
they must be read in order.
▸ CHOOSE indicates that you must decide which option toresolve among those presented to you. Once your choice has
been resolved, you cannot consult the other options.
▸ GAIN indicates that you have gained something physical thatwill help you, place the gained item into your supply.
▸ ADD SD/SM/SDNA indicates that you must enter the Evidence
Signature into the Database.

55GA MEP L AY
▸ DIG DEEPER▸ BROWSE THE DATABASE

Some Lead cards are double-sided. Once you have finished resolving a
Lead, the Dig Deeper action allows you access to the text, clues, Leads, andother information on the back side of the Lead card. To Dig Deeper, youmust sometimes spend a
depicted on the Dig Deeper area of the card.

During the game you will be instructed to access documents inthe Database by logging into the Antares website, choosing thecorrect category, and entering the document title. Each document
is identified by a category code and a title consisting of a name ornumber (NAME@, FILE@, QUESTIONING@, OTHER@).

When you have the opportunity to Dig Deeper, you must decide if you
want to, and if necessary, spend theto do so. If you decide not to
Dig Deeper, you may not choose to come back to it. You have a limited
number ofto spend, so choose carefully.
Example: You Follow a Lead—the questioning of a suspect. The
front side of the card presents the suspect’s testimony. It is not very
convincing and you are certain that he is hiding something. However,
his alibi checks out. You have the option to Dig Deeper, by discardinga, to press the suspect further. You must choose now: are yousatisfied with what you’ve learned, or do you want to Dig Deeper?
fieldwork
2 hours
He is right where you expected him
to be: In his body shop. You step in,
identify yourself, and ask him about
his whereabouts on the day of themurder.
He squints a little and starts to talk.
“Look, I didn’t do it. Had a delivery
that day. That’s my side job. You
can check that - call my supervisor.
Besides, I barely even knew thevictim! All I know is that his
girlfriend was going to visit him
that day, but her car broke down
and she ended up here. That’s all
I know, seriously. Now, can I pleaseget back to my job?”“Not so fast,” you reply. “Tell me
about his girlfriend. What’s her
name? Can you prove she was here?
What time did she leave?”
The guy scratches his head for awhile. You take a careful look at
him. Finally he responds “Well,
I believe her name is Jennifer
O’Connor. (MSL) I can’t prove that
she was here, but I think she shouldhave my business card in her car.
(LSL) She left at five if I remember
correctly. (HSL)”

Example: You learn that Tabitha Rose was at the crime scene. Card#032 says, “Talk with Tabitha Rose. Read QUESTIONING@032.” Youmust log in to the Database website, choose QUESTIONING, then typein 032. The website will show you the transcript of the questioning of
Tabitha Rose.

▸ IMPORTANT: You may only read Database entries when you
are given the entry title. Never search the Database fornumbers or names unless specifically instructed to do soby the @ icon.

You nod. “That will be all for now,
thank you.”▸ Accessing the Database never has a time cost.

He is full of shit, that’s for sure. If
this Jennifer left at five, she wouldn’t
have had enough time to reach thevictim’s place from here. It’s time tolook her up.

▸ You may access the Database at any time during thegame, and as many times as you want.

Read NAME@JenniferOConnor
Spend to press him further

When you choose to Dig Deeper, place the card on the left side of
the board to indicate that you have access to both sides of the card.

▸ IMPORTANT: In rare instances, you might be forced to follow
more than one Lead card simultaneously (e.g. because of the
READ keyword). When this happens you may choose to Dig
Deeper on any of Leads after reading them.
▸ IMPORTANT: If the card doesn’t have this symbol, or you
did not Dig Deeper, place the card on the right side of thegame board to remember that you do not have access to theback side of this Lead card.

6

Example: You learn that Robert Boggs is a suspect in the Case.
The card says, “Read NAME@RobertBoggs” You must log in to the
Database website, choose Personal Files, and then type in “Robert
Boggs” in the “Enter full name” field. The website shows you thepersonal file of Robert Boggs with all the data compiled in the
Database from police and other sources.

▸ Some files on the Database present you with links toother files. When this happens, you may follow the links
by clicking on them directly, as long as they are indicatedby the [@] icon.

▸ TAKE THE PORTRAIT
During the game some Lead cards indicate for you to “Gain portrait#x.” In this case, take the facedown Portrait deck and find the Portrait
with the number indicated by the Lead card. Note that multiple
Lead cards may indicate the same number, when you encounter thesame Portrait again, ignore this action. The Portraits aid you whileorganizing your notes during the Investigation.
▸ Example: You have chosen to Follow a Lead card that indicates,“Gain Portrait #1” so you take the Portrait deck and find the Portrait
with the #1 on the backside of the card. We suggest you to immediately incorporate the Portrait into your mind map.

GA ME END A ND S COR I NG
Each Case grants you a specific amount of time to solve the Case(e.g. 20 hours). When thereaches space 5, do not forget the
Recap step and to have a Final Brainstorm among your team. Whenyou move theto the space ‘FINAL REPORT’ the case immediately
ends. At this point, you must log into the Database and choose “Final
Report” from the menu. Once there, you complete a virtual report.
As a team, collectively discuss and decide how to answer eachquestion, and remember, the answers are not on specific cards—theanswers you provide during your Final Report are deductions thatyou, as Investigators, have made. Detective is a game of deduction
and you take credit for finding solutions!
Each Case has a predetermined point total that you must reach tosuccessfully complete, and win the Case.

▸ The main questions, related to the goals of the Case, areworth the most points.
▸ Found evidence gains you points automatically, but lesspoints than the main questions.
▸ Some Cases have additional questions about thebackground of the Case. These are worth less points.
It is very difficult to score the maximum number of points for eachCase. You will never have enough time to follow every Lead! Do not
be disheartened if your score is lower than you expected—the life ofa Detective is not easy!

▶STRESS LEVEL
While interrogating, or sometimes
simply speaking to people, youwill be able to identify their Stress
Level as follows:▸ LSL (Low Stress Level)▸ MSL (Medium Stress
Level)▸ HSL (High Stress Level)
The higher the Stress Level, themore likely the person is lying,hiding information, or otherwise
reacting emotionally to thequestioning.

Once you complete your report, the Database automaticallycalculates your final score, and announces if you successfullycompleted the Case.

▸ If you win, great! Celebrate a job well done!
▸ If you lose, you may either play the Case again or move on to
the different Case.

▸ TO PLAY THE CASE AGAIN
If you wish to refresh a Case that you have finished, the cards canbe placed back in order. To do this make sure you have all the cardsof the correct Case, indicated by the first digit of each card. Thenplace them back in order with all the cards marked with a ‘B’ as thereverse side.
Then choose to reset the Case in the Database. If you
choose to do this, all the information you found andprogress you made in the Database will be completely
removed—use caution when making this decision.
Finally, make sure to follow the Case Essentials Setup
during the next game!
Example: To refresh the case Natural Causes takeall cards that start with #1XX and arrange them withincreasing numbering, B-side facing down.

#104
#104

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#101

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7

▶credits
GAME DESIGN:
Ignacy Trzewiczek, Merry NowakTrzewiczek, Weronika Spyra
GRAPHIC DESIGN:
Ewa Kostorz, Rafał Szyma
ARTWORK: Mateusz Bielski,
The Creation Studio, Maciej Janik,
Maja Budner, Tomasz Jędruszek
RULEBOOK: Tyler Brown, Joanna
Kijanka, Weronika Spyra
ENGLISH TEXT EDITORS:
Tyler Brown
EXECUTIVE PRODUCER:
Grzegorz Polewka
BTTS logo by Jerzy Ferdyn© 2020 PORTAL GAMES Sp. z o.o.
ul. H. Sienkiewicza 13,
44-190 Knurów,
Poland. All rights reserved.
Reprinting and publishing of game
rules, game components or illustrations
without the permission of Portal Gamesis prohibited.
The story, all names, characters, andincidents portrayed in this production
are fictitious. No identification withactual persons (living or deceased)or products is intended or should be
inferred.

Dear Customer, our games areassembled with the greatest
care. However, if your copy lacks
anything, we apologize. Please,
let us know through the Customer
Service form on our website:
portalgames.pl/en/customerservice/

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