FDG 2024 Main Conference
All times listed are in Eastern Standard Time (EST).

Workshops - Tuesday, 21 May 2024
Breaks: 10:30 - 11:00 and 15:00 - 15:30

Full Day (9:00 - 17:00)
Workshop on Game Research Software System Reuse
Innovation Studio 105
Organized by Seth Cooper and Samuel Hill

Tutorial on Playable Citations
Innovation Studio: 1965 Conference Room
Organized by Eric Kaltman, Joseph Osborn and Adam Smith

Workshop on Procedural Content Generation
Innovation Studio 203
Organized by M Charity, Bahar Bateni and Jean-Baptiste Hervé

Queer Play Workshop
Innovation Studio 205
Organized by Rachel Donley, Shano Liang, Ari Gass and Anne Sullivan

Last updated 5/27/2024 at 17:53 ESTDay 1 - Wednesday, 22 May 2024
Plenary Session (9:00 - 10:00)
Plenary Session: Keynote 1Olin Hall 107
How Many Storylets Are Enough? Scoping Your Systemic Narrative.
Emily Short

Session 1 (10:30 - 12:00)
Session 1A
Innovation Studio 203
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
Asad Anjum, Yuting Li, Noelle Law, M Charity and Julian Togelius
Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire
Bahar Bateni and Jim WhiteheadDreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius and Roberta Raileanu

Session 1BInnovation Studio 205
A Case Study of Agile Practices for 3D Modeling
Lucas Machado, Lisandra Fontoura and Mateus Rutzig
Exploring the Complexity of Jubensha: A Taxonomy and Analysis of Chinese Murder Mystery
Role-Playing Games
Shano Liang, Max Chen, Phoebe Toups Dugas, Gillian Smith and Rose Bohrer
Playing Alone
Jennifer Dewinter and Hana Hanifah
Empathic Design Principles: Assessing User Experience in Games
Raluca Ionela Maxim, Joan Arnedo Moreno and Raluca Maxim

Last updated 5/27/2024 at 17:53 ESTSession 2 (13:30 - 15:00)
Session 2A
Innovation Studio 203
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in VideoGames
Rehaf Al Jammaz, Noah Wardrip-Fruin and Michael Mateas
Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased
Impasse Versions of Initial Levels of a Puzzle Game
Craig Anderson, Zack Carpenter, Basel Hussein and David DeLiema
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games
Daijin Yang, Erica Kleinman, Giovanni Troiano, Elina Tochilnikova and Casper Harteveld

Session 2B
Innovation Studio 205
The Masquerade of Play: A Reappraisal of the Magic Circle
Bjarke Alexander Larsen and Elin Carstensdottir
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and
Visual Creativity?
Hongwei Zhou, Jichen Zhu, Michael Mateas and Noah Wardrip-Fruin
How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm
OnlineFlorence Smith Nicholls and Michael Cook

Sponsored Workshop
Innovation Studio 105
On the Role of Computer Vision in GamesFarrukh Rahman with Studios-Quality Xbox Game Studios

Session 3 (15:30 - 17:00)
Session 3A
Innovation Studio 203
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes
Guenter Wallner and Anders Drachen

Last updated 5/27/2024 at 17:53 EST

Interactive Player Journeys: Co-designing a Process Visualization System to Video Game
Analytics
Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram and Magy Seif El-Nasr
Elevating Game User Research with a Guided Interface for Data Analysis
Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling and Vero Vanden Abeele

Session 3BInnovation Studio 205
Climate Club: A Group-based Game to Support Sensemaking of Climate Actions
Prasad Sandbhor and Jonathan Hook
Play and Viz: Using Entertainment Games for Exploring Data Visualizations
Magdalena Kejstova, Tereza Šťastná and Simone Kriglstein
Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue asIntervention
Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina Caldwell and Dirk Van Rooy

Reception (18:00 - 19:30)
Posters
Innovation Studio 203
Sus: Modifying Among Us for Misinformation Discernment
Garrison Wells, Agnes Romhanyi and Alaina Klaes
StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via
Narrative PlanningYi Wang, Qian Zhou and David Ledo
The Creation Blockchain: Documentation and Validation of Work ProcessesWenzel Hünting, Daniel Loebenberger and Sebastian von Mammen
Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of theChemistry and Biochemistry Laboratories
Max Chen, Dashiell Elliott, Robert Dempski and Raúl Orduña Picón

Last updated 5/27/2024 at 17:53 EST

Space Out Gaming: Comparing Distributed Practice Sessions with Massed PlayIoannis Bikas, Johannes Pfau, Thomas Muender and Rainer Malaka
Playing Well Together with a Reward System: Understanding Player Preferences for the PS
Trophy System
Derusha Baskaran, Kathryn E. Ringland and Edward F. Melcer
Toward A Game Citation and Reference Workbench
Joseph Osborn and Eric Kaltman
Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven
TTRPGsXiao You, Pittawat Taveekitworachai, Siyuan Chen, Mustafa Can Gursesli, Xiaoxu Li, Yi Xia and Ruck
Thawonmas
RetroFit
Joseph Osborn, Katiana Wieser and Miriam Brody
Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative
Dialogue
Mike Treanor, Ben Samuel and Mark Nelson
Authoring Games with Tile Rewrite Rule Behavior Trees
Jiayi Zhou, Chris Martens and Seth Cooper
Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation
Jonas Peché, Aliaksei Tsishurou and Günter Wallner
Hidden Heroes: A thematic analysis of a game jam designed around authentic stories
Ala Ebrahimi, James Cox, Erica Kleinman and Bob De Schutter
Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism inSlumber Suburban
Zihan Feng, Shimin Sun, Qisong Zeng and Li ZhengPartners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits
Georgia Koutiva, Akrivi Katifori and Maria Roussou

Last updated 5/27/2024 at 17:53 EST

Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games
Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar and MarkClaypool
Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games
Nicholas Osborn and Seth Cooper
Ahead-of-time Compilation for Diverse Samplers of Constrained Design Spaces
Abdelrahman Madkour, Ross Mawhorter, Stacy Marsella, Adam M. Smith and Steven Holtzen
Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language
Model Support
Britney Ngaw, Grishma Jena, João Sedoc and Aline Normoyle
HKViz: Map-Based Analytics for Hollow Knight
Oliver Gstöttenbauer, Claire Dormann and Günter Wallner
Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing
Brandon Lyman, Ala Ebrahimi, James Cox III, Szeyi Chan, Chris Barney and Bob De Schutter
Neurotype Cafe: A Case Study in Neurodiverse Self-Representation
Lena Dias, Ben Schneider and Rose Bohrer

Last updated 5/27/2024 at 17:53 ESTDay 2 - Thursday, 23 May 2024
Plenary Session (9:00 - 10:00)
Plenary Session: Keynote 2
Olin Hall 107
Beyond the Pixels: Advancing Visual Quality Assurance in Gaming with Computer Vision
Farrukh Rahman with Studios-Quality Xbox Game Studios

Session 4 (10:30 - 12:00)
Session 4A
Innovation Studio 203
On the Evaluation of Procedural Level Generation Systems
Oliver Withington, Michael Cook and Laurissa Tokarchuk
College Ruled: A Pathfinding Approach to Generative Storytelling
Nicholas Treynor and Joshua McCoy
You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG
Jediah Katz, Bahar Bateni and Adam M. Smith
Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience
Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James Scovell, Miles Gregg, Federico Galbiati andEren Eroglu

Session 4B
Innovation Studio 205
GameDevDojo - An Educational Game for Teaching Game Development Concepts
Michael Holly, Lisa Habich and Johanna Pirker
Game Development as Project-Based Learning: Synthesizing Postmortems of Student-CreatedMobile GamesMax Chen and Gillian Smith
Toward a Design and Play-Focused Approach to Teaching Technical Game DesignRaquel Robinson and Alberto Alvarez

Last updated 5/27/2024 at 17:53 ESTSession 5 (14:00p - 15:00)
Session 5 and 6 -- Games and DemosInnovation Studio 203 and 205
Chroniqueur: A Platform for Emergent Narrative Experimentation
Jonathan Lessard
A Demonstration of Tracks in Snow, an Interactive Drama Visual Novel
Nic Junius and Elin Carstensdottir
Noisrucer
Nora Bakken, Brian Ngo, Andrew Lewis and Osvaldo Jimenez
Info Overload: A Cooperative Evacuation Game
Mj Johns, Rita Tesfay, Mário Escarce Junior, Emmanuel Ezenwa Jr., Thomas Maiorana, Magy Seif
El-Nasr, Edward Melcer and Katherine Isbister
The Theseus Project: Applying Advances in Memoryscape Technology Toward NovelApplications
Kathleen Morrissey, Melissa Kagen and Hannah Belan
Demo of Tile Rewrite Rule Behavior Tree Games
Seth Cooper, Kaylah Facey, Jiayi Zhou, Luis Garcia and Chris Martens
How much Tetris can Wave Function Collapse put up with?
Rolf Piepenbrink and Rafael Bidarra
Retelling the Tell-Tale Heart: 1.0 release
Kenton Howard
Cardistry: Making Playing Cards from Personal Stories
Brandon Lyman, Ala Ebrahimi, James Cox III, Szeyi Chan, Chris Barney and Bob De Schutter
Slice of Life Dialogue Prototype
Mike Treanor, Ben Samuel and Mark Nelson
BDD-based Navigation Assistance for Super Metroid
Ross Mawhorter and Adam Smith

Last updated 5/27/2024 at 17:53 ESTCheap and Easy Open-Ended Text Input for Interactive Emergent Narrative
Max Kreminski
Hlockey: An application of story sifting to Blaseball-like emergent narrative
Isaac KarthPizzicato, a sonification game for motor behavior researchMartin Starkov, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Luca Stoffels, Amir Zaidi and RafaelBidarra
Demonstration of Network Latency and the Peeker’s Advantage in First-person Shooter Games
Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim,
Josef Spjut and Mark Claypool
Courting Contraceptives the Cabinet: Creating a Custom Arcade Cabinet for a Public HealthCommunication Video Game
Sarah Schoemann and Beth Sundstrom
Last Stand - A First Person Shooter Game for User Studies on the Effects of Network Delay onPlayers
Samin Shahriar Tokey and Mark Claypool
College Ruled: A Pathfinding Approach to Generative Storytelling
Nicholas Treynor and Joshua McCoy

Last updated 5/27/2024 at 17:53 ESTDay 3 - Friday, 24 May 2024
Plenary Session (9:00 - 10:00)
Plenary Session: Panel
Olin Hall 107
Panel: Hybrid, Alternative, and Physical Experiences
Melissa Kagen, Ben Samuel, and Rachel Donley

Session 7 (10:30 - 12:00)
Session 7A
Innovation Studio 203
A Feature Comparison Study of Live Companion Tools for Esports Games
Letian Wang, Claire Dormann and Günter Wallner
Subtractive Design Practices and 2010's New Wave of Indie Horror Games
Pedro M. A. Fernandes, Pedro Neves and Phil Lopes
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired withGameplay Videos
Igor Cardoso, Rubens O. Moraes and Lucas N. Ferreira

Session 7B
Innovation Studio 205
They Can’t Play with Us
Mel Stanfill, Anastasia Salter and Anne Sullivan
Intimidating or Friendly? How Players Represent Themselves With Character Appearances That
Reflect Their Social Motivations
Susanne Poeller, Nicola Baumann and Regan Mandryk“It’s Not Fair!” - Exploring Game Master Unfairness in Tabletop Role Playing Games
Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis and Yannis Ioannidis

Last updated 5/27/2024 at 17:53 ESTSession 8 (13:30 - 15:00)
Session 8A
Innovation Studio 203
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection
Marjorie Cuerdo, Derusha Baskaran and Edward Melcer
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR
Horror Games
Linda Graf, Katharina Emmerich, Stefan Liszio and Maic Masuch

Session 8B
Innovation Studio 205
Queer TTRPGs' Visibility, Safety, and Allegory as Resistance
Jailyn Zabala, Josie Zvelebilova and Alexandra To
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games
Influence Player Decisions, Perceptions, and Avatar Appeal?
Susanne Poeller, Martin J. Dechant and Regan L. Mandryk
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived
Gameplay Skill and Viewer Engagement
David Nguyen, Edward Melcer and Deanne Adams

Doctoral Consortium
Innovation Studio 105

Session 9 (15:30 - 17:00)
Session 9A
Innovation Studio 203
Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams
Ross Mawhorter and Adam M. Smith
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games
Samin Shahriar Tokey, Colin Mettler, Dexuan Tang, Zesheng Chen, Ben Boudaoud, Joohwan Kim,Josef Spjut and Mark Claypool

Last updated 5/27/2024 at 17:53 ESTClimate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective
Climate Communication
Mahsuum Daiiani, Penny Sweetser Kyburz, Samantha Stanley, Sabrina Caldwell and Dirk Van Rooy

Session 9B
Innovation Studio 205
From a Social POV: The Impact of Point of View on Player Behavior, Engagement, andExperience in a Serious Social Simulation GameRuben Schlagwoski, Frederick Herget, Niklas Heimerl, Maximilian Hammerl, Tobias Huber, PaminaZwolsky, Jan Gruca and Elisabeth André
Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen
Science Game with Millions of Players
Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo, Sébastien Caisse, RobKnight, Mathieu Blanchette, Attila Szantner and Jerome Waldispuhl
Study on Gender Dysphoria & Character Customisation
Samira Zomerplaag and Sander Bakkes

Last updated 5/27/2024 at 17:53 EST