言い違い、聞き違い、書き違い、思い違い、意図的に改編、 古典が「玉石混淆」の書物になっている。
客観的に比較対照して、弁別することが必要。

伝言ゲーム（でんごんゲーム）とは、あるグループが一列になり、列の先頭の人に、元となる一定の言葉（メッセージ）を伝え、伝えられた人はその言葉を次の人のChinese whispers (or telephone game in the United States) is agame played around the world, in which one person whispers amessage to another, which is passed through a line of people until
the last player announces the message to the entire group. Errors
typically accumulate in the retellings, so the statement

耳うちし、それを最後の人に伝えるまで繰り返し、最後の人は自分が聞かせてもらったと思う言
葉を発表し、元の言葉と発表された言葉が一致するかどうか、またどの程度違っているかを楽

announced by the last player differs significantly, and often
amusingly, from the one uttered by the first. Reasons forchanges include anxiousness or impatience, erroneous
corrections, the difficult-to-understand mechanism ofwhispering, and that some players may deliberately alter
what is being said to guarantee a changed message by theしむ遊びである。
また「伝言ゲーム」という表現
は、内容の不正確さが次第に増end of the line.

していってしまうような、人づての情報伝達方法の比喩としても用いられる。
概要

playground. It is often invoked as a metaphor for cumulative
error, especially the inaccuracies as rumors or gossip spread, or,more generally, for the unreliability of human recollection oreven oral traditions.

伝言ゲームは、グループ内でメッセージを順に伝え、正確に伝わらない様を楽しむ遊びである。
世界各国に同様の遊びが存在する。英語では「Chinesewhispers」 や 「brokenContents
1
Etymology
2Rumors3
See also
4
References

telephone 壊れた電話」などと呼び、フランス語では「téléphone arabe アラブの電話」、ポルトガル語では

5External links
Etymology
The game is also known as Russian scandal, whisper down thelane, broken telephone, operator, grapevine, gossip, don't drink「Telefone sem fio 壊れた電話（線の切れた電話）」と言い、アラthe milk, secret message, the messenger game, and pass themessage.

ビア語でも「壊れた電話」という意味の表現をしている。
一般的には、同人数のグループを複数つくり、正確に伝えることを目指して競い合い、にもかかわらず互いに不正確になってしHistorians trace Westerners' use of the word Chinese to
denote "confusion" and "incomprehensibility" to the earliest
contacts between Europeans and Chinese people in the 17thcentury, and attribute it to Europeans' inability tounderstand China's culture and worldview. Using the phrase

まう様を楽しむ。一般的には、ひとつのグループは一列になり、隣のグループには聞こえないよThe game is often played by children as a party game or on the"Chinese whispers" suggested a belief that the Chinese language
itself is not understandable. The more fundamental *metonymic
use of the name of a foreign language to represent a broader classof situations involving foreign languages or difficulty ofうに小さな声、つまり ひそひそ

understanding a language is also captured in older idioms, such

声 で伝えてゆく。
メッセージの誤りは、伝言が繰り返されるにつれ増してゆき、6～
7 人先に伝えられた段階ではメッセージは面白いほどに元のものとは異なってしまっている。遊as "It's all Greek to me".
*換喩
The game has no winner: the entertainment comes fromcomparing the original and final messages. Intermediate
messages may also be compared; some messages will become
unrecognizable after only a few steps.

びとしては、元の言葉と伝言の連鎖の先の言葉が異なっていれば異なっているほど面白い。
面白いことに、ごく簡単な文章でも正確に伝わらない。意外なほ
どにメッセージが正確に伝わらAs well as providing amusement, the game can haveeducational value. It shows how easily information canbecome corrupted by indirect communication. The game hasbeen used in schools to simulate the spread of gossip and its
supposed harmful effects.

ない。それを楽しむ遊びである。

传话游戏是一个古老的多人游戏，为从队伍首端通过耳语或肢体语言传达一句话至队尾，通常游戏结束时最初的那句话已变得面目全非。游戏过程中的注意事项是，两人在进行传话时，不能有第三方听见。这个
游戏旨在说明谣言或者是传说在扩散中因传播者误听或添油加醋所产生的效果。

It can also be used to teach young children to moderate thevolume of their voice, and how to listen attentively;[8] in thiscase, a game is a success if the message is transmitted accurately
with each child whispering rather than shouting. It can also beused for older or adult learners of a foreign language, where thechallenge of speaking comprehensibly, and understanding, ismore difficult because of the low volume, and hence a greater
mastery of the fine points of pronunciation is required.
Rumors
A variant of Chinese whispers is called rumors. In this version ofthe game, when players transfer the message, they deliberatelychange one or two words of the phrase (often to something morehumorous than the previous message). Intermediate messages
can be compared. What an individual player changes in themessage often says something about the player.