Draw Guide 7.3

Chapter 7,
Working with 3D Objects

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Contributors
To this editionPeter Schofield

Regina Henschel

To previous editions
John Cleland
John A Smith
Claire Wood

Martin Fox
Peter SchofieldElzett Kotze

Jean Hollis Weber
Regina HenschelFeedback
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Using LibreOffice on macOS
Some keystrokes and menu items are different on macOS from those used in Windows andLinux. The table below gives some common substitutions for the instructions in this document.
For a detailed list, see the application Help.
Windows or LinuxmacOS equivalent

EffectTools > Options on
Menu barLibreOffice > Preferenceson Menu bar

Access to setup options

Right-click

Ctrl+click and/or right-click
depending on computer setup

Opens a context menu

Ctrl or Control⌘ and/or Cmd or Command

Used with other keys

Alt

⌥ and/or Alt or Option

Used with other keys

F11

⌘+T

Open the Styles deck in the Sidebar

Documentation for LibreOffice is available at https://documentation.libreoffice.org/en/Contents
Copyright............................................................................................................................2
Contributors.............................................................................................................................. 2
Feedback.................................................................................................................................. 2
Publication date and software version.......................................................................................2
Using LibreOffice on macOS.....................................................................................................2

Introduction........................................................................................................................4
3D object types..................................................................................................................5
3D scenes................................................................................................................................. 5
3D shapes................................................................................................................................. 6

Creating 3D objects...........................................................................................................6
3D ready made objects............................................................................................................. 6
Extrusion................................................................................................................................... 6
Rotation.................................................................................................................................... 7
Toggle Extrusion....................................................................................................................... 7

Editing 3D objects.............................................................................................................8
Position, Size and Rotation.......................................................................................................8
3D settings................................................................................................................................ 8
3D effects.................................................................................................................................. 9
3D conversion.................................................................................................................... 10
3D Effects – Geometry.......................................................................................................11
3D Effects – Shading.......................................................................................................... 13
3D Effects – Illumination.....................................................................................................15
3D Effects – Textures......................................................................................................... 16
3D Effects – Material.......................................................................................................... 18

Combining objects..........................................................................................................19
Assembling 3D objects...................................................................................................19

Chapter 7, Working with 3D Objects | 3

Introduction
Although Draw does not match the functionality of leading drawing or image editing programs, it
is capable of producing and editing 3D drawings. In Draw, two types of 3D objects are available:
3D scenes and extruded 3D shapes. The Status Bar indicates when a 3D scene has been
selected (Figure 1), but only indicates a shape has been selected (Figure 2) when an extruded
3D shape is selected.
Depending on which type is selected, there are different possibilities for further editing of theobject (rotation, illumination, perspective, and so on). Extruded 3D shapes are simpler to set up
and edit, but 3D scenes allow for greater customization.
3D objects are created using one of the following methods:•

3D Objects – these are ready made 3D objects and are also 3D scenes. They are
selected using one of the following methods:– Click on 3D Objects in the Drawing toolbar (Figure 3).
– Select a 3D object in the 3D Objects panel in the Shapes deck on the Sidebar(Figure 4).

•

Convert a 2D object into a 3D object use one of the following tools. These tools are either
available on the Drawing toolbar, by right-clicking on the object and selecting from thecontext menu, or the 3D Effects dialog:– To 3D – creates a 3D scene containing an extrusion object.
– To 3D Rotation Object – creates a 3D scene using a default rotation axis.
– Toggle Extrusion – creates a 3D shape by extruding a 2D object into 3D. Only 3D
shapes that have been extruded can be converted back to a 2D object.
– Convert To Rotation Object – available in the 3D Effects dialog. Converts a selected
2D object into a 3D rotation object. Also, selecting several ungrouped 2D objects canbe converted into a single 3D rotation object.

Note
Before creating 3D objects in a drawing, it is recommended that the extra 3D tools(To 3D; To 3D Rotation Object; Toggle Extrusion) are added to the Drawing toolbar(Figure 3) using Visible Buttons or the Customize dialog. For more information on
using Visible Buttons and the Customize dialog, see Appendix B, Toolbars and theGetting Started Guide.
After installing these extra 3D tools onto the Drawing toolbar, they only become
available for use when a 2D object is selected in a drawing.

Figure 1: Status Bar showing 3D scene selected
Figure 2: Status Bar showing shape selected

Figure 3: Drawing toolbar with 3D tools highlighted

4 | Chapter 7, Working with 3D Objects

Figure 4: Shapes deck on Sidebar

3D object types
3D scenes
3D scenes are created from objects with dimensions using x, y, and z coordinates and cancontain object types, such as cube, sphere, extrusion object or rotation object. These object
types do not exist outside a 3D scene.
The Status Bar displays 3D scene selected when a 3D object is selected that has been createdfrom a 2D object using body rotation or conversion, or it is a ready-made 3D object that has been
inserted into a drawing.
A 3D scene is similar to a group. Just like a group, a 3D scene can be entered for editing an
individual object in the 3D scene and then exit after editing is completed. See Chapter 5,
Combining Multiple Objects for more information on entering, editing and exiting groups.
When a 3D scene is created from a selection of more than one 2D object, a group is
automatically created as a single 3D scene. This 3D scene can be entered so that individual
objects within the 3D scene can be changed, edited and rotated.

Note
Individual objects cannot be ungrouped when a 3D scene has been created from aselection of 2D objects.

3D object types | 5

3D shapes
2D shapes are flat with only width and height dimensions, but 3D shapes are solid objects thathave three dimensions: depth, width, and height.
A 3D shape is created when a 2D shape or an object from the Fontwork Gallery is turned into 3D
using Toggle Extrusion. The Status Bar displays Shape selected when this type of 3D object isselected.
A 3D shape can be viewed and edited in 3D or 2D mode. To edit in 2D mode, switch off
extrusion, make the editing changes, and switch back to 3D mode using Toggle Extrusion.

Note
Toggle Extrusion can only be used when a 2D shape, a 3D object that has been
extruded from a 2D shape, or an object from the Fontwork Gallery is selected in a
drawing. It is not available for text, lines, arrows, curves, and polygons.

Creating 3D objects
3D ready made objects
3D ready made objects are 3D scenes and are inserted into a drawing using one of the following
methods. The selection and drawing of 3D objects is the same for all methods of inserting a 3D
ready made object.
•

Click on the triangle ▼ to the right of 3D Objects on the Drawing toolbar and select a 3D
object from the sub-toolbar. The 3D Objects icon displayed on the Drawing toolbar
depends on the 3D object that had been previously selected and used.

•

Go to View > Toolbars > 3D-Objects on the Menu bar to open the 3D-Objects toolbar(Figure 5).

•

Go to Shapes > Insert > 3D Objects on the Menu bar and select a 3D object from thesubmenu.

•

Go to the 3D Objects panel in the Shapes deck on the Sidebar and select a 3D object.

Figure 5: 3D-Objects toolbar

Note
Ready made 3D objects can be repositioned, resized, and edited in the same way as
2D objects. See Chapter 3, Working with Objects for more information.

Extrusion
Extrusion converts a 2D object into a 3D scene by extruding the 2D object toward the observer.
The scene is rotated by 20 degrees around the horizontal axis to make the 3D effect more
visible. Examples of 3D conversion using extrusion are shown in Figure 6. After selecting a 2D
object, convert it to a 3D scene using one of the following methods:•

Right-click on the 2D object and select Convert > To 3D from the context menu.

•

Click on To 3D in the Drawing toolbar.

6 | Chapter 7, Working with 3D Objects

Figure 6: Example of using extrusion for 3D conversion•

Go to Shape > Convert > To 3D on the Menu bar.

•

Click on Convert to 3D in the 3D Effects dialog. For more information see “3D effects” onpage 9.

Rotation
To 3D Rotation Object or Convert to Rotation Object converts a 2D object into a 3D scene byrotating the object using the left edge of the bounding box around the object as the axis ofrotation. Examples of 3D conversion using either of these rotation tools are shown in Figure 7.
The actual 3D scene created depends on the angle and shape of the object being rotated.
After selecting a 2D object in a drawing, convert it to a 3D scene using rotation with one of thefollowing methods:•

Right-click on a 2D object and select Convert > To 3D Rotation Object from the context
menu.

•

Click on To 3D Rotation Object in the Drawing toolbar.

•

Go to Shape > Convert > To 3D Rotation Object on the Menu bar.

•

Click on Convert To Rotation Object in the 3D Effects dialog. For more information see“3D effects” on page 9.

Figure 7: Examples of using rotation for 3D
conversion

Toggle Extrusion
Extrusion is where parallel surfaces are moved to create a 3D shape. In Draw, the 2D surface is
moved forwards out of the drawing level. At the same time the object is slightly tilted and central
projection turned on, creating the impression of a 3D shape. Draw uses a default value for thisextrusion (body depth) based on the size of the 2D object. The value can be changed after the
extrusion, see “Editing 3D objects” below.

Creating 3D objects | 7

Figure 8: Examples of toggle extrusion
Extrusion conversion is carried out using Toggle Extrusion. Extrusion only works on Basic
Shapes, Symbol Shapes, Block Arrows, Flowcharts, Callouts, Stars and Banners, and Fontworkthat are included as a part of the default set of tools on the Drawing toolbar or in the Shapes deckon the Sidebar. Examples of toggle extrusion are shown in Figure 8.
1) Select a 2D object in a drawing that has been created from Basic Shapes, Symbol
Shapes, Block Arrows, Flowcharts, Callouts, Stars and Banners, or Fontwork.
2) Click on Toggle Extrusion on the Standard or Drawing toolbar to convert the 2D object
into a 3D shape.
3) To convert a 3D conversion back into a 2D object, select the 3D object and click on
Toggle Extrusion on the Standard or Drawing toolbar.

Note
Extrusion cannot be used on text objects created using Insert Text Box or Insert
Vertical Text.

Editing 3D objects
Note
Where 3D scenes have been created from more than one 2D object, a 3D scene
group is automatically created. This 3D scene group cannot be ungrouped and any
editing carried out will affect all 3D objects within the group. To edit an individual 3D
object within this 3D scene group, enter the group. For more information on working
with groups, see Chapter 5, Combining Multiple Objects.

Position, Size and Rotation
Editing the position, size and rotation of 3D objects is similar to 2D objects. See Chapter 3,
Working with Objects for more information.

3D settings
To open the 3D-Settings toolbar (Figure 9), go to View > Toolbars > 3D-Settings on the Menu
bar. The 3D-Settings toolbar only becomes active when a 3D shape is selected that has beencreated from a 2D object using “Toggle Extrusion” above.
The tools available for editing 3D shapes are as follows. The result of any changes made using
these editing tools is applied to the selected 3D shape immediately displaying the effect of the
3D setting applied. Figure 10 shows an example of tilting left, increasing extrusion depth, andchanging 3D color using the 3D-Settings toolbar.

8 | Chapter 7, Working with 3D Objects

Figure 9: 3D Settings toolbar

Figure 10: Example of changing 3D settings•

Tilt Down – tilts the selected object downward (horizontal axis rotation) by 5 degrees
each time the icon is used.

•

Tilt Up – tilts the selected object upward (horizontal axis rotation) by 5 degrees each timethe icon is used.

•

Tilt Left – tilts the selected object left (vertical axis rotation) by 5 degrees each time theicon is used.

•

Tilt Right – tilts the selected object right (vertical axis rotation) by 5 degrees each timethe icon is used.

•

Depth – opens a pop-up menu where the extrusion depth can be set from an object by afixed or custom amount.

•Direction – opens a pop-up menu where the view direction can be set to create an
extrusion in either a perspective or parallel projection.

•

Lighting – opens a pop-up menu where the direction and intensity of the lighting can be
set when creating an extrusion.

•

Surface – opens a pop-up menu where the surfaces of the object can be set as Wire
Frame, Matt, Plastic, or Metal display.

•

3D Color – opens a pop-up menu where the color used for the extrusion can be set. This
color does not have to be the same as the color used for the original 2D object.

3D effects
The 3D Effects dialog (Figure 11) offers a wide range of possible settings for editing 3D readymade objects or 3D scenes. This dialog can also be used to convert a 2D object to 3D using thetools in the bottom left corner of the dialog. To open the 3D Effects dialog, use one of thefollowing methods:•

Click on 3D Effects on the Standard toolbar.

•

Click on 3D Effects on the Line and Filling toolbar.

•

Go to Format > 3D-Effects on the Menu bar.

Any 3D effects applied to a 3D scene are not carried out until Assign is clicked in the top right ofthe 3D Effects dialog. This allows for all 3D effect changes to be carried out before applying them
to a 3D scene.

Editing 3D objects | 9

Figure 11: 3D Effects dialog - Geometry pageNote
The 3D Effects dialog cannot be used on 3D shapes created using Toggle Extrusion
because the correct formatting results will not be achieved. If the 3D Effects dialog isused in error, remove any incorrect formatting by going to Format > Default
Formatting on the Menu bar.

Note
Any options on the pages in the 3D Effects dialog that are grayed out cannot be used
for the selected object.

3D conversion
In the bottom left corner of the 3D Effects dialog are tools for converting a 2D object into a 3D
scene and changing the projection used in a 3D scene.
•

Convert to 3D – converts the selected object into a 3D scene. This tool works in thesame way as using “Extrusion” on page 6.

•

Convert to Rotation Object – converts a 2D object into a 3D scene using body rotation.
This tool works in the same way as using “Rotation” on page 7.

10 | Chapter 7, Working with 3D Objects

•Perspective On/Off – switches perspective projection on or off for a 3D scene.
Perspective projection is a technique to create a linear illusion of depth. As objects get
further away from the viewer, a perspective drawing decreases in size at a constant rate.

Note
The 3D Effects dialog has five pages to provide options for Geometry, Shading,Illumination, Textures, and Material. The tools to change pages for the different
types of 3D effects are located at the top left of the 3D Effects dialog.

3D Effects – Geometry
Click on Geometry in the 3D Effects dialog (Figure 11) to open the Geometry page and use theoptions available to change the geometry of a 3D object.
•

Geometry – defines the properties of an object in a 3D scene.
– Rounded edges – enter the amount required to round the corners of a 3D shape asshown by the example in Figure 12. The default setting for rounded edges is 10%.
– Scaled depth – enter the amount required to increase or decrease the frontal area of a
selected 3D object. Figure 13 shows an example where the scaled depth has been
increased to 150% and then decreased to 50%. The default setting for scaled depth is100%.
– Rotation angle – enter the angle in degrees to rotate a 2D object that has been
converted to 3D using To 3D Rotation Object. Figure 14 shows an example of a 2D
circle where the rotation angle is changed to 150 degrees.
– Depth – enter the extrusion depth for the selected 2D object that has been converted
to 3D using To 3D. Figure 15 shows an example of a 2D circle converted to a 3D
cylinder with the extrusion depth increased to 3 cm.

Figure 12: Example of rounded edges

Figure 13: Example of changing scaled depth
Editing 3D objects | 11

Figure 14: Example of changing rotation angle

Figure 15: Example of increasing depth

Figure 16: Example of segments•

Segments – changes the number of segments that Draw uses to draw a 3D rotation
object. The higher the number of segments, the smoother the object surface will be.
However, a high segment number may increase the time it takes to generate the 3D
object on a display. Figure 16 shows the difference on a 3D sphere when the segments
have been increased from 10 to 30 segments horizontally and vertically.
– Horizontal – enter the number of horizontal segments used in the selected 3D rotation
object.
– Vertical – enter the number of vertical segments used in the selected 3D rotation
object.

•Normals – modifies the rendering style of the 3D surface (Figure 17 and Figure 18).
– Object-Specific – renders the 3D surface according to the shape of the object. For
example, a circular shape is rendered with a spherical surface.
– Flat – renders the 3D surface as polygons.
– Spherical – renders a smooth 3D surface regardless of the shape of the object.

12 | Chapter 7, Working with 3D Objects

Figure 17: Examples of object specific, flat and spherical effects

Figure 18: Examples of invert normals and double sided
illumination– Invert Normals – an inverted normal is a normal that is pointing in the wrong direction.
This tells a computer that an outside face is actually an inside face when it is not. If
there is a hollow design, an inverted normal can be indicated because both surfaces
facing are in and out in the same model.
– Double-Sided Illumination – lights the outside and the inside of the object. This has
only an effect, if the inside is drawn at all, see Double-Sided. This is a setting for thewhole of the 3D scene and not for a single object within the scene.

Note
Figure 18 demonstrates the 3D effect of using Invert Normals in conjunction withusing the 3D effect Double-Sided Illumination.
– Double-Sided – a 3D object has outside (front) and inside (back) faces. With DoubleSided switched off, only the outside face of the object is rendered. The effect, whenlooking from outside, is that the object is solid, but, when looking from inside, the front
face is transparent. If there is no view to the inside face, normal for an extruded 3D
object with solid texture, Double-Sided should be switched off to improve performance
during rendering. Any 3D object created using rotation often allows an inside view and
it is recommended that Double-Sided is switched on.

3D Effects – Shading
On the Shading page of the 3D Effects dialog (Figure 19) provides options to set the shading,shadow, and camera effects on a selected 3D object.

Editing 3D objects | 13

Figure 19: 3D Effects dialog - Shading page

Figure 20: Examples of shading mode•

Shading – specifies the mode of shading applied to a 3D object (Figure 20).
– Gouraud – this shading mode is a method used in computer graphics to simulate thediffering effects of light and color across the surface of an object. In practice, it is used
to achieve smooth lighting on low-polygon surfaces without the heavy computational
requirements of calculating lighting for each pixel.
– Phong – this shading mode is an interpolation technique for surface shading
calculating the normal of a point in the polygon by interpolating the normals of thevertices. The angle between normal and lighting direction determines how much of thelighting is used to color the pixel.
– Flat – this shading mode refers to the depiction of depth perception in 3D models or
illustrations by varying the level of darkness. It assigns a single color of shading to asingle segment on the surface of the object.

14 | Chapter 7, Working with 3D Objects

Figure 21: Examples of shadow surface
angle

Figure 22: Example of changing camera
settings•

Shadow – adds or removes a shadow from a selected 3D object (Figure 21). A shadow
is generated only from the first light source. Enter a Surface Angle from the light source
to the surface between 0 to 90 degrees to cast a shadow.

•

Camera – sets the camera options for a selected 3D scene as if a camera is being used
to take a photograph (Figure 22). The settings affect only central perspective and notparallel projection.
– Distance – enter the distance to leave between the camera and the center of theselected 3D scene. The default setting for distance is 2.6cm.
– Focal length – enter the focal length of the camera lens, where a small value
corresponds to a fish-eye lens and a large value to a telephoto lens. The default
setting for focal length is 10cm.

3D Effects – Illumination
The Illumination page of the 3D Effects dialog (Figure 23) defines how a 3D scene is lit and thesettings apply to all 3D objects in a scene. The direction of the light source, color of the lightsource, and the ambient light can be specified for the 3D scene.
By default, one light source is already selected when the Illumination page is opened. More lightsources can be selected for illumination. A maximum of eight sources can be used and each lightsource can use a different color. Figure 23 shows three light sources selected with each lightsource having a different color.
1) Select a Light source to turn the light source on. The icon changes to an illuminated bulb.
2) Click again on the selected light source to adjust the color for the light source.
3) Select a color for the light from one of the color palettes in the Light source drop-downlist. A different color can be used for each light source selected.

Editing 3D objects | 15

Figure 23: 3D Effects dialog - Illumination
page4) Select a color from one of the color palettes in the Ambient light drop-down list to set thecolor of the surrounding light.
5) To deselect a light source, select a light source already selected and click on it again.
The light source location and color are shown in the lower right corner of the Illumination page.
The vertical slider bar adjusts the lighting angle and the horizontal slider bar rotates the lightabout the object. Alternatively, click on the light point and drag the light source to the required
position.
To change the preview from a sphere to a cube, click on the small square to the right of thehorizontal slider bar and below the vertical slider bar.
Each light source selected is shown as a small colored sphere in the color specified for it. The
larger colored sphere indicates the active light source.

3D Effects – Textures
On the Textures page of the 3D Effects dialog (Figure 24) the properties of the surface texture
can be set for a selected 3D object. Textures is only available after the area fill of a 3D object is
set to Gradient, Image, Pattern, or Hatch. For more information on changing area fill, see
Chapter 4, Changing Object Attributes.

16 | Chapter 7, Working with 3D Objects

Figure 24: 3D Effects dialog- Textures page•Type – sets the color properties of the texture.
– Black & White – converts the texture to black and white.
– Color – converts the texture to color.

•

Mode – shows or hides shading.
– Only Texture – applies the texture without shading.
– Texture and Shading – applies the texture with shading to lighten or darken theillumination.

•

Projection X – sets the options for displaying the texture along the X axis. Only one of
the three following options can be selected.
– Object-Specific – automatically adjusts the texture for best fit based on the shape andsize of the object. This is the default setting except for extrusion objects.
– Parallel – applies the texture parallel to the horizontal axis and is mirrored on the rearside of the object. This is the default setting for extrusion objects.
– Circular – wraps the horizontal axis of the texture pattern around an object.

•

Projection Y – sets the options for displaying the texture along the Y axis. Only one of
the three following options can be selected.
– Object-Specific – automatically adjusts the texture for best fit based on the shape andsize of the object. This is the default setting except for extrusion objects.

Editing 3D objects | 17

– Parallel – applies the texture parallel to the vertical axis and is mirrored on the rearside of the object. This is the default setting for extrusion objects.
– Circular – wraps the vertical axis of the texture pattern around an object.
•

Filtering – filters out noise that can occur when a texture is applied to a 3D object.
– Filtering On/Off – applies a soft focus filter blurring the texture slightly to remove
unwanted speckles.

3D Effects – Material
On the Materials page of the 3D Effects dialog (Figure 25) the appearance of a 3D object can bechanged to represent different materials. Materials and textures can be combined with each otherand it is a matter of trial and error to achieve the desired result.
•

Material – assigns a color from a color palette. For custom colors, see Chapter 11,
Advanced Draw Techniques for more information on creating custom colors.
– Favorites – select a material type for the selected object from the Favorites drop-downlist.
– Object color – select a color from one of the color palettes in the Object color
drop-down list to apply to the object.
– Illumination color – select a color from one of the color palettes in the Illumination
color drop-down list. This illuminates the object and brightens parts of the object whichlie in shadow making the object seem more illuminated.

Figure 25: 3D Effects dialog - Material page
18 | Chapter 7, Working with 3D Objects

•Specular – sets the light reflection properties for the selected object simulating thereflecting capacity of the surface. The position of the illuminated point is determined by
the setting of the first light source.
– Color – select a color to be reflected from the object from one of the color palettes in
the Color drop-down list.
– Intensity – enter the intensity of the specular effect as a percentage.

•

Colors Dialog – opens the Pick a Color dialog where custom colors are defined using
the two-dimensional graphic and numerical gradient chart. Any colors created are stored
in the custom palette. See Chapter 11, Advanced Draw Techniques for more information
on creating custom colors.

Note
Metallic and glass surfaces do not simulate well because the appearance of thesematerials is produced using reflection.

Tip
Do not use a very high brightness value for individual colors. Colors are additive andit is easy to end up with a colored area that is white.

Combining objects
Multiple 3D objects cannot be combined using Shape > Combine on the Menu bar or the
keyboard shortcut Ctrl+Shift+K (macOS ⌘+Shift+K). Multiple 2D objects have to be created first,
then a single 3D object created as follows (see Chapter 5, Combining Multiple Objects for more
information on combining objects):
1) Create multiple 2D objects and carry out all the necessary editing changes.
2) Make sure that all 2D objects are selected to create a single 3D object.
3) Create a single 3D object combining the multiple 2D objects using one of the following
methods (example conversions are shown in Figure 26):
– Click on To 3D or To 3D Rotation Object on the Drawing toolbar.
– Right-click on the selected multiple 2D objects and select Convert > To 3D or To 3D
Rotation Object from the context menu.
– Go to Shape > Convert > To 3D or To 3D Rotation Object on the Menu bar.

Assembling 3D objects
3D objects that each form a separate 3D scene can be combined or assembled into a single 3D
scene. An example procedure for assembling 3D objects is as follows and shown in Figure 27:1) Select a 3D object (for example, a cube) from 3D Objects on the Drawing toolbar or
Shapes deck on the Sidebar and place it in a drawing.
2) Select a second 3D object (for example, a sphere) from 3D Objects on the Drawing
toolbar or Shapes deck on the Sidebar and place it in the drawing.
3) If necessary, set the area fill to None and the lines to Continuous to create wire frame
objects. This makes it easier to position both objects in the assembled 3D scene.
4) Select the second 3D object (sphere) and go to Edit > Cut on the Menu bar or right-clickon the object and select Cut from the context menu.
Assembling 3D objects | 19

Figure 26: Example of creating single 3D object from multiple 2D objects

Figure 27: Example of assembling 3D objects
5) Double-click the first 3D object (cube) to enter the group or go Shape > Group > Enter
Group on the Menu bar.
6) Go to Edit > Paste on the Menu bar or right-click on the first 3D object and select Pastefrom the context menu. The sphere now appears inside the cube and is now part of thesame group.
7) If required, edit the individual objects or change their position within the group.
8) Double-click outside the 3D assembled scene to exit the group, or go to Shape > Group> Exit Group on the Menu bar.

Note
The second object also reappears in its original position when Paste is carried out.
This object is NOT part of the assembled 3D scene and can be deleted if necessary.

20 | Chapter 7, Working with 3D Objects