On your turn, do only one of the following:a) Place a tile directly on the playing surface, adjacent to atleast one tile in play, creating two pairs of dogs of thesame breed. Then take an extra turn.
A tile-laying game for 2 to 4 players by
Néstor Romeral Andrés
INTRODUCTION
Let’s walk the dogs in the park. Hopefully they’ll make some
new friends!
In Puppy Park, players take turns placing dogs next to eachother. If you place them so the breeds match they will
become friends and you can bring more dogs to the park.
The first player with no more dogs at home wins the game(and gets the bone!).

Example of two pairsb) Place a tile atop other tiles so that each dog of the newtile matches the dog it’s covering2. Then take an extra turn.

EQUIPMENT
Base game (2 players): 28 dual-hexagon tiles (with all
possible combinations of 7 breeds of puppies), 2 dog
houses, 1 bone, carrying case.
Expansion (2–4 players): 8 additional tiles (with a new
breed: shiba inu), 2 more dog houses, 4 tree-poop tiles.

Example of placing a tile atop other dogs so they match…

HOW TO PLAY (BASE GAME)
Although it is intended for 2 players, up to 4 players can play
the base game1.
Randomly and evenly distribute all tiles among the players.
In a 3-player game, one tile will remain. Place it in the centreof the playing surface.
Set the bone aside. This is the prize for winning!
Place your tiles face up before you so everyone can seethem.
In a 2-player game, each player takes a dog house.
The winner of the previous game starts. If this is the firstgame, determine the starting player by any peaceful means(such as owner of the cutest dog).

…fully covering the two dogs underneath.
Creating two pairs or stacking dogs gives you extra turns,
and extra turns win the game!
c) Place a tile directly on the playing surface, adjacent to atleast one tile in play, but not creating two pairs of dogs ofthe same breed3. Optionally (and only in 2-player games4),
you can place your dog house5 atop any visible dog in play,so that it naps and is no longer available for pairing. Thenpass the turn to the next player.

In a 2- or 4-player game, the first player places a tile in thecentre of the playing surface and passes the turn to the nextplayer.
Examples of valid placements that don’t trigger an extra turnOpening example

The first player to get rid of all their tiles wins the game andgets the bone.

From now on, players take turns clockwise. All tiles must beplaced so they fit in an imaginary hexagonal grid extending
from the starting tile.

1

The games will be a bit short, though. That’s why there is anexpansion.

2
Higher levels can be reached as a result of placing tiles atop othertiles. But tiles must lie flat, supported by tiles underneath (no overhangs).
3
One pair is not enough to get an extra turn.
4
As there are only 2 dog houses in the base game.
5
Note that you can only do this once per game.

Puppy Park and Domidog rules, design and rulebook © Néstor Romeral Andrés 2020.
Art by Silvia Romeral Andrés. Corrections by Nathan Morse.

HOW TO PLAY (EXPANSION)

BONUS GAME: DOMIDOG

There are several ways to play with the expansion. You caninclude any or all of the additions below:- Dog houses for 3–4 players: Now each player gets a doghouse. They’re used the same way as in a 2-player game.
- Extra tiles: Add them to the 28 original ones for a pool of36 tiles. In a 3-player game, there will no longer be aremaining tile, so the first player places the centre tile.
- Tree-poop tiles: Each player gets a tree-poop tile at thestart. This gives you a fifth option on your turn:e) Place it directly on the playing surface, adjacent to atleast one tile in play, then pass the turn to the next player;
however, if you were the first player to play one, you also
must declare “poop rules!” or “tree rules!” to set the rule forevery tree-poop tile for the rest of the game:

This game plays like dominoes but with a twist. You canplay it first, as it is simpler, to get used to the tiles.
For 2 players, use 28 tiles (all except the shiba inu tiles) or36.
For 3-4 players, use all 36 tiles.
The tree-poop tiles are not used in this game.
Shuffle all the tiles facing down and deal 8 tiles to eachplayer. Players keep the tiles in hand so the others can’t seethem. Optionally you can play with tiles facing up on thetable.

- Poop rules: It’s forbidden to place a dog next to apoop6.

Each player takes a dog house.

- Tree rules: It’s mandatory to place at least one dog
adjacent to a tree on your turn if possible (placing
them atop matching dogs if necessary — a dog’s justgotta have a tree to pee on!).

The player with the blue-blue dog tile starts by placing it onthe table. If nobody has this tile determine the starting player
by any peaceful means, but the first tile placed must be adouble.

Note: Neither poop rules nor tree rules affect the placementof tree-poop tiles.

Players take turns clockwise placing one tile on either sideof the chain so that the dogs match, like in Dominoes.
Exception: Tiles with 2 equal dogs are not placed
perpendicularly (see example below). If the player can’t playa legal tile she must draw tiles from the supply (if any) one
by one until she can play legally.
Once per game for each player, instead of playing normally,a player can ‘fork’ the chain as follows:

The tree-poop tile

1. Place your dog house on either end of the chain, thus
blocking it.
2. Place a tile adjacent to any other tile of the chain so thedogs match, therefore forking the chain (and creating a newend).
3. Draw a tile from the supply if any (don’t forget this!).

The first player to get rid of all their tiles wins the game andgets the bone.

6Some dogs actually love poop, but that’s not the case inthis park.

Puppy Park and Domidog rules, design and rulebook © Néstor Romeral Andrés 2020.
Art by Silvia Romeral Andrés. Corrections by Nathan Morse.

BONUS GAME: SECRET MISSION

Secret Mission is the implementation of Hexdominimum
for the Puppy Park set, by the same designer.
Up to 4 players can play. It can be played with or without theexpansion, although the dog houses and tree-poop tiles are
not used.
To set up, shuffle the tiles face-down on the table. Eachplayer then draws a tile without showing it to the otherplayers, looks at it, then keeps it before them facing down
so the other players can’t see it. If both dogs are the same(i.e. it is a double tile) then discard the tile to the supply andre-draw until you get a tile with two different dogs; thenreshuffle the supply. This is your "mission tile". Each playerthen draws a second tile; this is your "playing tile".
The first player places her playing tile on the table face-up.
Then, starting with the second player, players take turns in
anticlockwise order, placing their playing tile on the tableadjacent to at least one placed tile so that the tiles fit into animaginary hexagonal grid, then drawing a new playing tile
from the supply (if possible). The dogs of adjacent tiles don’t
need to match.

Example: Anna’s secret mission is the brown-yellow tile. The
biggest brown group has 5 dogs and the biggest yellow group has 4dogs. Anna’s score is 5x4=20.

The game ends when the last tile has been placed on thetable, and each player then calculates her score. For eachof the two dogs on your mission tile, find the largest
contiguous, connected group of that dog. Count the numberof dogs in that group. Once you have counted the largest
group for each of your two dogs, multiply these two values
to determine your score.
The player with the lowest score wins. In case of a tie, thetied player who played her final tile first wins.

Puppy Park and Domidog rules, design and rulebook © Néstor Romeral Andrés 2020.
Art by Silvia Romeral Andrés. Corrections by Nathan Morse.