evolution

eligionegality

Game tiles

10-30min.

⑤ Decide starting player in any suitable fashion.

②⑥ The starting player takes the remaining "Citizen"
tile and adds it to his area. The ﬁrst turn, hemust play this tile and none other.

⑤Secondplayer

8+Game design: Seiji Kanai and Hayato Kisaragi
Illustrations: Noboru Sugiuraversion 1.1
2010 ONE DRAW

In all ages, power enchants. Neither wise princes,aiming for justice and fairness, nor holy men
spreading the word of God, can resist itstemptations.
In this land where peace had reigned for a long time,a little bird whispered in the ears of both thesovereign King and the religious Hierophant. Only
one person should govern this country, it said, andyou are the chosen one.
And so both started a silent struggle for domination.
Brave generals and beautiful princesses sided withthe king. Sly cardinals and noble saints sided withthe hierophant. And other minds with their own
goals, bided their time and waited for the chance toside with whoever would win. It was a battle of wills,of charisma and power, that engulfed the wholenation. Yet no one knew the outcome.

of you winning.

Important: If you place a tile
so that the board is ﬁlled, no
destructive eﬀect can takeplace (see below for eﬀects
explanations).

Opponent's area
Battleﬁeld①

Each player takes the roles of the Leader aligned toeither "Regality" or "Religion", and uses thecharacters (tiles) in an attempt to gain control.
Players take turns to place tiles on the 3x3 board
representing the kingdom, and the player with themost allies on the board when the board is ﬁlled isthe winner.
Each character (tile) has a diﬀerent power (eﬀect),and can either turn surrounding characters'
allegiance with their charisma, or use intrigue or vile
magic to force others to retire. It's a matter ofstrategy when to place what pawn and where.
Also, there are neutral characters, with very special
and quite powerful eﬀects. These are available toboth players, and when to use these becomes animportant point. What neutral characters participate
varies for each game.
All information is open. Can you outsmart youropponent s strategy and control more than half ofthe board?

You

Neutralarea
Discardpile① Name.

The name of the tile.

② Power icon.

The eﬀect the tile has, represented by an icon.
Please refer to "Tile list" for details.

Your area

Startingplayer

An icon to show if the power is "passive" or"active". Please refer to "Tile eﬀects and icons"
for details.

An image of the character.

① Players sit to face each other.
② Place the game board so that the short sides
face the players.
③ One player takes the seven regality tiles (red),the other the religion (blue). Both tiles sets
have identical powers. Players line these up
before them, they're open information. Theplace where these tiles lie is the players
respective "areas".
④ Take out the Citizen tile from the neutral tiles,
shuﬄe the remaining 16 tiles and lay 5 of them

-1-

Look here

How to play
First, the starting player places the Citizen tileon any space on the board.
Right side up(ally)

Upside down(enemy)* When placing a tile, you must
place it so that it faces you.
* A tile facing you means it's on
your side (your ally). A tilethat's upside down from you isan enemy.

The initial alignment of the tile. Red is Regality,
Blue is Religion, and black is Neutral.

Preparations

Play the ﬁrst to two victories. The board andtiles are reset between matches. The neutral tiles
that were selected for the previous game, except
the Citizen, are removed, and then draw ﬁve newof the remaining neutral tiles. The player wholost the previous set decides whether he wants
to go ﬁrst or last.

Eﬀect type icons⑤ Alignment.

Note: For the ﬁrst game, it's recommended to use theoptional rule "Old style" as described last in the rulebook.

Important: If there are no tiles
left in either your area or theneutral area when you must
place a tile, you lose.

Tile eﬀects and icons③ Power type icon.

④ Picture.

Game overview

32 game tiles (7 red, 7 blue, 17 neutral, 1 blank (asa reserve))
2 rule books (English and Japanese)
1 game board

Your opponent Example: Here is an example④StoryContents

The game ends when the board is ﬁlled with
face-up tiles after a tile has been placed and itseﬀects executed. The player with the most allies(tiles facing him) is the winner.

③〜 Regality vs. Religion : Revolution 〜

2Game end

face up beside the board. This is called the"neutral area". The remaining 11 neutral tiles
are not used in this game, and are thus kept
away from the playing area.

Next, it's the second player's turn. He chooses
one of the tiles from his or the neutral area, andplaces it on an unoccupied space on the board.
The placed tile may cause certain eﬀects. Pleaserefer to "Tile list" below for explanation of theeﬀects. When the eﬀect has been resolved, turngoes to the starting player again.
The starting player chooses, like the second
player, any one of the tiles from his or theneutral area, and places it on any unoccupied
space on the board. Play goes like this, players
alternating turns.

Starting ① Play a tile
player ② Executing the eﬀects
Secondplayer

There are roughly two types ofeﬀects: Passive and active. There isan icon on each tile indicating which
type the eﬀect is.
* An active eﬀect happens just after
the tile is placed. Players may
choose not to apply the eﬀect, but if
it's applied, it must be applied fully.
* A passive eﬀect is active the moment
the tile placed, and is always active.
Players can not choose not to apply
the eﬀect.

* All eﬀects are only activated when the tile is on theboard. No tile carries any eﬀect as long as they outsideof the board.

* Eﬀect icons

Destruction

A tile that is destroyed is ﬁrst turned
face down. When play again goes tothe player who destroyed the tile, thetile is removed and the space is now
considered unoccupied. You may
destroy both your allies and yourenemies.

* A face down tile is never the subject of any eﬀects, but
it's still on the board, and you may not place a tile ontoit.

① Play a tile
② Executing the eﬀects

Important: When a player places a tile so that all
9 squares on the board are occupied, nodestructive eﬀect can take place.

This goes on until the game ends.

-2-Turn

To turn a tile means to ﬂip it 180°,
meaning is changes allegiance. You
may turn an enemy tile so that it
becomes your ally, or turn an ally sothat it becomes your enemy.
* You cannot choose to partiallyapply the eﬀect. If the turn eﬀect should beapplied to several tiles, you must turn them all ‒except those that are immune to tile eﬀects.

BanishShieldAlly

To banish a tile is to remove it fromthe board. It is removed immediately.
You may banish both your and youropponent's tiles.

A tile with a shield cannot be thesubject of any eﬀect, unless anothereﬀect explicitly overwrites is (suchas the destructive eﬀect of thePirate.)

An "ally" is a tile on the board facing
you. Your enemies can become yourallies if you turn them. And yourallies can become your enemies thesame way.

Area icon

If the symbol on the top left of theicon is white, it means "your area", if
it's black it means "opponent's area"

Optional rules
There are other ways of play for those who wish.
* If you run out of neutral tiles, shuﬄe the discarded ones
to form a new neutral tile draw deck.

Victory condition options* Point system
Decide how many games to play. After eachgame is ﬁnished, each ally is counted as one
point. The player with the most points after theset number of games wins. This may result indraws. (If you lose due to Death's eﬀect, or
because you were not able to place a tile, youget 0 points).

How to choose target* When activating an eﬀect, theactive player chooses one of thecoloured dots, and the eﬀect is thenapplied on the adjacent tile in that
direction.
* If there are several dots with thesame colour, the eﬀect is applied toALL tiles in those directions. You
may not choose to apply the eﬀect
on only some tiles. In this example,
the eﬀect is either applied on all four
orthogonally or all four diagonally adjacent tiles.

King / Hierophant

Destroys any oneof the eight adjacenttiles.

Queen / CardinalTurns all tiles inany one of the eight
directions from thistile.

Samurai

Banishes one of the four
orthogonally adjacent tiles.

Ninja

Banishes one of the four
diagonally adjacent tiles.

Fortuneteller

Turns the three tiles above
and diagonally above it.

Fairy

Transports any tile on theboard to any other unoccupiedspace.

Game system options* Old styleRemove all the neutral tiles except the Citizen,
and play with just the standard tiles.
* RandomPlay without a neutral area. Instead, each playerdraws two random neutral tiles at the start ofthe game.
* Secret random
The same as random, but without open
information ‒ the neutral tiles you drew are
hidden to your opponent. This causes, ofcourse, the game to lose its perfect information
aspect.
* Draft
Before the game, draw ﬁve neutral tiles atrandom, face up, as normal. The starting playerchooses one tile to take, then the second playerchooses one, then the starting player chooses asecond tile, and lastly the second player getsare open information.

For more details, please refer to the tile list.

Tile list* Secret draft
Before the game, the starting player secretly
draws four neutral tiles, chooses one of them tokeep and gives the rest to the second player,
who chooses one to keep and discards theremaining two. Then the second player secretly
draws four tiles, chooses one to keep and gives
the rest to the starting player, who chooses one
to keep and discards the remaining two. Whatneutral tiles you got is kept secret to the otherplayer. This causes, of course, the game to lose
its perfect information aspect.

Princess / Saint

Turns all of the four
either orthogonallyor diagonally adjacenttiles.

Minister / Bishop

Turns any one of
the eight adjacenttiles.

General / Paladin

Destroys any one ofthe four orthogonallyadjacent tiles.

Wizard / Monk

Destroys any one ofthe four diagonallyadjacent tiles.

Castle / Temple

This tile carries theshield icon (immuneto all eﬀects).

Citizen(No eﬀect)

Bard

Re-enacts the active eﬀect of
one of the four orthogonallyadjacent tiles.

Performer

Re-enacts the active eﬀectof one of the four diagonallyadjacent tiles.

ShamanNegates the active eﬀect fortiles placed on any of thefour orthogonally adjacentspaces.

Sorceress

Negates the active eﬀect fortiles placed on any of thefour diagonally adjacentspaces.

Sage

Protects the two tiles placedon either side (they gain theShield icon).

Witch

Recalls one ally from theboard to your area.

* Arrows aﬀect ALL tiles in the
direction of the arrow, not just theadjacent tile.

-3--4-

Assassin

Banishes one tile in youropponent's area.

HermitRecalls one tile from thediscard pile to your area.

PirateDestroys one of the eightsurrounding adjacent tiles
that carries a shield icon.

DragonTurns all eight surrounding
tiles.

Tower

Covers one of your allies on
the board (place the tower
on the top of it). The
covered ally loses its eﬀect.
This tile carries the shield
icon (immune to all eﬀects).

Death

At the end of the game, theplayer who keeps this tile asally loses.