Game Design: Hayato Kisaragi
Illustration: Ryo Nyamo (OKAZU brand)
Graphic Design: Keita Komiyama
English Translation: Saigo
Printing: Fugun Printing
Production and Sales: One Draw
2-34-15-303, Tohoku, Niiza-shi, Saitama, Japan
one-draw.jp
mail@one-draw.jp

Components■STORY■You are pizza deliverers coming to a ghost town.
The residents of the ghost town play pranks,
such as stealing pizzas and turning yoursurroundings pitch dark.

●1 map board●Mapping sheets●21 Psychic cards●Action History sheets●52 tiles●4 pens●40 tokens●4 summary cards●1 sheet of stickers●This rulebook●Map board●Psychic cards

But do not worry.
You are actually psychic pizza deliverers withsupernatural power.
Use your various powers to ﬁnd the stolen pizzas anddeliver them to the customers!
If you fail to deliver the pizzas within

7 white-framed(initial) cards●Tiles□Card Breakdown
・Hop Step・Diagonal Move・Rook Teleport・Bishop Teleport

the limit of 20 minutes,
they will be free of charge, so be careful!

3 Start tiles

14 black-framedcards

6 Grave tiles

3 Box tiles

・Back-to-Start Teleport
・Point-Symmetric Teleport
・Anti-Ghost Barrier

3 cards each (1 white-framed & 2 black-framed)●Tokens
In this game, the players are divided into the Players, who deliver pizzas, and theGame Master (GM), who rules the ghost town as its mayor.

3 Signboard tiles 4 Wall tiles

3 Teleport tiles※There are also some round tiles,
which will not be used with the basic rules.

The main task of the GM is to "build the town" and "act as the game moderator".
The GM has an important task to assess and apply each player's action, so it isrecommended to have the GM played by someone who has played this game or an
experienced board game player.
For the GM to moderate the game smoothly, they should learn the rules ofassessment and token placement in advance.

●Stickers

6 Player tokens(color meeples)

28 Ghost tokens

3 Pizza tokens

3 House tokens※Apply the stickers tothe Pizza and House
tokens as shown.

② The GM builds the town.

●Mapping sheets●4 pens●Action History sheets●Summary cards●This rulebook

Map Board Setup
As the GM, place the map board in front of you as the "map".
Place the game box cover upright in landscape orientation in
front of the map as a screen to hide the map.

※If the sheets run out,download and print themfrom our website.

1 card for
the GM

3 cards forthe players

Setup
Divide the players into the GM, who acts as the mediator,and other players ("Players").

◇1 GM◆2-3 Players
GMPlayers① Each Player receives the following items.
●1 pen●1 mapping sheet●2 Psychic cards (dealt at random)●1 Player (color meeple) token
Randomly deal 2 initial (white-framed) Psychic cards to eachplayer and put the remaining ones back into the box.
Shuffle the non-initial (black-framed) Psychic cards to form adeck and place the deck within the reach of all players.

Tips：Glossary of Terms"4 adjacent squares":"8 surrounding squares":

Vertically and horizontally

Vertically, horizontally andadjoining squares (up,diagonally adjoining squares

down, left, and right)

●Tile Setup
Place the tiles and tokens on the map in the following order.
You can place only 1 tile on each square.

5．Walls

１．Starting Points

・Be sure not to make any square unreachable by "Move" and "Attack".

Place 4 Wall tiles.

NO
tile

Place Start tiles matching the numberof players on the map.
・You cannot place the Start tiles on
the squares at outer perimeters.
・You cannot place other tiles on the 4adjacent squares of any Start tile.

NO
tile

NO
tile
NO
tile

Maps like theseon the right are
unacceptable.

2．Pizzas
Place the Box tiles matching the numberof players on the map, and then place the6．Teleport Zones

matching Pizza tokens on each Box tile.

Place the 3 Teleport tiles.

3．Signboards (Planned Sites)

NG

Place the Signboard tiles matching thenumber of players on the map.
・Use the Signboard tiles with the sameicons as those of the Pizza tiles.
・You cannot place a Signboard tile on 4
adjacent squares of the Pizza token withthe same icon.
・During the Setup, do not place the House
tokens on the Signboard tiles yet.

4．Ghosts
Place 6 Grave tiles, and then placea Ghost token on each Grave tile.

LastlyMake sure that the map does not have any unacceptable

×points on it.

Make sure eachStart tile does nothave any other tiles
adjacent to it!

Action History Sheet Setup
The GM receives 1 pen and 1 Action History sheet
to write down the actions taken by each player.

Order of PlayThe game proceeds by repeating "action announcementby the Player" and "action application by the GM" asshown below.

Start the Turn.
Player A：Announce the action.
GM：Apply the action and report what are around.

③ Determine the Player Turn Order
Starting from the player who has most recently

Player B：Announce the action.
GM：Apply the action and report what are around.

eaten a pizza, the Players choose their turn order.
Otherwise, choose it by rock, paper, and scissors.
The GM places the Players' color tokens on the Start
tiles according to the turn order.

Turn Order

123Now, you are ready to start the game!

Player C：Announce the action.
GM：Apply the action and report what are around.

End the turn.
To the next turn
Each turn ends when all players have taken 1 action each.
Within 20 turns, move step by step in the pitch-dark ghost
town, find the pizzas and deliver them to the matchinghouses.

Victory Conditions

How to Play

Each Player manages to go out and win by finding a pizza

The current Player announces one of the following actions

and delivering it to the house waiting for it.

and the GM assesses and applies the action.

If you fail to deliver a pizza within 20 turns, you lose.

MoveTips：About Victory Conditions

AttackSpecial Action

See P.15.

See P.16.

Each Player wins if they manage to deliver a pizza and loses if

After applying the action, the GM reports what are in thethey fail to do so. If you wish to rank the winners, rank them in thePlayer's surroundings. (P.20)

order they have gone out. Normally, the GM does not win or lose,
but if you wish to have such victory conditions, state that the GM
wins if all Players fail to deliver a pizza.

※Report what are in the Player's surroundings openly so that all
players can hear it.

Move

Mapping and Action History Sheets
Mapping Sheet (for Players)
・Each Player may take notes on their mapping sheet. Taking notesof your situations helps you grasp your location and destinations
and thus increases your chance for victory.
・You may peek into other Players' notes but it is recommended notto do so.

Action History Sheet (for the GM)
・The GM is recommended to take notes of each Player's action on
the Action History Sheet. Taking notes helps the GM check things
such as each Player's action in the previous turn and thus

PlayerChoose and announce which of the
4 adjacent squares you move to.
You cannot announce to move
diagonally.
GM
Assess and apply the action according to the square towhich the move has been made, as follows.
□Square with a Wall tile or outside the map
・Report "You have bumped into a wall"and do not move the Player token.

improves the ease of play.
・If the Action History is recorded correctly, it also helps going overthe game to enjoy the post-mortem.

・Do not report if the "wall" is a Wall tileor "outside the map".

Move (continued)□Square with a Ghost token□Square with a Pizza token

Report "You have bumped intoGET!

a ghost" and do not move thePlayer token.

Player・Report "It's a pizza" and move the Player token to that square. Ifthe Player does not have a Pizza token, give the Pizza token on□Square with a Teleport token
・Report "Teleporting" and move
the Player token onto the next
Teleport tile.

the square to the Player. If the Player already has a Pizza token,
do not give the Pizza token to them. (If such a case, do not reveal
the type of that pizza.)・If the Player gets the Pizza token, place amatching House token on the corresponding
Signboard tile.

Ghosts are out！
・When placing a House token, check the・The Teleport tiles have icons

8 surrounding squares of the squareon them. Move the Playerwith the House token and place Ghost

token to the next Teleport tiletokens on all of those squares without

in the order of 〇→△→□→〇...

any tiles or tokens.
・Even if a Pizza token is taken, leave its

・Do not reveal the icons on theTeleport tiles or where thePlayer has teleported to.

Box tile in the same square.
・After a Pizza token is taken, count the square with the empty Box
tile as any other square, and do not report "It's a pizza" there.

Move (continued)□Square with a House token
・Report "It's a house" and movethat Player's token to that square.

AttackPlayerAnnounce an attack to a square adjoining
to the top, bottom, left, or right.
Note. You cannot attack a diagonally adjoining square.

GM・If the Player has the matching
Pizza token, report "The pizzahas been delivered." and that
Player wins.
・If the Player does not have the matching Pizza token,
report "The pizza could not be delivered." (In such a case,do not reveal the type of that house.)
・If moving to a square with a Signboard tile but without a House
token, do not report "It's a house."

Apply the action according to the attacked square as follows.
□Square with a Ghost token
・Report "You have chased away a ghost"and remove the Ghost token on that square.
・Even if a Ghost token is removed, leave
its Grave tile in the same square.
・The Player who made the attack draws
a card from the top of the Psychic carddeck and adds it to their hand. There isno limit to how many cards you may□Any other squares

have in your hand.

"Any other squares" are:※You can draw from the Psychic card deck only immediately after attacking●Unoccupied square

and removing a Ghost token. Otherwise, even if you remove a Ghost●Square with a Signboard tile without the House

token by the effect of a Psychic card, you cannot draw a Psychic card.

●Square with a Box tile without the Pizza●Square with a Grave tile without the Ghost●Square with the Start tile

・Report "You have moved to a square
without anything" and move the Player
token to that square.
※During each Player's move, ignore
other Players' tokens and do notrevea l a ny informa tion rela t e d t othem.

Tips： About the Deck
If the Psychic card deck runs out, shuffle the used Psychic
cards to form a new deck and draw from that deck. If
there is no used Psychic card, you cannot draw any card.

□Square without any Ghost token
・Report "The attack has failed. There is no ghost in that square"and do not perform anything.

Special Actions
Player□Diagonal move

Reveal a Psychic card in your hand and announce its

Move to a diagonally adjoining square as announced by the Player.

special action. After the special action is applied, place
the used card face up next to the deck.

※If moving to a square with a Ghost token, removethat Ghost.
※If a move to "a square with a Wall tile" or "outsidethe map" is chosen, the Player cannot move.

→If moving to a square with a Ghost token, the GM removes that
Ghost without reporting it.
→If a move to "a square with a Wall tile" or "outside the map" isGMchosen, the GM reports it without moving the Player token.

Apply the special action as follows.
□Rook Teleport□Hop Step

Keep moving up, down, left or right up to the outer perimeter of the map.

Move by 2 squares to the top, bottom, left, or right asannounced by the Player.

※Make the move ignoring what is on the square on
the way.
※If there is "a square with a Wall tile" at the※Make the move ignoring what is on the square on
the way.
※If moving to a square with a Ghost token, removethat Ghost.

destination, move the Player token to the squarejust before that.
※If moving to a square with a Ghost token, removethat Ghost.

※If a move to "a square with a Wall tile" or "outside
the map" is chosen, the Player cannot move.

→If moving to a square with a Ghost token, the GM removes that
Ghost without reporting it.

→If moving to a square with a Ghost token, the GM removes that
Ghost without reporting it.
→If a move to "a square with a Wall tile" or "outside the map" ischosen, the GM reports it without moving the Player token.

→If the move to the chosen direction cannot be made at all, the GM
reports it without moving the Player token.
→You may choose whether or not the GM reports how manysquares the Player token has moved by this action. The game
becomes easier if it is reported.

Special Actions (continued)□Bishop Teleport□Point-Symmetric Teleport

Keep moving to a diagonal direction chosen by the Player

Move to the square point-symmetric from the presently locatedup to the outer perimeter of the map.
※Make the move ignoring what is on the square on
the way.

square with the center of the map being the center point.
※If moving to a square with a Ghost token, removethat Ghost.

※If there is "a square with a Wall tile" at the※If a move to "a square with a Wall tile" is chosen,destination, move the Player token to the square

or if this action is used when located at thejust before that.

center of the map, the Player cannot move.

※If moving to a square with a Ghost token, removethat Ghost.
→If moving to a square with a Ghost token, the GM removes that
Ghost without reporting it.
→If the move to the chosen direction cannot be made at all, the GM
reports it without moving the Player token.

→If moving to a square with a Ghost token, the GM removes that
Ghost without reporting it.
→If a move to "a square with a Wall tile" is chosen, or if this action isused when located at the center of the map, the GM reports it
without moving the Player token.

→You may choose whether or not the GM reports how many squares
the Player token has moved by this action. The game becomeseasier if it is reported.

□Back-to-Start Teleport
Return to the Player's Start square and take an additional□Anti-Ghost Barrier★This cannot be used as a special action.
If moving to a square with a Ghost token, you can use thiscard to remove that Ghost.

action to Move OR Attack once.
※You cannot take a special action as the additionalaction.
→Choose Move or Attack, not a special action.
→The Player returns to the Start and then chooses
to Move or Attack. While applying the effect, theGM does not provide the "surrounding report".
("Surrounding report" to be described later.)→You cannot use this at the normal special action
timing. Instead, you can reveal and use this only
when moving to a square with a Ghost token.
→In case of a move taken immediately afterBack-to-Start Teleport, this card can be used ifmoving to a square with a Ghost token.

Surrounding Report
The Players are psychics and can somewhat sense what areSurrounding Report Example

in their surroundings. The GM, after applying each action,
reports what are in the Player's surrounding squares.
□Adjacent "Walls"
Report which of the Player's 4 adjacent squares are Walls.
・Do not report if each Wall is a
"Wall tile" or "outside the map".
・Do not report what are in the 4
diagonally adjoining squares.
"Walls at the bottom and left
and a sign of Ghost andHouse in the surroundings.""Walls at the right and left
and a sign of Pizza in thesurroundings.""No Walls and no sign of anything"No Walls and a sign of Ghost
in the surroundings."□Ghost, Pizza, and House tokens in the surroundings
Report the presence of tokens in 8 surrounding squares.
・Do not report the whereabouts or
number of each token.
・Do not report the types of Pizza andHouse tokens.
・Do not report the presence of Grave,Box, and Signboard tiles that do nothave the matching tokens on them.
・Do not report the presence of otherPlayer tokens.

in the surroundings."

Variant Rules□Transparent Crow
・During the setup, place 1 Crow tile on

The components also includes many round tokens unrelated to thean unoccupied square.

basic rules. They may be freely allocated by the GM and played withfreely-devised rules. If you do that, be sure to explain those rules inadvance.

・The Crow tile's presence cannot be checked by the Surrounding
Report nor by moving to the square with the Crow.

□3 Little Pigs

・If a Player attacks a square with the Crow, the GM gives the Crow

・During the setup, place 3 Little

token to that Player and moves the Player token to the nearest

Pig and 1 Parent Pig tiles onsquare with a Signboard tile. If there are multiple such nearest

unoccupied squares.

squares, move to the square in the order of priority to the
Signboard with the Shrimp, Basil, and Cheese icons.

・The Pig tiles' presence cannot be checked by the Surrounding□On a Closer Look, It's a Manhole CoverReport.
・If a Player moves to a square with a Pig tile, the GM says "oink".

・During the setup, place 3 Manhole

The GM may choose to oink differently for the Parent and Little

Cover tiles on unoccupied squares.

Pigs as a clue to suggest the Players' locations or oink in a
confusing way. You may also choose to use more Little Pig tiles.

□Pizza-Loving Monkey Road・During the setup, place 1 Monkey tileon an unoccupied square.

・In the Surrounding Report, report a Pizza's presence if there is aManhole Cover.
・If a Player moves to a square with a Manhole Cover, the GM
reports "It's a pizza, no, on a closer look, it's a manhole cover" andgives the Manhole Cover tile to that player.
・The Manhole Cover tile does not have any effect.

・The Monkey tile's presence cannot be checked by the Surrounding
Report.
・If a Player moves to a square with the Monkey tile, the GM says
"yack-yack" and gives the Monkey tile to that Player.
・If the Player with the Monkey tile does not have a Pizza token andmoves to a square with a Pizza in its surroundings, the GM
reports the exact location of the Pizza when providing theinformation on the surroundings.

Try also to come up with your original variant rules!