GRAPH
To construct graphs and use graphical analysis commands, use the Graph menu. From the Main Menu, press 5.
The first screen is the function/relation editor. To select how certain results will be displayed, press Lp(SET UP). The suggested selections for Coord, Grid, Axes and Label are shown. Scroll down to these selections.
To make a change, highlight the item and use the function button that appears directly below the desired tab. For
example, when Coord is highlighted, q(On) will turn coordinates on and w(Off) will turn coordinates off.
Press d to return to the editor.

The Math Club plans to sell t-shirts. Previous experience suggests that the number of t-shirts sold depends
on the price. A good model for the number sold, y, as a function of the price, x, is y = -2x + 40.
1. Construct a graph of this equation.
To construct a graph of this model, press n2f+40l. To select the view window, press
Le(V-Window). Change the values for the window, as shown, pressing l after each value. The values for
Scale determines the location for the marks on the axes and the gridlines. Press d to return to the editor.

To draw the graph, press u(DRAW). When a graph is displayed the + key can be used to zoom in,the - key to zoom out, and$!BN to scroll.

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2. How many shirts would be sold at a price of $12 per t-shirt?
To trace on the graph, press Lq(Trace). Use $! to move the cursor. To select a specific value, typethe value, in this case 12. A dialogue box opens, press l. To mark a point and keep the coordinates on thedisplay, press l a second time.

3. There is a price that is too high, meaning no shirts are sold. This point occurs at the x-intercept of the graph(where y = 0) and the value of x is a root of the equation −2x + 40 = 0 .
To find the root, press Ly(G-Solv)q(ROOT). The result, $20, is shown at the bottom of the screen.
To mark this intercept and keep the coordinates on the display, press l a second time.

4. If −2x + 40 shirts are sold at price, x, then the number of dollars collected for the sale is x (−2x + 40 )or −2x 2 + 40x .
To graph this function, first, deselect the previous equation by pressing d, B so the cursor is on Y1,then press q(SELECT)N. Note, the = sign is not highlighted. The cursor should now be on Y2.
Press n2fs+40fl.

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GRAPHTo set up the view window, press Le(V-Window). Change the values for the window so that Ymax is 250 andYscale is 50. Press d to return to the editor. To draw the graph, press u(DRAW).

5. Compute the number of dollars earned, if each t-shirt is sold at $12.
To compute the number of dollars earned if shirts are sold for $12, press Lq(Trace). Type the value, in thiscase 12. A dialogue box opens, press l. The models predict that at a price of $12, 16 shirts will be soldfor a total of $192.

6. Determine the price that will give the greatest profit.
To determine the price that is predicted to make the most money, press Ly(G-Solv)w(MAX). The results,$10 and $200, are shown at the bottom of the screen. To mark the point and keep the coordinates on the display,press l.

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7. Determine the price of each t-shirt in order to collect $150.
To determine the price of each t-shirt, in order to collect a total of $150, press Ly(G-Solv)u ()w (X-CAL)150l. (The () symbol moves to the next page of commands.)

There is another point where y = 150. Use $ to move to the next point. Press l to mark one or both of thesepoints. $150 can be earned by selling shirts at $5 or at $15.

8. Find the intersection of the equations in Y1 and Y2.
Although it is not particularly meaningful in this example, a common problem is to find the intersection point of twographs. Press d to return to the editor. Highlight Y1 and press q(SELECT). Now, both graphs will be drawn.
Press u(DRAW). To find the intersection points for the two graphs, press y(G-Solv)y(INTSECT). 38 shirts
are sold at the price of $1, for a total of $38. (These graphs also intersect at (20, 0) where no shirts were sold.)

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