Toon Boom
Harmony24
Release Notes

TOON BOOM ANIMATION INC.

+1 514 278 8666

55 Mont-Royal Avenue West, Suite 1000
Montreal, Quebec, Canada
H2T 2S6

contact@toonboom.com
toonboom.com

Toon Boom Harmony 24.0.1 Release Notes

Legal Notices
Toon Boom Animation Inc.
55 avenue du Mont-Royal Ouest
Montréal Québec, Canada
H2T 2S6

Tel: +1 514 278 8666
Fax: +1 514 278 2666
toonboom.com

Disclaimer
The content of this document is the property of Toon Boom Animation Inc. and is copyrighted. Any reproduction in whole
or in part is strictly prohibited.
The content of this document is covered by a specific limited warranty and exclusions and limit of liability under theapplicable License Agreement as supplemented by the special terms and conditions for Adobe®Flash® File Format(SWF). For details, refer to the License Agreement and to those special terms and conditions.

Trademarks
Toon Boom® is a registered trademark. Harmony™ and the Toon Boom logo are trademarks of Toon Boom Animation
Inc. All other trademarks of the property of their respective owners.

Publication Date
07-25-2024
Copyright © 2024 Toon Boom Animation Inc. All rights reserved.

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Toon Boom Harmony 24.0.1 Release Notes

Table of Contents
Table of Contents

2

Harmony 24.0.1 Release Notes

3

Harmony 24 Release Notes

7

Fixes

24

2

Toon Boom Harmony 24.0.1 Release Notes

Harmony 24.0.1 Release Notes
Harmony 24.0.1, build 23019 (2024-07-19)

Improvements
3DlBones in armatures of 3D models are now displayed pointing to their children rather than using the orientation of
their joint. A new preference named “Display Armatures as a Joint Representation” is available on the General tabof the preferences and can be disabled to use the previous display mode.

lEnlarged the picking area of the rotation handles when using the Transform tool for the 3D rotation.

Pythonl

The default options for the Python Copy and Paste functions have been adjusted for clarity and ease of use:lharmony.CopyOptions(): The default range is now the current frame length, instead of 0 to 0.

lharmony.PasteOptions(): The default range is now the current frame length, instead of 0 to 0.

lharmony.CopyOptions(): Extended with a similar start_frame_src and num_frame_src that
PasteOptions usesl

Clipboard.copy should provide an overload of type: copy (const QStringList &nodePaths, const
OMC::CopyOptions *copyOptions=null) that uses the startFrame and numFrames from the copyOptions.

lWhen a range is provided as both method arguments and copyOptions arguments, the method
arguments overrides it and takes priority.

l

If a non CopyOptions or PasteOptions object type is used when that type is expected as an argument,
an error is now returned.

JavaScriptl

The ColorOverride class has been extended to include the following functions:l

setOverrideColorId

lgetOverrideColorId

lsetOverrideColorNamelgetOverrideColorNameladdSelectedColorlremoveSelectedColorl

setSelectedColorID

3

Toon Boom Harmony 24.0.1 Release NoteslgetSelectedColorIDlsetTraverseMattel

getTraverseMattelsetSelectedColorModelgetSelectedColorModel

fromXML

l

toXML

Fixes
The following issues are fixed in this release of Harmony and later.

Generall

In the properties window, pressing tab no longer moves from one attribute to another. HAR-9627

lHarmony may crash during software renders of blur effects on old generation AMD processors if GPU Graphic
Card Acceleration is enabled. HAR-10079

l

The Function Wizard fails when attempting to create a Master Controller using the “Enable/Disable Node”
operation. HAR-9924

l

OpenGL layering is incorrect when using a 2D Composite with 3d elements. HAR-9636

DrawinglDeselecting using the Select tool by holding Shift+Alt crashes when used over unselected grouped strokes. HAR9903

l

There is a small delay when using the drawing tools with a mouse. HAR-9999

Effects/Compl

The turbulence effect is applied to nodes that are not directly connected to it when viewed in the Perspective View.
HAR-9952

3Dl

3D models rendered through Maya, using the MayaRenderBatch node, have a slight offset the farther they arefrom the centre of the camera. HAR-10166

lInconsistent joint orientation values in Maya cause MayaRenderBatch to render transformations incorrectly. HAR9983

lHarmony crashes when importing a 3D model when the video card does not support Vulkan 1.1 or higher. HAR9837

4

Toon Boom Harmony 24.0.1 Release Notesl

3DS files are rotated 90 degrees when imported with Vulkan 3D Rendering enabled. HAR-10004l“Bake Nodes” command in the External Rendering toolbar creates too many undos. HAR-10051

lLights do not render properly through Maya/Blender batch nodes when an asset is scaled HAR-10003l

Textures from 3D models stored in TIFF format are not read when using Vulkan. HAR-9517

lBones that have the same name cause improper positioning of geometry in Harmony. HAR-9937

lBone position is reset to 0 when the bone is marked as Armature Root in the 3D file. HAR-10050l

Cutters are not applied to 3D Models when Vulkan 3D Rendering and Passthrough for All Effects preferences areenabled. HAR-9788lHarmony crashes when disconnecting the input port of a RenderMayaBatch node during a software render. HAR10115

Nodes
l

Selecting a port on a node to add a name or a filter is impossible when using a tablet stylus. HAR-10072

lHarmony crashes when adding a Particle System example in a group while there is a node selected outside thegroup. HAR-10072

Import / Exportl

SVG files with closed shapes may not import correctly. HAR-10073

lSome SVG files cause Harmony to crash when imported. HAR-10070

WebCC
l

When an element is deleted and a new element with the same is created, WebCC deletes the new elements
folder. HAR-10134

ScriptinglRunning pasteAndOffsetTemplate several times in a row causes Harmony to crash. HAR-9375

lexportMovie(), exportToQuicktime() and exportToProRes() do not throw appropriate exceptions when run with aninvalid display node. HAR-9714

PythonlClass setter methods are ignored when called for the following value types: HAR-9761lPasteActionOptionslPasteOptionsl

CopyOptions

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Toon Boom Harmony 24.0.1 Release NoteslMatrixl

Point2dlPoint3dlVector2dlVector3dl

Rect2Dl

Rect2DIlTransformationl

AllocatedRect2DlAllocatedRect2DIlColourLinuxlAdding and manipulating game bones on Linux causes Harmony to crash. HAR-9276

lNavigating the Xsheet with keyboard shortcuts with a multi-monitor setup is slower than in previous versions on
Linux. HAR-9528

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Toon Boom Harmony 24.0.1 Release Notes

Harmony 24 Release Notes
Here is the list of changes in Harmony 24 build 24.0.0.22883.

Drawing Tools
Symmetry Drawing Guides
Similarly to the perspective guides, the new symmetry guides are created and managed in the Guides view. The
symmetry guides are available for the Pencil, Brush, Stencil Brush, Stamp, Eraser and the shape tools, except for Polyline.
One of these tools must be selected in order for the symmetry guides to display.
The symmetry guides split the view and allow for strokes on one side of the guide to be replicated on the other side witha live preview.
The following types of symmetry guides are available in the + dropdown menu.
lVertical SymmetrylHorizontal Symmetryl

Dual Axis Symmetry

Select one of the guides from the list to display it in the Stage or Camera view.
To move the guide, hover over the center pivot to activate the move cursor. Click and hold while positioning the guide.
Click down and hold while positioning the guide. To rotate the guide, hover over one of the guides to activate the rotate
cursor. Click and hold while rotating the guide. Rotating closer to the center pivot will be more sensitive. The rotational
angle is displayed in the upper left corner of the view.
A symmetry guide and perspective guide can be used together.

Variable Opacity using the Pencil Tool
The new Opacity Properties provide a more natural feel when drawing and greater control over the look of pencil lines
when using a pressure sensitive pen tablet.

7

Toon Boom Harmony 24.0.1 Release NoteslMaximum Size: Defines the maximum opacity of the stroke.

l

Minimum Size: Defines the minimum opacity of the stroke in relation to and as a percentage of the maximum size.

l

The opacity can be controlled further by clicking on the arrow button to open the Opacity Properties.

lPressure: Allows you to use pen pressure to decrease and increase opacity.

lTilt: Allows you to tilt the pen closer to the tablet for less opacity. You can check the box to invert this behaviour.

l

Speed: Allows you to reduce the opacity of the stroke by drawing at a faster speed. You can check the box to invert
this behaviour.

l

Speed Sensitivity: This is used to control how fast the stroke must be drawn to reach the minimum value.

lTaper: Allows you to reduce the opacity at the start and end of each stroke. The value can be expressed using
Distance or Percentage.

l

Fade Distance: Allows you to fade the opacity value over a given distance.

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Toon Boom Harmony 24.0.1 Release Notes

New Brush Properties
New properties have been added to the vector and bitmap Brush and Stencil Brush Properties allowing randomized
distribution of brush stamps along the length and width of the brush stroke. The new properties are available for the Tip
and Dual Tip in the extended brush properties.
lCount (from 1 to 20): Controls the number of stamps that are composited to each step along the brush stroke.

lRandom Count (from 0% to 100%): Varies the number of stamps at each step.
l

If the count value is 4, and the random count of 50%, the count will be chosen at random between the range[2, 6].

l

If the count value is 4, and the random count is 100%, the count will be chosen at random between therange [0, 8].

lRandom Offset X (from 0% to 300%): Adds a random offset for each stamp, lengthwise and parallel to the stroke.

lRandom Offset Y (from 0% to 300%): Adds a random offset for each stamp, perpendicular to the stroke.

Edit Pencil Line Properties
The new Edit Pencil Line Properties command (which used to be an external plugin named Stylize Pencil Line) is now
available in the Drawing menu. This command opens a window that can be used to change the line width and textureassigned to pencil lines from the selected layers.
The changes can be applied to the pencil lines on the current drawing or all the drawings from the selected nodes/layers.
It also has the option to alter pencil lines of specific colours.
The command Edit Pencil Line Properties is available from the Drawing menu when one or more drawing layers are
selected.
The Edit Pencil Line Properties has the following options:
Presets: Presets can be used to save and load options.

9Toon Boom Harmony 24.0.1 Release Notes

Presets

Description

Apply the selected texture to the pencil lines.
TextureThe <REMOVE TEXTURE> can be used to remove the textures from the pencil lines.
<KEEP TEXTURE AS IS> will not change the assigned texture if any.

Thickness Multiplier

Changes the thickness of the pencil lines by multiplying the pencil line width using thisvalue. For example, if the current Maximum Size of a pencil line is 2 and that a value of 3
is set to the Thickness Multiplier, the final Maximum Size will be 6.

Apply Multiplier to Tips

Preserve the aspect of line ends by applying the thickness multiplier to the tips.
This value can be used to apply a different scaling factor to the tips in order to make themlonger or shorter.
Original Line:

Additional Top Multiplier
After applying a Tip Scale of 5:

Line Thicness

When this mode is selected, the width of all the lines will be set to this specified value.

Apply to All Colours

This option is not available if all the pencil lines have the same colour. When enabled, thechanges are applied to all the pencil lines from the selected drawing nodes/layers nomatter their colour. When unchecked, colours can be selected from the list on the right.
Changes will only be applied to the pencil lines that use one of the selected colours.

10Toon Boom Harmony 24.0.1 Release Notes

Presets

Description

Apply to All Drawings

This option will cause the changes to be applied to all the drawings in the selected
nodes/layers.
This drop-down can be used to select which Drawing node/layer will be used to preview
how the values in the dialog will affect the drawing.

Preview Drawing

NOTE
The drawing is presented as a “fit to screen”. The drawing size may differ from theoriginal scene, but the ratio between the pencil line and the drawing is accurate.

The changes from the Stylize Pencil Lines can be applied to a single drawing, a range of drawings or all the drawings in
the selected layers, even those that are not exposed.

Animation
Shape Aware Deformation
A new type of deformer has been added to Harmony 24 to provide higher quality and more predictable deformations. As
its name implies, the Shape Aware Deformation takes into account the shape of the object when determining the area ofinfluence for each control point. It has three types of manipulators available to deform drawings: points, bones and cages.
All three types of manipulators can be used simultaneously on the same drawing.
Like other deformers, Shape Aware Deformers are created using the Rigging tool. Select a drawing in the Camera view,
select the Rigging Tool and turn on the Shape Aware Deformation Mode on the Tool Properties view. Click over thedrawing where you wish to add the deformation points.
Additionally, points can be linked together to create bones or cages.

Support For Baking All Types of Deformation
In previous versions only Bone and Curve deformations could be baked when using the Animation -> Deformation ->Convert Deformed Drawing to Drawings command. This command now works with Weighted Deformers, Mesh Warp,
Free Form Deformers and Shape Aware Deformers.

Master Controllers Keyframes
The preference "Set Keyframes on all Functions with the Transform Tool" now also affects the Master Controller. Whenthe preference is selected a keyframe will be created for all the monitored attributes of the Master Controller even when
there is no change in values.

11Toon Boom Harmony 24.0.1 Release Notes

Transformation Selector Available When Selecting Deform GroupThe Transformation Selector list is now available when selecting either the Drawing node or the Deformation groupconnected to the drawing node.

Element Column with Standalone License
It is now possible to change which Column a Drawing layer/node or a Transformation Switch is using when a standalone
license of Harmony is used (a license without the database token).

3D
Faster loading, display and manipulation of 3D models
The technology used to load and display 3D models was completely overhauled using Vulkan Scene Graph to provide
faster loading, display and manipulation of 3D models within Harmony. Large models can now be visualized andmanipulated without any performance issues.
For now, Vulkan scene graph is disabled by default. To use the Vulkan scene graph, the “Enable Vulcan 3D Rendering”
must be enabled from the General tab of the preferences. If the graphics card does not support Vulkan it is recommended
to leave the preference disabled.

Improved performance when using Maya for external rendering
Rendering of 3D models using external applications such as Maya is now faster and more efficient when working inHarmony. The following improvements were made:lHarmony now launches an instance of Maya and keeps it alive for the duration of the session, sending render
requests to Maya without restarting it everytime.

lRendered images from maya are cached in a folder (maya-renders) inside the element folder, which allows
Harmony to reused the rendered frame until a change that affects the model in Harmony.

Please refer to the current documentation for 3D integration to setup the render paths:
https://docs.toonboom.com/help/harmony-22/premium/3d-integration/set-3d-renderer-path.html
And how to copy original models in the scene: https://docs.toonboom.com/help/harmony-22/premium/3dintegration/prepare-project-directory.html

Using Blender as an external renderer
Support for Blender as an external renderer was added to Harmony 24 using the new RenderBlenderBatch node. This
node works in a similar way as the RenderMayaBatch node.

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Toon Boom Harmony 24.0.1 Release Notes

Please refer to the current documentation for 3D integration to setup the render paths:
https://docs.toonboom.com/help/harmony-22/premium/3d-integration/set-3d-renderer-path.html
And how to copy original models in the scene: https://docs.toonboom.com/help/harmony-22/premium/3dintegration/prepare-project-directory.html

New External Rendering Toolbar
The new “External Rendering” toolbar has been added to help manage renders from external 3D Applications.
Render Nodes: This button opens a dialog which lists the selected nodes and allows rendering Maya and Blender rendernodes to their respective cache.

Bake Nodes: This renders the selected nodes, imports the rendered frames in the scene and connects the associatedelement nodes in the node graph.

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Toon Boom Harmony 24.0.1 Release Notes

Bake to external Project: Non functional for now.
Cancel Renders: Non functional for now.

Improvements to Drawing Tools on 3D Planes
Improvements to the drawing tools allow them to work more predictably on a 3D plane that is rotated up to 60 degrees
from the camera view plane.
The tool cursor will automatically change to a "Forbidden cursor" to provide feedback and disallow activity whenever itgoes into a region that will introduce instability and poor results.

Posing and animating characters built with deformation rigs
Characters built with bone armatures can now be posed and animated in Harmony by manipulating their bones. Bonearmature must be compatible with FBX.
To see and manipulate bones, enable the Bone Selection Mode in the Transform tool properties.

To select bones with the Transform tool, hold the CTRL (command) key and click the bone. Use the manipulator thatappears to rotate, scale or offset the bone.
Bones can also be selected directly in the 3D Graph view.
Use a subnode animation node under the FBX’s node to animate the values of the bones.

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Toon Boom Harmony 24.0.1 Release Notes

Toon Shader Effect Node
The new Toon-Shader node can be used to provide a simple Toon Shader render of 3D models that blends in with thestyle of 2D animation. It draws a line around each of the geometries and can posterize the colours to provide a cel shadedlook.

Line Width: Defines the line width of the contour line. This value is scaled to match the corresponding line width of thedrawing tools on a default layer at the default camera position.
Red, Green, Blue and Alpha: Defines the colour of the contour line, with RGBA (8 bit) values.
Truck Factor: When enabled, the line weight is applied in relation to the distance of the drawing layer from the camera.
With the Truck Factor on, the line weight will change relative to the view position and the render plane’s position – theline should appear as if it is drawn on the plane of the object’s input matrix. If the object is moved away from the viewed
position, the line appears smaller.
With the truck-factor off, the line weight will remain consistent relative to the rendering camera. It should appear as if it isbeing rendered on the device/viewport. If the object is moved away from the rendering camera, the line does not change
in thickness.

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Toon Boom Harmony 24.0.1 Release Notes

Posterize: Applies a posterization effect, limiting the output of colours in the render to the given value. If the value is 0, noposterization is applied.
Greyscale: Converts the output to grayscale, with perceived luminance weighting.

Perspective View Clipping Planes
In the Perspective view View menu the new Clipping Planes dialog allows the near and far clipping plane distances to bechanged interactively.

Effects and Compositing
Port Naming and Filtering in the Node View
To simplify Node connections in the Node view, Out Ports on nodes can now be tagged which allows using filters on In
Ports downstream in order to request the image coming from those named ports, instead of pulling a cable to access theimage.
1. To name an out port, right-click on the node that is to be filtered and select “Port Names > Add Named Out Port”
from the menu, then type the desired name.

2. To apply a filter to a downstream node, right-click on the node or the specific in port and select “Port Names > Add
Filter to In Ports”, then select or type the name of the port you want to target.

Only the image information coming from the ports added to the list will be received by the node. All other images
will be filtered out.
The following addition modes are available when by clicking the icon of the in port filter:16

Toon Boom Harmony 24.0.1 Release Notes

Matte mode: Renders the image in a way that cuts it against all of the other image content that would appear above it.
Inverted: Inverts the filter to match everything but the provided name.
Apply to Matte Port: Generally, the filter is removed through the matte port of a node. This mode will force mattes tomatch the filter name as well.
Apply to Effects: When disabled, effects above are rendered normally on the requested image. When enabled, effects
above will be ignored and will not be rendered.

Reading Cryptomatte IDs from EXRs images
Cryptomattes IDs can be read from an EXR file using the new CryptoMatte node. Once connected under a node readingan EXR file that contains Cryptomattes IDs, the list of all the ID mattes will appear as a list in the Available CryptoMatte
IDs section of the CryptoMatte node. ID mattes can be added to the Selected CryptoMatte IDs section using the arrow
key, or by using the Eyedropper from the node and selecting the desired matte from the image in the Camera view.

Writing Cryptomatte IDs to EXRs images
CryptoMatte IDs can be written in EXR files by using the CryptoMatte Write node. CryptoMatte named passes are
generated based on the named output ports of the nodes that are above in the node graph. This module behaves in thesame manner as a Multi-Layer Write node, which allows for multiple named inputs to be added as input of the node. The
rightmost port is always used as the overall composite of the resulting EXR file, and subsequent port attachments will be
used as custom named-ports in the EXR’s output. The CryptoMatte passes generated using the named ports above theCryptoMatte write node will only be generated through the node’s rightmost port.

Unsharp Mask Effect Node
The Unsharp Mask name comes from a traditional darkroom technique used to create contrast and sharpen the edges
within an image by using a blurred version of the source. The effect in Harmony behaves and creates similar results to the
Unsharp Mask filter in Photoshop.
You can find a description of the unsharp masking technique and the node properties on Wikipedia as they are applied inHarmony.

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Toon Boom Harmony 24.0.1 Release Notes

Channel Swap Depth Channel
The Channel Swap node now allows using the Depth information as input values for colour channels. As the values fromthe Depth channel represent position on the Z axis, the values need to be adjusted to a range that fits between 0 and 1
using either a Colour Levels or Colour Curves effect node.
This effect only works when using 32-bit processing bit depth.

Write Variables to Set Paths and Filenames
The Image Folder and Image Filename, Movie Folder and Movie Filename fields in the Write node can now use variables
to set custom paths and filenames when rendering. Hover over the fields to pop up a tooltip with the list of available
variables.

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Toon Boom Harmony 24.0.1 Release Notes

Variables

Description$Environment

Harmony server environment name$Job

Harmony server job name$SceneHarmony server scene name$Version_ID

Version ID, can be padded with $Version_ID(%03d)$Version_Name

Version Name

$Scene__Metadata

Scene Metadata value, i.e: $Scene_Metadata(nameOfMetdata).

19

Toon Boom Harmony 24.0.1 Release Notes$Environment_Name

System environment value, ie: $Environment_Name(nameOfEnvironment).

$Resolution_Name

Currently rendering resolution name.

$Resolution_Width

Currently rendering resolution width, can be padded with $Resolution_Width(%04d)$Resolution_Height

Currently rendering resolution height, can be padded with $Resolution_Height(%04d)$Colorspace

Output colorspace name

$Node_Name

Name of the rendering node

$Node_Group

Name of the rendering node's parent group$Node_Metadata

Metadata value of rendering node, ie: $Node_Metadata(nameOfMetadata)$Node_PortName

Port name of rendering node at given port index, ie: $Node_PortName(0)$Date

Datestamp of current date with formatting, ie: $Date(dd.MM.yyyy).

$Scene_Path

Harmony server scene filesystem path.

In most cases, if the variable is provided in all upper-case or all lower-case, the resulting value will match, i.e. a Scene
named "Test", requesting the variable $SCENE will be "TEST", and $scene will be "test".
In the case of variables with options (Scene_Metadata, Environment_Name, Node_Metadata and Node_PortName), if theoption requested doesn't exist, a fallback option can be provided in brackets, i.e. $Environment_Name(DoesntExist,Fallback) will result in "Fallback" being used when the DoesntExist isn't defined in the system's
environment.

Database and Pipeline Integration
Update to OpenColorIO 2.2.0
The updated version of OpenColorIO in Harmony 24 provides faster conversions between colour spaces and out-of-thebox support for ACES, 4000 nits and other HiDPI colour profiles in the scene, drawing layers, bitmap images, previews in
the Camera view and rendered images.
The Display Colour Space preference in the Camera tab of the Preferences dialog has been removed. You should now relyon the colour space selector in the status bar of the Camera OpenGL view.

20

Toon Boom Harmony 24.0.1 Release Notes

Support HDR colour textures for TVG
Harmony now supports importing 16-bit and 32-bit-float textures in the palette or when vectorizing an image as atexture in a drawing (Colour As Texture).
A new scene setting was added to select which colour space is to be used to read textures from the palette before
converting them to the scene’s working colour space.

Importing Multi-layer EXR Files
You can now import a multi-layer EXR file into Harmony using the File -> Import -> Images dialog. This behaves in asimilar way as when importing layers from a PSD file. When you import an EXR you are prompted to choose to import asa single layer or multiple layers.

Import Vector Dialog
Importing PDF and AI files in the Library view is no longer available, instead the import options have been moved to the
new File > Import > Vector File… dialog.
The SVG file type has also been added to the import dialog.

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Toon Boom Harmony 24.0.1 Release Notes

DPX Alpha Channel Support
The DPX image format in the Write node and in File > Export > Export Layout Image dialog now has alpha channel
support.

Import as new version option when importing scenes
To avoid overwriting existing scene versions when a scene has been modified offline, an option was added to Control
center and WebCC. Importing a scene when this option is enabled, will create new versions of the scene when importing
modified versions of the scene in the database.
In Control Center, the option is named “Import as new version” and is available in the Import Scene window.
To use this option with WebCC, the WebCC service must be launched with the “-importNewVersion” option.

GeneralSupport for CentOS Stream 9
Harmony 24 now supports CentOS Stream 9.
22

Toon Boom Harmony 24.0.1 Release Notes

Some libraries may be required to be installed such as yum install -y jbigkit-libs.x86_64

23

Toon Boom Harmony 24.0.1 Release Notes

Fixes
Drawing Toolsl

Missing refresh in the Camera view and Tool Properties when nudging points with the Pencil Editor. HAR-8829

lCreating a new color with a drawing tool selected does not change color for other drawing tools. HAR-9132

lCommands to Flip and Rotate don't transform the selection from the position of the select tool's pivot. HAR-8757

lCopy & pasting will change the drawing tip end of pencil lines when the parent peg has a transformation. HAR9434

l

Deformations applied to small brush lines result in straight lines instead of nice curves in soft render. HAR-6579

Effects and CompositinglParticles are not rendered at the proper size when the FOV is not set to vertical. HAR-9325

lOnion skins are not shaded when a combination of cutters and passthrough composite nodes are used if "Enablepassthrough for all effects" is enabled. HAR-9583

lOnion Skins are not rendered properly with some scenes. HAR-8863

lCopy-paste loses the transformation names on Transformation switches. HAR-9313

l"Group Selection with Composite" does not keep the cables in the same order. HAR-9329

TimelinelShortcut for Toggle Solo Mode in the Timeline doesn't work. HAR-6827

lHarmony may hang if the Stop frame is changed during playback. HAR-8994

lImage Switch layers can not be Tagged. HAR-6516

LibrarylCan't navigate through a Windows Shortcut when browsing to select a folder as a library on Windows. HAR-8807

lDropping a bitmap from the Library does not use Harmony's transparency preferences. HAR-9252

Import PSDl

PSD files cannot be imported as Individual Layers if Transparency Type preference is set to Straight. HAR-9314

RenderinglBitmap Image Quality (small bitmap) resets to default value when changing the position of an image. HAR-9027

l

BMP with transparency/alpha (BMP4) are not written with alpha. HAR-9201

lScenes with textures are slower to render when rendering to smaller resolutions. HAR-7194

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Toon Boom Harmony 24.0.1 Release Notes

WebCC
l

WebCC cannot import a package that contains more than 35 scenes. HAR-9477

Xsheetl[Mac] Column headers’ text is hard to see in the Xsheet view and invisible in the light theme. HAR-8318

Databasel

Database scenes that have a custom path cannot be copied using Control Center. HAR-6386

lVersion 2 locks for drawings are not listed properly by dblock. HAR-7884

25