The ACM Symposium on Virtual Reality Software andTechnology (VRST) is the premier international symposiumfor the presentation of new research results, systems andtechniques among researchers and developers concernedwith augmented, virtual and mixed reality (AR/VR/MR)
software and technology AI approach for XR.
The VRST brings together the main international researchgroups working on AR/VR/MR, along with many of theworld’s leading companies that provide or consume AR/VR
systems. The VRST 2018 conference will be held in Tokyo,
Japan, hosted by Waseda University, from Wednesday, Nov.
28th to Saturday, Dec. 1st, 2018.

Important Dates

AoE(Anywhere on Earth)

August 15, 2018 (23:59 AoE)

Papers with all material submission deadline

September 1, 2018 (23:59 AoE)

Posters and demos submission deadline

September 25, 2018

Author notification for papers,
posters and demos

October 1, 2018

Camera-ready papers, posters, and demos due

November 28 - December 1, 2018
Conference in Tokyo, Japan

Steering Committee Chair
Authors are invited to submit papers of no more than 10 pages forfull papers and 4 pages for short papers. 2-column "teaser" figures on
the front page are allowed. All submissions must be in English.
All accepted papers will be published in the Symposium Proceedings
and will be included in the ACM Digital Library (EI-indexed). Papers andposter abstracts should be prepared using the "sigconf" ACM templatestyle. ACM article templates (LaTeX and Word) are available
http://www.acm.org/publications/proceedings-template
Extended versions of two or three best papers from VRST 2018 will be
invited to IEEE Transactions on Visualization and Computer Graphics.

Yoshifumi Kitamura (Tohoku University)

Symposium General Chair
Shigeo Morishima (Waseda University)

Technical Program Chairs

papers2018@vrst.acm.org
Yuichi Itoh (Osaka University)
Takaaki Shiratori (Facebook)
Yonghao Yue (University of Tokyo)
Rob Lindeman (University of Canterbury)

Poster and Demos Chairs• VR/AR/MR(=XR) technology and devices• Advanced display technologies andimmersive projection technologies• Low-latency and high-performance XR• Multi-user and distributed XR• XR software infrastructures• XR authoring systems• Human interaction and collaborativetechniques for XR• Input devices for XR• Tracking and sensing• Multisensory and multimodal system for XR• Haptics, smell and taste• Audio and music processing for XR• Brain-computer interfaces• Computer graphics techniques for XR• Computer vision techniques for XR• Modeling and simulation• Real-time rendering• Real-time physics-based modeling• XR applications (e.g. training systems,medical systems, serious games...)• Avatars and virtual humans in XR• Tele-operation and telepresence• Performance testing & evaluation• Multi-user and distributed XR• Locomotion and navigation in virtualenvironments• Perception, presence, virtualembodiment, and cognition• Teleoperation and telepresence• Ethical issues in XR• Physically based rendering for XR• Computer animation for XR• Sound synthesis for XR• XR for fabrication

Call for Exhibitors and Sponsors
The VRST 2018 offers exhibitors and sponsors an opportunity to showcase
their company's products, attractive demos and innovative solutions at thesymposium. Please refer to the conference web-page for information about
singing up to become an exhibitor or sponsor at VRST 2018.

posters2018@vrst.am.org
demos2018@vrst.am.org
Takashi Ijiri (Shibaura Institute of Tech.)
Hideki Koike (TITECH)
Hideki Todo (Chuo Gakuin University)
Hubert Shum (Northumbria University)