Deep Space Library notes

Most folders hold VY files, but the folder ARTMATIC FILES contains AMD files plus jpgs.

ARTMATIC FILES folder
All models are available for opening directly in your scene within the ArtMatic files folder. You
can use the browser to look at the library of artmatic files with thumbnails to quickly choose abuilding to import in your scene:• Launch Designer CTX• From the Browse tab, click on the “parent” button• Navigate to Deep Space library and select “ARTMATIC FILES”• Click “Open”. The new library will appear, allowing you to browse the presets.
• If Voyager is also running, select a preset, then click on the gear option (top right in theDesigner browser), then click on “Open Preset in Voyager.
Many are rotating through time so you may need to lock the main rotate parameter in the first
tile of the AM file.
Skies 360 AM folder
This folder provides some Artmatic 360 sky files to be used in Voyager.

VY SCENE folders:
Vulcan SpaceShips
Vulcan series is not to be taken literally. By "Vulcan" I meant an Alien civilization that is, as inStar Trek, very similar to us, although more wise and slightly more advanced technologically.
Yilane SpaceShips
Yilane series refers to a reptilian advanced civilization inspired from Harry Harrison trilogy "Eastof Eden", "Winter in Eden" and (forgot the name of the last one)
Their technological choices were more oriented toward biology and they used to growthtechnical devices using ADN manipulation.
Of course when space faring came into play they would have to actually design and constructcompletely artificial structures but they always conserved an aesthetic inspired from livingbeings.
SpaceShips
Human made ships. For the storytelling the AGS drive was given by the Vulcans and NOT
invented by humans.

Alien SpaceShips
Alien series refers to various unknown Alien species ships.
Space Stations
Space stations holds various non flying structures, both Alien or Human made. Some are inorbit, some ground based.
Untextured models
These are meant to give a fast structure to develop new models and shows how certain ships
looked like before assigning any texture/shaders. They can be used as a starting point that isfaster to render to develop new models.
Elements
In Situ
Motion & Clusters CTAnimations

Nomenclatura
Most models use several parallel outputs that are meant to drive various shading options.
The name encodes what each extra output is meant for:
• "i" refers to self illumination channel,• "w" refers to "wetness" which basically controls the amount of fuzzy reflection (blurredreflections of the environment) on the object.
• "r" is true specular (mirror) reflection• "l" is used for volumetric lighting
In Voyager 4.2.4 these naming conventions (see documentation) allows to directly map thecorrect output to the corresponding shader in Voyager.
As many models share the same overall structure, once you have created the main volume ofthe ship (named in general ‘Envelop’ , ‘Volume’, or ‘Ship Volume’) with an untextured model,
simply copy and paste the CT to another ship that has a similar CT on top to change its shapewithout wangling its look & textures.
Some models have only one output volume, as others have 2 or 3 outputs so that each output
can be shaded differently. Often you will have “Envelop E D W” as CT name. This means W
will be sent to window shader, while D will be the main material of the ship while E is for "edges"
or structural parts that use a simpler plain color shader. Of course for an overall volume CT tobe transferred from one ship to another they have to have the same number of outputs.
So in short, pay attention to the CT names and output numbers, and remember that in most of
the cases E (edges) is used for structural parts, D (distance field) for main body parts and W for
windows parts.
I've evolved that nomenclature little by little over the 6 month the library was built. Forgive me ifsome older models don't fully comply with the naming convention.

How to make the best use of the library
by Understanding how they workin general “Envelop” , “Envelop E D”, or “Envelop E D W” refers to the CT where the overall
shape is defined. It is where, by changing components, algorithms or parameters, you willquickly alter the overall shape of the model while keeping its textures and volumetric details.
Many use another CT below, named "shaper" or "shaper E D W" when multi-channel. This iswhere more detailed structures are defined, often by carving the basic envelop with volumetrictextures and dispatching them with various boolean modifications into the outputs that will feed
the various shaders.
By copy/paste of a "shaper" you can quickly change the style of a ship without altering its mainshape.
Sometimes on the early designs, the "shaper" (or sometimes called "spines") is embedded in
the main Volume/Envelop function. In that case a more deep understanding would be needed
to tweak the ship. In that case open the CT and take a look at the components. I tried to givemeaningful names to CTs as much as I could.
At the last level of the model you will often find 3 shaders that output 3 results for the various
parts & the various shading options (Diffuse color & Df, Reflection or Wetness color & Df,Windows color & DF).
These shaders can be moved easily from one ship to another by copy/paste.
For example a CT named "Window shader D R I " handles the shading of windows for the main
diffuse channel, the reflective or wetness channel and the self illumination channel. Copy itfrom one ship to another to inherit a particular look instantly.
The most complicated cases are when space coordinates needs to be different for various
animated parts of the ship so that texturing follows the motion of parts correctly. Then the main
volume function will send both DF data and xyz (space coordinates) in a packed form. In
general these files are named “MS2C” or “MS3C” for "Multi-Space N Channels".
I usually prefix the output with “S” (Space) to tell if a particular output has packed space+Df
information. So for example "Envelop E SD SW" will have packed 4D vector in second andthird output.
Then an unpack tile will feed both space and Df data as a 4D vector to the corresponding
shader.
I guess it is getting a bit technical, but a good understanding of how it is designed will make you
very efficient at tweaking them and designing your own.
Feel free to ask me directly. It will help me to give better advices & explanations.
Best Regards
Eric Wenger

Thanks for your support. Don't hesitate to contact me directly at ericwenger7@gmail.com for anyquestions.
We are making history : 3D modeling without any polygons & purely procedural 3D renderingArtMatic Files
1. Alien Spaceships

Alien Arc Ship wi

Alien Battleship A MS2c

Alien Battleship B MS2c

Alien Crescent Mothership wi

Alien Destroyer A MS2C ri

Alien Destroyer B MS2C ri

Alien Explorer A MS2C ri

Alien Fighter Ship MS2C ri

Alien MoonMotherShip 4C wi

Alien MoonShips cluster 4Cs wi

Alien MotherWarShip MS2C ri

Alien Probe Cluster

Alien Probe

Alien Revenge StarShip wi

Alien Star3 DomeShip wi

Alien Star5 MotherShip wi

Alien Star9 MotherShip lwi

Alien Stealth Ship MS2C ri

Alien TheBrain Mothership 4C wi

Alien WhaleRingShip wi

Alien WhaleShip wi

Antigrav MothershipCity MS2C ri

Diamond UFO lwi

Borg Cube l

NF5 Alien Saucer ri

Classic Saucer MS3C wi

SS Alien Factory wiThe Guardian MotherShip wi

The Ship Pharaoh DFIS 3C ri

Triangle UFO A lwi

Triangle UFO B lwi

2. Space Stations

AGS Ring Station DFI MS 3C ri

Alien NF5 Station MS2C ri

AGS RingRadial Station DFI MS 3C ri

Alien Outpost ri

Alien Explorer Station MS2C ri

Alien SS RingSphere 1Core MS2C ri

Alien SS RingSphere 3Core MS2C ri Alien SS SphereStation MS2C ri

Core N Space Station MS3C ri

ModularStations MS3C ri

NF3 25Core SStation MS3C wi

Penta Sea Station wi

SF WaterStation DFI_P 3C wi

Shaded Cosmonaut MS3S ri

SpaceCity Model DFI_K 3C b ri

Spider Space Station DFI r

SS Core3 ModelA MS3C ri

SS Core3 ModelB MS3C ri

SS Molecular Articulated r

StarGate lri

StarGate lwi

StarGate SpaceCity lwi

StarGate SpacePort lwi

StarNF10 SpaceStation DFI_P 3C ri

The Infinity Center DFI MS3C ri

Vulcan NF3 SpacePort MS3C wi

Vulcan PentaRing SStation MS3C wi

Vulcan PentaSStation MS3C wi

Vulcan NF5 Spaceport MS4C wiVulcanStar SStation MS3C ri

3.Spaceships

AGS MantaMoon DFI MS3C ri

AGS MantaMoonSphip DFI_P Mixed ri

AGS MantaNebulae DFI MS3C ri

AGS Ring StarShipB DFI MS3C ri

AGS Ring StarShipD DFI MS3C ri

AGS StarShipA DFI MS3C ri

AGS StarShipA Moon DFI MS 3C ri

AGS2 StarShip MA DFI MS3C ri

AGS2 StarShip MB DFI MS3C ri

AGS4 MegaDrone MA MS3C ri

AGS4 MegaDrone MB MS3C ri

AGS4 MegaDrone MC DFI MS3C ri

AGS4 MegaDrone MD DFI MS3C ri AGS4 MegaDrone ME DFI MS3C riAGSD DFI MultiSpace 3C ri

Bussard Ramjet lri

Bussard Ramjet Model B ri

Bussard Ramjet ri

FusionDrive Shuttle MS3C lwi

FusionDrive2 Shuttle MS3C lri

FusionDrive4 Shuttle B MS3C lwi

NF3 Shuttle-station MS3C wi

Shark StarShip DFI 3C ri

WD Cargo Ship MS3C ri

WD Ring Starship DFI_N 3C ri

WD Ring Starship DFI_N B 3C ri

WD Ring Starship DFI_P 3C ri

WD RingShip MS3C ri

WD Saw Cargo MS3C wi

WD Venus Starship DFI 3C ri

Articulated Robot Probe MS3Cs

DF Builder 3Cs vulcan ringDF Builder Alien Star9 MotherShip

DF Builder AntiGravMScity MS2CDF Builder Cosmonaut MS1S ri

DF Builder F Shuttle 3Cs

DF Builder SaucerClassic MS3CDF Builder Spider 3Cs

4.Untextured Models

DF Builder MoonShip 4Cs

DF Builder The Guardian 3Cs

DF Builder The Revenge 3Cs

DF Builder Vulcan BirdOfPrey 3C DF Builder Yilane ArcShip 3Cs

DF Builder Yilane Escort 3Cs

DF Builder Vulcan BattleShip 3Cs

DF Builder Yilane Crescent MS3CDF Builder Yilane Explorator 3Cs

5.Vulcan Spaceships

AGSD Saucer landed MS3C wiAGSD Star StarShip landed MS3C wi

AGSD Star StarShip MS3C ri

AGSD Vulcan EXProbe MS3C wi. AGSD VulcanRedQueen Ship MS3C wi.

RingDrive StarShip A MS3C wi

RingDrive StarShip B MS3C wi

RingDrive StarShip Infinity MS3C wi

RingDrive StarShip Revenge MS3C wi

Vulcan BattleShip 3C wi

Vulcan CargoShip Landed 3C ri

Vulcan CargoShip 3C wi

Vulcan Cosmonaut MS1S ri

AGSD VulcanRing Ship MS3C wi

RingDrive StarShip Empire MS3C wi

Vulcan ArcSail Ship 3C wi

Vulcan CargoShip ClassB 3C wiVulcan DeepSpace Cargo 3C wi

Vulcan EggXplorer MS3C wi

Vulcan Fighter Ship 3C wi

Vulcan saucer ClassB M1

Vulcan saucer ClassB M2

Vulcan Saucer MS3C wi

Vulcan Transporter 3C ri

Vulcan TransportShip MS3C wi

VulcanStarShip ClassC MS3C wi

WarpDrive Vulcan BirdOfPrey 3C wi

WarpDrive VulcanStarShip ClassA MS3C wi

WarpDrive VulcanStarShip ClassB MS3C wi

6.Yilane Spaceships

Yilane Cargo 3C wi

Yilane CitySpaceShip wi

Yilane CitySpaceShipRing wi

Yilane Cosmonaut MS1S ri

Yilane Crescent MotherShip wi

Yilane Crescent MS3C wi

Yilane DartArcShip 3C wi

Yilane EggShip Cluster

Yilane Escort Cluster

Yilane Escort Ship 3C wi

Yilane Explorator 3C wi

Yilane Insect Scouter MS3C wi

Yilane MotherShip 3C wi

Yilane Saucer 3C wi

Yilane Saucer B MS3C wi

Yilane Imperial Ship wi

Yilane NF5 MotherSaucer wi

Yilane SpaceCrossCity wi

Yilane SpaceHornShip wi

Yilane SpacePentaCity wi

Yilane Spider 3C wi

Yilane StarShark MS3C wi

Yilane The Angel MotherShip wi

Yilane WheelShip 3C wi

Elements FilesAGS Drive radial MS3CAGS Drive

Articulated AGS Drive 3C

Articulated Feets

Builder 1C Antennas

Collector ri

Reaction Drive S

Warp Drive Vulcan

AGS profile drive

Articulated NF Feets 2C

Builder 1C Radar

Builder 1C solar panels

CSD Drive

R-Penta Drive

Reaction Drive

Warp Drive

VoronWing Drive