Architecture Library for Voyager

Most folders hold VY files, but the folder ARTMATIC FILES contains AMD files plus jpgs.

ARTMATIC FILES folder
All models are available for opening directly in your scene within the ArtMatic files folder. You
can use the browser to look at the library of artmatic files with thumbnails to quickly choose abuilding to import in your scene:• Launch Designer CTX• From the Browse tab, click on the “parent” button• Navigate to Architecture library and select “ARTMATIC FILES”• Click “Open”. The new library will appear, allowing you to browse the presets.
• If Voyager is also running, select a preset, then click on the gear option (top right in theDesigner browser), then click on “Open Preset in Voyager.
Many are rotating through time so you may need to lock the main rotate parameter in the first
tile of the AM file..
Cities AM files
This folder provides some fully textured infinite cities to use as a background.

VY SCENE folders:
Alien Architecture
Yilane, Vulcan or undetermined alien architecture.
Parametric & uvid Buildings
This experimental set has some systems structures a bit different from usual.
The parametric idea was to have a few parameters on top of the tree that would mutate &control the shape of the architecture easily. It is a more complex to design so I didn't
generalize the approach.
Postmodern Design buildings
This set has the most advanced designs and features some buildings that can be exploredinside as well.
SciFi Opaque & Glass buildings
Contains buildings that uses the DF object Opaque + Transparent Voyager shader. They
have the 't' extension. Some exist in similar versions with the reflective+self illuminationshading option.

SciFi Medium Sized buildings
Contains a set of sci fi and futuristic medium sized buildings, houses, stations, observation
towers, and even military unknown structures.
SciFi Arches & Conics
This set, created most recently, is based mainly on revolution, domes and arches.
Texturing is somewhat alike in all and they can work well together like in the "Revolution Towers
set" in "in Situ" folder.
SciFi Sky Scrapers
Contains a set of high rise sci fi and futuristic buildings
In SituContains scenes that place architectural creations from the library within cities or planetaryenvironment.
The Images Sprites folder is located within “In Situ” for automatic finding, as most scenes
using sprites are in there.
In Situ 4.3 folder
Contains scenes (using many sprites) for Voyager 4.3 and they can't be fully read by
Voyager 4.2.4. The Sprites images are saved within the file.
Voyager 4.3 has a much more robust sprite implementation with much more slots.

Nomenclatura
Most models use several parallel outputs that are meant to drive various shading options.
The name encodes what each extra output is meant for:
• "i" refers to self illumination channel,• "w" refers to "wetness" which basically controls the amount of fuzzy reflection (blurredreflections of the environment) on the object.
• "r" is true specular (mirror) reflection• "l" is used for volumetric lighting• 't' is used for the Opaque and Transparent shading.
In Voyager 4.2.4 these naming conventions (see documentation) allows to directly map thecorrect output to the corresponding shader in Voyager.

If you already got the Deep space library(http://www.metasynth.com/ERICWENGER/Library/DSLREADME.html) you will find many of theArtMatic structures are similar.

How to make the best use of the library
by understanding how they workin general, “Envelop”, “Envelop E D”, or “Envelop E D W” refers to the CT where the overall
shape is defined. It is where, by changing components, algorithms or parameters you willquickly alter the overall shape of the model while keeping its textures and volumetric details.
Many recent ones use another CT below named "shaper" or "shaper E D W" when multichannel. This is where more detailed structures are defined, often by carving the basic envelop
with volumetric textures and dispatching them with various boolean modifications into theoutputs that will feed the various shaders.
By copy/paste of a "shaper" you can quickly change the details & volumetric texture without
altering the main building shape.
Sometimes on the early designs, the "shaper" (or sometime called "spines") is embedded in themain Volume/Envelop function. In that case a more deep understanding would be needed totweak the shape. In that case open the CT and take a look at the components. I tried to givemeaningful names to CTs as much as I could.
At the last level of the model you will often find 3 shaders that outputs 3 results for the variousparts & the various shading options (Diffuse color & Df, Reflection or Wetness color & Df,
Windows color & DF)
These shaders can be moved easily from one model to another by copy/paste. For example a
CT named "Window shader D R I " handles the shading of windows for the main diffuse
channel, the reflective or wetness channel and the self illumination channel. Copy it from one
system to another to inherit a particular look instantly.
The most complicated cases are when space coordinates needs to be different for various partsof the building so that texturing follows the parts correctly. Then the main volume function will
send both DF data and xyz (space coordinates) in a packed form. In general these files are
named MS2C or MS3C for "Multi-Space N Channels".
I usually prefix the output with S (Space) to tell if a particular output has packed space+Df
information. So for example "Envelop E SD SW" will have packed 4D vector in second andthird output.
Then an unpack tile will feed both space and Df data as a 4D vector to the corresponding
shader.
A good understanding of how it is designed will make you very efficient at tweaking them anddesigning your own.
Feel free to ask me directly at ericwenger7@gmail.com for any questions. It will help me to give
better advices & explanations.

We are making history : 3D modeling without any polygons and purely procedural 3D rendering
Best Regards
Eric Wenger

ARTMATIC FILES
1.

Alien Architecture

Alien Gate Towers DFI 3C ri

Alien IridescentCore Tower NF8 r

Alien Mask Tower DFI 2C ri

Alien MazeNF7 Tower tw

Alien Peacock tower DFI_P 3C ri

Alien Sacred Core Tower wi

Alien ShellTower tw

Cocoon Tower DFI 3C ri

The Pharaoh DFI 3C ri

Alien TwistSaw Tower ri

The Arena

The Pharaoh DFI_O 3C ri

Cocoon Tower 2C r

The Guardian Tower 3C ri

The Sentinels rTimeLord Alien Tower ri

Vulcan Pyramid ri

Vulcan SpaceFleet Tower ri

Vulcan Union Tower ri

Yilane BioTower tw

Yilane CoreNF9 Tower tw

Yilane Domes B ri

Yilane Domes ri

Yilane Domes Set ri

Yilane OperaHouse wri

Yilane Whale Center wi

Yilane Temple of life OT

Yilane The Visitor wi2. Opaque & Glass Buildings

Dragon Oud Tower t

Glass Dome TetraMaze NF6 t

Gothic TwirlTower NF8 2C t

PentArch Tower NF5 2C t

S2 Research Center t

Sankakkei Tower t

SF A Tower t

SF A-bridge Tower t

SF DoubleX tower t

SF DoubleY tower t

SF MM Tower t

SF Sea Station Tower 2C t

SF The Arches Twin t

SF The H Tower t

SF The Pi Tower t

SF Tower NF8b 2C t

The Shard t

Tower NF8 2chan t

3. Parametric & uvid Buildings

The Silverfish twins ri

The Soseki tower M1 ri

The Soseki tower M2 ri

The Soseki tower ri

uvid The X Tower r

uvid Twirl Tower r

3D Dome NF6 CPTriangles r

3D PentaPlaya r

4. Playa & Props & Domes

3D Dome CPTriangles r

3D PentaPlaya w

Artificial Sun Structure lContainers w

DFI HyperLoop X3C ri

Egg Of Time sculpture tw

Flying bus drone r

Flying cab drone r

Flying city drone r

Gold Cube rGold Tetrahedron r

Multiples Cars Traffic LineX r

Multiples Cars Traffic LineZ rshaded platform NF4 wr

shaded platforms NF5 wr

shaded platforms NF7 wr

Simple Car Mod Z r

Simple Cars set3 r

Simple CarX r

Simple CarZ r

Simple FlyCars Traffic LineX r

Simple FlyCars Traffic LineZ r

Simple HTram r

Simple Van r

SuperDome tri

Techno Dome ri

Yilane Egg Sculpture tw5. Postmodern Design Buildings

3D Bilat Planet Twins

3D PC MoonTower

3D PC PentaTowers

3D PentaTowers r

3D Tower NF6 r

3D Tower NF8 r

3D Tower NFDome r

Dragon Tower NF3 basic

Dragon Tower NF3 t

Golden Palace Tower wriHonno building MS2C ri

Modular Spin Tower ri

MoonTower II r

Palace of Robotics MS3C wri

Palace of Robotics NF7 wri

Rainbow Palace TowerNF12 wri

The Flame Twist Tower ri

The Four Watchmen NF4 t

The Maze Complex 3C ri

The Mimi Twins MS2C ri

The Sail MS2C ri

The Valencia r

Triangles Cyan Tower r

V-Parc Tower t

Avenue Arch Tower ri

Revolution TelCom Tower

Revolution Tower A ri

Revolution Tower B ri

Revolution Tower Core ri

6.SciFi Arches & Conics

Temple of Cybernetics MS3C ri

The Angel Core Tower ri

White Arch Tower ri

White Dome EggTower ri

ArchSpace Houses ri

ArchSpace Houses wr

Center for the Arts ri

Cube Mirrors Tower

Dodeca5 Tower

Emerald Triangle ri

EmpireForce HeadQuarters ri

EmpireForce Machine ri

White Ovoid Tower ri

7.SciFi Medium Sized Buildings

EmpireForce ObservationPlatform ri

EmpireForce The Wall

Ocean front Hall wri

Sekitsui Center ri

SF StructDomes 2C A ri

SF StructDomes DFI_L 3C ri

SF TwirlLeg T1 wi

The Hebi Space Center ri

The Purple City Hall wri

TheRing SpaceCenter

TwirlLeg ControlTower wi

SeaStation Platform NF5 MS3Cs wi

SF StructDomes B ri

The Cobra Core MS2C ri

The Snake Building ri

8.

SciFi Sky Scrapers

Core Network Tower ri

Dodecahedron TowerA r

Dodecahedron TowerB r

Kinoko Tower 2C ri

ModTower NF3 3Chan ri

Mushroom Twins ri

Rocket Tower DFI 3C ri

Sekitsui Tower ri

SF A-bridge Tower ri

SF Arc Tower 3Chan ri

SF BootTower 3Chan ri

SF MM Tower M2 ri

SF MM Tower ri

SF The A Tower ri

SF The H Tower ri

SF The Pi Tower ri

SF TwistEgg Tower ri

SF Wing BilatTower 3Chan ri

The 18 DFI MS3C ri

The Egg Of Times ri

The Infinity tower DFI MS3C ri

The Kaze Center DFI 3C ri

The O Twin Tower ri

The Paradox DFI 2C ri

The Pine MS2C UV ri

The Pyramid MS2C ri

The Whistle Tower MS2C ri

V SawTower 2C ri

V SawTower 2C wi

Venus Tower DFI 3C ri