DiGRA JAPAN 2016 Annual Conference Programme
2017/3/11(Sat) Seijoh UniversityTime

Session9:00-16:00

Conference Registration

9:50-10:00

OpeningSession1

Theme

(1/3)
Location

Titles4301

VR(Takashi Imagire)

4301

Opening Address
Reduction of VR sickness and Improvement of immersive byapplication of mask considering vection
Studies on Independent VR Game Studios and their global
marketing strategies

10:00-11:00

Proposal of Data model of Video game Database
Session2

Games and Culture(Nobushige Hichibe)4402Sound / Analysis(Takashi Obana)4301

Tokyo University of Technology

Akinori Nakamura

Ritsumeikan University

Kazufumi FukudaRitsumeikan University

Akito Inoue

Ritsumeikan University

Koichi Hosoi

Ritsumeikan University
Ritsumeikan University
Ritsumeikan University

A Research on Methods and Parameters for in-Game

Kazuki Harada

Tokyo University of Technology

Akinori Ito

Tokyo University of Technology

Ken-ichiro Ito

Tokyo University of Technology

Daiki Yawata

Tokyo University of Technology

Akinori Ito

Tokyo University of Technology

Ken-ichiro Ito

Tokyo University of Technology

An Analysis of GameSound Functions Based on Sense of

A Taxonomy and Survey of Game Software in Programming
Learning Tools for Beginners

Practice of Game-based Teaching Material "nocobon" for
Familiarizing with science
12:10-13:10

Tokyo University of Technology

Koji Mikami

Kazufumi Fukuda

A Review of Recent Research on Game-based Learning

4402

Tokyo University of Technology

Daichi Watanabe

game title selection in awards,museums,sales.

three-layered model(Yoshihiro Kishimoto)

Tokyo University of Technology

Yosuke Nakamura

Akito Inoue

Framing of one’s character: Analysis of Persona 5 using Fine’s

Education

Programme Committee Chair

Mizuki Chiba

What is important Games title? ; Finding distinctive bias ofOwnership and Sense of Agency

11:10-12:10

Takayuki Nakamura

Mattias van Ommen

SeriesSession4

Sophia University, Univ. of Hawaii at Manoa

Ji Soo Lim

The University of TokyoToru Fujimoto

The University of Tokyo

Daisuke Saito

Waseda University

Ayana Sasaki

Waseda University

Yoshiaki Fukazawa

Waseda University

Hironori Washizaki

Waseda UniversityYusuke Muto

Fuji Television Kids Entertainment,Inc.

Yuki Fukuyama

The University of Tokyo

Seiko Shineha

The University of Tokyo

Arisa Ema

The University of Tokyo

Lunch
Proposal of EMCE Framework for game design analysis and anSession5

Game Design 1(Koji Mikami)

4301

Takayuki Nakamura

Kanagawa Institute of Technology

Game idea generation using idea method and its evalution

Kazuki Miyanishi

Hokkaido Information University

The Ludic Framework: A Theory of Meaningful Gameplay

Frederic Seraphine

The University of Tokyo

Yan Jiao

Ritsumeikan University

Emiko Hirota

Ritsumeikan University

Misaki Yamaguchi

Ritsumeikan University

Mitsuko Fujisaki

Ritsumeikan UniversityYehang Jiang

Ritsumeikan University

approach to get game ideas

The process design of Japanese learning based on
Gamification
13:10-14:10
Session 6

Gamification(Akito Inoue)

4402

A Gamifying for Step-by-Step Eye Tracking Training

A Gamifying for Revitalization of Barrier Free Map Application
using a Smart Phone

Topical Session1

4301

14:20-15:20
Topical Session2

Topical Session3

4402

4301

History and Future of Game Engines
How to Write a Top Conference Paper, Journal Paper,
Academic Publishing

Discussion for Frontier of Game sound Studies

Kazuhiro Kaneko

Shimane University

Fumihito Ito

Shimane University

Tomoya Miyashita

Shimane University

Masahiko Nawate

Shimane University

Fumihito Ito

Shimane University

Yuriko Oda

NPO PADM

Yoichi Oda

NPO PADM

Yuichiro Hayashi

NPO PADM

Kentaro Yoshifuji

OryLab Inc.

Takashi Imagire

Tokyo Polytechnic University

Youichiro Miyake

DiGRA Japan Research Committee

Shinji Yamane

IGDA Japan, Okayama Univ. of Science

Nobushige Hichibe

Topical Session44402

Cognitive Behavioral Therapy and Digital Game

Game Education SIG Activity Report：Lessons Learned from
Topical Session54401

the 5th Serious Game Jam and the 1st Serious & AppliedGame Summit

Foundation for Multimedia Communications

Akiko Shibuya

Soka University

Takashi Obana

Chubu University

Akinori Ito
Tomoya Kishi
Tetsukazu Nakanishi

15:30-16:30

Affiliation(s)An Anthropological Approach towards Resarch on Video Games

Ecosystem Expressions by Music in case of "Monster Hunter"

Session3Authors(s)Yongo Kan 1F hallTokyo University of Technology
CAPCOM CO., LTD.
BANDAI NAMCO Studios Inc.

Youichiro Miyake

SQUARE ENIX CO., LTD.

Ayako Shimizu

HIKARI Lab Inc.

Toru Fujimoto

The University of Tokyo

Yoshihiro KishimotoTokyo University of Technology

Masakazu Furuichi

Nihon University

Masahito Fujihara

Senshu University

Megumi Aibara

Nihon UniversityDiGRA JAPAN 2016 Annual Conference Programme
2017/3/11(Sat) Seijoh UniversityTimeSession

Theme(2/3)

Location

TitlesThan the investigation of the graphic correction in the hometransplant of the study on standard - adult game pro-sex
expression of the CERO ethic rule ..

Authors(s)Kabuto Watanabe
Masanobu EndohAffiliation(s)Tokyo Polytechnic University

Koyo Arai
A Development of Jump Rope Training Serious Game toImprove Cooperation Skill of Children

Testing a prototype of shooting game by using the device
which chase the sight of players

Yushi Kijima
Hisanaga Kuroda

Nihon University

Megumi Aibara
Masakazu Furuichi
Yuki Ikenoue
Yoshihiro Kishimoto

Tokyo University of Technology

Koji Mikami
Yuusuke Yamamoto

Prototype of a learning experience software of game

Kazuki Murakami

production for children and hold a workshop

Yoshihiro Kishimoto

Structure of Fusion and Separation in Game Sounds from the
Perspective of Sign / Symbol Based on J?rgensen'sClassification Method
Investigating online text chat in table-top roleplaying games:
using quantitative text analysis

Tokyo University of TechnologyKoji Mikami
Ryohei Kasuya
Akinori Ito

Tokyo University of Technology

Ken-ichiro Ito
Muneyuki Takahashi
Akito Inoue

Ritsumeikan University

Relationship between the age of starting play of the game andthe quality and quantity of real-world interpersonal

Keisuke Takada

Chukyo University

relationships

16:40-17:40

Interactive Session(Core Time)

5F Open Room

The Ludic Framework: A Theory of Meaningful Gameplay

Frederic Seraphine

Study on Presence in VR Game - Implementation Verification

Yusuke Numazaki

of Game Design Considering Presence -Kota Nakagaki

Game idea generation using idea method and its evalutionKazuki Miyanishi

An attempt of physiological measurement having highcompatibility with a game-device

The University of Tokyo

Tokyo Polytechnic University

Hokkaido Information UniversitySeiya Ohtsuka
Kanami Kurosaki

Teikyo University

Mitsuhiro Ogawa
Mizuki Chiba

Reduction of VR sickness and Improvement of immersive by

Yosuke Nakamura

application of mask considering vection

Daichi Watanabe

Tokyo University of Technology

Koji Mikami
A Research on Methods and Parameters for in-Game
Ecosystem Expressions by Music in case of "Monster Hunter"
SeriesKazuki Harada
Akinori Ito

Tokyo University of Technology

Ken-ichiro Ito
Kazuhiro Kaneko

A Gamifying for Step-by-Step Eye Tracking Training

Fumihito ItoTomiya Miyashita

Shimane University

Masahiko Nawate

A Gamifying for Revitalization of Barrier Free Map Application
using a Smart Phone

17:50-19:50

Conference Reception

2F Restaurant

Fumihito Ito

Shimane University

Yuriko Oda

NPO PADM

Yoichi Oda

NPO PADM

Yuichiro Hayashi

NPO PADM

Game Education SIG Activity Report：Lessons Learned fromKentaro Yoshifuji
Yoshihiro Kishimoto

OryLab Inc.
Tokyo University of Technology

the 5th Serious Game Jam and the 1st Serious & Applied

Masakazu Furuichi

Nihon University

Game Summit

Masahito Fujiwara

Senshu UniversityDiGRA JAPAN 2016 Annual Conference Programme
2017/3/12(Sun) Seijoh University(3/3)

9:50-16:00

Conference Registration

Yongo Kan 1F hall

10:20-11:20

DiGRA-J Annual Meeting

4301
Current state of Spanish video game industry
Comparative Analysis of Japanese and American game arcade

Session7

Globalization(Akinori Nakamura)history
4301

Carlos Naranjo
Bejarano

Kyoto Computer Gakuin

Yasuo Kawasaki

Ritsumeikan University

Nobushige Hichibe

Foundation for Multimedia Communications

Information Society and Digital Games: Research Project
about Locations-Based Games at Tampere University Game
Research Lab

11:30-12:30

The Mentality and Social Approval of Chinese Esports Players
Correlation of Flow Experience with Arousal in Gameplay: Part2Games andSession8

Psychology

4402(Akiko Shibuya)

An attempt of physiological measurement having highcompatibility with a game-device
Strategy of consolation in otome game

12:30-13:30

Shibaura Institute of Technology
Shibaura Institute of Technology

Tomohiro Kimura

The University of Tokyo

Seiya Otsuka

Teikyo University

Kanami Kurosaki

Teikyo University

Mitsuhiro Ogawa

Teikyo University

Shunsuke Mukae

Ritsumeikan University

Yutong Liu

Ritsumeikan UniversityLunch
Keynote Speech

13:30-14:50

Session94301

Game Design 2(Takayuki Nakamura)

4301

Critical Cycling

15:00-15:40

Session10

AI(Youichiro Miyake)

Chubu University

Chitoko Koide

Osaka Shoin Women's University

Study on Presence in VR Game - Implementation Verification(Masanobu Endoh)

Tokyo Polytechnic University

Takuya Toyono

University of Tsukuba

Hirotaka Osawa

University of Tsukuba

Fujio Toriumi

The University of Tokyo

Kosuke Shinoda

The University of Electro-Communications

Hirotaka Osawa

University of Tsukuba

Youichiro Miyake

SQUARE ENIX CO., LTD.

Nonoka Watanabe

Tokyo University of Technology

Akinori Ito

Tokyo University of Technology

Ken-ichiro Ito

Tokyo University of Technology

Mao Nishiguchi

Metaps Inc.

Katsuyuki Arii

Metaps Inc.

Fujio Toriumi

The University of TokyoResearch on state transition analysis of game app utilization
for multi event log data
A case of gradual introduction of agile method in team gamedevelopment in graduation production.

Session12
Closing

Games and Industry(Koichi Hosoi)

Perspectives in history of video game industry in Japan
4402

The Acticity of "GAIRA"; Case of Game Academic-Industry
Cooperation

4301

Tokyo Polytechnic University

Werewolf Game

Analysis of Agents for AI Wolf Contest

15:50-16:50

Tokyo Polytechnic University

Kota Nakagaki
Masanobu Endoh

4402

4301

Yusuke Numazaki

Development of Real-World Agent System that Plays

triggers.
Game Development

Institute of Advanced Media Arts andTakashi ObanaGames)”

Research on Design Patterns for Game Sound between event

Session11

Masayuki Akamatsu

Research of Game Design for “Women’s Games (OTOMEof Game Design Considering Presence -16:55-17:10

Chen Ma
Yusuke Koyama

Takashi Imagire

Tokyo Polytechnic University

Yusuke Koyama

Shibaura Institute of Technology

Shin Yamada

Nagoya Kougakuin College