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BANDAI CO., LTD.
https://www.bandai.co.jp/enConnect with FansFounded in 1950, BANDAI has adopted the corporate slogan "Dreams and Creation: The Happy
Moment Creator" as its corporate slogan. With IP at our core, BANDAI delivers entertainmentthat customers can enjoy at their fingertips, such as toys, Gashapon, cards, sweets, foodproducts, and toys packaged with food products, apparel, and daily necessities.
Over 70 years have passed since our founding, and those who played with BANDAI products
as children have grown up. They now play with products alongside their own children or enjoy
them on their own. As a result, we now have fans around the world from a wide range of age
groups, from children to adults.
Launched in the 2022 fiscal year, our Mid-term plan set forth our vision to "Connect withFans," or in other words, to form broader and deeper relationships with fans around the world
with IP at the core.
By making the most of our connections with fans, we aim to continue delivering "momentsof joy" around the world while leveraging the comprehensive capabilities of our group, which
operates a wide range of businesses in the entertainment sector.

Kazuhiro Takenaka

President & CEO

BANDAI CO., LTD.

Kazuhiro Takenaka, President and CEO of BANDAI CO., LTD.
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The entire Bandai Namco Group is working to develop a variety ofentertainment mediums under a three-unit structure divided bybusiness segment.

Bandai Namco exists to share dreams, fun and inspiration
with people around the world.
Connecting people and societies in the enjoyment of
uniquely entertaining products and services,
we’re working to create a brighter future for everyone.

Mid-term

BANDAI CO., LTD.

BANDAI SPIRITS CO., LTD.

As the business management company of the Toys andHobby Business, formulates and implements businessstrategies and provides a diverse range of entertainment
products and services in Japan and worldwide.

Offers a wide range of products and services to fansworldwide with the goal of achieving business growth inglobal markets for products geared toward a mature
fan base.

In accordance with the Purpose, as we work toward what we aim to be, under
the Mid-term Plan we will strive to always meet the needs of IP fans, a widerange of business partners, Group employees, and communities around theworld and to foster broad, deep, and multifaceted connections.

Digital Business

ENTERTAINMENTUNIT

Business Management Company:
Bandai Namco Entertainment Inc.
Planning, development, and distribution ofnetwork content; planning,development, and sales of homeconsole games

Company Slogan

Dreams and Creation
The Happy Moment Creator

The Global Leader in Hobby
Entertainment

Toys and Hobby BusinessBusiness Management Company:
BANDAI CO., LTD.
Planning, development, production,and sales of toys, Gashapon, cards,
confectionery and foods, apparel,lifestyle sundries, model kits, prizes,
stationery, and other products

Bandai Namco Holdings Inc.

IP PRODUCTION
UNIT

Business Management Company:
Bandai Namco Filmworks Inc.
Planning, production, and use of visual and music
content, such as animations; management anduse of copyrights; discovery and development ofartists; live entertainment businessBusiness Management Company:
Bandai Namco Amusement Inc.

AMUSEMENT UNIT

Planning, development, production, sales, andafter-service for amusement
machines; planning and operation of amusement
facilities, including themeparks and indoor playgrounds, etc.

MegaHouse Corporation
Sales of special amusement prizes, etc.

CCP CO., LTD.
Planning, development, production, andsales of consumer electronics, and sundries

SUN-STAR STATIONERY CO., LTD.

PLEX CO., LTD.
Character design; product design, planning, andsales

Bandai Namco Craft Inc.
Planning, development, and manufacturing of toys,
plastic models, medical equipment, pachinko andpachislot machines, electronic-related equipment,etc.; contract operations for various types ofinspecting and testing (ISO 17025-accredited
testing organization)

Planning, development, production, and salesof character stationery, fancy stationery,schoolchildren’ s stationery, creative stationery,
premium stationery, and other sundriesBandai Namco Prize Marketing Inc.

HEART CORPORATIONARTPRESTO CO., LTD.

Planning, production, processing, and wholesale
sales of seasonal special event candy and candy
toys

Sales of prizes, etc., for amusement facilities

Planning, design, and printing (packages, catalogs,posters, cards); website production, event planning,
and administration

Bandai Namco Nui Inc.
AFFILIATED BUSINESS COMPANIESSupporting the Units in such areas as distribution,
logistics, and administrative services
4Planning, development, production, and sales ofstuffed toys, textile products, fabric toys, sundries,
and other products(As of April 1, 2024)

5

BANDAI CO., LTD.
Businessdevelopment

Toys, Gashapon, Cards, Sweets, Food Products,and Toys Packaged with Food Products, Appareland Daily Necessities

BANDAI SPIRITS CO., LTD.
Businessdevelopment

Plastic Models, Figures and Robots,
Ichibankuji, Amusement Prizes

Toys
Apparel andDaily Necessities

Confectionery,
Food Products andCandy Toys

Plastic Models

Figures andRobots

Amusement
PrizesIchibankuji

Gashapon

Cards

Operation of Premium Bandai, the official
online store of the Bandai Namco Group6©Takashi Yanase ／ Froebel-kan,TMS,NTV ©Toei Animation. All Rights Reserved ©ABC-A・Toei Animation. All Rights Reserved. © Nintendo / HAL Laboratory, Inc. KB23-P5536 ©ISHIMORI PRODUCTION INC. and TOEI COMPANY, LTD.
All Rights Reserved. © SOTSU・SUNRISE ©2024 SANRIO CO., LTD. APPROVAL NO. L645947 ©2023 SANRIO CO., LTD. APPROVAL NO. L644001 ©MASAMI KURUMADA/SHUEISHA, TOEI ANIMATION ©TOEI COMPANY, LTD. ALL RIGHTSRESERVED. ©BIRD STUDIO/SHUEISHA, TOEI ANIMATION ©NAKAYAMAKINNIKUN.com ©Muneyuki Kaneshiro, Yusuke Nomura, KODANSHA/BLUE LOCK Production Committee. ©Nintendo・Creatures・GAME FREAK・TV Tokyo・ShoPro・JRKikaku ©Pokémon © 2016 COVER Corp. ©MEGMILK SNOW BRAND Co.,Ltd. ©Eiichiro Oda/Shueisha ©Eiichiro Oda/Shueisha, Toei Animation ©Eiichiro Oda/Shueisha, Toei Animation ©BANDAI SPIRITS ©BANDAI SPIRITS 2021 ©BANDAI

7

Bandai Namco Entertainment(Shanghai) Co., Ltd.
Planning, management, and production ofnetwork content; planning, development,

Bandai Namco Korea Co., Ltd.

manufacture, and sales of toys, capsule toys,
cards, toys packaged with food products,

Planning and sales of toys and related
products in South Korea

plastic models, and prizes; and manufacture

BANDAI UK LTD.

and sales of toys and other products
marketed in China

Sales of toys and related
products in the U.K.

BANDAI S.A.S.
Sales of toys and related
products in France

BANDAI (SHENZHEN) CO., LTD.
Bandai Namco Toys & Collectibles America Inc.

Provision of production guidance,development support, quality control, andother services to cooperating factories, as

Sales and promotion of toys, collectible figures, and otherproducts geared toward young adults in the Americas, as well as
event sales, e-commerce operations, etc.

well as quality inspections, factory audits,and similar services

BANDAI ESPAÑA S.A.

Bandai Namco Taiwan Co., Ltd.

Sales of toys and related
products in Spain

Sales and promotion of toys, plastic models, collectible
goods, prizes, Ichibankuji, toys packaged with foodproducts, sweets, and lifestyle products in Taiwan

Bandai Namco Asia Co., Ltd.
Procurement, sales, import, and export of toys and other

BANDAI CORPORACION MEXICO, S.A. de C.V.
Sales of toys and related products in Mexico

products in Asia

Bandai Namco Trading (HK) Ltd.
Procurement management for amusement prizes,Ichibankuji products offered at convenience stores, andproducts sold overseas

Bandai Namco Philippines Inc.

Bandai Namco Singapore Pte. Ltd.

Manufacture of toys (mainly capsule toys, figures, andlow-priced products), capsule vending machines, etc.

Sales and marketing of toys in Oceania
and Southwest Asia

ARTPRESTO VIETNAM CO., LTD
A paper packaging project factory specializing in printing
and paper processing to meet various needs related topackaging, decorative boxes, and other printed materials
for companies inside and outside of the group

Bandai Namco (Thailand) Co., Ltd.
Manufacture of Super Sentai Series robot toys, molds, etc.

Toys and Hobby Business Main
Overseas Group Companies (including non-consolidated subsidiaries)
Companies with sales
capabilities
8Companies with capabilities
in manufacturing, quality
inspection, etc.

As of April 1, 2024

For more information,please visit our Corporate Website.
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HISTORY¹ Originally sold by Popy, a Group company
established to create character-based toys
2
Currently produced by BANDAI SPIRITS

1950’sJul 1950 Company established in

First original product, the Rhythm Ball

Asakusa, Tokyo1950 ‌Toy exports begin Mar 1951

1955

1960’sIndustry-first quality control systemestablished. First toy to feature a productwarranty, the 1956 Toyopet Crown toy car.

The company name Jul 1961
Nov 1969 Plastic model productionchanged fromBANDAI-YA to Bandai.
1970’sCapsule toy market entry Apr 1977
Whack-A-Mole arcade game

1977

First handheld electronic game, LSI Baseball1978Company NameBANDAI CO., LTD.

Address

1-4-8 Komagata, Taito-ku, Tokyo, 111-8081

Founded1971  KAMEN RIDER Transformation Belt1

July 5, 1950

Representative

Kazuhiro Takenaka

1974 CHOGOKIN MAZINGER Z metal robot toy1,2Capital10 billion yen

1975 SUPER SENTAI TV series

Number of employees

904

Fiscal Year EndMarch 31

Company Profile

1980’s1980 Megahit GUNDAM plastic models2

Candy toy market entry Mar 1981
KINKESHI capsule toy series

1983

Aug 1983 Apparel market entry
1986

Lifestyle goods market entry Mar 1987
1990’s
PRETTY GUARDIAN SAILOR MOON merchandise

1993

TAMAGOTCHI handheld digital pet becomes worldwide craze

1996

PRIMOPUEL interactive talking doll

1999

Mechanical cat's paw toy NEKONYANBOU

1997

HYPER YO-YO

2007

Apr 2008 Development of brands∞ (MUGEN) PUCHIPUCHI keychain toy

for a mature fan base2010’s20102014Dragon Ball Heroes card arcade gameNov 2017

DANGOMUSHI capsule toyis spun off from BANDAIand BANPRESTO2020’s

ONE PIECE CARD GAME

10©ISHIMORI PRODUCTION INC. and TOEI COMPANY, LTD. All Rights Reserved.
©Dynamic Planning・TOEI ANIMATION©SOTSU・SUNRISE ©Yudetamago, Toei Animation ©ABC-A・Toei Animation. All Rights Reserved.
©BIRD STUDIO/SHUEISHA, TOEI ANIMATION ©L5/YWP・TX©Koyoharu Gotoge / SHUEISHA, Aniplex, ufotable ©Eiichiro Oda/Shueisha©Eiichiro Oda/Shueisha, Toei Animation ©BANDAICHARAPAKI series

Feb 2018 BANDAI SPIRITS CO., LTD.

2018

BANDAI celebrates its Jul 2020
70th anniversary

Managing Director

Director

Auditor (Part-time, Outside)

DirectorDirector (Part-time)

Auditor (Part-time, Outside)

DirectorDirector (Part-time)Taro Tsuji

Keisuke Furusawa
Noriko Fujita
Daiki Miyatani

Hidetaka Kokubo
Shohei Yamamoto

Takaatsu Sumikura

Nobuhiko Momoi

Organization Chart
Board of Directors

2005 DATACARDDASS card vending machine

Establishment of Bandai Namco Sep 2005
Holdings to form Bandai Namco Group

YO-KAI WATCH merchandise series

AuditorAkira Togashi

BIKKURA TAMAGO bath bombs

2004 PRETTY CURE merchandise series

2012

Director

Kazuhiro Takenaka

Digital Monster handheld digital pet

2002

AIKATSU! DATACARDDASS series

President & CEO

Shinjiro Kaji

Jul 1988 Playing card market entry
with Carddass

2000’sOmochanomachi BANDAI MUSEUM opens

Directors andCorporateAuditors2020 Demon Slayer: Kimetsu no Yaiba merchandise series
2021

Gashapon Capsule Recycling Project begins

Sep 2021

Gashapon Bandai Official Shop opens

Jul 2023

Tamagotchi Uni
It was released
regions simultaneously.

Jul 2022

Audit & Supervisory
Board Member

President & CEO
Corporate Planning Department

Toys Department

International Business Development Department

Capsule & Small Toy Business Department

Media Department

Card Business Department

Bandana Comic Editorial Department

Candy Business Department

Product Management Department

Lifestyle Department

Legal & IP Department
General Affairs Department
Human Resources Department
Accounting & Finance Department
Information Systems Department
Internal Audit Office(As of April 1, 2024)11