Curriculum Vitae
Tomoyuki Nishita
Professor

Address
Department of Complexity Science and Engineering
Graduate School of Frontier Science
The University of Tokyo
5-1-5 Kashiwa-no-Ha, Kashiwa-shi, Chiba, 277-8561 Japan
Phone: +81-4-7136-3942, Fax: +81-4-7136-3943
Email: nis@is.s.u-tokyo.ac.jp
URL: www.nishitalab.org

Date and Place of Birth
January 4, 1949 Hiroshima, Japan

Degrees
BE in Electrical Engineering, Hiroshima University, Japan, 1971
ME in Electrical Engineering, Hiroshima University, Japan, 1973
PhD in Engineering, Hiroshima University, Japan, 1985

Working Experience
1973 Research Associate of Department of Advanced Development, Mazda, Hiroshima, Japan
1979-1984 Lecturer of Department of Electrical Engineering, Fukuyama University
1984-1990 Associate Professor of Department of Electrical Engineering, Fukuyama University
1988-1989 Visiting Professor of Brigham Young University, USA
1990-1998 Professor of Department of Electrical Engineering, Fukuyama University
1998-1999 Professor of Department of Information Science, Faculty of Science, The University ofTokyo
1999- Professor of Department of Complexity Science and Engineering, Graduate School of Frontier
Sciences, The University of Tokyo

Principal Publications
See attached

Professional Service
1. President of IIEEJ(The Institute of Image Electronics Engineering of Japan):
2010-2011
2. Chair of Visual Computing Committee, IIEEJ: 2001-2006

3. Chair of SIG. of GCAD(Computer Graphics and Computer Aided Design),
Information Processing Socity of Japan : 2006-2009
4. Vice-chair of ACM SIGGRAPH-Tokyo: 1997-1999
5. Vice-chair of IIEEJ of Japan: 2001-2003
6. Conference Chair of IEVC 2010 (Nice)
7. Conference Chair of SCCG 2011 (Slovakia)
8. Conference Co-chair of Pacific Graphics: 2006, 2008
9. Program Co-chair of CG International: 2003
10. Program Co-chair of CAD/Graphics: 2001
11. Program Co-chair of CG International 2006 (China)
12. Organizer & Program Committee of Pacific Graphics: 2001
13. Editorial Board of IEEE Transaction on Visualization and Computer Graphics:
1994-1998
14. Editorial board of Journal of Information Science and Engineering: 199915. Editorial board of the Visual Computer Journal: 200016. Editorial board (area editor) of Journal of Computer Science Technology (2004-)
Springer; Computer Graphics and Human-Computer Interaction
17. Technical Papers Advisory Board of SIGGRAPH ASIA 2008 (Yokohama)
18. Papers Committee of SIGGRAPH: 1993, 1994, 1999, 2002
19. Program Committee of SIGGRAPH ASIA 2011 (Hong Kong)
20. Program Committee of EUROGRAPHICS: 1995
21. Program Committee of Pacific Graphics: 1993, 1995, 1996, 1997, 1998, 1999, 2002, 2003,
2004, 2005, 2007, 2009, 2010, 201122. Program Committee of CG International: 1995, 1996, 1997, 2005, 2008, 2010
23. Program Committee of CAD/Graphics: 1995, 1997, 1999, 2003, 2007, 2009, 201124. Program Committee of International Symposium of Cyber Worlds: 2002, 2004
25. Program Committee of VG: 2003
26. Program Committee of the 2004 Symposium on Point-Based Computer Graphics(Switzerland)
27. Program Committee of International Conference of VIIP: 2004, 2005

Honors and Awards
1. Research Award(Yamashita memorial Award, currently) on Computer Graphics from
Information Processing Society of Japan in 1987
2. Best Paper Award from EUROGRAPHICS in 1995
3. Paper Award from The Institute of Image Electronics Engineers of Japan in 1996
4. Best Paper Award from NICOGRAPH in 1999
5. Best Educational Material Award from Information Processing Society of Japan in 2002
6. Best Paper Award from EUROGRAPHICS in 2003
7. Best Paper Award from Pacific GRAPHICS in 2004
8. Steaven Coons Award from ACM SIGGRAPH in 2005
9. Tomoyuki Nishita Award is established by IIEEJ (The Institute of Image Electronics
Engineers of Japan) in March, 2006
10. CG Award Japan from NICOGRAPH in May, 2006
11. Best Paper Award and International CG Spessial Award from NICOGRAPH in March, 2008
12. International CG Paper GrandPrix from NICOGRAPH in March, 2009
13. Best Paper Award from GRAPP 2009 in Feb., 2009
14. International CG Spessial Award from NICOGRAPH in March, 2010
15. Best Paper Award from IIEEJ (The Institute of Image Electronics Engineers of Japan), 2010-6
16. Best Paper Award from SCCG 2011 in Apr., 2011
17. International CG Spessial Award from NICOGRAPH in June, 2011

Invited Talks/Tutorial
1. SIGGRAPH 93 (Anaheim, USA): Tutorial Course
2. PacificGraphics 94 (Korea): Tutorial Course
3. ASIA DISPLAY 95 (Hamamatsu, Japan)
4. CAD Graphics 95 (China)
5. PacificGraphics 96 (Taiwan)
6. SCCG 98 (Slovakia)
7. EUROGRAPHICS Workshop on Rendering 98 (Austria)
8. ICS ’98 CG & VR (Taiwan), “Application of Metaballs”
9. Pacific Graphics 99 (Seoul), “Display methods of clouds”
10. CG-International 2001 (Hong Kong), “Display methods of Natural Phenomena”
11. Zhejiang University (China),

12. Taiwan University (Taiwan), “Photo realistic rendering of natural phenomena & Interactive
rendering”
13. Zhejiang University (China),
14. ChinaGraph 04 (China), “Interactive Rendering”
15. SIGGRAPH 05, “Award talk” 2005-8
16. Texas University at Austin, “natural phenomena”
17. Talks at eight universities such as ETH, during sabbatical year, 2006-2007
18. Korea-Japan student CG workshop(Wu Womans University in Korea), “natural phenomena”
19. CAD and Graphics 2007 (China), “Global/environmental illumination,” 2007-12
20. Talk at Zhejiang University (China), “Particle-base simulation,” 2009-3
21. Talks at KAIST (Korea), “global illumination”, “natural phenomena,” 2009-6
22. CESCG (Slovakia) “natural phenomena,” 2011-4
23. SCCG 2011 (Slovakia) “Interreflection of light and scattering”,2011-4
24. CAD and Graphics 2011 (China), 2011-9
Invited talk in domestic: 88

Research Interests
Computer Graphics involving lighting model (radiosity, extended light sources, light scattering),
hidden-surface removal, anti-aliasing, image composition, geometric modeling, realistic rendering of
natural phenomena, and Web Graphics.

Publications
1

ACM SIGGRAPH Papers
1. T.Nishita, E.Nakamae, “Continuous Tone Representation of Three-Dimensional Objects Taking
Account of Shadows and Interreflection,” Computer Graphics, Vol.19, No.3, 1985-7, pp.23-30.
2. T.Nishita, E.Nakamae, “Continuous Tone Representation of Three-Dimensional Objects
Illuminated by Sky Light,” Computer Graphics, Vol.20, No.3, 1986-8, pp.125-132.
3. E.Nakamae, Harada, Ishizaki, T.Nishita, “Montage: The Overlaying of the Computer
Generated Image onto a Background Photograph,” Computer Graphics, Vol.20, No.3,
1986-8,pp.207-214.
4. T.Nishita, E.Nakamae, “A Shading Model for Atmosphere Scattering Considering Luminous
Intensity Distribution of Light Sources,” Computer Graphics, Vol.21, No.3, 1987-7, pp.303-310.
5. K.Kaneda, F.Kato, E.Nakamae, T.Nishita, Tanaka, Noguchi, “Three-Dimensional Terrain
Modeling and Display for Environmental Assessment,” Computer Graphics, Vol.23, No.23,
No.3, 1989-8, pp.207-214.
6. E.Nakanmae, K.Kaneda, T.Okamoto, T.Nishita, “A Lighting Model Aiming at Drive
Simulators,” Computer Graphics, Vol.24, No.4, 1990-8, pp.395-404.
7. T.Nishita, T.Sederberg, M.Kakimoto, “Ray Tracing Trimmed Rational Surface Patches,”Computer Graphics, Vol.24 No.4, 1990-8, pp.337-345.
8. T.Nishita, T.Shirai, K.Tadamura, E.Nakamae, “Display of The Earth Taking into accountAtmospheric Scattering,” Computer Graphics, Vol.27, No.4, 1993-8, pp.175-182.
9. T.Nishita, E.Nakamae, “Method of Displaying Optical Effects within Water using
Accumulation-Buffer,” Proc. of SIGGRAPH ’94, 1994-7, pp.373-380.

10. T.Nishita, Y.Dobashi, E.Nakamae, “Display of Clouds Taking into Account Multiple
Anisotropic Scattering and Sky Light,” Proc. of SIGGRAPH ’96, 1996-8, pp.379-386.
11. Y. Dobashi, K. Kaneda, H. Yamashita, T. Okita, T. Nishita “A Simple, Efficient Method forRealistic Animation of Clouds,” Proc. of SIGGRAPH 2000, 2000-7, pp.19-28
12. Y. Dobashi, T. Yamamoto, T. Nishita, “Real-time Rendering of Aerodynamic Sound using
Sound Textures based on Computational Fluid Dynamics,” Proc. of SIGGRAPH 2003, 2003-7
13. Y. Dobashi, K. Kusumoto, T. Nishita, T. Yamamoto, “Feedback Control of Cumuliform Cloud
Formation Based on Computational Fluid Dynamics,” ACM Trans. on Graphics, Vol. 27, No.
3, (Proc. SIGGRAPH 2008), Article 94. 2008-8
14. Y, Bando, B. Chen, T. Nishita, “Extracting Depth and Matte Using a Color-Filtered
Aperture,” ACM Trans. on Graphics, Vol.27, No.5, Article 134, pp.1-9 (Proc. of SIGGRAPH
Asia 2008), 2008-12
15. Y. Yue, K. Iwasaki, B. Chen, Y. Dobashi, and T. Nishita, “Unbiased, Adaptive Stochastic
Sampling for Rendering Inhomogeneous Participating Media,” ACM Transactions on Graphics(Proc. SIGGRAPH Asia 2010) Vol.29, No.5, Article 177, 2010-12

2

EUROGRAPHICS Papers (Computer Graphics Forum)
1. E.Nakamae, H.Yamashita, K.Harada, T.Nishita, “Computer Graphics for Visualizing
Simulation Results,” EUROGRAPHICS ’84, 1984-9, pp.419-432.
2. K.Tadamura, E.Nakamae, K.Kaneda, M.Baba, H.Yamashita, T.Nishita, “Modeling of Skylignt
and Rendering of outdoor Scenes,” Computer Graphics Forum, Vol.12, No.3, 1933, pp.189-201.
3. T.Nishita, E.Nakamae, “A New Radiosity Approach Using Area Sampling for Parametric
Patches,” Computer Graphics Forum, Vol.12, No.3, 1933, pp.385-393.
4. Y.Dobashi, K.Kaneda, E.Nakashima, H.Yamashita, T.Nishita, K.Tadamura, “Skylight forInterior Design,” Computer Graphics Forum, Vol.13, No.3, 1994-9, pp.85-96.
5. T.Nishita, E.Nakamae, “A Method for Displaying Metaballs by using Bezier Clipping,”
Computer Graphics Forum, Vol.13, No.3, 1994-9, pp.271-280.
6. Y.Dobashi, K.Kaneda, E.Nakashima, H.Yamashita, T.Nishita, “A Quick Rendering Method
using Basis Functions for Interactive Lighting Design,” Computer Graphics Forum, Vol.14,
No.3, 1995-9, pp.229-240.
7. Y.Dobashi, K.Kaneda, H.Yamashita, T.Nishita, “Method for Calculation of Sky Light
Luminance Aiming at an Interactive Architectural Design,” Computer Graphics Forum, Vol.15,
No.3, pp.112-118.
8. T.Nishita, H.Iwasaki, Y.Dobashi and E.Nakamae, “A Modeling and Rendering Method for
Snow by Using Metaballs,” Computer Graphics Forum, Vol.16, No.3, 1997-9.
9. K. Iwasaki, Y.Dobashi, T. Nishita, ”A Fast Rendering Method for Refractive and Reflective
Caustics Due to Water Surfaces,” Computer Graphics Forum, Vol.23, No.3, 2003-9

10. Y. Bando, B.-Yu Chen, T. Nishita, ”Animating Hair with Loosely Connected Particles,”Computer Graphics Forum, Vol.23, No.3, 2003-9
11. Y. Dobashi, T. Yamamoto, T. Nishita, “Synthesizing Sound from Turbulent using Sound
Textures for Interactive Fluid Simulation, ” Computer Graphics Forum (Proc.
EUROGRAPHICS 2004), Vol.24, No.3, pp. 539-546. 2004-9,
12. M. Kakimoto, T. Tatsukawa, Y. Mukai, T. Nishita “Interactive Simulation of the Human Eye
Depth of Field and Its Correction with Spectacle Lenses,” Computer Graphics Forum (Proc.
EUROGRAPHICS 2007), Vol.26, No.3, pp.627-636, 2007-9
13. Y. Dobashi, Y. Matsuda, T. Yamamoto, T. Nishita, “A Fast Simulation Method Using
Overlapping Grids for Interactions between Smoke and Rigid Objects,” Computer Graphics
Forum (Proc. EUROGRAPHICS 2008), Vol.27, ISSUE 2, pp.477-486. 2008-4
14. Y. Kanamori, Z. Szego,T. Nishita, “GPU-based Fast Ray Casting for a Large Number ofMetaballs,” Computer Graphics Forum (Proc. EUROGRAPHICS 2008), Vol.27, ISSUE 2,
pp.351-360. 2008-4
15. S. Heinzle, J. Wolf, Y. Kanamori, T. Weyrich, T. Nishita, Markus Gross,“EWA Motion Blur,”Computer Graphics Forum (Proc. EUROGRAPHICS 2010), pp.733-742 2010-5
16. M. Kakimoto, T. Tatsukawa, T. Nishita, “An Eyeglass Simulator Using Conoid Tracing,”
Computer Graphics Forum, Volume 29, Issue 8, pages 2427-2437, 2010-12 (presented at
EUROGRAPHICS 2011, 2011-4)

3

Other Papers
1. E. Nakamae, T. Nishita, “An Algorithm for Hidden Line Elimination of Polyhedra,”
Information Processing in Japan, Vol.12, 1972, pp.134-141.
2. T. Nishita, E. Nakamae, “An Algorithm for Half-Toned Representation of Three Dimensional
Objects,” Information Processing in Japan, Vol.14, 1974-1, pp.93-99.
3. T. Nishita, E. Nakamae, “Half-Tone Representation of 3-D Objects Illuminated by Area
Sources or Polyhedron Sources,” IEEE Computer Society’s 7th International Computer
Software & Applications Conference (COMPSAC), 1983-11, pp.237-242.
4. T. Nishita, I. Okamura, and E. Nakamae, “Shading Models for Point and Linear Sources,”
ACM Transactions on Graphics, Vol.4, No.2, 1985-4, pp,124-146.
5. E. Nakamae, T. Ishizaki, T. Nishita, S. Takita, “Composition 3D Images with Anti-aliasing
and Various Shading Effects,” IEEE Computer Graphics and Applications, Vol.9, No.2, 1989-3,
pp.21-29.
6. E. Nakamae, K. Kaneda, K. Miwa, T. Nishita, Saeki, “Reliability of Computer Graphics
Images as Visual Assessment Tool,” CG International ’89b (New Advanced in Computer
Graphics) Springer-Verlag, 1989, pp.633- 647.
7. T. Nishita, K. Kaneda, E. Nakamae, “High-Quality Rendering of Parametric Surfaces by Usinga Robust Scanline Algorithm,” Computer Graphics International 90, pp.493-506, 1990-6.
8. K. Kaneda, T. Okamoto, E. Nakamae, T. Nishita, “Highly Realistic Visual Simulation of
Outdoor Scene under Various Atmospheric Conditions,” Computer Graphics International 90,
pp.117-131, 1990-6.
9. T. Sederberg, T. Nishita, “Curve Intersection using Bezier Clipping,” CAD, Vol.22, No.9,
pp.337-345, 1990-11.

10. T. Sederberg, T. Nishita, “Geometric Hermite Approximation of Surface Patch Intersection
Curves,” CAGD, Vol.8, No.2, pp.97-114, 1991-5.
11. K. Kaneda, G. Yuan, E. Nakamae, T. Nishita, “Photorealistic Visual Simulation of Water
Surfaces Taking into account Radiative Transfer”, CG & CAD 91, pp.25-30, 1991-9.
12. T. Nishita, K. Kaneda, E. Nakamae, “A Scanline Algorithm for Displaying Trimmed Surfaces
by using Bezier Clipping,” The Visual Computing, Vol.7, No.5, pp.269-258, 1991-9.
13. K. Kaneda, T. Okamoto, E. Nakamae, T. Nishita, “Photorealistic Image Synthesis for Outdoor
Scenery,” The Visual Computing, Vol.7, No.5, pp.247-258, 1991-9.
14. T. Nishita, S. Takita, E. Nakamae, “Shading Model of Parallel Cylindrical Light Sources,”
Computer Graphics International 92, pp.429-445, 1992-6.
15. T. Nishita, S. Takita, E. Nakamae, “Hidden Curve Elimination of Trimmed Surfaces Using
Bezier Clipping,” Computer Graphics International 92, pp.595-619, 1992-6.
16. T. Nishita, “Lighting Simulation for Extended Light Sources” ACM SIGGRAPH ’93 Course
Notes - Global Illumination, pp.1-33, 1993.
17. K. Takahashi, K. Kaneda, T. Yamanaka, H. Yamashita, E. Nakamae, T. Nishita, “Lighting
Design in Interreflective Environments Using Hopfield Neural Networks,” 1993-10 Journal ofLight & Visual Environment, Vol.17, No.2 pp.9-15.
18. T. Nishita, S. Takita, E. Nakamae, “A Display Algorithm of Brush Strokes using Bezier
Functions,” Computer Graphics International 93, pp.244-257, 1993-6.

19. T. Nishita, K. Fujii, E. Nakamae, “Metamorphosis using Bezier Clipping,” Pacific Graphics 93,
pp.162-173, 1993.
20. Y. Dobashi, K. Kaneda,H. Yamashita, T. Nishita, “A Quick Rendering Method for Outdoor
Scenes Using Sky Light Luminance Functions Expressed with Basis Functions,” The Journal of
the Institute of Image Electronics Engineers of Japan, Vol. 24, No. 3, pp. 196-205, 1995 (injapanese, Paper Award)
21. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita, “A Fast Display Method of Sky Color using
Basis functions”, Pacific Graphics 95, pp.194-208, 1995.
22. K. Kaneda, Y. Zuyama, H. Yamashita, T. Nishita, “Animation of Water Droplet Flow on
Curved surfaces,” Pacific Graphics 96, pp.50-65, 1996-8.
23. T. Nishita, Y. Dobashi, K. Kaneda, H, Yamashita, “Display Method of the Sky Color Taking
into Account Multiple Scattering,” Pacific Graphics 96, pp.117-132, 1996-8.
24. T. Nishita, “A Display System for Bezier Surfaces and Metaballs using Bezier Clipping,”
Pacific Graphics 96, pp.66-79, 1996-8
25. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita, “A Quick Rendering Method for Outdoor
Scenes Using Sky Light Luminance Functions Expressed with Basis Functions,” The Journal of
Image and Electronics Society of Japan, Vol.24, No.3, 1995, pp.196-205. (in japanese)
26. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita, “A Fast Display Method of Sky Color using
Basis functions,” The Journal of Visualization and Computer Animation, Vol. 8, No. 2,
pp.115-127, 1997-4
27. Y. Dobashi, C. Vlatko, K. Kaneda, H.Yamashita, T. Nishita, “A Fast Volume Rendering
Method for TimeVarying 3-D Scalar Field Visualization Using Orthonormal Wavelets,” IEEE
Trans. on Magnetics, Vol. 34, No. 5,1998, pp. 3431-3434.
28. T. Nishita, “Applications of Bezier Clipping Method and Their Java Applets,” SCCG 98,
pp.3-15, 1998-4
29. Y. Dobashi, H. Nakatani, K. Kaneda, H. Yamashita, “An Interactive Lighting Design System
Integrating Forward and Inverse Approach,” The Journal of the Insttitute of Image Electronics
Engineers of Japan, Vol. 27, No. 4, pp. 349-359,1998 (in japanese)
30. T. Nishita, “Light Scattering models for the Realistic Rendering,” EGR 98 (Rendering
Techniques 98, Eurographics), Springer-Verlag Wien, pp.1-10, 1998-6
31. Y. Dobashi, T. Nishita, H. Yamashita, T. Okita, “Modeling of Clouds from Satellite Images
Using Metaball,” Pacific Graphics 98, pp.53-60, 1998-10
32. R. Matsuda, T. Nishita, “Modeling and Deformation Method of Human Body Model Based on
Range Data,” Shape Modeling International 99, pp.218-219, 1999-3
33. T. Nishita, H. Johan, “A Scan Line Algorithm for Rendering Curved Tubular Objects,” PacificGraphics 99, pp.92-101, 1999-10 T. Nishita, Y. Dobashi, “Modeling and Rendering Methods ofClouds,” Pacific Graphics 99, pp.218-219, 1999-10
34. Y. Dobashi, T. Nishita, T. Okita , “Animation of Clouds Using Cellular Automation,” CGIM
99, 1999-10.
35. Y. Dobashi, T. Nishita, H. Yamashita, T. Okita, “Using metaballs to modeling and animate
clouds from setellite images,” The Visual Computing, Vol.15, 9, 1999-10, pp.471-482.
36. H. Johan, Y. Koiso, T. Nishita, “A Solution to Vertex Path Problem in Shape Blending by
Using a Dependency Graph,” SIGGRAPH 2000, Sketches & Applications, pp.259, 2000-7

37. Y. Dobashi, T. Okita, T. Nishita, “Interactive Rendering of Shafts of Light Using a
Hardware-Accelerated Volume Rendering Technique”, SIGGRAPH 2000 Sketches &Applications, pp.219, 2000-7
38. K. Onoue, T. Nishita, “A Method for Modeling and Rendering Dunes with wind-ripples,”Pacific Graphics 2000, pp.427-430, 2000-10
39. H. Johan, Y. Koiso, T. Nishita, “Morphing Using Curves and Shape Interpolation Techniques,”
Pacific Graphics 2000, pp.348-358, 2000-10
40. S. Yoshida, T. Nishita, “Modelling of Smoke Flow Taking Obstacles into Account,” PacificGraphics 2000, pp.135-144, 2000-10
41. Y. Dobashi, T. Yamamoto, T. Nishita, “Interactive Rendering Method for Displaying Shafts ofLight,” Pacific Graphics 2000, pp.31-37, 2000-10
42. B.-Y. Chen, T. Nishita, “jGL and its Applications as a Web3D Platform,” Web3D 2001,
pp.85-91, 2001-2
43. T. Nishita, Y. Dobashi, “Modeling and Rendering of Various Natural Phenomena Consisting ofParticles”, Computer Graphics International 2001, pp.149-156, 2001-7
44. Y. Dobashi, T. Nishita, T. Yamamoto, “An Accurate, Fast Method Using Graphics Hardware
for Rendering Shafts of Light,” The Journal of The Institute of Image Information andTelevision Engineers, Vol.55, No.7, pp.362-370, 2001-7 (in japanese)
45. Y. Dobashi, R. Miyazaki, S. Yoshida, T. Nishita, “Modeling of Clouds Using a Coupled Map
Lattice,” SIGGRAPH 2001, Sketches & Applications, pp.229, 2001-7
46. H. Johan, T. Nishita, “2D Shape Interpolation Using A Hierarchical Approach,” SIGGRAPH
2001 Sketches & Applications, pp.143, 2001-7
47. T. Haga, H. Johan, T. Nishita, “Animation Method for Pen-and-Ink Illustrations Using Stroke
Coherency,” CAD & Graphics 2001, pp.333-343, 2001-8
48. K. Iwasaki, Y. Dobashi, T. Nishita, “Efficient Rendering of Optical Effects within Water using
Graphics Hardware, ”Pacific Graphics 2001, pp.374-383, 2001-10
49. Y. Dobashi, T. Yamamoto, T. Nishita, “Efficient Rendering of Lightning Taking into AccountScattering Effects due to Clouds and Atmospheric Particles,“ Pacific Graphics 2001,
pp.390-399, 2001-10
50. R. Miyazaki, S. Yoshida, Y. Dobashi, T. Nishita, “A Method for Modeling Clouds based on
Atmospheric Fluid Dynamics, ”Pacific Graphics 2001, pp.363-372, 2001-10
51. B.-Y. Chen, T. Nishita, “Multiresolution Streaming Mesh with Shape Preserving and QoS-likeControlling”, Web3D 2002, pp.35-42, 2002-2
52. B.-Y. Chen, T. Nishita “The Development of 3D Graphics and VRML Libraries for Web3D
Platform by Using Java”, J. of IEICE, Vol.J85-D-II, No.6 , pp.1047-1054, 2002
53. B.-Y. Chen, T. Nishita, “Adaptive Solid Texturing for Web Graphics,” SIGGRAPH 2002 Web
Graphics, pp.299, 2002-7
54. Y. Koiso, K. Amoh, Y. Mochizuki, T. Nishita “Network-based Walk-through System using
Relief Textures as Distant View Billboards”, J. of IIEEJ, Vol.31, No.4, pp.468-476, 2002-7 (inJapanese)
55. Y. Mochizuki, T. Nishita, “Development For WEB-Based CG System And Its Application to
Modeling And Animation Systems, 10th ICGG, Vol.2, pp.172-177, 2002-8

56. T. Nishita, K. Kondo, Y. Ohno, K. Miura, Y. Takai, Y. Dobashi, T. Takahashi, S. Ishiuchi. A.
Kimura, A. Miyai, “Development of Web Based Training System and Courseware for Advanced
Computer Graphics Courses Enhanced by Interactive Java Applets,” 10th ICGG, Vol.2,
pp.123-128, 2002-8
57. Y. Dobashi, T. Nishita, T. Yamamoto, “Interactive Rendering of Atmospheric Scattering
Effects Using Graphics Hardware,” Proc. Graphics Hardware 2002, pp.99-108, 2002-9
58. Y. Dobashi, T. Haga, H. Johan, T. Nishita, “A Method for Creating Mosaic Images Using
Voronoi Diagrams, ” EUROGRAPHICS 2002,Short Presentatipn, pp.341-348. 2002-9
59. R. Miyazaki, Y. Dobashi, T. Nishita, “Simulation of Cumuliform Clouds Based on
Computational Fluid Dy-namics,” EUROGRAPHICS 2002, Short Presentatipn, pp.405-410,
2002-960. H. Johan, T. Nishita, “Interpolating 2D Shape Hierarchically,” EUROGRAPHICS 2002, Short
Presentatipn, pp.87-94, 2002-9
61. B.-Y. Chen, Y. Ono, H. Johan, M. Ishii, T. Nishita, J. Feng, “3D Model Deformation along a
Parametric Surface, ” Visualization, Imaging and Image Processing 2002 (Proc. of the 2nd
IASTED International Conference), pp.282-287, 2002-9
62. B.-Y. Chen, T. Nishita, “Adaptive solid texturing for Web3D applications,”Pacific Graphics
2002, pp.433-434, 2002-10
63. Y. Bando, T. Nishita, “A Simple Method for Modeling Wrinkles on Human Skin,”Proc. PacificGraphics 2002 (The 10th Pacific Conference on Computer Graphics and Applications),
pp.166-175, 2002-10.
64. Y. Ono, B.-Y. Chen, T. Nishita, J. Feng, ”Free-Form Deformation with Automatically
Generated Multiresolution Lattices,” Proc. Cyber Worlds 2002, pp.472-479, 2002-11
65. P. Kanongchaiyos, T. Nishita, Y. Shinagawa, T. Kunii, “Topological Morphing Using Reeb
Graphs,” Cyber Worlds 2002, pp.465-471, 2002-11
66. K. Iwasaki, Y. Dobashi, T. Nishita, “An Efficient Method for Rendering Underwater Optical
Effects Using Graphics Hardware”, Computer Graphics Forum, Vol.21, No.4, pp.701-711,
2002-12
67. R. Nanba, M. Hasegawa, T. Nishita, K. Aihara, “Optimization using chaotic neural network
and its application to lighting design,” Control and Cybernetics, Journal of the Systems
Research Institute Polish Academy of Sciences, Vol.31, No.2, pp.249-269, 2002-12
68. R. Mizuno, Y. Dobashi, T. Nishita, “Volcanic Smoke Animation using CML,” Proc.
International Computer Symposium 2002 (ICS2002), Vol. 2, pp.1375-1382, 2002-12.
69. J. Feng, T, Nishita, X. Jin, Q. Peng, “B-Spline Free-Form Deformation of Polygonal Object as
Trimmed Bezier Surfaces”, The Visual Computing, Vol.18, No.8, pp.493-510, 2002-12
70. K. Onoue, T. Nishita, “A Rendering Method on Desert Scenes of Dunes with Wind-ripples”, J.
of IEICE, p.282-289, 2003-2 (in Japanese)
71. Y. Dobashi, T. Yamamoto, T. Nishtia, “A Radiosity Method for Point-sampled Geometry”,
SIGGRAPH 2003 Sketches & Applications, 2003-7
72. R. Mizuno, Y. Dobashi, B.-Yu Chen, T. Nishita, “Modeling Volcanic Clouds: a Physical, 3D
and Efficient Method”, SIGGRAPH 2003 Sketches & Applications, 2003-7
73. R. Hashimoto, H, Johan, T. Nishita, “Creating Various Styles of Animations Using
Example-Based Filtering,” Proc. CGI2003, 2003-7. pp.312-317

74. B.-Y. Chen, T. Nishita, “An Efficient Mesh Simplification Method with Feature Detection for
Unstructured Meshes and Web Graphics,” Proc. CGI2003, pp. 34-41, 2003-7. pp.34-41
75. K. Iwasaki, Y. Dobashi, T. Nishita, “A Volume Rendering Approach for Sea Surfaces Taking
into Account Multiple Scattering Using Scattering Maps,” Proc. VG2003, 2003-7, pp.129-136.
76. K. Onoue, T. Nishita, “An Efficient Method for Displaying Marks on Soft Grounds Created by
Objects,” Journal of IIEEJ, Vol.32, No.4, pp.328-335, 2003-7 (in Japanese)
77. M. Kakimoto, Y. Mukai, T. Haga, T. Nishita, T. Naemura, H. Harashima, “A Real-Time Glare
Rendering Technique Taking into Account Surface Reflection Attributes,” Journal of IIEEJ,
Vol.32, No.4, pp.336-345, 2003-7 (in Japanese)
78. H. Johan, T. Nishita, “Blending Multiple Polygonal Shapes,” Proceedings of IEEE 2003 PacificConference on Computer Graphics and Applications (PG003), pp.440-444, 2003-10
79. R. Mizuno, Y. Dobashi, B.-Y. Chen, T. Nishita, “Physics Motivated Modeling of Volcanic
Clouds as a Two Fluids Model,” Proceedings of IEEE 2003 Pacific Conference on Computer
Graphics and Applications (PG ’03) pp.434-439, 2003-10.
80. K. Onoue, T. Nishita, “Virtual Sandbox,” Proceedings of IEEE 2003 Pacific Conference on
Computer Graphics and Applications (PG003), pp.252-259, 2003-10
81. R. Mizuno, Y. Dobashi, T. Nishita, “Modeling of Volcanic Clouds using CML,” JOURNAL of
Informaton Science and ENGINEERING, 2004-3, pp.219-232
82. N. Max, G. Schussman, R. Miyazaki, K. Iwasaki, T. Nishita, “Diffusion and Multiple
Anisotropic Scattering for Global Illumination in Clouds,” Journal of WSCG, Vol.12, No. 1-3,
pp.277 , 2004-3
83. H, Johan, R. Hashimoto, T. Nishita, “Creating Watercolor Style Images Using Painting Rules
and Color Difusion,” Proc. NICOGRAPH International, pp.91-96, 2004-5
84. K. Iwasaki, K, Matsuzawa, T. Nishita, “Real-time Rendering of Soap Bubbles Taking into
Account Light Interference,” Proc. CGI 2004, pp.344-348, 2004-6
85. R. Miyazaki, Y. Dobashi, T. Nishita, “A Fast Rendering Method of Clouds Using
Shadow-View Slices,” Proc. CGIM 2004, pp.93-98, 2004-8
86. R. Miyazaki, Y. Dobashi, T. Nishita, “An Efficient Cloud Visual Simulation Using Adaptive
Grid Method,” The IECE transaction on informetion and systems, Vol.J87-D-2, No.9,
pp.1814-1822, 2004-9 (in Japanese)
87. Y. Ono, T. Nishita, Bing-Yu Chen, “Animating Hand-Drawn Sketches,” SIGGRAPH2004
Poster 2004-8
88. K. Onoue, T. Nishita, “Animating spattering granular material using Distinct Element
Method,” Journal of IIEEJ, Vol.33, No.4, pp.523-530, 2004-8 (in Japanese)
89. K. Iwasaki, T. Yanagita, Y. DOBASHI, T. Nishita, “A Calculation of Multiple Scattering
Using Scattering Maps and An Efcient Method for Rendering Sky,” Journal of IIEEJ, Vol.33,
No.4, 2004-8(in Japanese)
90. M. Kakimoto, Naemura, Harashima, T. Nishita, “Glare Generation Based on Wave Optics,”
Proceedings of IEEE 2004 Pacific Conference on Computer Graphics and Applications (PG’04), pp.133-142, 2004-10
91. Y. Dobashi, T. Yamamoto, T. Nishita, “Radiosity for Point-Sampled Geometry,” Proceedingsof IEEE 2004 Pacific Conference on Computer Graphics and Applications (PG004),
pp.152-159, 2004-10

92. H. Johan, T. Nishita, “A PROGRESSIVE REFINEMENT APPROACH FOR IMAGEMAGNIFICATION,” Proceedings of IEEE 2004 Pacific Conference on Computer Graphics andApplications (PG004), pp.351-360, 2004-10
93. K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, “A Rapid Rendering Method for Caustics
Arising from Refraction by Transparent Objects,” Proc. of CW2004, pp.39-44, 2004-11
94. Y. Ono, Bing-Yu Chen, T. Nishita, “3D Character Model Creation from Cel Animation,” Proc.
of CW2004, pp.210-215, 2004-11
95. K. Onoue, N. Max, T. Nishita, “Real-time Rendering of Bumpmap Shadows Taking Account ofSurface Curvature,” Proc. of CW2004,pp.312-318, 2004-11
96. Wan-Chun Ma, Bing-Yu Chen, T. Nishita, “An Efficient Representation of Complex Materials
for Real-Time Rendering,” Proc. of ACM VRST 2004 pp.150 - 153, 2004-11
97. H. Johan, R. Hashimoto, T. Nishita, “Creating Watercolor Style Images Taking Into Account
Painting Techniques,” The Journal of the society for Art and Science (Special Issue of
NICOGRAPH International), Vol.3, No.4, pp.207-215, 2004-12
98. H. Johan, H. Matsui, T, Haga, Y. Dobashi, T. Nishita, “A Method for Creating Region-Basedand Stroke-Based Artistic Images,” Journal of IIEEJ, VOL.J88-D2 No.2, pp. 358-367 C2005-2(in Japanese)
99. K. Onoue, T. Nishita, “An Interactive Deformation System for Granular Material,” Computer
Graphics Forum, vol. 24, no. 1, pp.51-60(10), 2005-3
100. T. Ishikawa, R. Miyazaki, Y. Dobashi, T. Nishita, “Visual Simulation of Spreading Fire,”
Nicograph International’05, pp.43-48, 2005-4
101. B.-Y. Chen, S.Y, Cho, H. Johan, T, Nishita, “Progressive 3D Animated Models for Mobile &Web Uses,” Nicograph International’05, pp.135-140, 2005-4
102. K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, “A Method for Fast Rendering of Caustics
from Refraction by Transparent Objects,” IEICE Transaction,E88-D: Special Issue on
CyberWorlds, pp.904-911, 2005-5
103. H. Matsui, H. Johan, T. Nishita, “A Method to Create Colored Pencil Style Images by
Drawing Strokes Based on Boundaries of Regions,” Proc. CGI2005, pp.148-154, 2005-6
104. M. Kakimoto, K. Matsuoka, T, Nishita, T. Naemura and H, Harashima. “Glare Generation
Based on Wave Optics,” Computer Graphics Forum, Vol. 24, No. 2, pp.185-193, 2005-7
105. S. Hasegawa , Y. Dobashi, M. Kato, M. Sato , T. Yamamoto, T. Nishita, “Virtual Canoe:
Real-Time Realistic Water Simulation for Haptic Interaction,” Proc. Siggraph 2005 Emerging
Technology Project, 2005-8.
106. Y. Dobashi, S. Hasegawa , M. Kato, M. Sato , T. Yamamoto, T. Nishita, “A Fluid Resistance
Map Method for Real-time Haptic Interaction with Fluids,” Proc. Siggraph 2005 Technical
Sketches (Conference DVD-ROM), 2005-8.
107. M. Kakimoto, K. Matsuoka, T, Nishita, T. Naemura, H, Harashima, “Glare Simulation and Its
Application to Evaluation of Bright Lights with Spectral Power Distribution,” Proc. Siggraph2005 Technical Posters (Conference DVD-ROM), 2005-8.
108. K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, “A Fast Rendering Technique ofTransparent Objects and Caustics ,” Proc. CASA2005, pp.165-170, 2005-10
109. B. Park, S. Shin, T. Nishita, “A Feature-Based Approach to Facial Expression Cloning ,”Computer Animation and Virtual Warld, Vol.16 pp.291-303 (Proc. CASA2005), 2005-10

110. N. Tamura, H. Johan, T. Nishita, “Deferred Shadowing for Real-Time Rendering of Dynamic
Scenes Under Environment Illumination,” Computer Animation and Virtual Warld, Vol.16
pp.475-486 (Proc. CASA2005), 2005-10
111. Y. Kanamori, T. Nishita, “A Novel Upsampling Method for Hole-Free Rendering ofPoint-Sampled Geometry,” Proc. PG2005, pp.45-47, 2005-10
112. Y. Yue, K. Onoue, T. Nishita, “Global Illumination for Movable Light Sources,” Proc.
PG2005, pp.16-18, 2005-10
113. B.-Y. Chen, Y. Ono, T. Nishita, “Character Animation Creation using Hand-drawn Sketches,”
The Visual Computing Vol.21 pp.551-558 (Proc. PG2005), 2005-10
114. S. Takahashi, Y. Takeshima, I. Fujishiro, T. Nishita, “Locating Optimal Viewpoints forVolume Visualization,” Proc. IEEE Visualization 2005, pp. 495-502, 2005-10
115. B.-Y. Chen, S. Y-Cho. H. Johan, T. Nishita, “Progressive 3D Animated Models for Mobile &Web Uses,” The Journal of the society for Art and Science (Special Issue of NICOGRAPH
International), Vol.4, No.4, pp.145-150, 2005-12
116. S. Takahashi, I. Fujishiro, Y. Takeshima, T. Nishita, “A Feature-Driven Approach to Locating
Optimal Viewpoints for Volume Visualization,” in Proceedings of IEEE Visualization 2005 ,(at Minneapolis, MN, USA), IEEE Computer Society Press, pp. 495-502, 2005-10
117. Y. Moro, R. Miyazaki, T. Nishita, “A Fast Rendering Method for Shafts of Light in Outdoor
Scene,” CDROM of Nicograph International, 2006-6
118. K. Iwasaki, K. Ono, Y. Dobashi, T. Nishita, “Point-based Rendering of Water Surfaces with
Splashes Simulated by Particle-based Simulation,” CDROM of Nicograph International, 2006-6
119. K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita, “Real-time Rendering of Particle-based
Fluid Simulation,” Proc. of CGI2006, pp.102-114, 2006-6
120. Y. Dobashi, T. Yamamoto, T. Nishita, “A Controllable Method for Animation of Earth-scale
Clouds,” Proc. of CASA2006, pp.43-52, 2006-7
121. K. Iwasaki, Y. Dobashi, N. Tamura, H, Johan, F. Yoshimoto, T. Nishita, “Precomputed
Radiance Transfer for Dynamic Scenes with Diffuse Interreflection,” SIGGRAPH 2006
Sketches, 2006-8
122. K. Yoshida, S. Takahashi, T. Nishita, “Designing Nonperspective Projection throughScreen-Space Manipulation,” Symposium on Applied Perception in Graphics and Visualization,
pp.145, 2006-7 iPoster paperj
123. K. Kojima, S. Takahashi, T. Nishita, “Creating Quadrilateral Mosaics from Image Topographic
Features,” Symposium on Applied Perception in Graphics and Visualization, pp.144, 2006-7
124. K. Kondo, T. Nishita, H. Sato, K. Matsuda, “AN EDUCATIONAL NON-PHOTOREALISTICRENDERING SYSTEM USING 2D IMAGES BY JAVA PROGRAMMING,” Proc. of
ICGG’2006, 2006-8
125. H. Johan, T. Nishita, “Clustering Environment Lights for an Efficient All- Frequency
Relighting,” IEICE Transactionson Information and Systems, Vol.E89-D, No.9, pp.2562-2571,
2006-9126. R, Miyazaki, N. Yamashita, T. Nishita, “Cumulus Clouds Simulation Combining Computing
Fluid Dynamics and Adaptive Texture Synthesis,” Proc. SCA06, Poster, 2006-9

127. YongHao Yue, K. Iwasaki, T. Nishita, “Radiance Grid Pyramid: A Fast Photon Mapping
Suited for Final Gathering,” Proc of The 14th Pacific Conference on Computer Graphics andApplications(PG2006), Poster, pp.153-157, 2006-10
128. N. Tamura, H, Johan, B,-Y, Chen, T. Nishita, “A Practical and Fast Rendering Algorithm for
Dynamic Scenes Using Adaptive Shadow Fields, ” the Visual Computer Journal (Proc of
PG2006), Vol.22, No.9-11, p.702 - 712, 2006-10
129. S. Shin, T. Nishita, S. Y. Shin, “On pixel-based texture synthesis by non-parametricsampling,” Computers & Graphics, Volume 30, Issue 5, pp.767-778, 2006-10
130. S. Takahashi, K. Yoshida, K. Shimada, and T. Nishita, “Occlusion-Free Animation of Driving
Routes for Car Navigation Systems,” IEEE Transacations on Visualization and Computer
Graphics (Proceedings of IEEE Visualization / Information Visualization 2006), Vol. 12, No.
5, pp.1141-1148, 2006-10
131. Y. Dobashi, S. Hasegawa, M. Kato, M. Sato, T. Yamamoto, T. Nishita, “A Fluid Resistance
Map Method for Real-time Haptic Interaction with Fluids,” Proc. ACM Symposium Virtual
Reality Software and Technology (VRST) , pp. 91-99, 2006-11
132. T. Imagire, H. Johan, N. Tamura, T. Nishita, “Anti-Aliased and Real-Time Rendering of
Scenes with Light Scattering Effects,” The Visual Computing (Proc. CGI) , pp.935-944 2007-5
133. Y. Dobashi, Y. Enjyo, T, Yamamoto, T. Nishita, “A Fast Rendering Method for Clouds
Illuminated by Lightning Taking into Account Multiple Scattering,” The Visual Computing,(Proc. CGI) , pp.?-?, 2007-5
134. A. Kawai, T. Kurihara, T. Nishita, “Intuitive Path-based Camera Control for Dynamic
Scenes,” CDROM of Nicograph International, 2007-5
135. K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita, “Precomputed Radiance Transfer for
Dynamic Scenes Taking into Account Light Interreflection,” Proc of Eurographics Symposium
on Rendering 2007, 2007-6, p.35-44
136. T. Kurihara, N. Miyata, T. Nishita, “Appearance-Preserving Skinning Method using Normal
Map Interpolation,” Journal of IIEEJ, Vol.36, No.4, pp.344-353, 2007-7
137. Y. KANAMORI, S. TAKAHASHI, T. NISHITA, “An Effcient Up-Sampling Method for Filling
Holes on Point-sampled Surfaces,” Journal of IIEEJ, Vol.36,No.4, pp.354-361, 2007-7 (inJapanese)138. T. Kurihara, T. Nishita, “Dual-quaternion Skinning with Non-rigid Transformation,” SCA07,
Poster, pp.18-19, 2007-8
139. Y. Dobashi, T. Yamamoto, T. Nishita, “Visual Simulation of Smoke Using Overlapping Grids,”
SIGGRAPH 2007, Poster, 2007-8
140. Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita, “Global Illumination using Precomputed Light
Paths for Interactive Light Condition Manipulation,” SIGGRAPH 2007, Sketches, 2007-8
141. T. Nishita, Y. Yue, “Efficient Methods for Global/Environment Illumination,” Proc. of
CAD/Graphics 2007, (invited paper) 2007-10.
142. Y. Moro, K. Iwasaki, Y. Dobashi, T. Nishita, “Real-time Particle-based Simulation on Surface
Flow,” Journal of ITE, 2007-10 (in Japanese) Vol.61, No.10, pp.1457-1462
143. Y. Bando, T. Nishita, “Towards Digital Refocusing from a Single Photograph,” Proc. ofPacific Graphics 2007, pp.363-372, 2007-10

144. Yonghao Yue, K. Iwasaki, Y. Dobashi, T. Nishita, “Global Illumination for Interactive Lighting
Design using Light Paths Precomputation and Hierarchical Histogram Estimation,” Proc. ofPacific Graphics 2007, pp.87-96, 2007-10
145. N. Okaichi, H. Johan,T. Imagire, T. Nishita, “A PAINTING KNIFE MODEL FOR
INTERACTIVE OIL PAINTING,” IEVC2007, 2007-11
146. Y. Matsuda, T. Dobashi, T. Nishita, “Fluid Simulation by Particle Level Set Method with an
Efficient Dynamic Array Implementation on GPU,” Proc. of IEVC2007, 2007-11
147. M. Kakimoto, G. Chun, T. Nishita, “Per-vertex reflection and refraction,” IEVC2007, 2007-11
148. T. SAITO, Y. BANDO, T. Nishita, “SEAMLESS AND COLOR-MATCHED IMAGECOMPOSITION OF OVERLAPPING OBJECTS,” IEVC2007, 2007-11
149. K. Kondo, T. Nishita, H. Sato, K. Matsuda, “An Educational Non-Photorealistic Rendering
System Using 2D Images by Java Programming,” Journal for Geometry and Graphics, Volume
11, No. 2, 237-247. 2007 (Proc. of ICGG’2006)
150. K. Iwasaki, Y,Dobasi, F.Yoshimoto, T.Nishita, “GPU-based rendering of point-sampled water
surfaces,” The Visual Computer, Vol. 24, Issue 2, pp.77-84, 2008-2
151. N. H. Cuong, Y. Kanamori T. Nishita, “2D Shape Deformations Using Moving Least-Squares
with Topology-Aware Distance Metric,” NICOGRAPH2008, 2008-3
152. W. Rungjiratananon, Y. Kanamori, T. Nishita, “Simulation of Interactions between Fluids andGranular Materials with Wetting Effects,” NICOGRAPH International 2008, 2008-5
153. N. Okaichi, H. Johan, T. Imagire, T. Nishita, “A Virtual Painting Knife,” The VisualComputer, CGI 2008 Special Issue, Volume 24, Numbers 7-9 pp.753-763, 2008-7
154. M. Kakimoto, G. Chun, T. Nishita, “REAL-TIME REFLECTION AND REFRACTION ON
A PER-VERTEX BASIS,” Journal of IIEEJ, Vol.37, No.3 pp.196-205, 2008-5
155. T. Saito, Y. Bando, T. Nishita, “Interactive Composition of Seamless and Color-matched
Images of Overlapping Objects,” Journal of IIEEJ, Vol.37, No.3, pp.278-285, 2008-5
156. Y. Kanamori, E. Takaoki, T. Nishita, “Eccentric Radial Basis Functions and Applications,”
ACM SIGGRAPH 2008: Talks,(Full Conference DVD-ROM Disc 2), 2008-8
157. Y. Dobashi, T. Yamamoto, T. Nishita, “An Interactive System for Realistic Rendering ofLarge-Scale Terrains,” ACM SIGGRAPH 2008: Talks,(Full Conference DVD-ROM Disc 2),
2008-8158. Y. Tsuda, Y, Yue, T. Nishita, “Construction of Autostereograms Taking into Account Object
Colors and its Applications for Steganography,” Proceedings of the 2008 International
Conference on Cyberworlds, pp.16-23, 2008-9
159. W. Rungjiratananon, Z. Szego, Y. Kanamori, T. Nishita, “Real-time Animation of Sand-Water
Interaction,” Computer Graphics Forum, Vol.27, No. 7 (Proc. of PG08), pp.1887-1893, 2008-10
160. K. Iwasaki, F. Yoshimoto, T. Nishita, Y. Dobashi, “AN INVERSE PROBLEM APPROACH
TO BRDF MODELING,” Proc. of GRAPP 2009, pp,129-136, 2009-2
161. T, Imagire, H. Johan, T. Nishita, “A Fast Method for Simulating Destruction and theGenerated Dust and Debris,” The Visual Computing, 25, (Proc. of CGI2009), pp.719-727,
2009-5162. M. Ohta, Y. Kanamori, T. Nishita, “Deformation and Fracturing Using Adaptive Shape,” The
Journal of Visualization and Computer Animation Volume 20, issue 3-4 (CASA 2009), 2009-6

163. Pablo GARCIA TRIGO, H. Johan, T. Nishita, “Interactive Region Matching for 2D
Animation Coloring Based on Feature’s Variation,” IEICE Transactions on Information and
Systems, Vol.E92-D, No.6, pp.1289-1295, 2009-6
164. Paulo Silvay, T. Kuriharayz, T. Nishita, “Orientation Dependent Dynamic Geometric Texture
Mapping,” NICOGRAPH International 2009, 2009-6
165. M. Shinya, M. Shiraishi, Y. Dobashi, K. Iwasaki, T. Nishita, “Rendering Translucent Materials
with Plane-parallel Solution,” Journal of Information Processing, Vol. 50, No. 6, pp.1668-1678,
2009-7166. K. Iwasaki, Y. Dobashi, T, Nishita, “Inverse Problem Approach for BRDF Modeling,” Journalof Information Processing, Vol.50, No.8, pp.1917-1925, 2009-8 (in Japanese)
167. T. Kurihara, T. Nishita, “Dual-quaternion Skinning with Scaling,” IEICE Transactions on
Information and Systems, Vol.J92-D No.9 pp.1613-1620, 2009-9 (in Japanese)
168. M. SHINYA, M. Shiraishi, M.Shirai, Y. Dobashi, K. Iwasaki, T. Nishita, “Calculation andInterpolation of Reflectance and Transmittance Distribution of Scattering Materials,” The
Journal of IIEEJ of Japan, Vol.38, No.6, pp.1108-1116, 2009-7 (in Japanese)
169. T. Imagire, H. Johan, T. Nishita, “A Method to Control the Shape of Destroyed Objects in
Destruction Simulation,” Journal of IEEE of Japan, Vol.38, No.6, pp.449-458, 2009-7 (inJapanese)
170. B.Y. Chen, T. Nishita, “Animating Character Images in 3D Space, SIGGRAPH 2009, Poster,
2009-8171. Y. Dobashi, T. Yamamoto, T. Nishita, “Interactive and Realistic Visualization System for
Earth-Scale Clouds,” Poster Paper Proceedings of Pacific Graphics 2009, pp.35-38, 2009-10
172. Y. Yue, K. Iwasaki, Bing-Yu Chen, Y. Dobashi, T. Nishita, “Interactive Rendering of Interior
Scenes with Dynamic Environment Illumination,” Computer Graphics Forum, Computer
Graphics Forum, Vol. 28, No. 7, (Pacific Graphics 2009), p.1935 - p.1944, 2009-10
173. M. Napaporn, Y. Bando, B.-Y. Chen, T. Nishita, “Simulation of Tearing Cloth with Frayed
Edges,” Computer Graphics Forum, Vol. 28, No. 7, (Pacific Graphics 2009), p.1837 - p.1844,2009-10174. Paulo Teixeira da Silva,Tsuneya Kurihara,Tomoyuki Nishita , “Curling and Animating Fur
Using the Layered-Textures Method,” SIGGRAPH ASIA 2009, Poster, 2009-12
175. Tomokazu Ishikawa,Yonghao Yue,Yoshinori Dobashi,Tomoyuki Nishita , “Visual Simulation ofSolar Prominence Based on Magnetohydrodynamics,” SIGGRAPH ASIA 2009, Poster, 2009-12
176. Yusuke Tsuda,Tomoyuki Nishita,Yoshinori Dobashi,Yonghao Yue, “Visual Simulation of
Avalanches Using Layered Structure,” SIGGRAPH ASIA 2009, Poster, 2009-12
177. Pablo Garcia Trigo, Henry Johan, Takashi Imagire, Tomoyuki Nishita, “A Sketching Interface
for Region Matching in 2D Cartoon Coloring,” SIGGRAPH ASIA 2009, Poster, 2009-12
178. Yi-Ling Chen, Shang-Hong Lai, T. Nishita, “Robust Surface Reconstruction from Defective
Point Clouds by Using Orientation Inference and VVolumetric Regularization,” SIGGRAPH
ASIA 2009, Sketch, 2009-12
179. K. Iwasaki, Y. Dobashi, T. Nishita, “Real-time Visual Simulation of Ice Melting Taking into
Account Meltwater,” SIGGRAPH ASIA 2009, Sketch, 2009-12
180. Y. Yamaguchi, Y. Bando, B.-Y. Chen, T. Nishita, “Interactive Image Composition throughDraggable Objects,” SIGGRAPH ASIA 2009, Sketch, 2009-12

181. Huu Cuong Nguyen, Y. Kanamori, T. Nishita, “SHAPE DEFORMATIONS USING MOVINGLEAST-SQUARES WITH TOPOLOGY-AWARE DISTANCE METRIC,” Proc. of IEVC2010,
Poster, 2010-3
182. Yusuke Tsuda, T. Nishita, “VISUAL SIMULATION OF MIXED-MOTION AVALANCHESTAKING INTO ACCOUNT SNOW LAYERS AND SNOW ENTRAINMENT,” Proc. of
IEVC2010, Poster, 2010-3
183. S.Zoltan, Y. Kanamori, T. Nishita, “BLUE NOISE SAMPLING VIA DELAUNAYTRIANGULATION,” Proc. of IEVC2010, 2010-3
184. Shohei Wada, T. Nishita, “Importance-Based Line Drawings for Shape Depiction,” Proc. of
IEVC2010, 2010-3
185. Tomokazu Ishikawa, T. Nishita, “Visual Simulation of Solar Photosphere Based on
Magnetohydrodynamics,” Proc. of IEVC2010, 2010-3
186. Y. Dobashi, T. Yamamoto, T. Nishita, “An interactive rendering system using hierarchicaldata structure for earth-scale clouds,” Science China Information Sciences : Vol. 53, No. 5:
920-931, 2010-5
187. Shu-Fan Wang, Yi-Lin Chen, Chen-Kuo Chiang1, Bing-Yu Chen, Shang-Hong Lai, T. Nishita,“Content-Aware Geometry Image Resizing,” Proc. of CGI10, Short Papers, 2010-6
188. Yusuke Tsuda, Yonghao Yue, Y. Dobashi, T. Nishita, “Visual Simulation of Mixed-motion
Avalanches with Interactions Between Snow Layers,” The Visual Computing (Proc. of CGI10),
Vol. 26, No.6-8, pp.883-891, 2010-6
189. Poul Silva, Y. Bando, B.Y. Chen, T. Nishita, “Curling and Clumping Fur Represented by
Texture Layers,” The Visual Computing (Proc. of CGI10), Vol.26, No.6-8, pp.659-667, 2010-6
190. M. Kakimoto, T. Nishita, “Glare Effect Aplication to Headramp Design Verification,” Journalof IIEEJ, Vol.39, No.3, pp.369-375, 2010-7
191. Y. Yamaguchi, Y. Bando, B.-Y. CHEN, T. Nishita, “Interactive Image Composition throughDraggable Objects,” Journal of IIEEJ, Vol.39, No.3, pp.483-441, 2010-7 (in Japanese)
192. Saithip Limtrakul, Wisut Hantanong, Pizzanu Kanongchaiyos, Tomoyuki Nishita, “Reviews on
Physically based controllable fluid animation,” Engineering Journal, vol.14, no. 2, pp. 41-52,
2010-4193. M. Shinya, M. Shiraishi, Y. Dobashi, K. Iwasaki, T. Nishita, “A Simplified Plane-Parallel
Scattering Model and its Application to Hair Rendering,” Proc. of PG2010), 2010-9
194. Yi-Ling Chen, B.Y. Chen, L. Shang-Hong, T. Nishita, “Binary Orientation Trees for Volume
and Surface Reconstruction from Unoriented Point Clouds,” Computer Graphics Forum, Vol.
29, No. 7, pp.2011-2019,(Proc. of PG2010)), 2010-9
195. K.Iwasaki, H. Uchida, Y. Dobashi, T. Nishita, “Fast Particle-based Visual Simulation of Ice
Melting,” Computer Graphics Forum, Vol. 29, No. 7, pp.2215-2223, (Proc. of PG2010), 2010-9
196. Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita, “Interactive Lighting and Material Design
for Cyberworlds,” Proc. of CW2010, 2010-10
197. W. Rungjiratananon, Y. Kanamori, T. Nishita, “Chain Shape Matching for Simulating
Complex,” Computer Graphics Forum, Volume 29, Issue 8, pages 2438-2446, 2010-12
198. Witawat Rungjiratananon, Y. Kanamori, T. Nishita, “Elastic Rod Simulation by Chain ShapeMatching with Twisting Effect,” SIGGRAPH ASIA 2010, Sketch, 2010-12

199. Pavol Fabo, Roman Durikovic, T. Nishita, “Multi-touch Display using Combination of FTIR
and HD LCD,” Proc. of the Thirteen International Conference on Humans and Computers(HC-2010), pp.11-14, 2010-12200. Martin Madaras, Roman Durikovic, Tomas Agoston, T. Nishita, “Skeleton Extraction from a
Mesh for Easy Skinning Animation,” Proc. of the Thirteen International Conference on
Humans and Computers (HC-2010), pp.37-40, 2010-12201. Y. Kanamori, S. Zoltan, T. Nishita, “Deterministic Blue Noise Sampling by Solving Largest
Empty Circle Problems,” J. of IIEEJ, Vol.40, No.1, pp.6-13, pp.77-82, 2011-1
202. Shohei Wada, H. Johan, Pablo Garcia Trigo, T. Nishita, “Real-Time Line Drawing of 3D
Models Taking Into Account Curvature-Based Importance,” J. of IIEEJ, Vol.40, No.1,
pp.105-113, 2011-1
203. T. Ishikawa, Y.Yue, Y. Dobashi, T. Nishita, “Visual Simulation of Solar Photosphere Based on
Magnetrohydrodynamics and Quantum Theory,” J. of IIEEJ, Vol.40, No.1, pp.141-150, 2011-1
204. Tomokazu Ishikawa, Yonghao Yue,Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita,“Modeling of Aurora Borealis Using the Observed Data,” Proc. of SCCG, pp.35-38, 2011-4.
205. Yoshihiro Kanamori, Nguyen Huu Cuong, Tomoyuki Nishita, “Local Optimization ofDistortions in Wide-Angle Images Using Moving Least-Squares,” Proc. of SCCG, pp.69-76,
2011-4.
206. Kwanrattana Songsathaporn, Henry Johan,Tomoyuki Nishita, “Interactive Texturing on
Objects in Images via a Sketching Interface,” Proc. of SCCG, pp.69-76, 2011-4.
207. K. Miyake, Henry Johan, Tomoyuki Nishita, “An interactive system for structure-based ASCII
art creation,” Proc. of NICOGRAPH International 2011, 2011-6.

4

Books
1. E. Nakamae, T. Nishita, Three-Dimensional Computer Graphics, Shokodo Pub., Co., 1986 (inJapanese)
2. E. Nakamae, T. Nishita, Lighting Simulation in Computer Graphics, ABLEX Pub., Co.,
Progress in Computer Graphics, Vol.1, 1991
3. T. Nishita, Image Synthesis using Computers, Daigaku-Kyouiku Pub., Co., 1992 (in Japanese)
4. M. Nakajima, T. Nishita, et al., 3-Dimentional CG, Ohom Pub., Co., 1994 (in Japanese)
5. S. Murakami, S. Akabayashi, T. Nishita, et al., Architectural Environments and Information
Visualization, Fikougaku-Tosho, 1995 (in Japanese)
6. M. Nakajima, et al., Standard Textbook on Computer Graphics, CGARTS
and nine book