INTERNATIONAL SKATING UNION

Communication No. 1532
SYNCHRONIZED SKATING
Replaces Communication 1503
The reason for issuing the Communication:- To have all information for the 2008-2009 season in one place in order to avoid confusion.
- To include the Difficulty Groups of Features and their requirements for the 2008 – 2009 season ( Appendix
A)- To include the Difficulty Groups of Elements for the 2008 – 2009 season ( Appendix B)- To include the Requirements for Elements (Simple and Difficult Variations) for the 2008 – 2009 season(Appendix C)- To better describe and clarify the requirements for some elements and features.
For a full list of calls please go to the ISU website for a revised Summary of Calls for the Short and the Free
Program.

Correction to ISU Communication No. 1528
This communication also includes the clarification to Novice Communication No. 1528
Transitions in the Novice program can use all levels of difficulty groups of elements and difficulty groups offeatures. If an element does the highest levels, the element is not called and a DED 3 -1.5 is given for thewrong element and the element has a no value.

Milan,

Ottavio Cinquanta, President

October 10, 2008
Lausanne,

Fredi Schmid, Director GeneralDifficulty Groups of Features(Appendix A)
STEP SEQUENCE FEATURE
Applies to Block, Circle, No Hold Block

Difficulty Groups - Step Sequence

Abbreviation

GROUP 1
Linking steps and Basic turns (no Additional Feature required)
Basic turns: three turn, Mohawk
or at least two (2) correctly executed turns from any level
Linking steps: may consist of progressive, chasses, toe steps, change of edge, cross rolls etc. There must be abalance of linking steps and turns
GROUP 2Three (3) different types of turns + one (1) Change of Rotation 360°
Choice of: three turn, twizzle, choctaw, rocker, loop
Linking steps: may be included and consist of progressive, chasses, toe steps, change of edge, cross rolls, etc.
There must be a balance of linking steps and turns

s1

GROUP 3
Four (4) different types of turns: + one (1) Change of Rotation 360° OR a Series of Turns
Choice of: choctaw, twizzle, rocker, bracket, counter, loop
Linking steps: may be included and consist of progressive, chasses, toe steps, change of edge, cross rolls, etc.
There must be a balance of linking steps and turns

s3

GROUP 4
Four (4) different types of turns: + one (1) Change of Rotation 360° AND a Series of Turns (both the
Change of Rotation 360° and the Series of Turns may be executed at the same time)
Choice of choctaw, twizzle, rocker, bracket, counter, loop
Linking steps: may be included and consist of progressive, chasses, toe steps, change of edge, cross rolls, etc.
There must be a balance of linking steps and turns

s4

s2

Requirements / Remarks- For level one; the two turns may be the same
- Basic turns (three turns and/ or mohawks) may be used during any step sequence- The turns required in a difficulty level must be distributed throughout the entire step sequence for that step sequence tobe considered as balanced- Any twizzle is permitted (single, 11/2, double or more)
1.

Change of Rotation 360°
- Rotation 360° clockwise + Rotation 360° anti-clockwise (or visa versa)- A rotation of 360° clockwise or anti-clockwise must not be interrupted- A change of rotation 360° must contain at least one turn from the level that the team is trying to achieve in eachof the 360° rotation clockwise and the 360° rotation anti-clockwise- Example: A rotation of 360° clockwise may consist of one clockwise turn of 360° (twizzle) or two
clockwise turns of 180° each (same for anti-clockwise)- If using two 180° turns (clockwise) then at least one of the turns must be from the level that the team istrying to achieve (same for anti-clockwise)- Only one change of edge OR one change of foot is permitted within and between a 360° rotation- When stepping from forward to backwards (or visa versa) between a 360° rotation one direction and a 360°
rotation in the other direction then that step shall not be counted as a turn of 180°.
- A loop is not permitted

2.

A Series of Turns;- A series of turns consists of three (3) different types of turns, from the level that the team is trying to achieve, all
executed on the same foot- The three (3) different types of turns must be executed consecutively- Loops, choctaws and mohawks are not permitted- Only one change of edge is permitted in between each of the turns- The free foot must not touch down during the series of turns- More turns may be included but must be executed either before or after the series of turns. The additional turns
may be from any level

2

CALLING A STEP SEQUENCE
The technical panel must evaluate the team as a whole
Observe the pattern that the team is skating and as long the team meets the following description then the team will
receive the call for a turn;• Skating recognizable lobes• Skating recognizable edges
The technical panel MUST NOT “hunt”/ search for these errors. They need to be EASILY SEEN!!
• When review is called, the reason(s) for the review must be stated before watching the replay• The replay must be observed with only that reason(s) in mind
• Example: The location of the skater who made the error must be identified so that the rest of the panel will know
where to watch during the replay. (to save time)• Other errors, may not be discussed or counted, if observed only during the instant replay• It is the responsibility of the Technical Controller to ensure that the panel is not hunting / searching for errors
LOBES and TURNS• Turns must be executed on recognizable lobes that are place on either side of an axis
• Lobes maybe executed on a linear or circular/curved axis
• Lobes and turns will be recognized mainly by the pattern of the step sequence. The lean of the skaters’ bodies
will also be considered as they execute the step sequence (turns)• Turns will not be counted if executed on a straight line, jumped or with a scratched or skidded edge, during
either the entry or exit
Lobes on a circular/curved axis

Lobes on a linear axis

3

CALLING TURNSOBVIOUS AND VISIBLE ERRORS ARE:
- A skater who LOSES CONTROL of a turn;- puts their free foot down during part of the turn (in order to regain balance and control)- almost collides with another skater (because they lost control/balance and/or edge of a turn)- becomes noticeably out of line because of a loss of control of a turn or is on a wrong edge andtherefore on review the edge is not correct
An OBVIOUS AND VISIBLE error could be the result of any one of the following situations:- One skater becomes out of line, because their edge is flat or is skating in the wrong direction, whencompared to the rest of the team- If a skater/team flicks* their skating foot during a turn (including the entry or exit)- If a skater/team is not skating on a recognizable lobe
- If a skater/team jumps a turn- If a skater two foots a turn. (touchdown of the free foot during the entry, exit or any part of a turn)- One or more skaters fall
*A flick is a quick action of the skating foot that does not show a lobe or easily identifiable edges. This skidded or
scratched edge is usually being executed on a straight line. The skater rotates and finally turns, as a result of a force
applied to their skating foot without using the run/glide on the blade or flow of the edge
An OBVIOUS AND EASILY VISIBLE touchdown of the free foot or mistake is seen during a turn, by even one skater.
That turn will not be counted. The skater must visibly lose control of the turn
• A turn will only be “not counted” ONCE (even when there are multiple errors during the one turn)Example: During a rocker turn; two (2) skaters execute a two footed rocker turn: One skater on the entry edge
and the other skater during the exit edge; only that rocker turn will not be counted• If a rocker was two footed by one skater, and then a counter was two footed either by the same or different
skater then, there would be two (2) turns not counted
Errors in linking steps are not considered by the technical panel when determining a step sequence level
FALLS
Example 1: One skater falls before the step sequence begins and does not catch up to the team and therefore misses allturns of that step sequence- The remainder of the step sequence is evaluated as executed (with the missing skater not participating). The level ofthe step sequence is then lowered by one (1) level + DED for fall
- If the initial level of the step sequence is evaluated as a level one (1), then the step sequence is called as a level one(1) step sequence and will not be lowered any further- If the initial step sequence does not meet the requirements for any step sequence level then there is no step sequencecalled- The same principle will be applied to any elements that have a step sequence
Example 2: Fall by one (1) skater during the step sequence (where that skater and one or more other skaters misssubsequent turns due to the fall): DED for fall + determine the step sequence level that the team executes (the turn thatthe skater fell on will not be counted) minus one (1) level
Example 3: Fall by one (1) skater during the step sequence, but only the fallen skater omits some subsequent turns (dueto the fall) and the rest of the team continues to execute the step sequence: DED for the fall + determine the step
sequence level that the team executes. (the turn that the skater fell on will not be counted)
Other examples:- Fall by two (2) or more skaters during the step sequence: DED for fall + determine the step sequence level that theteam executes(the turn that the skater fell on will not be counted) minus two (2) levels- If a turn is not attempted, (no fall has occurred) by one (1) or more skaters: That turn will not be counted
ERRORS- A turn that is attempted but with an obvious and visible error by one (1) skater; that turn is not counted- A turn that is attempted but with the same or different visible error by two (2) skaters; that turn is not counted- A turn is only punished once

4

FREE SKATING MOVES (fm) FEATURE
Applies to Intersections, Pair Element, Movements in Isolation (MI) /only for Juniorand Moves in the Field (MF)
Difficulty Groups - Free Skating Moves
Abbreviation
fm1
GROUP 1
Ina Bauer Inside
Lunge Forward
Shoot the Duck
Spiral (backward inside or backward outside)
Spiral (forward inside or forward outside)
fm2
GROUP 2Lunge Backward
Combination Inside Ina Bauer and Inside Spread Eagle (without a change of edge
remaining on the same curve)
Hydroblading on an backward outside edge
Ina Bauer executed on a straight line
Spiral with a change of edge
Spiral with a change of free leg position (no change of edge)
Spread Eagle Inside
Variation of a Spiral
Variation of a Spiral with a change of edge
GROUP 3
Biellmann SpiralCharlotte
Combination Outside Ina Bauer and Outside Spread Eagle (in that order andwithout a change of edge remaining on the same curve)
Hydroblading on a backward inside edge
Ina Bauer Outside (with or without a change of edge)
Spiral with two (2) changes of edge
Spiral with a change of edge AND free leg position
Spiral 135° supported or unsupported
Spiral (total split)
Spread Eagle Outside (with or without a change of edge)

fm3

Requirements / Remarks
Free Skating moves- Must be held in the correct position for a minimum of three (3) seconds- The positions must be held on an edge for a minimum of three (3) seconds- If choosing the Combination of Ina Bauer and Spread Eagle; then in this case each position must be held for two(2) seconds
A free skating move with a change of edge:- A change of edge in Spirals requires a minimum of two (2) seconds on each edge and in each position- The length of a change of edge must be no longer than 1 meter in length (by each individual skater, skating their own
pattern or when necessary by the lead skater if the lines are tracking the same pattern)

Example: Skating the same pattern

Example: Skating their own pattern

5

FREE SKATING ELEMENTS (fe) FEATURE
Applies to Pair Element and Movements in Isolation (MI)Difficulty Groups - Free Skating Elements
GROUP 1
Jumps, assisted jumps (one rotation or less)Group Lift level 1
Pair Lift level 1
Pair Pivot level 1
Pair Spin level 1
Spin level 1

Abbreviation
fe1

Group 2Axel
Butterfly executed in pairs (“flying” executed by each skater)
Group Lift level 2
Jump combination
Jump sequence
Pair Lift level 2
Pair Pivot level 2
Pair Spin level 2
Spin level 2
GROUP 3
Butterfly (individual)Group Lift level 3
Pair Lift level 3
Pair Pivot level 3
Pair Spin level 3
Spin level 3

fe2

fe3

*See the following charts for description of Group Lift, Pair Lift, Pair Pivot, Pair Spin and Spin Difficulty Levels
Difficulty Levels – Group Lift
Abbreviation
fe1
LEVEL 1
Stationary Group Lift; where the lift does not glide or rotate. The lifted skater may
be either above or below shoulder heightOR
Rotational Group Lift that remains stationary
OR
Group Lift that glide (during the preparation, lift and exit) but do not rotate (on astraight line, curved or “S” pattern). The lifted skater is held lower than shoulder
height. No required ice coverage or length of time
fe2
LEVEL 2
Group Lift that glide (during the preparation, lift and exit) but do not rotate (on astraight line, curved or “S” pattern). The lifted skater held above shoulder height.
OR
Rotational Group Lift that both glides (during the preparation, lift and exit) androtate during the lift at the same time (turning of at least 180° by all supportingskaters executed on a straight line, curved or “S” pattern). The lifted skater is held
lower than shoulder height.
LEVEL 3fe3Rotational Group Lift that both glides (during the preparation, lift and exit) androtates during the lift at the same time (turning of at least 180° by all supportingskaters executed on a straight line, curved or “S” pattern). The lifted skater held
above shoulder height
Requirements / Remarks
Group Lifts: The lifted skater must be “set down” (exit and land the lift) or the fe will not be called (according to Rule
903 B paragraphs 7 a) & b))
Level 3: The lifted skater held above shoulder height:- The body (torso) of the lifted skater must be above the shoulders of the supporting skaters.
- The lifted skater must be totally elevated and maintained by the supporting skaters.
- The lifted skater may not sit, lay or kneel on the shoulders or arm(s) of the supporting skaters.
- The supporting skaters must have at least one lifting arm fully extended.
- The rotation must be executed with the lifted skater held above shoulder height6

Difficulty Levels - Pair Lifts
LEVEL 1
Pair Lift that glides during the preparation, lift and exit (not rotate)OR
Rotational Pair Lift that remains stationary as it rotates (not glide)

Abbreviation
fe1

LEVEL 2
Rotational Pair Lift that both glide (during the preparation, lift and exit) and rotate during the lift at
the same time (turning of at least 180° by the supporting skater executed on a straight line, curved or“S” pattern).

fe2

LEVEL 3
Rotational Pair Lift that both glide (during the preparation, lift and exit) and rotate during the lift at
the same time (turning of at least 1 ½ rotations (540°) and no more than 2 ½ rotations (900°) by the
supporting skater executed on a straight line, curved or “S” pattern).

fe3Requirements / Remarks
Pair Lifts: The lifted skater must be “set down” or the fe will not be called(according to Rule 903 B para 7 a) & b))

Difficulty Levels - Pair Pivot
Abbreviation
LEVEL 1
fe1
One of the skaters is pivoting with the toe pick in the ice and the supported skater is in a spiral orother position (may be an upright) held for 360° after the skaters attain position
LEVEL 2
One of the skaters is pivoting with the toe pick in the ice and the
supported skater is in a spiral or other free skating move from fm2 or fm3 held for 360° after theskaters attain position
LEVEL 3
Death Spiral

fe2

fe3

Difficulty Levels - Pair Spin
Abbreviation
LEVEL 1
fe1
Pair spin with both skaters in an upright position; one of the partners must be on one foot for at least 3
full continuous rotations; in any hold
LEVEL 2
fe2
Pair spin with one of the skaters in a camel or sit position; both skaters are on one foot for at least 3
full continuous rotations; in any hold
LEVEL 3fe3
Pair spin with both of the skaters are in either a camel or sit position; or in a difficult variation of an
upright spin. Both skaters are on one foot for at least 3 full continuous rotations; in any hold

Difficulty Levels – Spin
Level 1
Upright spin with no change of foot or position

Abbreviation
fe1

Level 2
Cross foot spin
Upright spin variation (layback, sideways leaning position)
Sit spin or Camel spin without any change of position or change of footUpright spin with a change of footLevel 3
Biellmann spin
Combination spin
Difficult variation of an Upright spin
Flying spin

7

fe2

fe3

CALLING fe/fm
OBVIOUS AND VISIBLE ERRORS ARE:
- A skater who LOSES CONTROL of an fe/fm;- puts their free foot down during part of the fe/fm (in order to regain balance and control)- almost collides with another skater (because they lost control/balance and edge)- becomes noticeably out of line because of a loss of control of an fe/fm or is on a wrong edge/flat andtherefore on review the edge is not correct
Some examples of an OBVIOUS AND VISIBLE error are:
- One skater becomes out of line, because their edge is flat during an fm or is skating in the wrong direction,
when compared to the rest of the team- If a skater/team two foots a landing of a jump
- If a skater(s) does not “fly” on the take-off of a flying camel spin
- If a skater/team falls out of or does not attain an fm/fe position- One or more skaters fall

CALLING fe/fm (not including Group/Pair Lifts)
See the Summary of Calls for details regarding requirements for each specific fe/fm. on the ISU website
Level
1

2

3

-

DetailsCallfe/fm1 with one missing point
fe/fm1 with two missing points,
fe/fm1 with three missing points,
fe/fm2 with one missing point,
fe/fm2 with two missing points,
fe/fm2 with three missing points,
fe/fm3 with one missing point,
fe/fm3 with two missing points,
fe/fm3 with three missing points,

no callno callno callfm1
no callno call
fm2
fm1
no call

Fall by one (1) skater (and one or more other skaters make an error during the fe/fm due to the fall): DED for fall +determine the fe/fm level that the team executes minus one (1) level
Fall by one (1) skater (and no other skaters make an error during the fe/fm): DED for the fall + level of the fe/fm
Fall by two (2) or more skaters (and one or more other skaters may or may not make an error during the fe/fm due tothe fall): DED for fall + determine the fe/fm level that the team executes minus two (2) levels
fe/fm not attempted by one (1) or more skaters (not due to a fall or stumble but because of a lack of ability): No
callfe/fm position is not achieved by the team in general (due to a lack of ability): No callfe/fm with a visible error by one (1) skater; Judge reduces the GOE by_-1
fe/fm with a visible error by a second skater: call the fm one (1) level lower

NOTE: fe / fm’s will have the same principles applied during Movements in Isolation only when there is the minimum
number of skaters, pairs or group lifts left executing the free skating element. SEE Movement in Isolation Element forclarification

POINT OF INTERSECTION
Difficulty Groups Point of Intersection Feature
Abbreviation
GROUP 1
pi1
- One forward entry rotation of 180°
- Collapsing/Combined Intersections (where all skaters are intersecting at different times) must include two(2) separate forward entry rotation of 180°
- Free skating moves from level 1 or level 2
pi2
GROUP 2- One forward entry 360° continuous rotation or more
- Collapsing/Combined Intersections (where all skaters are intersecting at different times) must include
two (2) separate forward entry 360° continuous rotation or more
- One backward entry rotation of only 180°
- Collapsing/Combined Intersections (where all skaters are intersecting at different times) must include two(2) separate backward entry rotation of only 180°
- Free skating moves from level 3
GROUP 3
- One Backward entry 360° continuous rotation or more
- Collapsing/Combined Intersections (where all skaters are intersecting at different times) must include two(2) separate backward entry 360° continuous rotation or more8pi3

Requirements / Remarks- The rotation (turn and/or rotating linking steps are permitted) or free skating move must be executed near the pointof intersection (see definitions)- The most difficult rotation will be counted in the case where there are both forward and backward entry directions- The rotation of 180° may consist of turns or linking steps- If using a turn, it must be executed on one foot. (lowered one level if two footed, no lower than pi1). This
includes the start of the entry and the exit of the rotation- Skaters may change edges or change feet in between the two 180° turns- 360° continuous rotation or more
- The 360° continuous rotation may be a twizzle or linking steps with a twizzle like action- The 360° continuous rotation may be executed on two feet without penalty- The rotating action must be continuous and uninterrupted- There must not be a pause in the rotation during any entry or exit of a turn/rotation or rotating linking stepthat would assist the skaters with lining up (the 360° continuous rotation will not be counted)- If teams are turning/rotating during the approach phase of the intersection and the skaters are not within the
point of intersection area (as defined) then these rotations will not be counted as a pi
Collapsing Intersections / Combined Intersections (Example: Box or Triangle Intersection, (where all skaters areintersecting at different times)- must have two (2) of the rotations, as described in each of the Difficulty Groups, in order for the team to receive thatlevel
- Each of the rotations must be executed separately- If only one (1) rotation is executed through a collapsing or combined intersection then one (1) Group lower will
be called- If a team included only one 180° rotation or one 360° continuous rotation, the call will be one (1) level lower- If a team executed only one forward 180° rotation the call will be pi level one (1)- If the team is not intersecting during a forward 180° rotation; the level of the intersection will belowered- The two (2) separate backward or forward entry rotations of 360° continuous rotation (using turns and/or linking
steps) may be in the same rotational direction (clockwise or anti-clockwise) or in different rotational directions- A double twizzle will not be counted as two (2) 360° continuous rotations- The two (2) 360° continuous rotations must be executed separately- The first part of the first 360°continuous rotation may occur during the approach (before the lines begin tointersect) as long as the team is continually turning, and part of that rotation is still occurring while the skaters
begin to intersect- The last part of the second 360° continuous rotation may occur during the during the exit (after the lines havecompleted intersecting) as long as the team is continually turning, and part of that rotation is occurring while theskaters are still intersecting.
- There may be a non-rotating linking step or another turn executed in between the two (2) rotations.
Example 1: Each 360° continuous rotation may consist of a twizzle
Example 2: A RBO choctaw/LFI counter would NOT be considered a backward 360° continuous rotation
Combined Intersections (where all skaters intersect at the same time)- Only one (1) rotation / turn is required at the point of intersection as described above in Requirements /Remarks

9

CALLING THE POINT OF INTERSECTIONOBVIOUS AND VISIBLE ERRORS ARE:
- A skater who LOSES CONTROL of rotation/turn/fm executed at the pi;- puts their free foot down during part of the turn (in order to regain balance and control)- may cause a collision or be involved in a collision
Some examples of an OBVIOUS AND VISIBLE error are:- If a skater/team two foots a turn (if used)- If a skater/team falls out of or does not attain an fm position- One or more skaters fall
CALLING THE POINT OF INTERSECTION- Fall by one (1) skater (and one or more other skaters make an error due to the fall): DED for fall + determine the pi
level that the team executes minus one (1) level- Fall by one (1) skater (and no other skaters make an error due to the fall): DED for fall + determine the pi level thatthe team executes- Fall by two (2) or more skaters: DED for fall + determine the pi level that the team executes minus two (2) levels- A collision by two (2) or more skaters: determine the pi level that the team executes minus one (1) level- If a rotation/fm is not attempted, (no fall has occurred) by one (1) or more skaters: No call for that rotation/fm- A rotation/fm that is attempted but with a visible error by one (1) skater; call pi one (1) level lower- A rotation/fm that is attempted but with a visible error by two (2) skaters; call pi two (2) levels lower

10Difficulty Groups of Elements(Appendix B)
Features: Group of Difficulty for the Step Sequence, Free Skating Moves, Free Skating Elements and Point ofIntersection Features may be added to some elements in order to increase the difficulty level of that element
Additional Features are features, which may become part of the Difficulty Groups of some Elements and Step
Sequences and can increase their difficulties. There are two (2) Variations of Additional Features for elements, which
can be used to increase the difficulty of an element
Simple and Difficult Variations will be counted only once per element
Some variations may be executed at the same time as other variations. Please see each element for the cases where
this is not permitted
Additional Features will be identified by the Technical Specialist and evaluated by Judges as part of the GOE
Short Program: Where permitted both Simple and Difficult Variations may be included
Free Program: Both Simple and Difficult Variations may be included in all Difficulty Groups
Examples of the Additional Features: body movement, change of configuration, change of rotational direction,
pivoting, traveling, etc.

BLOCK
Abbreviation

GROUP 1
Block with no additional features
GROUP 2Block with two (2) simple variations
Block with one (1) difficult variation
GROUP 3Block with two (2) difficult variations
GROUP 4Block with three (3) difficult variations

B1
B2

B3
B4

FEATURE
1. Step Sequence (see Difficulty Groups of Features)
ADDITIONAL FEATURES (Choice of Simple Variations and/or Difficult Variations)
SIMPLE VARIATIONS
1. Three (3) or more Configurations (a shape may be repeated)
2. Pivoting executed without steps (at least 180° and less than 360°)
3. Change of Configuration (same shape) executed during the Step Sequence
4. Creative modification of a block formation (in Free Skating only)
DIFFICULT VARIATIONS
1. Three (3) or more different Configurations (at least three different forms/shapes)
2. Pivoting executed during the Step Sequence (at least 180° and less than 360°)
3. Change of Configuration (must be a different shape) executed during the Step Sequence
Variations may be executed at the same time as other variations except in the following case:
1. Pivoting (simple or difficult) may not occur with a Change of Configuration (simple or difficult); In this case only
the Change of Configuration (simple or difficult) will be counted

CIRCLE
Abbreviation
C1

GROUP 1
Circle with no additional features
GROUP 2
Circle with two (2) simple variations
Circle with one (1) difficult variation
GROUP 3Circle with two (2) difficult variations
GROUP 4Circle with three (3) difficult variations

C2

C3
C4

FEATURE
1. Step Sequence (see Difficulty Groups of Features)
11

ADDITIONAL FEATURES (Choice of Simple Variations and/or Difficult Variations)
SIMPLE VARIATIONS
1. Change of Configuration, One (1) circle to Two (2) circles (in that order and in Free Skating only)
executed during the step sequence (at least four (4) skaters in a circle)
2. Travel with crossovers (using mainly crossovers or an unbalance of crossovers and linking steps and/or
turns while holding)
3. Creative modification of a circle formation (in Free Skating only)
DIFFICULT VARIATIONS
1. Change of Configuration, Two (2) circles to One (1) circle (in that order and in Free Skating only)
executed during the step sequence (at least 4 skaters in a circle)
2. Travel with turns and linking steps (all skaters using the same skating direction/turns and linking steps at
the same time while holding)
3. Travel with a no hold (for a minimum of ¼ of the ice surface)
4. Change of rotational direction executed without stopping and with a 360° turn / rotation or more (notexecuted on the spot)
Variations may be executed at the same time as other variations except in the following case:
1. Travel with turns and linking steps may not be executed at the same time as Travel with a no hold: In this case only
Travel with a no hold will be counted.
- Each of these variations will be counted if executed separately
Short Program: Only one (1) type/method of travel is permitted*NEW INTERSECTION GROUPSINTERSECTION
Abbreviation
GROUP 1I1
Any Intersection with no additional features
I2
GROUP 2
Any Intersection with one (1) difficult variation
OR
Collapsing or Combined Intersection with no additional variations
OR
Angled Intersection (may have multiple lines of 4 skaters in each line) with no additional features
GROUP 3Whip, Collapsing or Combined Intersection with one (1) difficult variation
OR
Angled Intersection (may have multiple lines of 4 skaters in each line) with one (1) difficult variation
OR
Angled Intersection (two (2) lines of 8 skaters) with no additional features

I3

GROUP 4Angled Intersection (two (2) lines of 8 skaters) with one (1) difficult variation

I4

FEATURE
1. Point of Intersection (see Difficulty Groups of Features)
ADDITIONAL FEATURES (Difficult Variations)
DIFFICULT VARIATION
1. Back to back preparation and approachOR
Pivoting entry (backward skating) and back to back approach

12

LINE

Abbreviation

GROUP 1
Any line with no additional features

L1

GROUP 2
Any line with two (2) simple variations
Any line with one (1) difficult variation
GROUP 3
Any line with two (2) difficult variations
GROUP 4
Any line with three (3) difficult variations
OR
Interacting and Pivoting lines at the same time (Must include turns and linking steps)

L2

L3
L4

FEATURES
None
ADDITIONAL FEATURES (Choice of Simple Variations and/or Difficult Variations)
SIMPLE VARIATIONS
1. Two lines Interacting
2. Retrogression (executed with a stop and the line formation remains on the same vertical, horizontal or diagonalaxis)
3. Change of Configuration: One line to 2 lines (in that order)
4. Creative modification of a Line Element (in Free Skating only)
DIFFICULT VARIATIONS
1. Pivoting (at least 180º and less than 360º) (all skaters using the same skating direction/turns and linking steps at
the same time; Includes turns and linking steps)
2. Retrogression (executed without a stop and the line formation remains on the same vertical, horizontal or
diagonal axis)
3. Two (2) lines to One (1) line (in that order)
Variations may be executed at the same time as other variations except in the following case:
1. Retrogression (simple or difficult) and pivoting may not be executed at the same time: In this case only the pivoting
will be counted (if uninterrupted)

MOVES IN THE FIELD

Abbreviation

GROUP 1Three (3) Different Free Skating moves with no additional features
GROUP 2Three (3) Different Free Skating moves with two (2) simple variations
Three (3) Different Free Skating moves with one (1) difficult variations
GROUP 3Three (3) Different Free Skating moves with two (2) difficult variations
GROUP 4Three (3) Different Free Skating moves with three (3) difficult variations

MF1
MF2

MF3
MF4

FEATURE
1. Three (3) different free skating moves (fm) listed in the Difficulty Groups for Features and Additional
Features (one must be a spiral)
ADDITIONAL FEATURES (Choice of Simple Variations and/or Difficult Variations)
SIMPLE VARIATIONS
1. Three (3) Configurations (a shape may be repeated)
2. One free skating move is partly executed with a release of holds
DIFFICULT VARIATIONS
1. Three (3) Different Configurations (each fm must be executed in a different configuration)
2. Change of Configuration during one free skating move
3. One free skating move is executed in a no hold (individuals only)
4. Use of Mirror Pattern (Only one (1) Mirror Pattern may be used in the MF) (in Free Skating only)
Variations may NOT be executed at the same time as other variations

13

EXAMPLES:
1. Change of Configuration (simple or difficult) may not be executed at the same time as one free skating move in a no
hold: In this case only the Change of Configuration will be counted
2. Change of Configuration (simple or difficult) or fm in a no hold may not be executed at the same time as a mirror
pattern; In this case only the mirror pattern will be counted

MOVEMENTS IN ISOLATION
Senior Free Skating must include ONE (1) Free Skating Element/fe
Junior Free Skating must include ONE (1) Free Skating Element/fe OR Free Skating Move/fm
Other fe’s and fm’s may be included in the MI element, but only one (1) fe/fm will be counted. Teams must write thefe/fm that they wish to have called on their Planned Program Content Sheet. If it is not written on the Planned Program
Content Sheet, then the lowest level fe/fm will be counted.
Senior Free Skating: If the team chooses to execute a second Movement in Isolation Element, for the well balanced
program, then that free skating element must be different than the free skating element used in the first Movement inIsolation.
Two (2) Group lifts are permitted and will be counted only if they are different from each other. No other free elements
are allowed to be repeated

MOVEMENTS IN ISOLATIONGROUP 1
Free skating element(s)/ Free skating move(s) are executed by three (3) skaters
OR Two (2) pairs OR One (1) Group lift
No other combinations
GROUP 2
Free skating element(s)/ Free skating move(s) are executed by four (4) skaters
OR Three (3) pairs OR Two (2) Group lifts
No other combinations
GROUP 3
Free skating elements/ Free skating move(s) are executed by six (6) skaters andnot more than eight (8) skaters OR Four (4) pairs OR Three (3) or Four (4) Grouplifts
No other combinations

Abbreviation
MI1

MI2

MI3

FEATURE
1.

Free skating elements (fe) (and free skating moves (fm) for junior) as listed in the Difficulty Groups for
Features and Additional Features

ADDITIONAL FEATURE
None

NO HOLD BLOCK

Abbreviation

GROUP 1
NHB with no additional features
GROUP 2
NHB with two (2) simple variations
NHB with one (1) difficult variation

NHB1

GROUP 3
NHB with two (2) difficult variations(must include two (2) body movements)

NHB3

NHB2

* A maximum of two (2) body movements will be counted (more than two (2) body movements are permitted)

FEATURE1.

Step Sequence (see Difficulty Group of Features)

ADDITIONAL FEATURES (Choice of Simple Variations and/or Difficult Variations)
SIMPLE VARIATIONS
1.
2.

One (1) Body movement
Creative modification of a No Hold Block (in Free Skating only)
3. Retrogression without stopping

DIFFICULT VARIATIONS
1.
2.

Two (2) Body Movements;
No Hold Block does not begin from a stop or a standstill
14

PAIR ELEMENT (Senior Free Skating) (Eight (8) pairs only)
GROUP 1
Pair Lift from Level 1
Pair pivot from Level 1
Pair spin from Level 1
GROUP 2
Pair Lift from Level 2
Pair pivot from Level 2
Pair spin from Level 2
GROUP 3
Pair Lift from Level 3
Pair pivot from Level 3
Pair spin from Level 3

Abbreviation
Pa1

Pa2

Pa3

FEATURES
1.

Pair Elements (see Difficulty Group of Features)

ADDITIONAL FEATURES
None

SPIN – Senior and Junior Free Skating
GROUP 1
Pair Spin from level 1
Upright spin with no change of foot or position
GROUP 2
Cross foot spin
Pair Spin from level 2
Sit spin or Camel spin without any change of position or change of footUpright spin variation (layback, sideways leaning position)
Upright spin with a change of footGROUP 3
Biellmann spin
Combination spin
Difficult variations of an upright spin
Flying spin
Pair Spin from level 3

Abbreviation
SP1

SP2

SP3

FEATURES
None

ADDITIONAL FEATURESNone

WHEEL (minimum of 3 skaters in a spoke)

Abbreviation
W1

GROUP 1
Any Wheel with no additional features
GROUP 2
Any Wheel with two (2) simple variations
Any Wheel with one (1) difficult variation

W2

GROUP 3
Any Wheel with (2) difficult variations

W3

GROUP 4
Any Wheel with three (3) difficult variations

W4

FEATURES
None

ADDITIONAL FEATURES (Choice of Simple Variations and/or Difficult Variations)
SIMPLE VARIATIONS
1. Change of rotational direction executed with or without a release of hold or a 180° turn / rotation (withineach spoke)
2. Travel with crossovers (using mainly crossover)
3. Creative modification of a basic wheel configuration (in Free Skating only)

15

DIFFICULT VARIATIONS
1. Change of rotational direction executed without stopping and with a 360° turn / rotation or more (notexecuted on the spot). Each skater must release their hold when changing rotational direction
2. Travel (all skaters using the same skating direction/linking steps and turns at the same time; including turns
and linking steps)
3. Change of Configuration; Two (2) or more different configurations (in Free Skating only)

16

DESCRIPTION OF REQUIREMENTS
for ELEMENTS AND ADDITIONAL FEATURES(Appendix C)
For the requirements of Elements see rule 905 para 3a) & 5a) for the Short Program and rule 911 para 4a) for
Free Skating
ADDITIONAL FEATURES (Simple and Difficult Variations)- Additional Features will be counted only once per element- Additional Features may be repeated within the same element (as outlined in Technical Regulations)- The first Additional Feature that meets the requirements will be counted- Some variations may be executed at the same time as other variations.
BLOCK
Parts of the block element (not including the step sequence) may be executed in a no hold without penalty
FEATURE – Step Sequence
Step Sequence: See Difficulty Group of Features- The step sequence must be executed using a hold when possible
According to the types of turns- The team must be re-grasping after each turn whenever possible
If the shoulders of the skaters are required to rotate in the opposite direction than the “checked” position on theexit of the first turn, then a hold is not required but the skater must still remain close and within reach of holding
the next skater- Example: a twizzle followed by another twizzle does not require a hold between the two turns
ADDITIONAL FEATURES (Simple and Difficult Variations)
SIMPLE VARIATIONS
1. Three (3) or more Configurations (same form)- There is no specific length of time that a form must be held
- The form must be recognizable- Changing only to a no hold and keeping the same form will not be considered as a different configuration
Example: A change of configuration does not require a new formation each time. Four (4) lines holding
horizontally changing to four (4) lines holding vertically = Two (2) Configurations that are considered to be thesame shape

Example: Four (4) lines holding vertically changing into a no hold (remaining in four (4) lines) then changing
back to four (4) lines holding vertically = One (1) Configuration

Example: Four (4) lines holding vertically changing into a no hold (remaining in four (4) lines) then changing tofour (4) lines holding horizontally = Two (2) configurations (same)

Example: A four (4) line block with a hold or in a no hold changing into a three (3) line block (or another shape)= Two (2) different shapes

Example: A four (4) line block changing to three (3) lines, then back to four (4) lines (with or without holds) =Three (3) Configurations (same)

17

2.

Pivoting executed without steps (at least 180° and less than 360°)- Pivoting must be a minimum of 180° and less than 360°
- Pivoting must be continuous- Pivoting of the entire 180° must occur at the same time and may not occur as two separate pivots of 90°(or other parts)- The pivot point may change from one end of the block to the other
The lines rotate around a stationary pivot point (similar to a spoke of a wheel)- The lines should remain close and parallel to each other as possible- Pivoting must occur during only one configuration of a block at one time
- A change of configuration during pivoting will end the pivoting- The pivoting will be counted if executed either quickly or slowly. Slow pivoting will be reflected with aminus GOE
- All skaters must execute the same linking steps/turns/edges, in the same skating direction, at the sametime during pivoting
3.

Change of Configuration (same shape) executed during the Step Sequence- There is no specific length of time that a configuration must be held
- The configuration must be recognizable- At least one turn (from any level) must occur during the Change of Configuration- Linking steps are also permitted- Crossovers are not permitted during the Change of Configuration- Linking steps may start a change of configuration but a turn must complete the change ofconfiguration OR- A turn(s) may start a change of configuration and linking steps may complete the change ofconfiguration- Some linking steps are permitted and must be balanced in their distribution with the turns- The change of configuration does not need to be completed during one turnExample: A change of configuration with the same shape4.

Creative Modification of a block formation (in Free Skating only)- Any creative modification of a block formation is permitted- Skaters may pass each other, change positions and have varying steps and speed as they execute a variation- Lines may pass each other- Lines may interact (change place)- Stopping is permitted during the modification- A step sequence may occur during a modification but must meet the requirements for a step sequence- Other features and additional features may be executed during a creative modification but must meet therequirements for those variations

DIFFICULT VARIATIONS
1. Three (3) or more different Configurations (at least three configurations must be different)- There is no specific length of time that a configuration must be held
- The configuration must be recognizable- Changing only to a no hold and keeping the same formation will not be considered as a different configuration- There must be three (3) different configurations (shapes
Example: Four (4) line block changing to three (3) lines changing to a pyramid = Three (3) different
configurations

18

2.

Pivoting executed during the Step Sequence (at least 180° and less than 360°)- Pivoting must be a minimum of 180° and less than 360°
- Pivoting the 180° must be continuous- Pivoting of the entire 180° must occur at the same time and may not occur as two separate pivots of 90° (orother parts)- At least two (2) turns (from the level that the team is trying to achieve) must occur during pivoting- Two (2) crossovers in a row are not permitted in a step sequence and therefore not permitted in this difficult
variation- Linking steps are permitted- All skaters must execute the same linking steps/turns/edges, in the same skating direction, at the same time
during pivoting- The pivot point may change from one end of the block to the other- The block rotates around a moving pivot point.

-

-

3.

The pivoting may occur at any time during a step sequence:- The first turn of a step sequence may start the pivotingOR- The pivoting may occur after the step sequence has begun
OR- The pivoting may occur as the final part of a step sequence
The pivoting will be counted if executed either quickly or slowly. Slow pivoting will be reflected with aminus GOE

Change of Configuration (different shape) executed during the Step Sequence
There is no specific length of time that a configuration must be held
- The configuration must be recognizable- At least one (1) turn (from any level) must occur during the change of configuration- Linking steps are also permitted- Crossovers are not permitted during the change of configuration- Linking steps may start a change of configuration but a turn must complete the change of configurationOR- A turn(s) may start a change of configuration and linking steps may complete the change ofconfiguration- Some linking steps are permitted and must be balanced in their distribution with the turns- The change of configuration does not need to be completed during one turn-

CIRCLEFEATURE – Step Sequence
Step Sequence - See Difficulty Group of Features
ADDITIONAL FEATURES (Simple and Difficult Variations)
SIMPLE VARIATIONS
1. Change of Configuration, One (1) circle to Two (2) circles executed during the step sequence- The circles must be skated in the order stated above and in Free Skating only
- There is no specific length of time that a configuration must be held
- The configuration must be recognizable
One (1) circle must have all skaters participating in the same formation
The two (2) circles may be two (2) separate circles or a circle inside a circle (same or opposite
directions)
Example: The two (2) circles may be side by side
- The two (2) circles may be different sizes but there must be at least four (4) skaters in a circle for that circle tobe counted- The transition from one (1) circle to two (2) circles may be executed quickly or more slowly
Turn(s) must be executed during the Change of Configuration- Crossovers are not permitted during the change of configuration- Linking steps may start a change of configuration but a turn must complete the change ofconfiguration OR- A turn(s) may start a change of configuration and linking steps may complete the change ofconfiguration- Some linking steps are permitted and must be balanced in their distribution with the turn(s)19-The change of configuration does not need to be completed during one turn2.

Travel with crossovers (using mainly crossovers and with a hold)- Travel must cover a minimum of ¼ of the length of the ice surface (or comparable distance) to be counted- Travel must be continuous for the ¼ of the ice surface- The distance of ¼ of the ice surface during travel will be measured using the centre point of the circle(s) before
the circle(s) begin to travel- Some linking steps may be included but there are mostly crossovers- If executing two (2) circles side by side then both circles must travel the required distance at the same time
- Travel may occur either in a straight line or on a curve- If skater(s) are not executing the same turns, linking steps, including crossovers, at the same time as the majorityof the team, in order to assist the travel, then the travel will not be counted
Example of traveling not counting: Most of the team executes backward crossovers and even if only one (1)skater executes a forward step or crossover in order to assist the travel- Circle(s) must rotate as they travel. The judges will lower the GOE for none of slower rotation during travel- If the rotation has stopped (in order for a change of rotational direction to occur) before the required distance has
been covered then the travel will not be counted- If the traveling has covered the required ice surface and then a change of rotational direction is
executed (and the rotation stops), the travel will still be counted (without penalty)

3.

Creative Modification of a circle formation (in Free Skating only)- Any creative modification of a circle formation is permitted- Up to three (3) separate circles are permitted during a creative modification of a circle formation.
- In the case of multiple circles, a minimum of four (4) skaters is permitted in only one (1) of the circles.
Example:-Skaters may break into pairs or into groups of three (3) etc. as long as they remain skating and evenly
spaced on a circular axis-

Skaters may pass each other, change positions and have varying steps and speed as they execute a
modification
Circles may be rotating in opposite directions
Stopping is permitted
A step sequence may occur during a modification but must meet the requirements for a step sequence
Other features and additional features may be executed during a creative modification but must meet therequirements for those variations-

DIFFICULT VARIATIONS
1. Change of Configuration, Two (2) circles to One (1) circle, executed during the Step Sequence(The circles must be skated in that order stated above and in free skating only)- The circles must be skated in the order stated above. (in Free Skating only)- There is no specific length of time that a configuration must be held
- The configuration must be recognizable- One (1) circle has all skaters participating in the same formation
The two (2) circles may be two (2) separate circles or a circle inside a circle (same or opposite
directions)
Example: The two (2) circles may be side by side
- The two (2) circles may be different sizes but there must be at least four (4) skaters in a circle for that circle tobe counted
The transition from two (2) circles to one (1) circle may be executed quickly or more slowly
Turns must be executed during the change of configuration- Crossovers are not permitted during the change of configuration- Linking steps may start a change of configuration but a turn must complete the change ofconfiguration OR
20

-

-

A turn(s) may start a change of configuration and linking steps may complete the change ofconfiguration- Some linking steps are permitted and must be balanced in their distribution with the turn(s)The change of configuration does not need to be completed during one turn2.

Travel with turns and linking steps (All skaters use the same skating direction/turns and linking steps at thesame time and with a hold)- Travel must cover a minimum of ¼ of the length of the ice surface (or comparable distance) to be counted- Travel must be continuous for the ¼ of the ice surface- The distance of ¼ of the ice surface during travel will be measured using the centre point of the circle(s) before
the circle(s) begin to travel- If executing two (2) circles side by side then both circles must travel the required distance at the same time
- Travel may occur either in a straight line or on a curve- If using crossovers; there must be a balance between the crossovers and turns/linking steps- Using mainly crossovers is not permitted- Only a maximum of two (2) crossovers in a row are permitted- Turns from any level are permitted
Example: one (1) crossover + one (1) mohawk that are repeated several times during travel is permitted- If skater(s) are not executing the same turns, linking steps, including crossovers, at the same time as the majorityof the team, in order to assist the travel, then the travel will not be counted
Example of traveling not counting; If the majority of the team executes a mohawk and even if only one (1)skater executes a forward chasse in order to assist the travel- Circle(s) must rotate as they travel. The judges will lower the GOE for none or slower rotation during travel- If the rotation has stopped (in order for a change of rotational direction to occur) before the required distance has
been covered then the travel will not be counted- If the traveling has covered the required ice surface and then a change of rotational direction is executed(and the rotation stops), the travel will still be counted (without penalty)3.

Travel with a no hold (for a minimum of ¼ of the ice surface)- Travel must cover a minimum of ¼ of the length of the ice surface (or comparable distance) with a no hold inorder to be counted- Travel may begin while the skaters have a hold but the distance traveled while in a hold will not be counted- The spacing must remain as equal as possible between the skaters. Poor and uneven spacing between the skaters
will be reflected in a minus GOE- Travel must be continuous for the ¼ of the length of the ice surface- The distance of ¼ of the ice surface during travel will be measured using the centre point of the circle(s) before
the circle(s) begin to travel- If executing two (2) circles side by side then both circles must travel the required distance at the same time
- If the traveling has covered the required ice surface and then a change of rotational direction is executed (andthe rotation stops), the travel will still be counted (without penalty)- If skater(s) are not executing the same turns, linking steps, including crossovers, at the same time as the majorityof the team, in order to assist the travel, then the travel will not be counted
Example of traveling not counting; If the majority of the team executes a mohawk and even if only one (1)skater executes a forward chasse in order to assist the travel- Travel may occur either in a straight line or on a curve- If the rotation has stopped (in order for a change of rotational direction to occur) before the required distance has
been covered then the travel will not be counted

4.

Change of Rotational Direction executed without stopping with a 360° turn / rotation or more (not executedon the spot)- A difficult change of rotational direction (cd) requires a 360°turn or rotation or more.
- Any turn or linking step that rotates may be used
- One 360° turn, two 180° or 360° rotating linking steps are permitted- An fm is permitted to be executed while changing rotational direction- A small hop is permitted- A change of foot is permitted- The 360° or more may be executed with a slower rotation using longer edges or with a quicker rotation using
shorter edges- A 360° rotation or more must be a continuous rotation in the same direction- The 360° rotation may be executed on two feet
- The turn / rotation may have a forward or backward entry direction- It is not necessary to be on correct edge or one foot unless the turn is part of the step sequence feature- Skaters may take an edge / step off of the axis in the new direction before beginning the 360 ° turn / rotation- If using a hold, all skaters must release that hold in order to execute the 360° turn / rotation- A loop will not be considered as a turn / rotation of 360°
- When executing a change of rotational direction skaters must noticeably change tracks- If the track immediately following the cd is the same track as before the cd then the cd will be considered ashaving a stop and therefore not counted21

-Correct path of one skater during a change of rotational direction: Skater leaves the first “track” and may
return to the original track following the change of rotational direction
The change of rotational direction must be executed at the same time by all skaters
Skaters may execute different turns / rotations at the same time, during a change of rotational direction
If using a hand hold the skaters must release that hold as they execute a change of rotational direction
The skaters must maintain their flow during the change of rotational direction
Example: If skaters execute the change of rotational direction on the spot then it will not be counted
The change of rotational direction may occur during the step sequence
It is not necessary to maintain the same circle configuration after a change of rotational direction if changing theconfiguration at the same time (in free skating only)
The change of rotational direction may occur between shapes (in free skating only)
A circle configuration must be maintained both before and after the change of rotational direction for at least
180° (in free skating only)
If the circle rotates at first 360° then changes rotational direction and configuration at the same time, the new
configuration must rotate for at least 90° afterwards
If the circle rotates at first 360° then changes rotational direction and there is no change of configuration at thesame time, that circle configuration must rotate for at least 90° afterwards.

INTERSECTIONSFEATURE – Point of Intersection
Point of Intersection - See Difficulty Groups of Features
ADDITIONAL FEATURES (Difficult Variations)
DIFFICULT VARIATIONS
1. Back to back preparation and approach or a pivoting entry (backward skating) and back to back approach- The lines of the intersection may be no further apart than ½ of the length of the ice surface during the
preparation and approach phase (see diagram on the following pages regarding ice coverage requirements)- In the case of a collapsing or combined intersection backward skating and pivoting lines, the pivot skaters must
be no further apart than ½ of the length of the ice surface (see diagram on the following pages regarding ice
coverage requirements)- All lines and all skaters must be back to back during both the preparation and approach- If teams are turning/rotating during the approach phase of the intersection and the skaters are not intersecting,during any part of the turn(s)/rotation(s), then these turn(s)/rotation(s) will not be counted as a pi but the back toback approach will still be counted as long as the rotations are continuous- Skaters may be skating forwards or backwards- During the preparation phase the skaters must be back to back for at least 4 steps before beginning the approachphase- Back to back preparation and approach phase executed without a hold: The shoulders must remain facing backto back and not held twisting to face towards the point of intersection. The shoulders will be permitted to face
the point of intersection as needed in order to correctly execute a turn(s) / rotation(s) or free skating move.

22

Collapsing Intersection or Combined Intersection
Collapsing Intersection- All skaters must intersect- Teams must use at least two different axis during a collapsing intersection

Vertical Axis-

Examples: “L”, Box, Triangle
The lines must be as equal as possible

Combined Intersection- An intersection that combines a rotating element such as a circle or wheel with a line
- The two (2) elements must intersect with each other- All skaters must participate in the intersection- The point of intersection for a collapsing intersection is defined at being the area when the majority of theskaters have reached approximately the ½ way point of that intersection- All skaters may intersect at different times (similar to a collapsing intersection) OR all skaters may intersect at
the same time (as in other intersections)- All skaters must execute the same turn/linking step at the same time even through the point of intersection- There must be a minimum of five (5) skaters in a line
- A circle must have a minimum of four (4) skaters- A wheel must have a minimum of 2 (two) spokes with three (3) skaters in each of the spokes OR in the case of aone (1) spoke wheel there must be at least five (5) skaters in that spoke
Example:Point of Intersection
Whip Intersection- Both lines must maintain a curve until just prior to the point of intersection- The lines are allowed to straighten just prior to the point of intersection- There must also be a “Whip” action in order for this intersection to be called- The exit shape must be a “V” shape and the lines may be curved after the pi

This is an excellent example of a Whip
Intersection
11
pi

1

Each line has a strong curve as the whip begins
The amount of curve is not a requirement, but acurve in both lines must be recognized and12 maintained until the 11:00 or 1:00 points(respectively) of a clock face
The lines will both straighten into an acceptable“V” Shape before reaching the point ofintersection.

23

Angled Intersection- Each line must be skating parallel to the axis of the point of intersection in a follow the leader manner (on thesame track) during the approach phase. If the approach is not correct then the angled intersection will not becalledAxis of the point of intersection

Accepted approach

Not accepted approach

Axis of the point ofintersection--

Skaters may stop following the leader upon starting the rotation, turn or free skating move to be executed at the
point of intersection.
The space between the lines must be no further apart than a maximum of four (4) metres before taking the entry
edge of the turn or free skating move to be counted at the point of intersection
The skating direction of the line, following the point of intersection, does not have to continue in the same
direction as before the point of intersection (no matter what level pi is executed)
Only the shape of the intersection following the point of intersection is considered during the exit phase of theangled intersection
To continue an angled direction during the exit phase of this intersection is optional
Error!

pi-

The correct exit shape of a two (2) line angled intersection is two (2) lines

Examples of Correct Shapes for some Intersections:Two (2) Lines Parallel Intersection- Two (2) lines parallel from the same direction must still have two (2) lines parallel at the exit phase of
the intersection
Collapsing Intersections: Example; Triangle, Box, L and Other Variations- Triangle, Box, L and other variations must have the same shape at the exit phase as shown during theapproach phase
Ice Coverage/Pattern Requirements:
Collapsing Intersection (Box, Triangle or other variation)- All skaters must remain within ½ of the length of the ice surface during the preparation and approach
phase
Angled Intersection- The maximum distance between the lines of an angled intersection is no more than ½ of length of theice surface during the preparation and approach phase shall be measured from the skaters on the closest
ends of the lines24

Example: Permitted Ice Coverage for an Angled Intersection½ of the ice

LINE
FEATURES – None
LINE ELEMENT Requirements / Remarks- Skaters may use different skating directions (forwards and backwards) while in a line other than during pivoting
Difficulty Group 4Interacting and Pivoting lines- Lines can be no further apart than five (5) meters during the interaction and pivoting.
- As the one end of a line passes the other end of the opposite line those two (2) skaters may be no further apart thantwo (2) metres
START

Two (2)
metres-Includes turns and linking steps during interacting and pivoting
Both lines must pivot at the same time as they change position
Both lines must pivot a minimum of 180° and no more than 360°
All skaters must use the same skating direction/turns/linking steps at the same time during pivoting andinteracting.
If using crossovers there must be a balance between the crossovers and the turns/linking steps- Using mainly crossovers is not permitted- Only two (2) crossovers in a row are permitted

ADDITIONAL FEATURES (Simple and Difficult Variations)
SIMPLE VARIATIONS
1. Two lines Interacting- See the definition for interacting- The lines must be no further than five (5) meters apart- The ends of the lines must pass closely as they change position and the end skaters must be no further than two(2) meters apart2.

Retrogression (executed with a stop and the line(s) remain on the same vertical, horizontal or diagonal axis)- See the definition for retrogression- All skaters must retrogress at the same time
- There is no specific length of time or minimum ice coverage required for retrogression- The retrogression must be easily recognizable- A change of configuration is permitted during retrogression and will be counted- In the case of two separate lines: both lines must retrogress at the same time
- Retrogression executed with a stop; After stopping the line(s) must remain parallel to the same axis during
retrogression

25

2
1
STOP

Retrogression (Executed with a stop):
The line(s) remain on the same axis
during retrogression
3.

Change of Configuration: One (1) line to Two (2) separate lines (in that order)- There is no specific length of time or required ice cover for any one shape to be held
- Each shape must be recognizable- The one line must include all skaters- The number of skaters in each of the two (2) separate lines must be as equal as possible- The two (2) separate lines may or may not be parallel to each other as long as they remain within 1/2 of the ice
surface4.

Creative Modification of a Line Element- Any creative modification of a line formation is permitted- Only two (2) lines at any one time are permitted- The number of skaters within each of the two (2) lines must be as equal as possible- The two (2) lines may be separate or joined
Example Diagram:
T- LineTwo (2) Lines -Two (2) Lines - Joined

Skaters or lines may pass each other and/or change positions
The two (2) line(s) may have varying speeds
The same turns, linking steps must be executed at the same time by all skaters
Lines may have different holds
The line may break into pairs or other pieces as long as it remains in a linear shape
Stopping is permitted
Additional features may be executed during a creative modification but must meet the requirements for thosevariations

DIFFICULT VARIATIONS
1. Pivoting (at least 180º and less than 360º). All skaters use the same skating direction/turns/linking steps at thesame time; Includes turns and linking steps
All skaters must execute the same linking steps/turns/edges, in the same skating direction, at the same time during
pivoting- The pivoting line(s) must not resemble a wheel- All skaters (including the slow end skater(s)) must cover at least ½ of the length of the ice surface orcomparable distance during pivoting- Pivoting the 180° must be continuous- Pivoting of the entire 180° must occur at the same time and may not occur as two separate pivots of 90°(or other parts)- A change of configuration is permitted during pivoting as long as the pivoting is uninterrupted- The pivot point is allowed to change from one end to the other end of the line
- In this case pivoting must not be interrupted- In the case of two (2) separate lines, both lines must pivot at the same time
- If using crossovers; there must be a balance between the crossovers and turns/linking steps- Using mainly crossovers is not permitted- Only two (2) crossovers in a row are permitted- The pivoting will be counted if executed either quickly or slowly. Slow pivoting will be reflected with a minus
GOE
2.

Retrogression (executed without a stop and the line(s) remain on the same vertical, horizontal or diagonal axis)- See the definition for retrogression- All skaters must retrogress at the same time
- There is no specific length of time or minimum ice coverage required for retrogression- The retrogression must be easily recognizable- A change of configuration is permitted during retrogression and will be counted- In the case of two (2) separate lines, both lines must retrogress at the same time26

-

Stopping is not permitted
The line(s) must remain parallel to the same axis as it retrogresses

Retrogression:
Difficult Variation
Remaining on thesame vertical axis

Start

3.

Two (2) lines to One (1) line (in that order)- There is no specific length of time or required ice cover for any one shape to be held
- Each shape must be recognizable- The one (1) line must include all skaters- The number of skaters in each of the two (2) separate lines must be as equal as possible- The two (2) separate lines may or may not be parallel to each other as long as they remain within 1/2 of the ice
surface

Two lines Interacting and Pivoting: (must include turns and linking steps)- Lines must change positions as they interact and pivot- Interacting and pivoting must occur at the same time
- The lines must meet the requirements for interacting and pivoting
Ice Coverage- All skaters, during the line element, must cover a minimum of the full length of the ice surface or comparable
distance
MOVES IN THE FIELDFEATURES – Free Skating Moves
One (1) of the free skating moves must be a Spiral and may be skated in any order:- Any type of spiral is permitted- Example: Spiral, Spiral 135°, Spiral with a change of edge, and a Variation of a Spiral are all considered to
be a Spiral
Three (3) different Free Skating Moves must be included
For Example:- Only one type of Ina Bauer from any Difficulty Group 3 may be executed in the MF- Only one type of Spread Eagle from Difficulty Group 3 may be executed in the MF- Only one Forward Spiral may be executed- Only one Backward Spiral may be executed- Only one Forward Spiral Variation may be executed- Only one Backward Spiral Variation may be executed- Only one Forward Spiral with a Change of edge may be executed- Only one Backward Spiral with a Change of edge may be executed- Only one Forward Biellmann may be executed- Only one Backward Biellmann may be executed- Only one Forward Spiral 135˚ may be executed- Only one Backward Spiral 135˚ may be executed- Only one Forward Spiral with Two Changes of edge may be executed- Only one Backward Spiral with Two Changes of edge may be executed- Only one Charlotte is allowed (forward or backwards)
Example 1: (NOT permitted)- Outside Spread Eagle + Inside Spread Eagle + Outside Ina Bauer (reason: there is no spiral)
Example 2: (permitted)- Forward Outside Spiral + Backward Outside Spiral + Forward Spiral with a change of edge
Example 3: (permitted)- Outside Ina Bauer and Outside Spread Eagle (on same curve) + either an Outside Spread Eagle OR
Outside Ina Bauer + one other free skating move that is not a Spread Eagle or Ina Bauer but must be a
SpiralExample 4: (not permitted) (one fm MUST be a Spiral and only ONE Ina Bauer is permitted)- Outside Spread Eagle + Outside Ina Bauer + Outside Ina Bauer with a Change of edge
Example 5: (permitted) Outside Ina Bauer and Outside Spread Eagle + Outside Spread Eagle + Spiral with twochanges of edge
27

ADDITIONAL FEATURES (Simple and Difficult Variations)
Each variation for Moves in the Field must occur separately
SIMPLE VARIATIONS
1. Three (3) Configurations (same form)- Each free skating move must be executed within each configuration to be counted- The first configuration that the fm is executed in will be counted towards this simple variation- One of the shapes may be repeated. The two same shapes may not be skated one after the other- It does not matter how many skaters change their position in order to make a new formation2.

One free skating move is partly executed with a release of hold
- The free skating move may start with a hold- All skaters must release their hold at the same time and maintain the correct fm position and edge
- There is no required length of time that the release must be maintained, as long as the technical panel is able torecognize the no hold
- The skaters may re-grasp before ending the fm or they may end the fm without re-grasping

DIFFICULT VARIATIONS
1. Three (3) Different Configurations (each fm must be executed in a different configuration)- See Block Difficult Variations defining “different”- Each free skating move must be executed within a different configuration for the configuration to be counted- The first configuration that the fm is executed in will be counted towards this difficult variation
Example 1: Considered as different

Example 2: Considered as different

Example 3: Considered as different

2.

Change of Configuration during one free skating move
- The free skating move must start in one configuration and must not end until the new formation is recognized- There is no specific length of time a configuration must be held
- The configuration must be recognizable- Change of configuration during one free skating move may be executed in a no hold, but only the change ofconfiguration during one free skating move difficult variation will be counted

28

Difficult Variation:
Permitted
Difficult Variation:
Permitted

3.

One free skating move is executed in a no hold (individuals only)- The free skating move must begin and end in a no hold
- The same configuration must be held during the no hold free skating move4.

Use of Mirror Pattern (Only one Mirror Pattern is permitted in MF) (In Free Skating only)- See the definition of a Mirror Image- The number of skaters on each side must be as equal as possible- The skaters must stay within a maximum of ½ the length of the ice surface- Only one (1) Mirror Image is permitted
Example #1- fm#1 executed in four (4) lines + fm#2 starting in four (4) lines changing to two (2) lines + fm#3 executed infive (5) lines
This example would meet the requirements for the following: Change of configuration during one (1) fm
Example #2- fm#1 starting in two (2) lines changing to three (3) lines + fm#2 executed in three (3) lines + fm#3 executed infour (4) lines
This example would meet the requirements for the following: Three (3) different configurations
and a Change of configuration during one fm

MOVEMENTS IN ISOLATIONFEATURES – Free Skating Moves and/or Free Skating Elements
Free Skating Moves/Free Skating Elements – See Difficulty Groups of Features for Junior and Senior Free Skating
Senior Free Skating: If the team chooses to execute a second Movement in Isolation Element, for the well balanced
program, then that free skating element must be different than the free skating element used in the first Movement inIsolation.
CALLING MI- If a team is attempting M12 and MI3 and the fe/fm have errors. The level of the MI will be called according to thenumber of skaters, pairs or group lifts correctly executing the fe/fm- Once the minimum number of skaters, pairs or groups lifts has been reached (MI1 is called) then the level of thefe/fm will be reduced according to the errors madeGROUP LIFTS- A Group lift is permitted to be repeated if choosing to execute a second MI’s. The Group lifts must be different. No
other free elements are allowed to be repeated. A Group lift will be considered as being different if;- the lifted skater(s) is held in a different lifted positionOR- there are a different number of supporting skaters
OR- the supporting skaters are holding the lifted skater in a different supporting position- A change in the elevated skaters free leg position will not be considered as a different Group lift if executing aGroup lift in a second MI
Different lifted position are described as:- elevated skater is laying on her back- elevated skater is laying on her side
- elevated skater is laying on her stomach
Different supporting positions:- Two skaters support each arm and one skater supports the leg- One skater supports the shoulder, one skater supports the hips, one skater supports the leg
ADDITIONAL FEATURES – NoneNO HOLD BLOCKFEATURE – Step Sequence
Step Sequence: See Difficulty Group of Features
29

ADDITIONAL FEATURES (Simple and Difficult Variations)
SIMPLE VARIATIONS
1. One (1) Body Movement;- See rule 903 para 5 (b)- The body movement must be executed within the step sequence, either on one foot or on two feet during a stop,
turn, short field move or linking step
- The body movement may not be executed as the first or final movement of the NHB- The body movement will be counted if it occur during the entry or exit edge of the first or last turn of thestep sequence- If body movement occurs during a turn that is executed as the last part of a step sequence then that body
movement will be counted if executed correctly- If body movement occurs during linking steps that are executed as the last part of the step sequence thenthat body movement will not be counted- More than one body movement is permitted2.

3.

Creative Modification of a No Hold Block (in Free Skating only)- Any creative modification of a block formation is permitted- Skaters may pass each other, change positions and have varying steps and speed as they execute a creative
modification- Lines may pass each other- Lines may interact (change place)- Stopping is permitted during the modification- A step sequence may occur during a modification but must meet the requirements for a step sequence- Other features and additional features may be executed during a creative modification but must meet therequirements for those variations- A Change of Configuration is not permitted and if executed will be given a DED 3 for wrong shape.
- A different configuration (other than four (4) skaters in four (4) lines) can not be held /sustained
Example (permitted): Two (2) lines may appear as skaters pass each other before immediately going backinto four (4) lines- There must be 4 lines of 4 skaters during a NHB
Retrogression without stopping- See the definition for Retrogression- Retrogression must be executed without a stop or pause- May be part of the step sequence- The step sequence must remained balanced during retrogression- All skaters must retrogress at the same time
- There is no specific length of time or minimum ice coverage required for retrogression- The retrogression must be easily recognizable- Body movement may occur during retrogression- Skaters must return to the original starting axis of the NHB after retrogressing- The team must change the direction quickly and is permitted to use the horizontal axis for the retrogression.
- The team must keep their movement along the horizontal axis as short as possible.
- If the team moves the block too far along the horizontal axis for such a time that the pattern of a NHB has beenchanged, a DED 3 for wrong pattern will be called- Skaters must stay close to their own skating axis while executing retrogression without stopping- It is unacceptable to move the NHB across the entire width of the ice surface
Example: Not Permitted

Start

DIFFICULT VARIATIONS
1. Two (2) Body Movements;- See rule 903 para 5 (b)- Both body movements must be executed within the step sequence and without a full/complete stop
Example: during a turn, a free skating move or a linking step
- A team that only slows down is not considered to be a full/complete stop
30

-

2.

One of the body movements must be executed on one footExample: during a one foot turn, a one footed free skating move or a one footed linking step
The body movement may not be executed as the first or final movement of the NHB- The body movement will be counted if it occurs during the entry or exit edge of the first or last turn of thestep sequence- If body movement occurs during a turn that is executed as the last part of a step sequence then that body
movement will be counted if executed correctly- If body movement occurs during linking steps that are executed as the last part of the step sequence thenthat body movement will not be counted- More than two body movements are permitted

No Hold Block does not begin from a stop or standstill- In the case that the first element of the program is a No Hold Block or if there is a stop at the end of the previous
element, then the team must skate at least 1/4 of the length of the ice surface prior to the start of the no holdblock
- If any one skater or one line of 4 skaters stops then this difficult variation will not be counted- All of the skaters must cover 1/4 of the length of the ice surface

PAIR ELEMENTFEATURES – Pair Difficulty Group
Pair Element – See Difficulty Groups of Features /Free Skating Moves and Free Skating Elements
ADDITIONAL FEATURES - None
SPIN ELEMENTFEATURES – Spin Difficulty Group
Spin – See Difficulty Groups of Features / NONE
ADDITIONAL FEATURES - NoneWHEEL
FEATURES - None
ADDITIONAL FEATURES (Simple or Difficult Variation)
SIMPLE VARIATIONS
1. Change of Rotational Direction executed with or without a release of hold or a 180° turn / rotation without
stopping (within each spoke)- The change of rotational direction must be executed at the same time by all skaters- If executing two (2) separate wheels side by side then both wheels must change rotational direction at the sametime
- A hand hold may be maintained during a simple variation for the change of rotational direction- Stopping is not permitted
The skaters must maintain their flow during the change of rotational direction
Example: If skaters execute the change of rotational direction on the spot then it will not be counted- Turns / rotations must be executed on one foot- If these turns / rotations are not executed on one foot then the change of rotational direction will not becounted- The entry of the turn / rotation may be forwards or backwards- Skaters may take an edge / step off of the axis before beginning the 360° turn / rotation- Skaters may execute different turns / rotation at the same time during a change of rotational direction- If the turn / rotation is not executed on one foot then the change of rotational direction will not be counted- It is not necessary to maintain the same wheel configuration after a change of rotational direction if changing theconfiguration at the same time (in free skating only)- The change of rotational direction may occur between shapes (in free skating only)- A wheel configuration must be maintained both before and after the change of rotational direction for at least
180° (in free skating only)
If the wheel rotates at first 360° then changes rotational direction and configuration at the same time, the new
configuration must rotate for at least 90° afterwards- If the wheel rotates at first 360° then changes rotational direction and there is no change of configuration at thesame time, that wheel configuration must rotate for at least 90° afterwards- When executing a change of rotational direction skaters must noticeably change tracks- If the track immediately following the cd is the same track as before the cd then the cd will be considered ashaving a stop and therefore not counted

31

Correct path of one skater during a change of rotational direction: Skater leaves the first “track” and may
return to the original track following the change of rotational direction
2.

3.

Travel with crossovers (using mainly crossovers )- Travel must cover a minimum of ¼ of the length of the ice surface (or comparable distance) to be counted- Some linking steps may be executed but there are mainly crossovers- Travel must be continuous for the ¼ of the ice surface- The distance of ¼ of the ice surface during travel will be measured using the centre point of thewheel(s) before the wheel(s) begin to travel- If executing two (2) separate wheels side by side then both wheels must travel the required distance at the sametime
- Travel may occur either in a straight line or on a curve- If skaters) are not executing the same turns, linking steps, including crossovers, at the same time as the majorityof the team, in order to assist the travel, then the travel will not be counted
Example of traveling not counting; If the majority of the team executes a mohawk and even if only one (1)skater executes a forward chasse in order to assist the travel- Wheel(s) must continue to rotate as they travel- If the rotation has stopped (in order for a change of rotational direction to occur) before the required distance has
been covered, then the travel will not be counted- If the traveling has covered the required ice surface and then a change of rotational direction is executed (andthe rotation stops), then the travel will still be counted (without penalty)
Creative Modification of a basic wheel configuration (in Free Skating only)- Any creative modification of a wheel formation is permitted- Up to three (3) separate wheels are permitted- The number of skaters in a spoke must be at least three (3)Example:Creative
Modificationof a Wheel-

Skaters may pass each other, change positions and have varying steps and speed as they execute a
modification
Skaters may break into pairs or groups of three (3) etc. as long as they remain skating on a circular axis andin a wheel like formation
there must be spokes in a modification
If using multiple wheels, they may be rotating in opposite directions
Wheels may have the same or different pivot points
Stopping is permitted
Additional features may be executed during a creative modification but must meet the requirements for
those variations

DIFFICULT VARIATIONS
1. Change of Rotational Direction executed without stopping and with a 360° turn / rotation or more (notexecuted on the spot)- A difficult change of rotational direction requires a 360° turn / rotation or more--

Any turn or linking step that rotates may be used
- One 360° turn, two 180° turns or 360° rotating linking steps are permitted- Free skating moves are permitted- Small hops are permitted- A change of foot is permitted
The 360° or more may be executed with a slower rotation using longer edges or with a quicker rotation using
shorter edges
32

-

-

A 360° or more rotation must be a continuous rotation in the same direction- The 360° or more rotation may be executed on two feet
Skaters may take an edge/step off of the axis before beginning the 360° turn / rotation
The entry of the turn / rotation may be forwards or backwards
The change of rotational direction must be executed at the same time by all skaters
If executing two (2) separate wheels side by side then both wheels must change rotational direction at the sametime
The skaters must release the hold in order to correctly execute the 360° turn / rotation
The skaters must maintain their flow during the change of rotational direction
Example: If skaters execute the change of rotational direction on the spot then it will not be counted
When executing a change of rotational direction skaters must noticeably change tracks- If the track immediately following the cd is the same track as before the cd then the cd will be considered ashaving a stop and therefore not counted
See drawing above in Simple Variation
Skaters may execute different 360° turn/ rotation at the same time during a change of rotational direction
It is not necessary to maintain the same wheel configuration after a change of rotational direction if changing theconfiguration at the same time (in free skating only)
The change of rotational direction may occur between shapes (in free skating only)
A wheel configuration must be maintained both before and after the change of rotational direction for at least
180° (in free skating only)
If the wheel rotates at first 360° then changes rotational direction and configuration at the same time, the new
configuration must rotate for at least 90° afterwards
If the wheel rotates at first 360° then changes rotational direction and there is no change of configuration at thesame time, that wheel configuration must rotate for at least 90° afterwards
A loop will not be considered as a rotation of 360°

2.

Travel (All skaters using the same skating direction/ turns and linking steps at the same time; Includes turns andlinking steps)- Travel must cover a minimum of ¼ of the length of the ice surface (or comparable distance) to be counted- Travel must be continuous the ¼ of the ice surface- The distance of ¼ of the ice surface during travel will be measured using the centre point of thewheel(s) before the wheel(s) begin to travel- If executing two (2) wheels side by side then both wheels must travel the required distance at the same time
- Travel may occur either in a straight line or on a curve- If using crossovers, there must be a balance of the crossovers and turns/linking steps- Using mainly crossovers is not permitted- Only a maximum of two (2) crossovers in a row is permitted- If skater(s) are not executing the same turns, linking steps, including crossovers, at the same time as the
majority, of the team, in order to assist the travel, then the travel will not be counted.
Example of traveling not counting; If the majority of the team executes a mohawk and even if only one (1)skater executes a forward chasse in order to assist the travel- Wheel(s) must continue to rotate as they travel- If the rotation has stopped (in order for a change of rotational direction to occur) before the require
distance has been covered then the travel will not be counted- If the traveling has covered the required ice surface and then a change of rotational direction is executed(and the rotation stops), then the travel will still be counted (without penalty)

3.

Change of Configuration: Two (2) or more Different Configurations (in free skating only)- There is no specific length of time that a configuration must be held or rotate- The change of configuration must be executed without stopping- Each configuration must be recognizable- There must be at least three (3) skaters in each spoke for that wheel to be counted- Multiple wheels may be executed as one of the configurations- There may be a maximum of three (3) wheels- One of the configurations may be a creative modification of a basic wheel formation

33

Change of Rotational Direction (Simple and Difficult variations):
When executing a change of rotational direction skaters must noticeably change tracks. If the track immediately
following the cd is the same track as before the cd then the cd will be considered as having a stop and therefore notcountedCorrect path of one skater during a change of rotational direction: Skater leaves the first “track” and may return to theoriginal track following the change of rotational direction

34

Level of Elements in Synchronized Skating(Appendix D)
The Base Values for the Levels of elements is determined by combining the Difficulty Groups of Elements and the
Difficulty Groups of the Features. Each synchronized skating element/ configuration belongs to a Difficulty Groupof Elements which may contain the Additional Features that are specific for the respective element and increase
the difficulty of an Element.
Features: Group of Difficulty for the Step Sequence Feature may be added to some elements in order to increase thedifficulty level of that element
Additional Features are features, which may become part of the Difficulty Groups of some Elements and Step
Sequences and can increase their difficulties. There are two (2) Variations of Additional Features for elements which canbe used to increase the difficulty of an element.
Additional Features will be identified by the Technical Specialist and evaluated by Judges as part of the GOE
Examples of the Additional Features: body movement, change of axis, change of configuration, change of rotational
direction, pivoting, traveling, etc.

BLOCK
LEVELS

DIFFICULTYGROUPSBASE VALUES

B1
B2
B3
B4

2.5
3.0
4.0
5.2

L1
L2
L3
L4

CIRCLELEVELS

DIFFICULTYGROUPSBASE VALUES

C1
C2
C3
C4

2.5
3.0
4.0
5.2

L1
L2
L3
L4

INTERSECTIONLEVELS

L1
L2
L3

L4

L5

L6
L7

DIFFICULTYGROUPSFEATURE
POINT INTERSECTION

BASE VALUES

I1
I1
I2
I1
I2
I3
I1
I2
I3
I4
I2
I3
I4
I3
I4
I4

pi1
pi2
pi1
pi3
pi2
pi1
pi3
pi2
pi1
pi3
pi2
pi3

1.3
1.7

35

2.0

2.5

3.0

4.0
5.2

LINE
LEVELS

DIFFICULTYGROUPSBASE VALUES

L1
L2
L3
L4

2.5
3.0
4.0
5.2

L1
L2
L3
L4

MOVES IN THE FIELDLEVELS

DIFFICULTYGROUPS
fm / feFEATURES(see chart below for all
combinations of fm’s)

L1

MF1

-

1.0

L2

MF1

fmL1

1.2

L3

MF1

fmL2

1.4

MF2

fmL1

MF1

fmL3

MF2

fmL2

MF3

fmL1

MF1

fmL4

MF2

fmL3

MF3

fmL2

MF4

fmL1

MF1

fmL5

MF2

fmL4

MF3

fmL3

MF4

fmL2

MF2

fmL5

MF3

fmL4

MF4

fmL3

MF3

fmL5

MF4

fmL4

MF4

fmL5

L4

L5

L6

L7

L8
L9

36

BASE VALUES

1.6

2.0

2.5

3.0

4.0
5.2

COMBINATIONS OF fm’s
LEVELS
DIFFICULTY GROUPS fm /fe
No level called-+-+-+fmL1
fm1/fm2/fm3 + - + fm1+ fm1/fm2+ -

-

fmL2

fm1+ fm1 + fm1
fm1+ fm1+ fm2/fm3
fm1 + fm3 + fm2 + fm2/fm3 + -fmL3

fm1+ fm2 + fm2
fm1 + fm3 + fm3
fm1 + fm2 + fm3
fm2 + fm2 + fm2
fm3 + fm3 + -fmL4

fm2 + fm2 + fm3
fm2 + fm3 + fm3

fmL5

fm3 + fm3 + fm3means no call

MOVEMENTS IN ISOLATIONLEVELS

DIFFICULTY GROUPS
fm / fe
MI1
MI1
MI2
MI1
MI2
MI3

FEATURE

BASE VALUES

fm1
fe1 or fm2
fm1
fe2 or fm3
fe1 or fm2
fm1

1.2
1.6

L4

MI1
MI2
MI3

fe3
fe2 or fm3
fe1 or fm2

2.5

L5

MI2
MI3
MI3

fe3
fe2 or fm3
fe3

3.0

L1
L2
L3

L6
fm = Free Skating Movesfe = Free Skating Elements

2.0

4.0

NO HOLD BLOCKLEVELS
L1
L2
L3

DIFFICULTYGROUPS
NHB1
NHB2
NHB3

37

BASE VALUES
3.0
4.0
5.2

SPIN
LEVELS

DIFFICULTYGROUPSADDITIONALFEATURES
NONE
----

Sp1
Sp2
Sp3

L1
L2
L3

BASE VALUES

2.5
3.0
4.0

STEP SEQUENCE LEVELSFor BLOCK, CIRCLE, NHB
LEVELS

DIFFICULTYGROUPSBASE VALUES

L1

s1

1.2

L2

s2

1.6

L3

s3

2.0

L4

s4

2.5

PAIR ELEMENTLEVELS

DIFFICULTYGROUPSADDITIONALFEATURES
NONE
----

Pa1
Pa2
Pa3

L1
L2
L3

BASE VALUES

2.5
3.0
4.0

WHEEL
LEVELS

DIFFICULTYGROUPSBASE VALUES

L1

W1

2.5

L2
L3
L4

W2
W3
W4

3.0
4.0
5.2

38

Scale of Values (SOV) of the Synchronized Skating Elements(Appendix E)
BLOCK, CIRCLE

---

--

-

LEVEL 1LEVEL 2LEVEL 3
LEVEL 4

1.5
1.5
2.0
3.0

1.0
1.0
1.4
2.0

0.5
0.5
0.7
1.0

INTERSECTION

---

--

-

LEVEL 1LEVEL 2LEVEL 3
LEVEL 4LEVEL 5LEVEL 6LEVEL 7

1.0
1.0
1.0
1.0
1.5
2.0
3.0

0.6
0.6
0.6
0.6
1.0
1.4
2.0

0.3
0.3
0.3
0.3
0.5
0.7
1.0

LINE, WHEEL

---

--

-

LEVEL 1LEVEL 2LEVEL 3
LEVEL 4

1.0
1.5
2.0
3.0

0.6
1.0
1.4
2.0

0.3
0.5
0.7
1.0

NO HOLD BLOCK

---

--

-

LEVEL 1LEVEL 2LEVEL 3

1.5
2.0
3.0

1.0
1.4
2.0

0.5
0.7
1.0

MOVES IN THE FIELD

---

--

-

LEVEL 1LEVEL 2LEVEL 3
LEVEL 4LEVEL 5LEVEL 6LEVEL 7LEVEL 8LEVEL 9

0.3
0.3
0.3
0.6
1.0
1.0
1.5
2.0
3.0

0.2
0.2
0.2
0.4
0.6
0.6
1.0
1.4
2.0

0.1
0.1
0.1
0.2
0.3
0.3
0.5
0.7
1.0

MOVEMENTS IN ISOLATION

---

--

-

LEVEL 1LEVEL 2LEVEL 3
LEVEL 4LEVEL 5LEVEL 6

0.6
1.0
1.0
1.0
1.5
2.0

0.4
0.6
0.6
0.6
1.0
1.4

0.2
0.3
0.3
0.3
0.5
0.7

39

BASE
VALUE
2.5
3.0
4.0
5.2

BASE
VALUE
1.3
1.7
2.0
2.5
3.0
4.0
5.2

BASE
VALUE
2.5
3.0
4.0
5.2

BASE
VALUE
3.0
4.0
5.2

BASE
VALUE
1.0
1.2
1.4
1.6
2.0
2.5
3.0
4.0
5.2

BASE
VALUE
1.2
1.6
2.0
2.5
3.0
4.0

+

++

+++

0.5
0.5
0.7
1.0

1.0
1.0
1.4
2.0

1.5
1.5
2.0
3.0

+

++

+++

0.3
0.3
0.3
0.3
0.5
0.7
1.0

0.6
0.6
0.6
0.6
1.0
1.4
2.0

1.0
1.0
1.0
1.0
1.5
2.0
3.0

+

++

+++

0.3
0.5
0.7
1.0

0.6
1.0
1.4
2.0

1.0
1.5
2.0
3.0

+

++

+++

0.5
0.7
1.0

1.0
1.4
2.0

1.5
2.0
3.0

+

++

+++

0.1
0.1
0.1
0.2
0.3
0.3
0.5
0.7
1.0

0.2
0.2
0.2
0.4
0.6
0.6
1.0
1.4
2.0

0.3
0.3
0.3
0.6
1.0
1.0
1.5
2.0
3.0

+

++

+++

0.2
0.3
0.3
0.3
0.5
0.7

0.4
0.6
0.6
0.6
1.0
1.4

0.6
1.0
1.0
1.0
1.5
2.0

SPIN, PAIR ELEMENT

---

--

-

LEVEL 1LEVEL 2LEVEL 3

1.0
1.5
2.0

0.6
1.0
1.4

0.3
0.5
0.7

STEP SEQUENCE

---

--

-

s1
s2
s3
s4

0.3
0.6
1.0
1.0

0.2
0.4
0.6
0.6

0.1
0.2
0.3
0.3

40

BASE
VALUE
2.5
3.0
4.0

BASE
VALUE
1.2
1.6
2.0
2.5

+

++

+++

0.3
0.5
0.7

0.6
1.0
1.4

1.0
1.5
2.0

+

++

+++

0.1
0.2
0.3
0.3

0.2
0.4
0.6
0.6

0.3
0.6
1.0
1.0