Press Start to Play the Future
Press Release

September 12, 2016

Four international projects in TGS 2016

“Indie Game Area”“SENSE OF WONDER NIGHT 2016”“Three New Stars Area”“International Party + Indie Night”
Computer Entertainment Supplier’s Association
Nikkei Business Publications, Inc.
TOKYO GAME SHOW 2016 (TGS2016), organized by the Computer Entertainment Supplier’s
Association (CESA) and co-organized by Nikkei Business Publications, Inc. (Nikkei BP), announces
the outline of four international projects in TOKYO GAME SHOW 2016, held from September 15 to 18.

■ Indie Game Area [since 2013]
The Indie Game Area is an exhibition area for independent game developers across the world,
regardless of them being professionals/amateurs, corporations/individuals or their nationalities. A record
322 developers around the world applied for this area. After the selection process, 68 independent
game developers from 18 countries/regions were carefully selected as exhibitors in this area. Features
original Indie titles that provide fresh experiences.

■ SENSE OF WONDER NIGHT 2016 (SOWN 2016) [since 2008]
The aim of SOWN is to call for new game ideas that will catch people by surprise and give them a“Sense of Wonder”- a sense that something will change in their world – right at the instant of firstseeing or hearing about the concept. Entering its 9th year, SOWN2016 will feature presentations by 8
finalists from 8 countries, chosen from among the 68 developers exhibiting in the Indie Game Area.

■New Stars Area (Asia since 2012, first appearance for Latin Americaand Eastern Europe)
This area features new stars such as promising gaming ventures and developers active in regionswith a rising gaming industry. This year we will add Latin America and Eastern Europe, with 84
developers from three regions and a total of 13 countries displaying exhibitions.

■International Party [since 2007] + Indie Night
The annual International Party, which has been held mainly for overseas exhibitors, is renowned for theexhibitors at the Indie Game Area and SOWN 2016 presenters who participate. Global interactions will
be promoted in a casual atmosphere.

Tokyo Game Show Official Website: http://tgs.cesa.or.jp
1Other than above, international projects such as an e-Sports Stage (announced in the August 30th press
release), “Cosplay Collection Night @TGS” and “Tokyo Otaku Mode Live Stream Hut” for overseas
visitors are scheduled to be held.
As of September 1, the number of overseas exhibitors has reached the record high of 343. The TGS
2016 is attracting more attentions from overseas.
Please look forward to the event, as we’ll play a role of bridging international gaming communities
through these projects.
*Please refer to the next five pages for details of each project.

■“Indie Game Area” Outline [open for 4 days]
As game’s distribution forms change, indie games are stirring up a global movement. The “IndieGame Area” welcomes its 4th year and will exhibit 69 organizations from 19 countries/regions, selected
out of entries from 40 countries. In addition, the total number of exhibitors has reached a record 119
individuals and organizations when combined with the number of corporate exhibitors. Independent
game developers around the world, regardless of them being professionals/amateurs andcorporations/individuals, will exhibit their original titles.
- Venue: Hall 9- Cooperation by: International Game Developers Association Japan Chapter (IGDA Japan)- Special Sponsored by: Sony Interactive Entertainment Inc.
＊open Public Days ONLY (9/17 & 18)
Name of exhibitors

Country/Region

18Light Game StudioTaiwan2024 StudiosJapan

4D Door GamesChina

Alex Rose

United Kingdom

Bento StudioFranceBlue Volcano

Australia

Broken Window Studios

United States

Cherrymochi

Japan

Christophe Galati

FranceDave Cooper

United Kingdom

Diceroll Studios

Singapore

Digital Dreams

Netherlands

Drool

United States

EGO

Korea

Expect StudioJapan

Fishing Cactus

Belgium

Gaddy Games

FranceHanaji GamesJapan

iNK Stories

United States

INSTITUTE OF TECHNICAL EDUCATION/NATIONAL UNIVERSITY OF
2Singapore＊

SINGAPOREINVI Games

Argentina

Kitfox GamesJapan

Line Wobbler

Japan

Lithium City Dev TeamThe Philippines

Massive Monster

Australia

Mimimi Productions

Germany

Mr. Whale's Game Service

Switzerland

Muse Games

United States

Northway Games and Radial GamesCanada

IGDA JAPANJapan

Pixel Perfex

ThailandPlay 4 Change (DePaul University)

United States＊

Pon Pon GamesJapan

QuattroGear

Korea

QUIZCAT GAMESJapan＊RiG++

Poland＊Salmi Games

Germany

Sand Sailor Studio

Romania

Screen Implosion

Germany

Seemingly Pointless

United States

SIGONOJapan

Studio Canvas

Australia

Studio EvilJapan

SusheeFranceSyndicate Atomic

United States

Team Epitaph

United States

Team KwaKwa

Switzerland

team ok

United States

The Elsewhere Company

United States

The GentlebrosJapan

The House of Fables

PolandThrow the warped code out

Japantomeapp

Japan

Turtle Cream

Korea

Videogamo

Argentina

Vivid Helix

CanadaWeirdBeard

Netherlands

Yack Lab.

JapanzatoPoland3＊＊＊

Zing Games

United States

Masaya Aoyama

Japan

UnkoreJapan

AcodeBankJapan

Osaka Electro-Communication University Department of Digital Games TakamiLab.

＊JapanShindenken

Japan

Niigata University of International and Information Studies Nakata Lab.

Japan

POLARIS-X

Japan

Ryosuke Mihara

Japan

Yomune.coJapan■“SENSE OF WONDER NIGHT 2016” Outline [Friday, September 16]
Sense of Wonder Night (SOWN) casts a spotlight on game developers to discover game ideas that makeeveryone feel a sense of surprise that their world changed at the moment they saw or heard theconcept—in other words, “a sense of wonder”—and give developers an opportunity to present their workat the TOKYOGAME SHOW. All visitors on Business Days (those wearing a Business Day visitor badge)
may enter the presentation venue. The aim of SOWN is to create a new movement through knotting a tie
between game developers seeking new possibilities and industry players who watched the presentations.
Be sure to visit the event.
- Date: September 16 (Friday) 5:30 to 7:30 pm- Venue: Hall 11, e-Sports Stage* Business Day pass or PRESS pass is required for admission.
* Pre-registration is required for a PRESS pass. Please see the “For Press” section on theofficial website.
- Cooperation by: International Game Developers Association Japan (IGDA Japan)- Special sponsored by: Sony Interactive Entertainment- Co-sponsored by: Nintendo- Official website: http://expo.nikkeibp.co.jp/tgs/2016/business/en/event/sown/index.html◆Presenters at SOWN 2016

Title
Advanced Maka dai shogi

Country/Presenter
Osaka

regionElectro-Communication

Takami Lab

University,Japan
UnitedChambara

team ok

DOBOTONEVideogamo

Argentina

Fantastic Contraption

Northway Games and Radial GamesCanada

Line Wobbler

Line Wobbler

OPUS: The Day We Found EarthSIGONO
4StatesUnited
Kingdom
TaiwanTAINTEDUnWorded

INSTITUTE OF TECHNICAL EDUCATION/NATIONAL UNIVERSITY OF SINGAPORE
Bento Studio

SingaporeFrance■“New Stars Area” Outline [open for 4 days]

Entering its 5th year, the Asia New Stars Area introduces to the Japanese game industry new stars of thegame companies—such as promising game ventures and developers—from areas of Asia outside Japan.
In 2016, 52 companies from 8 countries (7 ASEAN countries and the United Arab Emirates) will exhibit inthis area. This year the Eastern Europe New Stars Area and the Latin America New Stars Area willjoin the global New Stars exhibiting in this area.
<Indonesia>
The Indonesia Game Industry will exhibit in the pavilion by the support of managing companies from AGI(Asosiasi Games Indonesia) which is the organization of Indonesian game industry. Rising gamedevelopment companies such as Anantarupa Studios and Toge Productions as well as the major gamedeveloping companies such as Agate Studio and Touchten will exhibit, too. They support businesses
that accommodate various development needs.

<Singapore>
Singapore’s game industry is expected to grow as a hub in South East Asia, and VR gamedevelopers from Singapore such as Gattai Games, Kaiju Den, and Witching Hour Studios will participate.

<Thailand>
Five companies from Thailand, which is garnering attention as a gaming market, that excel inmobile game development and VR games such as Miryn Inovation and Mad Virtual Reality will beexhibiting.
<The Philippines>
The Philippines has been receiving richly-experienced outsourcing from European/U.S. companies
for a long time. Five companies that provide service for various game development needs such as
game art, game animation and mobile game development will exhibit, including IGDA Manila(International Game Developers Association, Manila Branch) which combines the game developers of
this country.

<Vietnam>Three companies from this country will be exhibiting: Rikkeisoft, which specializes in mobile gamedevelopment and IT outsourcing; Tinhvan Outsourcing which specializes in outsourcing services;and Viet Nhat General which develops mobile game software.
<Malaysia>
This will be Malaysia’s first time exhibiting in a pavilion, led by Malaysia External Trade
Development Corporation (MATRADE). This year, in addition to Malaysia’s major 3D game5

outsourcing companies such as Lemon Sky Animation and Streamline, both at Asia’s highest level oftechnological capabilities, 18 companies that excel at animation production and mobile gamedevelopment with the support by the government agency/multi-media development bureau (MDec) will
participate.

＜Poland＞
The Polish embassy and the Game Industry Conference, the largest of its kind in Central andEastern Europe, will accompany six companies and organizations from the dynamic Poland, which
continues rapidly growing, in an attempt to enter the Japanese market.
＜Mexico＞
16 mobile game and VR game developers, led by the Trade Commission of Mexico in Japan, willbring along games from Latin America to exhibit.
＜Chile＞
In Vitro Games, which excels in PC game and mobile game development, will exhibit.

Other than above, companies other emerging countries such as Myanmar and the United Arab Emirates
will participate. Companies that excel at mobile games, digital content development, animations, andconsulting are scheduled to exhibit in this area.

■“International Party + Indie Night” Outline [Friday, September 16]
With the enhancement of international projects at the TGS 2016, the reputable annual International Party
will be upgraded this year. In addition to the exhibitors Press, the Indie Game Area exhibitors and SOWN
2016 presenters will also be invited to the “International Party + Indie Night.” Complimentary foods anddrinks will be served in a buffet style. You can enjoy casual networking in the international setting. Thepeople involved with SOWN will join start at 19:30 after the event ends. The buffet will be served at
two times, at 5:30 pm at the start, and at 7:30 pm once the SOWN participants join in. Be sure to
take part in SOWN before the buffet.
- Date: September 16 (Friday) 5:30 to 8:30 pm (tentative)- Venue: International Conference Hall 1st Floor, Lounge Area* Business Day pass or PRESS pass is required for admission.
* Pre-registration is required for a PRESS pass. Please see the “For Press” section on the official website.
- Sponsored by: Sony Interactive Entertainment Inc.
- Applicable participants: Overseas exhibitors, domestic exhibitors, Indie Game Area exhibitors,
SENSE OF WONDER NIGHT 2016 presenters, and press.
- Admission: Free6

 "Tokyo Game Show 2016"
Name:
Organizer:
Co-Organizer:

Exhibition Outline

TOKYO GAME SHOW 2016
Computer Entertainment Supplier’s Association(CESA)
Nikkei BP* Tokyo Game Show is sponsored by JLOP, METI.

Special Partner: DWANGO
Dates & Times: September 15 (Thursday) & 16 (Friday), 2016
Business Day 10:00 a.m. – 5:00 p.m.
* Entrance during Business Days is restricted to corporate
visitors and members of the press.

September 17 (Saturday) & 18 (Sunday), 2016
Public Day 10:00 a.m. – 5:00 p.m.
* Doors may open at 9:30 a.m. on Public Days dependingon the situation.

Venue:

Makuhari Messe (Mihama-Ku, Chiba City, Chiba
Prefecture)
Exhibition Halls 1 to 11 / Event Hall / International
Conference Halls
Expected Number of Visitors: 230,000 people
Admission:
Adults (Junior-high school age and older)
Same Day 1,200 yen (Advanced Purchase: 1,000yen)(Public Days)
Elementary school age and younger: Free7