Tanto Cuore Romantic Vacation

Credits:
Game design: Masayuki Kudo
Developpers: Naoki Kubouchi, Youhei Morizono,
Jun-ichi Itoh, Yosito Huruta
Art direction: Kazuna Shizukuishi
Graphic design: Jun-ichi Narusawa (Media desk N)
Translation: Simon Lundstrom

English manual

1. Game components

2. Setup and terminology

Players sit around the game table. In the middle ofthe table, all available cards are placed; this is called
the town. Each player should have enough table space
before him to play his cards. This is called the player’s
house. Each player’s house consists of the player’s personal draw deck, called the waiting room, discard pile,
called the kitchen entrance, play area (where cards areplayed) and the player’s private quarters (an area forcards that you own but that are set aside).
* First, sort out the maid chiefs ”Soﬁa” and ”Beatrice” and place them in one stack each in the middleof the table (in the town).
* Secondly, sort out the three Love cards ”1 Love”,”2 Love”, ”3 Love” and place them in one stack each in
the town.
* Thirdly, sort out the 16 Reminiscence cards,
shufﬂe the ”reminiscence 1” and ”2” separately, place
both in one single face down stack so that the reminiscence 1 are on top, then draw the top three cards andput them beside the draw stack.
* Lastly, select 10 of the 18 General Maids, randomly or by choice, and place them in ten stacks in two
rows of ﬁve each in the town, preferrably in cost order(the top right ﬁgure on each card). Any combination ofGeneral Maids is okay. The unused General Maids are
put back in the box and not used in the game.

Set-up example
Draw
deck

The town
Reminiscence
Generalmaid

Generalmaid

Generalmaid

Generalmaid

Reminiscences(face down)

Generalmaid

Generalmaid

Beatrice

Generalmaid

General
maid

Sofia

Generalmaid

GeneralmaidLove 1

Love 2

Love 3Draw
deck

Reminiscence

Player 3’s house

This game consists of this rule book and 278 cards.
* 206 Maid cards- 32 maid chiefs (green frame) of 2 kinds- 174 general maids (blue frame) of 16 kinds* 16 reminiscence cards (yellow frame) of 10 kinds* 56 love cards (pink frame) of 3 kinds

Recommended selection for the ﬁrst gameHyacinth Arrow
Riya Naragasi
Evita Catala
Caldina Alley
Margareta Torrente Cynthia Lakes
Daphne Coraille
Lydia Leon
Fea Primrose
Clorinde Si

Reminiscence

Player 1’s house

Tanto Cuore Romantic Vacation is a sequel to
Tanto Cuore and Tanto Cuore Expansion and is a deckbuilding card game for 2–4 players. It can be played
separately or used together with the Tanto Cuore, Tanto
Cuore Expansion or both.
The players take the roles of ”masters of house”, whohave moved out from their mansions to a summer vacation on a southern island. Even here, they employ a lotof cute maids, are served by them while slowly ﬁllingout their house (card deck).
When the game ends, the player who has most victory
point (VP) gaining maids and (introduced in this set)
reminiscence cards is the ”perfect master” and the winner of the game.
Go for a maid harem!
* Note: Tanto Cuore means ”Much heart” in Italian.

Player 4’s house

0. Game overview

Draw
deck

Player 2’s house
Draw
deck

Each player now takes 7 ”1 love” cards, and 3”Beatrice” cards, shufﬂes them thoroughly, andplaces them in a face down stack before him – his
waiting room. He then draws the top 5 cards and keeps
in his hand. This is the staff that stands by his side.
To draw cards from the draw deck into one’s hand iscalled to call staff – ”staff” being generally ”cards”. To
play cards from his hand onto the playing area is to beserved by that staff. Each player’s discard pile, where
the player discards cards, and also where newly boughtcards end up, is called the kitchen entrance. To discard
cards is generally called to dismiss staff. To get ridof, or ﬁre staff means to return it to the town. To send
staff into your waiting room means, to put the card on
top of your draw deck. To send staff to the back of the
waiting room means to put it at the bottom of the drawdeck.

3. The ﬂow of the game

Decide starting player in any suitable fashion.
Players take turns, with the starting player taking theﬁrst turn. Each turn consists of the following four phases (described in detail later in the rules):
1. Starting phase (aka ”The start of your turn”.Certain set-aside cards activate their effect here)
2. Serving phase (main game: playing maid cards)
3. Employ phase (play love cards, employ new staff)
4. Dismiss phase (dismiss used staff, call new)When the player has ﬁnished all four phases, turn goesto the next player in clockwise order. This continues
until the game ends, at which point Victory Points arecalculated and the winner is determined.

4. The cards

There are three types of cards in this game: Maid
cards, Love cards and Reminiscence cards.

Maid cards

There are two types of maids in this set: Maid Chiefs
and General Maids. There is also a third kind, called
Private Maids, that are not included in this set.
Maid Chiefs (green frame) mostly only generate
Victory Points and have little effect during the game.
General Maids (blue frame) are the cards that form
the game. You play these during the Serving Phase.
Playing a maid card from your hand (being served by amaid) costs one ”serving”. Each player has one serving
per turn, so basically, the player can only be served by
one maid per turn. (However, certain maids generate
more ”servings” and will thus allow the player be able tobe served by more maids).
1. Title

2. Maid name
4. Victory
points3. Employcost

9. Maidcategory
7. Servings
5. Callings

6. Love
10. Maid effect

11. Flavour text

8. Employments

Please note: ”Maids” in these rules means collectively general maids and maid chiefs and (ifyou use cards from other sets) private maids.
Love cards are not maids, however, they arepart of the staff.

1. Title – The maid’s title
2. Name – The maid’s name
3. Employ cost – The amount of Love required to
employ this maid from the town.
4. Victory Points – The number of Victory Points thismaid is worth.
5. Symbol: Callings – The number of extra staff theplayer will call (number of cards the player must draw
from his deck) when being served by this maid.
6. Symbol: Love – The amount of extra Love thismaid generates when she serves.
7. Symbol: Servings – The number of extra Servings
this maid generates.
8. Symbol: Employments – The number of extra
Employments this maid generates.
9. Maid category
10. Maid effect – A text describing the effect the maidhas.
11. Flavour text – The maid’s standard phrase.

Love cards

Love cards generate Love that is used to employ new
staff (buy new cards), and are mostly played during the
Employ Phase, but can generally be played at any time.
During a turn, the player may play as many Love
cards as he wishes to add to his amount of Love (hemight have gained some Love from the maids he played
during the Serving Phase). No Servings are needed
to play Love cards.
A ”1 Love” card will give 1 Love, a ”2 Love” cards
will give 2 Love and a ”3 Love” card will give 3 Love.
Obviously enough.
Love is not kept between turns. Any unused Love islost when the player’s turn ends.
1. Name – card name
2. Employ cost – The amount of Love requires to
employ this card from the town.
2. Employcost

1. Card nameReminiscence cards

Reminiscence cards never enter your deck, but are,when acquired, immediately put in your Private Quarters. They generate Victory Points and a one-time powerful effect, but they are not employed by normalmeans – instead they require you to dismiss a certain
combination of staff in order to acquire them.
1. Card name

2. Victory points

3. Category

4. Staff
requirement

5. Card effect

1. Card name
2. Victory Points
3. Reminiscence category – either 1 or 2.
4. Staff requirement – A list of what staff you must
dismiss in order to acquire this card.
5. Card effect – The effect you gain when you acquire
this card.

Art credits:
F.S
Inugami Kira
Ekusa Takahito
Kusaka Souji
Onineko
Kinoshita Ichi
COMTA
Kuramoto Kaya Ko~cha
Tatekawa Mako
Sato Satoru
Samba Sou
Hayase Akira
Natsuki Koko
NishidaPoyoyon RockHarada Takehito Fujii Rino
Miyasu Risa
Matoki Misa
Miyashita Miki
Yamadori Ofu
Yasuyuki
Yamda J-ta
refeiaYukiwoRuchieCover illustration: Inugami Kira

5. Phase details
5-1 Starting phase

If you have a Valencia as a chambermaid, her chambermaid bonus effect may be applied now if you wish.
Also, if you are using Private Maids and/or eventsfrom other Tanto Cuore sets, some of those effects areapplied in this phase, please refer to those rules.

5-2 Serving Phase

The main phase. It’s during this phase that the player
plays (is served by) General Maids (sometimes even
Maid Chiefs) to gain their effects.
Being served by a maid costs (unless anythingelse is stated) one (1) ”serving”, and each player
gets only one serving at the start of his Serving
Phase. This means that each player can only be servedby one maid per turn, unless he is served by a maid thatgenerates more servings. (Please note that only playing maid cards from your hand costs servings. Gaining
effects from chambermaids (see later) does not costServings).
When a player is served by a maid, he ﬁrst receives
the bonuses described by the symbols on the card – Servings, Callings, Love and Employments. Of these, Callings are used immediately; the player must call the
speciﬁed number of staff from his waiting room (drawcards from his deck) as soon as he receives Callings. If
there are any maids among the staff the player calls,
they may serve the player during this same Serving
Phase (provided the player has Servings left).
Servings, Love and Employments, though, arestacked. Servings must be used during the Serving
Phase, and Employments and Love are used during the
Employ Phase, but they do not need to be used immediately. However, no Servings, Love or Employments
carry over into the next turn – they are all lost in theplayers’ Dismiss Phase.
Any text on the maid card is resolved after theplayer has received the symbol bonuses.
Certain maids may, instead of serving the player,
become chambermaids. To chambermaid a maid means
to set her aside from the playing area, in the player’s
Private Quarters (the area beside the play area, reserved
for set-aside cards). Chambermaids will not be dismissed during the Dismiss phase, but the player
retains ownership. For details, see ”6. Chambermaids”.
Any time during the serving phase, but only once perturn, the player may acquire one of the three
face-up Reminiscence cards. This is done by dismissing staff (discarding cards) that ﬁt the description on the Reminiscence card. Please note
only staff by your side (in your hand) may be dismissed,
not maids that have already served you (been played).
Reminiscence cards are placed directly in yourPrivate Quarters and stay there until any card effectforces them away. As soon as a Reminiscence is acquired, its effects are applied and a new one is drawn toreplace it (as long as the draw deck allows.)

If nothing else is stated, the serving phase ends when
the player decides to end it. Usually, it ends when
the player has no more Servings or maids by his side.
Strictly spoken, however, the phase does not end justbecause the player runs out of Servings; any effects thatmust take place during the Serving phase may still beapplied even if the player has no Servings left. As statedearlier, no Servings are carried over to the next turn.

5-3 Employ Phase

After the player has been served by his maid(s), hemay employ staff from the town, i.e buy a card fromthe town. A player can only employ 1 staff member per turn, unless maid effects have increased thisnumber.
To employ a card, the player must have the necessary amount of Love to give to the new staff
member. The player may, in the Employ Phase, play
any amount of Love cards from his hand to add to any
Love he might have gained from being served by maids
during the Serving. It does not cost any Servings to play
Love cards.
Employing one staff member also costs
1 Employment. Each player gets only 1 Employment
at the start of each of his Employ Phases, which means
he may employ at least 1 staff member per turn. However, if the player has gained more Employments frommaid effects, he may employ as much staff as his number of Employments allow, but he must have enoughLove to give to all of the employed staff.
Newly employed General maids and Love
cards go to your kitchen entrance. Please note that
newly employed staff doesn’t go into your waiting room
(draw deck) or to your side (hand), nor into any otherplayer’s kitchen entrance, unless speciﬁcally stated.
Also note that Reminiscence cards cannot begained this way. They are gained during the Serving
phase, and not by giving Love, but by dismissing staff.
The Employment Phase ends when the player runsout of Employments or Love, or, strictly spoken, when
he decides to end it.

5-4 Dismiss Phase

The ﬁnal part of a player’s turn. All staff that served the player, and all staff still by his side, aredismissed (all played cards and cards left in hand are
put in the player’s discard pile). However, the staff in
the player’s Private Quarters (Private Maids, Chambermaids, Reminiscence cards etc) stay where they are,they are not dismissed.
Next, the player calls ﬁve staff members fromthe waiting room (draws ﬁve cards from his deck). If
the waiting room runs out of staff (no cards in the drawpile), the player calls as many as he can, then all staff in
the kitchen entrance rush in total disorder to the waiting room (shufﬂe the discard pile and form a new drawdeck) and then the player calls those missing.
As mentioned earlier, all excess Love, Servingsand Employments are lost at this point. They do
not carry over to the next turn.

6. Details: Chambermaids

Certain maids have the title Chambermaid or Chambermaid chief. These may become Chambermaids,
which means they can be set aside of the playing
area, in the player’s Private Quarters, instead ofserving the player. None of their bonuses or effects
will happen and they and will not be dismissed in the
Dismiss phase. They will stay in the player’s private
quarters until the end of the game or some effect forcesthem away. The player retains ownership and any Victory Points are still valid.
To chambermaid a maid usually costs 1 Serving, butchambermaiding a maid chief can cost 2 Servings – it’s
noted on the card.
Some Chambermaids have a so-called Chambermaid
Bonus. The Chambermaid bonus is not applicable
unless the maid is a chambermaid, and can thus not be
activated if you are served by her normally or, in thecase of end-game Victory Point bonuses, she is in yourwaiting room when the game ends. However, gaining
this chambermaid effect doesn’t cost any servings.

7. Details: Private Maids

Private Maids are not included in this set, but arepart of the Tanto Cuore base set and Tanto Cuore
Expansion. They can be seen as instant chambermaids.
Once employed, a private maid goes straight to yourprivate quarters and will generate her effect once (andonly once) each turn. Some private maids are sent
to other players’ private quarters instead and might
generate bad effects.
For details, please refer to the respective rule booksof the sets that contain Private Maids.

8. Details: Reminiscence cards

Reminiscence cards are, strictly spoken, Victory Point
cards that do not enter your deck. Instead, when acquired, they are put in your Private Quarters and will sit
there for the remainder of the game unless some card
effect forces them away.
Reminiscence cards are acquired during theServing phase, by dismissing staff that meets therequirements on the Reminiscence card.
As soon as a Reminiscence card is acquired, its effects
are applied and a new reminiscence card is drawn toreplace it (if possible). There should always be three
face-up Reminiscence cards.
A player may only acquire one of the three face-up
Reminiscence cards, and only one Reminiscencecard per turn.
Generally about the reshufﬂing the deck:
The staff doesn’t reorganize just because the Waiting
Room is empty. They don’t notice anything until themaster Calls and no one is there. When that happens,
they run so chaotically to the Waiting Room thatthey’re all mixed up and the ones who happen to end
up closest to the door go to their master’s side.
Technically spoken, this means that you don’t reshufﬂe your discard pile until you must draw a cardand your draw deck is empty.

9. Example of play

Raoul, Baron and Claris are playing the game. It’s
Raoul’s turn.
Raoul has Clorinde, Beatrice, Evita, Hyacinthand ”3 Love” by his side.
Raoul has no Valencia as chambermaid, so nothing
happens during the Starting Phase.
Serving phase: Raoul gets one Serving, and uses it
to be served by Clorinde. Her bonus is 1 Calling and
2 servings. Raoul immediately calls 1 staff member(draws one card) and it turns out to be Soﬁa. Raoul is
happy. Of course, Soﬁa is of no use during play, but
Raoul likes Soﬁa even more than he likes Lilac (fromExpansion) so he gets all happy anyway.
Among the face-up Reminiscence cards, there is the
Scary Night, so Raoul dismisses Evita and Hyacinth
from his hand to acquire that card and he places it in
his Private Quarters. (What happens is that Raoul,
Evita and Hyacinth had this scary night together, which
is like awesome and might make Raoul be crowned as
the King of Maids.)
As an effect of Raoul’s Scary Night, Baron and Claris
has to dismiss staff so they only have 3 staff members
left by their sides. Take that!
Raoul has 2 servings left and he uses both to chambermaid Beatrice.
Now he doesn’t have any Servings left, so he ends
the Serving phase and goes to the Employ phase.
Raoul gets 1 Employment, and plays a ”3 Love”
card. He may employ 1 staff member and he employs
one Margareta, and sends her to his kitchen entrance. That took the only employment he had, so
being unable to employ more staff, he ends the phase.
Time for the Dismiss phase. Raoul dismisses Clorinde and the ”3 Love” that served him. He also dismisses
Soﬁa from his side, though he’d really like her to stay,useless as she might be.
However, the Beatrice that he chambermaided, andthe Scary Night that he acquired are in his Private
Quarters and are thus not dismissed.
He then calls ﬁve new staff members (draws ﬁve
cards). His turn is ﬁnished, and it’s Baron’s turn.

10. Game end and victory

When two maid piles in the town has run out,
the game ends when the current player has
ﬁnished his turn.
Please note that Reminiscence cards and Love cards
are not maid cards. However, the game also ends
immediately if a player acquires the ”CampFire” Reminiscence card.
Each player counts his number of Victory Points on
all his cards. Victory points are marked in the top
right of each card. Some cards have a ’?’ mark there– their victory points only count if the requirement ismet. Also, even cards that have a ﬁxed VP number may
have bonuses or penalties – don’t forget to check theend game bonuses.
* For easiness sake, all staff still standing by theirmaster’s side, and in the Kitchen Entrances, go to theirrespective Waiting Rooms to match up (put all cards inhand and in the discard pile into the draw deck).

* If you’re playing with the Event cards from theTanto Cuore base set, then remove all your Private/
Chambermaids that are are ill.
* Then count all Victory Points from the maids andreminiscence cards in your Private Quarters, not forgetting any Chambermaid end game bonuses.
* Then add to that all Victory Points from the maids inyour Waiting Room. Don’t forget any ﬁnal bonuses that
apply to both your Private Quarters and your WaitingRoom.
* Finally, if you’re playing with the Event cards fromthe Tanto Cuore base set, subtract any penalties you getfrom Bad Habits.
The player with the most Victory Points is the winner.
In the case of a tie, the tied player with the most nonVP generating maids win. If it’s still a tie, then it’s a tie.
The winner is crowned the King of maids.

11. Rule notes

How much staff are left in each waiting room, howmany maids left in each pile in the town, and any faceup cards in player’s private quarters (chambermaids
et al) are always open information to all. However, theplayers’ kitchen entrances are not. Only the top cardshould be visible, and players are not allowed to walk
into any one’s kitchen. For holiness’ sake, a master ofhouse doesn’t walk into the kitchen!
For a speedier game when playing 2 players, remove
3 cards from each stack of General Maids and Maidchiefs, and also remove all duplicates from the Reminiscence cards, leaving you with only 10 Reminiscencecards.
Combining Vacation with the base Tanto Cuore
set and/or Tanto Cuore Expansion:* Use all the set-special cards from the sets your using:
Event cards from the base set, Building cards from Expansion and Reminiscence cards from Vacation.
* Use the set of 2 maid chiefs from one of the sets
you’re using: Colette/Marianne from the base set,
Aline/Claudine from Expansion or Beatrice/Soﬁa from
Vacation. (If you use Claudine instead of Soﬁa, Raoul isgoing to… well, you don’t want to know.)* Use one set of Love cards from any set (unless you’re
playing 5 or more players).
* Use all Private Maids from the sets your using, shuffled into one pile.
* Select 10 General Maids, randomly or intentionally, in
any combination, from one or several of the sets you’reusing.
* Game end condition doesn’t change.
For playing 5 or more players, you need to use two
sets of Love cards, from any Tanto Cuore sets. Also,
game end condition changes to when three (not two)
maid piles are exhausted.
FAQs and others can be found at the Arclight website
http://www.arclight.co.jp/tc/