Tech and the Futureand All That Stuff
Prof. Mike Eisenberg© Eisenberg 2010

Agenda1. Setting the Scene
2. Students – Audience – Customers
3. Technology – Infrastructure – Environment
4. Implications
5. Questions & Discussion© Eisenberg 2010

Setting the Scene© Eisenberg 2010

Setting the Scene• Technology – is not the answer.
• Change.

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Brief Exercise
 Consider - all the technologies (systems,software, devices) that you currently use
on a regular basis (professionally andpersonally)© Eisenberg 2010

Brief Exercise
 Which would you give up first ?
 Why?

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Brief Exercise
 Which would you give up last ?
 Why?

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Brief Exercise
DIGITALIMMIGRANTSDIGITAL
NATIVES

 ____________

 ____________

 ____________

 ____________

 ____________

 ____________© Eisenberg 2010

Brief Exercise
DIGITALIMMIGRANTSDIGITAL
NATIVES

 ____________

 Cell Phone

 ____________

 TXT______

 ____________

 Facebook_© Eisenberg 2010

Change
Calvin thrives on making otherpeople change!

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Has education changed?

• Not much
• Not really© Eisenberg 2010

Has the world changed?

• Much!
• Really!

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And looking ahead?

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In less than 30 years…
• 1981 – the personal computer• 1985 – the Internet• 1995 – the Web• 1999 – Google• 1999 – Wireless• 2001 – iPod
• 2005 – YouTube• 2006 – Twitter• 2010 – iPad
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Students – Audience – Customers© Eisenberg 2010

Changing Students
Digital natives vs. Digital immigrants• Experiences• Expectations• Pace© Eisenberg 2010

Experiences

Wifi

playlists

Computer

Xbox, Wii, Playstation

mobile100s of channels© Eisenberg 2010

Expectations

On demand

Now!
Anywhere

24/7
Practical© Eisenberg 2010

Speed of light

Pace

Multiprocessing
Last minute© Eisenberg 2010

A Vision of Students Today• Michael Wesch, Kansas StateUniversity• Cultural Anthropologist• www.youtube.com/user/mwesch#p/u/7/dGCJ46vyR9o© Eisenberg 2010

What is it like to be a student in the Digital Age?

© Eisenberg 2010

Photo credit: Gavin Sisk

Project Information
LiteracyMeetChristopher

Curious and engaged—in the beginning.

Looking for that “perfect source.”

Need a summary more than anythingelse.

Need something to get me started.

I can do this on my own—self-taught.

“Want it just in time, find it just in the right place.”© Eisenberg 2010

Christopher’s
Expectations

It exists somewhere, just have to findit.

On first page of results? Awesome.

Up-to-date and current, absolutelyessential.

Findable, free, and full text =“good stuff”

Wikipedia = just fine.

“Leveraging my functional anxiety.”- Harvard Student, 2008 Discussion Sessions

Wikipedia• Wikipedia - www.youtube.com/user/ProjInfoLit#p/u/2/9nOe26xY1zM© Eisenberg 2010

Findings that keep
us talking at PIL#1 source = Google 96%Student strategy = efficiency
vs. a librarian strategy basedon thoroughness.

Pedagogical goals of deeplearning appear at risk students’ research is highly
contextual with the goal ofpassing classes.

Procrastination ~80%

Time
• Procrastination –• http://www.youtube.com/user/ProjInfoLit#p/u/3/OBMVUqnPank© Eisenberg 2010

Survey of Valued Skills
65.5
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ForLang1• Problem Solving• Information Use• Speaking• Independent Work• Technology• Group Work• Writing• ReadingFreshmen

Transfers

Seniors

1-Yr Grads

5-Yr Grads

www.washington.edu/oea/10-Yr Grads© Eisenberg 2010

Students – Audience – CustomersSummary• Wide range: from immigrants to natives• Overloaded• Goals-oriented• Use Google and Wikipedia• Value problem-solving, critical thinking© Eisenberg 2010

Technology – Infrastructure – Environment© Eisenberg 2010

Computers today are one
million times more powerfulthan those 20 years ago.

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In 20 years computers will be
one million times more
powerful than today!

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UW Learning Systems• Catalyst• Blackboard• Adobe Connect• Moodle• DocuTek Eres

• Facebook• Wordpress• PB Wiki• Second Life
• And more…

© Eisenberg 2010

UW Learning Systems• Catalyst• Blackboard• Adobe Connect• Moodle• DocuTek Eres

• Facebook• Wordpress• PB Wiki• Second Life
• And more…

© Eisenberg 2010

Example
On Campus ClassINFO 200
Intellectual Foundations ofInformatics
https://courses.washington.edu/info200e/

Mike Eisenberg© Eisenberg 2010

Example
Online ClassIMT 525
Information Management & Technology inSports
https://courses.washington.edu/isports

Mike Eisenberg© Eisenberg 2010

© Eisenberg 2010

Cutting Edge andEmerging
Technologies© Eisenberg 2010

WeschWeb 2.0 ... The Machine isUs/ing Us
http://www.youtube.com/watch?v=N
LlGopyXT_g© Eisenberg 2010

Personal Publishing© Eisenberg 2010

Personal Publishing• Blogs• Flickr• YouTube• Ustream.tv – live video streaming• Twitter – live, short blogging

http://econsultancy.com/blog/5324-20+-mind-blowing-social-mediastatistics-revisited© Eisenberg 2010http://econsultancy.com/blog/4327-20-+-mind-blowingsocial-media-statistics© Eisenberg 2010

Immersive Virtual Worlds© Eisenberg 2010

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In Q4, Residents spent more than$100 million USD on virtual goods
and services in Second Life.

http://blog.secondlife.com/category/economy/ 2/20/2009© Eisenberg 2010

Natalwww.youtube.com/xboxprojectnatal#p/u/0/nhQtbdmno7I
www.youtube.com/xboxprojectnatal#p/u/1/-_UzcnTYqc4© Eisenberg 2010

Social Networks© Eisenberg 2010

© Eisenberg 2010http://www.facebook.com/press/info.php?statistics© Eisenberg 2010http://www.facebook.com/press/info.php?statistics

http://econsultancy.com/blog/4327-20-+-mindblowing-social-media-statistics© Eisenberg 2010Collaborative Spaces© Eisenberg 2010Collaborative Spaces• Googledocs• Wiki• Ning• Wallwisher• MS Live• SharePoint© Eisenberg 2010

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Personal Mobile DigitalDevices© Eisenberg 2010

And beyond…

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Intelligent Surfaces/Walls/Windows• MS Surface• iPadImplications© Eisenberg 2010

Implications - Publishing• Students are producers not just users
of information and knowledge.
• Key skills - beyond writing topresenting in all forms.
• New challenges in terms of credibility,authority, trust, intellectual property.

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Implications – Virtual Worlds• Immersive interaction• Sense of “place”• Well beyond webinar, video-, audioconferencing• No mouse or keyboard!

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Implications - Social Networks• This is where they are.
• For younger students, much more
important than e-mail.
• Community.
• Information.
• Communication.

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Implications – Mobile Devices• Any place.
• Always connected.
• Cyborgs?

© Eisenberg 2010and more generally…

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one million times more
powerful than today!

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Life in the 21st Century• Anyone• Anyone• Anywhere• Anywhere• Anytime• Anytime• Any Form

• Any Form

A Parallel Information Universe© Eisenberg 2010

Implications• From factory to individual• Physical and virtual• On demand• At point of sale/use• Flexible – customized - individualized• Long tail products and services• From teaching to learning– Content– Methods– Resources– Assessments© Eisenberg 2010

Implications - Institutionally• Open marketplace• Global competition• Courses – programs – degrees• Accreditation?
• Reputation/review systems• Brand matters!

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BrandTo Stay on Top• Focus on customers – users in context• Collaborate• Be willing to change• Be able to change• Embrace the entrepreneurial spirit• Keep looking ahead• View problems are opportunities© Eisenberg 2010

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QuestionsDiscussion
Comments© Eisenberg 2010