See important healthand safety warnings in thesystem Settings menu.
GETTING STARTEDPlayStation® 4 system
Starting a game: Before use, carefully read the instructions supplied with the

PlayStation®4 computer entertainment system. The documentation contains information
on setting up and using your system as well as important safety information.
Press the power button on the PlayStation®4 system to turn the system on. The power
indicator blinks blue, and then turns white. Insert the NBA 2K19 disc with the label facing
up into the disc slot. The game appears in the content area of the home screen. Select thesoftware title in the PlayPtation®4 system home screen, and then press the S button. Referto this manual for information on using the software.

Quitting a game: Press and hold the p button, and then select [Close Application] on
the screen that is displayed.

Returning to the home screen from a game: To return to the home screen

without quitting a game, press the p button. To resume playing the game, select it fromthe content area.

Removing a disc: Press the eject button after quitting the game.
Trophies: Earn, compare and share trophies by making specific in-game accomplishments.
Trophies access requires a Sony Entertainment Network account.

Photosensitivity/Epilepsy/Seizures
A very small percentage of individuals may experience epileptic seizures or blackouts when exposedto certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a televisionscreen or when playing video games may trigger epileptic seizures or blackouts in these individuals.
These conditions may trigger previously undetected epileptic symptoms or seizures in persons
who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic
condition or has had seizures of any kind, consult your doctor before playing.
IMMEDIATELY DISCONTINUE use and consult your doctor before resuming gameplay if you or yourchild experience any of the following health problems or symptoms:• dizziness,• altered vision,• eye or muscle twitches,• loss of awareness,• disorientation,• seizures, or• any involuntary movement or convulsion.
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR DOCTOR.
Use and handling of video games to reduce the likelihood of a seizure• Use in a well-lit area and keep as far away as possible from the television screen.
• Avoid large screen televisions. Use the smallest television screen available.
• Avoid prolonged use of the playstation®4 system. Take a 15-minute break during each hour of play.
• Avoid playing when you are tired or need sleep.
3D images
Some people may experience discomfort, (such as eye strain, eye fatigue, or nausea) while watching
3D video images or playing stereoscopic 3D games on 3D televisions. If you experience suchdiscomfort you should immediately discontinue use of your television until the discomfort subsides.
SIE recommends that all viewers take regular breaks while watching 3D video or playing stereoscopic
3D games. The length and frequency of necessary breaks may vary from person to person. Pleasetake breaks that are long enough to allow any feelings of discomfort to subside. If symptoms persist,consult your doctor. The vision of young children (especially those under six years old) is still underdevelopment. SIE recommends that you consult with a doctor (such as a pediatrician or eye doctor)
before allowing a young child to watch 3D video images or play stereoscopic 3D games. Adults
should supervise young children to ensure they follow the recommendations listed above. Whenusing any 3D enabled device with your PlayStation®4 system you should read the instruction manual
for that device and check playstation.Com/helpme for updated information.

Notes on safety when using the DUALSHOCK®4 wireless controller• Stop using the system immediately if you begin to feel tired or if you experience discomfort orpain in your hands or arms while operating the DUALSHOCK®4 wireless controller. If the condition
persists, consult a doctor.
• The vibration function of the DUALSHOCK®4 wireless controller can aggravate injuries. Do not use
the vibration function if you have any ailment or injury to the bones, joints or muscles of yourhands or arms. If you have an ailment or an injury, do not play software titles that contain thevibration function using the DUALSHOCK®4 wireless controller unless you have set the vibration
function to [Off].
• Avoid prolonged use of the DUALSHOCK®4 wireless controller. Take a break at about 30-minuteintervals.
• Note that some software titles set the vibration function to [On] by default. To disable thevibration function, press the PS button of the controller, and then select [Settings] > [Devices] >[Controllers] and remove the checkmark from [Enable Vibration].
• If you experience any of the following health problems, discontinue use of the system
immediately. If symptoms persist, consult with your doctor.
- Dizziness, nausea, fatigue or symptoms similar to motion sickness
- Discomfort or pain in a part of the body, such as eyes, ears, hands or arms
Motion Controller Safety Notice
When using the motion controller, avoid holding the controller closer than 8 inches from the faceor eyes.
When using the motion controller, be aware of the following points.
• If the motion controller hits a person or an object, it may cause accidental injury or damage.
• Always wear the strap.
• Hold controller firmly to prevent slipping.
• Tighten strap with strap lock.
• Allow enough space for safe use.
• Hold other controller firmly.

TABLE OF CONTENTS
6 CONTROLLER LAYOUT
7 PRODUCT SUPPORT
7 CONTROLS
7
7
8
8BASIC OFFENSEBASIC DEFENSEADVANCED OFFENSEADVANCED DEFENSE

9 PRO STICK™
9
10
11
11
12

PRO STICK™: SHOOTINGPRO STICK™: DRIBBLING
POST SHOTSPOST MOVESDEFENSIVE CONTROLS

13 NBA 2K19 GAME CREDITS
22	LIMITED SOFTWARE WARRANTY
AND LICENSE AGREEMENT5dblinksthele inDefault
controls:
Default
controls:

Move Playera Move Player
Sprintb Sprint
Icon Pass or Icon Swapc IconPass orIcon Swap
Post-Upor Intense
D / Defensive Assist
Lob Pass/ Alley-Oop
Block / DReboundd Post-Up/ HardStop ororIntense
Dribble Moves
Shooting / /Passing
Steal / Hands
Up / Rebounde Overhead
Pass //Alley-Oop
Lead toorBasket
or Block
N/A
f Dribble Moves / Shooting / Passing or Hands Up / Contest
Bounce / Flashy Pass or Take Charge
g N/APass / Touch Pass or Player Swap (closest to ball)h Bounce/ Flashy
Pass or Take
ChargeCall Play/ Pick Controls
or Double
Team
Call/ Timeout
or Intentional
Foul (closest to ball)i PassSkip Passor Player Swap
j CallPause
Play / Pick Controls or Double Team

n the

area.

6

left stickleft stick

R button

R button

E button

WE
buttonbutton
KW
buttonbutton
right kstickbutton
N buttonright stick
H buttonNbuttonJ buttonh button
Q button

Click touchpad
j button
OPTIONSQ
buttonbuttonk Call Timeout or Intentional Foul

touch pad buttonl PauseOPTIONS button

Product Support:
http://support.2k.com
Please note that NBA 2K19 online features are scheduled to be available until
December 31, 2020 though we reserve the right to modify or discontinue online features
without notice. Visit www.nba2k.com/status for more information.

CONTROLSDUALSHOCK®4 WIRELESS CONTROLLER
Basic Offense

Control

Basic Defense

Move Player

Left Stick

Move Player

PRO STICK™: Dribble Moves /Shooting / Passing

Right Stick

Hands Up

Post-Up / Protect / Hard StopW

Intense-D

SprintR

SprintCall Play / Pick Controls

Q

Defensive Adjustments/Double
Team

Icon PassE

Icon Swap

Pass (tap) / Skip Pass (press and hold)

S

Player Swap (closest to ball)A

Take Charge

F

Steal (press)
Intentional Foul (hold)Bounce Pass (tap),
Flashy Pass (double tap),
Handoff/Pitch Pass (press and hold)Shoot (press)
Pump Fake / Hop (tap)Spin Gather (double tap)
Overhead Pass (tap), Alley-Oop (doubletap), Lead to Basket (press and hold)D

Block / ReboundGameplay HUD

CGameplay HUD

Offensive Game PlanX

Defensive Game Plan

OTFC Offense Strategy

Z

OTFC Defensive Sets

OTFC SubstitutionsV

OTFC Substitutions

7

ADVANCED OFFENSE
Action

Input

Pick Control

Press and hold Q. Use E to choose Roll vs. Fade and left
stick to choose pick side

Bounce Pass

Tap A

Overhead Pass

Tap D

Flashy Pass

Double-tap A

Alley-Oop

Double-tap D

Handoff / Pitch Pass
Lead to Basket Pass

Press and hold A to make the selected receiver cut to the ballhandler, release A to pass the ballPress and hold D to force the selected teammate to make abasket cut, wait for him to get in range or release D to force
the pass early

Fake Pass

D+A

Jump Pass

F+S

Give & Go

Press and hold S to retain control of passer,
release S to pass the ball back to him

Putback Dunk/Layup
Finish Alley-Oop(when controlling receiver)

Hold FPRO STICK™ Pass

E + Right StickCall Timeout

Touchpad button

ADVANCED DEFENSE

8Action

Input

Move

Left Stick

Fast Shuffle

R + W + Left Stick

Steal

Tap F

Block

D

ReboundD (ball in air)

Chuck / GrabATake Charge

Hold A

Flop

Double-tap A

Ball Denial

Hold W when near opponent

Intense Defense

Hold W

Crowd Dribbler

Hold W and move Left Stick toward the dribbler

Contest

Quickly move and release Right Stick

Hands Up

Hold Right Stick

Deny Hands Out

Hold Right Stick (while playing offball defense)

Double Team

Press and hold Q

Icon Double TeamTap Q then press and hold desired double
teamer’s player icon

PRO STICK™

The PRO STICK™ gives you more control over your offensive arsenal than ever before.

PRO STICK™: SHOOTING
ActionInput

Jump Shot

Move and hold Right Stick (toward hoop for bank shot)

Pump Fake

Start a jump shot, then quickly release Right Stick

Runner / Floater(driving mid-range)

Hold Right Stick down

Hop Gather

Tap F while standing or driving (Left Stick determines direction of hop)

Spin Gather

R + Double tap F while standing or driving

Normal Layup(driving to hoop)
Euro Step Layup(driving to hoop)
Cradle Layup(driving to hoop)
Reverse Layup(driving along baseline)
2-Hand Dunks(driving to hoop)

Hold Right Stick left, right, or up while driving (Right Stick direction
determines finish hand)
Double tap F while holding Left Stick toward off hand
Double tap F while holding Left Stick toward ball hand
Hold Right Stick in the direction of the hand closest to the baseline
R + Hold Right Stick up

9Action

Input

Dominant/Off-Hand
Dunk (driving to hoop)
Flashy Dunks(driving to hoop)
Step ThroughR + Hold Right Stick left or right to dunk with that hand
R + Hold Right Stick away from hoop
Pump fake, then hold Right Stick again before pump fake ends

PRO STICK™: DRIBBLING
ActionInput

Context

Triple Threat Jab / Stepover

Tap Right Stick Left/Right/Up

Triple Threat

Triple Threat Pump Fake

Tap Right Stick down

Triple Threat

Triple Threat Hesitation

R + Tap Right Stick left/rightTriple Threat

Triple Threat Size-up

R + Tap Right Stick up

Triple Threat

Triple Threat Spinout

Rotate Right Stick then quickly
return to neutral

Triple Threat

Triple Threat Stepback

R + Tap Right Stick down

Triple Threat

Signature Size-up Combo

Tap Right Stick toward up

Dribbling

Hesitation (quick)

Tap Right Stick right (when dribbling withright hand)
R + Tap Right Stick right (whendribbling with right hand)
R + Move Right Stick up then quickly
releaseTap Right Stick left (when dribbling withright hand)
R + Tap Right Stick left (whendribbling with right hand)
Perform a Crossover, Between Legs
Cross, or Behind Back move then quickly
chain into a Hesitation before the ballswitches hands.

Dribbling

Tap Right Stick down

Dribbling

Hesitation (escape)In and Out
Crossover (front)
Crossover (between legs)
Cross to Hesitation EscapeBehind Back
Spin
Half-Spin
Stepback

10

Rotate Right Stick from ball hand aroundplayer’s back, then quickly return toneutralRotate Right Stick clockwise then quickly
release (when dribbling with right hand)
R + Tap Right Stick down

Dribbling
Dribbling
Dribbling
Dribbling
Dribbling

Dribbling
Dribbling
Dribbling

POST SHOTS (PRESS W BUTTON TO POST UP)
Action

Input

Post Hook (close range)

Hold Right Stick up (with Left Stick neutral)

Shimmy Hook (Close Range)

R + Hold Right Stick up (with left Stick neutral)

Post Fade(beyond close range)

Hold Right Stick down left or right

Post Layup

Hold Right Stick up (while Left Stick is toward the hoop)

Shimmy Fade (beyond close
range)

R + Hold Right Stick down left or right(with Left Stick neutral)

Pump Fake

Start a shot listed above then move Right Stick to neutral

Up & Under / Step ThroughPump fake, then Right Stick again before pump fake ends

Change Facing

Tap Right Stick up

POST MOVES (PRESS W BUTTON TO POST UP)
Action

Input

Quick Spin / Hook Drive

Rotate Right Stick

Change Facing

Tap Right Stick up

Fakes

Tap Right Stick Left/Right/Dow

Post Hop

Hold Left Stick to the left or right away from hoop, then tap F

Post Stepback

Hold Left Stick away from hoop, then tap F

Dropstep

Hold Left Stick to the left or right toward hoop, then tap F

11

DEFENSIVE CONTROLS
ActionInput

Context

Move

Left Stick

Any

Fast Shuffle

R + W + Left Stick

Any

Steal

Tap F

Any

Block

D

Any

ReboundD (ball in air)

Any

Chuck/Grab

Tap A

Any

Take Charge

Hold A

Any

Flop

Double-tap A

Onball Defense

Intense Defense

Hold W

Onball Defense

Crowd Dribbler

Hold W and move Left
Stick toward the dribbler

Onball Defense

ContestTap Right Stick

Onball Defense

Hands Up

Hold Right Stick

Onball Defense

Deny Ball

Hold Right Stick

Offball Defense

Double TeamQ

Any

Pull Chair

Tap Left Stick away fromplayer backing down

Post Defense

12NBA 2K19 GAME CREDITSVISUAL CONCEPTS
ENTERTAINMENT,
INC.
LEAD ENGINEER
Andrew Marrinson
ART DIRECTOR
Joel Friesch

ENGINEERINGAI ENGINEERS
Matt Hamre
Shawn Lee
Gordon Read
Eddie Park
Andrew Brown
Ben Hester
Karthik Krishnamurthy
ENGINEERS
Tim Meekins
Johnnie Yang
Mark Horsley
Chris Larson
Nick JonesMark Roberts
Nate Bamberger
Evan Harsha
Tim Schroeder
Steven FullerDavid Copelovici
Matthias Wloka
Harlan YoungPaul Hale
Brad Jones
Barry LaVergne
Kijin Keum
Qiong Wang
Anthony Lundquist
Ian Citti
Jeff Brizzolara
Scott Kohn
Katherine Hayton
Wen Chi Gu
David Yu
Eleftherios “Leftos” Aslanoglou
Bihua “Bella” Qiu
Yu Gu
Arvind Gopalakrishnan
Kefei Lei
Ivan Gusev
Heem Patel
Doug Marien
Jingjing Wang
Kiran George
Kai-Chaun Hsiao
Mark Chatfield
Anish Ramaswamy
Igor Pevac
Goksu Ugur
Zongye Yang
Li LinDaniel FinchJohn Friar
Tianyi Yang

Jacob Longazo
JD MinwongAlex Cordova
Dominic Nicholson
Kevin Dec
Evan LiJohn Conover
Apurva Kumar
Pujan Dave
Chi-Hao Kuo
Kemi Peng
Joe Nathan
John Walker
Ashwath Ramadas
Dhruva Seelin
Gabor Valasek
Anneliese Fang
Craig Stewart
Gabor Hodosy
Tianli Bi
Viktor Vad
Shubham Rastogi
Zeleng Zhuang
Ayush Mahotra
Marcus Pierce
Luan Haoqing
Emre Findik
Peilin Li
Asaf Geva
ENGINEER INTERNSXin HuAlex Longazo

TECH GROUPDIRECTOR OF TECHNOLOGYTim Walter
LEAD LIBRARY ENGINEER
Ivar Olsen
LIBRARY ENGINEERS
Boris Kazanskii
Zhe Peng
Brian Ramagli
MAYA TOOLS SOFTWARE ENGINEER
Andras Jambori
TOOLS ENGINEER
Prajwal Manjunath
BUILD TOOLS ENGINEER
Nick Contini

PRODUCTIONEXECUTIVE PRODUCER
Jeff Thomas
SENIOR PRODUCERS
Asif Chaudhri
Erick BoenischFelicia Steenhouse
Ben Bishop
Zach Timmerman
Rob Jones

GAMEPLAY DIRECTOR
Mike Wang
PRODUCTION & DESIGN
Jerson Sapida
Dion Peete
Jay Iwahashi
Jason SouzaDan Indra
Joe Levesque
Abe Navarro
Jon Corl
Eric Dillard
Nino Samuel
Dan Bickley
Jesse Bean
Dave Zdyrko
Matt Underwood
Robert Nelson
Kurtis Hon
Michael Stauffer
Scott O’Gallagher
Charles Williams
Himanshu Vartak
Brett Hawkins
Ben Horne
Himanshu Vartak
Brett Hawkins
Shane CoffinPeter Cornforth
Grant Wilson
Jesse Hamburger
Pierre Luc-Grenon
Jeff Schrader
Tamir Nadav

ART TEAM
CHARACTER LEAD
Ann Sidenblad
CHARACTER ARTIST
Evan Ahlheim
Tim Auer
Chris Darroca
Andy Foster
Winnie Hsieh
Yuki Yamamura
ADDITIONAL CHARACTER ART
Robert Barnes
3D SCANNING TECHNICIAN
Lourde Canavati
TECHNICAL ART LEAD
Stewart GraffTECHNICAL ART
Walter Crouch
Crysta Frost
Joe Hultgren
Bugi Kaigwa
Tenghao Wang
CHARACTER TECNOLOGY LEAD
Emre Yilmaz
TECHNICAL ART PRODUCTION
Michael Miller

13

ENVIRONMENT LEAD
John LeeENVIRONMENT ARTISTTim Doonan
Tim Loucks
Ray Wong
Alfonso Villar
Christian Cunningham
LIGHTING LEAD
Joe Clark
LIGHTING ARTIST
Randy Cooper
ADDITIONAL LIGHTING ART
Craig Schiller

David Lee
Myra Shadle
Jeffrey Davis
Myra Shadle
Frank Palmer
Ya Han Hsu
ADDITIONAL UI ART
Jason Rasmussen
Kelvin Wang
Jocelyn Barrios
Blake Landry
STUDIO ART DIRECTOR
Matt Crysdale
Anton Dawson

Jason Mooradian
Trent Snyder
Robert Rouhani
Samuel Flores
LEAD ARTISTS
Andrew Rai
Jordan Edell
Dale Henderscheid
QA TESTERS
Alec Jacques
Sophia Gold
OFFICE MANAGER
Lori Vermeer

ANIMATION DIRECTOR
Roy TseART PRODUCERS
Stephanie Gene Morgan
Corie Zhang
Kyle Killian

SPECIAL THANKS
Chloe Xiu

LEAD GAMEPLAY ANIMATOR
Eric Perrier

FACE CAPTURE
Pixelgun Studio

AUDIO DIRECTOR
Joel Simmons

LEAD PERFORMANCE ANIMATOR
Derek Kurimoto

SPECIAL THANKS
2K Mocap
Matt Chalwell
Chank Diesel
Lee Olsen
Tony Reynolds
Ezra Li Eismont
Alexander Sparks
Griffin One
Virtuos
XPEC Art Center
Original Force
2K Czech
Custom Tattoo Design
Graffiti South Africa

SR. AUDIO ENGINEER & AUDIO TOOLS
Daniel Gardopee

ANIMATION TECHNICAL LEAD
Jamie Wicks
ANIMATORS
Elias \”ELI\” Figueroa
Robert Firestone
ADDITIONAL ANIMATION
Mostafa Elsayed
David OngDavid Yuen
PERFORMANCE CAMERA
Jonathan Lyons
PERFORMANCE FACIAL LEAD
Joel FloryPERFORMANCE FACIAL ANIMATION
Rhea Shetty
Jean Lin
Tyler Clapp
Gerald Green
Nick Malutama
Matthew Sweeney
PROP ARTIST
Roger Ridley
UI ART DIRECTOR
Herman Fok
UI ART LEADS
Justin Cook
Albert Carmona
UI ART PRODUCER
Jared Rubio Delamora
UI VISUAL DESIGN
Zhen Xiong Tan
Anthony Yau
USER INTERFACE
Quinn Kaneko
Jeffrey Davis
Andrew Michael Chin

14

VC BUDAPEST
ENGINEERS
Andras Jambori
Gabor Valasek
Gabor Hodosy
Viktor Vad
Máté Pinczel

VC SOUTHTECHNICAL DIRECTOR
Steve Ranck
CREATIVE DIRECTOR
Brian Silva
DIRECTOR OF PRODUCTDEVELOPMENT
Chien Yu
PRODUCER
Rob Leach
ENGINEERS
Mike Bowman
Thang Nguyen
David Msika
Caleb Liu
Stephen Carrington
Kemi Peng

VC AUDIO TEAM

SR. AUDIO ENGINEERS
Todd Gunnerson
Randy Rivas
AUDIO ENGINEERJames Yanisko
SCRIPT WRITERS
Tor Unsworth
Rhys Jones
ADDITIONAL AUDIOJohn Crysdale
AUDIO ASSISTANT
Mason Thomas
ADDITIONAL AUDIOPRODUCTION SUPPORTBrian Buel
ADDITIONAL AUDIO POST
Casey Cameron
Paul Courselle
Mark Middleton
ADDITIONAL SCRIPT WRITING
Kevin Asseo
Sean Sullivan
Dan Schultz

BROADCAST TEAM& VOICE TALENT
PLAY-BY-PLAY ANNOUNCER
Kevin Harlan
COLOR ANALYSTS
Greg Anthony
Brent Barry
Doris Burke
Clark Kellogg
Steve Smith
Chris WebberSPECIAL GUEST
Bill Simmons
Kobe Bryant
Kevin Garnett
SIDELINE REPORTER
David Aldridge
STUDIO HOST
Ernie Johnson
STUDIO ANALYST
Shaquille O’Neal
Kenny Smith
PA ANNOUNCERPeter Barto
PROMO ANNOUNCER
Jay Styne
Jimmy Hodson
SPANISH ANNOUNCERS
Sixto Miguel Serrano
Antoni Daimiel
Jorge Quiroga
G-LEAGUE ANNOUNCERS
Blake Suniga
Tim Swartz
Brian Banifatemi
G-LEAGUE PA ANNOUNCERMark Middleton
CHINESE ANNOUNCERS
Yi Yang
Jian Yang
Qun Su

AUDIO MIXJames Yanisko

CHINESE FAN/CHINESE NEIGHBOR
Quint Ong

ADDITIONAL CAMERA
Ian Levasseur

NICKYLE STRONG
Ser’Darius Blain

MyCAREER
CAST & CREW

VERONIKA POWERSAlanna Thompson

STARRING

ASSISTANT COACH
Donathan Walters

MyPLAYER/A.I.
Philip Smithey

CHARLIE SKIDDOES
Thomas Gelo

COREY HARRIS
Aldis Hodge

MARCO SPINELLI
Sullivan Jones

COACH STACKHOUSE
Michael Rapaport

KAI DONALDSON
Khleo Thomas

BIG TUNNEY
Anthony Mackie

DON DIEBOLD
Scott Perry

ZACH COLEMAN
Haley Joel Osment

JESSIA SHEER
Kat Ann Nelson

COACH KELLER
Rob Huebel

ARLO CHARLES
Adam Shapiro

MARCUS YOUNGMo McRae

DR. JACOB RUBIN
Paul Ghiringhelli

PAUL TATUM
Ricky Whittle

RACHEL A. DEMITA AS HERSELF

HOWIE CARTER
Blake Jenner

CHINESE PA ANNOUNCER
Tony Chen

NIKKI DAVIS
Ginger Gonzaga

2KTV CASTSHANGHAI COACH
Vic Chao

HOST & PRODUCER
Rachel A. DeMita

WEI LI
Allen Rowe

LEAD CAMERA & EDITOR
Alan Palmer

ZHANG TAN
Jason Ko

GAME EXPERT & PRODUCER
Jonathan Smith

MARCIE SMITH
Meghan Lennox

PRODUCER
Jessica Teuscher

JACKSON ELLISWill Blagrove

EXECUTIVE PRODUCER
Joel SimmonsATM
Sheldon Bailey

EDITOR & CAMERA
Rodney Johnson
David Park

INDIANA STATE FAIR CARNY
George Kareman

EDITOR
Mary Dorochowicz
LEAD GRAPHICS
Jolan WoodPRODUCTION ASSISTANT
Blake Suniga
2K EMCEE
Mason Thomas

RESTAURANT OWNER
Christian Papierniak
CHAUFFEUR
Evan deRouin
MAZE GIRL #1
Ally Quinn

RONNIE 2K AS HIMSELF
FLOYD THE BARBER
Todd Anthony
FOOT LOCKER EMPLOYEEJoel Ferreira-Clifton
NBA STORE EMPLOYEE
Tyler Idowu
ALLEY-OOPS TATTOO EMPLOYEE
Lyndsy Kail
SWAG’S EMPLOYEE
Caitlin McGinty
BOOST STAND EMPLOYEEHeather Gordon
GATORADE FUEL STATION EMPLOYEEAustin Simon
WHEELS EMPLOYEE
Danielle O’Dea
MyTEAM SHOP EMPLOYEERay Carbonel
SPECIAL EVENT STAFFER
Sheila Cuaderno
REPORTERSEvan deRouin
Alexandra Grant
Christian Papierniak

MAZE GIRL #2
Aly Trasher

15

NBA STARS
Kareem Abdul-Jabbar as Himself
Shaquille O’Neal as Himself
Anthony Davis as Himself
Giannis Antetokounmpo as Himself
Ben Simmons as Himself

PRODUCTION
DIRECTOR
Christian Papierniak
PRODUCTION MANAGER
Evan deRouin
WRITTEN BY
Adam Hoelzel
STORY BY
Christian Papierniak
EDITOR
Camille Thoman
DIRECTOR OF PHOTOGRAPHY
Rich Paisley
1ST ASSISTANT CAMERA OPERATOR
Mike Dumin
CAMERA OPERATOR (2ND UNIT)
Dave Daniel

2K MOTION CAPTURE
DEPARTMENT
SUPERVISORDavid Washburn
PERFORMANCE CAPTURE STAGE
MANAGER
Anthony Tominia
SENIOR TECHNICAL/PRODUCTION
MANAGERDavid Voci
ASSOCIATE PRODUCTION MANAGER
Michelle Hill
TECHNICAL LEAD
Nateon Ajello
PIPELINE ENGINEERCharles Harris III
ASSISTANT DIRECTOR
Alexandra Grant
ASSOCIATE PRODUCER
Marilyn Escobar
STAGE TECHNICIAN II
Emma Castles
Jeremy Schichtel

1ST ASSISTANT CAMERA OPERATOR(2ND UNIT)
Lee Jordan

STAGE TECHNICIAN I
Roy Matos
Michael Listo
Lance Mitchell

KEY GRIP
Orlando Orona

STAGE BUILDER
Viqui Peralta

GRIP (2ND UNIT)
Todd Kuhn

PRODUCTION SPECIALIST II
Ryan Girard
Jose Gutierrez
Gil Espanto

SCRIPT SUPERVISOR
Chloe Williams
PRODUCTION INTERN
Anker Fanoe
CASTING BY
Caldwell/Kostenbauder Casting
ADDITIONAL WRITING & EDITING
Ben Bishop
ADDITIONAL WRITINGDan Indra

MyGM: THE SAGA CONTINUESWRITER
James Marceda
STORY BY
Erick Boenisch
DIRECTED BY
John Walker

16

PRODUCTION SPECIALIST I
Nihal Rashinkar
Jennifer Mullaly
Leonardo Quert
RESEARCH AND DEVELOPMENT
J. Mateo Baker
TECHNICAL MANAGER
Nateon Ajello
MOTION CAPTURE STAGE BUILDER
Viqui Peralta
MOTION CAPTURE SPECIALIST II
Ryan Girard
Jose Gutierrez
Gil Espanto
MOTION CAPTURE SPECIALIST I
Jeremy Wages
Michelle Hill
AUDIO ENGINEERS
Daniel Morales
Kyle Renteria

MAKE-UP ARTISTS
Danielle O’Dea
Chrystal Linaja
Emily Jones
Arielle Abelon
CAMERA OPERATORS
Alan Ricardez
Cody Flowers
Travis Neuroth
Italo Robinson
Logan ”Lomo Saltado” Emerson
Dylan Reeves

ADDITIONAL AUDIOARENA ORGAN, BEATSMusic, & Additional
IN-GAME MUSIC
Casey Cameron
STUDIO SHOW MUSIC
Cody Mills
BEAT MACHINE MUSIC
Gramoscope MusicNATIONAL ANTHEM VOCALIST
Linda Lind
ADDITIONAL CAPTURE SUPPORT
Christopher Jones
PLAYER CHATTER
Derek Breakfield
Michael Patterson
Gleb Kaminer
Marlon Cowart
Devin Glischinski
PJ King
Christian Nielson-Buckholdt
Dorian Lockett
Eric Larsen
Jacob Battersby Gordon
ADDITIONAL PLAYER CHATTERKevin GuYu Gu
Evan Li
Ryan Wang
Zongye Yang
ADDITIONAL REFEREE
Tianyi Yang
SPECIAL THANKSRed Rowdies
CROWD CHATTER
Kelsie Lahti
Ashley Landry
Niko Ackerman
Steven Baston
Marcus Boddy
Vincent Byrne Davis
Philip Floyd
Ben Hader
Daryll Jones
Khaleisheia Jones
Wilster Phung
Jesse Langland
Rolan Jed Negranza
Hana Ohira

Danielle Strickland
Joshua Cervantes
Reinard Coloma
Christopher Nichols
Jaymi Valdes
Rebecca Friedman
Daniel Stafford
Megan Knapp

CREATIVE DIRECTOR
Julian O’Neal

2K

DIRECTOR OF MARKETING
Alan HoPRESIDENTDavid Ismailer

SR. BRAND MANAGERS
Andrew Blumberg
William Inglis

CHIEF OPERATING OFFICER
Phil Dixon
SVP, SPORTS OPERATIONSJason Argent
PRESIDENT, SPORTS DEVELOPMENT
Greg Thomas

2K CREATIVE DEVELOPMENT
VP, CREATIVE DEVELOPMENT
Josh Atkins
CREATIVE DIRECTORSJoe Quadara
Jonathan Pelling
Francois Giuntini
DIRECTOR OF CREATIVE SERVICES
Robert Clarke
SR. DIRECTOR OF
CREATIVE PRODUCTIONJack Scalici
SR. DIRECTOR OF STORY AND CREATIVEDEVELOPMENT
Chad Rocco
SR. MANAGER OF
CREATIVE PRODUCTION
Josh Orellana

2K MARKETING TEAMVP OF MARKETING
Alfie Brody

ASSOCIATE MARKETING MANAGERS
Jessica Perez
Michael Howard
NBA 2K CONTENT COORDINATORS
Jared Daye
Josh Tadlock
NBA 2K GRAPHIC DESIGNCOORDINATOR
Sarah Wawrzynowski
VP OF COMMUNICATIONSCori Barrett
SR. COMMUNICATIONS MANAGER
Ryan Peters
DIRECTOR, DIGITAL MARKETING
Ronnie Singh

USER RESEARCH MANAGER
Francesca Reyes
LEAD USER RESEARCHER
Gina Smith

DIRECTOR, CHANNEL MARKETING
Anna Nguyen
CHANNEL MARKETING MANAGER
Marc McCurdy
CHANNEL PROJECT MANAGER
Dustin Choe
PARTNER MARKETING SPECIALIST
Kelsie Lahti
SR. DIRECTOR OF EVENTSLeslie Zinn Abarcar
EVENTS MANAGER
David Iskra
EVENT TECH MANAGER
Mario Higareda
DIRECTOR, CUSTOMER SERVICEIma Somers

KNOWLEDGE BASE COORDINATOR
Mike Thompson

PROJECT MANAGER
Heidi Oas

CUSTOMER SERVICE LEAD
Crystal Pittman

MARKETING PRODUCTION MANAGER
Ham Nguyen

SENIOR CUSTOMERSERVICE ASSOCIATES
Alicia Nielsen
Ryosuke Kurosawa
Dominic Hurton

SR. GRAPHIC DESIGNER
Christopher Maas

SR. RESEARCH ANALYSTDavid Rees

WEB PRODUCER
Tiffany Nelson

SR. DIRECTOR, MARKETING
Jackie Truong

PRODUCTION DESIGNER
Nelson Chao

SR. CAPTURE SPECIALIST
Dana Koerlin

SR. WEB DEVELOPER
Gryphon Myers

CUSTOMER SERVICE MANAGER
David Eggers

CREATIVE PRODUCTION ASSISTANTS
Cathy Neeley
Megan Grunenwald-Rohr

CAPTURE SERVICE LEAD
Luke McCarthy

SR. WEB DESIGNER
Keith Echevarria

ASSOCIATE CONSUMER ENGAGEMENTMANAGER
Joshua Lander

CREATIVE PRODUCTION COORDINATOR
William Gale

CREATIVE DIRECTOR
Mike ReadWEB DIRECTOR
Nate Schaumberg

GRAPHIC DESIGNER
Chris Cratty
DIRECTOR, VIDEO PRODUCTION
Kenny Crosbie
ASSOCIATE VIDEO,
PRODUCTION MANAGER
Nick Pylvanainen
VIDEO EDITOR / MOTIONGRAPHIC DESIGNER
Michael Regelean
VIDEO EDITORS
Shane McDonald
JR. VIDEO EDITOR/CAPTURE
SPECIALIST
Evan Falco

SR. DIRECTORPARTNERSHIPS & LICENSING
Jessica Hopp
SR. MANAGER
PARTNERSHIPS & LICENSING
Greg Brownstein
ASSOCIATE MANAGER
PARTNERSHIPS & LICENSING
Ashley Landry
SR. COORDINATORPARTNERSHIPS & LICENSING
Megan Reyes
MANAGER, MUSICPARTNERSHIPS & LICENSINGDavid Kelly

17

2K OPERATIONSSVP, SR. COUNSELPeter Welch
VP, BUSINESS AFFAIRS
Jerry Wang
COUNSEL
Justyn Sanderford
Aaron Epstein
VP, PUBLISHING OPERATIONSSteve Lux
DIRECTOR OF OPERATIONSDorian Rehfield
SR. DIRECTOR OF
ANALYTICS AND DATA SCIENCE
Mehmet Turan
DATA ANALYSTMo LinMANAGER, GAME ANALYTICS
Kyle Bishop
DIRECTOR OF MONETIZATION
Dennis CeccarelliLIVE OPS PRODUCT MANAGER NBA 2K
Andrew Birdsall
SR. USER RESEARCH ANALYSTDavid Rees
DATA ANALYTICS MANAGER
Alvin LiDATA SCIENTIST
Robin LuoSTRATEGY ANALYSTBenjamin Simonett
PARALEGAL
Xenia Mul

2K IT
SR. DIRECTOR, 2K IT
Rob Roudebush
TECHNICAL DIRECTOR
Russell Mains
SR. IT MANAGER
Bob Jones
SR. SYSTEMSENGINEERING MANAGER
Jon Heysek

NETWORK ENGINEERS
Don Claybrook
Fernando Ramirez

2K INTERNATIONAL
CREATIVE SERVICES

SR. SYSTEMS ENGINEER
Petr Fiala

DIRECTOR OF CREATIVESERVICES & LOCALIZATION
Nathalie Mathews

SYSTEMS ENGINEERS
Joseph Davila
Manish Patel
Michal BernatPeter Pribylinec
Radek Trojan
HELPDESK SUPERVISOR
Scott Alexander
SYSTEMS ADMINISTRATORS
Davis Krieghoff
Joseph Thompson
Tareq Abbassi
IT SUPPORT SPECIALIST
Brandon McMurray
Christopher Smith
IT ANALYST
Michael Caccia

2K INTERNATIONAL
PUBLISHING
VP PUBLISHING, OPERATIONS
Murray Pannell
DIRECTOR, INTERNATIONAL
MARKETING AND COMMUNICATIONSJon Rooke
HEAD OF INTERNATIONAL
BRAND MARKETINGDavid HalseSENIOR INTERNATIONAL
BRAND MANAGER
Carly Drew
INTERNATIONAL JUNIOR
BRAND MANAGER
James Dodd
HEAD OF INTERNATIONAL
COMMUNICATIONS
Wouter van Vugt
INTERNATIONAL
COMMUNICATIONS MANAGER
Amy White
INTERNATIONAL COMMUNITY& SOCIAL EXECUTIVE
Dan Warren

SR. NOC MANAGER
Vaclav Dolezal

2K INTERNATIONALPRODUCT DEVELOPMENT

SR. IT MANAGER
Lee Ryan

INTERNATIONAL PRODUCER
Mark Ward

ONLINE MANAGER
Scott Darone

18

LOCALIZATION PROJECT MANAGER
Cara Lacey
LOCALIZATION AND CREATIVESERVICES ASSISTANT
Matt LamplughSR. DESIGN MANAGER
Tom Baker
GRAPHIC DESIGNERJames Quinlan
VIDEO CONTENT EDITOR
Barney Austin
EXTERNAL LOCALIZATION TEAMSAround the Word
Robert Böck
Synthesis Iberia
Synthesis International srl

2K INTERNATIONALTERRITORY MARKETING
AND COMMUNICATIONS
Adam Perry
Agnès Rosique
Alison Gram
Belinda Crowe
Ben Seccombe
Callum Cuming
Carlo Volz
Carlos VillasanteCaroline Rajcom
Dave Blank
Dennis de Bruin
Gemma WoolnoughJan Sturm
Jean-Paul Hardy
Julien Brossat
Matt Gardner
Maria Martinez
Mikey Foley
Roger Langford
Sandra Mauri
Sandra Melero
Sean Phillips
Shelly van Seventer
Simon Turner
Stefan Eder
Warner Guinée
Yoona Kim
Zaida Gómez
TAKE-TWO INTERNATIONALOPERATIONSKevin Smith
Phil Anderton
Nisha VermaRichard Kelly

2K ASIAASIA GENERAL MANAGER
Jason Wong
ASIA MARKETING DIRECTORS
Diana Tan
Tracy Chua
ASIA SR. MARKETINGMANAGER
Daniel Tan
JAPAN MARKETINGMANAGERKyoko Fuke
CHINA MARKETING MANAGER
Leo LiSR. PRODUCT EXECUTIVE
Rohan Ishwarlal
PRODUCT EXECUTIVE
Wayne NgJAPAN MARKETINGASSISTANTDavid Anderson
KOREA MARKETINGASSISTANTPark Sangmin
SR. LOCALIZATION MANAGER
Yosuke Yano
LOCALIZATION
COORDINATORS
Pierre Guijarro
Mao Iwai

TAKE-TWOASIAOPERATIONS
Eileen Chong
Veronica Khuan
Chermine Tan
Takako Davis
Yuki Suhara
BUSINESS DEVELOPMENT
Erik Ford
Syn ChuaPaul Adachi
Hidekatsu Tani
Aiki Kihara
Hidekatsu Tani
Ken Tilakaratna
Anna Choi
Hyun Jookyoung
Felix Ng
Dustin Zhao

2K QUALITYASSURANCE
SR. VICE PRESIDENT OFQUALITY ASSURANCEAlex Plachowski

QUALITY ASSURANCEDIRECTOR
Scott Sanford
QUALITY ASSURANCESENIOR TEST MANAGER
Jeremy FordQUALITY ASSURANCE TESTMANAGER - SUPPORT TEAMS
Michael Weber
PROJECT LEAD
Luis Nieves
LEAD TESTERS SUPPORT TEAMSNathan Bell
Jordan Wineinger
Bill Lanker
Ashley Fountaine
Timothy Erbil
ASSOCIATE LEAD TESTERS
Philip Lui
James Schindler
Robert Marrazzo
Tim ParhamCharlene Artuz
Ana Garza
Ezra Paredes
Hugo Dominguez
SENIOR TESTERS
Anthony Wair
Eduardo Bancud
Taylor Galauska
Andrew Garrett
Bryan Fritz
Robert Klempner
David Dalie
Douglas Reilly
Zachary Little
Brian Reiss
Jessica Mitchell
Joshua Brown-Sage
Sommer Sherfey
Tyler Redmann
QUALITY ASSURANCETESTERS
Kameron Burrell
Malcolm Jackson
Annastasia Larsen
Landen Scott
Chad Morton
Anthony Morrow
Sean Wakeham
James Robinson
Darwin Layco
Alexis White
Glenn Miraflor
Ian Evans
Eduardo Perez
Dylan Garcia
Edward Niecikowski
Richard Pugh
Shavawn G. Washington
Domingo Rosa
Connor Milne
James Barnes
Mark King
Austin Kim
Prescott Datuin
Julian Molina

Wenceslao Concina
Albert SongAlex Washburn
Armando Prescott
Benjamin Henson
Blake Parham
Brandon Beltran
Brandon Carroll
Brandon Matassa
Brendan Feazell
Brendan Rudnick
Carson Askew
Christian Ramos
Christopher Mejia
Christopher Palmar
Chris Zambrano
CJ Anzures
Clarissa Asam
Cody McKeon
David Laboy
Dominic GinterDonald Erwin
Genaro Siciliano
Grace Gratton
Heraclio Arias
Isiah Scott
Jade Dabu
Jalen Brown
Jerico Javier
Greg Ereno
John Ramos
Jovanna Marquez
Justin Martinez
Kalaiku Nuuanu
Kaitlynne Thornton
Lo Daniels
Lucy Branch
Marco Brown
Marisa Ghilarducci
Mary Manno
Merrix Murphy
Michael Denman
Michael Schnuckel
Nick Vizcarra
Omar Moreno
Patrick Taddeo
Richard Henderson
Rodney Carden
Sidney Fackrell
Steven Smigulec
Taylor McKinnon
Todd Thomas
Tyler Towne
Wei GuanWilliam Patterson
Zach Akre
Zachary Dary
SPECIAL THANKS
Leslie CullumAlex BelkLouis Napolitano
Joe Bettis
David Barksdale
Rachel McGrew
Chris Jones
Juan Corral
Cam SteedTravis Allen
Chuck Baker
Robert Young
Candice Javellonar
Jeremy Richards

2K INTERNATIONALQUALITY ASSURANCELOCALIZATION QA MANAGER
José Miñana
MASTERING ENGINEER
Wayne Boyce
MASTERING TECHNICIAN
Alan Vincent
LOCALIZATIONQA SENIOR LEAD
Oscar Pereira
LOCALIZATIONQA PROJECT LEAD
Elmar Schubert
LOCALIZATION QA LEADS
Adriana Cervantes
Florian Genthon
Jose Olivares
Sergio Accettura
LOCALIZATION QA
ASSOCIATE LEAD
Manuel Aguayo
SENIOR LOCALIZATION QATECHNICIAN
Christopher Funke
Daniel Im
Pablo Menéndez
Sarah Dembet
Timothy Cooper
LOCALIZATION QATECHNICIANS
Alessandra Mazzarella
Alexander Onesti
Antoine Grelin
Benny Johnson
David Sung
Dimitri Gerard
Dmitry Kuzmin
Ernesto Rodriguez-Cruz
Etienne Dumont
Frédéric Créhin
Gabriele Cesarini
Gian Marco Romano
Javier Vidal
Jean-Luc Brebant
Jorge Abello Garcia
Julien Cohen
Julio Calle Arpon
Koso Suzuki
Luca Panaccione
Luca Rungi
Nicolas Bonin
Noriko Staton
Patricia Ramón
Samuel França
Seon Hee C. Anderson
Stefania L. Monaco
Toni López
Yury Fesechka

19

2K CHENGDUQUALITY ASSURANCEQA DIRECTOR
Zhang Xi Kun
QA MANAGER
Steve Manners
QA LEADSGao You Ming
Huang Cheng
QA ASSOCIATE LEAD
Wang Yi Min
QA SENIOR TESTERS
Liu Ya Qin
Luo Tao
Zhuo Yu

QA TESTERS
Zhao Yu
Wang CeTan Liu Yang
Li Ling Li
Zhao Jin Yi
Chen Xue Mei
Zhang Yi Hang
Tong Yi Feng
Tian Qi Feng
Xu Le Le
Yang Pei Xi
Li Zong Yu
Zhou Ying Ying
IT ENGINEERS
Zhao Hong Wei
Hu Xiang
Wang Peng
Zheng XingQA TESTERS
Chen Feng
Chen Ji Zhou
Chen Si Yu
Chen Tai Ji
Huang HuaLong Fu Yu
Tian Meng Qi
Zhang Yong Bin
Zhao Ju Hao
Fan Hao RanSong Lu Yao
Gong Yi Ren
Wu Jiang Qiao
Xu Shuang Yao
Zhang Wei
Zhang Ran
Wang Li Hao
Zhang Hua Rui
Dai Tian Hao
Sun Xu”
Hou Chong
Wu Xiao Li
Zhang Xiao Peng
Xian Jia Ren
Zhang Meng
Tang Ze Cheng
Ding Jia Zhou
Zhao Xu Shuang
Wan Cheng Chen

SPECIAL THANKS
Xie Ya Xi
Su Wan Qing
Wang He Fei
Li HuaZhang Pei

2K CHENGDULOCALIZATIONQUALITY ASSURANCESENIOR VICE PRESIDENTGLOBAL PARTNERSHIPS
Matt Holt

QA MANAGER
Du Jing
PROJECT LEAD
Zhu Jian
LEAD QA TESTERS
Chu Jin Dan
Shigekazu Tsuuchi
SENIOR QA TESTERS
Kan Liang
Hyunmin Cho
Bai Xue
Tang Shu
Jin Xiong Jie
Hu Meng Meng

20

FOX STUDIOS
Rick Fox
Victoria Fox

NATIONAL
BASKETBALLASSOCIATIONPRESIDENT, GLOBALPARTNERSHIPS
Salvatore LaRocca
SENIOR VICE PRESIDENTLEGAL & BUSINESS AFFAIRS
Hrishi Karthikeyan
SENIOR MANAGER, LEGAL& BUSINESS AFFAIRS
Vince Kearney

SENIOR DIRECTOR
GLOBAL PARTNERSHIPS
Adrienne O’Keeffe
MANAGERGLOBAL PARTNERSHIPS
Mary O’Laughlin
COORDINATOR GLOBALPARTNERSHIPS
Harley Opolinsky
COORDINATOR GLOBALPARTNERSHIPS
Harley Opolinsky
Daniel Lupin
MOTION CAPTURE TALENT
Karl-Anthony Towns
D’Angelo Russell

Glenn Robinson III
Marquese Chriss
Aaron Gordon
Zach LaVine
Ben McLemore
Austin Rivers
Lance Stephenson
Evan Turner
Dion Waiters

TRAMPOLINE TALENT
Eddie Johnson
Davaughn Martin

BASKETBALL TALENT
Hameed Ali
Ismail Ali
Cortez Barrett
C.J. Brown
Dejon BurdeauxAaron Cameron
Lydell Cardwell
Pierre Carter
Jalani DavisJames Davis
Cody DempsJohn Dickson
Robert Duncan
Josh Fox
Brian Goins
Darius Graham
Arell Hennings
Allen Huddleston
Tyler Idowu
U.C. Iroegbu
Warren Jackson
Theo Johnson
Tony Johnson
Carson Mack
Mikh McKinney
Devin Murphy
Tyree Murray
Scott O’GallagherAlex Okafor
Michael Onyebalu
Jeffrey Parker
Darrell Polee
Joey Rodriguez
Ameer Shamsud-Din
Angelo Sharpless
Austin Simon
Richard J. ”@foreveriball”
Starling
Joshua Sykes
Ryan Sypkens
T.J. Viney
Shawn Ward
Devin ”@ten000hours”
Williams
Kenny Woodard
Roshun Wynne, Jr.
Sammy Yeager

SKATEBOARD TALENTRob Ferguson

STREET DUNKERS
Myree ”Reemix” Bowden
Jordan Kilganon
Jeff Remmington
Angelo Sharpless
PARK DANCERS
Denzel ”Meechie” Harris
Daquan ”Toosi” High
Judson Laipply
Eric ”Kidd Strobe” Bassett
Gary ”Noh-Justice” Morgan
David ”Kid David” Shreibman
Tony LyDan Rue

BICYCLE TALENT
Pete Brandt
SCOOTER TALENT
Ryan Myers

SPECIAL THANKS
Dakarai Allen
Brandon ”BDot” Armstrong
Grayson ”The Professor”
Boucher
Billy ”Dunkademics” DoranChuks Iroegbu
Davion Mize
Ryan Sypkens
Larry Wickett
VISUAL CONCEPTS
SPECIAL THANKS
Strauss Zelnick
Karl Slatoff
Lainie Goldstein
Dan Emerson
Jordan Katz
David Cox
Steve Glickstein
Scott Patterson
Take-Two Sales Team
Take-Two Digital Sales Team
Take-Two Channel
Marketing Team
Siobhan Boes
Hank Diamond
Alan Lewis
Daniel Einzig
Ursula Baker
Christopher Fiumano
Pedram Rahbari
Jenn Kolbe
Greg Gibson
Take-Two Legal TeamDavid Boutry
Juan Chavez
Rajesh Joseph
Gaurav Singh
Alexander Raney
Barry Charleton
Jon Titus
Gail Hamrick
Tony MacNeill
Chris Bigelow
Brooke Grabrian
Katie Nelson
Chris Burton
Christina Vu
Daniella Gutierrez
Betsy Ross
Kate Stricker
Karla Duarte
Pete Anderson
Maria Zamaniego
Nicholas Bublitz
Danielle Williams
Ariel Owens-Barham
Nicole Hillenbrand
Megan Grunenwald-Rohr
Jessica Hurst
Ross Graber

Jacqui RatleyMark Little
Jean-Sébastien Ferey
Andre KeyJohn MarkischAccess Communications
Operation Sports
David Cook
Cameron Goodwin
Simon Cooke
Sandra Smith Congdon
Chris Casanova
Ethan Abeles
Dave Mianowski
Erin Schauble
Marco Carrillo
Zachary Romer
Brandon Harter
Richard Pugh
Shavawn G. Washington
Josh Cheung
The Lee Family
Published by 2K, a publishing label of Take-Two Interactive Software, Inc. All trademarks are the property of their respective owners.The
names and logos of all arenas are trademarks of their respective owners and are used by permission. Certain trademarks used herein [orhereon] are properties of American Airlines, Inc. used under license to 2K Sports. All rights reserved. Copyright 2018 by STATS LLC. Anycommercial use or distribution of the Licensed Materials without the express written consent of STATS LLC is strictly prohibited. Basketball
Equipment Supplied by Gared Sports, the exclusive supplier of basketball backboards and rims to NBA arenas. This software is based in parton the work of the Independent JPEG Group. Localization tools and support provided by XLOC Inc. Bankers Life Fieldhouse and the Bankers
Life Fieldhouse logo are trademarks owned by CNO Financial Group, Inc. and are used by permission.
Uses Simplygon (TM), Copyright (c) 2018 Donya(TM) Labs AB Portions of this software are Copyright (c) 2014, Pablo Fernandez Alcantarilla,
Jesus Nuevo. All Rights Reserved
Emoji provided free by http://emojione.com
The NBA and NBA member team identifications are the intellectual property of NBA Properties, Inc. and the respective NBA member teams.
Copyright 2018 NBA Properties, Inc. All Rights Reserved.

21

LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT

This limited software warranty and license agreement (this “Agreement”)
may be periodically updated and the current version will be posted at www.
take2games.com/eula/ (the “Website”). Your continued use of the Software
after a revised Agreement has been posted constitutes your acceptanceof its terms.
THE “SOF T WARE” INCLUDES ALL SOF T WARE INCLUDED WITH THISAGREEMENT, THE ACCOMPANYING MANUAL(S), PACKAGING, AND OTHER
WRITTEN FILES, ELECTRONIC OR ON-LINE MATERIALS OR DOCUMENTATION,
AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS.

THE SOFTWARE IS LICENSED, NOT SOLD. BY OPENING, DOWNLOADING,INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE, AND ANY
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BOUND BY THE TERMS OF THIS AGREEMENT WITH THE UNITED STATESCOMPANY TAKE-TWO INTERACTIVE SOFTWARE, INC. (“LICENSOR,” “WE,”“US, OR “OUR”), AS WELL AS THE PRIVACY POLICY LOCATED AT www.
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PLEASE READ THIS AGREEMENT CAREFULLY. IF YOU DO NOT AGREE TO
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LICENSE• make a copy of the Software or any part thereof (other than as set forth herein);• make a copy of the Software available on a network for use or download
by multiple users;• except as otherwise specifically provided by the Software or this Agreement,
use or install the Software (or permit others to do same) on a network, foron-line use, or on more than one computer or gaming unit at the same time;• copy the Software onto a hard drive or other storage device in order to bypass
the requirement to run the Software from the included CD-ROM or DVD-ROM(this prohibition does not apply to copies in whole or in part that may be madeby the Software itself during installation in order to run more efficiently);• u se or copy the Software at a computer gaming center or any otherlocation-based site; provided, that Licensor may offer you a separate license
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• reverse engineer, decompile, disassemble, display, perform, prepare
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• cheat (including but not limited to utilizing exploits or glitches) or utilize any
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The Software is licensed, not sold, to you, and you hereby acknowledge thatno title or ownership in the Software is being transferred or assigned and thisAgreement should not be construed as a sale of any rights in the Software.
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rented, converted into convertible virtual currency, or re-registered by anotheruser unless otherwise expressly specified. The provisions of this paragraphsupersede any other term in this Agreement.

LICENSE CONDITIONS
You agree not to, and not to provide guidance or instruction to any otherindividual or entity on how to:• commercially exploit the Software;• distribute, lease, license, sell, rent, convert into convertible currency, orotherwise transfer or assign the Software, or any copies of the Software,
including but not limited to Virtual Goods or Virtual Currency (defined below)
without the express prior written consent of Licensor or as expressly set
forth in this Agreement;22• violate any terms, policies, licenses, or code of conduct for any online
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forbidden to receive the Software by any U.S. export laws or regulations or
U.S. economic sanctions or otherwise violate any laws or regulations, orthe laws of the country in which the Software was obtained, which may beamended from time to time.

TRANSFER OF PRE-RECORDED COPY LICENSE: You may transfer the entire
physical copy of pre-recorded Software and accompanying documentation ona permanent basis to another person as long as you retain no copies (includingarchival or backup copies) of the Software, accompanying documentation, or
any portion or component of the Software or accompanying documentation,and the recipient agrees to the terms of this Agreement. Transfer of the prerecorded copy license may require you to take specific steps, as set forth in
the Software documentation. You may not transfer, sell, lease, license, rent,or convert into convertible virtual currency any Virtual Currency or Virtual
Goods except as expressly set forth in this Agreement or with Licensor’s priorwritten consent. Special Features, including content otherwise unavailable
without a single-use serial code, are not transferrable to another person
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copy is unavailable to the user. The Software is intended for private use only.
NOTWITHSTANDING THE FOREGOING, YOU MAY NOT TRANSFER ANY PRERELEASE COPIES OF THE SOFTWARE.

TECHNICAL PROTECTIONS: The Software may include measures to control
access to the Software, control access to certain features or content, prevent
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the limited rights and licenses granted under this Agreement. Such measures
may include incorporating license management, product activation, and othersecurity technology in the Software and monitoring usage, including, but notlimited to, time, date, access, or other controls, counters, serial numbers, and/or other security devices designed to prevent the unauthorized access, use,and copying of the Software, or any portions or components thereof, including
any violations of this Agreement. Licensor reserves the right to monitor useof the Software at any time. You may not interfere with such access control
measures or attempt to disable or circumvent such security features, and if
you do, the Software may not function properly. If the Software permits accessto Special Features, only one copy of the Software may access those Special
Features at one time. Additional terms and registration may be required toaccess online services and to download Software updates and patches. Only
Software subject to a valid license can be used to access online services,
including downloading updates and patches. Licensor may limit, suspend, or
terminate the license granted hereunder and access to the Software, including,but not limited to, any related services and products, on thirty days’ notice, orimmediately for any reason beyond the Company’s reasonable control or if you
breach any term of an agreement or policy governing the Software, including
this Agreement, Licensor’s Privacy Policy and/or Licensor’s Terms of Service.
USER CREATED CONTENT: The Software may allow you to create content,
including, but not limited to, a gameplay map, scenario, screenshot, car design,
character, item, or video of your game play. In exchange for use of the Software,and to the extent that your contributions through use of the Software give riseto any copyright interest, you hereby grant Licensor an exclusive, perpetual,irrevocable, fully transferable, and sub-licensable worldwide right and license
to use your contributions in any way and for any purpose in connection with
the Software and related goods and services, including, but not limited to, therights to reproduce, copy, adapt, modify, perform, display, publish, broadcast,transmit, or otherwise communicate to the public by any means whether now
known or unknown and distribute your contributions without any further
notice or compensation to you of any kind for the whole duration of protection
granted to intellectual property rights by applicable laws and international
conventions. You hereby waive and agree never to assert any moral rightsof paternity, publication, reputation, or attribution with respect to Licensor’s
and other players’ use and enjoyment of such assets in connection with theSoftware and related goods and services under applicable law. This license
grant to Licensor, and terms above regarding any applicable moral rights, willsurvive any termination of this Agreement.
INTERNET CONNECTION: The Software may require an internet connection
to access internet-based features, authenticate the Software, or perform
other functions.
USER ACCOUNTS: In order to use the Software or a software feature, or forcertain features of the Software to operate properly, you may be required tohave and maintain a valid and active user account with an online service, suchas a third-party gaming platform or social network account (“Third-Party
Account”), or an account with Licensor or a Licensor affiliate, as set forthin the Software documentation. If you do not maintain such accounts, thencertain features of the Software may not operate or may cease to function
properly, either in whole or in part. The Software may also require you to createa Software-specific user account with Licensor or a Licensor affiliate (“User
Account”) in order to access the Software and its functionality and features.
Your User Account log-in may be associated with a Third-Party Account. You
are responsible for all use and the security of your User Accounts and any
Third-Party Accounts that you use to access and use the Software.

VIRTUAL CURRENCY AND VIRTUAL GOODS
If the Software allows you to purchase and/or earn through play a license
to use Virtual Currency and Virtual Goods, the following additional terms
and conditions apply.
VIRTUAL CURRENCY & VIRTUAL GOODS: The Software may enable users to(i) use fictional virtual currency as a medium of exchange exclusively within the
Software (“Virtual Currency” or “VC”) and (ii) gain access to (and certain limited
rights to use) virtual goods within the Software (“Virtual Goods” or “VG”).
Regardless of the terminology used, VC and VG represent a limited license rightgoverned by this Agreement. Subject to the terms of and compliance with thisAgreement, Licensor hereby grants you the nonexclusive, non-transferable,
non-sublicensable, limited right and license to use VC and VG obtained by you
for your personal, non-commercial gameplay exclusively within the Software.
Except as otherwise prohibited by applicable law, VC and VG obtained by you
are licensed to you, and you hereby acknowledge that no title or ownership inor to VC and VG is being transferred or assigned hereunder. This Agreement
should not be construed as a sale of any rights in VC and VG.
VC and VG do not have an equivalent value in real currency and do not act asa substitute for real currency. You acknowledge and agree that Licensor may
revise or take action that impacts the perceived value of or purchase price for
any VC and/or VG at any time except as prohibited by applicable law. VC andVG do not incur fees for non-use; provided, however, that the license granted
hereunder to VC and VG will terminate in accordance with the terms andconditions of this Agreement and the Software documentation, when Licensor
ceases providing the Software, or this Agreement is otherwise terminated.
Licensor, in its sole discretion, reserves the right to charge fees for the right toaccess or use VC or VG and/or may distribute VC or VG with or without charge.
EARNING & PURCHASING VIRTUAL CURRENCY & VIRTUAL GOODS: You may
have the ability to purchase VC or to earn VC from Licensor for the completion ofcertain activities or accomplishments in the Software. For example, Licensor
may provide VC or VG upon the completion of an in-game activity, such asattaining a new level, completing a task, or creating user content. Onceobtained, VC and/or VG will be credited to your User Account. You may purchase
VC and VG only within the Software, or through a platform, participating thirdparty online store, application store, or other store authorized by Licensor (allreferred to herein as “Software Store”). Purchase and use of in-game items
or currency through a Software Store are subject to the Software Store’s
governing documents, including but not limited to, the Terms of Service
and User Agreement. This online service has been sublicensed to you by the
Software Store. Licensor may offer discounts or promotions on the purchaseof VC, and such discounts and promotions may be modified or discontinued
by Licensor at any time without notice to you. Upon completing an authorizedpurchase of VC from an Application Store, the amount of purchased VC willbe credited to your User Account. The Licensor shall establish a maximum
amount you may spend to purchase VC per transaction and/or per day, which
may vary depending on the associated Software. Licensor, in its sole discretion,
may impose additional limits on the amount of VC you may purchase or use,
how you may use VC, and the maximum balance of VC that may be credited
to your User Account. You are solely responsible for all VC purchases madethrough your User Account regardless of whether or not authorized by you.
BALANCE CALCULATION: You can access and view your available VC and VG
in your User Account when logged into your User Account. Licensor reserves
the right, in its sole discretion, to make all calculations regarding the available
VC and VG in your User Account. Licensor further reserves the right, in its sole
discretion, to determine the amount of and manner in which VC is credited
and debited from your User Account in connection with your purchase of VG
or for other purposes. While Licensor strives to make all such calculations on
a consistent and reasonable basis, you hereby acknowledge and agree that
Licensor’s determination of the available VC and VG in your User Account isfinal, unless you can provide documentation to Licensor that such calculation
was or is intentionally incorrect.

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USING VIRTUAL CURRENCY AND VIRTUAL GOODS: All purchased in-game
Virtual Currency and/or Virtual Goods may be consumed or lost by players in
the course of gameplay according to the game’s rules applicable to currency
and goods, which may vary depending on the associated Software. VC and VG
may only be used within the Software, and Licensor, in its sole discretion, may
limit use of VC and/or VG to a single game. The authorized uses and purposesof VC and VG may change at any time. Your available VC and/or VG as shownin your User Account will be reduced each time you use VC and/or VG within
the Software. The use of any VC and/or VG constitutes a demand against andwithdrawal from your available VC and/or VG in your User Account. You musthave sufficient available VC and/or VG in your User Account in order to completea transaction within the Software. VC and/or VG in your User Account may
be reduced without notice upon the occurrence of certain events related toyour use of the Software: For example, you may lose VC or VG upon the lossof a game or the death of your character. You are responsible for all uses of
VC and/or VG made through your User Account, regardless of whether or not
authorized by you. You must notify Licensor immediately upon discovering
the unauthorized use of any VC and/or VG made through your User Account bysubmitting a support request at www.take2games.com/support or, for Social
Point products, at www.socialpoint.es/community/#support.
NON-REDEEMABLE: VC and VG may only be redeemed for in-game goods
and services. You may not sell, lease, license, or rent VC or VG, convert theminto convertible VC. VC and VG may only be redeemed for in-game goods orservices and are not redeemable for any sum of money or monetary value orother goods from Licensor or any other person or entity at any time, except
as expressly provided herein or otherwise required by applicable law. VC andVG have no cash value, and neither Licensor nor any other person or entity
has any obligation to exchange your VC or VG for anything of value, including,but not limited to, real currency.
NO REFUND: All purchases of VC and VG are final and under no circumstances
will such purchases be refundable, transferable, or exchangeable. Except
as prohibited by applicable law, Licensor has the absolute right to manage,
regulate, control, modify, suspend, and/or eliminate such VC and/or VG as
it sees fit in its sole discretion, and Licensor shall have no liability to you oranyone else for the exercise of such rights.
NO TRANSFERS: Any transferring, trading, selling, or exchanging of any VC
or VG to anyone, other than in game play using the Software as expressly
authorized by Licensor (“Unauthorized Transactions”), including, but notlimited to, among other users of the Software, is not sanctioned by Licensor
and is strictly forbidden. Licensor reserves the right, in its sole discretion,
to terminate, suspend, or modify your User Account and your VC and VG
and terminate this Agreement if you engage in, assist in, or request any
Unauthorized Transactions. All users who participate in such activities do soat their own risk and hereby agree to be responsible and liable to Licensor, its
partners, licensors, affiliates, contractors, officers, directors, employees, andagents for all damages, losses and expenses arising directly or indirectly fromsuch actions. You acknowledge that Licensor may request that the applicable
Application Store stop, suspend, terminate, discontinue, or reverse any
Unauthorized Transaction, regardless of when such Unauthorized Transaction
occurred (or has yet to occur) when it suspects or has evidence of fraud,
violations of this Agreement, violations of any applicable law or regulation,or any intentional act designed to interfere or that otherwise has the effectof or may have the effect of intervening in any way with the operation of the
Software. If we believe or have any reason to suspect that you have engaged
in an Unauthorized Transaction, you further agree that Licensor may, in its
sole discretion, restrict your access to your available VC and VG in your User
Account or terminate or suspend your User Account and your rights to any VC,
VG, and other items associated with your User Account.
LOCATION: VC is only available to customers in certain locations. You may notpurchase or use VC if you are not in an approved location.

24

SOFTWARE STORE TERMS
This Agreement and the provision of the Software through any Software
Store (including the purchase of VC or VG) is subject to the additional terms
and conditions set forth on or in or required by the applicable Software Storeand all such applicable terms and conditions are incorporated herein by thisreference. Licensor is not responsible or liable to you for any credit card or bankrelated charges or other charges or fees related to your purchase transactions
within the Software or through a Software Store. All such transactions areadministered by the Software Store, not Licensor. Licensor expressly disclaims
any liability for any such transactions, and you agree that your sole remedy
regarding all transactions is from or through such Software Store.
This Agreement is solely between you and Licensor, and not with any Software
Store. You acknowledge that the Software Store has no obligation to furnish
any maintenance or support services to you in connection with the Software.
Except for the foregoing, to the maximum extent permitted by applicable law,
the Software Store will have no other warranty obligation whatsoever withrespect to the Software. Any claim in connection with the Software related
to product liability, a failure to conform to applicable legal or regulatory
requirements, claims under consumer protection or similar legislation or
intellectual property infringement are governed by this Agreement, and theSoftware Store is not responsible for such claims. You must comply with theSoftware Store Terms of Service and any other Software Store applicable
rules or policies. The license to the Software is a non-transferable license to
use the Software only on an applicable device that you own or control. You
represent that you are not located in any U.S.-embargoed countries or othergeographical areas or on the U.S. Treasury Department’s list of Specially
Designated Nationals or the U.S. Department of Commerce Denied Person’s list
or Entity List. The Software Store is a third-party beneficiary to this Agreement
and may enforce this Agreement against you.
INFORMATION COLLECTION & USAGE
By installing and using the Software, you consent to the information collection
and usage terms set forth in this section and Licensor’s Privacy Policy,
including (where applicable) (i) the transfer of any personal information andother information to Licensor, its affiliates, vendors, and business partners,
and to certain other third parties, such as governmental authorities, in the U.S.
and other countries located outside Europe or your home country, including
countries that may have lower standards of privacy protection; (ii) the public
display of your data, such as identification of your user-created content or
displaying your scores, ranking, achievements, and other gameplay data on
websites and other platforms; (iii) the sharing of your gameplay data withhardware manufacturers, platform hosts, and Licensor’s marketing partners;and (iv) other uses and disclosures of your personal information or otherinformation as specified in the above-referenced Privacy Policy, as amended
from time to time. If you do not want your information used or shared in thismanner, then you should not use the Software.
For the purposes all data privacy issues, including the collection, use,
disclosure, and transfer of your personal information and other information,
the Privacy Policy located at www.take2games.com/privacy, as amended fromtime to time, takes precedence over any other statement in this Agreement.
WARRANTY
LIMITED WARRANTY: Licensor warrants to you (if you are the initial andoriginal purchaser of the Software but not if you obtain the pre-recorded
Software and accompanying documentation as a transfer from the original
purchaser) that the original storage medium holding the Software is free fromdefects in material and workmanship under normal use and service for 90
days from the date of purchase. Licensor warrants to you that the Software
is compatible with a personal computer meeting the minimum system
requirements listed in the Software documentation or that it has been certified
by the gaming unit producer as compatible with the gaming unit for which it
has been published. However, due to variations in hardware, software, internet
connections, and individual usage, Licensor does not warrant the performanceof the Software on your specific computer or gaming unit. Licensor does notwarrant against interference with your enjoyment of the Software; that the
Software will meet your requirements; that operation of the Software will beuninterrupted or error-free; or that the Software will be compatible with thirdparty software or hardware or that any errors in the Software will be corrected.
No oral or written statement or advice provided by Licensor or any authorized
representative shall create a warranty. Because some jurisdictions do not allow
the exclusion of or limitations on implied warranties or the limitations on theapplicable statutory rights of a consumer, some or all of the above exclusions
and limitations may not apply to you.

PART ON THE PERFORMANCE OF THE INTERNET AND WIRELESS SERVICESPROVIDED OR CONTROLLED BY THIRD PARTIES. AT TIMES, ACTIONSOR INACTIONS OF SUCH THIRD PARTIES MAY IMPAIR OR DISRUPT YOUR
CONNECTIONS TO THE INTERNET, WIRELESS SERVICES, OR PORTIONSTHEREOF. WE CANNOT GUARANTEE THAT SUCH EVENTS WILL NOT OCCUR.
TO THE FULLEST EXTENT OF APPLICABLE LAW, WE DISCLAIM ANY AND
ALL LIABILITY RESULTING FROM OR RELATED TO THIRD-PARTY ACTIONSOR INACTIONS THAT IMPAIR OR DISRUPT YOUR CONNECTIONS TO THE
INTERNET, WIRELESS SERVICES, OR PORTIONS THEREOF OR THE USE OF
THE SOFTWARE AND RELATED SERVICES AND PRODUCTS.

If for any reason you find a defect in the storage medium or Software during
the warranty period, Licensor agrees to replace, free of charge, any Software
discovered to be defective within the warranty period as long as the Software
is currently being manufactured by Licensor. If the Software is no longer
available, Licensor retains the right to substitute a similar piece of Softwareof equal or greater value. This warranty is limited to the storage medium
and the Software as originally provided by Licensor and is not applicable
to normal wear and tear. This warranty shall not be applicable and shall be
void if the defect has arisen through abuse, mistreatment, or neglect. Any
implied warranties prescribed by statute are expressly limited to the 90-day
period described above.

TERMINATION

Except as set forth above, and provided that if you are a resident of an EU
member state Licensor warrants that the Software will be fit for purposeand of satisfactory quality, this warranty is in lieu of all other warranties,
whether oral or written, express or implied, including any other warranty ofmerchantability, fitness for a particular purpose, or non-infringement, and noother representations or warranties of any kind shall be binding on Licensor.
When returning the Software subject to the limited warranty above, please
send the original Software only to Licensor address specified below andinclude: your name and return address; a photocopy of your dated salesreceipt; and a brief note describing the defect and the system on which you
are running the Software.
YOUR RESPONSIBILITY TO LICENSOR
To the fullest extent of applicable law, you agree to be responsible and liable
to Licensor, its partners, licensors, affiliates, contractors, officers, directors,
employees, and agents in respect of all damages, losses, and expenses arising
directly or indirectly from your acts and omissions to act in using the Software
pursuant to the terms of the Agreement.
TO THE FULLEST EXTENT OF APPLICABLE LAW, LICENSOR SHALL NOT
BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGESRESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THE SOFTWARE,
INCLUDING, BUT NOT LIMITED TO, DAMAGES TO PROPERTY, LOSS OF
GOODWILL, COMPUTER FAILURE OR MALFUNCTION, AND, TO THE EXTENTPERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, PROPERTYDAMAGE, OR LOST PROFITS OR PUNITIVE DAMAGES FROM ANY CAUSESOF ACTION ARISING OUT OF OR RELATED TO THIS AGREEMENT OR THE
SOFT WARE, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE),
CONTRACT, STRICT LIABILITY, OR OTHERWISE, WHETHER OR NOT LICENSOR
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TO THE
FULLEST EXTENT OF APPLICABLE LAW, LICENSOR’S LIABILITY FOR ALL
DAMAGES (EXCEPT AS REQUIRED BY APPLICABLE LAW) SHALL NOT EXCEEDTHE ACTUAL PRICE PAID BY YOU FOR USE OF THE SOFTWARE.

This Agreement is effective until terminated by you or by the Licensor. This
Agreement automatically terminates when Licensor ceases to operate
the Software servers (for games exclusively operated online), if Licensor
determines or believes your use of the Software involves or may involve fraud
or money laundering or any other illicit activity, or upon your failure to comply
with terms and conditions of this Agreement, including, but not limited to,
the License Conditions above. You may terminate this Agreement at any timeby (i) requesting Licensor to terminate and delete your User Account that isused to access or use the Software using the method set forth in the Terms ofService or (ii) destroying and/or deleting any and all copies of all Software inyour possession, custody, or control. Deleting the Software from your Game
Platform will not delete the information associated with your User Account,
including any VC and VG associated with your User Account. If you reinstall
the Software using the same User Account, then you may still have accessto your prior User Account information, including any VC and VG associatedwith your User Account. However except as otherwise prohibited by applicablelaw, if your User Account is deleted upon termination of this Agreement for
any reason, all VC and/or VG associated with your User Account will also bedeleted, and you will no longer be available for use the Software or any VC or
VG associated with your User Account. If this Agreement terminates due toyour violation of this Agreement, Licensor may prohibit you from re-registeringor re-accessing the Software. Upon any termination of this Agreement, youmust destroy or return the physical copy of Software to Licensor, as well as
permanently destroy all copies of the Software, accompanying documentation,
associated materials, and all of its component parts in your possession orcontrol, including from any client server, computer, gaming unit, or mobile
device on which it has been installed. Upon termination of this Agreement,
your rights to use the Software, including any VC or VG associated with yourUser Account, will terminate immediately, and you must cease all use of the
Software. The termination of this Agreement will not affect our rights or yourobligations arising under this Agreement.
U.S. GOVERNMENT RESTRICTED RIGHTSThe Software and documentation have been developed entirely at private
expense and are provided as “Commercial Computer Software” or “restrictedcomputer software.” Use, duplication, or disclosure by the U.S. Government
or a U.S. Government subcontractor is subject to the restrictions set forth insubparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Softwareclauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and(2) of the Commercial Computer Software Restricted Rights clauses at FAR
52.227-19, as applicable. The Contractor/Manufacturer is Licensor at thelocation listed below.

IF YOU ARE A RESIDENT OF AN EU MEMBER STATE, NOTWITHSTANDING
ANYTHING TO THE CONTRARY SET OUT ABOVE, LICENSOR IS RESPONSIBLE
FOR LOSS OR DAMAGE YOU SUFFER THAT IS A REASONABLY FORESEEABLERESULT OF LICENSOR’S BREACH OF THIS AGREEMENT OR ITS NEGLIGENCE,
BUT IT IS NOT RESPONSIBLE FOR LOSS OR DA M AGE TH AT IS NOTFORESEEABLE.
WE DO NOT AND CANNOT CONTROL THE FLOW OF DATA TO OR FROM OUR
NETWORK AND OTHER PORTIONS OF THE INTERNET, WIRELESS NETWORKS,OR OTHER THIRD-PARTY NETWORKS. SUCH FLOW DEPENDS IN LARGE

25

EQUITABLE REMEDIESYou hereby agree that if the terms of this Agreement are not specificallyenforced, Licensor will be irreparably damaged, and therefore you agree that
Licensor shall be entitled, without bond, other security, or proof of damages,
to appropriate equitable remedies with respect any of this Agreement,
including temporary and permanent injunctive relief, in addition to any otheravailable remedies.
TAXES AND EXPENSES
You shall be responsible and liable to Licensor and any and all of its affiliates,
officers, directors, and employees for all taxes, duties, and levies of any
kind imposed by any governmental entity with respect to the transactions
contemplated under this Agreement, including interest and penalties thereon(exclusive of taxes on Licensor’s net income), irrespective of whether included
in any invoice sent to you at any time by Licensor. You shall provide copies
of any and all exemption certificates to Licensor if you are entitled to any
exemption. All expenses and costs incurred by you in connection with youractivities hereunder, if any, are your sole responsibility. You are not entitled
to reimbursement from Licensor for any expenses, and will hold Licensor
harmless therefrom.
TERMS OF SERVICE
All access to and use of the Software is subject to this Agreement, theapplicable Software documentation, Licensor’s Terms of Service, andLicensor’s Privacy Policy, and all terms and conditions of the Terms ofService are hereby incorporated into this Agreement by this reference.
These agreements represent the complete agreement between you andLicensor relating to use of the Software and related services and products
and supersede and replace any prior agreements between you and Licensor,
whether written or oral. To the extent there is a conflict between this Agreement
and the Terms of Service, this Agreement shall control.
MISCELLANEOUS
If any provision of this Agreement is held to be unenforceable for any
reason, such provision shall be reformed only to the extent necessary to
make it enforceable and the remaining provisions of this Agreement shallnot be affected.
GOVERNING LAWThis Agreement shall be construed (without regard to conflicts or choice oflaw principles) under the laws of the State of New York, as such law is applied
to agreements between New York residents entered into and to be performed
within New York, except as governed by federal law. Unless expressly waived by
Licensor in writing for the particular instance or contrary to local law, the soleand exclusive jurisdiction and venue for actions related to the subject matterhereof shall be the state and federal courts located in Licensor’s principal
corporate place of business (New York County, New York, U.S.A.). You andLicensor consent to the jurisdiction of such courts and agree that process may
be served in the manner provided herein for giving of notices or otherwise as
allowed by New York state or federal law. You and Licensor agree that the UN
Convention on Contracts for the International Sale of Goods (Vienna, 1980)
shall not apply to this Agreement or to any dispute or transaction arising outof this Agreement. However, if you are a resident of a European Union member
state, you will benefit from any mandatory provisions of consumer protection
law in the member state in which you are resident, and you can bring legal
proceedings in relation to this Agreement in the courts of the member statein which you are resident.
IF YOU HAVE ANY QUESTIONS CONCERNING THIS AGREEMENT, YOU MAYCONTACT US IN WRITING AT: TAKE-TWO INTERACTIVE SOFTWARE, INC.,
110 W 44th Street, New York, NY 10036 UNITED STATES OF AMERICA.
All other terms and conditions of the EULA apply to your use of the Software.

26© 2005-2018 Take-Two Interactive Software, Inc. and its subsidiaries. 2K,
the 2K logo, and Take-Two Interactive Software are all trademarks and/or
registered trademarks of Take-Two Interactive Software, Inc. The NBA andindividual NBA member team identifications used on or in this product aretrademarks, copyrights designs and other forms of intellectual property of
NBA Properties, Inc. and the respective NBA member teams and may not be
used, in whole or in part, without the prior written consent of NBA Properties,
Inc. © 2018 NBA Properties, Inc. All rights reserved . Officially licensed
product of the National Basketball Players Association. All other trademarks
are property of their respective owners. Patents and Patent Pending: www.
take2games.com/Legal.