CONTENTSGAME SET-UP

Bonsai Tiles (x44)30214+MIN

PLAYERS

AGE

Player A

樹形ボーナス - 名人技

いずれか 1 つ懸崖

FUKINAGASHIKENGAI

ArtisticPoints
First GenerationJP豪華絢爛

BUNJIN-GI

威風堂々

GOUKA-KENRAN

添配

鉢の左右どちらか一方だけに葉を作る

鉢より下に、3 つの連続した葉を 1 組以上作る

8 マス以上の高さの枝を作り上に葉を 1 つ以上作る

4 種類の葉を各 4 つ以上集める

33468

忌み枝

TENPAIJP

株立ちIMI-EDAKABUDACHI

124

胡蝶の夢
KOCHYNO-YUME

52356

Ornament Tiles

374

同じ種類の葉をつながるように作る

鉢の下から 4 マス以内に葉を作らない

見どころボーナス

複数可IFUU-DOUDOU

1385636 1075

配置した添配の点数を得る

345

閉じていない箇所 1 つにつき3 本以上枝を作る

蝶が多いプレイヤー

333（同数の場合は 0 点）

344 Tiles
5 Tiles(faced down)
PlayerAFoundation Tiles (x4)to nature through the creation of a smaller

文人木

3

Next Generation

Leaf and Branch Tiles are either
First Generation or Next Generation ,marked with varying designs on the back of the tiles.

Bonsai is a Japanese art form of putting hand

樹形ボーナス - 達人技

いずれか 1 つ

12

次世代Back sideJP

吹き流し
鉢上には作らない4次世代箒立ちValue Scales

次世代3

Branch Tiles x16HOUKI-DACHISTORY
Artistry of Bonsai

Player B

Each to receive 1 Planter Tile and 1 Foundation Tile

Leaf Tiles x28
Bonsai Tiles: 48 / Ornament Tiles: 3 / Planter Tiles: 2 / Shape Bonus List: 2Feature Bonus List: 1 / Bonsai Tile List: 1 / Rule Book: 21Player

6 TilesB

7 Tiles(faced down)

scale version of nature s grand greenery thatexists in this world. A well cared Bonsai will live

❶ Distribute Planter Tile and Foundation Tile

beyond 100 years, surpassing the likes of us.
BONSAI UCHU is a 2-player game to create

Back sideyour very own Bonsai by connecting tiles ofbranches and leaves. The game consists of 2

Ornament Tiles (x3)generations, First and Next, where Bonsai is• Distribute 1 Planter Tile each. (choose preferred Tileside for use)
• Distribute 1 Foundation Tile each, face down. Placeremaining Foundation Tiles, face up, away to the side.

created and exchanged. How a player assess3

es and better the exchanged Bonsai becomes
the determining factor of winning the mastery

45Planter Tiles (x2)competition.
Display your artistry in the universe of Bonsai.

Reversible Tiles. Choose preferred side to use.

• Line First Generation Bonsai Tiles in a pyramid shape.
Rows with 5 tiles and 7 tiles are to be placed faced down.
• Ornament Tiles and Value Scales, of Shape Bonuses
and Feature Bonuses, to be lined in view of bothplayers.

❷ Divide Bonsai Tiles• Divide Bonsai Tiles into First Generation and Next
Generation . First Generation Bonsai Tiles have 1
Artistic Point (yellow mark) on the back side of tiles
and Next Generation Bonsai Tiles have 2.

Grow, prune, shape and decorate.

❸ Line up First Generation Bonsai Tiles,Ornament Tiles, and Value Scales• Next Generation Bonsai Tiles are to be used later inthe game so keep them to the side until then.

❹ Determining the Player to Start Game• Each player to plant their Foundation Tile on to theirPlanter Tile. (see setup details)• The player to have watered a bonsai tree most recently
is to start the game.

1234GAME RULES(A) GROWTH: TILE SELECTION(A) GROWTH: ADDING OF TILES

EXAMPLES

Growing of First Generation Bonsai• Take 1 Bonsai Tile and add it to your Bonsai(must be added).

• The winner of BONSAI UCHU is the player with thehighest Value Points after the completion of 2rounds, First and Next Generations.

• Bonsai Tiles are to be selected from the pyramidof tiles, from top to bottom.

• Selected Bonsai Tiles are to be added to the player s Bonsai immediately. If tiles cannot be added(or do not wish to add) to the Bonsai, then thesame number of tiles are to be pruned as wasselected.

• Bonsai Tiles to be taken must be free of any
tiles above it.

• Selected tiles are only to be placed adjacent toexisting tiles on the Bonsai.

• Bonsai Tiles become available for selection fromthe next turn, following the tile above being taken.

• Bonsai Tiles come in 2 types, Leaf Tiles andBranch Tiles, with diﬀering ways of use.

• Players will take turns in growing their Bonsai.
• When all Bonsai Tiles have been taken, Value
Points are tallied, and then on to the Next Generation.

First Generation Assessment andNext Generation Growth• Face down Bonsai Tiles are ﬂipped face up
upon becoming available to be selected.

ABOVEFree of anytiles above• Prune and nurture the exchanged Bonsai, making
the best of what was given.

• A player must select to perform either A or B (notboth) upon their turn.

Bonsai Tiles may be selected
if free of any tiles above

OR(B) Ornament

Prune: any time during turn5

OK to connect if theYellow Marks connect

Adding of Branch Tiles

OK to Rotate

OKBranches canconnect if the patternlines matchBD• Add by connecting the yellow marks (patternsmust connect) on the Tiles with existing Tiles onBonsai.
• Leaf Tiles have a correct side up and may not berotated for use.

CE

Add byconnectingSimilarly, when Tile C is taken,
Tiles D and E become available for selection.

No Rotating
AboveUnder

Yellow Mark in the middle

67(B) ORNAMENT TILESNO

Adding of Leaf Tiles / Ornament Tiles

For example, when Tile A is taken,
Tile B becomes free of any tile above it,
becoming available for selection from the next turn.

Cannot be connected if a tile is isolated.
NO diagonal connections.

Cannot connect
to Leaf Tiles

NONONO• If all sides of Branch Tiles on the Bonsai arealready connected, then a Branch Tile cannot beplaced. Branch Tiles also cannot be connected toexisting Leaf Tiles.

OKA• A player may prune at any time during their turn.

(A) Grow

OK to connect
regardless of Leaf colors• Branch Tiles are void of any correct side up andmay be rotated in any which way to be added.

• Assess each other s Bonsai upon the exchange.
(giving praise of each other s creation is highly
recommended at this time)

PLAYER S TURN

OK

• Add to connect with any other existing BranchTiles on Bonsai.

• Before starting the Next Generation round, Bonsai
are exchanged between the players. (exchange ofseats, if the actual exchange is diﬃcult)• A player s Next Generation points will be the total
points gathered in the round subtracted by theopposing player s First Generation points. Betterthe growth, higher the points.

OKOK• Ornament Tiles can be acquired by paying thesame amount of Artistic Points as the desired tile.
• Only 1 Ornament Tile may be purchased at onetime.
• The acquired Ornament Tile must be placed onthe Bonsai.
• Ornament Tiles are to be connected in the samemanner as Leaf Tiles.
• No change will be given or accounted for whenpurchasing Ornament Tiles.

3458

PRUNING• Any number of Bonsai Tiles on the Bonsai may bepruned.
• Pruning may be done as many times during aplayer s turn.
• Pruning must be done in accordance to the aforementioned rules.
• Pruned Leaves and Branches are to be ﬂipped
face down and kept as Artistic Points (1 point forFirst Generation and 2 points for Next Generation).
• Ornaments may be pruned as well. Pruned Ornament Tiles are excluded from the game.

FIRST GENERATIONPOINTS CALCULATIONNEXT GENERATION POINTSCALCULATION AND WINNER• When all Bonsai Tiles have been taken from thepyramid, points are calculated immediately thereafter.

• As in First Generation, points are calculated after
all Bonsai Tiles have been taken from the pyramid.

• Points are accumulated by fulﬁlling the Shape
Bonuses and Feature Bonuses.
• Great Artistry points and Master Artistry points areto be gained only once each for Shape Bonuses.
• Total accumulated points become the player s First
Generation points. Make a note of each player s
points as it will be required in determining the NextGeneration points.

• Great Artistry points and Master Artistry points areto be gained only once each for Shape Bonuses.
• Next Generation Points are accumulated, thensubtracted by the opposing player s First Generation Points. What remains is the player s Next
Generation Points. (Bonsai s growth from the First
Generation = Next Generation Points)• The winner is the player with the most points after
adding their First and Next Generation points.

NEXT GENERATION SETUP• If the total points are equal, the player with themore Ornament Tiles wins. The victory is shared if
both the points and the number of Ornament Tiles
are the same.

Bonsai exchange and carry-over pointsA• Points are accumulated by fulﬁlling the Shape
Bonuses and Feature Bonuses.

• Exchange of Bonsai. (exchange of seats, if theactual exchange is diﬃcult)

BONSAIUCHU• Assess and give praise of each other s creation.
(highly recommended)• Accumulated points of the First Generation are notexchanged.

When pruning at spot A
the leaves get pruned as well

Next Generation setup andanother Foundation Tile
• Next Generation Bonsai Tiles are lined in a pyramid, just as in First Generation.

CB• The player with the lower First Generation points
to start the Next Generation.
• Each player is to receive a Foundation Tile, withthe starting player getting to choose from the 2that remain.

When pruning at spot B
the leaves remain as it is connected to C

• Foundation Tiles are to be added to Bonsai upona player s turn to [(A) Growth], instead of selecting
a tile from the pyramid.

91011FEATURE BONUSES

Ornament Tiles

34SHAPE BONUSES

5 points• Ceramic ornaments fordecorations.

34Value

5GREAT ARTISTRY

only one from below

Houki-dachi

ValueValue-33MASTER ARTISTRY

4points

only one from below

Next Generation Formpoints

Bunjin-gi

Value• Upside-down broomstick shape.

• Points on the ornaments
are gained if used todecorate Bonsai.

Imi-edaShare your Bonsai masterpieces by postingwith hashtag #bonsaiuchu !!

6points• Slim, tall shape prevalent during the Meiji
period.

• Achieved by not placing any leaves andornaments within 4 tiles
worth of height including the planter.

8• Achieved by creating aheight of at least 8 tiles
and having a leaf ontop.

#bonsaiuchu• Undesired form ofbranches.
• Subtract 3 points foreach unconnected, openends.

Fukinagashi

Valuenone above
the planter

Next Generation Form

Kabu-dachi
1Value233points• Bonsai with multiple
stems from one root.
• Achieved by creating
more than 3 branches.

Kengai
Butterﬂy dreams

Value

32

3

13

Value

8points• A single Bonsai withvarying tree species.

• Achieved by having
leaves on only one side
(left/right).

• Achieved by having atleast 4 leaves of 4
varying kinds.

BONSAIUCHU• Leaves and ornaments
cannot be placed
anywhere above theplanter.

• The leaves do not haveto be all connected toeach other.

Game Design / Illustration
Hiroshi Kawamura

4Special Thanks! / Yukiko & Takumi, Yu Maruno, Takayuki Mizuki

Next Generation Formpoints• Achieved by having
more than 3 tiles underthe planter.

1

Gouka-kenran• Shaped as if blown bya strong wind.

Value• Gather more butterﬂies
than your opponent.

12

points• Dynamic shape as if
drooping over a steep
cliﬀ.

points• No points if the number
is the same.

3Ifou-doudou

Value

3 〜 10 points5• An impactful shapethat resembles a grandever-existing tree.

Tiles connected• Achieved by connecting many leaves of thesame kind.

123467536 76 10• Only 1 section to bevalued for points if
multiple sections
achieved.

14Takao, Kazuhiro Ikeuchi, Rune Miyamoto, Pokkuriver. 1.1 / 2019.05© JUGAME STUDIO, 2019. All rights reserved.