Bushiroad TCG Advanced Floor Rules Ver.1.2.2
Last Edited: June 30, 2022

Draw .............................................................. 13
3.2.1.2. Determination of Standings during
Swiss Draw .................................................... 13
3.2.2. Double Elimination ............................ 14
3.2.2.1. Double Elimination Matching ........ 14
3.2.2.2. Determination of Standings during
Double Elimination ...................................... 14
3.2.3 Single Elimination (Tournament) ...... 15
3.2.4 Methods of Selecting Finalists ............ 15
3.2.4.1 Selection by Ranking........................ 15
3.2.4.2 Selection by Nation/Clan ................. 15
3.2.4.3 Selection by Ride Line ..................... 16
3.2.4.4 Selection by Title .............................. 16
3.3. Format .................................................... 16
3.3.1. Types of Formats ................................ 17
3.3.1.1. Constructed Format ........................ 17
3.3.1.2. Limited Format ............................... 17
3.3.2. Registering Decks ............................... 17
3.3.2.1. Registering Decks with Bushi Navi 17
3.3.3. Deck Check ......................................... 17
Section 4. Miscellaneous .............................. 18
4.1. Match and Game ................................... 18
4.2. Time ........................................................ 18
4.3. Conceding............................................... 18
4.4. Intentional Draw ................................... 18
4.5. Drop ........................................................ 19
4.6. Nickname ............................................... 19
4.7. Extra Turns ............................................ 19
Section 5. Team Fights ................................. 20
5.1 Types of Team Fights.............................. 20
5.1.1. Tag Fight ............................................. 20
5.1.2. Trio Fight ............................................ 20
5.2. General Rules of Team Fights .............. 20
5.2.1. Using Team Names ............................. 20
5.2.2. Communication within the Team ...... 20
5.2.2.1. If Communications are Not Allowed........................................................................ 20
5.2.2.2. If Communications are Allowed .... 20
5.2.2.3. Application of Penalties .................. 21[Annex A] Protocol to Determine a Game
during Time Up ............................................ 22
1. In a Game of “Cardfight!! Vanguard” ... 22
2. In a Game of “Weiss Schwarz” ............... 22
3. In a Game of “Future Card Buddyfight”........................................................................ 22
4. In a Game of “Shadowverse: Evolve” .... 22

Table of Contents☐ Foreword .................................................... 3☐ Overview ..................................................... 3☐ Range of Application ................................. 3☐ Regarding different terminologies used in
respective TCGs ............................................. 3
Rules ................................................................ 3
Section 1. Responsibility of Participants ...... 3
1.1. Manner ..................................................... 3
1.1.1. Manner for All Participants ................ 3
1.2. Responsibility and Rights of Fighters ... 3
1.2.1. Responsibility of Fighters .................... 4
1.2.2. Items Required for Participation ........ 4
1.2.3. Rights of Fighters ................................. 5
1.2.4. Eligibility of Fighters ........................... 5
1.3. Officials .................................................... 6
1.3.1. Responsibilities and Rights of Officials.......................................................................... 6
1.3.1.1. Organizers.......................................... 6
1.3.1.2. Staff .................................................... 6
1.3.1.3. Judges ................................................. 6
1.3.1.4. Head Judge ........................................ 7
Section 2. Cards and Shuffle ......................... 8
2.1. Cards ........................................................ 8
2.1.1 Legal Cards ............................................ 8
2.1.2. Position of Cards .................................. 8
2.1.3. Proxy Cards .......................................... 8
2.1.4 Orientation of cards .............................. 8
2.2. Shuffle ...................................................... 8
2.2.1 Methods of Shuffling ............................. 9
2.2.2 Proxy Cut ............................................... 92.3. Usable Items in a Match ......................... 9
2.3.1. Sleeves ................................................. 10
2.3.2. Mats (Playmats).................................. 10
2.3.3. Time-keeping Devices ........................ 11
2.3.4. Translation Slips ................................. 11
2.3.5. Aid Items ............................................. 11
2.3.6. Special Cards ...................................... 122.3.7. Additional Rules for Shadowverse:
Evolve ............................................................ 12
Section 3. Tournaments................................ 123.1. Category of Tournaments ..................... 12
3.1.1. Official Tournaments ......................... 12
3.1.2. Sanctioned Tournaments ................... 12
3.1.3. Tournament Level .............................. 123.2. Running the Tournaments .................... 123.2.1. Swiss Draw .......................................... 13
3.2.1.1. Recommended Rounds for Swiss
1

Penalty Guide ............................................... 23
Section 1. Tournament and Enforcement
Level .............................................................. 23
Section 2. Rank of Penalties ........................ 24
Section 3. General Infractions..................... 25
3.1. Infractions Concerning the Deck and
Aid Items ....................................................... 25
3.1.1. Illegal Deck or Deck Registration ..... 25
3.1.1.1 If Deck Registration is Not Required........................................................................ 25
3.1.1.2. Illegal Deck Registration ................ 25
3.1.1.3. Illegal Deck ...................................... 26
3.1.1.4. Illegal Deck Registration With an
Illegal Deck ................................................... 26
3.1.2. Did Not Bring Required Aid Items ... 26= Default penalties = .................................... 26
3.1.3. Marked Cards or Sleeves................... 26
3.1.3.1. Random Marking ............................ 26
3.1.3.2. Patterned Marking .......................... 26
3.2. Conveying Incorrect Information ........ 27
3.2.1. Minor Infraction ................................ 27
3.2.2. Major Infraction ................................ 27
3.3. Illegal Game State ................................. 27
3.3.1. Minor Infraction ................................ 27
3.3.2. Moderate Infraction ........................... 27
3.3.3. Major Infraction ................................ 27
3.4. Forgetting to Resolve Automatic
Abilities ......................................................... 28= Default penalties = .................................... 28
3.5. Penalty for Revealing/Moving Cards inZones ............................................................. 28
3.5.1. Failure to Reveal Cards ..................... 28
3.5.1.1. When the Card Can Be
Distinguished ................................................ 28
3.5.1.2. When the Card Cannot Be
Distinguished ................................................ 28
3.5.2. Failure to Discard Cards ................... 28
3.5.3. Looking at Extra Cards ..................... 28
3.5.3.1. Before a Match Begins .................... 29
3.5.3.2. After a Match Begins ...................... 29
3.5.4. Drawing Extra Cards......................... 29
3.5.5. Unable to Determine Which Cards
Belong to a Specific Area ............................. 29
3.6. Handling Cards in an Area Where
Sequence Is Required ................................... 30
3.6.1. Card Sequence Is Altered .................. 30
3.6.1.1. Small Number of Affected Cards ... 30
3.6.1.2. Large Number of Affected Cards .. 30
3.6.2. Made It So Cards Can be
Distinguished ................................................ 30
3.7. Overlooking Infractions by Accident .. 30
3.8. Unsportsmanlike Conduct .................... 30

3.8.1. Minor and Moderate Unsportsmanlike
Conduct ......................................................... 31
3.8.2. Major Unsportsmanlike Conduct ..... 31
3.8.3. Severe Unsportsmanlike Conduct..... 31
3.9. Tardiness ................................................ 31
3.9.1. Common Tardiness............................. 31
3.9.2 Severe Tardiness .................................. 32
3.10. Failure to Play the Proper Match ...... 32
3.10.1. Discovered Before Reporting Results........................................................................ 32
3.10.2. Discovered After Reporting Results 32
3.11. Improper Shuffle ................................. 32
3.12. Placing Cards in Sequence ................. 33
3.13. Excessive Handling of Cards in Areas
Besides the Hand .......................................... 33
3.14. Improper Behavior That Interferes
With Operation of the Tournament ............ 33
3.15. Consumption of Food While Playing in
Matches ......................................................... 33
3.16. Use of Unnecessary Electronic Devices
in a Match ..................................................... 34
3.17. Note-Taking.......................................... 34
3.18. Infractions Related to Reporting
Results ........................................................... 34
3.18.1. Results not Reported in a Timely
Manner .......................................................... 34
3.18.2. Results not Acknowledged in a
Timely Manner ............................................. 34
3.18.3. Improper Results Reported ............. 35
3.18.4. Damaging a Score Sheet .................. 35
3.18.5. Losing a Score Sheet ........................ 35
3.19. Slow Play .............................................. 35
3.19.1. Minor Cases ...................................... 35
3.19.2. Moderate Cases ................................ 35
3.19.3. Severe Cases ...................................... 35
3.20. Excessive Hand Shuffling ................... 36
3.21. Controlling Cards in Other Matches . 36
3.22. Others ................................................... 36
Section 4. Foul Play ...................................... 36
4.1. Cheating ................................................. 36
4.2. Moving Cards Improperly ................... 37
4.3. Intentionally Marked Cards................. 37
4.4. Illegal Changes to a Deck ..................... 37
4.5. Illegal Outside Assistance ..................... 37
4.6. Others ..................................................... 37
Section 5. Allowable Actions ........................ 38
5.1. Changes to Consecutive Actions .......... 38
Changelog...................................................... 382

☐ Foreword
This document (Advanced Floor Rules) contains
the detailed regulations of holding, or participating
in a tournament. It is highly recommended thattournament organizers, judges as well as fighterstaking part in high level tournaments read andunderstand the stated rules to the best of theirabilities.
For fighters who are taking part in general
tournaments, it is recommended to read andunderstand each game’s comprehensive rules, but
the details of this document is not required.

Rules
Section 1. Responsibility of Participants
1.1. Manner
Any behavior lacking in dignity may be penalizedin accordance with the penalty guide.
1.1.1. Manner for All Participants
In this section, all people attending ourtournaments, such as fighters, audience, press,
judges, organizers and staffs are called participants.

☐ Overview
Floor rules are the rules that maintain the fairnessof our tournaments. All participants need to follow
the floor rules in order for tournaments to be run
fairly and smoothly so that all participants canenjoy themselves.

Rules in this section apply to all people in our
tournaments, including people not actuallyparticipating in the tournaments, such as the press
or audience. The organizer can decide to apply any
penalty, such as ejection from the venue, to anyone
with extremely bad behavior.

Anyone who interferes with the fairness of our
tournaments will be penalized according to thepenalty guidelines written in these rules andBushiroad may take further action if necessary.

All participants are to behave with common sensein the tournament area, venue and areas surrounding
the venue (including various social media, blogs,
and posting videos online, etc.).

☐ Range of Application
These rules apply to every official tournament
held or sanctioned by Bushiroad. These rules apply
to the following trading card games (TCGs).

Performing or encouraging acts with malicious
intent, acts that undermine social trust, or acts ofslander, libel, threats, or violence, may result incivil or criminal cases. While these acts may not be
specifically prohibited in these rules, as a matter ofcourse, such conduct is absolutely prohibited.

「Cardfight!! Vanguard」「Weiss Schwarz」「Future Card Buddyfight」「Shadowverse: Evolve」

All participants are to make an effort to keep thetournaments fair. They also have to make an effort
to keep the tournaments enjoyable for everyone.

Although the contents of these rules can be usedas the guidelines for handling our tournaments, thehandling of situations need not necessarily bebound by these text. When handling different
situations, the most important response is to beflexible and provide the most appropriate
settlement. Also, when handling tournaments withspecific requirements and guidelines, the settlementof situations should place those requirements andguidelines as priority.

Especially in highly competitive tournaments, allparticipants must understand and follow the rules
and guidelines to the fullest of their capabilities
presented by Bushiroad.
Even though participants may have different rolesin the tournament, they are not in opposition to one
another. Please empathize with each other’s
position, and work with one another to create atournament that is satisfactory for all participants.

☐ Regarding different terminologies used in
respective TCGs
The term “Player” in Weiss Schwarz is referred toas the “Fighter” in these rules.
As a standard, all similar terminology to describe
the above are all referred to as the “Fighter” in theserules as well.

1.2. Responsibility and Rights of Fighters
All participants playing in our tournaments arecalled fighters. In this section, we define theresponsibility and rights of fighters.

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table until the end of a match is considered to haveforfeited the tournament.

1.2.1. Responsibility of Fighters* Understand the rules and mannerisms

Fighters must declare all actions clearly to theiropponent, as well as to communicate andunderstand the actions of their opponents. When afighter moves any card, they need to move them
one by one, showing it clearly to their opponents. In
particular, during the drawing of multiple cards,
infractions due to drawing too many cards may
occur when multiple cards are added to the hand at
the same time, and thus not recommended.

All fighters must know the basic rules of the gamethey are playing and display basic manners during
the tournament. Especially in highly competitive
tournaments, they are also responsible forunderstanding the latest comprehensive rules, floor
rules, errata on cards and guidelines. All fighters
must also follow any rulings and instructions givenby the organizer, staffs, head judge and judges.
* Strive for fair play

If a fighter needs to leave the table during amatch, they are to ask their opponent and seek
permission from a judge.

All fighters must cooperate with officials in orderfor the tournament to progress fairly and smoothly.
All fighters are also have to display goodsportsmanship and be respectful towards theiropponents.

Any fighter who does not follow the rules in thissection, or are banned from joining the tournament
due to prior penalties, may be subjected toinvestigation by Bushiroad. As a result, that fighter
may receive a penalty to have their results and / orprizes forfeited from the tournament, and/or besuspended from participating in future tournaments
as a fighter.

* To not commit foul play
Fighters must not commit any kind of foul play,
any action that may be suspected as a foul play andany behavior that lacks sportsmanship. When afighter commits any kind of foul play, hinders the
progress of a tournament or behaves in a way thatharms the quality and reliability of a tournament,
the organizer or judges may apply penalties, such as
disqualification or ejection from the venue.

1.2.2. Items Required for Participation
Fighters are to bring their own materials needed toattend the tournament. For example, in constructed
format tournaments, fighters are required to havetheir own legally constructed deck, and are required
to have any other additional items their deck
requires, such as tokens.

When any kind of infraction occurs, judges may
apply penalties to the fighters. It is the fighters’
responsibility to adhere to the penalty meted out.
Fighters who dispute against or do not follow the
instructions by thee head judge, organizers or staff
present may be penalized. Fighters cannot ask
judges to retract the penalties given to theiropponents.

The items required for each TCG are as follows.
「Cardfight!! Vanguard」
Deck (including G units if they are being used)
Tokens and markers used with the deck (e.g. Plant
tokens, Gift markers, Quick Shield tickets)

Fighters should not attempt to lead their opponent
to be penalized. Penalties should only be given as aresult of infractions, so any deliberate action to gettheir opponent penalized will be regarded as
unsportsmanlike conduct or deemed as foul play.

「Weiss Schwarz」
Deck「Future Card Buddyfight」
Deck
Flag
Buddy Monster
Life Counter

Fighters are to keep their deck legal during thetournament. Fighters are to ensure that the numberof cards in their deck, and the condition of the cards
and sleeves are legal.

「Shadowverse: Evolve」
Deck
Tokens used by the deck
Evolution point cards
Defense counter* Be effective in communicating
Fighters are to take their seat at the beginning ofeach match. Being late for a match may result in a
penalty. Any fighter who does not show up at the4Markers for indicating play points
Markers for indicating attack and defense

resides with the head judge. If there are further
regulations or guidelines for a particular
tournament, please follow the contents of thoseregulations or guidelines.

Substitutes for aid items mentioned below such ascoins and dice, may be used as substitutes forrequired items. If there are further regulations or
guidelines for a particular tournament, please
follow the contents of those regulations or
guidelines.

Ruling done by the head judge is the final ruling,
and fighters cannot appeal against it. Fighters canappeal to Bushiroad after the tournament if they are
not convinced by the ruling of the head judge.
However, the results of the tournament will not bealtered.

In addition to these items, it would be useful tobring along the aid items mentioned below, writing
utensils such as ballpoint pens, and replacement
sleeves.

Judges can give extra time or turns to the match ifthey take more than one minute to make the ruling.
In this case, the judge must take note and inform thefighters how much extra time or turns they gave andindicate on the fighters’ score sheets.

1.2.3. Rights of Fighters
All fighters have the right to call for a judge inorder to ask any questions that arise during a match.
Only fighters playing in the match can ask judges tojudge their match. However, if any kind of rule
infraction occurs during a match, the audience canalso call for a judge. In this case, the audiencecannot stop the match. Fighters do not have theright to ask particular judges to spectate theirmatch.

Once the time is up, there may be instances whereannouncements and resolution are carried out byother judges besides the judge who issued the extra
time or turns. If the match needs to proceed further,both fighters must inform that extra time or turns
have been issued before the results are processed
for that fight. Even if an extension was issued, it
will not be honored in the case where the fightersfail to declare so before a judge or staff resolves theend of the fight.

If a fighter notices such a question or infraction,please stop all actions and call for a judge without
fail, and confirm the situation on the spot. If thegame state were to progress, it will not be possible
to legalize the game state, and the situation will
become difficult to resolve. In addition, regardlessof whether it was noticed during the match, even if
there are reports of questions or infractions after thematch or the tournament has ended, so long as there
is no evidence that can be examined after the fact,
as a general rule, no changes will be made to thescores and results.

1.2.4. Eligibility of Fighters
Anyone who does not meet any of the criteria
below is eligible to participate in tournaments as afighter:* Organizer of the tournament* Staffs of the tournament* Head judge of the tournament* Judges of the tournament* Any fighters banned from the tournament by
Bushiroad* Any fighters who do not possess qualifications
required to participate in the tournament* Any fighter asked not to participate by any otherguidelines from Bushiroad.

All fighters have the right to appeal to the head
judge if they have any uncertainty with the rulingby other judges. However, in a tournament withmultiple judges, fighters cannot ask the head judge
directly for rulings without having been ruled byany other judges.

e.g. Fighters cannot participate in a tournament
without an invitation if it is an invitational event for
winners of qualifying events.
e.g. A fighter already qualified for an event might
be banned from future qualifiers for the same event.

During each tournament, there may be a limit set
for the number of times a fighter may ‘challenge’
the rulings made. In the event that the first ruling isdifferent from the head judge’s decision, thenumber of times left for that fighter does notchange. However, if both rulings are the same, then
the number will be reduced. (If multiple fighters
propose the ‘challenge,’ then each fighter involved
will have the number of time they may challenge
reduced by 1.) The decision to reduce or otherwise

All people who meet the criteria below, unlessotherwise authorized by Bushiroad, cannot
participate in any level 2 or 3 tournament.

5

* Directors and employees of Bushiroad Inc. or anyof the Bushiroad Group companies. (including
ongoing contractors and part-timers)* (For Shadowverse: Evolve only) Directors andemployees of CyberAgent, Inc. or any of the
CyberAgent Group companies. (including ongoing
contractors and part-timers)* Designers or developers of any of the cards usedin the tournament, or former designers ordevelopers that had been working in that post
within the last year.
* Anyone who knows the details of undisclosed
cards from a card set one month prior to its release.

Staff, head judge and judges can concurrently beorganizers.
* Responsibilities of Organizers
To have a sanctioned tournament, organizers must
prepare a venue to run the tournament, as well as
any staff and equipment necessary to run it. Then,they must apply to Bushiroad through the proper
channels in order to run the tournament.
After the tournament has been approved by
Bushiroad, they must announce it to the public. In
the announcement, they are required to show thevenue, date, time, format and any other informationthat fighters should know.

Person(s) who have non-public information ofcards up to one month prior to its official release,cannot participate in any level 2 or 3 tournaments,
unless special permission is granted by Bushiroad.

During the tournament, organizers must make aneffort to run the tournament fairly and smoothly,and be careful not to cause any trouble to anyone oranything around the venue. After the tournament,
they must report the tournament details to
Bushiroad in the specified format, and return any
tournament kit if required.

Person(s) with non-public information of card setsmust understand the confidentiality of such details,
and cannot disclose them to other parties without
prior consent from Bushiroad. Furthermore, it isprohibited to seek or attempt to seek details of
undisclosed card sets prior to its official release.
These actions do not only affect the fairness oftournaments, but also diminish the fun andanticipation of the other fighters.

1.3.1.2. Staff
Staff are people who manage the tournament, suchas scorekeeper, timekeeper and paperwork staff.
Staff do not require the knowledge and skills to be a
judge, but have to make efforts to keep thetournament running smoothly.

1.3. Officials
1.3.1. Responsibilities and Rights of Officials
All organizers, staffs and judges are officials. In thissection, we define the responsibilities and rights of
the officials.

All tournaments must have at least one staff. Staff
are assigned by the organizer.
Organizer, head judge and judges canconcurrently be staff.

1.3.1.1. Organizers
Organizers have the responsibility to manage thetournament. Furthermore, organizers must makeefforts to handle the tournaments smoothly.
Organizers are not required to be certified judges,
but sufficient experience in running tournaments ispreferred.

1.3.1.3. Judges
Judges have the right to make rulings to fightersin accordance with the rules, so as to ensure that all
games are played fairly. All the rulings made by
judges other than the head judge can be overruledby the head judge.

All tournaments must have one organizer.
All tournaments must have at least one judge.
Judges are assigned by the organizer.

Organizers have the full responsibility to run andreport the tournament, and at the same time havethe highest authority with regards to thetournaments that they organize. Organizers have theright to publish images of the tournament andinformation of decks used by fighters during thetournament. However, they must pay full respect toany legal rights the participants have.

Organizers and staff can concurrently be judges.
All judges must have sufficient knowledge of therules to give fair rulings. Especially in the case ofhead judge, an adequate amount of experience as a
judge is highly recommended.

6All judges have to make an effort to cooperatewith other officials and fighters to run thetournament fairly and smoothly. Additionally, alljudges need to act as a good role model for allfighters. Judges should not perform any actions that
may be seen as unfair, and should not address
anyone in a demeaning fashion or attitude without
consideration for the other parties involved.

tournament, and may also eject those fighters fromthe venue after receiving permission from theorganizer. Additionally, they also has the right toeject any participants from the venue after receiving
permission from the organizer.
The head judge must report to Bushiroad either
directly or through the organizer if they have given
any disqualification or ejection during a
tournament.

All judges can step in during any match if theyfind any infractions or foul play by fighters. All
judges also have the right to correct and give
penalties to matches with infractions of thecomprehensive rules or the floor rules, regardless of
who noticed the infractions.
All judges are expected to work actively to correct
any kind of situation that may harm the fairness or
integrity of the tournament. All judges must be fairto all fighters to make fair rulings, and must not
tolerate any kind of foul play. At the same time, allparties involved must assist the judges as much as
possible in order to deliver a fair ruling.
1.3.1.4. Head Judge
Head judges have the right to make the final
ruling for all rules and cards in the tournament.
Additionally, they are responsible for all the rulings
made by the judges. Any ruling made by the head
judge generally cannot be overruled in thattournament.
All tournaments must have one head judge. The
head judge is designated by the organizer fromamong the judges.
For tournaments of a bigger scale where fighters
are split into blocks, a head judge may be appointed
for each individual block. When blocks are merged,
the head judge must then be reduced to only one.
Organizers and staff can concurrently be a head
judge.
The head judge must act as a good role model for
all fighters and judges.
If the head judge receives any appeal fromfighters who have doubt about the rulings made byother judges, they have the right to overrule theprevious ruling and make the final ruling in thetournament. If there are judges besides the head
judge in the tournament, the head judge should not
make the first ruling.
The head judge may give disqualifications to any
fighter that may threaten a smooth and fair7

the result of ordinary use in the tournament, or to
make up for a lack of tokens or markers.

Section 2. Cards and Shuffle
This section explains the rules for cards andshuffling, as well as the items which can be usedduring tournaments.

When a judge makes a proxy card, the original
card is kept somewhere near the table but outside
the deck during the period of that match. When theproxy card comes into a public zone, it isexchanged with the appropriate original card. Whenthe original card goes to a hidden zone, it isexchanged with the appropriate proxy card.

2.1. Cards
2.1.1 Legal Cards
In a tournament, all cards created by Bushiroad or
parties recognized Bushiroad are legal for use in
their respective TCG.

If the proxy card represents a token or marker, it isused in the same manner as a normal token or
marker.

All fighters are required to use opaque sleeves sothat cards cannot be distinguished from the backside or edges.

2.1.4 Orientation of cards
Standing/reserved cards must be put on the tablein an upright position from the fighter’s perspective.
Rested/engaged cards must be put at approximately
90 degrees from the upright position. Reversed
cards must be put at approximately 180 degrees
from the standing position.

As a general rule, cards with writings or markings
on them cannot be used. Cards with writings whichhave entertainment value, such as autographedcards may be used, but prior permission must besought from a judge at said tournament.
All the information on the cards needed to play
the game has to be legible to all fighters. If any
writings, drawings, or misprints on the cards hide
any information necessary to play the game, thatcard cannot be used. If a fighter uses a card withmisprint and abuses it to gain any kind ofadvantage, they will be penalized.

In all cases, it is not required to measure the angles
in a precise manner, but it is a must for the
stand/reserved, rest/engaged, and reverse positions
to be easily distinguished for everyone present.
2.2. Shuffle
Decks must be shuffled sufficiently to randomize
the order of the cards. Fighters must show theprocess of shuffling to their opponent while keeping
the deck within view, but without the front side of
the card being visible in any way. The shuffling ofcards in zones other than the deck is handled in thesame manner.

Cards are treated as having the most updated text.
If any errata is announced by Bushiroad, it will
always be applied. However, the head judge has theright to make the final ruling on the text of cards.
2.1.2. Position of Cards
Fighters must keep all cards in their hand above
the table level. Cards that are not used for the
tournament are not to be on the table.

A fighter must give their opponent a chance toeither cut (an example of cutting would be to split a
deck on the table into smaller stacks, then putting
them back together again) or shuffle their deck after
they have shuffled it as a confirmation.

e.g. Fighters are not to move cards in their hand
below the table level.

In the event that there are only a few cards in deck,or if there is a possibility that a fighter may bemaking an attempt to stack the cards, a fighter may
ask a judge to do so instead. The judge may decide
whether this appeal is legitimate or not.

Furthermore, fighters must display the cards intheir designated areas to both their opponent, as
well as the judges. For that reason, it is highly
recommended to place the cards on the designatedareas on the table for each respective TCG.

In situations where fighters are unable to handle
one another’s decks, such as tournaments conducted
remotely, the fighter who shuffled will perform a
cut by proxy as a confirmation. Please refer to“2.2.2 Proxy Cut” for more information.

2.1.3. Proxy Cards
Only judges may issue proxy cards based on their
judgment. Generally, they can only issue themwhen a card is extremely worn out, bent or torn as

8

If a fighter thinks that the deck they have beenasked to cut or shuffle is not sufficiently
randomized, they may ask their opponent to reshuffle the deck or call for a judge. The judge will
decide if the deck is sufficiently randomized, andthe head judge has the right to make a final rulingon this matter.

into each other. This shuffle may be possible toperform in an instant, but if the cards are held
vertically during this shuffle method, front of thecards can be seen, so extra care and considerationmust be taken to avoid this when performing thisshuffle. On top of that, when pressing the cards
together, do handle the cards with care.

All shuffling and searching of cards from a deckshould be done within an appropriate time. If ajudge determines that the fighter is taking too longto perform the action, they may penalize the fighter.

In the case that there are further regulations or
guidelines for shuffle, please follow the contents of
those guidelines.
2.2.2 Proxy Cut

Generally, each fighter has about three minutes
before each fight to prepare. Shuffling and changing
of sleeves is to be done during this time. This
includes the time to cut or shuffle their opponent’s
deck. The regulations for shuffling are applied
during this preparation process as well.

In situations where fighters are unable to handle
one another’s decks, such as tournaments conducted
remotely, the fighter who shuffled will perform acut in place of their opponent as a confirmation.
This is called a proxy cut.

If a fighter is chosen for a deck check, judges
should give that fight extra preparatory time. The
extra preparatory time should be the time taken forthe deck check.

A proxy cut should be conducted according tosteps agreed upon by both fighters. As with anormal cut, a proxy cut should be conducted within
an appropriate time.

2.2.1 Methods of Shuffling

Example of proxy cut procedure
1. The fighter that shuffled divides their deck into
three approximately equal piles.
2. The opponent specifies the order the three piles
should be stacked.
3. The three piles are stacked in the order specified.

The method of shuffling is to be decided by thefighter shuffling. In order to achieve randomization,
it is highly recommended to use a mix of different
shuffling methods listed below. It is not required touse a mix of different shuffling methods for a
confirmation cut or shuffle.

Regardless of whether a proxy cut is conducted,
the fighter that shuffled should take care to ensurethat the deck is sufficiently randomized, but when
the proxy cut is conducted, they should take care to
shuffle in a manner that would give their opponent
confidence in the conducting of the proxy cut.

“Hindu Shuffle”
Moving packets of cards to the top of the deck. Do
this for multiple times as a repetition. Highly
recommended to do this shuffle at the start and end
when performing the other shuffle methods listed
here.

2.3. Usable Items in a Match“Deal Shuffle”
A shuffling method where cards are dealt into
various separate piles one card at a time, thenconsolidating all the piles back into a deck.
Recommended method for the beginning of any
rounds. As a suggestion, try splitting into 5 piles or
7 piles. If certain cards are grouped together before
this shuffle, there may be a chance that this method
will not serve the full purpose of a shuffle, so please
do not use this method if the deck is in that state. If
this shuffle is used during a fight, take extra care to
do it fast so as not to be ruled as slow play.

In order to protect the fighters’ cards, as well as toensure the smooth operations within a tournament,
the items listed in the following section are usable
during said tournaments. However, items whichmeet the following criteria cannot be used.
●Non-official items. (Pirated, unlicensed, etc.)●Obscene materials.
●Materials which disrupt the order and operationsof said tournament.

“Faro Shuffle”
Splitting the deck into 2 piles and combining themback into 1 pile again by force, weaving the cards●Any other materials which the organizers or head
judge deem to be inappropriate.

9the use of opaque sleeves on top of opaquepatternless monochrome sleeves)

Also, there may be certain tournaments where
additional guidelines and regulations are applicable.
In these situations, please follow the instructions
given by the judges and/or staff.

●Only using transparent sleeves, or sleeves where
the side of the cards can be seen, that allow thefighter to distinguish the cards.

2.3.1. Sleeves●Excessively large sleeves, or sleeves in which theposition of the card within is not stable, thatallow the fighter to distinguish the cards.

In order to protect the cards and enjoy the fights,
fighters may use card sleeves.
All sleeves used must not allow any card to be
distinguished from the others. Any kind ofholograms or print on sleeves must not hide any
information on cards that are needed to play thegame. Besides the cards used in the fights, othercards or printed items may not be inserted in thesame sleeve.

If the size of the sleeve is too large in comparison
to the size of the card, it becomes highly possible todistinguish cards by the position of the card within
the sleeve.
As a rule of thumb, we do not recommend the useof sleeves with width or height 6mm longer than thecard or sleeve within them or more. However, thisis only a guideline, and sleeves that are within 6mm
in length of the card or sleeve enclosed may still beconsidered illegal if the cards can be distinguished.

When using sleeves where the front and back may
initially seem to be indistinguishable from one
another, such as transparent sleeves, they may still
be found to allow fighters to distinguish cards, due
to differences in texture or shade between the front
and back sides, or differences in the cutting of theedges of the sleeve. Fighters should take care toensure that their sleeves do not exhibit suchdifferences before using them.

Examples of unrecommended combinations
・The use of illustration sleeves for regular sized
cards (approx. 67mm × 92mm) over mini sized
cards (approx. 59mm × 86mm) or inner sleeves formini sized cards (approx. 60mm × 87mm).
・The use of over sleeves for regular sized cards(approx. 69mm × 94mm) over illustration sleeves
for mini sized cards (approx. 62mm × 89mm).
・The use of illustration sleeves that are larger than
the size of illustration sleeves for regular sized
cards (over approx. 69mm × 94mm) over regular
sized cards (approx. 63mm × 88mm).

If a fighter finds their opponent’s sleeves to be ina condition that cards may be distinguishable, they
may ask a judge to check if those sleeves are legal
to use in the tournament. If the judge finds the
sleeves to be illegal, they will prohibit the fighter
from using those sleeves.
For official tournaments, fighters must generally
sleeve all their cards. These are recommended forsanctioned tournaments as well, but the final
decision will depend on the event organizers andhead judge.

References
The card sizes of the TCGs are as follows.
・Mini sized cards (approx. 59mm × 86mm)「Cardfight!! Vanguard」
・Regular sized cards (approx. 63mm × 88mm)「Weiss Schwarz」「Future Card Buddyfight」「Shadowverse: Evolve」

However, sleeves that meet any of the conditions
stated below cannot be used.
●Soiled or damaged sleeves.

●Any situation where the information side of thecard has information covered, or makes theinformation difficult to read due to words orpatterns printed on the sleeve, and therefore
affects the progress of said match.

●4 or more multiple sleeves.
●Using sleeves with transparent sections alongwith words and/or patterns on top of
opaque patternless monochrome sleeves or
opaque patterned illustration sleeves.

2.3.2. Mats (Playmats)●Using opaque sleeves on top of opaque patterned
sleeves illustration sleeves. (Does not include

In order to protect the cards and enjoy the fights,
fighters may use mats.

10

Also, in order to proceed with the game smoothly, aplaymat with card placement areas marked out foreach card game may be used.
Certain tournaments may have the playmats laid out
beforehand.

The text within these slips must reflect the correct
information of the card, and not hamper thevisibility of information that is not reflected on theslip.

For official tournaments, mats which meet thefollowing criteria cannot be used.
These are recommended for sanctioned tournaments
as well, but the final decision will depend on theevent organizers and head judge.

The authenticity of the translations however, is the
responsibility of the fighter and any infractions due
to misuse or mistranslation of the text will not be
excused. In that case, the judge will rule on whatshould be the correct text of the card.

●Mats that are too big, and may cause obstructions
and/or affect the current match, as well as otherongoing matches.

2.3.5. Aid Items
In order to ensure smooth fights, fighters may use
aid items in order to assist them during the match.
They are only used to denote values which are open
information, change in values, targets, and so on inorder to help visualize necessary information. They
cannot be used for marking out specific card
positions, indicating the number of cards, and otheruses not stated above.

●Playmats with placement areas marked out which
differs from the current game.
2.3.3. Time-keeping Devices
In order to protect the cards and enjoy the fights,
fighters may use time-keeping devices (including
timer functions). The device used must not ring, oremit any alarm sounds.

Fighters using these aid items must state clearly
what they represent when using them.
Items that may be used as aid items are flat beads(must not roll or move), dice, fighters’ counters, life
counters, and so on. Stable 6-sided dice are highly
recommended in order to avoid changing the values
due to unintentional contact or vibrations. Multifaceted dice with more than 6 sides, or dice closer
to a spherical shape are not recommended due to its
unstable nature.

These devices used by fighters should only be
regarded as a rough estimate, and cannot be used tomark the start and end of the match times. The
time-keeper of any tournament shall monitor theactual time.
For official tournaments, time-keeping devices
that meet any of the conditions stated below
generally cannot be used. These are recommended
for sanctioned tournaments as well, but the final
decision will depend on the event organizers andhead judge.

For official tournaments, aid items that meet anyof the conditions stated below generally cannot be
used. These are recommended for sanctioned
tournaments as well, but the final decision will
depend on the organizers and head judge.

●Any electronic devices which have mobile phone
and/or smart phone functions, andcommunication is possible using these devices.

●Any aid items which have mobile phone and/or
smartphone functions, that are capable ofcommunication.

●Devices that are too big, and may cause
obstructions and/or affect the current match, aswell as other ongoing matches.

●Aid items that are too big, and may cause
obstructions, and/or affect the current match, aswell as other ongoing matches.

●Other devices deemed to be an obstruction to thesaid tournament, or basis for possible cheating by
the organizers or head judge.

●Coins, paper notes(currency) and/or its
equivalent.

2.3.4. Translation Slips●Other aid items deemed by the organizers or head
judge to be an obstruction to the said tournament,
or basis for possible cheating.

With the authorization of the organizer or judge,translation slips may be included into sleeves foruse with Japanese edition cards.

11

2.3.6. Special Cards

Section 3. Tournaments

There may be official cards printed where byintentional design, some or all of the card’s text
and/or information is not written, or written in a
special language or symbols.

3.1. Category of Tournaments
For tournaments, there are official tournaments
and sanctioned tournaments. However, these rules
do not necessarily apply only within the above
tournaments.

Such special cards that are clearly indicated on therespective game’s website can be used intournaments if they meet the necessary
requirements and guidelines indicated on thewebsite.

3.1.1. Official Tournaments
These are the tournaments organized and ran by
Bushiroad.

2.3.7. Additional Rules for Shadowverse: Evolve
3.1.2. Sanctioned Tournaments
Fighters are strongly recommended to use sleevesthat differ from their other sleeves for their maindeck.

These are the tournaments held by shops or
tournament organizers under the permission ofBushiroad.

It is not necessary to use sleeves for cards that are
not in the main deck. If a fighter uses sleeves for
those cards, they do not need to use matchingsleeves.

3.1.3. Tournament Level
Each tournament has its level. The level of thetournament determines the severity of rulings byjudges, and penalties given.

Tokens, evolution point cards, defense counters,
markers for indicating play points, and markers forindicating attack and defense, are all necessary tools
for Shadowverse: Evolve.

Level 1: Without special reasons or circumstances,
all tournaments fall under this category. Tournament
organizers for this level should work to make theatmosphere a casual one instead of a competitive
one. Also, there is a possibility of new fighters
joining the tournament. As such, without being
overly strict to these fighters, instruct the fighters
repeatedly during infractions, and should primarily
focus on the completion of the matches. As such,the penalties are not as severe as other levels.

If aid items such as flat beads or dice can performthe function of a tool, those aid items can be used inplace of that tool.
If an electronic device with the Shadowverse:
Evolve Sidekick app installed can perform thefunction of a tool, it can be used in place of that
tool. When this app is used during a match, pleasedisable notifications, such as for calls andmessages, and do not use any other apps on thedevice. The device should also be placed on top of
the table in a manner that allows for judges andyour opponent to see the information on the screen
at all times.

Level 2: Qualifiers for level 3 tournaments, as wellas main tournaments of major events fall under thiscategory. Both competition and entertainment areheld as the same regard. As it is a more competitive
tournament than level 1, the rulings are stricter,should mistakes be made, penalties will definitely
be given. In this level, as much as possible, focus
on the completion of the match.

There may be certain tournaments where
additional guidelines and regulations are applicable.
In these situations, please follow the instructions
given by the judges and/or staff.

Level 3: Regional finals and some official
tournaments will fall under this level. This is themost competitive, and all penalties are given
strictly.
3.2. Running the Tournaments
For tournaments, Bushiroad recommends thefollowing tournament structures. However, thetournament structure can be a structure other thanthose stated below. In those cases, the rules and12guidelines of those tournaments will have to becomplied.

determined number of winners, or, in order to givefighters with a loss a chance, the organizer may add
one more round.

3.2.1. Swiss Draw
3.2.1.2. Determination of Standings during Swiss
DrawFighters are paired randomly for the first match of
the tournament. The second match and proceeding
matches are paired according to the points of thefighters. In each round, match up the fighters withequal points as much as possible. However, no two
fighters should be matched up against each othertwice in the same tournament.

The standings are decided by the total number ofpoints. If they are the same, it is decided by atiebreaker in the following order of priority.
However, in the case that there are further
regulations or guidelines to determine the standings
for a particular tournament, please follow thecontents of those guidelines.

For each match, the winner gains 1 point for eachwin(there are certain precedents where 3 points areawarded), whereas a draw and loss will result in nopoints.

Recommended Determination of Standings
during Swiss Draw for Territories out ofJapan

When time is up for the match and it is notfinished, both fighters end in a draw. However, amethod for determining the winner in the case oftime being up for matches can be announced before
the tournament. [Annex A] provides a general
guideline for such methods. If there are specificguidelines for the tournament, those guidelines takeprecedence.

For Swiss Draw tournaments running in
territories outside of Japan, the following orderto determine standings are recommended.
1. Match wins
2. Opponent's Match Wins %3. Opponent's Opponent's Match Wins %3.2.1.1. Recommended Rounds for Swiss Draw

To find out the Opponent’s opponent’s match
win %, uses the same formula to calculate theopponent’s match wins, but instead, calculate
and add the % of all the opponent’s opponent’s
win %.

In a Swiss Draw tournament, the recommended
number of rounds is decided by the number offighters. For 2 - 4 fighters, a round robin format isrecommended in place of Swiss Draw. The
following are the recommended number of rounds.

1. Opponent Match Win %At the end of the tournament, calculate eachfighter's match win % using the following formula(the fighter’s point total) / (total number of rounds ×highest points obtainable in a single match). Under
normal circumstances, it should be (total number ofrounds × 1) Round down the results to two decimal
places. If the result is lower than 0.33, it iscalculated as 0.33.

For tournaments which do not cut to top-tier:5 ~ 8 fighters: 3 rounds
9 ~ 16 fighters: 4 rounds
17 ~ 32 fighters: 5 rounds
33 ~ 64 fighters: 6 rounds
65 ~ 128 fighters: 7 rounds
129 ~ 256 fighters: 8 rounds
257 ~ 512 fighters: 9 rounds
513 ~ 1024 fighters: 10 rounds

For each fighter, add up each of their opponents’match win %, and divide by the number of those
opponents. The result of this calculation is called
the Opponent Match Win %. The fighter with ahigher Opponent Match Win % wins the tiebreaker.
If a fighter had any byes, exclude that round fromthe calculation.

For tournaments which cut to top-tier:9 ~ 64 fighters: 3 ~ 5 rounds
65 ~ 128 fighters: 4 ~ 6 rounds
129 ~ 256 fighters: 5 ~ 7 rounds
257 ~ 512 fighters: 6 ~ 8 rounds
513 ~ 1024 fighters: 7 ~ 9 rounds
The organizer may change the number of rounds
as they deem appropriate. For example, theorganizer may choose to play the tournament until
there is only one undefeated fighter left, when thenumber of fighters left are less than a pre-2. Head to HeadIf two or more fighters have equal Opponent
Match % but had played each other during any of

13

the Swiss Draw rounds, the winner of that roundwins the tiebreaker.

3.2.2.2. Determination of Standings during
Double Elimination

3. Random Method or Playoff

Recommended Determination of Standings
during Double Elimination for Territories out
of JapanIf the standing still cannot be decided, then it isdecided in one of the following ways:

For Double Elimination tournaments runningin territories outside of Japan, the following
order to determine standings are recommended.

a. Random Method
Use random methods such as a coin flip or diceroll to decide.

1. Match wins
2. Opponent's Match Wins %3. Opponent's Opponent's Match Wins %b. Playoff
Play an extra playoff round between thosefighters. To decide the winner, it is recommended touse the method of Single Elimination (see below).

To find out the Opponent’s opponent’s match
win %, uses the same formula to calculate theopponent’s match wins, but instead, calculate
and add the % of all the opponent’s opponent’s
win %.

3.2.2. Double Elimination
A format where only winners will not be
eliminated. Matches will take place between
fighters with full wins and fighters who only have
one loss, and the fighter who lasts through the entire
tournament is the victor. When top X number offinalists must be decided, fighters with full wins
will face off against each other until the numbers offighters left is under the specified number.

If not specified, the standing of the fighters are
determined by the number of wins of the fighters.
The higher number of wins by the fighter, thehigher the standing of the fighter. In the event offighters having the same number of wins, please
conduct a tiebreaker by the same mean as the Swiss
Draw Tiebreaker. However, for the “Opponent
Match Win %” procedure, please follow thefollowing procedure:In the event of a tie, both fighters are considered tohave lost the match. However, in the case that there
are further regulations or guidelines for the
tournament, please follow the contents of thoseregulations or guidelines.

At the end of the tournament, calculate eachfighter's match win % by (the fighter’s point total) /(number of effective rounds × highest points
obtainable in a single match). Cut off the results to
two decimal places. If the result is lower than 0.33,
it is calculated as 0.33.

3.2.2.1. Double Elimination Matching
Randomly pair fighters in the first round. In laterrounds, pair fighters with the same record as muchas possible. However, no two fighters should beplay against each other more than once in the same
tournament. When a fighter loses two matches, they
are eliminated from the tournament. When there is
only one undefeated fighter left, they win thetournament.

The number of effective rounds for the calculationis the lowest of the following:
The number of rounds up to the point thefighter has two losses.
If the fighter dropped out while they have one
or no losses, take the number of rounds up to
the point the fighter dropped out, and add one
round (if they have one loss) or two rounds (ifthey have no losses).
The total number of rounds in the tournament.

When time is up for a match and a match is notfinished, both fighters end with a draw. However, amethod for determining the winner in the case oftime being up for matches can be announced before
the tournament. [Annex A] provides a general
guideline for such methods, but if there are further
regulations or guidelines for the tournament, thoseguidelines take precedence.

For each fighter, add up each of their opponents’match win %, and divide by the number of those
opponents. The result of this calculation is called
the Opponent Match Win %. The fighter with ahigher Opponent Match Win % wins the tiebreaker.
If a fighter had any byes, exclude that round fromthe calculation.

14

fighter based on the error, and may result in a lossof match or disqualification.

3.2.3 Single Elimination (Tournament)
Only fighters who win their match get to advanceto the next round, and the last fighter remaining in
the tournament wins.

Also, once the fighters that will proceed to the
top-tier rounds have been decided, even if there is avacancy for any reason such as absence ordisqualification, in general, no additional fighterswill be selected.

Should both fighters meet the losing condition at
the same time, the non-turn fighter wins and theturn fighter is given a loss. However, in the casewhere there are further regulations or guidelines,
please follow the contents of those guidelines.

3.2.4.1 Selection by Ranking
Fighters are selected in order of their ranking
from the highest rank onwards, until the required
number of fighters for the top-tier rounds has been
selected. Tournaments will use this method to selectby default.

When time is up for the match and the match is
not finished, both fighters will lose the match.
However, if previously announced, certain
guidelines may be used to determine the winner. In
those cases, the procedures in [Annex A] will
generally be followed. If there are specificguidelines for the tournament, those guidelines takeprecedence.

For example, if 8 fighters are to be selected, the
1st to 8th ranked fighters will proceed to the top-tierrounds. If one of those fighters is excluded frombeing a candidate, the next highest ranking fighter
in 9th place will advance.

3.2.4 Methods of Selecting Finalists
3.2.4.2 Selection by Nation/Clan
In a tournament with qualifying rounds and a cut
to top-tier, as a general rule, the fighters thatproceed to the top-tier rounds are selected using oneof the following methods. The method being usedin each tournament should be announced inadvance. In addition, if a separate set of regulations
and guidelines has been stipulated for any
tournament, those regulations and guidelines willtake precedence.
Also, fighters that fall under any of the following
categories are excluded from being candidates forproceeding to the top-tier rounds:
Fighters who have notified the tournament
organizer that they do not wish to participate in
the top-tier rounds before the finalists havebeen decided
Fighters who are participating in thetournament under the condition that they are
excluded from being a candidate forproceeding to the top-tier rounds
Fighters that the organizer or head judge havedetermined as having no intent in participatingin the top-tier rounds, or whose participation isinappropriate, through actions such as failure
to give the necessary confirmations, or failure
to assemble at the designated area by the
specified time.

This method may be used in “Cardfight!!
Vanguard” official tournaments.
The nations and clans used by any fighter or teamthat won all of their qualifying rounds are called“selected nations/clans”.
The fighters or teams who will proceed to the toptier rounds are selected using the following process.
If the number of candidate fighters or teams forselection in a step exceeds the remaining number offighters or teams that can be selected, select fromthose candidates by their ranking or at random.
Please follow the regulations and guidelines
regarding the method of selection for the
tournament.
1.

2.

3.

4.
Once the fighters that will proceed to the top-tierrounds have been decided, even if an error in match
results or the deck registration is discovered, ingeneral, there will be no change to the decision.
However, penalties will be given to the relevant

15

All fighters or teams that won all of their
qualifying rounds (fighters or teams with fullwins).
Fighters or teams that lost only 1 of their
qualifying rounds, and do not use decks fromany of the selected nations/clans.
Fighters or teams that lost only 1 of their
qualifying rounds, and use 1 deck from theselected nations/clans.
Fighters or teams that lost only 1 of their
qualifying rounds, and use 2 decks from theselected nations/clans.

5.

6.

Fighters or teams that lost only 1 of their
qualifying rounds, and use 3 decks from theselected nations/clans.
And so on and so forth for fighters or teams
that use 4 or more decks from the selectednations/clans.

number to be selected, in general, no additionalfighters or teams will be selected.
3.2.4.4 Selection by Title
This method may be used in “Weiss Schwarz”
official tournaments.

Even if the number of fighters or teams selectedusing this procedure does not reach the required
number to be selected, in general, no additionalfighters or teams will be selected.

The titles used by any fighter or team that won allof their qualifying rounds are called “selected
titles”.

3.2.4.3 Selection by Ride LineThe fighters or teams who will proceed to the toptier rounds are selected using the following process.
If the number of candidate fighters or teams forselection in a step exceeds the remaining number offighters or teams that can be selected, select fromthose candidates by their ranking or at random.
Please follow to the regulations and guidelines
regarding the method of selection for the
tournament.

This method may be used in “Cardfight!!
Vanguard” official tournaments.
The grade 3 cards used in the ride deck by any
fighter or team that won all of their qualifying
rounds are called “selected ride lines”.
The fighters or teams who will proceed to the toptier rounds are selected using the following process.
If the number of candidate fighters or teams forselection in a step exceeds the remaining number offighters or teams that can be selected, select fromthose candidates by their ranking or at random.
Please follow the regulations and guidelines
regarding the method of selection for the
tournament.
1.

2.

3.

4.

5.

6.

1.

2.

3.

All fighters or teams that won all of their
qualifying rounds (fighters or teams with fullwins).
Fighters or teams that lost only 1 of their
qualifying rounds, and do not use any cards
with the same card name as any selected ride
line in their ride decks.
Fighters or teams that lost only 1 of their
qualifying rounds, and use cards with the samecard name as 1 selected ride line in their ridedecks.
Fighters or teams that lost only 1 of their
qualifying rounds, and use cards with the samecard name as 2 selected ride lines in their ridedecks.
Fighters or teams that lost only 1 of their
qualifying rounds, and use cards with the samecard name as 3 selected ride lines in their ridedecks.
And so on and so forth for fighters or teams
that use cards with the same card name as 4 ormore selected ride lines in their ride decks.

4.

5.

6.

All fighters or teams that won all of their
qualifying rounds (fighters or teams with fullwins).
Fighters or teams that lost only 1 of their
qualifying rounds, and do not use decks fromany of the selected titles.
Fighters or teams that lost only 1 of their
qualifying rounds, and use 1 deck from theselected titles.
Fighters or teams that lost only 1 of their
qualifying rounds, and use 2 decks from theselected titles.
Fighters or teams that lost only 1 of their
qualifying rounds, and use 3 decks from theselected titles.
And so on and so forth for fighters or teams
that use 4 or more decks from the selected
titles.

Even if the number of fighters or teams selectedusing this procedure does not reach the required
number to be selected, in general, no additionalfighters or teams will be selected.
If a deck simultaneously satisfies the deckconstruction rules of multiple titles, the fighter
using that deck must declare the title that deckshould be considered as to the tournament organizer
before the start of the tournament.
3.3. Format

Even if the number of fighters or teams selectedusing this procedure does not reach the required

Normal tournaments are referred to as“Constructed Battles”, where fighters take part with16

pre-constructed decks. In the case that there arefurther regulations or guidelines for the constructionof the deck such as “Limited Battles”, please follow
the contents of those rules and guidelines.

inappropriate deck name or comment was
discovered after the tournament has ended.
Should the organizers consider a deck name orcomment to be inappropriate, they can require
fighters to change or delete the relevant content.

In some cases, organizers can choose legal sets oradditional banned/restricted cards for the
tournament. In this case, the organizer mustannounce all details in full publicly before thetournament.

3.3.2.1. Registering Decks with Bushi Navi
When a fighter uses the Bushiroad Fighters
Navigator App “Bushi Navi” to register their deck,
the registration is completed when they use thedesignated method to record the contents of thedeck they are using for that tournament.

Generally, all cards are legal in a constructed
event from the day that the cards are released.
Promotional cards are legal from the day that they
are distributed.

There may be certain tournaments where
additional guidelines and regulations are applicable.
In these situations, please follow the instructions
given by the judges and/or staff.

3.3.1. Types of Formats
3.3.1.1. Constructed Format
Generally, only one deck may be used for eachtournament. Also, changing of cards in the deck orswitching out cards is not allowed. Please refer tothe other detailed rules regarding deck construction.

3.3.3. Deck Check

3.3.1.2. Limited Format

If possible, the head judge should avoid
performing any deck checks during thetournaments.

The organizer and head judge may check any deckin the tournament to see if it is legal.

A format where each fighter builds their deckusing only cards specified for that particular
tournament. Please refer to the other detailed rules
and guidelines for each individual limited battle.
3.3.2. Registering Decks
The organizer or head judge may request fighters
to register their decks before the tournament begins.
In a tournament that requires deck registration,fighters are to write the contents of their deck on adeck registration sheet and present it to the officials.
When the official receives it, the registration iscompleted. After registration, fighters may notchange their decks.
Even with tournaments where deck registration
sheets need not be submitted, the organizer or head
judge may request fighters to submit their deck
registrations during or after the tournament withaccordance to the situation. In these cases, fighters
must submit their deck registrations.
Organizers may allow fighters to include decknames and comments in their deck registration.
However, inappropriate deck names or commentsthat are offensive, contrary to public morality, or
may otherwise affect the progress of the tournament
are not allowed, and may be penalized even if the17

Before the match starts officially, each fighter
must follow the flow of game preparation for theirrespective card games, and prepare themselves forthe match.

Section 4. Miscellaneous
4.1. Match and GameA “match” between two fighters consists of“games” to determine the winner. In a best-of-one
format, a single game is played to determine thewinner of the match. In a best-of-three format, thefighter to win two games or the fighter with moregames won when time is called wins the match.

When time is up for the round and the match is
not finished, the ongoing game ends in a draw.
If a judge had given the table extra time, the roundends when the time for the round and the extra time
have elapsed. If an additional turn is given, thegame ends at the end of the given turn.

If it is the second game or later of a match, thefighter who lost the previous game may choose togo first or second. Deciding will take place insteadof the coin flip or rock-paper-scissors.

The start and end time of any round will bedeclared by the time-keeper (or a judge who also
takes on the role of time-keeper). All matches may
begin with the various calls of each card game, orphrases such as “The round begins”, “Pleasebegin”, “Start” and so on. The match then ends withthe call from said time-keeper.
The time-keeper can announce the remaining timeat an interval of their choice. However, theseannouncements, or lack of, do not affect the end
time of the match. Similarly, individual time pieces
do not affect the end time for the match as well.

In a Swiss Draw tournament, if both fighters had
won the same number of games, the match ends in adraw. In a single elimination tournament, if bothfighters had won the same number of games,
fighters will play an extra game to decide thewinner. Different rules and guidelines may be set
for different tournaments, so please follow the rules
and guidelines defined by that tournament.
4.2. Time4.3. Conceding
The following are the recommended times foreach game:「Cardfight!! Vanguard」「Weiss Schwarz」「Future Card Buddyfight」「Shadowverse: Evolve」

Fighters can concede the game or match at any
time, except situations unacceptable to said
tournament and organizers. If a fighter concedes, nomatter how the game or match had progressed, theylose the game or match. If a fighter refuses to play agame or a match, they are considered to haveconceded the game or match.

25 minutes
30 minutes
20 minutes (BO1)
40 minutes (BO3)30 minutes

A fighter cannot concede after the end of a gameor match (if there are extra turns, then after that), or
after a winner has been decide. Also with regards toconceding, attaching any conditions such as “I willconcede when time runs out” will not be accepted.
These actions, and any of the following actions are
considered as foul play and will be penalized.

If a time is set for the match, fighters must strive
to complete the match during the time allocated.
Furthermore, in order to ensure that fighterscomplete the match within the allocated time, staff
and judges may urge the fighters to play faster
when necessary.
According to the organizer’s judgment, under
acceptable ranges, the time can be set to a different
time for a match, but this information must be
announced clearly.

e.g.
“To decide winning, losing, conceding, dropping
out, or drawing by bribery or splitting of prizes.”“To decide who wins the game or match by amethod other than by playing a game, such as acoin flip.”“Forging or falsely declaring the set or match
results of single or team fights.”

e.g.
“As this is a beginners’ tournament, the time foreach match will be extended by 10 minutes.”“As the final round shall determine the champion,no match time will be set and the fighters may playtill the end of their match.”

4.4. Intentional Draw
Fighters may not choose to end a game or matchin a draw even if both fighters agree and even if the18

game or match is yet to be concluded. As
intentional draw is not allowed in the tournament,
intentional drawing is considered an infraction.

tournament, please follow the contents of thoseguidelines.

4.5. Drop
If a fighter wants to drop out from the tournament,
the fighter generally needs to tell the scorekeeper
before the next round pairings. If the tournament
uses a score sheet or result slip, the fighter needs toindicate on it that they are dropping out. If score
sheets or result slips are used, indicate on it that you
are indeed dropping out of the tournament andsubmit it to the staff present.
If a fighter drops out after officials had made thenext round pairings, that fighter is considered tohave lost the match and been eliminated from thetournament after that round.
4.6. Nickname
If the organizer allows it, fighters may use
nicknames when registering their fighter name.
However, offensive words or words that arecontrary to public morality cannot be used, and may
be penalized even if it is discovered after the
tournament has ended.
Should the organizers consider a handle name to
be inappropriate, they can require fighters to change
or delete the relevant content.
If the tournament does not allow nicknames,
generally the fighter must use their real name.
4.7. Extra Turns
At the end of a game, there may be cases where an
additional turn is awarded. This is known as an
extra turn.
Only in the event that extra turns are set in atournament, can a defined number of extra turns be
carried out during the said tournament.
For example, if there is 1 extra turn set, the turnonce time is up is known as the base turn(turn 0),
and the game will continue until the following
turn(turn 1, the opponent fighter’s next turn).
Similarly, if 3 extra turns are set, the game willcontinue until the end of turn 3. If for any reason afighter takes another turn directly following theirturn, that turn does not count as part of the 3 turns.
However, in the case that there are further
regulations or guidelines for a particular

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Section 5. Team Fights

5.2. General Rules of Team Fights

This section contains the details of team battles. If
there are specific guidelines for that particular
tournament, those guidelines take precedence.

5.2.1. Using Team Names

5.1.1. Tag Fight

With the organizer’s approval, teams may decideupon and use a team name. However, offensive
words or words that are contrary to public morality
cannot be used and may be penalized even if it is
discovered after the tournament has ended.

A team of two fighters is formed, and the matchtakes place between these teams of two fighters.
This is known as a tag fight.

Should the organizers consider a team name to beinappropriate, they can require fighters to change ordelete the relevant content.

A team consists of two fighters. A fighter may notbelong to multiple teams in the same tournament. If
one or more members in the same team cannot
continue to participate in the tournament for any
reason, such as being absent or disqualified, theteam will have to drop from that tournament.

5.2.2. Communication within the Team

5.1 Types of Team Fights

Please follow the stipulated guidelines for thattournament regarding the forms of communication
allowed during said tournaments. If it is not
specifically stated, it will be regarded as “nocommunication is allowed” by default.

Team members must decide on the order offighters when taking part in a tournament. The
order of a team consists of the “first” and the“second”. Your team’s first fights your opponent
team’s first, and your team’s second fights youropponent team’s second. If not specified, the teammember who is the second shall be the team’s
representative.

5.2.2.1. If Communications are Not Allowed
Without prior consent from a judge, and excluding
simple forms of communication which does notcontain any advice, members of a team may notcommunicate with teammates from the point ofentering the tournament area, until the end of allgames for both teams, where the winning team isdecided.

5.1.2. Trio FightA team of three fighters is formed, and the matchthat takes place between these teams of threefighters is known as a trio fight.

5.2.2.2. If Communications are Allowed
Members of a team may communicate or offer
advice even during a match. However, no fighter
may touch other team members’ cards, and fighters
cannot play a match on another team members’
behalf by controlling their cards.

A team consists of three fighters. A fighter may notbelong to multiple teams in the same tournament. If
one or more members in the same team cannot
continue to participate in the tournament for any
reason, such as being absent or disqualified, theteam will have to drop from that tournament.

During a game, a member who has left the fightarea may not communicate, which includes
advising teammates during said game, without priorconsent from a judge, until the end of all games forboth teams, where the winning team is decided.

Team members must decide on the order offighters when taking part in a tournament. The
order of a team consists of the “first”, “second” and“third”. Your team’s first fights your opponent
team’s first, your team’s second fights youropponent team’s second, and your team’s third
fights your opponent team’s third. If not specified,
the team member who is the third shall be theteam’s representative.

If a member of the team has finished their matchand uses a communications device and/or talks to amember of the audience, that member may notcommunicate, which includes advising teammatesduring their game, without prior consent from ajudge, until the end of all games for both teams,
where the winning team is decided.

20

5.2.2.3. Application of Penalties
If required, a judge may mete out penalties to ateam. When a penalty is given to a team, it is also
regarded that the same penalty applies to eachmember on the same team.

21

2. At this time, the fighter with less life loses thegame. If both fighters have the same amount oflife, continue play until the end of the current
turn.

[Annex A] Protocol to Determine a Game during
Time Up
When an extra turn is given, an extra turn is given
at the point when time is up, and it will conclude on
the next regulation turn’s end phase. This point oftime is considered the moment the game ends.
However, in the case that there are further
regulations or guidelines, please follow the contentsof those guidelines.

3. At the end of the current turn, the fighter withless life loses the game. If both fighters havethe same amount of life, proceed to the nextturn, and continue play until the end of thatturn. Repeat step 3 until a winner is determined.

1. In a Game of “Cardfight!! Vanguard”

4. In a Game of “Shadowverse: Evolve”

1. When time is up, even if effects or actions arein the middle of being resolved, play will stopat that point, and a judge shall step in.

4. When time is up, even if effects or actions arein the middle of being resolved, play will stopat that point, and a judge shall step in.

2. At this time, the fighter with more cards in their
damage zone loses the game. If both fighters
have the same number of cards in theirrespective damage zones, continue play until
the end of the current turn.

5. At this time, the fighter whose leader has lessdefense loses the game. If both fighters’ leaders
have the same amount of defense, continue play
until the end of the current turn.
6. At the end of the current turn, the fighter whose
leader has less defense loses the game. If bothfighters’ leaders have the same amount ofdefense, proceed to the next turn, and continue
play until the end of that turn. Repeat step 3
until a winner is determined.

3. At the end of the current turn, the fighter withmore cards in their damage zone loses thegame. If both fighters have the same number ofcards in their respective damage zones, proceed
to the next turn, and continue play until the endof that turn. Repeat step 3 until a winner isdetermined.
2. In a Game of “Weiss Schwarz”
1. When time is up, even if effects or actions arein the middle of being resolved, play will stopat that point, and a judge shall step in.
2. At this time, the fighter with the higher level
than their opponent loses the game. If bothfighters are of the same level, the fighter withmore cards in their clock than their opponent
loses the game. If both fighters are of the samelevel and have the same number of cards intheir respective clock zone, continue the game.
3. At the beginning of the next check timing, if thenumber of cards in the clock and level is thesame, continue play until there is a change innumber of cards in any fighter’s clock or level.
If not, go to 2.
3. In a Game of “Future Card Buddyfight”
1. When time is up, even if effects or actions arein the middle of being resolved, play will stopat that point, and a judge shall step in.

22

level tournaments. Any kind of foul play should bestrictly penalized regardless of tournament level.

Penalty Guide
Fighters taking part in tournaments are expected toproceed with their fights responsibly, and not toinfringe on any of the points found in this penalty
guide. Before multiple minor mistakes pile up andcreate an irreversible situation, it will be best tocommunicate clearly with the opponent so that thegame may proceed with the correct game state. If
necessary, call for mediation from a judge and thus
reduce the chance of infringing any of the rules.

<Tournament Level 1>
The focus in this level of tournaments is more on
creating a casual atmosphere rather than acompetitive one. As many fighters might not know
the comprehensive rules or floor rules in detail, it is
to be expected that fighters might commit
infractions when resolving parts of an effect of acard, or do not know what must or must not be donein certain situations.

Penalties are given to fighters in order to penalize
those who intentionally commit a foul play, and tokeep the fairness and integrity of tournaments. At
the same time, it serves to instruct fighters who
unintentionally make a mistake or break a rule, andhelp prevent them from making the same mistakeagain. Also, penalties can be given to audiences as
well.

When the infraction is committed due tounfamiliarity with the rules, penalties are to belightly given. However, it does not mean that judges
may overlook any infractions. Judges need toeducate the fighters about the rules, and give severe
penalties to any kind of foul play.

In the event that the infraction or foul play isdeemed intentionally recurring, penalties meted out
will be stricter. On top of that, if the one committing
foul play is an influential person such as anorganizer, judge, head judge, top winners of level 2
tournaments, participants of level 3 tournaments,
Bushiroad staff and so on, then generally stricter
penalties will be applied. Based on the situation, thepenalties may be raised as well.

Generally, it is recommended that all shop
tournaments use this level.
<Tournament Level 2>This level is generally used for qualifiers of big
official events, where competition is the focus.
Fighters attending tournaments of this level are
expected to know the game rules and floor rules
well. Penalties in this level are given more strictly
than in level 1. When a major infraction iscommitted, strict penalties may be given to thefighter.

Should an infraction happen that is not in thisguide, by paying attention to the situation andcross-referring other examples within this guide,judges may give appropriate penalties depending on
the degree that the infraction would affect therunning of the event, the completeness of the game,or the fairness of the tournament. For example,
many minor acts of ungentlemanly behavior impede
the running of the tournament. Using an incorrect
deck resulting in a significant loss of integrity to thematch. Last but not least, foul play constitutes to acomplete loss of fairness in the tournament.

<Tournament Level 3>This level is used in major official competitive
tournaments. Fighters attending this events are
expected to be very familiar with both the game
rules and floor rules, and strict penalties may be
given even to unintentional infractions.
Please refer to “Section 3.1.3 Tournament Level”
of the Floor Rules for further information about
tournament levels.

This guide serves as a reference for penalties to begiven in “Level 1” and “Level 2” or above
tournaments. However, this guide only serves to bea standard, and the judge can give an appropriate
penalty depending on the situation on the judge’s
discretion.
Section 1. Tournament and Enforcement Level
Each tournament has different enforcement levels.
Generally, the higher the tournament level is, thestricter the penalties become. However, it is notintended to mean that foul play is accepted in lower

23

upgraded to a loss of match. Whether an infraction
is upgraded is at the discretion of the judge after
considering the tournament level, the number ofpenalties received, and the details of the infraction.

Section 2. Rank of Penalties
Penalties are divided into several ranks. For eachpenalty, they will generally only be valid duringthat tournament.

“Loss of Match”
e.g.
Even if “Tournament A” and “Tournament B” areheld at the same venue on the same day, a penalty
that is given for “Tournament A” does not apply to“Tournament B”.

If a loss of match is given during a match, thematch ends immediately and the fighter loses thematch. A loss of match is given to a fighter when
they are a big interference to the tournament, or has
committed severe infractions.

e.g.
A penalty that is given on Day 1 of a 2-day“Tournament C” continues to apply on Day 2.
However, it does not apply to a new tournament“Tournament D” that starts on Day 2.

If it is given between matches, the penalty isapplied to the next match. If the match was close to
the end and that match ended in that fighter's loss,
the judge may choose to apply the penalty to thenext match.

When judges give a fighter a penalty, judges musttell the fighter verbally what the infraction is andwhat the penalty is. Each penalty only lasts until
end of the tournament. Also, when required,penalties will be recorded on the score sheet withthe description of the penalty.

When a judge gives a fighter a loss of match, theymust report that to the head judge.
“Disqualification”
A disqualification is given to a fighter who hascommitted a major foul play or unsportsmanlike
conduct.

If a judge deems that a fighter has committed
multiple infractions in a series of actions, it ispossible for the judge to consider the infractions as
a whole and issue 1 penalty.

If a fighter is given this penalty, they are excluded
from the tournament immediately and any match inprogress will be ruled as the fighter’s loss. Also, if
the organizer or head judge considers it appropriate,a match that has completed can be ruled as a loss bythat fighter.

“Verbal Caution”
A verbal caution, or caution for short, is a penalty
for very minor infractions. It may be regarded as apenalty, but the main reason for a verbal caution isto enlighten fighters and guide them towards theproper actions.

If a fighter is given this penalty, all prizes that they
have already gotten from the tournament and theirstanding in the tournament can be revoked at thediscretion of the event organizer or head judge.
Even if said fighter’s standing in the tournament isrevoked, it will not change their win-loss results
against their opponents. As for the revoked prizes
and standing, it is up to the organizer or head
judge’s discretion if they should be void or passed
down to the next possible fighter.

Regardless of the details of the infractions, shoulda fighter receive a verbal caution for the second
time in the same tournament or more, it may be
upgraded to a warning. Whether an infraction is
upgraded is at the discretion of the judge after
considering the tournament level, the number ofpenalties received, and the details of the infraction.
“Warning”

Even if an infraction that will be penalized with adisqualification is found after the tournament by theofficial the penalty of disqualification can still begiven by the official.

A warning is a penalty for a bigger infraction thancautions, but not too severe. A warning is given to afighter when they are an interference to thetournament, or has committed moderate infractions.
Warnings are to be recorded in case of upgrades.

Normally, only head judges are able to givedisqualifications. Should this penalty be given, thehead judge must report the details to Bushiroad.

Regardless of the details of the infractions, shoulda fighter receive a warning for the second time inthe same tournament or more, in principle, it is

Additionally, the participant that has been given
this penalty can be ejected from the venue by the24decision of the event organizer or head judge after
permission has been provided by the event
organizer. Participants given the penalty must leave
the venue immediately and may not return until theorganizer gives permission.

Section 3. General Infractions
3.1. Infractions Concerning the Deck and Aid
Items
Infractions and penalties concerning the deck, deck
registration, and aid items are described in thissection.

In the case when a disqualification is given, theparticipant may be suspended from joining
Bushiroad tournaments should the infraction bedeemed malicious. This decision is made anddetermined by Bushiroad. A fighter suspended fromjoining Bushiroad tournaments can be banned for adetermined but nonrestrictive period of time.

3.1.1. Illegal Deck or Deck Registration
3.1.1.1 If Deck Registration is Not Required= Default penalties =Level 1
Warning ~ Loss of GameLevel 2 and above
Loss of Game

For a fighter suspended from Bushiroad
tournaments, if it is determined that said person has
performed any actions equivalent todisqualification, Bushiroad may increase thesuspension period, or mete out other forms ofpenalties.

e.g. Number of cards in the deck is not correct.
e.g. Contents of the deck do not meet therequirement of the deck.
In tournaments where decks are not required to beregistered, the decks in the cases above would beconsidered illegal decks, and the fighter would needto fix the deck to make it legal. Firstly, excess cards
with the same names, or cards that do not meet theconstruction rules must be removed from the deck.
Then, if there still are excess cards in the deck,
remove cards until the deck is legal. In the case thedeck is missing cards, fill the deck with cards until
the deck is legal.
If the tournament requires decks to be registered,if the deck or deck registration is illegal, refer to thefollowing section.
3.1.1.2. Illegal Deck Registration= Default penalties =Level 1
Warning
Level 2 and above
Loss of Game ~Disqualification
e.g. Number of cards on the deck registration
sheet is not correct.
e.g. The cards within the deck registration sheet
does not meet the deck construction criteria.
e.g. Card names on the deck registration sheet are
ambiguous and cannot be distinguished.
In the cases above, the deck registration sheet isillegal. If the deck registration sheet is illegal, thefighter must fix the sheet to make it the same astheir actual deck. This must be done by the fighter
under the observation of a judge.

25

If the registration sheet contains more than thelimit allowed by the rules, remove cards that are notin the actual deck. If the registration sheet contains
less cards than the minimum number allowed by therules, add cards in the actual deck that are not on
the sheet. In this case, the rewritten deck
registration sheet must match the actual deck. If thecard name is ambiguous, check the deck and thefighter must rewrite the sheet to make it
distinguishable.

3.1.2. Did Not Bring Required Aid Items= Default penalties =Level 1
CautionLevel 2 and above
Caution ~ Warning
e.g. Did not bring the tokens used by their decke.g. Used dice as a proxy for markers, but did notbring enoughThis penalty applies when a fighter did not bring
the required aid items for the game, or did not bringenough of the items.

3.1.1.3. Illegal Deck
= Default penalties =Level 1
Warning ~ Loss of GameLevel 2 and above
Loss of Game ~Disqualification

Judges may issue proxy cards or lend substitutes
that have been prepared by the organizer as
appropriate.

If a deck does not match with the legal deck
registration sheet, the deck is illegal. If the deck isillegal, the fighter must fix the deck to make it sameas the deck registration sheet. This must be done by
the fighter, under the observation of a judge.

3.1.3. Marked Cards or Sleeves
3.1.3.1. Random Marking= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning

If the fighter lost their cards and cannot replace
them, the fighter is to add another card to that deckthat can be legally used. In this case, the fighter
must fix the deck registration sheet to match the
new deck.

e.g. Some sleeves have scratches, but it is notpossible to distinguish the cards.
If there are any marks on sleeves or there arebends on cards but does not give any big advantage
to a fighter, and it is ruled to be accidental and does
not constitute a major infraction, it would fall under
this section. The fighter must change their cards or
sleeves to ones without marks.

3.1.1.4. Illegal Deck Registration With an Illegal
Deck= Default penalties =Level 1
Loss of GameLevel 2 and above
Loss of Game ~Disqualification

3.1.3.2. Patterned Marking

In this case, it should be processed in thefollowing manner. This must be done by the fighter,under the observation of a judge.

= Default penalties =Level 1
Warning ~ Loss of GameLevel 2 and above
Loss of GameFirst, fix the deck registration sheet into a legal
one. Remove excess cards of the same name orillegal cards from the sheet. Once the deck
registration sheet is appropriate, adjust the contentsof the deck according to the deck registration sheet.
In the case that there are still excess cards in the
sheet, remove cards from the sheet till appropriate.
In the case that there are too little cards in the sheet,
add cards that are legal to the deck into the sheet tillappropriate. After doing so, match the deck
registration sheet with the actual deck.

e.g. All the sleeves on trigger units have bent
corners and are distinguishable.
e.g. All climax cards are upside down in the deck.
If any marks on sleeves or bent cards make themdistinguishable and it is determined by the judge
that it gives a big advantage to the fighter, and it isruled to be accidental and does not constitute amajor infraction, it will fall under this section.
However, this is for cases where it is determined to
be unintentional. If a fighter does this intentionally,
it is a foul play and would fall under a different
section. The fighter must change their cards or
sleeves into ones without marks.

26required, the judge must correct the game state legal
with neutrality so that the fighter who hascommitted the infraction does not gain any
advantage. If the game had advanced to the pointthat it cannot be corrected, it will fall under amoderate or major infraction.

3.2. Conveying Incorrect Information
Correct information such as power values, numberof cards, which effect is given to which card and so
on must be conveyed to the opponent correctly. In
the event that incorrect information is passed on,
and thus affecting the game, penalties will be metedout to the fighter accordingly. If the correct
information is conveyed before affecting the game,then no penalties will be given.

3.3.2. Moderate Infraction= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning

3.2.1. Minor Infraction= Default penalties =Level 1
CautionLevel 2 and above
Caution ~ Warning

e.g. Called units with a higher grade than theirvanguard and realized at the beginning of theiropponent’s draw phase.
e.g. Had received one more damage than theyshould have and realized at the beginning of theiropponent’s main phase.

Instances where the fighters’ strategies will notchange even if the correct information had been
conveyed or will not cause a situation where aparticular fighter is advantageous, would fall under
this category.

As the infraction might affect the strategy of thegame, the game situation cannot be reverted bysimply reversing the steps. However, if the gamestate is illegal, make the game state legal by the
judgment of the judge. If required, the judge mustcorrect the game state legal with neutrality so thatthe fighter who has committed the infraction does
not gain any advantage.

3.2.2. Major Infraction= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning ~ Loss of Matche.g. Declaring power was 9000 instead of 6000,
causing the opponent to use up more cards orabilities than necessary.

3.3.3. Major Infraction= Default penalties =Level 1
Loss of GameLevel 2 and above
Loss of Game

Instances where the fighters’ strategies will clearlychange if the correct information had been
conveyed would fall under this category.

e.g. Cards were sprayed all over the table while
shuffling, causing many of the cards to be mixedup.
e.g. Knocking over a container with water on thetable, causing the table to be covered in water.

As a result, if an illegal game state is reached or
winding back the game is required, refer to the next
section.

If the infraction is too severe to fix, making it
impossible to proceed with the game, the fighter
who committed the mistake is penalized with a Lossof Game. However, in tournaments level 2 andbelow, if it is still possible to legalize the game state
under the judgment of the judge, the game state canbe legalized by the judge taking into considerationthat the fighter who made the mistake does not gain
an advantage, and the game can continue. In thiscase, the fighter who has committed the infraction
will be given a warning instead.

3.3. Illegal Game State
3.3.1. Minor Infraction= Default penalties =Level 1
CautionLevel 2 and above
Caution ~ Warning
e.g. Entered the draw phase without standing theirunits.
e.g. Played characters with a higher level thantheir level and realized at the beginning of theattack phase.
If the infraction does not affect the current game,correct the infraction until it is a legal game state. If

27

If fighters cannot agree with which card it is thatwas not revealed, the game is in an irreversible
situation. However, in tournaments level 2 andbelow, if it is still possible to legalize the game state
under the judgment of the judge, the game state canbe legalized by the judge taking into considerationthat the fighter who made the mistake does not gain
an advantage, and the game can continue. In thiscase, the fighter who has committed the infraction
will be given a warning instead.

3.4. Forgetting to Resolve Automatic Abilities= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning
If any triggered automatic abilities wereoverlooked, by the judgment of the judge, resolve itin the next check timing. However, if the automaticability has "may" in the effect, it is considered thatthe fighter chose not to resolve it, and there are no
penalties given.

3.5.2. Failure to Discard Cards

If the timing for the automatic ability to resolve
has passed and hence, affects the game state, pleaserefer to “Section 3.3 Illegal Game State” above.

= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning

3.5. Penalty for Revealing/Moving Cards in
Zones

e.g. A fighter played an effect with “Draw up to
two cards, choose a card from your hand anddiscard it.” and the fighter fails to discard a card,
but realizes it at their end phase.
e.g. A fighter has hand cards exceeding the
maximum hand limit, and realizes it at theiropponent’s turn’s draw phase.

3.5.1. Failure to Reveal Cards
3.5.1.1. When the Card Can Be Distinguished= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning

If a fighter realized that they should havediscarded a card, discard the appropriate number ofcards.

e.g. If a card chosen by “Search your deck for up
to one 《Magic》, reveal it to your opponent, shuffle
the rest of your deck, and put the chosen card on the
top of your deck.” is not revealed to the opponent
and put on the top of their deck. The card on the topof their deck is a 《Magic》 card.

If a fighter has any information at that time whichshould not have been known at the time when theyshould have discarded, choose the cards to discard
randomly or reveal the hand and have the opponent
choose the card to be discarded, with the judge
making sure that the fighter who committed theinfraction does not take advantage.

If a fighter moved a card that should have been
revealed to a hidden zone without revealing it, andboth fighter can tell which card it was, reveal thecard. If the revealed card is a legal card, the penalty
stated above is applied. If the revealed card is an
illegal card, it is considered as a foul play and is
penalized under a different category.

When a failure to move cards from zones otherthan the hand occurs, this ruling can be used as abase to resolve the penalty.
3.5.3. Looking at Extra Cards
If any cards in a zone which are not intended to be
public are revealed, the fighter that revealed thecards has looked at extra cards. The act of a fighter
intentionally revealing cards from their hand, andthe seeing of an opponent’s hand from such an act,
are not penalized. However, as it is an action that
reduces the fun factor of the game, it is notrecommended.

3.5.1.2. When the Card Cannot Be Distinguished= Default penalties =Level 1
Loss of GameLevel 2 and above
Loss of Gamee.g. If a card chosen by “Search your deck for up
to one 《Magic》 character, reveal it to youropponent, and put it into your hand. Shuffle yourdeck afterwards.” is not revealed to the opponent
and put into their hand. The opponent cannot tellwhich card is chosen.

Even if a fighter looked at several cards at thesame time, it is still penalized as one infraction.

28

does not gain an advantage, and the game cancontinue. In this case, the fighter who hascommitted the infraction will be given a warninginstead.

3.5.3.1. Before a Match Begins= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Caution ~ Warning

Put the extra card on top of the fighter’s deck.
Shuffle all the cards in that zone except for the cardthat should not have their position randomized.
This action needs to be done by a judge.

e.g. Dropped some cards while shuffling theiropponent's deck.
If the opponent’s cards are revealed
unintentionally before a match starts, causing thefighter to be able to deduce the type of deck the
opponent may be using, if a judge determines thatthe fighter who dropped the cards has any form ofadvantage, the judge may call for certain actions inorder to maintain fairness.

If both fighters cannot agree with which card was
the extra card, and if the judge determines that it isunintentional, they can let the game continue. In
this case, choose the cards in their hand randomly
equal to the number of cards that were drawn andput it to the top of the fighter’s deck or have theopponent choose the card to be returned to top deck,with the judge making sure that the fighter who
committed the infraction does not take advantage.

e.g. Instructing the fighter who dropped the cards
to reveal the same number of cards randomly fromthe deck, and shuffle the deck again.
3.5.3.2. After a Match Begins

3.5.5. Unable to Determine Which Cards Belong
to a Specific Area

= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning= Default penalties =Level 1
Caution ~ Loss of GameLevel 2 and above
Warning ~ Loss of Gamee.g. Flipped over the next card in the deck whendrawing a card.

e.g. Unable to determine which cards were put
into the bind zone with which effect/ability.
e.g. Unable to determine which cards wereoriginally in the clock, and which cards were
flipped for the current damage taken.
e.g. While searching the deck with an effect,
unable to remember which pile was the deck andwhich pile was the hand after handling them
repeatedly.

If cards in a hidden zone are revealed, the judge
will first determine what cards that are not revealed
within the hidden zone. Shuffle all the cards in that
hidden zone except for the card that should not haveits position randomized. Put the card with its
predetermined position back to its original place.
The card with a predetermined position refers tocards on the top of the deck which have been
revealed via certain actions, or cards placed on thebottom of the deck due to certain actions, with theirpositions already known.
.
3.5.4. Drawing Extra Cards

All fighters must ensure that they, their opponent,
as well as the judges can determine which
individual area the respective cards are placed in.
For judges, if any cards do not appear to be in theirrightful areas, they may check with said fighter
which area the cards belong to as an act ofconfirmation, as well as to prevent any possible foulplay.

= Default penalties =Level 1
Loss of GameLevel 2 and above
Loss of Game

If a judge determines that the situation can berectified without giving an advantage to the fighter
who made the mistake, the situation should berectified as much as possible, and the match willproceed.

If any cards move from a fighter’s deck andtouches a card in their hand, the card is considered
to be drawn. As a result, if extra cards are drawn,
the fighter who made that mistake will be given a“Loss of Game”. However, in tournaments level 2
and below, if it is still possible to legalize the gamestate under the judgment of the judge, the gamestate can be legalized by the judge taking into
consideration that the fighter who made the mistake29

3.6. Handling Cards in an Area Where Sequence
Is Required

3.6.2. Made It So Cards Can be Distinguished= Default penalties =Level 1
CautionLevel 2 and above
Warning

3.6.1. Card Sequence Is Altered
There are certain areas where the sequence ofcards must be maintained, and if the sequence isaffected and changed in any way, it is known asaltering the card sequence.

e.g. Only 1 card in the stock is placed facing a
different way or is obviously staggered from therest of the cards in stock.
e.g. Multiple cards in the deck are placed facing a
different way from the rest of the deck.

3.6.1.1. Small Number of Affected Cards= Default penalties =Level 1
CautionLevel 2 and above
Caution ~ Warning

For cards with a fixed sequence in an undisclosed
area, cards must be placed in a manner where they
are indistinguishable from each other. When thecards are placed on top of each other, they must beplaced with no breaks in between, and althoughhigh precision is not required, care must be taken to
ensure that the position and spacing are similar.

e.g. In an effect where the top 2 cards of the deck
is checked and placed back to their original
position, the sequence is altered.
e.g. Cards in the clock are shuffled.

If a specific card is distinguishable or such a
possibility exists, the orientation and position of thecard must be adjusted to render it indistinguishable.

If it is possible to revert back to the original
sequence of the cards, then it shall be reverted backto the original sequence.

3.7. Overlooking Infractions by Accident
If the original sequence cannot be achieved, theorder of cards is decided in a random manner, or
reveal the cards and have the opponent choose theorder, with the judge making sure that the fighter
who committed the infraction does not gain anadvantage.

= Default penalties =▼ Infraction originates from opponent’s cards
Level 1
CautionLevel 2 and above
Caution ~ Warning▼ Infraction originates from fighter’s own cards
Level 1
Caution ~ Warning
Level 2 and above
Warning

3.6.1.2. Large Number of Affected Cards= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning

Fighters have the responsibility to play the gamein an appropriate manner. It goes without sayingthat the fighter should play their cards
appropriately, but also cooperate and pay attention
to their opponent to avoid any infractions.

e.g. Deck is dropped from your hand and the cards
are scattered.

This penalty is given to a fighter to prevent
fighters from getting an advantage by overlooking
infractions. If a fighter overlooked an infraction
intentionally to gain an advantage, that is seen as
foul play and falls under a different section.

If it is possible to revert back to the original
sequence of the cards, then it shall be reverted backto the original sequence.
If the original sequence cannot be achieved, thejudge shall first determine the cards that aresupposed to be in specific positions. Shuffle allother cards, then return the cards with their known
positions in the sequence back to their originalplaces.

Furthermore, if a judge determines that bothfighters overlooked an infraction that is easy toidentify, such as playing a card without theconditions being met, both fighters may be issued
with a penalty.

As a result of the card sequence being altered, if
those cards are mixed with cards from other areas,
the game reaches an illegal game state, so pleaserefer to another section.

3.8. Unsportsmanlike Conduct
Acts that are contrary to good manners, acts thatlack civility, acts that violate the rules or guidelinesof the tournament or venue, actions that impede the30progress of the tournament, and aggressive or
violent conduct, are collectively termed as
unsportsmanlike conduct.

3.8.3. Severe Unsportsmanlike Conduct= Default penalties =Level 1Disqualification
Level 2 and above
Disqualification

Unsportsmanlike conduct are not only penalizedbased on actions that deviate from expectedbehavior, but also through the accumulation ofpenalties from the judgment of the judge.

e.g. Grabbed their opponent’s collar to intimidate.
e.g. Stole tournament equipment.
e.g. Stole other participants’ belongings.
e.g. Betted on the result of a match.
e.g. Randomly decided the result of a match.
e.g. Offered their opponent a share of their prize
to lose on purpose.
e.g. Agreeing to a proposed bribery.

3.8.1. Minor and Moderate Unsportsmanlike
Conduct= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning ~ Loss of Matche.g. Left garbage on the table.
e.g. Made noise outside of the venue and annoyed
people in another event.
e.g. Behaved rudely towards other participants.
e.g. Used an offensive nickname in a tournament
allowed to use nicknames.
e.g. Requested a judge to give their opponent
penalties.
e.g. Used terms such as “rule shark” “trash card”“bad deck” with aggressive and negative intentions.

Any behavior that may break public law or any
form of bribery that denounces the fairness of how
the tournament will be run fall under this section.
3.9. Tardiness3.9.1. Common Tardiness= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning ~ Loss of Match

All participants have responsibilities to keep thetournament enjoyable and fair. For that reason,these kinds of behaviors must not be allowed.
Judges can upgrade repeated unsportsmanlike
conduct penalties, even if those penalties are not forthe same actions.

e.g. Could not hand in the deck registration sheet
in time.
e.g. Could not come to the table at the beginningof the round.
e.g. Failure to hand in the result slip even after along period of time had passed since the match
ended.

3.8.2. Major Unsportsmanlike Conduct= Default penalties =Level 1
Loss of GameLevel 2 and above
Loss of Game
~Disqualification

A fighter who cannot act on time is penalized.
However, this penalty should not be given to afighter if the round had started earlier thanscheduled. In that case, judges should give thefighters extra time to show up in a match.

e.g. Ignored instructions by officials.
e.g. Refused to cooperate or answer wheninterviewed by judges.
e.g. Ignored rulings by judges.
e.g. Argued against the ruling from the head
judge.
e.g. After losing the match, slammed their handson the table and kicked the chair.

If an opponent is not assigned at the beginning of amatch after pairing, the fighter who gets a bye mustalso be seated at the start of the match, and only
then can the bye be issued after commencement of
the match and the results reported to the officials. If
the fighter with no opponent is not seated at thestart of the match, a similar penalty may be issued
just like the other fighters who are tardy.

Participants need to follow all instructions byofficials. This penalty is given to the participants
who ignored instructions that were given to them
individually, but not for failure to follow
instructions made in general. Some offensive
statements and violent behaviors would fall under
this section.

31

e.g.
Original matching
Table 1 A vs B
Table 2 X vs Y
Actual match & results (○=win)
Table 1 ○A vs Y Table 2 X vs B○
Amendment process
Table 1 ○A vs B Table 2 ○X vs Y
A won at the correct table against Y→assume A won due to B not showing up for thematch at Table 1
B won at the incorrect table against X→assume B lost the match to A due to notshowing up at Table 1
X lost at the correct table against B→assume X won due to Y not showing up for thematch at Table 2
Y lost at the incorrect table against A→assume Y lost the match to X due to notshowing up at Table 2

3.9.2 Severe Tardiness= Default penalties =Level 1
Loss of Match
Level 2 and above
Loss of Matche.g. A fighter did not show up at the table after 5
minutes from the beginning of the round.
In the case of a severe tardiness, the fighter isconsidered to have lost the match. After that, if theirscore sheet is not submitted to the score keeper or
any staff, then, the fighter is automatically dropped
from the tournament.
3.10. Failure to Play the Proper Match
3.10.1. Discovered Before Reporting Results= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warninge.g.
Original matching
Table 1 A vs B
Table 2 X vs Y
Actual match
Table 1 X vs Y
Table 2 A vs B
Amendment process
All fighters are penalized under “Failure to Playthe Proper Match”, and all match results are valid.

If a fighter sits at the wrong table and fought withthe wrong opponent, in the case that it was
discovered before reporting the match results, bothfighters at that table will be penalized.
Then, the fighter playing at the wrong table mustmove to the correct table. However, if the time
lapsed is longer than the determined time of severe
tardiness, the penalty for severe tardiness will begiven.

3.11. Improper Shuffle= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Caution ~ Warning

3.10.2. Discovered After Reporting Results

e.g. Shuffling without the use of multiple types ofshuffling methods.
e.g. Shuffling at an angle such that the printed sideof the card is visible.
e.g. Placing specific cards in an order, and asking
the opponent to cut without shuffling.
e.g. With regards to an obviously not thoroughshuffle, the opponent has mentioned it and asked
for a more complete shuffle, yet the fighter persists
with non-thorough shuffles.

= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning
If a fighter sits at the wrong table and fought withthe wrong opponent, in the case that it was
discovered after reporting the match results, bothfighters at that table will be penalized.
If the mistake is discovered before the matchingof the next round has begun, staff running thetournament must normalize the situation as much as
possible. If the mistake is discovered after matchingof the next round has concluded, decision to amend
the situation will fall on the organizer and head
judge.

Decks must be shuffled well and totally
randomized before being presented to the opponent
to shuffle or cut. Should the cards not be in a
sufficiently randomized order, it will be considered
an infraction.
Insufficient shuffling undermines the integrity ofthe match, and can easily be considered foul play.
As insufficient shuffling can be consciously
prevented by fighters, judges will promptly issue32

“cautions” for improper shuffling (or “warnings”
for extreme cases where the deck has hardly been
randomized) and direct players to perform a proper
shuffle, especially in level 2 or higher tournaments.

suspect cheating, and possibility of foul play, sosuch actions must not be performed excessively.
3.14. Improper Behavior That Interferes With
Operation of the Tournament

In the case that the fighter is found to haveintentionally insufficiently randomized their cards,
they will be penalized according to the penalties offoul play.

= Default penalties =Level 1
Warning
Level 2 and above
Warning

If a card was to appear in the deck in a specificorder or way, randomness is lost. If an action wereto lead into this specific order before randomizing
the deck, more time will be spent to ensure cards
are randomized and wastage of time will occur. If
the judge feels that it constitutes to slow play,
appropriate penalty will be given.

e.g. Despite announcements not to stand too close
to the fighters playing a match, standing too close toa fighter and bothering them during said match.
e.g. Despite instructions to take a seat for the next
match after pairing, the fighter does not do so.
e.g. Leaving large personal belongings in the
middle of the aisle, and leaving the area.
e.g. Spilling a drink on the tables, rendering it
unusable for the time being.
e.g. Entering the tournament management areas
run by staffs, creating a ruckus or loitering close by
for long periods of time.

A fighter cannot skimp on the shuffling procedures
citing the end of a game as a reason. Shuffling
during a match is considered within the timerequired for a match. Fighters are required toproceed with their matches with that in mind.

Fighters have the responsibility to cooperate with
officials so that the tournament progresses smoothly
and fairly. It is a responsibility to follow
announcements made. Furthermore, please takenote not to miss any announcements which may
concern you personally.

3.12. Placing Cards in Sequence= Default penalties =Level 1
CautionLevel 2 and above
Warninge.g. Placing trigger units evenly before shufflingthe deck.

Similarly, obstructing the smooth flow/process ofa tournament goes against the responsibilities.
Depending on the degree of interference, or if thefighter involved admits to doing so, it is regarded as
ungentlemanly behavior, so kindly refer to that
section for further details.

Just like the examples provided above, you cannotchange the order of cards in an area or zone wheresuch an action is prohibited, even if you shuffle thecards afterwards.

3.15. Consumption of Food While Playing in
Matches

3.13. Excessive Handling of Cards in Areas
Besides the Hand

= Default penalties =Level 1
Warning
Level 2 and above
Warning= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning

Eating food, including candy and gum during amatch may interfere with the smooth progression of
the game. Prior permission must be sought from theorganizers or head judge.

e.g. Flicking the top few cards of the deck
repeatedly.
e.g. Repeating the action of picking up cards fromyour hand, clock or waiting room, and putting themback down again repeatedly.
e.g. Picking up the cards in your deck, andchecking the number of cards in it repeatedly withina short period of time.
By performing actions similar to those mentioned
in the examples above, there is probable cause to33

3.16. Use of Unnecessary Electronic Devices in a
Match

3.18. Infractions Related to Reporting Results
3.18.1. Results not Reported in a Timely Manner= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning ~ Loss of Match= Default penalties =▼ If results will not be corrected
A draw or double loss will be recorded for the
relevant match▼ If results will be corrected
Level 1
Caution ~ Warning
Level 2 and above
Caution ~ Warning

The use of electronic devices such as handphones
or smartphones during a match may be suspected ofor cause suspicion of foul play. Except for the useof time-keeping devices and other aid items, priorpermission must be sought from the organizers orhead judge.

If results of matches are not reported during theperiod specified by the tournament, before
matching for the next round begins, it will result inpenalties as a hindrance to the smooth running of
the tournament.

When electronic devices such as handphones or
smartphones are used as time-keeping devices orother aid items, not only should theircommunication capability be set to disabled,
irrelevant notifications should also be set to notappear. They should be placed in a position where
judges and your opponent can confirm the contents
being displayed.

The event organizer or head judge can choose tocorrect the result of the relevant match if the proper
result is known and the result can be correctedwithout undue impact to the progress of thetournament. In such cases, the fighter is given a
penalty of Caution ~ Warning.

If casual play is the focus of the tournament, thesepenalties need not be strictly applied. However, thisdoes not mean that infractions can be overlooked.

3.18.2. Results not Acknowledged in a Timely
Manner

If competitive play is the focus of the tournament,
the head judge may decide to take actions such as
having fighters power off their electronic devices.

= Default penalties =▼ Reporting fighter
Level 1
CautionLevel 2 and above
Caution ~ Warning▼ Acknowledging fighter
Level 1
Caution ~ Warning
Level 2 and above
Warning ~ Loss of Match

Electronic devices with the Shadowverse: Evolve
Sidekick app installed may be used in to facilitate
the smooth operation of Shadowverse: Evolve
matches. When this app is used during a match,
please disable notifications, such as for calls andmessages, and do not use any other apps on thedevice. The device should also be placed on top of
the table in a manner that allows for judges andyour opponent to see the information on the screen
at all times.

When the Bushiroad Fighters Navigator App“Bushi Navi” is used to report results, the reportingof results is completed when the results arereported, acknowledged, and submitted to thetournament organizers.
As the reporting of results is not completed until
the results have been acknowledged, both fighters
have the responsibility to work with each other toreport and acknowledge the results.

3.17. Note-Taking= Default penalties =Level 1
Warning
Level 2 and above
Warning

The event organizer or head judge can choose toproceed with the reported result for the relevant
match if it is not possible to summon theacknowledging fighter to confirm theiracknowledgement without undue impact to theprogress of the tournament.

Taking notes during a game may obstruct or slow
the game down. Prior permission must be soughtfrom the organizers or head judge.
Currently, keeping track of life changes for Future
Card Buddyfight, and keeping track of changes toleaders’ defense for Shadowverse: Evolve, are notreferenced in this section.

34

allocated time. Regardless of accidental or
intentional, if slow play is determined, penalty withregards to the situation will be meted out to thefighter.

3.18.3. Improper Results Reported= Default penalties =▼ If results will not be corrected
The originally reported result for the relevant
match will remain▼ If results will be corrected
Level 1
Caution ~ Warning
Level 2 and above
Caution ~ Warning

For fights with a longer than usual time limit, orno time limit at all, fighters are still responsible tokeep the game at an appropriate pace.
3.19.1. Minor Cases

Fighters are considered to be agreeing with theresults on a result slip or score sheet when theysubmit it to officials. In addition, fighters are
considered to be agreeing with the result theyreported or acknowledged when they use theBushiroad Fighters Navigator App “Bushi Navi” tosubmit it to the tournament organizers. Improper
results interfere with a smooth and fair tournament,
and is penalized.

= Default penalties =Level 1
CautionLevel 2 and above
Caution ~ Warning
e.g. Thinking for too long, and stopping the
progress of the game.
e.g. Worrying over the choice of card to play andtaking too much time.

While results generally cannot be fixed after they
are submitted, the event organizer or head judge canchoose to correct the result of the relevant match if
the proper result is known and the result can becorrected without undue impact to the progress ofthe tournament. In such cases, the fighter is given a
penalty of Caution ~ Warning.

These penalties are applied if determined to beunintentional slow play.
3.19.2. Moderate Cases= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning ~ Loss of Game3.18.4. Damaging a Score Sheet= Default penalties =Level 1Disqualification
Level 2 and above
Disqualification

e.g. Checking the drop zone multiple times evenwhen there are no changes in the situation.
e.g. Taking too much time than normally required
to shuffle or choose a card.
e.g. Leaving the table without notifying judges orofficials.
e.g. Not playing at a proper speed even if thefighter knows how much time is left in the game.
e.g. Adjusting the speed of playing with regards tothe amount of time left to gain an advantage.

In a tournament that uses score sheets (or its
equivalent), the score sheets are vital to the smoothrunning of the tournament and the loss of the score
sheet will result in penalties.

These penalties are applied when it is determinedthat a fighter performs actions irrelevant to thegame, or shows no intention to complete the gamewithin the time allocated.

However, the event organizer or head judge canchoose to re-issue a score sheet to the fighter if thescores of the tournament can be recovered without
undue impact to the progress of the tournament. In
such cases, the fighter who has lost the sheet will begiven a penalty of Warning ~ Loss of Match
instead.

3.19.3. Severe Cases

3.19. Slow Play

These penalties are applied when it is determinedthat a fighter is intentionally playing slowly, despite
multiple instructions from a judge to play at theproper speed.

= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning
3.18.5. Losing a Score Sheet= Default penalties =Level 1
Loss of Game ~Disqualification
Level 2 and above
Loss of Game ~Disqualification

All fighters are to play at a proper pace, and havethe responsibility to finish the game within the35Section 4. Foul Play3.20. Excessive Hand Shuffling
Any kind of foul play and cheating that harms thefairness of tournaments is not tolerated. This section
explains the penalties given to fighters making
intentional infractions to gain an advantage. When
giving the penalty, it does not matter whether thefighter was aware that the action was a foul play.

= Default penalties =Level 1
Caution ~ Warning
Level 2 and above
Warning
Making too much noise when hand shuffling, andexcessive hand shuffling, may be considered by the
opponent to be intimidating behavior, and may be a
nuisance to the surrounding fighters. Also,
excessive hand shuffling may cause damage tocards, or make markings on the sleeves, and thus,
should be avoided.

When there is a need to determine if an action is afoul play, involved parties often become agitated or
nervous. In order for head judges and organizers tomake a correct judgement, they should assess thesituation in a calm and objective manner, and avoid
making an arbitrary or unilateral decision. Also,
involved parties such as fighters and judges should
cooperate with head judges and organizers
wherever possible, in order for them to arrive at thecorrect judgement.

3.21. Controlling Cards in Other Matches= Default penalties =Level 1
Warning
Level 2 and above
Warning ~ Loss of Match

4.1. Cheating
A fighter cannot touch or move other fighters’ ormembers’ cards currently in use with the intentionof controlling said cards.

= Default penalties =Level 1Disqualification
Level 2 and above
Disqualification

3.22. Others●Acts of forgery or falsification
e.g. Used counterfeit cards.
e.g. Falsified the score sheet.

The floor rules are intended to maintain thefairness and integrity of tournaments, and ensurethat tournaments can be conducted smoothly andfairly, while penalties are intended to protect thefairness and integrity of tournaments, and educate
fighters of the rules to prevent recurrences.

●Acts of collusione.g. Dropping out of the tournament in order toreport their loss and their opponent’s victory, eventhough they won the match.
e.g. Reporting a set of results for a match thatdiffers from the actual results, such as reporting 2
wins 0 losses when the actual results was 2 wins 1
loss.
e.g. Having an agreement that the disadvantaged
fighter will concede if the round time is up.

No fighter should misinterpret or misuse the rules
and guidelines, inclusive of TCG rules andtournament guidelines, to gain an unfair advantage
or create an advantageous situation for themselves.
If a judge determines that a fighter has infringed
the rules in any way, it is possible to mete out
penalties to the fighters involved in that act. In
order to determine the details and level of penalty,kindly refer to the other sections.

●Acts of misrepresentation
e.g. Using a fake name to enter a tournament as
their right to enter a tournament was revoked.
e.g. Intentionally reporting the wrong number ofcards in their hand to their opponent.
e.g. Realized an infraction by their opponent but
did not call a judge, because it would give them anadvantage.
e.g. Played cards in an improper way to gain anadvantage.
e.g. Told incorrect information to officials to
avoid their friend from getting penalized.
e.g. Gave answers that differ from the truth wheninterviewed by judges.

36Any behavior to gain an advantage by
misrepresenting, colluding, or falsifying
information falls under this section, and should any
advantage be obtained by the act, this penalty will
apply.

4.5. Illegal Outside Assistance= Default penalties =Level 1
Warning ~ Disqualification
Level 2 and above
Loss of Match~ Disqualification

If any participant witnesses any act of cheating by
a fighter, they may point it out to a judge.

Fairness of a tournament can be compromised if
external assistance is rendered or accepted where it
should not be.

4.2. Moving Cards Improperly= Default penalties =Level 1Disqualification
Level 2 and above
Disqualification

In some cases, simple one sentence exclamations,or even a change of expression on a spectator may
be regarded as assistance during the match. Thoseviewing the fight must always take note not to
perform any actions that may affect the game in any
way. Currently, the applause at the end of a gamefor the fighters do not fall under this section.

e.g. Intentionally perform an improper shuffle.
e.g. Put cards in their drop zone into their hand
while the opponent was looking away.
Any actions to move cards improperly to gain anadvantage fall under this section.

e.g.
In the event that spectator X has given advice tofighter A, spectator X will be issued with thepenalty. As a result of the advice, if a judge
determines that the opponent fighter B has suffereda huge disadvantage, the judge may even out thesituation to the best of their abilities.

4.3. Intentionally Marked Cards= Default penalties =Level 1Disqualification
Level 2 and above
Disqualificatione.g.
Friend Y of fighter A has given fighter A someadvice, so both friend Y and fighter A will be issued
with the penalties.

If there are any marks on sleeves or there arebends on cards that makes specific cards
distinguishable, and it is ruled to be intentional andconstitutes a major infraction, it will fall under thissection.

e.g.
Fighter A has asked spectator Z for some advice
during the match. In this case, fighter A will be
penalized. If spectator Z actually gave any advice,
spectator Z will also be penalized.

4.4. Illegal Changes to a Deck
= Default penalties =Level 1Disqualification
Level 2 and above
Disqualificatione.g.
During a team fight where no communications areallowed, team member C of Team P gave someadvice to fellow team member D. penalties will be
meted out to Team P.

During tournaments which do not allow anychanges to a deck, any changes made to it
during said tournament will fall under thissection.

4.6. Others

For cases such as swapping out an exact samecard as the original card was damaged, orchanging the sleeves of a deck due to theoriginal sleeves being damaged, they are
considered as remedy actions, and will not fallunder this section.

With regards to other infractions, the judge may
give any participant any reasonable penalty
according to their judgment. The penalty given
should be based on the penalties from similar
examples stated above.

37

※this change is not allowed, as it is now possible
to use the originally undisclosed information (cards
placed into the waiting room).

Section 5. Allowable Actions
5.1. Changes to Consecutive Actions
When performing certain consecutive actions, if
they fulfill the conditions stated below, it is possible
to maintain fairness in play even if the steps differ
from the original ruling.

(e.g. where change in steps is possible)
After returning a character from waiting room tohand, with the effect of Comeback icon, put thecard revealed for trigger check into the stock.
↓
After putting the card revealed for trigger checkinto the stock, return a character from waiting room
to hand with the effect of Comeback icon.

・compared to playing with the correct steps, theoutcome of the actions are exactly the same.
・with a change in the steps, additional information
is not revealed compared to the original steps.
・your opponent understands the process. Or a judge
has determined that your actions fall under thissection.

(e.g. where change in steps is NOT possible)
After placing the top card of the deck into the stockwith the effect of Pool icon, put the card revealed
for trigger check into the stock.
↓
After placing the card revealed for trigger checkinto the stock, put the top card of the deck into thestock with the effect of Pool icon.
※this change is not allowed, as the end result(sequence of cards in stock) is different.

This section does not endorse complicated steps
during the actual game, nor does it seek to obstruct
the use of proper procedures.
Fighters and judges may request that a fighter playwith the proper steps. A fighter who has beenrequested to do so must play in the proper steps.
(e.g. where change in steps is possible)
After riding on a unit with “Forerunner”, move theunit with “Forerunner” to another rear-guard circle.
↓
Move the unit with “Forerunner” to another rearguard circle first, then place the riding unit on thevanguard circle.

---------------------------------------------------------Changelog
February 26, 2018 – Updated to Ver. 1.0.7
April 23, 2018 – Updated to Ver. 1.1.1
May 31, 2019 – Updated to Ver. 1.1.2
January 7, 2022 – Updated to Ver. 1.1.3
July 8, 2022 – Updated to Ver. 1.2.0
June 30, 2023 – Updated to Ver. 1.2.2
Added and updated rules regarding Shadowverse:
EvolveAdded rules regarding Bushiroad Fighters
Navigator App "Bushi Navi"
Updated rules regarding methods of selecting
finalists
Updated penalty section regarding the issuing andupgrading of penalties
Updated penalty section regarding reporting of
tournament results
Updated penalty sections regarding use ofelectronic devices and note-taking
Updated rules and penalties regarding prohibited
behavior(e.g. where change in steps is possible)
During Twin Drive!!, put each card revealed
straight into hand.
↓
During Twin Drive!!, finish revealing both cards,
then put them into hand at the same time.
(e.g. where change in steps is possible)
Play an event card bound for the memory, place itin the resolution zone first, resolve the effect, thenplace it in your memory.
↓
Play an event card bound for the memory, place itin your memory, then resolve the effect.
(e.g. where change in steps is NOT possible)
Play a cost 2 card from your hand, then put two
cards from your stock into your waiting room.
↓
Put two cards from your stock into your waiting
room, then play the cost 2 card from your hand.

※ The main changes are marked in red. (excludes
minor corrections of spelling and formatting)38