Disguise Technologies
88-89 Blackfriars RoadLondon
SE1 8HA
United Kingdom
info@disguise.one
www.disguise.one

r27.8 Changelog+-----------------------------------+| r27.8 Release - 191665 |+-----------------------------------+
Release day July 10th 2024

New Features●DSOF-17036 ProRes Support

ProRes video codecs are now supported for playout on Disguise. ProRes is a visually lossless codecthat uses intra-frame compression, where each frame is stored independently and can be decoded withno dependencies on other frames.
Users are now able to playout the following ProRes codecs from Disguise:●ProRes 422●

ProRes 422 HQ●ProRes 422 LT●ProRes 422 Proxy●ProRes 4444●

ProRes 4444 XQ

ProRes RAW playback in Disguise is not supported.
ProRes video codecs are CPU-based. We recommend checking the video playback performance for theDisguise media server(s) when deciding whether ProRes is appropriate for your show or production.

Improvements●DSOF-22928 Allocate buffers through GpuPool

This improvement prevents an error message outlining that access to the GPU device was lost on theactor machine when many high-resolution Notch LC video layers are used.

Disguise Technologies
88-89 Blackfriars RoadLondon
SE1 8HAUnited Kingdom
info@disguise.one
www.disguise.one●DSOF-25479 Export profiles of GPU memory allocation

We have added profileGPUPoolFromLaunch as an option switch to enable users to trigger the creationof a memory profile so that they can understand the behaviour of a GPU pool for debugging purposes.
This is exported as a .json file to a project folder called ‘output’.
●DSOF-27549 On Understudy machines, don't set output status to orange in the network statuswidget if the GUI is onFixes●DSOF-19231 - Fixed an issue where the debug console jittered when Video Prefetcher Report isvisible during video playback, and the widget could not be resized●

DSOF-24304 Fixed a BSOD when Scrubbing Timeline●

DSOF-24583 - Fixed new textures pool not responding to scrubbing●

DSOF-24584 - Fixed scrubbing detection failing during lengthy system hangs or in low framerate scenarios●DSOF-24608 - Fixed console logging omitting timestamp on some lines●DSOF-24662 - Fixed an issue where the prefetcher created many unnecessary prefetch jobs
while scrubbing●

DSOF-25240 - Lowered the GPU usage of Discovery ndirelay instance●

DSOF-25395 - Fixed an issue where overly active 'Strict mode' caused prefetch to miss andexhibit many errors●

DSOF-25712 - Requests in freelist no longer appear in the debug widget●

DSOF-25718 - Fixed an issue where VariableVideoModule held a reference to the last frame
used even when not active●DSOF-27157 - Texture parameters no longer switch places when using multiple textureparameters●

DSOF-27261 - Fixed an issue where CPU textures were constantly re-allocated while playing
NotchLC blocks.

●DSOF-25035 - Fixed an issue where the Shot Recorder with a note in parameter collection

Disguise Technologies
88-89 Blackfriars RoadLondon
SE1 8HA
United Kingdom
info@disguise.one
www.disguise.one

caused a problem on project restart●

DSOF-25743 - Fixed an issue where EventTransportDmx did not highlight "Stop" in blue when it
was selected, and Brightness was permanently highlighted when DMX is connected.

●

DSOF-27361 - Fixed an issue wherelLayers with missing media did not update the red highlightwhen the layer start is dragged earlier●

DSOF-27468 DMX SockPuppet: 'DmxPersonality' object is not callable when attempting to 'View
Personality' in Patch Settings widget●

DSOF-27518 'GroupLayer' object has no attribute 'controlPatch'●

DSOF-27653 Using UX fade with a UVLookup module results in an error and the playhead won't
advance beyond the section break.