r15.1.8 Changelog+------------------------------------+| r15.1.8 Release - 54682 |+------------------------------------+
Released December 11th, 2018

http://cfpkg.d3technologies.com/pkg/installers/d3/gold_release15/54682/d3-full-r15.1.8-54682_x64.exe

Fixes
Display Management
Improve reliability of genlock on the gx1

Display Management
Address gx and plus range failure to start in headless modeCurrent known issues
General known issues for r15.1
Audio
We have reports of users experiencing audio clicking or popping. Release 15.1.4 has some fixes to address this andreduce the chances of this occurring. However, we recognise that this has not been completely cleared up. Audio
clicking may still be prevalent on higher frequency sounds. If you experience this try the following workarounds:-Reduce the volume of the audio. We are noticing that our interaction with drivers adds volume which can resultin clicking
Use WASAPI instead of ASIO. The prevalence of clicking is more pronounced on ASIO
Edit the Hammerfall settings to reduce the Output Level (see screengrab below)

Audio clicking during high performance
Additionally, under heavy load, if a project starts to drop frames this may have a knock-on effect on the audio, especially
if embedded into a video file

Downgrade your 15.1.x project to 15.0.7
If you have already sequenced your project in 15.1.x and want to downgrade the project to an earlier release prior to theaudio issues, there is a special version of 15.0.7 to accommodate this. Notes:-Only downgrades ​from ​releases r15.1.0 - r15.1.9 ​to​ r15.0.7
Audio mappings will need to be repatched
Upgrade back to r15.1 should be possible, but ​not​ to another r15.0 release

Version ​15.0.7 can be downloaded from here

LUT
[High-resolution LUT files] All sample LUT files included in r15.1 have a grid point count of 32. Although the layer
supports higher numbers of grid points, this comes with the consequence of taking longer to load on project start (but will
not delay the project itself). It is recommended not to exceed 64 grid points

OmniCal
Doing a rig check from simulated plan to actual cameras for the first time can result in the physical cameras being notfound. Workaround: run the rig check with simulated cameras

Legacy known issues
VR-VR entails on additional render overheadThis may result in a poor performance

Upgrading 32-bit to 64-bit Sockpuppet shows-

There may be issues upgrading Sockpuppet projects from 32-bit to 64-bit in 14.4.x builds. If your project falls
into this category, please contact support@disguise.one who can arrange a project upgrade for you

Permissions error after installing-

On a small number of machines, a python-based permissions error will prevent software from starting.
This issue can be solved by restarting Windows

Potential UI performance regression with long and busy timelines-With either long or busy timelines containing e.g. a plethora of notes/cues, the UI may suffer a degradation inperformance
Minimising the timeline negates thisSlideshows transition time
-The transition time between slides in slideshows is currently broken
The fix for this makes fundamental changes to timeline operations, so will take a while to work its way into
future releases

Please contact support@disguise.one for feedback and issues