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The Lazy Dog Turning things around Each class called SystemUI will have a MonitorFrequencyMili
SystemUIMonitorFrequency = (float)GetSystemUIMonitorFrequency() / 1000000.0f; If your function returns an integer, justdivide by 1000000.0f: SystemUIMonitorFrequency = (int)GetSystemUIMonitorFrequency() / 1000000.0f; Thats the same with
HDR color modes: HDRColorMode = SDL_GetCurrentDisplayMode(SDL_RENDER_RGBXOR); SystemDisplayResolution =SDL_GetSystemDisplayMode(SDL_RENDER_RGBXOR); Using DirectX Starting with version 1.0, you can use DirectX. You
need to add a second argument to SDL_SetVideoMode(): SDL_SetVideoMode(w, h, bpp, flags); SDL_SetVideoMode(w, h,bpp, flags, &m); So if SDL_SetVideoMode does not work (probably you are not using SDL_Init()) you have to call it before
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