INTERNATIONAL SKATING UNION

Communication No. 1678
SYNCHRONIZED SKATING
Replaces Communication 1636 (Appendix A, B & C only), 1658 (pages 1 - 3)
Clarifications to ISU Communications 1649

The reason for issuing the Communication:- To reformat and condense the Difficult Groups of Elements and Features- To place all information for the 2011-2012 season in one place- To increase the difficulty of some elements and features
NOTE
Only major changes have been underlined on the following pages in order to draw attention to themain revisions, however, because of the significant change in format of this document it is strongly
recommended that the entire document be read thoroughly for other minor modifications

Milan,

Ottavio Cinquanta, President

Mai 24, 2011
Lausanne,

Fredi Schmid, Director General1Difficulty Groups of Elements(Appendix A)
Features: Group of Difficulty for the Step Sequence, Free Skating Moves, Free Skating Elements and Point ofIntersection Features may be added to some elements in order to increase the difficulty level of that element
Additional Features: are variations, for example body movement, change of configuration, change of rotational
direction, pivoting and traveling, which may become part of the Difficulty Groups of some Elements and Step
Sequences and can increase their difficulties
Variations will be counted only once per element
Some variations may be executed at the same time as other variations. Please see each element for the cases
where this is not permitted
Variations will be identified by the Technical Specialist and evaluated by Judges as part of the GOE
Short Program: Where permitted Variations may be included
Free Program: Variations may be included in all Difficulty Groups

BLOCK ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for Blocks:
All skaters must be in the block formation for the technical panel to begin calling the element. The element ends when theformation breaks up and a transition into another element begins
Basic Requirements:
1. Must have at least three (3) lines
2. Must cover the full length of the ice surface or comparable distance
LEVEL 1 – B1

LEVEL 2 – B2

LEVEL 3 – B3

LEVEL 4 – B4

A Block that does not meet thelevel 2, 3 or 4 requirements but
meets the Basic Requirements
and Calling Specifications for a
Block

Block must meet therequirements for Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps,
except crossovers, are permitted)
AND
Pivoting at least 180º with two(2) turns from any level

Block must meet therequirements for Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps that
do not rotate are NOT permitted)
AND
Pivoting at least 180º with aseries of a minimum three (3)different turns all executed on
one (1) foot (choice of: bracket,
counter, rocker or 1 ½ or moretwizzle). The pivot point mustchange ends

Block must meet therequirements for Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps that
do not rotate are NOT permitted)
AND
Pivoting at least 270º with aseries of a minimum four (4)different turns all executed on
one (1) foot (bracket, counter,rocker and 1 ½ or more twizzle).
The pivot point must change
ends

FEATURE - None
Variations may be executed at the same time as other variations except in the following case:1.
Pivoting may not occur with a Change of Configuration- In this case only the Change of Configuration will be counted
Variation Requirements
1.
Change of Configuration (applies to a and b)- There is no specific length of time that a configuration must be held, however it must be recognizable- A rotation may be executed on one (1) foot or two (2) feet
- Crossovers are not permitted during the change of configurationa. One (1) change of configuration must be executed with at least one (1) 360º rotation (linking steps, except
crossovers, are permitted)- Linking steps may start a change of configuration but a rotation must complete the change of configurationOR- A rotation may start a change of configuration and linking steps may complete the change of configurationb. One (1) change of configuration must be executed with at least one (1) 360º rotation (linking steps that do
not rotate are NOT permitted)
2.

Pivoting (applies to a, b and c)- Pivoting must meet the minimum requirement (180° for level 2 and 3, 270° for level 4) by all lines in the block- Pivoting must be continuous and executed all at once
- Pivoting must occur during only one (1) configuration of a block- The pivoting will be counted if executed either quickly or slowly- The measurement for the requirements of the pivoting begins with the entry edge of the first turn

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-

-

For B3 and B4 pivoting the required distance will end on the exit edge of the 3rd or 4th turn (respectively) in theseries of turns
During pivoting the block must progress along a minimum 1/3 of the length of the ice surface or comparable
distance across the width of the ice surface (B3 & B4: during the series of turns, and B2: during the required
pivoting)
All skaters must execute the same turns/edges (and linking steps for level 2), in the same skating direction, atthe same time during pivoting
The direction of pivoting must be in either a clockwise or anti-clockwise direction (a combination is not
permitted)

a. Pivoting at least 180º with two (2) turns from any level- The pivot point may change from one end of the block to the other- If the pivot point changes from one end of the block to the other, the pivoting action must be
uninterrupted- The lines must remain close and parallel to each other as possible- Two (2) turns from any level are required- Both turns must be correctly executed
Applies to b and c- All required turns in the series must be executed correctly- One (1) change of edge is permitted between each of the required turns in order to make an entry edge
for the next turn- The pivot point must change from one end of the block to the other during the required series of turns- When the pivot point changes from one end of the block to the other, the pivoting action must be
uninterrupted- A minimum of 45º is the required amount of pivoting both before and after the pivot point changes ends
- The lines of the block may be staggered or lined up as they pivot
b. Pivoting at least 180º with a series of three (3) different turns all executed on one (1) foot (choice of: bracket,
counter, rocker or 1 ½ or more twizzle). The pivot point must change ends
- The block may pivot more than 180° using other steps or turns after completing the requirements
c. Pivoting at least 270º with a series of four (4) different turns all executed on one (1) foot (bracket, counter,rocker and 1 ½ or more twizzle). The pivot point must change ends
- The block may pivot more than 270° using other steps or turns after completing the requirements

CIRCLE ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for Circles:
All skaters must be in the circle formation for the technical panel to begin calling the element. The element ends when theformation breaks up and a transition into another element begins
Basic Requirements:
1.
Must have at least four (4) skaters in a circle for C1 and C2 and at least six (6) skaters in a circle for C3 and C4
2.
The circle element must rotate a minimum of 360º in one direction or a comparable distance if both clockwise andanti-clockwise directions are used3.
The size of the circle must be no larger than 1/3 of the length of the ice surface
LEVEL 1 – C1

LEVEL 2 – C2

LEVEL 3 – C3

LEVEL 4 – C4

A Circle that does not meet thelevel 2, 3 or 4 requirements but
meets the Basic Requirements
and Calling Specifications for a
CircleCircle must meet therequirements for Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps,
except crossovers, are permitted)
AND
Change of rotational direction
must be executed with abackward 360° (minimum)
rotation / turn(s)Circle must meet therequirements for Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps that
do not rotate are NOT permitted)
AND
Change of rotational direction
must be executed with abackward 360° (minimum)
rotation / turn(s)ANDTravel with two (2) turns andlinking steps

Circle must meet therequirements for Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps that
do not rotate are NOT permitted)
AND
Change of rotational direction
must be executed with abackward 360° (minimum)
rotation / turn(s)ANDTravel with two (2) turns andlinking steps
Together with a choice of:
Option 1
Two (2) travel extra features
OR
Option 2
Three (3) travel extra features(one (1) of the first two (2) level3

4 requirements may be omitted)
Travel extra features
a. Travel in a no holdb. Travel in a circle inside acircle opposite direction
c. Weaving while traveling
Note: All travel for C4 will be
executed in no hold.

FEATURE – None
Variation Requirements
1.
Change of Configuration (applies to a and b)- There is no specific length of time that a configuration must be held, however it must be recognizable- A rotation may be executed on one (1) foot or two (2) feet
- Crossovers are not permitted during the change of configuration- The circles may be different sizes
a. One (1) change of configuration must be executed with at least one (1) 360º rotation (linking steps, except
crossovers, are permitted)- Linking steps may start a change of configuration but a rotation must complete the change of configurationOR- A rotation may start a change of configuration and linking steps may complete the change of configurationb. One (1) change of configuration must be executed with at least one 360º rotation (linking steps that do not
rotate are NOT permitted)
2.

Change of Rotational Direction must be executed with a backward 360° (minimum) rotation / turn(s)- The change of rotational direction (cd) must be executed at the same time by all skaters- Small variances/differences in linking steps/turns/edges are permitted in order to change rotational direction- The skaters must maintain their flow during the cd (stopping is not permitted)- When executing the cd skaters must noticeably change tracks- If the track immediately following the cd is the same track as before the cd then the cd will be considered
as having a stop or being on the spot
- The cd may be executed either towards the centre or the outside of the circle- The rotation/turn may be executed on one (1) foot or two (2) feet
- A change of foot is permitted- The circle must rotate a minimum of 90° both before and after the cd- It is not necessary to maintain the same circle configuration after a cd if changing the configuration at the sametime
- Must be a continuous rotation in one (1) direction- A loop will not be considered as a rotation of 360°
- Skaters may take a backward short edge / step off of their circle before beginning the backward 360° rotation /turn(s)3.

Travel with two (2) turns (any level) and linking steps- Travel must cover a minimum of 1/4 of the length of the ice surface (or comparable distance if travel on a
curve) and must be continuous- The distance of 1/4 of the ice surface will be measures using the centre point of the circle(s)- Travel may be executed with or without a hold or a combination of both (applies to C3)- Travel may be executed in one (1) circle OR two (2) circles either side by side or a circle inside a circle- If executing two (2) circles side by side then both circles must travel at the same time
- All skaters must execute the same linking steps/turns, in the same skating direction, at the same time during
traveling- Assisting travel by executing different linking steps/turns, skating in different directions, linking
steps/crossovers/turns that are executed in an incorrect manner (example with use of toe picks instead of theblade), at all times are not permitted- Skaters must step along the circle axis. Stepping mostly towards the centre (or towards the outside of the circle
depending on position) of the circle rather than along the circle axis is not permitted- Circle(s) must rotate as they travel- If the rotation stops (in order for a cd to occur) travel will end- A minimum of two (2) turns from any level (executed on one (1) foot) and linking steps must be included
during the travel- The turns must be included while the circle is clearly traveling- Only one (1) crossover in a row is permitted; two (2) crossovers in a row will end the travel

4.

Travel Extra Features (each extra feature must be executed during the entire travel with turns and linking steps)
a. Travel with a no hold
- The skaters must not have a hold during the travel- Travel may start in a hold but the distance will be measure from the start of a no holdb. Travel in a circle inside a circle opposite direction

4

c. Weaving while traveling- On a team of 16 skaters there must be eight (8) skaters in each circle- The skaters must change from the outer circle into the center circle and then back to the outer circle OR visa
versa depending on where they start, however all skaters must change circle position twice- The travel must be uninterrupted as the skaters change places

INTERSECTION ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for Intersections:
The element starts during the preparation phase of the intersection. All skaters must intersect for the technical panel to callthe element. The element ends when the formation breaks up and a transition into another element begins
Basic Requirements:
1.
All skaters must intersect
LEVEL 1 – I1

LEVEL 2 – I2

LEVEL 3 – I3

LEVEL 4 – I4

An Intersection that does notmeet the level 2, 3 or 4
requirements but meets the Basic
Requirements and Calling
Specifications for an Intersection

Intersection must meet therequirements for Level 1
AND
Any Intersection with back toback preparation and approach(including the “L” intersection
and Combined Intersection)

Intersection must meet therequirements for Level 1
AND
Whip, Box or Triangle with backto back preparation andapproachOR
Angled Intersection (may havemultiple lines of four (4) skatersin each line) with back to backpreparation and approach

Intersection must meet therequirements for Level 1
AND
Angled Intersection (two (2)lines of eight (8) skaters) withback to back preparation andapproach

All Intersections with forward
preparation and approach(including intersections witheight (8) pairs)

FEATURE - Point of Intersection (see Difficulty Groups of Features)
Variation Requirements
1.
Back to back preparation and approach OR backward pivoting entry during preparation and approach phase- A hold is required until the rotation begins- Any type of hold except a “no hold” is permitted- A hold is required during the exit phase of the intersection while the skaters are completing the required shape- A maximum of two (2) steps (one (1) crossover + one (1) more step) are permitted after the final rotationin order to re-grasp- Two (2) crossovers are not permitted to be executed before a hold is achieved- If teams are turning/rotating during the approach phase of the intersection and the skaters are not intersecting,during any part of the turn(s)/rotation(s), then these turn(s)/rotation(s) will not be counted as a pi but the backto back approach will still be counted as long as the rotations are starting backward and rotate continuous- During the preparation phase the skaters must be back to back for a minimum of four (4) steps before
beginning the approach phase- Shoulders must be kept parallel and not twisted during the preparation and approach
Specific requirements of certain intersections
Collapsing Intersection (Box, Triangle or other variation of a Box or Triangle)- The lines must be as equal as possible- All skater must remain within ½ of the length of the ice surface during the preparation and approach phase
Combined Intersection- An intersection that combines rotating element(s) such as a circle/wheel with a line or another rotating element- All skaters may intersect at different times (similar to a collapsing intersection) OR all skaters may intersect at
the same time (as in other intersections)- There must be a minimum of five (5) skaters in a line
- A circle must have a minimum of six (6) skaters- A wheel must have a minimum of two (2) spokes with three (3) skaters in each of the spokes OR in the case ofa one (1) spoke wheel there must be a minimum of five (5) skaters in that spoke
Whip Intersection- Both lines must maintain and keep a STRONG curved shape (½ circle) until the pivot skaters of each line
become back to back- From the ½ circle position, the curve will continuously and gradually straighten until reaching the actual pointof intersection- All skaters must be intersecting at almost the same time, however the three (3) fast end skaters of each line will
be permitted to intersect slightly after the rest
Angled Intersection- The corridor between the two (2) lines cannot be more than 2.5m apart once the lead skaters of each line begin
to overlap- The lines must remain parallel to the “axis of the point of intersection” during the approach phase. If the lines
are not more than 2.5m apart, a slight pivot (less than 45°) is permitted

5

-The maximum distance allowed between the skaters on the closest ends of the lines of an angled intersection is
no more than ½ of the length of the ice surface during the preparation and approach phase

LINE ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for Lines:
All skaters must be in the Line formation for the technical panel to begin calling the element. The element ends when theformation breaks up and a transition into another element begins
Basic Requirements:
1.
During the line element, all skaters must cover a minimum of the full length of the ice surface or comparable distance2.
Must have either one (1) or two (2) lines, which must be as even as possible
3.
The two (2) separate lines must remain within three (3) meters from each other
LEVEL 1 – L1

LEVEL 2 – L2

LEVEL 3 – L3

LEVEL 4 – L4

A Line that does not meet thelevel 2, 3 or 4 requirements but
meets the Basic Requirements
and Calling Specifications for aLineLine must meet the requirementsfor Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps,
except crossovers, are permitted)
AND
Pivoting (in one (1) or two (2)lines) at least 180º with two (2)turns from any level

Line must meet the requirementsfor Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps that
do not rotate are NOT permitted)
AND
Pivoting (in one (1) line) at least
180º with at least three (3)difficult turns (choice of:bracket, choctaw, counter,rocker or 1 ½ or more twizzle).
The pivot point must change
endsLine must meet the requirementsfor Level 1
AND
Interacting and pivoting lines
with at least three (3) difficult
turns (choice of: bracket,
choctaw, counter, rocker or 1 ½
or more twizzle)

FEATURE - None
Variations may be executed at the same time as other variations except in the following case:1.
Pivoting may not occur with a Change of Configuration- In this case only the Change of Configuration will be counted
Variation Requirements
1.
Change of Configuration (applies to a and b)- There is no specific length of time that a configuration must be held, however it must be recognizable- A rotation may be executed on one (1) foot or two (2) feet
- Crossovers are not permitted during the change of configurationa. One (1) change of configuration must be executed with at least one (1) 360º rotation (linking steps, except
crossovers, are permitted)- Linking steps may start a change of configuration but a rotation must complete the change of configurationOR- A rotation may start a change of configuration and linking steps may complete the change of configurationb. One (1) change of configuration must be executed with at least one (1) 360º rotation (linking steps that do
not rotate are NOT permitted)
2.

Pivoting (applies to a and b)- Pivoting must be a minimum of 180°
- The pivoting starts to be counted as soon as the line(s) begin to pivot- Pivoting must be continuous and executed all at once
- All skaters must execute the same linking steps/turns/edges, in the same skating direction, at the same time
during pivoting- Only one (1) crossover in a row is permitted; two (2) crossovers in a row will end pivoting- All skaters (including the slow end skater(s)) must cover a minimum ½ of the length of the ice surface (or acomparable distance) during pivoting- The pivoting will be counted if executed either quickly or slowly- The required turns may be the same or different
a. Pivoting (in one (1) or two (2) lines) at least 180º with two (2) turns from any level- If using two (2) lines then both lines must pivot at the same time
- If the pivot point changes from one end of the line to the other, the pivoting action must be uninterrupted
b. Pivoting (one (1) line) at least 180º with three (3) difficult turns. (choice of: bracket, choctaw, counter, rocker
or 1 ½ or more twizzle) The pivot point must change ends
- When the pivot point changes from one end of the line to the other, the pivoting action must be uninterrupted

6

3.

Interacting and Pivoting lines- The interacting and pivoting lines will begin when the lines are at an approximately 90° angle to each otherand start to interact and pivot, and will end when the lines are no longer interacting and /or pivoting- Ice coverage and pivoting requirements will begin to be counted once the lines are at the 90° angle (T or
L shape) and the pivoting and interacting have started- Both lines must pivot at all times (slowly or quickly) and each line must pivot a minimum of 360°
- The pivot requirements must occur in either a clockwise OR anti-clockwise direction (a combination is not
permitted)- Both lines must interact (see diagram) and pivot during the whole element- All corners must clearly meet at least once during the element (A-b, B-b, B-a, A-a)
- The lines must keep a 90° (±10°) compared to each other as they interact and pivot- The pivot point must change ends at least twice (in both lines)- When the pivot point changes from one end of the line to the other, the pivoting action must be uninterrupted- Must include a minimum of three (3) difficult turns (choice of: bracket, choctaw, counter, rocker or 1 ½ ormore twizzle) and linking steps during the interacting and pivoting- Only one (1) crossover in a row is permitted; two (2) crossovers in a row will end the interacting and pivoting- All skaters must use the same skating direction/turns/ linking steps at the same time during pivoting andinteracting- Small variances/differences in linking steps are only permitted in order to change in or out fromexecuting turns/linking steps in a mirror pattern- All skaters must cover a full length of the ice (or a comparable distance) as they interact and pivot- Lines can be no further apart than three (3) meters during all parts of the interacting and pivoting- As the one (1) end of a line passes the other end of the opposite line those two (2) skaters may be no further
apart than two (2) meters

Diagram (above): The minimum requirements in both pivoting (360°)and interacting (corners: A-b, B-b, B-a and A-a allmeet at least once)

MOVES IN THE FIELD ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for Moves in the Field:
The element starts with the first free skating move (fm). The element ends after the third (3rd) fm is completed
Basic Requirements:
1.
Three (3) different fm’s must be included (an fm may not be repeated)2.
One (1) of the fm’s must be a Spiral (any type) and may be skated in any order
3.
Short Program: All skaters must execute the same fm and changes of edge must occur at the same time by all skaters- The team is permitted to “follow the leader” as long as each skater change edge(s) at the same time
4.
Free Skating: Half of the team is permitted to execute one (1) fm at the same time as the other half executes a differentfm
5.
Only one (1) fm is permitted to be executed in a mirror image pattern (in free skating only)
LEVEL 1 – MF1

LEVEL 2 – MF2

LEVEL 3 – MF3

LEVEL 4 – MF4

A Moves in the Field Elementthat does not meet the level 2, 3
or 4 requirements but meets the
Basic Requirements and Calling
Specifications for a Moves in the
Field

Moves in the Field must meetthe requirements for Level 1
AND
Three (3) different
configurations with a different
number of lines in eachAND a choice of:Change of Configuration during
one (1) fm
OR
One (1) fm in No HoldOR
One (1) fm in Mirror Image
pattern (Free Skating only)

Moves in the Field must meetthe requirements for Level 1
AND
Three (3) different
configurations with a different
number of lines in eachAND
One (1) fm in No Hold
AND a choice of:Change of Configuration during
one (1) fm
OR
One (1) fm in Mirror Image
pattern (Free Skating only)

Moves in Field must meet therequirements for Level 1
AND
Three (3) different
configurations with a different
number of lines in eachAND
One (1) fm in No HoldAND
All skaters execute a change of
position during one (1) fm
executed on one (1) footAND a choice of:Change of Configuration during
one (1) fm
OR
Two (2) of the three (3) fm’s
must be executed on one (1) footOR
One (1) fm in Mirror Image
pattern (Free Skating only)

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FEATURE - Three (3) different free skating moves (fm) (see Difficulty Groups for Features)
Variations may be executed at the same time as other variations except in the following case:
1. Change of Configuration executed at the same time as one (1) fm in a no hold- In this case only the Change of Configuration will be counted
Variation Requirements
1.
Three (3) different configurations with a different number of lines in each
- Each fm must be executed with a different number of lines within a configuration for the configuration to be
counted- The first configuration that the fm is executed in will be counted towards the variation
Example: An fm executed in four (4) lines will only be counted once no matter the configuration
Four (4) parallel lines, four (4) lines on a circular pattern, four (4) lines (in total) in a mirror image will all beconsidered as the same2.

One (1) fm in No Hold
- The fm must begin and end in a no hold
- The same configuration must be held while the fm is executed

3.

Change of Configuration during one (1) fm- The fm must start in one (1) configuration and must not end until the new formation is recognized- There is no specific length of time a configuration must be held
- A minimum of four (4) skaters must release OR connect in a new configuration
Explanation:- If there is one (1) break in a line, then there are only two (2) skaters releasing their hold and therefore
this will not be counted as a change of configuration- If there are two (2) lines reconnecting to make one (1) line, then there are only two (2) skaters involved
and therefore this will not be counted as a change of configuration- If there are two (2) breaks in a line, then there are four (4) skaters releasing their hold and therefore thiswill be counted as a change of configuration

4.

One (1) fm in Mirror Image pattern (Free Skating only)- See the definition of a Mirror Image Pattern- The skaters must stay within a maximum of ½ the length of the ice surface

5.

All skaters execute a change of position during one (1) fm executed on one (1) foot- There must be a change of position executed by all skaters while executing an fm on one (1) foot- If a skater begins on the right side of another skater, they must change to the left side of that same skaterin order to meet the requirements- A hold BOTH before and after the change of position is required6.

Two (2) of the three (3) different fm’s must be executed on one (1) foot

MOVEMENTS IN ISOLATION - Definition and Requirements (see Regulations for details)
Calling Specifications for Movements in Isolation:
The element starts with transition from the previous element, includes at least one (1) free skating element (fe) or one (1)free skating move (fm’s are permitted only in Junior) and ends with a transition into a different element
Basic Requirements:
1.
At least one (1) fe / fm must be executed by individual skaters (exception of group lifts)
2.
All skaters must be skating (the remaining skaters are not permitted to stop)
3.
Senior: must include one (1) fe and Junior must include one (1) fe or fm
4.
Only correctly executed fe / fm will be considered towards the level of the MI
LEVEL 1 – MI1

LEVEL 2 – MI2

LEVEL 3 – MI3

LEVEL 4 – MI4fe(s)/ fm(s) are executed by:
Junior: A minimum of three (3)skaters OR Two (2) pairs
Senior: A minimum of three (3)skaters OR Two (2) pairs OR
One (1) Group lift with orwithout an extra feature OR Two(2) Group lifts with no extra
featurefe(s)/ fm(s) are executed by:
Junior: A minimum of six (6)skaters OR Three (3) pairs
Senior: A minimum of six (6)skaters OR Four (4) pairs OR
Two (2) Group lifts with one (1)extra feature OR Three (3)Group lifts with no extra featureGroup Lift extra features;
1. Vaulting up and Down
2. Change of position (liftedskater)3. Balancing lift
4. Rotation in both cw and acw
directionfe(s)/ fm(s) are executed by:
Junior: Eight (8) skaters OR
Four (4) pairs
Senior: Eight (8) skaters OR
Four (4) Death Spirals OR Three(3) Group lifts with one (1) extra
feature OR Four (4) Group lifts
with no extra featureGroup Lift extra features;
1. Vaulting up and Down
2. Change of position (liftedskater)3. Balancing lift
4. Rotation in both cw and acw
direction

Senior: Four (4) Group lifts withone (1) extra featureGroup Lift extra features;
1. Vaulting up and Down
2. Change of position (liftedskater)3. Balancing lift
4. Rotation in both cw and acw
directions(Supporting skaters must be
approximately in one (1) line
while performing any required
rotation. Skating directions may
be different)

FEATURE - Free skating elements (fe) and free skating moves (fm) (for junior) (see Difficulty Groups for Features)8Group Lift Extra Features
For MI4 ONLY when lifts are used for points; the supporting skaters must be approximately in one (1) line while performing
any required rotation. Skating directions may be different
1.
Vaulting up AND down from the lift
2.
Change of position of the lifted skater (without lowering the torso of the lifted skater below the head level of the
supporting skaters) from stomach to back or reverse
3.
Balancing lift - when the position of the lifted skater is stabilized mostly by their own strength. The lifted skater’s
position becomes precarious and has influenced (effects) their balance. Position must be held during the entire rotation
4.
Rotation in BOTH clockwise (cw) and anti-clockwise (acw) direction (the minimum rotation for the fe (see below) in
one direction + a minimum of 180° in the other direction). Teams may choose the order and the direction of therotation- For an fe3 minimum of 360° in the first direction + a minimum of 180° in second direction are required or visa
versa
- For an fe2 minimum of 180° in both directions are required
For MI3 & MI4 (remaining skaters)- The remaining skaters must include at least one (1) different fe/fm (not for points) from the same or higher
level than the fe/fm considered for points (may be several different fe/fm(s))- Junior: If the skaters are executing an fm for points then the remaining skaters must choose to execute either adifferent fe or fm from the same or higher level- The fe/fm executed by the remaining skaters does not have to be correctly executed but must be attempted by
all remaining skaters- Attempt is defined as: when the skaters make an unsuccessful effort to correctly execute the fe/fm- These fe / fm’s may be executed in any formation, pairs or as individuals- fe / fm’s must be executed at approximately the same time as the fe /fm for points

NO HOLD STEP SEQUENCE ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for the No Hold Step Sequence:
All skaters must be in the block formation for the technical panel to begin calling the element. The element ends when theformation breaks up and a transition into another element begins
Basic Requirements:
1.
Must have four (4) lines of four (4) skaters
2.
The back line of the block must start behind the red hockey goal line on one (1) side of the ice and the front line of theblock must end behind the other red hockey goal line on the opposite side
LEVEL 1 – NHSS1LEVEL 2 – NHSS2LEVEL 3 – NHSS3

No Hold Step Sequence that does not meet thelevel 2 or 3 requirements but meets the Basic
Requirements and Calling Specifications for a
No Hold Step Sequence
AND a choice of:
One (1) Body Movement executed on one (1)footOR
Two (2) different extra features- Choice of: Spread Eagle, Drag, Shoot the

No Hold Step Sequence must meet therequirements for Level 1
AND
Two (2) Body Movements, one (1) must be
executed on one (1) footAND
Two (2) different extra features- Choice of: Spread Eagle, Drag, Shoot the

No Hold Step Sequence must meet therequirements for Level 1
AND
Two (2) Body Movements, one (1) must be
executed during a difficult turnAND
A minimum of ½ pattern of the required
minimum distance for the NHSS while

Duck, Ina Bauer, Toe Steps, Dance Jumpsof up to ½ rotation or other permitted fm’s

executing the series of one (1) foot turns

Duck, Ina Bauer, Toe Steps, Dance Jumps ofup to ½ rotation or other permitted fm’sAND
Two (2) different extra features-

Choice of: Spread Eagle, Drag, Shoot theDuck, Ina Bauer, Toe Steps, Dance Jumpsof up to ½ rotation or other permitted fm’s

FEATURE - Step Sequence (see Difficulty Group of Features)
Variations may be executed at the same time as other variations except in the following case:1.
A body movement may not be executed at the same time as an extra feature- In this case only the extra feature will be counted
Variation Requirements
1. Body Movements (applies to a, b and c)- See rule 903 para 5 (b)- The body movement must be executed within the step sequence and without a full/complete stop
- If the body movement is executed on a turn it is permitted to be the first or final movement of the NHSS
- If body movement is executed during linking steps, free skating moves or while gliding it is NOT permitted tobe the first or final movement of the NHSS
a. One (1) Body Movement executed on one (1) footb. Two (2) Body Movements; one (1) must be executed on one (1) foot- The second body movement may be executed on either one (1) foot or two (2) feet9c. Two (2) Body Movements; one (1) must be executed during a difficult turn
- One (1) body movement must be executed during a difficult turn (choice of: bracket, counter, rocker, loop, 1 ½
or more twizzle)- Body movement will be counted even if the turn is not correctly executed- The second body movement may be executed on either one (1) foot or two (2) feet2.

A minimum of ½ pattern of the required minimum distance for the NHSS while executing the series of one (1)foot turns- ½ pattern of the required minimum distance for the NHSS must be executed on one (1) foot during the seriesof turns (used for step sequence level)- The back line of the NHSS starts behind the red hockey goal line and must finish past the center red line
(or a comparable distance if starting at other parts of the ice)
- Variation will be counted even if turns are not correctly executed3.

Two (2) different extra features- Choice of: Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Dance Jumps of up to ½ rotation orother permitted fm’s
- The extra features must be executed within the step sequence (not counted if used as the first or final
movement)- All skaters must execute the extra feature at the same time
½ of the team may execute a different extra feature than the other ½ of the team (in free skating only)

PAIR ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for the Pair Element:
All skaters must be in pairs for the technical panel to begin calling the element. The element ends when the partners breakapart
Basic Requirements:
1. Must have eight (8) pairs on a team of 16 skaters
LEVEL 1 – Pa1

LEVEL 2 – Pa2

LEVEL 3 – Pa3

Pair Element that does not meet the level 2 or
3 requirements but meets the Basic
Requirements and Calling Specifications for a
Pair Element
AND
Pair Lift from level 1
Pair Pivot from level 1
OR
Pair Spin from level 1 or 2

Pair Element must meet the requirementsfor Level 1
AND
Pair Lift from level 2
Pair Pivot from level 2
OR
Pair Spin from level 3

Pair Element must meet the requirementsfor Level 1
AND
Pair Lift from level 3
Pair Pivot from level 3

FEATURES – None (but see Difficulty Group of Features for requirements for pair pivots and pair spins)

SPIN ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for the Spin Element:
All skaters must be stepping into the spin for the technical panel to begin calling the element. The element ends when theskaters exit the spin
Basic Requirements:
1.
A spin must have at least three (3) revolutions to be counted
LEVEL 1 – Sp1

LEVEL 2 – Sp2

LEVEL 3 – Sp3

Spin Element that does not meet the level 2 or
3 requirements but meets the Basic
Requirements and Calling Specifications for a
Spin Element
AND
Pair Spin from level 1 or 2
OR
Spin from level 1

Spin Element must meet the requirementsfor Level 1
ANDSpin from level 2
OR
Pair Spin from level 3

Spin Element must meet the requirementsfor Level 1
ANDSpin from level 3

FEATURES – None (but see Difficulty Group of Features for requirements for spins and pair spins)

SPIRAL ELEMENT (Junior Short Program Only) - Definition and Requirements (see Regulations for details)
Calling Specifications for Spiral Element:
The element starts with the spiral (fm). The element ends when the skaters exit the spiral (fm) and start the transition to a
new element10Basic Requirements:
1. One (1) Spiral (fm), all skaters must execute the same spiral
2. The free leg must be fully extended, unassisted and held minimum at hip level (including the knee and free foot)3. Changes of edge, if used, must occur at the same time by all skaters- The team is permitted to “follow the leader” as long as each skater change edge(s) at the same time4.
Mirror Image Pattern is not permitted
LEVEL 1 – SE1

LEVEL 2 – SE2

LEVEL 3 – SE3

A Spiral Element that does not meet the level2 or 3 requirements but meets the Basic
Requirements and Calling Specifications for a
Spiral ElementAND
Spiral (forwards)
OR
Spiral (backwards)

Spiral Element must meet the requirementsfor Level 1
AND
Spiral with a change of edge
OR
Spiral with a change of free leg position (nochange of edge)

Spiral Element must meet the requirementsfor Level 1
AND
Spiral with two (2) changes of edge
OR
Spiral with a change of edge and free leg
position (at the same time)FEATURE - None

STEP SEQUENCE ELEMENT (BLOCK and CIRCLE) - Definition and Requirements (see Regulations
for details)
Calling Specifications for Step Sequence Element:
The element starts on the entry edge of the first turn when all skaters are in the correct formation. The element ends when theskaters start the transition into a new element or executes two (2) crossovers in a row
Basic Requirements:
1.
Linking steps: may be included and consist of progressive, chasses, toe steps, change of edge, cross rolls, etc. There
must be a balance of linking steps and turns
2.
May not be attached to or as part of the respective element
3. The turns must be distributed over at least 75% (3/4) of the chosen pattern
4.
Block Step Sequence (BSS):- The BSS must be executed with a hold whenever possible- There must be a minimum of three (3) skaters in a line and a minimum of three (3) lines in a block- The BSS must cover a minimum of 2/3 of the length of the ice surface or a comparable distance5.
Circle Step Sequence (CSS):- May be executed with or without a hold or a combination of both
- There must only be one (1) circle configuration (no circle variations are permitted)- A change of rotational direction will end the CSS- The CSS must cover a minimum of 240° of the circle- The size of the circle must be no larger than 1/3 of the length of the ice surface
LEVEL 1 – BSS1 / CSS1LEVEL 2 – BSS2 / CSS2LEVEL 3 – BSS3 / CSS3LEVEL 4 – BSS4 / CSS4

Two (2) correctly executed
turns and Linking steps(no variations required)
Choice of: three turn, Mohawk
or any other turns from level 2,
3 or 4

Four (4) turns (three (3)different types of turns) + one(1) Change of Rotation 360°
OR a Series of three (3)different turns
Choice of: three turn, choctaw,
twizzle, rocker, bracket,
counter, loop

Five (5) turns (four (4) different
types of turns) + one (1) Changeof Rotation 360° AND a Seriesof three (3) different turns(both the Change of Rotation
360° and the Series of Turns may
be executed at the same time)
Choice of: choctaw, 1½ or moretwizzle, rocker, bracket, counter,loop

Six (6) turns (five (5) different
types of turns) + one (1)Change of Rotation 360° AND
a Series of four (4) different
turns(both the Change of Rotation
360° and the Series of Turns may
be executed at the same time)
Choice of: choctaw, 1½ or moretwizzle, rocker, bracket, counter,
loop

Variation Requirements
1.
Change of Rotation 360°
- A change of Rotation 360° consists of a rotation 360° clockwise + rotation 360° anti-clockwise (or visa versa)- A rotation of 360° clockwise or anti-clockwise must be uninterrupted- A change of rotation 360° must contain ONLY turns from the level that the team is trying to achieve- A rotation of 360° clockwise may consist of one (1) clockwise turn of 360° or two (2) clockwise turns of
180° each (same for anti-clockwise)- Only one (1) change of edge OR one (1) change of foot is permitted within and between a 360° rotation inorder to make an entry edge for the next turn
- When stepping to forward or backwards (or visa versa) between a 360° rotation in one (1) direction and a 360°
rotation in the other direction then that step shall not be counted as a rotation of 180°
- A loop is not permitted
2.

A Series of Three (3) OR Four (4) Different Turns- A series of turns consists of three (3) or four (4) different types of turns, all from the level that the team istrying to achieve and all executed consecutively on the same foot11

-

Loops are not permitted
Only one (1) change of edge is permitted in between each of the turns in order to make an entry edge for the
next turnThe free foot must not touch down during the series of turns
More turns may be included but must be executed either before or after the series of turns. The additional turns
may be from any level

WHEEL ELEMENT - Definition and Requirements (see Regulations for details)
Calling Specifications for Wheels:
All skaters must be in the wheel formation for the technical panel to begin calling the element. The element ends when theformation breaks up and a transition into another element begins
Basic Requirements:
1.
Must have at least three (3) skaters in a spoke for W1 and W2 and at least four (4) skaters in a spoke for W3 and W4
2.
The wheel element must rotate a minimum of 360º in one (1) direction or a comparable distance when both clockwise
and anti-clockwise directions are used3.
The skaters closest to the centre point must at all times remain within 1/6 of the length of the ice surface (10m)
LEVEL 1 – W1

LEVEL 2 – W2

LEVEL 3 – W3

LEVEL 4 – W4

A Wheel that does not meet thelevel 2, 3 or 4 requirements but
meets the Basic Requirements
and Calling Specifications for a
Wheel

Wheel must meet therequirements for Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps,
except crossovers, are permitted)
AND
Change of rotational direction
must be executed with abackward 360° (minimum)
rotation / turn(s)Wheel must meet therequirements for Level 1
AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps that
do not rotate are NOT permitted)
AND
Change of rotational direction
must be executed with abackward 360° (minimum)
rotation / turn(s)ANDTravel with two (2) turns andlinking steps with or without ahold or a combination of both

Wheel must meet therequirements for Level 1 andconsists of a choice between 3spoke, parallel, or 2 spoke (notS-wheel)AND
At least two (2) different
configurations with one (1)change of configuration
executed with at least one (1)360º rotation (linking steps that
do not rotate are NOT permitted)
AND
Change of rotational direction
must be executed with abackward 360° (minimum)
rotation / turn(s)ANDTravel with two (2) turns andlinking steps with or without ahold or a combination of both
Together with:One (1) travel extra feature
Choice of:a. Release of hold for 3 seconds
b. Two (2) 360º rotations executed
one after the other while
traveling

FEATURE – None
Variations may be executed at the same time as other variations except in the following case:
1. The two (2) 360º rotations in the travel extra feature may not be executed at the same time or as part of a change ofrotational direction- In that case only the change of rotational direction will be counted
Variation Requirements
1.
Change of Configuration (applies to a and b)- There is no specific length of time that a configuration must be held, however it must be recognizable- A rotation may be executed on one (1) foot or two (2) feet
- Crossovers are not permitted during the change of configuration- There may be one (1) or two (2) separate wheels (same or opposite directions)- The two wheels may be different (in free skating only)a. One (1) change of configuration must be executed with at least one (1) 360º rotation (linking steps, except
crossovers, are permitted)- Linking steps may start a change of configuration but a rotation must complete the change of configurationOR- A rotation may start a change of configuration and linking steps may complete the change of configurationb. One (1) change of configuration must be executed with at least one 360º rotation (linking steps that do not
rotate are NOT permitted)

12

2.

Change of Rotational Direction must be executed with a backward 360° (minimum) rotation / turn(s)- The change of rotational direction (cd) must be executed at the same time by all skaters- Small variances/differences in linking steps/turns/edges are permitted in order to change rotational direction- The skaters must maintain their flow during the cd (stopping is not permitted)- When executing the cd skaters must noticeably change tracks- If the track immediately following the cd is the same track as before the cd then the cd will be considered
as having a stop or being on the spot
- The cd may be executed either towards the centre or the outside of the wheel- The rotation/turn may be executed on one (1) foot or two (2) feet
- A change of foot is permitted- The wheel must rotate a minimum of 90° both before and after the cd- It is not necessary to maintain the same wheel configuration after a cd if changing the configuration at thesame time- Must be a continuous rotation in one (1) direction- A loop will not be considered as a rotation of 360°
- Skaters may take a backward short edge / step off of their circle before beginning the backward 360° rotation /turn(s)3.

Travel with two (2) turns and linking steps (with, or without a hold or a combination of both)- Travel must cover a minimum of 1/4 of the length of the ice surface (or comparable distance if travel on a
curve) and must be continuous- The distance of 1/4 of the ice surface will be measured using the centre point of the wheel(s)- Travel may be executed in one (1) wheel OR two (2) side by side wheels- If executing two (2) side by side wheels then both wheels must travel at the same time
- All skaters must execute the same linking steps/turns, in the same skating direction, at the same time during
traveling- Assisting travel by executing different linking steps/turns, skating in different directions, linking
steps/crossovers/turns that are executed in an incorrect manner (example with use of toe picks instead of theblade), at all times is not permitted- Skaters must step along the circular axis. Stepping mostly towards the centre (or towards the outside of thewheel depending on position) of the wheel rather than along the circular axis are not permitted- Wheel(s) must rotate as they travel- If the rotation stops (in order for a cd to occur) travel will end- A minimum of two (2) turns from any level (executed on one (1) foot) and linking steps must be included
during the travel- The turns must be included while the wheel is clearly traveling- Only one (1) crossover in a row is permitted; two (2) crossovers in a row will end the travel

4.

Travel Extra Features (the extra features must be executed while the wheel is clearly traveling)a. Release of hold for a minimum of three (3) seconds while traveling- During the traveling a no hold must be kept for a minimum of three (3) seconds for the extra feature to be
countedb. Two (2) 360º rotations executed one after the other while traveling- Any type of turns or rotating linking steps may be used
- The turns may be executed on one (1) or two (2) feet
- The two (2) rotations must both be executed in the same direction (clockwise OR anti-clockwise)- Linking steps that do not rotate and holding in between the rotations are not permitted- The two (2) 360º rotations may not be executed at the same time or as part of a change of rotational direction

Revision to ISU Communication #1649
2.2 Free Skating(g) One (1) Step Sequence (either Circle, Block or NHSS formation)13

Difficulty Groups of Features(Appendix B)
STEP SEQUENCE FEATURE - Applies to No Hold Step Sequence
Calling Specifications for Step Sequence Feature:
The step sequence starts on the entry edge of the first turn when all skaters are in the NHSS. The feature ends when theskaters start the transition into a new element or executes two (2) crossovers in a row
Basic requirements:
1.
The step sequence must cover a minimum of 2/3 of the length of the ice surface or a comparable distance2.
Linking steps: may be included and consist of progressive, chasses, toe steps, change of edge, cross rolls, etc. There
must be a balance of linking steps and turns
LEVEL 1 – s1

LEVEL 2 – s2

LEVEL 3 – s3

LEVEL 4 – s4

Two (2) correctly executed
turns and Linking steps(no variations required)
Choice of: three turn, Mohawk
or any other turns from level 2,
3 or 4

Four (4) turns (three (3)different types of turns) + one(1) Change of Rotation 360°
OR a Series of three (3)different turns
Choice of: three turn, choctaw,
twizzle, rocker, bracket,
counter, loop

Five (5) turns (four (4) different
types of turns) + one (1) Changeof Rotation 360° AND a Seriesof three (3) different turns(both the Change of Rotation
360° and the Series of Turns may
be executed at the same time)
Choice of: choctaw, 1½ or moretwizzle, rocker, bracket, counter,loop

Six (6) turns (five (5) different
types of turns) + one (1)Change of Rotation 360° AND
a Series of four (4) different
turns(both the Change of Rotation
360° and the Series of Turns may
be executed at the same time)
Choice of: choctaw, 1½ or moretwizzle, rocker, bracket, counter,
loop

Variation Requirements
1.
Change of Rotation 360°
- A change of Rotation 360° consists of a rotation 360° clockwise + rotation 360° anti-clockwise (or visa versa)- A rotation of 360° clockwise or anti-clockwise must be uninterrupted- A change of rotation 360° must contain ONLY turns from the level that the team is trying to achieve- A rotation of 360° clockwise may consist of one (1) clockwise turn of 360° or two (2) clockwise turns of
180° each (same for anti-clockwise)- Only one (1) change of edge OR one (1) change of foot is permitted within and between a 360° rotation inorder to make an entry edge for the next turn
- When stepping to forward or backwards (or visa versa) between a 360° rotation in one (1) direction and a 360°
rotation in the other direction then that step shall not be counted as a rotation of 180°
- A loop is not permitted
2.

A Series of Three (3) or Four (4) Different Turns- A series of turns consists of three (3) or four (4) different types of turns, all from the level that the team istrying to achieve and all executed consecutively on the same foot- Loops are not permitted- Only one (1) change of edge is permitted in between each of the turns in order to make an entry edge for the
next turn- The free foot must not touch down during the series of turns- More turns may be included but must be executed either before or after the series of turns. The additional turns
may be from any level

FREE SKATING ELEMENTS (fe) FEATURE – Applies to Movements in Isolation
Calling Specifications for Free Skating Elements:
The free skating element (fe) must be correctly executed for the technical panel to count them towards the level of the MI.
See the following elements and regulations for specific requirements for each fe
Basic requirements:
1.
At least one (1) fe must be included in the Movements in Isolation element (requirement in Senior but Junior may
choose between one (1) fe or one (1) fm)
2.
Teams must write the fe (or fm in Junior) that they wish to have called on their Planned Program Content Sheet- If it is not written on the Planned Program Content Sheet, the lowest level fe (or fm for Junior) will be counted

14

LEVEL 1 – fe1

LEVEL 2 – fe2

LEVEL 3 – fe3- Jumps, assisted jumps (one rotation or less)- Group Lift level 1- Pair Pivot level 1- Pair Lift level 1- Pair Spin level 1 or 2
- Spin level 1- Butterfly executed in pairs (“flying”
executed by each skater)- Group Lift level 2- Jump combination (minimum two (2)jumps with a minimum 360° rotation)- Jump sequence (has a minimum of two(2) jumps of 360° rotation)- Pair Lift level 2- Pair Pivot level 2- Pair Spin level 3- Spin level 2- Axel- Butterfly (individual)- Group Lift level 3- Pair Lift level 3- Pair Pivot level 3- Spin level 3

GROUP LIFTS – Feature in Movements in Isolation
Calling Specifications for Group lifts:
All group lifts have three different phases: preparation, lift and exit. The lifted skater must be “set down” (exit and land thelift) for the lift to be finished and considered by the technical panel for inclusion in the MI
Basic requirements (lifted skater held above the head):1.
The body (torso) of the lifted skater must be above the head of the supporting skaters during the entire rotation
2.
The lifted skater may not sit, lay or kneel on the shoulders or arm(s) of the supporting skaters
3.
In a group lift with three (3) supporting skaters, a minimum of two (2) supporting skaters must have at least one (1)lifting arm fully extended and the hand above their own head4.
The supporting skaters must attempt to have at least one (1) lifting arm fully extended. The level of a group lift mustnot be lowered if the supporting skater(s) are in a position that does not allow them to fully extend his/her arm(s)LEVEL 1LEVEL 2LEVEL 3- Group Lift that glides only
- Group Lift that rotates on the spot
- Group Lift when the lifted skater is not held
above head height (during the rotation)

Group Lift that both glides (during the
preparation, lift and exit) and rotates during
the lift at the same time (turning a minimumof 180° by all supporting skaters executedon a straight line, curve or “S” pattern).
The lifted skater is held above head height
during the rotation

Group Lift that both glides (during the
preparation, lift and exit) and rotates during
the lift at the same time (turning a minimumof 360° by all supporting skaters executedon a straight line, curve or “S” pattern).
The lifted skater is held above head height
during the rotation

PAIR PIVOT – Feature in Movements in Isolation and part of Pair Element
Calling Specifications for Pair Pivots:
The technical panel will consider the pair pivot to start once (in each pair) one (1) skater is in the correct position and theother skater has its toe pick in the ice. The feature ends once either the position is lost or the pivoting with the toe pick stops
Basic requirements:
1.
For all level pair pivots the supported skaters position must be held for a minimum of 360° at the same time as theother skaters is pivoting with the toe pick in the ice
LEVEL 1LEVEL 2LEVEL 3

One of the skaters is pivoting with the toe pickin the ice and the supported skater is in aspiral or other position (may be an upright)

One of the skaters is pivoting with the toepick in the ice and the supported skater is ina spiral or other free skating move from fm2
or fm3

Death Spiral

PAIR SPINS – Feature in Movements in Isolation, and part of Pair Element and Spin Element
Calling Specifications for Pair Spins:
The technical panel considers the pair spin to start once all pairs have started to rotate in the correct spin position. The
feature ends once the spin stops
Basic requirements:
1.
Must be a minimum of three (3) full continuous rotations in the correct position
2.
Any hold may be used
LEVEL 1LEVEL 2LEVEL 3

Pair spin with both skaters in an uprightposition; one (1) of the skaters must be on one(1) foot for minimum rotational requirements

Pair spin with one (1) of the skaters in acamel or sit position; both skaters are on one(1) foot for minimum rotational
requirements

Pair spin with both skaters in either a camel
or sit position; or in a difficult variation ofan upright spin. Both skaters are on one (1)foot for minimum rotational requirements

15

SPINS – Feature in Movements in Isolation and part of Spin Element
Calling Specifications for Spins:
All skaters must be stepping into the spin for the technical panel to begin counting the feature. The feature ends when theskaters exit the spin
Basic Requirements:
1.
A spin must have at least three (3) revolutions in the correct position to be counted
LEVEL 1LEVEL 2LEVEL 3- Upright spin with no change of foot or
position- Cross foot spin
- Upright spin variation (layback, sideways
leaning position)- Sit spin or Camel spin without any
change of position or change of foot- Spin with a change of foot (sameposition)- Biellmann spin
- Combination spin
- Difficult variation of an Upright spin
- Flying spin

FREE SKATING MOVES (fm) FEATURE – Applies to Movements in Isolation (junior), Moves in the
Field and Spiral Element
Calling specifications for free skating moves (fm):Once all skaters are in the correct position (see requirements of the different positions in the regulations) the technical panel
starts to evaluate the fm
Basic requirements:
1.
Any fm must be held for a minimum of three (3) seconds in the correct position and on the correct edge2.
An fm with one (1) or several changes of edge, must have a minimum of two (2) seconds in the correct position oneach edge
LEVEL 1 – fm1

LEVEL 2 – fm2

LEVEL 3 – fm3- Forward Lunge- Ina Bauer Inside- Shoot the Duck
- Spiral (forwards)- Spiral (backwards)- Variation of a Spiral- Backward Lunge- Combination Inside Ina Bauer and- Biellmann Spiral- Charlotte- Combination Outside Ina Bauer andOutside Spread Eagle (in that order andwithout a change of edge remaining on
the same curve)- Hydroblading on a backward inside edge
- Ina Bauer Outside- Spiral with two (2) changes of edge
- Spiral with one (1) change of edge AND
free leg position (free leg fully extended
as it changes to a front, side or backposition)- Spiral 135° (free leg fully extended to thefront, side or behind self-supported or
unsupported)- Spread Eagle Outside-

Inside Spread Eagle (without a changeof edge remaining on the same curve)
Hydroblading on a backward outsideedge
Ina Bauer executed on a straight line
Spiral with a change of edge only
Spiral with a change of free leg position
only
Spread Eagle Inside (with or without achange of edge)
Variation of a Spiral with a change ofedge
Ina Bauer with a change of edge

POINT OF INTERSECTION FEATURE – Applies to Intersections
Calling Specifications for Point of Intersection:
Depending on the type of intersection the point of intersection (pi) must be executed at a certain place for the pi to be
counted by the technical panel
Basic Requirements:
1.
The rotation(s) must begin before the skaters pass through and must continue as the skaters go through the point ofintersection
2.
The rotation at the pi must be executed quickly (a fast spinning rotation – not on the spot)3.
The rotations of 360° / 180° may consist of turns and / or rotating linking steps
4.
The pi may be executed on one (1) foot or two (2) feet5.
Skaters may change edge or change feet in between the two 180° turns but the rotations must be continuous
6.
Crossovers are not permitted through any intersection (any level of pi)
7.
The rotation must be uninterrupted, no pause is allowed
8.
For level 3 the rotations must both start and end backwards
LEVEL 1 – pi1

LEVEL 2 – pi2

LEVEL 3 – pi3

Any forward or backward rotation (180°)

Any forward continuous 360°or more rotation

Any backward continuous 360°or morerotation

16

Specific requirements for pi at certain intersections
Collapsing Intersections / Combined Intersections (where all skaters are intersecting at different times)- Level 1 & 2: Must have a minimum of two (2) rotations from the same level- Level 3: Must have a minimum of three (3) rotations from the same level- Each of the rotations must be executed separately, a double twizzle will not be counted as two (2) 360°
rotations- The minimum of two (2) or three (3) separate rotation (using turns and/or rotating linking steps) may be in thesame rotational direction (clockwise or anti-clockwise) or in different rotational directions- Rotations must start before skaters begin to intersect
Level 1 & 2: Two (2) rotations must be completed within the intersection
Level 3: Three (3) rotations must be completed within the intersection- If the first rotation is completed before the skaters have started to intersect, the minimum number ofsubsequent rotations are needed to be executed and completed within the intersection- There may NOT be any crossovers executed in between the rotations- For pi3 only backward turns and rotating linking steps are permitted- There may be a slight pause in-between the rotations in order to permit the skaters to change feet or change
their rotational direction
Combined Intersections (where all skaters intersect at the same time)- The rotation(s) must start before the skaters pass each other and continue as the skaters pass each other- Must have a minimum of two (2) rotations from the same level- Two (2) rotations must be completed within the intersection
Whip Intersection- All skaters must be intersecting at almost the same time, however the six (6) fast end skaters (three (3) skaters
on each side) are allowed to intersect at a somewhat later time point- The rotation(s) must start before the skaters pass each other and continue as the skaters pass each otherAngled Intersection- Rotation(s) must start at a minimum of two (2) spots away from their hole
- The rotation(s) must be continuous and continue as the skaters pass through their hole
- The rotation(s) must travel along a diagonal path towards the axis of intersection UNTIL going through the pi
at the axis

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Calling specifications for elements and features(Appendix C)
For a full list of calls please go to the ISU website for a revised Summary of Calls for the Short and the Free Program
GENERAL TO ALL ELEMENTS AND FEATURES
If the calling specifications and/or basic requirements are not met for any element and/or feature it will be given a no level
ELEMENT ICE COVERAGE REQUIREMENTS
All elements must meet the minimum ice coverage requirements (B, BSS, C, CSS, L, NHSS, W)- If ice coverage is not met; there will be a no call for the element- A full length of the ice surface is the distance measured from short border to short border of the ice rink (60 m)- For NHSS: If not at least one (1) line (all skaters in that line) in the NHSS block cross the red hockey
goal line at either end of the ice surface there will be no call for the element
The size of the element must not exceed the maximum size (C, CSS, I, L, MF, MI, SE, W)- Element is called + DED2; for excessive use of ice if exceeding the limitations- For L and MF: DED2 may be given more than one (1) time within the same element if the excessive use of ice
requirement is exceeds limitations
L (interacting and pivoting lines): DED2 will be called if the ends of each line pass one another at agreater distance than 2m and DED2 will be called if the lines are passing each other and are more than
3m apart)
MF: DED2 will be called each time if the transition in-between the fm’s exceeds ½ of the length of theice surface (not a comparable distance) and DED2 will be called each time if the whole team is notwithin ½ of the length of the ice surface during each fm
FEATURE/ADDITIONAL FEATURE ICE COVERAGE REQUIREMENTS
All features/additional features must meet the minimum ice coverage/rotational/pivoting/pattern requirements If ice
coverage/rotation/pivoting is not met; the feature/additional feature will not be given a level- Applies to: Step Sequence & ½ pattern while executing the series of one (1) foot turns (NHSS), Pivoting (B,L), Change of Rotational Direction (C, W) and Travel (C, W)
ELEMENT SHAPES
Elements that require a specific shape will not be called if executed with the incorrect number of lines or configurations
including an incorrect number of skaters
An Intersection will be lowered one (1) level if the configuration of the lines during the approach and/ or exit phase do notmeet the requirements for that intersection- Short program: No call + DED3 will be called if not the required intersection is executed (wrong shape)
FALLS
Each fall will receive a DED (-1.0), if two (2) or more skaters fall at the same time a DED (-2.0) will be given for those falls- A fall by one (1) or more skaters will receive a DED only for the fall, the element/feature will not be penalized
by the technical panel- Skaters who are affected by the fall(s) and are unable to execute turn(s), pi, fm/fe etc, will not cause theelement/feature to be lowered- The only element where a fall affects the level of the element is the MI. In the MI only correctly executedfe/fm’s will be considered for the call
ADDITIONAL FEATURES (VARIATIONS)PIVOTING (B)The required numbers of turns must be correctly executed for the variation to be counted- If one (1) turn is incorrectly executed by three (3) or more skaters; the call will be one (1) level lower as longas the other requirements are met for that level- If two (2) turns are incorrectly executed by three (3) or more skaters; the call will be two (2) levels lower aslong as the other requirements are met for that level
Pivoting must be uninterrupted while doing the required number of turns- If three (3) or more skaters stops pivoting before the last turn is completed; the call will be one (1) level lower
as long as the other requirements are met for that level- If correctly executing B4 but the pivoting stops before completing 180°; B2 will be the highest call
PIVOTING (L)The required numbers of turns must be included for the variation to be counted- Turns are not required to be correctly executed; level will be called as long as the correct number of turns areincluded and all other requirements are met- If the correct number of turns are not included; variation will not be counted
CHANGE OF CONFIGURATION (B, C, L, W)
There are two (2) different types of change of configuration: both require a minimum of 360° rotation, for level 2 any type ofturns / linking steps (except crossovers) are permitted, while for level 3 and 4 only turns / rotating linking steps are permitted- Level 3 & 4: If a linking step that does not rotate is executed by three (3) or more skaters before the new
configuration is completed; the variation ONLY meets the requirements for a level 2 change of configuration- If a crossover is executed, by three (3) or more skaters before the new configuration is completed, the changeof configuration will not be counted.

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-

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If attempting level 4 (or 3) but the change of configuration is not counted; one (1) level lower will be called aslong as the other requirements for level 4 (or 3) were correctly executed
Example:B4: pivoting with a series of four (4) turns + no change of configuration will be called B3
B4: pivoting with a series of four (4) turns (with one (1) turn incorrectly executed) + no change ofconfiguration will be called as B2
A hold is not required for a change of configuration to be considered completed, it is enough that the skaters
are lined up in the new configuration

CHANGE OF ROTATIONAL DIRECTION (C, W)
All skaters must change tracks (inwards or outwards) while executing the change of rotational direction (cd)- If the cd is executed on the spot by three (3) or more skaters; the change of rotational direction will not becounted- If cd is not counted for level 3 or 4; call one (1) level lower if the other requirements are met for the level theteam was trying to achieve
TRAVEL (C, W)
Travel will not be counted if three (3) or more skaters make any type of error (same or different errors) (listed below) ateither the same time or at different times during the travel- Assisting the travel errors: use of different linking steps/turns or skating directions, skaters who are pulled off
the correct foot and/or skating direction due to dynamics of the traveling, linking steps/crossovers/turns that are
executed in an incorrect manner but are still stepping in the correct direction, stepping mostly towards thecentre (or towards the outside, depending on their position) of the circular patternCircle: There must be flow and glide by all skaters, at all times, as they step in the correct direction
Wheel: The skaters must always step in the correct direction- If the minimum of two (2) turns are not included while the C/W clearly travels; travel will not be counted- If travel is not executed correctly; highest call will be level 2
Only one (1) crossover in a row is permitted- Two (2) crossovers in a row will end the travel- If not covering ¼ of the length of the ice surface (or comparable distance) before executing two (2) crossovers,
travel will not be counted
BACK TO BACK PREPARATION AND APPROACH (I)- Any type of hold (except a “no hold”) must be maintained until the skaters start to rotate- Any type of hold (except a “no hold”) must be achieved with a maximum of two (2) steps during the exit phaseof the intersection as the skaters complete the required shape- If there are three (3) or more spaces without a hold during the approach phase (before the first rotation of
the pi) OR without a re-grasp during the exit phase; one (1) level lower will be called- Two (2) levels lower will be called if both approach and exit phase have three (3) or more no hold spaces- If there are rotation(s) executed during the approach phase, these rotations will not affect level of theintersection as long as the rotations start backwards and have a continuous rotation (ending backwards). The
skaters must have a hold if there are crossovers or linking steps executed before the rotation for the pi- Skaters are allowed to change feet between two rotation without reconnecting in a hold as long as there isno sustained pause between the rotations- If three (3) or more skaters execute rotations with a pause or forward rotations during the approach phase; one(1) level lower will be called
INTERACTING AND PIVOTING LINES
L1 will be called if one (1) or both lines do not pivot at least 360° while interacting (as long as the lines cover the full lengthof the ice surface)
If the lines do not change position (interact, all corners are meeting at least once) the element must be lowered by two (2)levelsFor each error listed below the call would be lowered one (1) level until level 1 is reached (lowest call)- All skaters not using the same skating direction/turns/edges/linking steps at the same time
- If three (3) difficult turns are not included (not required to be correctly executed)- If 90° (±10°) is not maintained during the whole element- If not pivoting at all times- If the pivot point does not change ends at least twice
LIFT EXTRA FEATURES FOR MI4 LEVEL
Independently of which lift extra features are included in order to reach the MI4 level, it is necessary that during all of therequired rotations (fe2/fe3), the supporting skaters must be approximately in one (1) line. Skating directions may be different- If the supporting skaters are not approximately in one (1) line during the rotation; MI3 will be the highest call
- During the entry and the exit phase of the lift any placement of the supporting skaters is permitted and will notaffect the level of the MI
FEATURES (or part of elements)
STEP SEQUENCES (BSS, CSS and Feature of NHSS)Step sequences must be completed and at least fulfill the requirements for Level 1 to be called- All steps and turns must be skated on distinct, recognizable edges, and lobes- If the requirements of a level is met it must be used to make the call, independently of the number ofincorrectly executed turns

19For BSS and CSS Element
BSS/CSS may not be attached to or as part of the B/C- If attached or as part of the B/C, the BSS/CSS will not be called
The requirements for a level must be fulfilled in order for that level to be called AND the turns must be distributed over at
least 75% (3/4) of the chosen pattern or one (1) level lower will be called- If the technical content of Step Sequence meets requirements Level 4, but it is distributed over 50-75% of thechosen pattern only, the call will be Level 3- If the technical content of Step Sequence meets requirements Level 3, but it is distributed over 50-75% of thechosen pattern only, the call will be Level 2- Both correctly and incorrectly executed turns will be counted towards covering 75% of the pattern
For BSS, CSS and Feature of NHSS
If three (3) or more skaters make ANY type of visible error (same or different) on a turn it will not be counted towards thelevel of the step sequence- Visible Errors: a two-footed entry or exit of a turn, a turn executed on the spot, a turn that is jumped, a skiddedor scratched edge, the entry and/or exit of a turn is executed on a straight line (is flat), turns that are not on thecorrect entry or exit edge, or a turn not attempted
Change of Rotation 360º OR Series of Turns on one (1) foot (either executed at the same time or at different times)
If there is one (1) turn with a visible error by three (3) or more skaters the level will be lowered by one (1) level andcalled as long as the turn requirements are met for that level
If there are two (2) turns with a visible error by three (3) or more skaters the level will be lowered by two (2) levels andcalled as long as the turn requirements are met for that level- Levels will be lowered until there is a “no Level” called
Mirror image pattern is permitted during a Step Sequence (except CSS) (free skating only) however the turns executed in a
mirror image pattern will not be counted towards the level of the Step Sequence
If an illegal element is included in the step sequence (e.g. jump of more than one rotation, lying on the ice) the technicalpanel will call DED4 for the “illegal element” and give the step sequence a “No Call”
FREE SKATING MOVES (MF and SE)
The fm will be reduced by one (1) level IF a visible error (same type) has been made by three (3) or more skaters- Visible errors: fm position is not correct, fm that is not executed on a visible lobe / edge for a minimum of
three (3) seconds, fm that is not held in the correct position for a minimum of three (3) seconds, if choosing an
fm with change of position or edge then each position and/or edge must be held for two (2) seconds- In the short program all skaters must change edge at the same time, if three (3) or more skaters change edge at
different time one (1) level lower will be called- Each type of visible error will be penalized only once during a fm
- The fm will be lowered one (1) level at a time until there is a no call
The time will be counted once all skaters take their position and edge of the fm- If one (1) skater fails to attempt the fm (not due to a fall), one (1) level lower will be called (for each skater
failing to attempt the fm)
If an fm is not called (in MF) then the variation will also not be counted
FREE SKATING ELEMENTS (Pa and Sp)
A fe is reduced by one (1) level if a visible error (same or different) has been made by three (3) or more skater- Visible errors: fe position is not correct, minimum rotation/revolution requirements are not met- The number of rotations/revolutions will start once all skaters take their position- If one (1) pair fails to attempt the fe (not due to a fall), one (1) level lower will be called (for each pair failingto attempt the fe)- The fe will be lowered one (1) level at a time until there is no call
POINT OF INTERSECTION
A pi will be reduced by one (1) level IF a rotation has a visible error (same type) made by three (3) or more skaters until
there is a no call
- Visible errors: a collision that affects the rotation, a stumble that affects the rotation, a pause in the rotation,skaters in the same line executing rotations in opposing direction, not quick rotations (slow rotations or on thespot)- Each type of error will be penalized only once
- If a level 3 rotation ends forwards, one (1) level lower will be called- Use of a crossover in any pi level; one (1) level lower will be called
If a rotation is completed or does not begin before the skaters have passed through the point of intersection by three (3) ormore skaters will result in a no call for the pi
ISU Novice Free Skating Guidelines (Basic and Advanced categories)- The highest Difficulty Group of an element may be attempted (except MI4) however one (1) difficulty group
lower will be called and shown on the report card
- The highest difficulty Group of a Feature may be attempted and will be called as executed- All variations for a level must be correctly executed in order to be counted
Variations and Features from higher levels may be included in a Novice Program without deduction aslong as no part of that Variation or Feature (with deductions) is counted towards the level- The team must not exceed the maximum size (ice requirement) for each element (including all variationsattempted whether the variation is counted towards the level or not)Example: The team attempts C4 and all three (3) variations + the extra features (travel in a no hold and circle in acircle in opposite direction) are executed correctly but while executing the extra features the circle becomes larger
than 1/3 of the length of the ice resulting in the call C3 + DED220