REVIEW©2023Nikkei Business Publications, Inc.

Selected Indie 80

Chapter 01

Outline........................................................... 3

Sense of Wonder Night 2023 (SOWN2023) Awards
SOWN Finalists & Selected Indie 80

Chapter 02

Projects........................................................... 8

Programs showcasing 80 Selected Indie titles were streamed, and the predictions campaign was launched
TGS2023 Indie Game Official Ambassador
The 16th「 Sense of Wonder Night 2023」
Member of SOWN Committee

Chapter 03

Schedule........................................................... 12

Chapter 04

Analyze........................................................... 17

Chapter 05

Selected Indie 80 Exhibitors........................................................... 22

Chapter 06

Selected Indie 80 Booth Specifications........................................................... 29

PC specifications provided
Floor Map

Chapter 07

Photo........................................................... 32

Chapter 08

Articles Published........................................................... 36

Sown2023 Finalist Interview

Chapter 09

Survey........................................................... 41

Chapter 10

History of Sense of Wonder Night........................................................... 47

2

Selected Indie 80

Outline

Chapter 01

TOKYO GAME SHOW 2023

Business Day: September 21 (Thu.) - 22 (Fri.)
Public Day:

September 23 (Sat.) - 24 (Sun.)

Venue
Organizer

Makuhari Messe

Computer Entertainment Supplier’s Association (CESA)

Co-Organizer

Nikkei Business Publications, Inc. DENTSU INC.

Selected Indie 80＜ Platinum Sponsors ＞
Sony Interactive Entertainment
Nintendo
KODANSHA Game Creator’s Lab
Happinet＜ Gold Sponsor ＞
iGi indie Game incubator＜ Device Sponsors ＞
ELSA Japan
BenQ Japan
Assisted by IGDA Japan

3

Selected Indie 80

Selected Indie 80
In order to create an opportunity for indie game developers to draw attention to themselves, TGS, withthe support of sponsors, presented “Selected Indie 80”, a free exhibition at the TGS venue, and began
accepting entries from February 2023.

A total of 793 applications from 58 countries and regions were screened, and 81 titles were selected.
Ultimately, 3 of the 81 titles cancelled their appearances at “Selected Indie 80”, and the indie developers of
the remaining 78 titles gathered in Hall 10 of Makuhari Messe.

In addition, 11 judges selected 8 titles from among the “Selected Indie 80” titles that made them feel as
though ‘something had suddenly changed in their world’. The developers of these selected titles presented
them at “Sense of Wonder Night 2023”, a pitch contest that was also livestreamed as an official TGS2023
program.

The 7 awards up for grabs at SOWN2023 were awarded based on the content of these presentations. The
grand prize, the “Audience Award Grand Prix”, went to “Tiny Drive”, developed by Portalgraph of Japan.

4Selected Indie 80

Sense of Wonder Night 2023（SOWN2023）
AwardsAudience Award Grand Prix（USD 3,000）
Audience Award Semi-Grand Prix（USD 500）
Best Technological Game Award（USD 500）
Best Arts Award（USD 500）
Best Experimental Game Award（USD 500）
Best Game Design Award（USD 500）
Best Presentation Award（USD 500 )Audience Award Grand Prix
Tiny Drive [Portalgraph]

Audience Award Semi-Grand PrixBest Technological Game Award

Give me toilet paper![Takahiro Miyazawa]

Tiny Drive [Portalgraph]

Best Experimental Game Award

Best Game Design Award
It’s a Wrap! [Chanko Studios]Give me toilet paper![Takahiro Miyazawa]

Best Arts AwardODDADA [ODDADA]Best Presentation Award
Stories from Sol: The Gun-Dog[Stories from Sol: The Gun-Do]

5

Selected Indie 80

SOWN Finalists

Chanko Studios（France）
Ecosystem（Ireland）
ODDADA（Germany）
Portalgraph（Japan）
Retro Gadgets（Italy）
Stories from Sol: The Gun-Dog（United Kingdom）
Takahiro Miyazawa（Japan）
Toyota Ryuto（Japan）

6

Selected Indie 80

Selected Indie 80*Alphabetical order

Selected
Indie
80
ABEL Team - ENJMIN（France）

Morning Bird Studio（South Korea）

Alchemist: The Potion Monger（Poland）

O Pao Game Studio（Brazil）

Bad Ridge Games（United States of America）

PapaCorps（Argentina）

AI Frog Interactive（Japan）
atelierent.jp（Japan）

Moth Kubit（Brazil）

ODDADA（Germany）

BulletLive（Japan）

Persona Theory Games（Malaysia）

Chanko Studios（France）

Portalgraph（Japan）

CandLE（South Korea）

Pickle（Japan）

Cherrymochi（Japan）

Prideful Sloth（Australia）

Twenty Ninety Creative（Canada）

Rhythm Towers（United Kingdom）

Duck Reaction（France）

Sinkhole Studio（South Korea）

Edgeflow Studio（Romania）

StickSpinner（Japan）

Crunchy Leaf Games（Germany）
Drossel/Studio（Japan）
Ecosystem（Ireland）

Retro Gadgets（Italy）
SIGONO（Taiwan）

Spacepup（Malaysia）

EQ Studios（United States of America）

Stories from Sol: The Gun-Dog（United Kingdom）

Fantastico Studio（Italy）

Tamakotronica（Japan）

FairPlay Studios（Thailand）

Fire Hose Games（United States of America）
fkn-e（Brazil）

Takahiro Miyazawa（Japan）
Team Lark（China）

Team Reptile（Netherlands）

futurala（Japan）

The Iterative Collective（Singapore）

GIFT TEN INDUSTRY（Japan）

Toyota Ryuto（Japan）

Gaco Games（Indonesia）

GoldFire Studios（United States of America）
Grindstone（Slovakia）
haguruma（Japan）

Thousand Games（Japan）
Tsune Studio（Japan）
tt.works.100（Japan）

Umami Grove（Canada）

helpnode（Germany）

UNDERSCORE（Taiwan）

Increment（United States of America）

Usagi Shima（Germany）

Hokkaido 4,500km（Japan）

United Games（Brazil）

Indie-us Games（Japan）

Vermillion Studios（Brazil）

KAKUKAKU GAMES（Japan）

Virtual Dawn（Finland）

INDIRECT SHINE（Japan）

VESTMAN（Japan）

Kamiji（Japan）

White Leaf（United States of America）

Kid Onion Studio（Italy）

YummyYummyTummy（Indonesia）

Kero Chart Studio（Taiwan）

woof（Japan）

Kids Production（Japan）
Space Chef（United Kingdom）

Zing Games（United States of America）
42bits Entertainment（Germany）

MOMIBOSU（Japan）

5dims （Japan）

Millo Games（Taiwan）

4z4_production（Indonesia）

7

Selected Indie 80

Projects

Chapter 02

Programs showcasing 80 Selected Indie titles were streamed,
and the predictions campaign was launched

Delivery date and time : Tuesday, August 29, 18:00-21:00
URL：https://www.youtube.com/watch?v=aSJ1ieBffIk&list=PLfuGgcBbCkUf8-GF5LTmXmMNU7wpEcRo2&index=2

On August 29th, 2023 (Tuesday), “Selected Indie Games 80 ~Gateway to SOWN2023~”, a program introducing the 81 titles selected for
Selected Indie 80, was streamed on YouTube.
The program welcomed IGN Japan Deputy Editor-in-Chief Susumu Imai, and featured a guest appearance by video creator POCKY (official
TGS2023 indie game ambassador), whose YouTube channel has over 3.4 million subscribers. The program, led by MC Aoi Tatsuse, introduced
81 titles in the span of 3 hours, with commentary by Imai, who is well versed in indie games.
To kick off the program, the “Predict SOWN Finalists Campaign” was held on the official TGS2023 website. The campaign involves
predicting which 8 titles from the Selected Indie 80 titles will be chosen to present at “Sense of Wonder Night 2023”, a pitch event to be held
during TGS2023. The campaign has been held since 2020, with the goal of broadening exposure to each of the Selected Indie 80 titles throughthe campaign.
The campaign received a total of 2,106 votes, with 774 coming from Japan and 1,332 from abroad. The comments received on the titles thatwere part of the voting were provided as feedback to the respective developers.

IGN Japan
Deputy Editor-in-Chief

Shin Imai

Official TGS2023
indie game ambassador

POCKY

MC

Aoi Tatsuse
8Selected Indie 80

TGS2023 Indie Game Official Ambassador

For the second year in a row, video creator POCKY(https://www.youtube.com/user/pockysweets/
videos) was named the TGS Indie Game Official Ambassador. POCKY appeared in the Selected Indie 80
titles introduction program “Selected Indie Games 80 ~Gateway to SOWN2023~”, and chose 3 titles that
he deemed “interesting” from the perspective of a video game streamer from the Selected Indie 80 titles.
These titles received the “POCKY Award” on September 22nd, and trophies were presented directly tothe developers at the TGS venue.

POCKY Award
Live Streaming：https://youtu.be/tCVsEpQAnCc

It’s a Wrap! [Chanko Studios]

Out of the World [Toyota Ryuto]

100animalease [woof]9Selected Indie 80

The 16th「Sense of Wonder Night 2023」

アーカイブ URL：

https://www.youtube.com/watch?v=aSJ1ieBffIk&list=PLfuGgcBbCkUf8-GF5LTmXmMNU7wpEcRo2&index=2

SOWN2023

YouTubeX（ex-Twitter)
Nico-nico

Japanese
EnglishJapanese
EnglishJapanese

TwitchFacebook

Japanese

2022 年2023 年

Total Views

19,576
5,972

Maximum number ofviewers at the same time

Total Views

2021 年

Maximum number ofviewers at the same time

Total Views

16,9997,665

3,260
602,000ー

214,000
378,000ーー

355,000
1,388

ーー

24,898ー

29,99938,749

ー
ー

ー
ー

ー
ー

ー
ー

ー
ー

ー
ー

177

ー

137
162

ー
ー

642
102

1,046
290

23,392
5,806

Maximum number ofviewers at the same time

1,301
230

1,487
180

ー
ー
11
7

“Sense of Wonder Night 2023 (SOWN2023)”, a pitch event involving indie game developers, was held for the 16th time this year on September
22nd (Friday) from 4:00 p.m. The event was livestreamed as an official program from the TGS studio in Hall 11 of Makuhari Messe.
SOWN is a contest in which selected finalists present their titles within a time limit of 10 minutes. Judges and viewers will then award prizes
to the best titles based on the content of these presentations. In SOWN2023, the 8 titles shown on page 6 were selected as finalists to givepresentations on their game ideas at the judging session.
The grand prize, the Audience Award Grand Prix, went to “Tiny Drive”, developed by Portalgraph ( Japan), marking the first time a Japanesedeveloper won the grand prize since 2018, when “RPG Time! ~The Legend of Light~” (DESKWORK) won. Game developer and CTO of
Portalgraph, Shunji Yamaura, who presented the game himself, said, “I am glad that we applied to enter SOWN because I believe that Portalgraph’s
technology is excellent.”10

Selected Indie 80

Member of SOWN Committee

Game Journalist

Game creator

Kiyoshi SHIN

Juan GrilVideogame Ninja: Trusiga

Tohoku Gakuin University

Ramon Nafria

Nobushige KOBAYASHIHead of Indies Initiative
Sony Interactive Entertainment

shindenken [Doujin Circle] Circle representative,
Game Planning, Programming

Shuhei YOSHIDA

Isao KITAYAMAKODANSHA GAME CREATOR’S LAB.

NPO OcuFes

Yuki KATAYAMA

Takeshi TAKAHASHI

Kinugasa Research Organization,
Ritsumeikan University

Director
AURYN

Jh ShinKazunori KOMAGATA

Project Manager
iGi indie Game incubator

Saori CHINEN

11

Selected Indie 80

Schedule

Chapter 03

2023.9.22“SOWN 2023"
Grand Prix has been decided!

2023.7.4

Selected Indie 80 Exhibitors Announced
2023.9.13
Eight Finalists for SOWN2023 Chosen!

2023.5.25~

Selected Indie 80 result publication
2023.2.28 - 2023.4.30"Selected Indie 80" Entries Now Open

MAR

APR

MAY

JUN

2023.8.29
Selected Indie 80 Titles
Introduction Program

JUL

AUG

SEP

2023.2.28

TGS2023 EVENT BRIEFING
Taking up entire Makuhari Messe halls for the first time in four years

Theme: “Games in motion, the world in revolution”
TGS2023 will be the largest-ever hybrid event, designed to meet the increased
expectations of exhibitors and visitors. For the first time in four years, TGS willencompass all of Halls 1-11, the International Conference Hall, and the Event
Hall at Makuhari Messe.

Now calling for entries to “Selected Indie 80” (ex-Selected Exhibit),free physical exhibition opportunities for indie game developers!
The entry form for “Selected Indie 80”, an indie game project that allows indie
game developers to exhibit their games for free at TGS2023, was made available
on the official TGS2023 website. Indie game developers whose games are
selected for “Selected Indie 80” will be able to exhibit their games at the indie
game corner at TGS2023. Their games will also be a candidate for selection as a
finalist in the “Sense of Wonder Night 2023” pitch contest.
Entries were limited to titles that are developed, or are in the process of being
developed, by small game developers that do not have major financial backing.
The goal was to exceed the number of applications received in 2022 (583) in thetwo months leading up to the application deadline of April 30th (Sunday).
Oﬃcial Website: https://tgs.cesa.or.jp/
12Selected Indie 80■ ”Selected Indie 80”(ex-Selected Exhibit) Entry Requirements

Dates: September 21 (Thursday) – September 24 (Sunday), 2023
Exhibition Method: In-person exhibition (Makuhari Messe)*You must be able to participate in a physical exhibition at Makuhari Messe
Exhibition Fee: Free of charge
How to apply: Please fill in and submit the necessary information on the “Selected Indie 80”
Application Closing Date: by 24:00, April 30 (Sunday), 2023 *Japan Standard Time ( JST)
Sponsorship Plan for Indie Game Project Released
The sponsorship plan for Selected Indie 80, which supports indie games, is now available.
As in 2022, three types of sponsorship were widely solicited: platinum sponsorship, goldsponsorship, and equipment sponsorship.

2023.4.21
Sponsors Announced for Indie Game Free Exhibition Project<Platinum Sponsors>

Sony Interactive Entertainment ／ Nintendo ／ KODANSHA Game Creator’s Lab ／ Happinet<Gold Sponsor>

iGi indie Game incubator<Device Sponsor>

ELSA Japan ／ BenQ Japan[Decided in July]
2023.4.30「Selected Indie 80」Entry deadline

2023.7.4
TGS2023 Official Website Launches, Selected Indie 80 Exhibitors Announced
The official TGS2023 was revamped and opened to general visitors.
In addition to ticketing information, the names of exhibitors (646 companies as of July 4) are listed in table form.
A press release announcing the 81 titles selected to be exhibited for Selected Indie 80 was also released.
2023.8.4
Indie Game Project Website Launches
The Indie Game Project page on the TGS2023 official website launched withinformation on the names and titles of the 80 Selected Indie Exhibitors, as well as
URLs of the titles’ gameplay videos.
The Indie Game Project page served as a hub for not only the Selected Indie 80 titles
and their developers, but also for disseminating other information related to the Indie
Game Project, including details on “Sense of Wonder Night 2023”, the “Predict
SOWN2023 Finalists Campaign”, and the “Steam Special Venue”.

13Selected Indie 80

2023.8.29
TGS Indie Game Official Ambassador is POCKY for Two Consecutive Years
POCKY, a content creator, is appointed as the TGS2023 Indie Game Official
Ambassador for two consecutive years. POCKY appeared on the TGS
official program “ Selected Indie Games 80 ~Gateway to SOWN2023~” andintroduced the indie games that will be exhibited at the event. Additionally,
POCKY was selected an excellent game from indie games to be exhibited at
Selected Indie 80 from the viewpoint of a creator and present the “ POCKY
Award” during the exhibition.

Introduction program“Selected Indie Games 80 - Gateway to SOWN2023”“Selected Indie 80” titles were introduced one by one with commentary.
Predict SOWN2023 Finalists Campaign Starts !
The campaign will run through Tuesday, September 12. Through Selected
Indie 80 video demos and game demos, viewers predicted which titles they
thought deserved to be SOWN finalists. Votes were accepted along withsupporting comments. The comments received on the titles that were part ofthe voting were provided as feedback to the respective developers.

2023.9.13
TGS2023 Last-minute Updates
Floor Map Unveiled!
Eight Finalists for SOWN2023 Chosen!
From the titles exhibited at Selected Indie 80, eight finalists were selected toparticipate in SOWN2023, a pitch event for indie game developers. Threeteams were selected from Japan, and one team each from Ireland, the U.K.,
Italy, France, and Germany.

14

Selected Indie 80

2023.9.14
TGS2023 Steam Venue OPEN!
A page dedicated to TGS2023 has been created on Steam, with information on Steam-enabled games from TGS exhibitors extracted andposted. Among the “Selected Indie 80” titles, the titles available on Steam were also introduced on the dedicated page.

2023.9.20
Move-in and setup for Selected Indie 80 begins
Setup for Selected Indie 80 exhibitors (78 booths) began at 14:00
on Wednesday, September 20. They set up booth decorations andequipment in preparation for the first day of TGS, the following day.

2023.9.21
TOKYO GAME SHOW 2023 Opening!
Selected Indie 80 placed in the Hall 1033,706 Business Day visitors attended the event on the first BusinessDay (September 21st). The Indie Game Area and Selected Indie 80
exhibitors’ booths were located on the east side of Hall 10. In past
years, the Indie Game Area usually begins to get crowded from thefirst Public Day, but this year, many people stopped by starting fromthe first Business Day, indicating the growing interest in indie games.

15Selected Indie 80

2023.9.22“Sense of Wonder Night 2023”“Sense of Wonder Night 2023 (SOWN2023)” was livestreamed as
an official TGS program for 1 hour and 50 minutes from 4:00 to 5:50
p.m. on September 22nd (Friday). Eight selected finalists presented
their titles, and seven awards, including the “Audience Award GrandPrix,” were presented to five developers following judging by judges
and audience members.

International Party / Indie Night returns after 4 years
The International Party / Indie Night was held at the esplanade on
the 2nd floor of Halls 9-11 at Makuhari Messe starting from 6:00
p.m., upon the conclusion of the SOWN2023 livestream. Roughly
400 people, including TGS exhibitors (including Selected Indie80), Business Day Gold Pass Holders, and members of the press
gathered for the first party in 4 years, which was a great success.

2023.9.24
TGS2023 Closing
A total of 243,238 people visited TGS2023 over 4 days. The Selected
Indie 80 exhibit area was cleared uneventfully, and all exhibitors left
Makuhari Messe at 8:00 p.m..

16

Selected Indie 80

Analyze

Chapter 04

Selected Indie 80

Application reaults

With the support of sponsors, TOKYO GAME SHOW
2023 introduced “Selected Indie 80” (formerly known
as “Selected Exhibitor”) slots, which allows indie gamedevelopers to exhibit in the Indie Game Area at TGS for free,and began accepting applications on February 28th, 2023.
The deadline was April 30th.
Various promotional measures were taken with the goalof surpassing the previous year’s total of 583 applications(a record): video announcements on official social media
accounts, announcements at indie game events, and improved
calls for applications through announcements held inconjunction with overseas game events. As a result, 793
applications were received, more than 200 more than lastyear, setting a new record (Figure 1).

2018
2019
2020
2021
Figure1● Comparison of entries over the past 6 years
New（title）

800

2022 （year）

793

Entered in tne past

700

583

600
500

592

400

289

300
200

217

315

246

364
286
270
226

100
0

467

72

69

94

2018

2019

2020

60

2021

116
2022

201
2023

（year）

Entry results from overseas
Of the 793 titles submitted, 72.6%, or 576 titles,
were submitted from overseas (a record). Since 2020,
approximately 70-72% of applications have been fromoverseas, and the trend was similar in 2023.
The area with the largest number of overseas entries wasAsia, with a larger share than last year. The countries with themost entries were China (48), South Korea (48), Indonesia(40), and Taiwan (37). Travel from China to Japan became
possible following the coronavirus pandemic, and China
showed a significant increase in entries, more than doublingfrom the previous year.
As for other areas, Europe and South America saw adrop in share, but an increase in the number of applications.
The number of countries/regions in Europe from whichapplications were received increased to 28 (from 26 last year),with increases in applications from the United Kingdom (25),Germany (20), and Italy (18). In South America, the number

Figure2 ● Comparison of entries (domestic and international) over the
past 6 years（title）

800
800

Overseas
Japan

700
700
600
600
500
500

576

400
400

423

300
300
200
200
100
100
00

152

171

258
236

137

144

2018

2019

106
2020

160
50

2021

2022

217
2023 （year）

of applications from Brazil has been increasing year after year,
making it the country with the largest number of applications
among foreign countries, along with China and South Korea.

17

Selected Indie 80

In addition to emails from the TGS Management Office and the TGS official website, many overseas indie game developers were encouraged toenter because of guidance from other indie game developers, relative to Japanese indie game developers. It seems that enhancing TGS’s reputationand presence in the indie game community (including exhibitors) will be important, on top of disseminating information from official TGS
sources.

Figure3 ● How to obtain application information

2018

Email from TGS Management Office

2019

2020

6.5%
2.6%

Information from other indie game developers

Game media site・SNS

13.6%
10.3%
6.6%

3.9%

467

1.6%

TGS Event Briefing

2022 （year）

31.1%

6.0%

TGS official website

2021

5.6%
0.6%

TInformation from the game publishe

Overseas

4.6%

Japan

1.2%

Other

5.8%
0

5

10

15

20

25

30

35

40 （%)

Figure 4 ● Entries (793 titles) by region

North America（6.7%
6.7%））

Europe（25.8%
25.8%））
Middle East（1.1%
1.1%））

Asia（55.9%
55.9%））

Latin America and the
Caribbean（9.3%
9.3%））

Africa（0.1%
0.1%））
Oceania（1.0%
1.0%）
）

18

Selected Indie 80

Table1 ● 793 List of 793 submitted titles by country (56 countries / regions)

Europe2021

2022

PolandSpain
United Kingdom
Germany
Italy
FranceCyprusSwedenNetherlands
Switzerland
Finland
RussiaPortugal
Denmark
UkraineBelgium
Czech Republic
Austria
Bulgaria
GreeceHungary
Ireland
LatviaMacedonia
NorwayRomania
Slovakia
Slovenia
Armenia
Iceland
SerbiaGeorgia
Estonia
Croatia
Luxembourg

6
11
6
13

Total

86

Asia

6
12
3
1
4

2023

42
26
13
11
10
14
1
17
3
2
6
4
4

6
5

1
1
2
1
1

1
3

1
1

2
1

2
1

4
1
1

2021

Japan
China
Korea Sout
Indonesia
TaiwanSingapore
Thailand
Malaysia
Hong Kong
PakistanPhillipines
India
Macau
Vietnam

50
6
7
2
11
1
1
1
1
1
3
2
1

Total

87

1
1
1
1

30 (3.8%)
26 (3.3%)
25 (3.2%)
20 (2.5%)
18 (2.3%)
16 (2.0%)
10 (1.3%)
9 (1.1%)8 (1.0%)7 (0.9%)6 (0.8%)5 (0.6%)4 (0.5%)3 (0.4%)3 (0.4%)2 (0.3%)2 (0.3%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)

North America
United States of America
CanadaTotal
Latin America and the Caribbean

2022
160
22
32
11
13
8
1
5
1
3
4
2
1
1
264

2022

34
15
49

2021
31
7
3
5
2

Total

56

Middle East

68

36
8
3
6
1
7
1
1

4

1
1
1
1

2021

IsraelSaudi Arabia
Iran
JordanTurkey

63

2022

1

5

10

1

United Arab Erimates

205 (25.8%)2023
218 (27.5%)
48 (6.1%)
48 (6.1%)
40 (5.0%)37 (4.7%)
14 (1.8%)
12 (1.5%)
8 (0.9%)7 (1.0%)4 (0.5%)4 (0.5%)3 (0.4%)

2021

2022
1

Total

1

Australia
New Zealand

Total

2021

2022
2
2

53 (6.7%)

2023

48 (6.1%)
8 (1.0%)7 (0.9%)5 (0.6%)4 (0.5%)1 (0.1%)1 (0.1%)74 (9.3%)

3 (0.4%)2 (0.3%)1 (0.1%)1 (0.1%)1 (0.1%)1 (0.1%)9 (1.1%)

2023

South Africa
Mauritius

Oceania43 (5.4%)
10 (1.3%)

2023
4
1
4

4

Total

2023

45
23

2022

BrazilArgentina
Chile
Colombia
Peru
GuatemalaMexicoParaguay
Costa Rica
Uraguay
Jamaica
El Salvador
EcuadorAfrica168

2021

1 (0.1%)1 (0.1%)

2023
5
2
7

7 (0.9%)1 (0.1%)8 (1.0%)443 (55.9%)19

Selected Indie 80

Supported platforms by percentage for 793 entries
Indie game developers were asked about the supported platforms for their 2023 applications. The most common was PC (PC + Steam) at
43.0% (Figure 5). In particular, Steam’s share grew by approximately about 30%, and its presence as a distribution platform for indie games isincreasing.

Figure5 ● Share of Titles Submitted by Platform
PlayStation VR 0.3（year）
PS4
7.2

2018

Nintendo Switch

Oculus Rift / Touch 2.3
Oculus Quest 1.0

Xbox One

4.7

9.1

Android

iOS

PC

13.1

16.8

Nintendo Switch

Oculus Rift / Touch 1.8
Oculus Quest 0.5

8.8

iOS

Xbox One

11.9

Android

11.5

5.6

PlayStation VR 0.2

Xbox Series X 0.3

PS4

Nintendo Switch
14.3

Xbox One

9.8

9.4

PC

12.9

PS5 0.6

2020

42.2

PS5
4.2

PS4
5.8

Nintendo Switch
10.4

Steam 13.8

PC

Android

iOS

47.1

7.0

6.6

2022

Nintendo
Switch

PS4

7.2

7.2

6.7

4.8

4.5

Xbox
SeriesX

6.9

PlayStation VR 0.6
PS5

2023

PS4

Steam 17.6

Android
6.9

iOSXbox One

6.3

6.3

PC

43.6

7.5

5.8

PlayStation VR 0.3

0

0

Xbox
Series S

6.8

Xbox
One

iOS

5.5

6.9

Android

Oculus Rift / Touch 0.1
Oculus Quest 1.6

PC

5.7

6.4

Xbox One

5.2

iOS

43.1

Steam

PC

43.0

7.6

60

40

20
20

Other 1.4

40

HTC VIVE 0.7

8060

Steam Deck 0.3
Other 2.8

29.7

Steam

HTC VIVE 0.3

22.0

Meta Quest Pro 1.0
Meta Quest 2 1.5

Android

7.1

HTC VIVE 1.1
Other 2.6

Steam 21.4

Xbox Series X｜S

Nintendo Switch
10.9

HTC VIVE 0.6
Other 3.0

Oculus Rift / Touch 1.3
Oculus Quest 1.5

PlayStation VR 0.7
PS5

HTC VIVE 1.8
Other 2.7

Oculus Rift / Touch 1.0
Oculus Quest 0.1

Xbox Series S
Xbox Series X

2021

Other 2.5

Steam 14.4

40.7

PlayStation VR 0.3
PS4

2019

HTC VIVE 2.3

80100（%）
100

The entries were narrowed down to only 160 titles from Japan (Figure 6). The share of PC as a platform remains high, and distribution on
Steam has been growing significantly among Japanese developers.
The share of entries supporting smart devices (iOS and Android) dropped significantly in 2020, but has not changed significantly in thepast 2-3 years.

Figure 6 ● Share of domestic titles by platform
PlayStation VR 0.3（year）

Oculus Quest 2.0

Xbox One 1.3

2018

PS4
4.6

2019

PS4
5.4

Nintendo
Switch
6.6

iOS
21.3

PC
35.1

Android
18.7

PlayStation VR 0.3

Oculus Quest 1.3

Xbox One 1.3

Nintendo
Switch
8.7

PC

47.5

iOS
16.8

PC
38.3

Android
19.1

iOS
12.4

Nintendo Switch
11.0

PS5 1.0
PS4 3.1

Oculus Quest 1.8

PlayStation VR 2.1

PS5 1.7
PS4 2.9PS52023 2.6
0

PC
44.0

PlayStation VR 0.1
PS4 2.2

PlayStation VR 0.1

PC
42.8

Android
15.6

iOS
13.1

20

Other
8.3
Oculus Quest 2.6

PC
44.3

Android
14.0

Meta Quest 2
Android
14.9

40

PC
45.3

2.1
Other
6.0

Steam 33.0

60

Other
3.7

Steam 24.8

Xbox One 2.6
Xbox Series X｜S 2.1
Xbox One 0.7
iOS
14.3

4.6

Steam 24.0

Xbox SeriesX 2.3
Xbox SeriesS 2.3

Nintendo Switch
9.7

Other

Steam 18.3
Oculus Quest 2.1

iOS
15.6

Nintendo Switch
10.5

2022

Android
13.3

Xbox One 3.1

Nintendo
Switch
6.3

2021

Other
8.8

Steam 9.1

Xbox One 4.6
PS4
8.3

2020

Other
10.1

Steam 13.1

80100（%）

20

Selected Indie 80

Regional breakdown of 81 titles selected for Selected Indie 80 *78 titles exhibited
Of the 81 titles that passed the preliminary
screening and were selected as Selected Indie

Figure7 ● Share of 78 titles (Selected Indie 80) by region

80, 78 titles were classified by region (excluding
the 3 titles that cancelled their appearances).

（year）

Asia contributed the largest share (53.9%) of2019

North America 13.9
Asia
66.3

Europe16.3

titles. Figure 7 summarizes the trend from 2019

Oceania 1.2
Latin America and the Caribbean 2.3

onward.

Europe27.5

2020With the exceptions of 2020 and 2021, when

Asia
38.8

Europe32.1

2021

titles not only increased in number, but also

Asia
30.9

made up a larger share of the Selected Indie
80 titles compared to 2022. In addition, five2022

Europe24.7

2023

Europe25.6of the titles selected as SOWN finalists weredeveloped by European developers, with the
exception of three titles from Japan, making this

Asia
53.9

10.0

Oceania 2.5

North America
22.2

11.1

Oceania 1.2

Latin America andthe Caribbean

Middle East 2.5

TGS was held online, this year’s European

North America
21.2

Latin America and the Caribbean
Middle East 1.3

North America 5.2

Asia
62.3
Latin America and the Caribbean 5.2
North America 11.4

Oceania 1.3

Oceania 1.3
Latin America and the Caribbean 7.7

an outstanding year for European titles.

0

20

40

60

80

100（%）Aside from Japan (27), the top countries withtitles selected for Selected Indie 80 were theUnited States (7), Germany (5), Brazil (5), andTaiwan (4).
Table2 ● Selected Indie 80 Exhibitors Transition by Country

EuropeAustria
Belgium
CyprusCzech Republic
Denmark
FinlandFranceGermany
IrelandItaly
LatviaNetherlands
PolandRomania
RussiaSerbiaSlovakia
Spain
SwedenSwitzerland
United Kingdom

Total

2019
1
2

2020
1

2
3
2

2

1
2
1
2
5

2021

2022

1

1

1
3
1
1
5

1
1
1
3

1
1
3

1
2

4
4

4
2

1
1
2

14

1
2
5

22

1

26

3

19

2023

1
3
5
1
3
1
1
1
1

3

20

North America

2019

2020

2021

2022

2023

Total

1
11

12

6
11

6
12

1
3

2
7

CanadaUnited States of America

17

18

4

9

Oceania

2019

2020

2021

2022

2023

Australia

1

2

1

1

1

1

2

1

1

1

Total

Asia

China
Hong Kong
India
Indonesia
Japan
Macau
Malaysia
PakistanPhillipines
Singapore
South Korea
TaiwanThailand

Total

2019

2020

2021

2022

2023

2
2
1

2

1

2

1

1
37

3
27

1

2

1
4
2

1
3
4
1

37
2
1
1
5
6

2
22

1
14
1

2
2
1

1
6
1

57

31

25

48

42

Latin America and the Caribbean 2019

2020

2021

2022

2023

7

3
1
1

1

1
5

Argentina
BrazilChile
Costa Rica
El Salvador
MexicoParaguay
Peru
Uraguay

1

1

1

1

1
1
1
1

1
1

Total

2

8

9

4

6

Middle East

2019

2020

2021

2022

2023

2

1

Israel

Total

2

1

0

21

Selected Indie 80

Chapter 05

Selected Indie 80 Exhibitors

It’s a Wrap!

Ecosystem

Chanko Studios（France）

Ecosystem (Ireland)

Platform : Steam / Nintendo Switch

Platform : SteamODDADATiny Drive

ODDADA (Germany)

Portalgraph（Japan）

Platform : Steam

Platform : PC（App）

22

Selected Indie 80

Retro Gadgets

Stories from Sol: The Gun-Dog

Retro Gadgets（Italy）

Stories from Sol: The Gun-Dog

Platform : Steam / PC（App）（United Kingdom）
Platform : Steam

Give me toilet paper!

Out of the World

Takahiro Miyazawa（Japan）

Toyota Ryuto（Japan）

Platform : Nintendo Switch

Platform : SteamABELABEL Team - ENJMIN（France）
Platform : PC（App）

Project Genesis

Alchemist: The Potion Monger

Platform : Steam

Platform : SteamAI Frog Interactive（Japan）

Alchemist: The Potion Monger（Poland）

23

Selected Indie 80

dream adventure

atelierent.jp（Japan）

Platform : iOS / Android

Mirthwood

BulletLive

BulletLive（Japan）

Bad Ridge Games（United States of America）

Platform : Steam / Meta Quest 2 / HTC VIVE

EXIT VEIL

Galactic Glitch: Infinity’s Edge

Platform : PS5 / PS4 / Steam /Xbox Series X | S / Xbox One

Platform : Steam

Platform : Steam / Nintendo Switch

Pygmalion

CandLE（South Korea）

Platform : Steam / PC（Browser）/ Android

Dead Flamingo

Twenty Ninety Creative（Canada）
Platform : PS5 / PS4 / SteamXbox Series X | S / Xbox One / PC（App）

Breachway

Edgeflow Studio（Romania）
Platform : SteamCherrymochi（Japan）

SHINOBI SLASH

Drossel/Studio（Japan）
Platform : iOS

Scene Investigators

Crunchy Leaf Games（Germany）

Meaningless

Duck Reaction（France）

Platform : PC（App）/ Android

The Land Beneath Us

EQ Studios（United States of America）

FairPlay Studios（Thailand）

Platform : Steam

Platform : PS5 / Steam / Xbox Series X | S
Xbox One / Nintendo Switch / PC（App）

Siheyuan

Fantastico Studio（Italy）

Platform : Steam / Nintendo Switch

Techtonica

Fire Hose Games（United States of America）

Hook&Loop - In a FluffyLAND adventure.
fkn-e（Brazil）
Platform : Steam

Platform : Steam24

Selected Indie 80

CultureHouse

futurala（Japan）
Platform : Steam

Arctic Awakening

GoldFire Studios（United States of America）

Platform : PS5 / Steam / Xbox Series X | S

SANYA

helpnode（Germany）

Platform : Steam / Nintendo Switch

TrinityS

Indie-us Games（Japan）

Platform : Steam / PS5（JP/EN）/ PS4（JP/EN）

KamijiKamiji（Japan）
Platform : iOS / Android / Tablet / PC / SteamEpic Conquest 2

Gaco Games（Indonesia）
Platform : Android

Preserve

Grindstone（Slovakia）

Platform : PC（Browser）/ Steam / iOS /Android

Hokkaido 4,500km

Hokkaido 4,500km（Japan）
Platform : PC（App）

HARMA

INDIRECT SHINE（Japan）

MR.ELEVATOR

GIFT TEN INDUSTRY（Japan）
Platform : Steam / Nintendo Switch

sleep -h now

haguruma（Japan）

Platform : PC（Browser）

Increment

Increment（United States of America）

Platform : Steam（VR only, JP/EN）/ PC（App）
HTC VIVE（CN）

Parry Nightmare

KAKUKAKU GAMES（Japan）

Platform : Steam / iOS / Android

Platform : Steam

LyricaRiver Tails: Stronger Together

Platform : Nintendo Switch / iOS / Android

Platform : S5 / PS4 / Steam / Xbox Series X | S
Xbox One / Nintendo Switch

Kero Chart Studio（Taiwan）

Kid Onion Studio（Italy）

25

Selected Indie 80

RaidKids

Space Chef

Immune Simulator

Platform : Steam / PC（App）

Platform : Steam

Platform : Steam / Nintendo Switch / iOS / Android

MOMIBOSU

The Ball Flow - Nature and Light

Platform : Steam

Platform : Steam

Kids Production（Japan）

MOMIBOSU（Japan）

Growers

Space Chef（United Kingdom）

Morning Bird Studio（South Korea）

Awakening

Millo Games（Taiwan）

Moth Kubit

Moth Kubit（Brazil）
Platform : Steam

Fatherhood

O Pao Game Studio（Brazil）

PapaCorps（Argentina）

Persona Theory Games（Malaysia）

Kabaretどうやらビルダーをやっている推しの Vには私のコメントが必要らしい件

Platform : Steam / Xbox Series X | S /Xbox One / PC（App）

Platform : PC（App）

Pickle（Japan）

Platform : PC / Steam / PS / Xbox /Nintendo Switch

Rhythm Towers

OPUS: Echo of Starsong - Full Bloom Edition

Ogu and the Secret Forest

Platform : Steam / Xbox Series X | S / Apple tvOS
Xbox One / Nintendo Switch / PC（App）/ iOS

Platform : Steam / Android

Platform : PS5 / PS4 / Steam / Nintendo Switch / Xbox
Series X | S / Xbox One / PC（App）

Rhythm Towers（United Kingdom）
Platform : Steam

Platform : Steam / PC（App）

SIGONO（Taiwan）

Persis Play（Poland）

Platform : PS5 / Steam / Xbox Series X | S
Nintendo Switch / PC（App）

Go-Go Town!

Prideful Sloth（Australia）

Sinkhole Studio（South Korea）

26

Selected Indie 80

One Perfect Day

Spacepup（Malaysia）

Platform : Steam / Xbox Series X | S /Xbox One . PC（App)Lavrock:Last Fortress
Team Lark（China）
Platform : SteamQUESTER : A story that explores
the truth of the lost world
Thousand Games（Japan）

StickSpinner

StickSpinner（Japan）

Platform : Steam / PC（App）

Bomb Rush Cyberfunk

JetColaTamakotronica（Japan）
Platform : Other（Arcade）

The Signal State

Team Reptile（Netherlands）

The Iterative Collective（Singapore）

Kanji Industry

tic tac toe - SPEED TAPPING

Platform : Steam

Platform : iOS / Android

Platform : PS5 / PS4 / Steam / Xbox Series X | S /Xbox One / Nintendo Switch / PC（App）

Tsune Studio（Japan）

Platform : Steam / GOG

tt.works.100（Japan）

Platform : Steam / PC（App）

Umami Grove

Umami Grove（Canada）

Platform : PS VR2 / Steam / Meta Quest 2 /Meta Quest Pro / HTC VIVE / Steam VR / Other

Usagi Shima

Usagi Shima（Germany）
Platform : iOS / Android《Aliisha》The Oblivion of Twin
Goddesses
UNDERSCORE（Taiwan）
Platform : Nintendo Switch

Sleeping Dragon

Vermillion Studios（Brazil）
Platform : Steam

Cards of Destiny

United Games（Brazil）

Platform : Steam / Meta Quest 2 / Meta Quest Pro /HTC VIVE / PICO 4 / PSVR2 (PS5)SUSHI ALONeVESTMAN（Japan）
Platform : Steam / iOS / Android

27

Selected Indie 80

Fistagon

Virtual Dawn（Finland）

Platform : PS VR2 / Steam / Meta Quest 2 /Meta Quest
Pro / HTC VIVE

Robo Frenzy

YummyYummyTummy（Indonesia）
Platform : Steam / PC（App）

Grow The Seed

4z4_production（Indonesia）
Platform : Steam

Stellar Watch

100animalease

Platform : Steam / PC（App）

Platform : Steam / Nintendo Switch / iOS/ Android

White Leaf（United States of America）

Zombie Rollerz: The Last Ship

Zing Games（United States of America）
Platform : PS5 / PS4 / Steam / Xbox Series X | S/ Xbox One / PC（App）

woof（Japan）

Fata Deum42bits Entertainment（Germany）
Platform : SteamBOOSTED

5dims（Japan）

Platform : Apple Watch

28

Selected Indie 80

Chapter 06

Selected Indie 80 Booth Specifications

Selected Indie 80 exhibitors will receive a dedicated turnkey booth and counter chairs (pre-order) at no cost. Logo
printing of company name plates was available as a paid option. Additional orders were accepted for wall sticker
decoration printing, etc.

会社名

カーペット:グレーMaterials and panels in black*Inclusive Items

１：System Wall in black, PVC coated
２：Parapet (H 500mm) in black, PVC coated
３：Punched carpet in gray
４：Company signage
in Japanese + English, with cut out stickers
in white, kaku gothic font
４：LED spotlight 15W x one unit
５：Power outlet（two plugs in one outlet）
100 V 500W x one set
６：Display counter（(with storage underneath）
W990mm x D 700mm x H 1000mm, black29

Selected Indie 80

PC specifications provided
Elsa Japan and BenQ Japan, the equipment sponsors, provided free rental PCs and monitors to all exhibitors
at Selected Indie 80. Wi-Fi was also provided exclusively for exhibitors.

OS
CPU
GPU
RAM
SSD
Power
I/O
Front

Rear

Size
Other

: Windows 10 Home
: AMD Ryzen 5 3400G (4 core, 8 threads, 3.7GHz): CPU Build-in (FFXIV benchmark FHD 4500): 8GB (DDR4-3200 8GB x1): 500GB (SATA): 120W (AC adapter): Headphone (CTIA 4): Mic: USB3.1-A x1 / USB3.1-C x1: USB3.1 A x1 / USB2.0-A x1: Ethernet RJ-45: HDMI2.0 /Displayport 2.0 / Analog Dsub
: 22.2 x 20.8 x 18.4 cm: If you need Wi Fi for installation, please contact Indie Game Management Office.

27 inch 1920x1080 monitor
With Stand : 615 x 458 x 225 mm
Without Stand : 615 x 364 x 46 mm
Power : 33W (AC adapter)
Accessories: HDMI cable (1.5m), AC adapter, Power cable
Other : VESA mount 100mm (no screw parts)

Accessories
USB Japanese Keyboard, Mouse

30

Selected Indie 80

Floor Map
The entire Makuhari Messe was used (Halls 1-11, Event Hall, International Conference Hall). Including the outdoor food court,
etc., it was the same size as in 2019 before the Corona disaster. The Indie Game Corner was located on the east side of Halls 9-10,
and Selected Indie 80 was located on the east side of Hall 10.

Floor Map of Selected Indie 80
A02
A03
A04
A05
A06
A07
A08
A09
A10
A11
A12
A13
A14
A15
A16
A17
A18
A19
A20
A21
A22
A23
A24
A25
A26
A27
A28
A29
A30
A31
A32
A33
A34
A35
A36
A38
A39
A40
A41

KAKUKAKU GAMESSpacepupatelierent.jp
ODDADA
Fire Hose Games

Crunchy Leaf Games
Persona Theory Games
Moth Kubit
Kamijihelpnode
woof
Retro Gadgets
fkn-e
Sinkhole Studio
Prideful Sloth
Edgeflow Studio
Indie-us Games
42bits Entertainment
Tsune Studio
Stories from Sol: The Gun-Dog
GoldFire Studios
O Pao Game Studio
EQ Studios
Takahiro Miyazawa
YummyYummyTummy
Zing Games
BulletLive
Morning Bird Studio
Hokkaido 4,500km
Kid Onion Studio
VESTMAN
Toyota Ryuto
Usagi Shima
UNDERSCORE
Duck Reaction
PickleKero Chart Studio
Kids Production
Ecosystem

A42
A43
A45
A46
A47
A48
A49
A50
A51
A52
A53
A54
A55
A56
A57
A58
A59
A60
A61
A62
A63
A64
A65
A66
A67
A68
A69
A70
A71
A72
A73
A74
A75
A76
A77
A78
A79
A80
A81

Grindstone
AI Frog Interactive
Fantastico Studiott.works.100
SIGONO
Thousand GamesABEL Team - ENJMIN
Bad Ridge Games
FairPlay Studios
Rhythm Towers
Virtual Dawn
Team Lark
Portalgraph
Team Reptile
MOMIBOSU
Alchemist: The Potion Monger
INDIRECT SHINE
Cherrymochi
The Iterative Collective
Increment
CandLESpace Chef
haguruma
Gaco Games
Drossel/Studio
Chanko Studios
White Leaf
5dims
United Games
PapaCorps
StickSpinner
4z4_production
Tamakotronica
Twenty Ninety Creative
Umami Grove
GIFT TEN INDUSTRY
Millo Games
futurala
Vermillion Studios

31

Selected Indie 80

Chapter 07

Photos

Venue scenery32

Selected Indie 80

Indie Game Area

Selected Indie 80

33

Selected Indie 80

34

Selected Indie 80

Sense of Wonder Night 2023

35

Selected Indie 80

Chapter 08【4Gamer.net 2023.9.25】

https://www.4gamer.net/games/676/
G067624/20230925001/

Articles Published【4Gamer.net 2023.9.24】
https://www.4gamer.net/games/741/
G074172/20230924015/【4Gamer.net 2023.9.24】

https://www.4gamer.net/games/741/
G074172/20230924015/【4Gamer.net 2023.9.25】【4Gamer.net 2023.9.24】【ファミ通 .com 2023.9.27】

https://www.4gamer.net/games/741/
G074192/20230924059/

https://www.4gamer.net/games/626/
G062659/20230923088/

https://www.famitsu.com/news/202309/27318630.
html【Game*Spark 2023.9.24】【ゲームメーカーズ 2023.9.22】【ゲームメーカーズ 2023.9.21】

https://www.gamespark.jp/
article/2023/09/24/134389.html

https://gamemakers.jp/article/2023_09_22_50566/

https://gamemakers.jp/article/2023_09_21_50510/

36

Selected Indie 80【2023.9.12

ゲームメーカーズ】

https://gamemakers.jp/article/2023_09_12_47387/【ゲームベーカーズ 2023.9.23】【ゲームメーカーズ 2023.9.29】【ゲームメーカーズ 2023.9.22】

https://gamemakers.jp/article/2023_09_23_50565/

https://gamemakers.jp/article/2023_09_29_51155/

https://gamemakers.jp/article/2023_09_22_50600/

37

Selected Indie 80【ゲームメーカーズ 2023.9.25】【ゲームメーカーズ 2023.9.28】【ゲームメーカーズ 2023.9.22】

https://gamemakers.jp/article/2023_09_25_50793/

https://gamemakers.jp/article/2023_09_28_51081/

https://gamemakers.jp/article/2023_09_22_50674/【ゲームメーカーズ 2023.9.22】【ゲームメーカーズ 2023.9.25】【日経クロストレンド 2023.9.26】

https://gamemakers.jp/article/2023_09_22_50649/

https://gamemakers.jp/article/2023_09_25_50760/

https://xtrend.nikkei.com/atcl/contents/18/00893/00109/?i_
cid=nbpnxr_toptgs_new【ガジェット通信 2023.10.16】【マイナビニュース 2023.9.23】【INDIE FREAKS 2023.9.24】

https://news.mynavi.jp/article/20230923-2777191/

https://www.indie-freaks.com/2023/09/tgs2023culturehouse/

https://getnews.jp/archives/3451469

38

Selected Indie 80

Sown2023 Finalist Interview“Japanese gamers are very creative” / Ecosystem (Ireland：Tom Johnson）
Tom Johnson came to Japan from Ireland as a SOWN finalist. He is the creator of “Ecosystem”, a simulation game that traces the evolution ofmarine life.
The game revolves around sculpting the topography of ancient seas, cultivating the seaweed that grows there, and manipulating DNA to createprehistoric fish species and watch them evolve across generations in the resulting marine environment.
The emergent fictional species ‘live’ as independent programs that learn how to swim, acquire food, reproduce, and so on based on the bodystructure given it. Depending on the direction of their evolution, these species may survive and evolve into new species, or go extinct. In
addition, changes in the marine environment can lead to the extinction of all living organisms.
＊＊＊“’Ecosystem’ was inspired by the work of Karl Sims, an artificial life researcher at the Massachusetts Institute of Technology (MIT) about 30
years ago,” said Johnson.
Karl Sims’s research was in the form of a program called “Genetic Images” (1993), in which “images of parent organisms” are selected from 16
types of images, and “images of offspring organisms” that have evolved by inheriting the parent organisms’ DNA are generated.
“His research used Thinking Machine supercomputers, but I thought that modern desktop PCs could be used to adapt similar simulations intoa game, which led me to develop ‘Ecosystem’,” said Johnson.
“This is my first time attending the Tokyo Game Show,” said Johnson. He has attended several gaming events, but he said that the reactions ofJapanese gamers is slightly different from those in other regions of the world. “People in other countries often drop a game because they think, ‘thisgame doesn’t have fighting in it...,’ but Japanese gamers are very creative,” he said.
An early access version of “Ecosystem” is currently available on Steam, and a demo is also available for download. The full version is scheduled
for release in spring 2024 and will be localized into Japanese.

“PC power is necessary for beautiful images,” says
Mr.Johnson.

39Selected Indie 80

First year in the workforce after making 30 games in 4 years as a student / Out of the World（Japan : Toyota Ryuto）“In this world, the only truth is what you see.” – Ryuto Toyota, creator of “Out of the World”,
a puzzle-action game in which objects seen by the character become real. “Out of the World” wasselected as a SOWN2023 finalist, and has also won awards at iGi and Game Creator Koshien in2023.
“I began developing ‘Out of the World’ in July 2022, and it took me about a year to finish
it,” said Toyota, a young creator in his first year in the workforce. “Since 2019, I have taken
two approaches to developing games - individually and as part of a team,” said Toyota. He hasdeveloped 16 games on his own and 14 games as part of a team, making a total of 30 games.
“Out of the World”, which released on Steam on September 23rd (Saturday) during TGS2023,
was developed to enter the NHK-sponsored contest “Kamigame Creator Evolution”. The gamewas not shortlisted for the contest, possibly
because it was not completed in time. It has since
won awards at other contests, and was selected asa SOWN finalist at TGS.
Mr. Toyota Ryuto, a first-year working professional, has aprofessional-level track record in game production.

French rising star who won multiple awards for his first commercial title / Chanko Studios（France: Chanko Studios）“This is our first commercial title,” said Guillaume Bernard, Co-Founder of Chanko Studios inFrance. He has been participating in various game jams (events where games are created in a shortperiod of time) since 2018, and founded Chanko Studios in 2021 using the know-how he gained.
“It’s a Wrap!” took roughly two and a half years to develop.
“It’s a Wrap!” is a puzzle game in which the player moves the main character and stage props to
successfully complete scenes in action movies, a nod to 1980s Hollywood movie productions. The
game’s user interface is reminiscent of commercial video editing software, and succeeds in giving
the player a unique game experience – that of “shooting a movie”.
”The time manipulation feature was inspired by games such as ‘Braid’ and ‘Superhot,’ and I
thought it would be fun to turn it into a puzzle game,” said Bernard. This masterpiece also makes
clearing it an enjoyable process, as the player can see the characters’ entertaining antics when they
fail to complete the action scenes.
“It’s a Wrap!” has already been released and isavailable on Epic, GOG, Nintendo e-Shop, andSteam.

Guillaume Bernard, president of Chanko Studios, whose
logo features a chanko pot, has created five titles since 2018.

40

Selected Indie 80【Exhibitor Survey Outline】
Period：Sept.27 through Oct.10
Survey Method：Web
Number of surveys sent：78
Effective Response：47
Survey Conducted by：Nikkei BP

SurveyChapter 10

Figure1 ● Main objectives and motivations for exhibiting at Selected Indie 80 in TGS2023 (Select all that apply)
83.0%

To promote your software, products, services, etc. to game fans

74.5%

To let consumers try your games, touch and try your products and services
55.3%

To provide the press with information and conduct promotional activities
17.0%

To promote your B to B software, products, services, etc.

80.6%

To attract attention from media
68.1%

To attract attention from influencers
29.8%

To form corporate brands and presence

57.4%

To seek opportunities for business meetings with Japanese companies
48.9%

To seek opportunities for business meetings with non-Japanese companies
21.3%

To guide consumers to your website and streamed programs
4.3%

Other
0

20

40

60

80

100 %

Figure2 ● Number of visitors to the booth
12.8%

40.4

12.8%

%

34.0%

Much larger number of visitors than expected
Larger number of visitors than expected
Expected number of visitors
Smaller number of visitors than expected

Figure3 ● Overall satisfaction with exhibiting
2.1%
2.1%
2.1%
Very satisfied

42.6%

51.1%

Satisfied
Neither satisfied nor dissatisfied
Dissatisfied
Very dissatisfied

41

Selected Indie 80

Figure4 ● Exhibit Results

Booth Exhibits

47.4[Japan][Overseas]

47.4

14.3

5.2
14.3

71.4
5.2
47.4

[Japan]

26.3

21.1

3.6

Exhibitor introduction page on the official TGS website
42.8

28.6

17.8

[Overseas]

5.2
Inbound to your company's website from the exhibitor
introduction page on the official TGS website

47.4[Japan]

21.1

21.4

[Overseas] 10.7

35.8

Xbox

7.1 7.1

17.9

5.2[Japan]

10.7

25.0

[Overseas]

5.2

26.3

42.1

3.6

21.1

5.2

SeriesX
Business Matching
6.88

3.6

5.2

35.8

10.7

15.8

Very successful

14.3

Successful
Somewhat successful

3.6

Not successful
26.3[Japan] 10.5

15.8

47.4

Not successful at all

Steam special site
[Overseas] 10.7

21.4

0

28.6

20

10.7

40

14.3

60

Not participating / don't know

14.3

80

100（%）

100

Figure 5 ● Evaluation of the TOKYO GAME SHOW 2023 official website.

14.9

Overall website visibility

51.1

34.0
2.1

19.2

Overall website design

48.9

29.8

36.2

Quality of links throughout the website

40.4

23.4
2.1

Timing of event information disclosure

29.8

The quality and clarity of the event information listed on the site

25.5

19.2

46.8

2.1

2.1
Xbox
SeriesX
6.88

19.2

48.9

4.3
2.1

46.8

21.3

Ease of viewing and clarity of the exhibitor introduction pages

2.1

27.7

Very good

2.1

Ease of viewing and clarity of the official streaming program pages

23.4

Quality of links to the Business Matching System (business meetings)

21.3

34.0

Good

4.3

36.2
2.1
31.9

29.8

14.9

29.8

25.5

4.3

Very bad

23.4
2.1

25.5

Overall evaluation of the official website
0

40.4
20

40

29.8
60

Bad

2.1

2.1

Quality of links to the Steam special Venue

Neither good nor bad
12.8

80

I don’ t know
2.1

100 （%）

42

Selected Indie 80

Figure 6 ● Most important objectives for “Business”

Figure 7 ● Use of business matching system

ビジネス
マッチング
システム
の利用

Content licensing

2.1%
19.2%
2.1%
2.1%
2.1%

Content promotion
Game publishing & distribution

17.0%

31.9%

Introduction of your company’ services
Finding game developers

4.3%

68.1%

Selection of game development partners

6.4%

Invitation of investors

44.7%

I used it
Did not use

Invitation of service providers
otherFigure 8 ● Usability and results of each function of the “Business Matching System”
Ease of registering your company's information

21.1

Ease of making appointments

18.4

47.3

15.8

42.1

Recommendation feature

23.7

13.2

Online (video) business meeting feature 5.3

13.2

5.3

18.4
2.6

15.8

15.8

2.6

23.7

34.2

55.3

26.3

2.6

Chat feature

28.9

26.3

31.6

10.5

2.6
13.2

Links to the Business Matching System

36.8

23.7

23.7
2.6

47.4

10.5

Overall ease of use

Efficiency of business meetings

26.3

18.4

2.6

18.4

18.4

5.3

26.3

23.7

2.6

Rate of deals closed at business meetings 5.3

28.9

28.9

Very good

34.2

Good

2.6

Number of potential partners negotiated withat business meetings

15.8

Quality of potential partners negotiated with at businessmeetings (i.e. whether they were your targeted customers)

13.2

Overall satisfaction with the Business Matching System

18.4

28.9

23.7

Neither agree nor disagree

28.9

Bad
23.7

34.2

5.3
2.6

0

39.5
20

40

21.1
60

23.7

Very bad

2.6

I don’ t know

15.8
80

100（%）

43

Selected Indie 80

Figure 9 ● Steam special venue evaluation

Quality of the planning (implementation of this measure)

30.3

15.2

12.1

42.4

3.0

36.4

21.2

Topicality (reputation among colleagues, peers, and game fans)

21.2

18.2
3.0

33.3

15.2

Links to the Steam Special Venue

21.2

Ease of viewing and clarity of the Steam Special Venue

Effects and repercussions of implementation

39.4

15.2

0

12.1

21.2

27.3

21.2

Overall satisfaction with the Steam Special Venue

24.2

6.1

30.3

15.2

40

60

20

6.1

18.2

9.1

18.2

9.1

9.1

Very good
Good
Neither agree nor disagree

21.2

6.1

Bad
Very bad.

18.2

80

I don’ t know
100（%）

Selected Indie 80 Introduction Program (Distributed on Aug.29) “Selected Indie Games 80 ~Gateway to SOWN2023~” About the Program
Figure10 ● Percentage of viewership of program “Selected Indie Games 80 ~Gateway to SOWN2023~”

46.8%
53.2%

Yes, I did.
No, I did not.

Figure11 ● Selected Indie 80 the plan and content of the introductory program

41.9

Planning (the implementation of this measure)

11.6

39.5

7.0

4.7
Topicality (reputation among colleagues,
peers and game fans)

23.3

23.3

39.5

9.0
2.3

37.2

23.3

Program structure and content
PS5

7.0
2.3 4.5

4.2

15.9

Effectiveness of implementation / reaction

2.3

27.9

31.8

36.4

Good

9.1

Neither agree nor disagree
Bad

4.7
23.3

Overall evaluation
0

44.2
20

40

20.9
60

80

Very good

6.9

Very bad.
Don’ t know

100（%）

44

Selected Indie 80

Figure12 ● Percentage of viewership of Official program “SOWN”

59.6
0

20

40.4
40

60

80

Yes, I did.
No, I did not.

100 (%)

Figure13 ● Official Program evaluation

番組の評価

20.6%
2.9%

Very good

26.5%

Good

5.9%

Neither agree nor disagree
Very bad

44.1%

I don’ t know

Figure14 ● Need to improve Official Program”SOWN”

21.3%
Not at all necessary

42.5%

Somewhat needs improvement

19.2

%

17.0%

Definitely needs improvement
Don’ t know

● Opinions and Free Descriptions about “SOWN2023”■ I thought it would be nice to have something for all the finalists

other than the awards. (I’ve been thinking that for a while now.)■ I felt that SOWN2023 did not get much attention and buzz

compared to past SOWNs, while the Indie Game Corner andSelected Indie 80 were busy.

■ SOWN is cool and I usually love the games that are selected.

Obviously I'm disappointed that mine didn't make the cut, but
that's the whole point of competition!

■ I like how much attention you put to indies. It is very special andimportant.

■ I was too busy to watch the show to respond to the booths.

■ TGS is the best ever.

■ I hope there is a way to make it easier to see the exhibitors at■ Selected games were a bit different from what I would expect for

Selected indie game 80.

an indie game competition.

■ It was a waste that some of the games selected for the grand prizes

could only be played at the venue.

45

Selected Indie 80● Opinions and Free Descriptions about “Indie Game Project”■ I think it is a very meaningful initiative to provide such a venue

for indie developers.
It is difficult for an individual or a small group of people to do
PR and play a large number of games, so it is very encouraging
that you are able to help us.
Also, there are contents that major manufacturers are not able toprovide, so I believe that the opportunities and exchanges will
stimulate people to become more aware of the industry, which
will lead to the improvement and evolution of the industry.

■ Being part of the Selected Indie 80 is a great program and we're

really fortunate to be a part of it. Thank you for having us, it wasa great experience to be part of Tokyo Game Show.

■ It's a very good program overall. We're very happy we could

participate.

■ Thank you so much for selecting us, it was an incredible

experience!

■ I am hopeful that we will have the indie game project continue inthe future.

■ I would like to see a rental service for interpreters.
■ I thought, in response to a question in the questionnaire, thatmost of the exhibitors were not able to see the organizer’s
program, so I thought it might be possible to have it played at theside of the venue where they could see it.

■

It was very informative. Thank you very much.

■ It was great to have a chance to participate in such a big

exhibition like Tokyo Game Show.

■ I thought it would be good to have a chance to participate in

the Tokyo Game Show, which is a big show. I know there aresome reasons why it is not possible, but I think there should
be a SOWN (Selected Indie 30?) only for individuals, which
would be more focused on indies, although it is difficult to do. In
terms of opportunities, please also discover great indie games forindividuals.

■ It would be great if you could increase media exposure (for the

event as a whole).

■ I think you have given us a valuable opportunity. I think it is astage that indie developers can’t afford to lose, and I thought it
was a very good place to motivate development. Please continue
to hold this event in the future.

■ Great structure, good oportunity to meet fellow game developers

and chat to other indie devs.

■ I love the idea of a curated list of games.
■ Thanks so much for the opportunity■ This was an honor and a great opportunity. Thank you forproviding such a wonderful experience to us !

■ Being part of Selected Indie 80 allowed for a great opportunityand experience showcasing our game to an international
audience.

■ Thanks for the "Selected Indie 80" event, supporting small indie

teams. There's potential to enhance online visibility. Loved thevibe and appreciate the efforts.

■ The support (providing a stand, equipment, money, tickets)

was excellent. I would not be able to participate in such a Show
without this support, since we have only two developers on our
team and no publisher, we do everything with our own savings. I
am very glad that I was able to participate!

■ Selected Indie 80 is the best program of TGS. every game wasamazing■ It was really good and I felt like it serve it's purpose. I'll

definetely sign up again next year

■ Love the setup and arrangement of booths.

■ Please continue to hold this event in the future, and please do it

again next time. Thank you very much.

46

Selected Indie 80

Chapter 08

History of Sense of Wonder NightThe first SOWN was held in 2008. The number of finalists was 11 titles. Since then, until 2015, 9-12 titles
were selected, but since 2016, 8 titles have been selected.

2008
Title: カメラ
Exhibitors Name: やれやれCountries/Regions: JAPAN

Title: PixelJunk Eden
Exhibitors Name: キュー・ゲームス
Countries/Regions: JAPAN

Title: Dipict
Exhibitors Name: Jesus Cuauhtemoc Moreno Ramos
Countries/Regions: Mexico

Title: ゴミ箱
Exhibitors Name: Trash Box チーム [PlayStation C.A.M.P!]
Countries/Regions: JAPAN

Title: The Unfinished Swan
Exhibitors Name: Ian Dallas (University of Southern California)
Countries/Regions: United States of America

Title: Moon Stories
Exhibitors Name: Daniel Benmergui

Title: ワールドアイスランジスタ
Exhibitors Name: アンビション
Countries/Regions: Japan

Title: The Misadventures of P.B. Winterbottom
Exhibitors Name: The Odd Gentlemen
Countries/Regions: United States of America

Title: おまえらバランスとってふたご塔を作るゲーム（通称 : ふたご塔）
Exhibitors Name: OMEGA

Title: ナノスマイルズ
Exhibitors Name: 岩井悠Countries/Regions: JapanCountries/Regions: JapanCountries/Regions: Argentina

Title: Genocide Automation
Exhibitors Name: 佐々木直哉
Countries/Regions: Japan2009
Title: ボールキャリー
Exhibitors Name: 小野 琢也Countries/Regions: Japan

Title: 彼と彼女のバラバラ劇場
Exhibitors Name: ひもCountries/Regions: Japan

Title: Hazard — The Journey Of Life
Exhibitors Name: Alexander Bruce
Countries/Regions: Australia

Title: ecolpit
Exhibitors Name: misi
Countries/Regions: Australia

Title: Shadow Physics
Exhibitors Name: Enemy AirshipCountries/Regions: United States of America

Title: Swarm Racer 3000
Exhibitors Name: Joseph White (Lexaloffle Games)
Countries/Regions: United States of America

Title: Incompatible BLOCK
Exhibitors Name: 藤木 淳

Title: para railCountries/Regions: JapanCountries/Regions: Japan

Title: You Only Live Once
Exhibitors Name: Marcus Richert

Title: Transcend
Exhibitors Name: Zach Aikman (Fishbeat)Countries/Regions: United States of America

Exhibitors Name: 渡辺訓章・おにたま（有限会社ツェナワークス / チーム ONIKU)Countries/Regions: Sweeden

2010
Title: アノソノコノミチャン
Exhibitors Name: 芸夢中心（ゲイムセンター）
Countries/Regions: Japan

Title: Orfeo: a Game in Music
Exhibitors Name: Roberto Dillon
Countries/Regions: Singapore

Title: Everything can Draw!
Exhibitors Name: Evan Balster
Countries/Regions: United States of America

Title: Record Tripping
Exhibitors Name: Bell Brothers
Countries/Regions: United States of America

Title: Infinite Blank
Exhibitors Name: Evan Balster

Title: Ulitsa Dimitrova
Exhibitors Name: Lea Schönfelder and Gerard DelmàsCountries/Regions: Germany

Countries/Regions: United States of America
Title: ラブプレス＋＋ ～俺の嫁 にマッサージ～
Exhibitors Name: 神奈川工科大学

情報メディア学科

Countries/Regions: Japan

白井研究室

Title: Spirits
Exhibitors Name: Spaces of PlayCountries/Regions: Germany

Title: 音楽マインスイーパ

Exhibitors Name: ゲーム製作者コミュニティ in 札幌
Countries/Regions: Japan47

Selected Indie 80

2011
Title: Eufloria PSN
Exhibitors Name: Rudolf Kremers,Alex May, Brian Grainger(Omni Systems)
Countries/Regions: United Kingdom

Title: リードミーズ
Exhibitors Name: 折原 永代（コナミデジタルエンタテインメント）
Countries/Regions: Japan

Title: 僕は森世界の神になる
Exhibitors Name: isao ( 神奈川電子技術研究所 )Countries/Regions: Japan

Title: Q.U.B.E.
Exhibitors Name: Jordan Hemenway(Solstice)
Countries/Regions: Germany

Title: Incredipede
Exhibitors Name: Colin Northway
Countries/Regions: Canada

Title: Solstice
Exhibitors Name: EJoseph White (Lexaloffle Games)

Title: Inside a Star-filled Sky
Exhibitors Name: Jason RohrerCountries/Regions: United States of America

Title: para rail
Exhibitors Name: 渡辺訓章・おにたま（有限会社ツェナワークス / チーム ONIKU）
Countries/Regions: Japan

Title: 暗暗迷路（くらくらめいろ）

Title: Taplib
Exhibitors Name: 柳原 隆幸 ( セガ )Countries/Regions: JapanCountries/Regions: United States of America

Exhibitors Name: 栗原 芳己 ( 雑魚雑魚 )Countries/Regions: Japan2012
Title: Backworlds
Exhibitors Name: Anders Ekermo & Juha Kangas
Countries/Regions: Sweeden

Title: Grandmaster
Exhibitors Name: Artur Mine and Dmitry Verbitsky(Beast Mode)
Countries/Regions: Ukraine

Title: BaraBariBall
Exhibitors Name: Noah Sasso(Strange Flavor)
Countries/Regions: United States of America

Title: TAISO
Exhibitors Name: 雑魚雑魚Countries/Regions: Japan

Title: BREAKSExhibitors Name: なんも / 柳原隆幸 (FullPowerSideAttack.com)
Countries/Regions: Japan

Title: Tengami
Exhibitors Name: Jennifer Schneidereit(Nyamyam)
Countries/Regions: United Kingdom

Title: ちゅまむ chumam
Exhibitors Name: 石田翔 ( い〜といん )Countries/Regions: Japan

Title: 光弾の射手 The Light Shooter
Exhibitors Name: 安本匡佑
Countries/Regions: Japan

Title: Douse
Exhibitors Name: DigiPen Team TerrabyteCountries/Regions: United States of America

Title: Memory of a Broken Dimension
Exhibitors Name: Ezra Hanson-White(sole creator)
Countries/Regions: United States of America

Title: チュー太とふしぎな洞くつ
Exhibitors Name: 中本 裕之 チュー太制作委員会
Countries/Regions: Japan

Title: Lost Toys
BEST GAME DESIGN AWARD
Exhibitors Name: Danielle Marie Swank Barking Mouse StudioCountries/Regions: United States of America

Title: Framed
Exhibitors Name: Boggs Joshua Loveshack Entertainment
Countries/Regions: Australia

Title: Mirage
Exhibitors Name: Mario.von Rickenbach
Countries/Regions: Switzerland

Title: カポラッチカさん
Exhibitors Name: 濱口健太 & 大阪電気通信大学 高見研究室
Countries/Regions: Japan

Title: Museum of Simulation Technology
Exhibitors Name: Albert Bor Hung Shih2013

Title: Kyoto
Exhibitors Name: Eddie.Lee Funktronic LabsCountries/Regions: Japan
Title: TSURI
Exhibitors Name: 雑魚雑魚Countries/Regions: JapanCountries/Regions: United States of America

BEST ARTS AWARD

BEST EXPERIMENTAL GAME AWARD

AUDIENCE AWARD GRA
a ND PRIX
BEST TECHNOLOGICAL GAME AWARD

Title: Space Qube
Exhibitors Name: Owen Wu Qubit GamesCountries/Regions: Taiwan

BEST PRESENTATION AWARD

48

Selected Indie 80

2014
Title: 8BitMMO
Exhibitors Name: Robby Zinchak / Archive Entertainment
Countries/Regions: United States of America
Title: Chained
Exhibitors Name: KeithLeiker / DigiPen Team Those Guys
Countries/Regions: United States of America

Title: LURKING
Exhibitors Name: Justin Ng Guo Xiong / DIGIPEN INSTITUTE OF TECHNOLOGY SINGAPORECountries/Regions: Singapore

BEST ARTS AWARD

Title: DubWars
Exhibitors Name: Joe Albrethsen / MURA Interactive Inc

BEST EXPERIMENTAL GAME AWARD
Title: Miegakure
Exhibitors Name: Marc ten Bosch / mtb design works, Inc.
Countries/Regions: United States of America

Countries/Regions: United States of America

Title: PICOLECITTA
Exhibitors Name: TECOCountries/Regions: Japan

Title: Expand
Exhibitors Name: Chris Johnson and Chris Larkin

Title: Push Me Pull You
AUDIENCE AWARD GRA
a ND PRIX
Exhibitors Name: Stuart Gillespie-Cook / House HouseCountries/Regions: Australia

Countries/Regions: Australia

Title: FILL
Exhibitors Name: 林 陽一 / YO1 KOMORI GAMESCountries/Regions: Japan

Title: SpeedRunners
Exhibitors Name: Casper Van Est / tinyBuild GamesCountries/Regions: United States of America

Title: Anamorphosis
Exhibitors Name: Lucien (Yen-Chu) ChenCountries/Regions: Taiwan

Title: Party Hard
Exhibitors Name: Alex Potapenko / Pinokl GamesCountries/Regions: Ukraine

Title: Frog Climbers
Exhibitors Name: Sebastian Larsson / TeamCrew
Countries/Regions: Sweeden

Title: Plug & Play
Exhibitors Name: Mario von Rickenbach / Etter Studio

Title: Gen
Exhibitors Name: 安藤 健翔 / Yack Lab.
Countries/Regions: Japan

Title: Reelblade: Battle of the High Seas
Exhibitors Name: Yuichiro Katsumoto / Project Reelblade
Countries/Regions: Singapore
BEST TECHNOLOGICAL GAME AWARD

Title: 杵男と臼子
Exhibitors Name: 綿貫 尚吾
Countries/Regions: JapanBEST EXPERIMENTAL GAME AWARD
Title: Tough Coded: Live
Exhibitors Name: Fernando Sarmiento /Little Nando BEST PRESENTATION AWARDCountries/Regions: Argentina

2015

Title: Mushroom 11
Exhibitors Name: Itay Keren. / Untame
Countries/Regions: United States of America

Countries/Regions: Switzerland

BEST GAME DESIGN AWARD

AUDIENCE AWARD GRA
a ND PRIX
BEST ARTS AWARD

Title: Walden, a game
Exhibitors Name: Tracy Fullerton / USC Game Innovation Lab
Countries/Regions: United States of America

2016
BEST TECHNOLOGICAL GAME AWARD
Title: Fantastic Contraption
Exhibitors Name: Northway Games and Radial Games

BEST ARTS AWARDCountries/Regions: Canada

Title: UnWorded
Exhibitors Name: Bento StudioCountries/Regions: France

Title: TAINTED
Exhibitors Name: INSTITUTE OF TECHNICAL EDUCATION/NATIONAL UNIVERSITY OF SINGAPORECountries/Regions: Singapore

Title: Line Wobbler
Exhibitors Name: Robin Baumgarten
Countries/Regions: United Kingdom

Title: Chambara
Exhibitors Name: team okCountries/Regions: United States of America

Title: DOBOTONE
Exhibitors Name: Videogamo

Title: OPUS: The Day We Found Earth
Exhibitors Name: SIGONOCountries/Regions: Taiwan

Title: アドバンスド摩訶大将棋Exhibitors Name: 大阪電気通信大学 デジタルゲーム学科 高見研究室

AUDIENCE AWARD GRA
a ND PRIX
BEST PRESENTATION AWARD
BEST GAME DESIGN AWARD
BEST EXPERIMENTAL GAME AWARDCountries/Regions: Argentina

Countries/Regions: Japan

49

Selected Indie 80

2017

Countries/Regions: United States of America

BEST PRESENTATION AWARD

Title: EARTH DEFENSE SATELLITE
Exhibitors Name: ニカイドウレンジ
Countries/Regions: Japan
Title: ACE OF SEAFOOD
Exhibitors Name: Nussoft
Countries/Regions: JapanBEST GAME DESIGN AWARD

Title: Conga Master
Exhibitors Name: Undercoders
Countries/Regions: Spain

Title: Blink
Exhibitors Name: nextReality Games

AUDIENCE AWARD GRA
a ND PRIX
BEST TECHNOLOGICAL GAME AWARD

Title: Old Man's Journey
Exhibitors Name: Broken Rules
Countries/Regions: Austria

Title: 29
Exhibitors Name: Humble Grove
Countries/Regions: Japan
Title: シュココーココ
Exhibitors Name: 宮澤 卓宏
Countries/Regions: JapanBEST ARTS AWARD

BEST EXPERIMENTAL GAME AWARD

Title: StrangeTelephone
Exhibitors Name: HZ3 SoftwareCountries/Regions: Japan2018
Title: RPG TIME : The Legend of WrightExhibitors Name: DESK WORKSCountries/Regions: Japan

AUDIENCE AWARD GRAa ND PRIX
BEST ARTS AWARD
BEST PRESENTATION AWARD

Title: Block King
Exhibitors Name: 銀Countries/Regions: Japan
Title: RotoRing
Exhibitors Name: Gregory Kogos
Countries/Regions: Germany
Title: Inner Friend
Exhibitors Name: PLAYMIND

Title: Richie's Plank Experience
Exhibitors Name: Richie's Plank Experience
Countries/Regions: Australia
Title: Zen Bound 2
Exhibitors Name: Secret ExitCountries/Regions: JapanBEST GAME DESIGN AWARD

Title: KAMIORI
Exhibitors Name: TeamOrigam
Countries/Regions: JapanBEST EXPERIMENTAL GAME AWARD

Title: The Gardens Between
Exhibitors Name: The Voxel AgentsCountries/Regions: Canada

Countries/Regions: Australia

Title: UPLIGHT
BEST TECHNOLOGICAL GAME AWARD
Exhibitors Name: 電気通信大学インタラクティブメディアラボ
Countries/Regions: Japan

Title: One Step From Eden
Exhibitors Name: One Step From EdenCountries/Regions: United States of America

BEST TECHNOLOGICAL GAME AWARD

2019

Title: 冒険者ギルドへようこそ！
Exhibitors Name: LemoLabCountries/Regions: Japan
Title: Stone Story RPG
Exhibitors Name: Martian Rex
Countries/Regions: United States of America
Title: Unheard
Exhibitors Name: NEXT Studios
Countries/Regions: China

BEST PRESENTATION AWARD
AUDIENCE AWARD GRAa ND PRIX
BEST ARTS AWARD
BEST EXPERIMENTAL GAME AWARD

BEST GAME DESIGN AWARD

Title: QuestNotes
Exhibitors Name: Project QuestNotes
Countries/Regions: Japan
Title: BRAVOON
Exhibitors Name: ツラヌキマル
Countries/Regions: Japan
Title: Liberated
Exhibitors Name: Walkabout
Countries/Regions: Poland

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Selected Indie 80

2020
Title: Arrog
Exhibitors Name: Leap Game Studios and Hermanos Magia
Countries/Regions: Peru

Title: Infini
Exhibitors Name: BarnaqueCountries/Regions: Canada
Title: Kanino Kenka –Fight CrabExhibitors Name: Calappa GamesCountries/Regions: JapanBEST PRESENTATION AWARD

BEST GAME DESIGN AWARD

Title: ElecHead
Exhibitors Name: Nama Takahashi
Countries/Regions: Japan

Title: Trash Sailors
Exhibitors Name: fluckyMachineCountries/Regions: Poland

Title: Nimbatus – The Space Drone Constructor
Exhibitors Name: Stray Fawn StudioBEST TECHNOLOGICAL GAME AWARDCountries/Regions: Switzerland

Title: First Class Trouble
Exhibitors Name: Invisible Walls
Countries/Regions: Denmark

Title: A Space for the Unbound
Exhibitors Name: Toge Productions

AUDIENCE AWARD GRA
a ND PRIX
BEST ARTS AWARDCountries/Regions: Indonesia

2021
Title: Operation: Tango
Exhibitors Name: Clever Plays StudioCountries/Regions: Canada
Title: SOUND OF HIDE
Exhibitors Name: KATAKOTOCountries/Regions: Japan
Title: Do Not Buy This Game
Exhibitors Name: Kingblade GamesCountries/Regions: Israel
Title: Blind Drive
Exhibitors Name: Lo-Fi People
Countries/Regions: Israel

BEST GAME DESIGN AWARD

BEST TECHNOLOGICAL GAME AWARD

Title: Eloquence
Exhibitors Name: Multiverse Narratives
Countries/Regions: Netherlands
Title: In My Shadow
Exhibitors Name: Playbae
Countries/Regions: India

BEST PRESENTATION AWARD

Title: Somewhere, elsewhere
Exhibitors Name: Soramame GamesCountries/Regions: Japan

AUDIENCE AWARD GRA
a ND PRIX
BEST EXPERIMENTAL GAME AWARD

Title: Please, Touch The Artwork
Exhibitors Name: Thomas Waterzooi
Countries/Regions: Belgium

BEST ARTS AWARD

BEST EXPERIMENTAL GAME AWARD

Title: Pastry Panic (with cat)
Exhibitors Name: Yong Zhen Zhou
Countries/Regions: Singapore

BEST TECHNOLOGICAL GAME AWARD
BEST PRESENTATION AWARD

2022
Title: MORSE
Exhibitors Name: ALJO GamesCountries/Regions: United Kingdom
Title: SCHiM
Exhibitors Name: Extra Nice
Countries/Regions: Netherlands

AUDIENCE AWARD GRA
a ND PRIX
BEST GAME DESIGN AWARD

Title: Rhodopsins

Title: DORDOGNE
Exhibitors Name: UMANIMATIONCountries/Regions: France

Exhibitors Name: Sapporo shiritsu daigaku fujiki Matsunaga zemi groupCountries/Regions: Japan

Title: Kitsune: The Journey of Adashino
Exhibitors Name: Rias
Countries/Regions: Japan

Title: IDEA
Exhibitors Name: TLR Games

Title: How To Say Goodbye
Exhibitors Name: ARTE France / Florian & Baptiste

Countries/Regions: Spain

Countries/Regions: France

AUDIENCE AWARD SEMI-GRA
a ND PRIX
BEST ARTS AWARD

51

Selected Indie 80

REVIEW≪ Production ≫TGS Management Office≪ To Inquiry ≫Nikkei BP TOKYO GAME SHOW
Indie Game Management OfficeE-mail : si80@nikkeibp.co.jp

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